Thu, 08 Sep 2011 21:18:44 -0400 There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
nemo [Thu, 08 Sep 2011 21:18:44 -0400] rev 5818
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
Fri, 09 Sep 2011 02:11:51 +0200 For now, don't spawn anything other than health crates.
mikade [Fri, 09 Sep 2011 02:11:51 +0200] rev 5817
For now, don't spawn anything other than health crates.
Fri, 09 Sep 2011 03:04:15 +0200 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva [Fri, 09 Sep 2011 03:04:15 +0200] rev 5816
"fix" for a screen scaling problem I had after resizing to odd width number values
Fri, 09 Sep 2011 01:25:21 +0200 * ShoppaKing/TrophyRace maps updated by wolfmarc
sheepluva [Fri, 09 Sep 2011 01:25:21 +0200] rev 5815
* ShoppaKing/TrophyRace maps updated by wolfmarc * post new resolution in console on resize
Fri, 09 Sep 2011 00:22:48 +0200 change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
sheepluva [Fri, 09 Sep 2011 00:22:48 +0200] rev 5814
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
Thu, 08 Sep 2011 13:03:58 -0400 oops
nemo [Thu, 08 Sep 2011 13:03:58 -0400] rev 5813
oops
Thu, 08 Sep 2011 13:01:20 -0400 Restore hog on team gone
nemo [Thu, 08 Sep 2011 13:01:20 -0400] rev 5812
Restore hog on team gone
Thu, 08 Sep 2011 17:44:51 +0200 fix knight hat
sheepluva [Thu, 08 Sep 2011 17:44:51 +0200] rev 5811
fix knight hat
Thu, 08 Sep 2011 17:59:19 +0400 Fix loading from save desync
unc0rr [Thu, 08 Sep 2011 17:59:19 +0400] rev 5810
Fix loading from save desync
Thu, 08 Sep 2011 15:39:30 +0400 Remove unnecessary and wrong check
unc0rr [Thu, 08 Sep 2011 15:39:30 +0400] rev 5809
Remove unnecessary and wrong check
Wed, 07 Sep 2011 11:19:10 +0400 Replace tab with space
unc0rr [Wed, 07 Sep 2011 11:19:10 +0400] rev 5808
Replace tab with space
Thu, 08 Sep 2011 08:44:17 -0400 Define 2 script callbacks to notify of hog vanishment
nemo [Thu, 08 Sep 2011 08:44:17 -0400] rev 5807
Define 2 script callbacks to notify of hog vanishment
Thu, 08 Sep 2011 00:29:01 -0400 remove debug message, clear a couple of global gear references if appropriate, fix control script
nemo [Thu, 08 Sep 2011 00:29:01 -0400] rev 5806
remove debug message, clear a couple of global gear references if appropriate, fix control script
Wed, 07 Sep 2011 20:54:32 -0400 Add flickery ghost grave
nemo [Wed, 07 Sep 2011 20:54:32 -0400] rev 5805
Add flickery ghost grave
Wed, 07 Sep 2011 20:53:45 -0400 Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
nemo [Wed, 07 Sep 2011 20:53:45 -0400] rev 5804
Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
Wed, 07 Sep 2011 20:35:24 -0400 Revert camera shake. Now to make sure we don't desync anymore.
nemo [Wed, 07 Sep 2011 20:35:24 -0400] rev 5803
Revert camera shake. Now to make sure we don't desync anymore.
Wed, 07 Sep 2011 20:13:14 -0400 updated hat
Star [Wed, 07 Sep 2011 20:13:14 -0400] rev 5802
updated hat
Sat, 08 Oct 2011 16:45:52 +0200 merge
jose1711 [Sat, 08 Oct 2011 16:45:52 +0200] rev 5801
merge
Wed, 07 Sep 2011 20:12:20 -0400 NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
nemo [Wed, 07 Sep 2011 20:12:20 -0400] rev 5800
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
Wed, 07 Sep 2011 15:06:42 -0400 svg export darkened the upper white band a bit too much for my tastes
nemo [Wed, 07 Sep 2011 15:06:42 -0400] rev 5799
svg export darkened the upper white band a bit too much for my tastes
Wed, 07 Sep 2011 15:03:26 -0400 new countries
nemo [Wed, 07 Sep 2011 15:03:26 -0400] rev 5798
new countries
Tue, 06 Sep 2011 17:14:29 -0400 fix hat name
nemo [Tue, 06 Sep 2011 17:14:29 -0400] rev 5797
fix hat name
Tue, 06 Sep 2011 17:10:03 -0400 Another mass hat rename, because people were just about finished fixing their teams.
nemo [Tue, 06 Sep 2011 17:10:03 -0400] rev 5796
Another mass hat rename, because people were just about finished fixing their teams.
Tue, 06 Sep 2011 21:15:01 +0400 - Don't generate seed twice
unc0rr [Tue, 06 Sep 2011 21:15:01 +0400] rev 5795
- Don't generate seed twice - Also update preview of missions when new one is chosen
Tue, 06 Sep 2011 21:10:02 +0400 Send mapgen for static maps
unc0rr [Tue, 06 Sep 2011 21:10:02 +0400] rev 5794
Send mapgen for static maps
Tue, 06 Sep 2011 20:53:26 +0400 This should be a real fix (7643cbb88f09 reverted). Not tested.
unc0rr [Tue, 06 Sep 2011 20:53:26 +0400] rev 5793
This should be a real fix (7643cbb88f09 reverted). Not tested.
Tue, 06 Sep 2011 10:40:32 -0400 translation update
tsleon [Tue, 06 Sep 2011 10:40:32 -0400] rev 5792
translation update
Tue, 06 Sep 2011 10:37:32 -0400 translation update
szczur [Tue, 06 Sep 2011 10:37:32 -0400] rev 5791
translation update
Tue, 06 Sep 2011 13:36:10 +0400 Fix link again (changed libraries order)
unc0rr [Tue, 06 Sep 2011 13:36:10 +0400] rev 5790
Fix link again (changed libraries order)
Mon, 05 Sep 2011 16:20:35 -0400 Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
nemo [Mon, 05 Sep 2011 16:20:35 -0400] rev 5789
Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
Mon, 05 Sep 2011 15:48:46 -0400 Add update preview when picking random static
nemo [Mon, 05 Sep 2011 15:48:46 -0400] rev 5788
Add update preview when picking random static
Mon, 05 Sep 2011 15:32:58 -0400 Add a fade out when in lag for snow.
nemo [Mon, 05 Sep 2011 15:32:58 -0400] rev 5787
Add a fade out when in lag for snow.
Mon, 05 Sep 2011 15:05:46 -0400 check for turn over (infinite attack)
nemo [Mon, 05 Sep 2011 15:05:46 -0400] rev 5786
check for turn over (infinite attack)
Mon, 05 Sep 2011 21:45:28 +0400 Fix linking in windows
unC0Rr [Mon, 05 Sep 2011 21:45:28 +0400] rev 5785
Fix linking in windows
Mon, 05 Sep 2011 21:12:22 +0400 Add zlib headers (library itself is included to Qt)
unC0Rr [Mon, 05 Sep 2011 21:12:22 +0400] rev 5784
Add zlib headers (library itself is included to Qt)
Mon, 05 Sep 2011 16:04:05 +0200 3 more user hats, fixed by "Star and Moon", thank you!
sheepluva [Mon, 05 Sep 2011 16:04:05 +0200] rev 5783
3 more user hats, fixed by "Star and Moon", thank you!
Mon, 05 Sep 2011 15:11:46 +0200 fix gas mask hat
sheepluva [Mon, 05 Sep 2011 15:11:46 +0200] rev 5782
fix gas mask hat
Mon, 05 Sep 2011 15:51:32 +0400 Don't refuse to create save file when a game loaded from save interrupts
unc0rr [Mon, 05 Sep 2011 15:51:32 +0400] rev 5781
Don't refuse to create save file when a game loaded from save interrupts
Mon, 05 Sep 2011 15:49:14 +0400 Support Qt version which have no qHash(QUrl)
unc0rr [Mon, 05 Sep 2011 15:49:14 +0400] rev 5780
Support Qt version which have no qHash(QUrl)
Sun, 04 Sep 2011 17:26:38 -0400 Move a few more, exclude NoHat and team hats from animation
nemo [Sun, 04 Sep 2011 17:26:38 -0400] rev 5779
Move a few more, exclude NoHat and team hats from animation
Sun, 04 Sep 2011 17:15:09 -0400 Load list of hats dynamically.
nemo [Sun, 04 Sep 2011 17:15:09 -0400] rev 5778
Load list of hats dynamically.
Sun, 04 Sep 2011 16:42:51 -0400 Add check on amNothing
nemo [Sun, 04 Sep 2011 16:42:51 -0400] rev 5777
Add check on amNothing
Sun, 04 Sep 2011 16:35:27 -0400 Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
nemo [Sun, 04 Sep 2011 16:35:27 -0400] rev 5776
Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
Sun, 04 Sep 2011 14:05:11 -0400 copy/paste fail
nemo [Sun, 04 Sep 2011 14:05:11 -0400] rev 5775
copy/paste fail
Sun, 04 Sep 2011 13:54:24 -0400 make pickhammer and blowtorch burn time for infinite attack mode
nemo [Sun, 04 Sep 2011 13:54:24 -0400] rev 5774
make pickhammer and blowtorch burn time for infinite attack mode
Sun, 04 Sep 2011 21:40:47 +0400 Some renaming
unc0rr [Sun, 04 Sep 2011 21:40:47 +0400] rev 5773
Some renaming
Sun, 04 Sep 2011 21:39:50 +0400 Replace iterators with simple declarative foreach (not tested if it works)
unc0rr [Sun, 04 Sep 2011 21:39:50 +0400] rev 5772
Replace iterators with simple declarative foreach (not tested if it works)
Sun, 04 Sep 2011 13:36:59 -0400 by request of shoppa player, remove land spray from shoppa wep set
nemo [Sun, 04 Sep 2011 13:36:59 -0400] rev 5771
by request of shoppa player, remove land spray from shoppa wep set
Sun, 04 Sep 2011 13:13:51 -0400 load mask from user path as well
nemo [Sun, 04 Sep 2011 13:13:51 -0400] rev 5770
load mask from user path as well
Sun, 04 Sep 2011 21:03:06 +0400 Prevent runtime warning
unc0rr [Sun, 04 Sep 2011 21:03:06 +0400] rev 5769
Prevent runtime warning
Sun, 04 Sep 2011 20:51:54 +0400 Only prepend hedgewars.org if the url is relative
unc0rr [Sun, 04 Sep 2011 20:51:54 +0400] rev 5768
Only prepend hedgewars.org if the url is relative
Sun, 04 Sep 2011 12:47:10 -0400 remove dupe
nemo [Sun, 04 Sep 2011 12:47:10 -0400] rev 5767
remove dupe
Sun, 04 Sep 2011 12:34:43 -0400 oops
nemo [Sun, 04 Sep 2011 12:34:43 -0400] rev 5766
oops
Sun, 04 Sep 2011 20:21:08 +0400 Allow surfing, download and extract only .zip files
unc0rr [Sun, 04 Sep 2011 20:21:08 +0400] rev 5765
Allow surfing, download and extract only .zip files
Sun, 04 Sep 2011 12:19:31 -0400 truncate page on comment tags, as suggested by unc0rr
nemo [Sun, 04 Sep 2011 12:19:31 -0400] rev 5764
truncate page on comment tags, as suggested by unc0rr
Sun, 04 Sep 2011 12:06:10 -0400 Add a crappy button to encourage artists to make another one. Restore Info page.
nemo [Sun, 04 Sep 2011 12:06:10 -0400] rev 5763
Add a crappy button to encourage artists to make another one. Restore Info page.
Sun, 04 Sep 2011 19:04:36 +0400 Extract to cfgdir
unc0rr [Sun, 04 Sep 2011 19:04:36 +0400] rev 5762
Extract to cfgdir
Sun, 04 Sep 2011 10:54:00 -0400 update animation page. remove test image
nemo [Sun, 04 Sep 2011 10:54:00 -0400] rev 5761
update animation page. remove test image
Sun, 04 Sep 2011 10:47:44 -0400 Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
nemo [Sun, 04 Sep 2011 10:47:44 -0400] rev 5760
Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
Sun, 04 Sep 2011 17:33:33 +0400 Call update() so loaded images appear
unc0rr [Sun, 04 Sep 2011 17:33:33 +0400] rev 5759
Call update() so loaded images appear
Sun, 04 Sep 2011 14:59:38 +0400 Fix a warning
unc0rr [Sun, 04 Sep 2011 14:59:38 +0400] rev 5758
Fix a warning
Sun, 04 Sep 2011 14:46:46 +0400 Link against quazip
unc0rr [Sun, 04 Sep 2011 14:46:46 +0400] rev 5757
Link against quazip
Sun, 04 Sep 2011 14:44:13 +0400 Extract downloaded content into temp dir
unc0rr [Sun, 04 Sep 2011 14:44:13 +0400] rev 5756
Extract downloaded content into temp dir
Sun, 04 Sep 2011 13:46:08 +0400 Implement DataBrowser which downloads resources (images, css) on its own.
unc0rr [Sun, 04 Sep 2011 13:46:08 +0400] rev 5755
Implement DataBrowser which downloads resources (images, css) on its own. There's a hack with resources base url and a bug with images not appearing when downloading done (scroll helps though).
Sun, 04 Sep 2011 11:48:01 +0400 - Implement progressbars to show download progress
unc0rr [Sun, 04 Sep 2011 11:48:01 +0400] rev 5754
- Implement progressbars to show download progress - Link to quazip library (not used yet)
Thu, 08 Sep 2011 00:34:57 +0200 Updated Slovak translation
jose1711 [Thu, 08 Sep 2011 00:34:57 +0200] rev 5753
Updated Slovak translation
Sun, 04 Sep 2011 10:58:42 +0400 Add QuaZIP library to build system
unc0rr [Sun, 04 Sep 2011 10:58:42 +0400] rev 5752
Add QuaZIP library to build system
Sun, 04 Sep 2011 00:48:54 +0200 Updated Slovak translation
jose1711 [Sun, 04 Sep 2011 00:48:54 +0200] rev 5751
Updated Slovak translation
Sat, 03 Sep 2011 18:04:19 -0400 Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo [Sat, 03 Sep 2011 18:04:19 -0400] rev 5750
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
Sat, 03 Sep 2011 20:36:08 +0200 'Star and Moon' updated his sheep hat.
sheepluva [Sat, 03 Sep 2011 20:36:08 +0200] rev 5749
'Star and Moon' updated his sheep hat.
Sat, 03 Sep 2011 14:01:52 -0400 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo [Sat, 03 Sep 2011 14:01:52 -0400] rev 5748
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
Sat, 03 Sep 2011 21:35:49 +0400 Remove STL dependency
unc0rr [Sat, 03 Sep 2011 21:35:49 +0400] rev 5747
Remove STL dependency
Sat, 03 Sep 2011 21:23:20 +0400 Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
unc0rr [Sat, 03 Sep 2011 21:23:20 +0400] rev 5746
Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
Sat, 03 Sep 2011 12:35:49 +0200 allow fullscreen resolution selection (but still leaves in the auto max for commodity)
koda [Sat, 03 Sep 2011 12:35:49 +0200] rev 5745
allow fullscreen resolution selection (but still leaves in the auto max for commodity)
Fri, 02 Sep 2011 19:06:05 -0400 tweak to avoid jaggies
nemo [Fri, 02 Sep 2011 19:06:05 -0400] rev 5744
tweak to avoid jaggies
Fri, 02 Sep 2011 16:15:37 -0400 typo
nemo [Fri, 02 Sep 2011 16:15:37 -0400] rev 5743
typo
Fri, 02 Sep 2011 13:42:16 -0400 fiiine
nemo [Fri, 02 Sep 2011 13:42:16 -0400] rev 5742
fiiine
Fri, 02 Sep 2011 13:02:34 -0400 lighten a bit
nemo [Fri, 02 Sep 2011 13:02:34 -0400] rev 5741
lighten a bit
Fri, 02 Sep 2011 12:46:17 -0400 Add awesome new TARDIS art
nemo [Fri, 02 Sep 2011 12:46:17 -0400] rev 5740
Add awesome new TARDIS art
Fri, 02 Sep 2011 12:39:29 -0400 OMG. I forgot this one.
nemo [Fri, 02 Sep 2011 12:39:29 -0400] rev 5739
OMG. I forgot this one.
Fri, 02 Sep 2011 09:25:43 -0400 that was just getting me into trouble
nemo [Fri, 02 Sep 2011 09:25:43 -0400] rev 5738
that was just getting me into trouble
Fri, 02 Sep 2011 08:16:34 -0400 oops.
nemo [Fri, 02 Sep 2011 08:16:34 -0400] rev 5737
oops.
Fri, 02 Sep 2011 08:16:04 -0400 Thicker borders. Still need something by an actual artist.
nemo [Fri, 02 Sep 2011 08:16:04 -0400] rev 5736
Thicker borders. Still need something by an actual artist.
Fri, 02 Sep 2011 12:27:15 +0400 Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
unc0rr [Fri, 02 Sep 2011 12:27:15 +0400] rev 5735
Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
Fri, 02 Sep 2011 12:06:24 +0400 Implement save button on game statistics page.
unc0rr [Fri, 02 Sep 2011 12:06:24 +0400] rev 5734
Implement save button on game statistics page. I'm surprised I did it. Closes issue #264
Fri, 09 Sep 2011 04:39:17 +0200 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out hedgeroid
Xeli [Fri, 09 Sep 2011 04:39:17 +0200] rev 5733
Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Fri, 02 Sep 2011 01:19:37 -0400 Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
nemo [Fri, 02 Sep 2011 01:19:37 -0400] rev 5732
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
Fri, 09 Sep 2011 04:33:14 +0200 removed these files which got added by accident, they are to be generated by cmake hedgeroid
Xeli [Fri, 09 Sep 2011 04:33:14 +0200] rev 5731
removed these files which got added by accident, they are to be generated by cmake
Fri, 02 Sep 2011 09:04:11 +0400 Why so serious
unc0rr [Fri, 02 Sep 2011 09:04:11 +0400] rev 5730
Why so serious
Fri, 09 Sep 2011 04:32:45 +0200 Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time hedgeroid
Xeli [Fri, 09 Sep 2011 04:32:45 +0200] rev 5729
Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time
Fri, 02 Sep 2011 00:24:54 -0400 *sigh* I suppose I'd best avoid those trademarks...
nemo [Fri, 02 Sep 2011 00:24:54 -0400] rev 5728
*sigh* I suppose I'd best avoid those trademarks...
Thu, 08 Sep 2011 20:58:07 +0200 Fixed the captions, they are now below the windbar hedgeroid
Xeli [Thu, 08 Sep 2011 20:58:07 +0200] rev 5727
Fixed the captions, they are now below the windbar
Thu, 01 Sep 2011 20:52:17 +0200 add get away time modifier entry to changelog
sheepluva [Thu, 01 Sep 2011 20:52:17 +0200] rev 5726
add get away time modifier entry to changelog
Thu, 01 Sep 2011 17:03:19 +0200 merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
Xeli [Thu, 01 Sep 2011 17:03:19 +0200] rev 5725
merge + changed the tardis image to egg.png because the data folder isn't up to date
Thu, 01 Sep 2011 17:49:27 +0200 Changed SDL_PollEvent to SDL_PeepEvents
Xeli [Thu, 01 Sep 2011 17:49:27 +0200] rev 5724
Changed SDL_PollEvent to SDL_PeepEvents
Thu, 01 Sep 2011 10:13:03 -0400 merge
nemo [Thu, 01 Sep 2011 10:13:03 -0400] rev 5723
merge
Thu, 01 Sep 2011 17:45:21 +0400 Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
unc0rr [Thu, 01 Sep 2011 17:45:21 +0400] rev 5722
Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
Thu, 01 Sep 2011 00:00:23 -0400 button tweak, add missing left horizon
nemo [Thu, 01 Sep 2011 00:00:23 -0400] rev 5721
button tweak, add missing left horizon
Thu, 01 Sep 2011 00:28:38 +0200 onHogAttack hook. Might reposition this later.
mikade [Thu, 01 Sep 2011 00:28:38 +0200] rev 5720
onHogAttack hook. Might reposition this later. Updates to Tumbler gameplay mode -- Better HUD -- Allow more user customization -- Bugfix for new gear spawns -- Performance tweaks -- Variety of small gameplay changes
Wed, 31 Aug 2011 15:50:39 -0400 Add buttons for tag team, bottom border, unbreak smoothing
nemo [Wed, 31 Aug 2011 15:50:39 -0400] rev 5719
Add buttons for tag team, bottom border, unbreak smoothing
Wed, 31 Aug 2011 15:06:03 -0400 Let's draw the bottom border thicker, so it is more visible
nemo [Wed, 31 Aug 2011 15:06:03 -0400] rev 5718
Let's draw the bottom border thicker, so it is more visible
Wed, 31 Aug 2011 14:47:01 -0400 Add option for a bottom border. Needs testing.
nemo [Wed, 31 Aug 2011 14:47:01 -0400] rev 5717
Add option for a bottom border. Needs testing.
Wed, 31 Aug 2011 11:08:03 -0400 Avoid burning other hog's turn
nemo [Wed, 31 Aug 2011 11:08:03 -0400] rev 5716
Avoid burning other hog's turn
Wed, 31 Aug 2011 08:45:22 -0400 Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo [Wed, 31 Aug 2011 08:45:22 -0400] rev 5715
Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
Wed, 31 Aug 2011 14:23:12 +0400 - Don't reload fonts
unc0rr [Wed, 31 Aug 2011 14:23:12 +0400] rev 5714
- Don't reload fonts - Fix one more ifdef which made me waste an hour debugging crash
Wed, 14 Sep 2011 22:27:22 +0200 Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
koda [Wed, 14 Sep 2011 22:27:22 +0200] rev 5713
Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
Wed, 31 Aug 2011 13:47:48 +0400 Fix check for darwin or win32. Add debug message.
unc0rr [Wed, 31 Aug 2011 13:47:48 +0400] rev 5712
Fix check for darwin or win32. Add debug message.
Wed, 14 Sep 2011 22:27:17 +0200 disable ios screenshooting for now Hedgewars-iOS-1.3.1
koda [Wed, 14 Sep 2011 22:27:17 +0200] rev 5711
disable ios screenshooting for now
Wed, 31 Aug 2011 01:32:12 -0400 TARDIS bugfix
nemo [Wed, 31 Aug 2011 01:32:12 -0400] rev 5710
TARDIS bugfix
Wed, 14 Sep 2011 22:07:03 +0200 fix for retina display devices
koda [Wed, 14 Sep 2011 22:07:03 +0200] rev 5709
fix for retina display devices
Wed, 31 Aug 2011 01:17:14 -0400 adjust Z order so crosshairs are on top of hogs, grenades behind explosives
nemo [Wed, 31 Aug 2011 01:17:14 -0400] rev 5708
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
Wed, 14 Sep 2011 19:09:59 +0200 ios version bump
koda [Wed, 14 Sep 2011 19:09:59 +0200] rev 5707
ios version bump
Wed, 31 Aug 2011 00:58:48 -0400 more proper implementation of TARDIS
nemo [Wed, 31 Aug 2011 00:58:48 -0400] rev 5706
more proper implementation of TARDIS
Wed, 14 Sep 2011 19:08:37 +0200 Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
koda [Wed, 14 Sep 2011 19:08:37 +0200] rev 5705
Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
Tue, 30 Aug 2011 12:32:33 -0400 Reset to SD sky colour if in SD Hedgewars-iOS-1.3
nemo [Tue, 30 Aug 2011 12:32:33 -0400] rev 5704
Reset to SD sky colour if in SD
Mon, 29 Aug 2011 19:28:45 -0400 Check for nil from SpawnCustomCrate
nemo [Mon, 29 Aug 2011 19:28:45 -0400] rev 5703
Check for nil from SpawnCustomCrate
Mon, 29 Aug 2011 23:56:38 +0200 updated sdl.patch
koda [Mon, 29 Aug 2011 23:56:38 +0200] rev 5702
updated sdl.patch
Sun, 28 Aug 2011 20:03:14 +0200 Updated Slovak translation
jose1711 [Sun, 28 Aug 2011 20:03:14 +0200] rev 5701
Updated Slovak translation
Sun, 28 Aug 2011 17:37:40 +0200 savedgamesviewcontroller refactor, added icons to supportviewcontroller
koda [Sun, 28 Aug 2011 17:37:40 +0200] rev 5700
savedgamesviewcontroller refactor, added icons to supportviewcontroller
Sun, 28 Aug 2011 14:50:04 +0200 ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
koda [Sun, 28 Aug 2011 14:50:04 +0200] rev 5699
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
Sun, 28 Aug 2011 11:50:26 +0200 move the ios background music under resources
koda [Sun, 28 Aug 2011 11:50:26 +0200] rev 5698
move the ios background music under resources
Sun, 28 Aug 2011 11:48:09 +0200 the return of SDL.patch D:
koda [Sun, 28 Aug 2011 11:48:09 +0200] rev 5697
the return of SDL.patch D: contains fixes for double free at window destruction, touch interface and the minimum ios version supported
Sun, 28 Aug 2011 11:38:24 +0200 ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
koda [Sun, 28 Aug 2011 11:38:24 +0200] rev 5696
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game) sdl13: fixed compilation
Sat, 27 Aug 2011 17:53:35 -0400 Prevent flakes from drawing if they spawn in land
nemo [Sat, 27 Aug 2011 17:53:35 -0400] rev 5695
Prevent flakes from drawing if they spawn in land
Sat, 27 Aug 2011 16:13:40 -0400 I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
nemo [Sat, 27 Aug 2011 16:13:40 -0400] rev 5694
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
Sat, 27 Aug 2011 15:06:16 -0400 Avoid unsightly gaps in landbacktex
nemo [Sat, 27 Aug 2011 15:06:16 -0400] rev 5693
Avoid unsightly gaps in landbacktex
Sat, 27 Aug 2011 14:54:56 -0400 implement proper blending
nemo [Sat, 27 Aug 2011 14:54:56 -0400] rev 5692
implement proper blending
Sat, 27 Aug 2011 12:52:54 -0400 Try reenabling landbacktex to see how it behaves with current pixel rules
nemo [Sat, 27 Aug 2011 12:52:54 -0400] rev 5691
Try reenabling landbacktex to see how it behaves with current pixel rules
Fri, 26 Aug 2011 22:15:09 -0400 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo [Fri, 26 Aug 2011 22:15:09 -0400] rev 5690
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
Fri, 26 Aug 2011 21:49:10 -0400 Fix rounding error in sky colour causing visible lines
nemo [Fri, 26 Aug 2011 21:49:10 -0400] rev 5689
Fix rounding error in sky colour causing visible lines
Fri, 26 Aug 2011 21:38:11 -0400 Correctly check for failure to look up ammo, check for damaged mines
nemo [Fri, 26 Aug 2011 21:38:11 -0400] rev 5688
Correctly check for failure to look up ammo, check for damaged mines
Fri, 26 Aug 2011 20:59:55 -0400 Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
nemo [Fri, 26 Aug 2011 20:59:55 -0400] rev 5687
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
Fri, 26 Aug 2011 16:16:27 -0400 Use frontend value for fullscreening.
nemo [Fri, 26 Aug 2011 16:16:27 -0400] rev 5686
Use frontend value for fullscreening.
Thu, 25 Aug 2011 16:17:15 -0400 pt update
inu [Thu, 25 Aug 2011 16:17:15 -0400] rev 5685
pt update
Thu, 25 Aug 2011 21:00:53 +0200 * partial rollback of changes to camera
sheepluva [Thu, 25 Aug 2011 21:00:53 +0200] rev 5684
* partial rollback of changes to camera * fixed typo in comments
Thu, 25 Aug 2011 18:29:46 +0200 reduce effect of the look-ahead behaviour that I tried to implement
sheepluva [Thu, 25 Aug 2011 18:29:46 +0200] rev 5683
reduce effect of the look-ahead behaviour that I tried to implement
Thu, 25 Aug 2011 18:08:44 +0200 some camera adjustments (should also fix cam flickering on lowerst res)
sheepluva [Thu, 25 Aug 2011 18:08:44 +0200] rev 5682
some camera adjustments (should also fix cam flickering on lowerst res)
Thu, 25 Aug 2011 14:56:51 +0200 don't poison invul hogs
sheepluva [Thu, 25 Aug 2011 14:56:51 +0200] rev 5681
don't poison invul hogs
Wed, 24 Aug 2011 23:37:03 -0400 another silly mistake
nemo [Wed, 24 Aug 2011 23:37:03 -0400] rev 5680
another silly mistake
Wed, 24 Aug 2011 18:07:37 -0400 accidentally reverted this when reverting the rest of the override changes.
nemo [Wed, 24 Aug 2011 18:07:37 -0400] rev 5679
accidentally reverted this when reverting the rest of the override changes.
Wed, 24 Aug 2011 17:55:39 -0400 oops
nemo [Wed, 24 Aug 2011 17:55:39 -0400] rev 5678
oops
Wed, 24 Aug 2011 22:29:12 +0200 THUNKphewbzzweeEEeee
sheepluva [Wed, 24 Aug 2011 22:29:12 +0200] rev 5677
THUNKphewbzzweeEEeee
Wed, 24 Aug 2011 15:09:41 -0400 Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
nemo [Wed, 24 Aug 2011 15:09:41 -0400] rev 5676
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
Wed, 24 Aug 2011 13:33:53 -0400 add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
nemo [Wed, 24 Aug 2011 13:33:53 -0400] rev 5675
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
Tue, 23 Aug 2011 16:37:57 -0400 Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
nemo [Tue, 23 Aug 2011 16:37:57 -0400] rev 5674
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
Tue, 23 Aug 2011 09:32:59 -0400 restore screwed up test
nemo [Tue, 23 Aug 2011 09:32:59 -0400] rev 5673
restore screwed up test
Tue, 23 Aug 2011 09:12:45 -0400 don't override user defined size when resizing
nemo [Tue, 23 Aug 2011 09:12:45 -0400] rev 5672
don't override user defined size when resizing
Thu, 01 Sep 2011 14:55:31 +0200 Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download hedgeroid
Xeli [Thu, 01 Sep 2011 14:55:31 +0200] rev 5671
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
Tue, 23 Aug 2011 12:53:47 +0200 enable window resizing (tested only on linux) - fix issue 103
koda [Tue, 23 Aug 2011 12:53:47 +0200] rev 5670
enable window resizing (tested only on linux) - fix issue #103
Thu, 01 Sep 2011 14:54:43 +0200 increment version number/name hedgeroid
Xeli [Thu, 01 Sep 2011 14:54:43 +0200] rev 5669
increment version number/name
Tue, 23 Aug 2011 10:19:33 +0200 ooops
koda [Tue, 23 Aug 2011 10:19:33 +0200] rev 5668
ooops
Sun, 28 Aug 2011 17:45:23 +0200 sabotage of the iphone port failed.. hedgeroid
Xeli [Sun, 28 Aug 2011 17:45:23 +0200] rev 5667
sabotage of the iphone port failed..
Tue, 23 Aug 2011 10:07:40 +0200 this should fix the double free that happens when closing the sdl window on ios (untested)
koda [Tue, 23 Aug 2011 10:07:40 +0200] rev 5666
this should fix the double free that happens when closing the sdl window on ios (untested)
Sun, 28 Aug 2011 17:42:32 +0200 fixed = operator in uFloat hedgeroid
Xeli [Sun, 28 Aug 2011 17:42:32 +0200] rev 5665
fixed = operator in uFloat
Tue, 23 Aug 2011 09:23:45 +0200 ok this makes no sense now, remove 'enhanced' option from ios
koda [Tue, 23 Aug 2011 09:23:45 +0200] rev 5664
ok this makes no sense now, remove 'enhanced' option from ios
Fri, 26 Aug 2011 21:03:23 +0200 Made getDownloadPath compatible with < Froyo devices hedgeroid
Xeli [Fri, 26 Aug 2011 21:03:23 +0200] rev 5663
Made getDownloadPath compatible with < Froyo devices
Tue, 23 Aug 2011 03:46:17 +0200 FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda [Tue, 23 Aug 2011 03:46:17 +0200] rev 5662
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
Fri, 26 Aug 2011 18:24:29 +0200 Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/ hedgeroid
Xeli [Fri, 26 Aug 2011 18:24:29 +0200] rev 5661
Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/
Mon, 22 Aug 2011 23:56:25 +0200 set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda [Mon, 22 Aug 2011 23:56:25 +0200] rev 5660
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
Fri, 26 Aug 2011 18:20:18 +0200 version name and api changed for Market version hedgeroid
Xeli [Fri, 26 Aug 2011 18:20:18 +0200] rev 5659
version name and api changed for Market version ss: Enter commit message. Lines beginning with 'HG:' are removed.
Mon, 22 Aug 2011 22:17:52 +0200 apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
koda [Mon, 22 Aug 2011 22:17:52 +0200] rev 5658
apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
Fri, 26 Aug 2011 16:47:00 +0200 removed some @override lines which cause compiler errors on openjdk-6 hedgeroid
Xeli [Fri, 26 Aug 2011 16:47:00 +0200] rev 5657
removed some @override lines which cause compiler errors on openjdk-6
Mon, 22 Aug 2011 21:28:04 -0400 Disable flakes in Blox theme
nemo [Mon, 22 Aug 2011 21:28:04 -0400] rev 5656
Disable flakes in Blox theme
Wed, 24 Aug 2011 12:34:37 +0200 merg with the latest rev of 22nd (end of GSoC) hedgeroid
= Xeli [Wed, 24 Aug 2011 12:34:37 +0200] rev 5655
merg with the latest rev of 22nd (end of GSoC)
Mon, 22 Aug 2011 15:35:37 -0400 Free land texture, reset sky colour.
nemo [Mon, 22 Aug 2011 15:35:37 -0400] rev 5654
Free land texture, reset sky colour.
Mon, 22 Aug 2011 10:56:19 -0400 Put it in the add as well
nemo [Mon, 22 Aug 2011 10:56:19 -0400] rev 5653
Put it in the add as well
Mon, 22 Aug 2011 10:54:53 -0400 Add check for no sound
nemo [Mon, 22 Aug 2011 10:54:53 -0400] rev 5652
Add check for no sound
Mon, 22 Aug 2011 16:20:28 +0200 allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
koda [Mon, 22 Aug 2011 16:20:28 +0200] rev 5651
allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
Mon, 22 Aug 2011 17:54:04 +0400 Fix translation (it was smth like "they have normal bounced")
unc0rr [Mon, 22 Aug 2011 17:54:04 +0400] rev 5650
Fix translation (it was smth like "they have normal bounced")
Mon, 22 Aug 2011 17:46:16 +0400 merge
unc0rr [Mon, 22 Aug 2011 17:46:16 +0400] rev 5649
merge
Mon, 22 Aug 2011 15:11:48 +0200 add Zorg to credits
koda [Mon, 22 Aug 2011 15:11:48 +0200] rev 5648
add Zorg to credits
Mon, 22 Aug 2011 03:57:11 +0200 tiny tweak in how lua is moved + added two reverts hedgeroid
Xeli [Mon, 22 Aug 2011 03:57:11 +0200] rev 5647
tiny tweak in how lua is moved + added two reverts
Mon, 22 Aug 2011 14:46:54 +0200 enable a tip on osx, remove trailing whitespaces
koda [Mon, 22 Aug 2011 14:46:54 +0200] rev 5646
enable a tip on osx, remove trailing whitespaces
Mon, 22 Aug 2011 17:44:30 +0400 Implement TestHammer which makes sense
unc0rr [Mon, 22 Aug 2011 17:44:30 +0400] rev 5645
Implement TestHammer which makes sense
Sun, 21 Aug 2011 22:20:20 +0200 merge hedgeroid
Xeli [Sun, 21 Aug 2011 22:20:20 +0200] rev 5644
merge
Mon, 22 Aug 2011 14:20:36 +0200 russian translation update
tsleon [Mon, 22 Aug 2011 14:20:36 +0200] rev 5643
russian translation update
Mon, 22 Aug 2011 17:22:11 +0400 Make AI aware of damage modifiers
unc0rr [Mon, 22 Aug 2011 17:22:11 +0400] rev 5642
Make AI aware of damage modifiers
Sun, 21 Aug 2011 22:18:54 +0200 removed the enabling of sensors hedgeroid
Xeli [Sun, 21 Aug 2011 22:18:54 +0200] rev 5641
removed the enabling of sensors
Sun, 21 Aug 2011 22:41:10 -0400 make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
nemo [Sun, 21 Aug 2011 22:41:10 -0400] rev 5640
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
Sun, 21 Aug 2011 22:17:40 +0200 Removed chinese font hedgeroid
Xeli [Sun, 21 Aug 2011 22:17:40 +0200] rev 5639
Removed chinese font
Sun, 21 Aug 2011 19:29:04 -0400 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo [Sun, 21 Aug 2011 19:29:04 -0400] rev 5638
Try to avoid overlapping voices for major statements (not things like byebye or oof)
Sun, 21 Aug 2011 22:16:55 +0200 Changed url to code.google.com page hedgeroid
Xeli [Sun, 21 Aug 2011 22:16:55 +0200] rev 5637
Changed url to code.google.com page
Sun, 21 Aug 2011 15:11:00 -0400 Strip and compress Golf theme
nemo [Sun, 21 Aug 2011 15:11:00 -0400] rev 5636
Strip and compress Golf theme
Sun, 21 Aug 2011 20:43:11 +0200 changed an ifdef so that android too uses mono sound hedgeroid
Xeli [Sun, 21 Aug 2011 20:43:11 +0200] rev 5635
changed an ifdef so that android too uses mono sound
Sun, 21 Aug 2011 14:19:43 -0400 mergy merge merge
nemo [Sun, 21 Aug 2011 14:19:43 -0400] rev 5634
mergy merge merge
Sun, 21 Aug 2011 19:57:23 +0200 cosmetic tweak in the teamselection menu hedgeroid
Xeli [Sun, 21 Aug 2011 19:57:23 +0200] rev 5633
cosmetic tweak in the teamselection menu
Sun, 21 Aug 2011 20:10:36 +0200 merge
mikade [Sun, 21 Aug 2011 20:10:36 +0200] rev 5632
merge
Sun, 21 Aug 2011 14:19:01 -0400 Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
nemo [Sun, 21 Aug 2011 14:19:01 -0400] rev 5631
Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
Sun, 21 Aug 2011 19:57:06 +0200 forgot to hg add the images... hedgeroid
Xeli [Sun, 21 Aug 2011 19:57:06 +0200] rev 5630
forgot to hg add the images...
Sun, 21 Aug 2011 18:43:59 +0200 HUD for Space Invasion, minor bugfix
mikade [Sun, 21 Aug 2011 18:43:59 +0200] rev 5629
HUD for Space Invasion, minor bugfix
Sun, 21 Aug 2011 13:53:11 -0400 hammer tweak
nemo [Sun, 21 Aug 2011 13:53:11 -0400] rev 5628
hammer tweak
Sun, 21 Aug 2011 19:40:01 +0200 Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team: hedgeroid
Xeli [Sun, 21 Aug 2011 19:40:01 +0200] rev 5627
Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team:
Sun, 21 Aug 2011 12:06:30 -0400 Add mikade and Xeli to credits
nemo [Sun, 21 Aug 2011 12:06:30 -0400] rev 5626
Add mikade and Xeli to credits
Sun, 21 Aug 2011 18:14:49 +0200 Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu hedgeroid
Xeli [Sun, 21 Aug 2011 18:14:49 +0200] rev 5625
Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu
Sun, 21 Aug 2011 11:37:39 -0400 Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo [Sun, 21 Aug 2011 11:37:39 -0400] rev 5624
Allow hammer to bash mines/barrels too, increase escape time to 3s
Sun, 21 Aug 2011 18:13:11 +0200 few comments added hedgeroid
Xeli [Sun, 21 Aug 2011 18:13:11 +0200] rev 5623
few comments added
Sun, 21 Aug 2011 11:24:20 -0400 add check for other forms of flight too
nemo [Sun, 21 Aug 2011 11:24:20 -0400] rev 5622
add check for other forms of flight too
Sun, 21 Aug 2011 16:25:18 +0200 added licenses hedgeroid
Xeli [Sun, 21 Aug 2011 16:25:18 +0200] rev 5621
added licenses
Sun, 21 Aug 2011 09:26:33 -0400 Add Lithuanian Qt translation, add Lukas to game credits
nemo [Sun, 21 Aug 2011 09:26:33 -0400] rev 5620
Add Lithuanian Qt translation, add Lukas to game credits
Sat, 20 Aug 2011 13:53:45 +0200 added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
Xeli [Sat, 20 Aug 2011 13:53:45 +0200] rev 5619
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
Sun, 21 Aug 2011 09:19:34 -0400 New lithuanian translation
Uncharted [Sun, 21 Aug 2011 09:19:34 -0400] rev 5618
New lithuanian translation
Sat, 20 Aug 2011 13:07:33 +0200 added low jump, you can low-jump by double tapping the right or left side of the screen hedgeroid
Xeli [Sat, 20 Aug 2011 13:07:33 +0200] rev 5617
added low jump, you can low-jump by double tapping the right or left side of the screen
Sun, 21 Aug 2011 08:52:19 -0400 Fix localisation of scripts
nemo [Sun, 21 Aug 2011 08:52:19 -0400] rev 5616
Fix localisation of scripts
Fri, 19 Aug 2011 22:40:13 +0200 changed aiming to be triggered when touching the crosshair hedgeroid
Xeli [Fri, 19 Aug 2011 22:40:13 +0200] rev 5615
changed aiming to be triggered when touching the crosshair
Sun, 21 Aug 2011 13:06:23 +0400 Add Guillaume Englert to art contributors list for his Olympic theme
unc0rr [Sun, 21 Aug 2011 13:06:23 +0400] rev 5614
Add Guillaume Englert to art contributors list for his Olympic theme
Fri, 19 Aug 2011 22:31:59 +0200 small cosmetic change hedgeroid
Xeli [Fri, 19 Aug 2011 22:31:59 +0200] rev 5613
small cosmetic change
Sat, 20 Aug 2011 16:43:57 -0400 This really should have been a TPoint for consistency
nemo [Sat, 20 Aug 2011 16:43:57 -0400] rev 5612
This really should have been a TPoint for consistency
Fri, 19 Aug 2011 17:22:12 +0200 merge hedgeroid
Xeli [Fri, 19 Aug 2011 17:22:12 +0200] rev 5611
merge
Sat, 20 Aug 2011 16:31:20 -0400 -gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
nemo [Sat, 20 Aug 2011 16:31:20 -0400] rev 5610
-gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
Fri, 19 Aug 2011 17:21:18 +0200 Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code hedgeroid
Xeli [Fri, 19 Aug 2011 17:21:18 +0200] rev 5609
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Sat, 20 Aug 2011 15:31:23 -0400 Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo [Sat, 20 Aug 2011 15:31:23 -0400] rev 5608
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation. Not really tested since I don't have Windows or OSX.
Fri, 19 Aug 2011 03:33:25 +0200 Added several graphics hedgeroid
Xeli [Fri, 19 Aug 2011 03:33:25 +0200] rev 5607
Added several graphics
Sat, 20 Aug 2011 14:26:29 -0400 Special case small radius gears to try and prevent repeated collisions.
nemo [Sat, 20 Aug 2011 14:26:29 -0400] rev 5606
Special case small radius gears to try and prevent repeated collisions.
Fri, 19 Aug 2011 03:32:07 +0200 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events hedgeroid
Xeli [Fri, 19 Aug 2011 03:32:07 +0200] rev 5605
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events Users can no walk left, right, jump up, aim, fire and are limited in zooming
Sat, 20 Aug 2011 14:00:51 -0400 teach AI about sticky mines
nemo [Sat, 20 Aug 2011 14:00:51 -0400] rev 5604
teach AI about sticky mines
Fri, 19 Aug 2011 03:29:51 +0200 Fixed crash which occured when entering the teamselection menu for the second time hedgeroid
Xeli [Fri, 19 Aug 2011 03:29:51 +0200] rev 5603
Fixed crash which occured when entering the teamselection menu for the second time
Fri, 19 Aug 2011 17:25:30 +0400 - Update russian translation
unc0rr [Fri, 19 Aug 2011 17:25:30 +0400] rev 5602
- Update russian translation - Perform lupdate
Thu, 18 Aug 2011 22:37:47 +0200 merge hedgeroid
Xeli [Thu, 18 Aug 2011 22:37:47 +0200] rev 5601
merge
Fri, 19 Aug 2011 15:41:04 +0400 Remove PosInStack function, as bots behave better (they search more positions) without it
unc0rr [Fri, 19 Aug 2011 15:41:04 +0400] rev 5600
Remove PosInStack function, as bots behave better (they search more positions) without it
Thu, 18 Aug 2011 22:37:23 +0200 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen hedgeroid
Xeli [Thu, 18 Aug 2011 22:37:23 +0200] rev 5599
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Fri, 19 Aug 2011 06:08:06 +0200 - Updates to Tumbler gameplay mode [may still need a lil work]
mikade [Fri, 19 Aug 2011 06:08:06 +0200] rev 5598
- Updates to Tumbler gameplay mode [may still need a lil work] - New User Mission. Is this one possible?
Thu, 18 Aug 2011 15:26:41 +0200 Volume keys now work hedgeroid
Xeli [Thu, 18 Aug 2011 15:26:41 +0200] rev 5597
Volume keys now work
Thu, 18 Aug 2011 23:33:39 -0400 oops
nemo [Thu, 18 Aug 2011 23:33:39 -0400] rev 5596
oops
Wed, 17 Aug 2011 19:39:32 +0200 open ammo when clicking the current hog hedgeroid
Xeli [Wed, 17 Aug 2011 19:39:32 +0200] rev 5595
open ammo when clicking the current hog
Thu, 18 Aug 2011 00:14:43 +0200 portal: combating the space-detection issue.
sheepluva [Thu, 18 Aug 2011 00:14:43 +0200] rev 5594
portal: combating the space-detection issue. what needs to be tweaked next is how far away objects are spawned. it should either be a trial&error adjustment or depend on the object's moving direction and the portal's angle in order to avoid issues with box collisions. if the spawn distance to the portal is just a fixed value (as it was before this patch) or a constant factor (it is now) it can be too big for "nice" portal angles (in tight gaps with still enough space, but -> denied) and too small for bad angles (box collision esp. on big objects like barrels -> denied)
Wed, 17 Aug 2011 18:09:25 +0200 merge hedgeroid
Xeli [Wed, 17 Aug 2011 18:09:25 +0200] rev 5593
merge
Wed, 17 Aug 2011 21:26:34 +0400 Free messages queue on engine shutdown
unc0rr [Wed, 17 Aug 2011 21:26:34 +0400] rev 5592
Free messages queue on engine shutdown
Wed, 17 Aug 2011 17:15:42 +0200 merge hedgeroid
Xeli [Wed, 17 Aug 2011 17:15:42 +0200] rev 5591
merge
Wed, 17 Aug 2011 11:17:50 -0400 ...
nemo [Wed, 17 Aug 2011 11:17:50 -0400] rev 5590
...
Wed, 17 Aug 2011 17:14:47 +0200 Now able to select a weapon hedgeroid
Xeli [Wed, 17 Aug 2011 17:14:47 +0200] rev 5589
Now able to select a weapon
Wed, 17 Aug 2011 11:07:03 -0400 *sigh*
nemo [Wed, 17 Aug 2011 11:07:03 -0400] rev 5588
*sigh*
Wed, 17 Aug 2011 12:32:40 +0200 merge hedgeroid
Xeli [Wed, 17 Aug 2011 12:32:40 +0200] rev 5587
merge
Wed, 17 Aug 2011 10:58:00 -0400 Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo [Wed, 17 Aug 2011 10:58:00 -0400] rev 5586
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
Wed, 17 Aug 2011 00:11:57 -0400 Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
nemo [Wed, 17 Aug 2011 00:11:57 -0400] rev 5585
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
Tue, 16 Aug 2011 23:02:27 -0400 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo [Tue, 16 Aug 2011 23:02:27 -0400] rev 5584
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
Tue, 16 Aug 2011 21:37:10 -0400 At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
nemo [Tue, 16 Aug 2011 21:37:10 -0400] rev 5583
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
Tue, 16 Aug 2011 21:57:58 +0400 Properly implement slot, connect signal from the object which actually sends it to the slot
unc0rr [Tue, 16 Aug 2011 21:57:58 +0400] rev 5582
Properly implement slot, connect signal from the object which actually sends it to the slot
Mon, 15 Aug 2011 16:57:36 -0400 Check for dX too
nemo [Mon, 15 Aug 2011 16:57:36 -0400] rev 5581
Check for dX too
Mon, 15 Aug 2011 16:50:09 -0400 I'll learn to build first eventually...
nemo [Mon, 15 Aug 2011 16:50:09 -0400] rev 5580
I'll learn to build first eventually...
Wed, 17 Aug 2011 12:31:10 +0200 uTouch, has cursor move, zoom and click or tap to open the ammo menu hedgeroid
Xeli [Wed, 17 Aug 2011 12:31:10 +0200] rev 5579
uTouch, has cursor move, zoom and click or tap to open the ammo menu
Mon, 15 Aug 2011 16:49:15 -0400 oops
nemo [Mon, 15 Aug 2011 16:49:15 -0400] rev 5578
oops
Mon, 15 Aug 2011 21:49:09 +0200 merge hedgeroid
Xeli [Mon, 15 Aug 2011 21:49:09 +0200] rev 5577
merge
Mon, 15 Aug 2011 16:48:39 -0400 Move HealthTag dY init into AddGear
nemo [Mon, 15 Aug 2011 16:48:39 -0400] rev 5576
Move HealthTag dY init into AddGear
Mon, 15 Aug 2011 19:42:39 +0200 merge
mikade [Mon, 15 Aug 2011 19:42:39 +0200] rev 5575
merge
Mon, 15 Aug 2011 12:47:53 -0400 Use Frame instead of State for the health flag
nemo [Mon, 15 Aug 2011 12:47:53 -0400] rev 5574
Use Frame instead of State for the health flag
Mon, 15 Aug 2011 20:31:31 +0400 Don't allow to join other protocol room using FOLLOW command (not tested)
unc0rr [Mon, 15 Aug 2011 20:31:31 +0400] rev 5573
Don't allow to join other protocol room using FOLLOW command (not tested)
Mon, 15 Aug 2011 20:18:18 +0400 Why so suspicious?
unc0rr [Mon, 15 Aug 2011 20:18:18 +0400] rev 5572
Why so suspicious?
Mon, 15 Aug 2011 17:29:54 +0200 Allow user to drop bombs off rope, parachute, and flying saucer.
mikade [Mon, 15 Aug 2011 17:29:54 +0200] rev 5571
Allow user to drop bombs off rope, parachute, and flying saucer.
Mon, 15 Aug 2011 10:16:18 -0400 forgot scale
nemo [Mon, 15 Aug 2011 10:16:18 -0400] rev 5570
forgot scale
Sun, 14 Aug 2011 23:52:45 -0400 suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
nemo [Sun, 14 Aug 2011 23:52:45 -0400] rev 5569
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
Sun, 14 Aug 2011 23:06:00 -0400 bump up max collision to 1024 entries
nemo [Sun, 14 Aug 2011 23:06:00 -0400] rev 5568
bump up max collision to 1024 entries
Sun, 14 Aug 2011 23:00:12 -0400 Tiny bit of progress on download page - hooked it up to "Info" button for now.
nemo [Sun, 14 Aug 2011 23:00:12 -0400] rev 5567
Tiny bit of progress on download page - hooked it up to "Info" button for now.
Sun, 14 Aug 2011 21:49:04 -0400 draw health tag relative to screen if State <> 0
nemo [Sun, 14 Aug 2011 21:49:04 -0400] rev 5566
draw health tag relative to screen if State <> 0
Mon, 15 Aug 2011 00:23:32 +0200 smaller code cleanup
koda [Mon, 15 Aug 2011 00:23:32 +0200] rev 5565
smaller code cleanup
Sun, 14 Aug 2011 17:49:12 -0400 For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo [Sun, 14 Aug 2011 17:49:12 -0400] rev 5564
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
Sun, 14 Aug 2011 17:42:26 -0400 Use same visual gear for health tags and hearts.
nemo [Sun, 14 Aug 2011 17:42:26 -0400] rev 5563
Use same visual gear for health tags and hearts.
Sun, 14 Aug 2011 16:59:55 -0400 Seduction animation. New visual gear type.
nemo [Sun, 14 Aug 2011 16:59:55 -0400] rev 5562
Seduction animation. New visual gear type.
Sun, 14 Aug 2011 13:45:37 -0400 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo [Sun, 14 Aug 2011 13:45:37 -0400] rev 5561
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
Sun, 14 Aug 2011 13:25:55 -0400 Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
nemo [Sun, 14 Aug 2011 13:25:55 -0400] rev 5560
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
Sun, 14 Aug 2011 20:53:52 +0400 Use local scope global var instead
unc0rr [Sun, 14 Aug 2011 20:53:52 +0400] rev 5559
Use local scope global var instead
Sat, 13 Aug 2011 22:46:47 +0200 new SD flakes from mikade and a flash when sudden death starts
Henek [Sat, 13 Aug 2011 22:46:47 +0200] rev 5558
new SD flakes from mikade and a flash when sudden death starts
Sat, 13 Aug 2011 21:06:51 +0200 small fix for the ios project file
koda [Sat, 13 Aug 2011 21:06:51 +0200] rev 5557
small fix for the ios project file
Sat, 13 Aug 2011 21:26:59 +0400 Some screwing around GearsNear code
unc0rr [Sat, 13 Aug 2011 21:26:59 +0400] rev 5556
Some screwing around GearsNear code
Sat, 13 Aug 2011 20:44:42 +0400 Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
unc0rr [Sat, 13 Aug 2011 20:44:42 +0400] rev 5555
Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
Fri, 12 Aug 2011 15:33:07 -0400 Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
nemo [Fri, 12 Aug 2011 15:33:07 -0400] rev 5554
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
Fri, 12 Aug 2011 14:09:08 -0400 extend the workaround. FIXME still applies
nemo [Fri, 12 Aug 2011 14:09:08 -0400] rev 5553
extend the workaround. FIXME still applies
Fri, 12 Aug 2011 13:15:30 -0400 oops. accidentaly committed test move of voice line (the FIXME still applies though)
nemo [Fri, 12 Aug 2011 13:15:30 -0400] rev 5552
oops. accidentaly committed test move of voice line (the FIXME still applies though)
Fri, 12 Aug 2011 12:42:50 -0400 use ansistring instead
nemo [Fri, 12 Aug 2011 12:42:50 -0400] rev 5551
use ansistring instead
Mon, 15 Aug 2011 21:45:27 +0200 Zoom and moving the camera now works with SDL_FINGER* events hedgeroid
Xeli [Mon, 15 Aug 2011 21:45:27 +0200] rev 5550
Zoom and moving the camera now works with SDL_FINGER* events
Fri, 12 Aug 2011 10:36:37 -0400 sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
nemo [Fri, 12 Aug 2011 10:36:37 -0400] rev 5549
sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
Thu, 11 Aug 2011 15:03:21 +0200 merge hedgeroid
Xeli [Thu, 11 Aug 2011 15:03:21 +0200] rev 5548
merge
Thu, 11 Aug 2011 23:07:45 -0400 This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
nemo [Thu, 11 Aug 2011 23:07:45 -0400] rev 5547
This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
Thu, 11 Aug 2011 15:01:05 +0200 Android (multitouch) implementation hedgeroid
Xeli [Thu, 11 Aug 2011 15:01:05 +0200] rev 5546
Android (multitouch) implementation
Thu, 11 Aug 2011 22:33:56 -0400 unbreak voice playback in team creation
nemo [Thu, 11 Aug 2011 22:33:56 -0400] rev 5545
unbreak voice playback in team creation
Thu, 11 Aug 2011 14:59:56 +0200 SDL_FINGERUP/DOWN/MOTION events added hedgeroid
Xeli [Thu, 11 Aug 2011 14:59:56 +0200] rev 5544
SDL_FINGERUP/DOWN/MOTION events added
Thu, 11 Aug 2011 00:18:10 +0200 disable campaign button, structure and change sudden death music to hell.ogg
Henek [Thu, 11 Aug 2011 00:18:10 +0200] rev 5543
disable campaign button, structure and change sudden death music to hell.ogg
Thu, 11 Aug 2011 14:59:14 +0200 start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made hedgeroid
Xeli [Thu, 11 Aug 2011 14:59:14 +0200] rev 5542
start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made
Wed, 10 Aug 2011 17:22:17 -0400 another merge to clean up
nemo [Wed, 10 Aug 2011 17:22:17 -0400] rev 5541
another merge to clean up
Thu, 11 Aug 2011 14:56:31 +0200 Android touch events propagate to hwengine now hedgeroid
Xeli [Thu, 11 Aug 2011 14:56:31 +0200] rev 5540
Android touch events propagate to hwengine now
Wed, 10 Aug 2011 17:20:21 -0400 :( bad revision.
nemo [Wed, 10 Aug 2011 17:20:21 -0400] rev 5539
:( bad revision.
Wed, 10 Aug 2011 14:55:00 +0200 back key now quits the game hedgeroid
Xeli [Wed, 10 Aug 2011 14:55:00 +0200] rev 5538
back key now quits the game
Wed, 10 Aug 2011 17:16:19 -0400 merge1
nemo [Wed, 10 Aug 2011 17:16:19 -0400] rev 5537
merge1
Wed, 10 Aug 2011 14:52:51 +0200 Changed gametype to 'style' hedgeroid
Xeli [Wed, 10 Aug 2011 14:52:51 +0200] rev 5536
Changed gametype to 'style'
Wed, 10 Aug 2011 22:34:25 +0200 Fixed up Golf theme. Should look pretty good, now.
mikade [Wed, 10 Aug 2011 22:34:25 +0200] rev 5535
Fixed up Golf theme. Should look pretty good, now.
Wed, 10 Aug 2011 01:50:57 +0200 typo on the nullpointer check hedgeroid
Xeli [Wed, 10 Aug 2011 01:50:57 +0200] rev 5534
typo on the nullpointer check
Wed, 10 Aug 2011 11:45:02 -0400 exclude current hedgehog
nemo [Wed, 10 Aug 2011 11:45:02 -0400] rev 5533
exclude current hedgehog
Wed, 10 Aug 2011 01:22:52 +0200 Fixed team colors in the UI, delete and a nullpointer bug when no teams are created hedgeroid
Xeli [Wed, 10 Aug 2011 01:22:52 +0200] rev 5532
Fixed team colors in the UI, delete and a nullpointer bug when no teams are created
Tue, 09 Aug 2011 21:54:45 -0400 Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
nemo [Tue, 09 Aug 2011 21:54:45 -0400] rev 5531
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
Tue, 09 Aug 2011 21:41:52 +0200 merge hedgeroid
Xeli [Tue, 09 Aug 2011 21:41:52 +0200] rev 5530
merge
Tue, 09 Aug 2011 21:18:12 -0400 return visual gear in hogsay
nemo [Tue, 09 Aug 2011 21:18:12 -0400] rev 5529
return visual gear in hogsay
Mon, 08 Aug 2011 23:57:04 -0400 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo [Mon, 08 Aug 2011 23:57:04 -0400] rev 5528
slight visual tweak. birdy's wings beat faster if he's just about tired out
Mon, 08 Aug 2011 13:43:24 -0400 gear state flag names for scripting
nemo [Mon, 08 Aug 2011 13:43:24 -0400] rev 5527
gear state flag names for scripting
Sun, 07 Aug 2011 14:41:47 -0400 remove offset in seduction gear creation
nemo [Sun, 07 Aug 2011 14:41:47 -0400] rev 5526
remove offset in seduction gear creation
Sun, 07 Aug 2011 14:29:11 -0400 Experimental area-of-effect Seduction
nemo [Sun, 07 Aug 2011 14:29:11 -0400] rev 5525
Experimental area-of-effect Seduction
Sun, 07 Aug 2011 22:27:57 +0400 Oh, and fix cursor visibility correlations between gsConfirm state and paused state
unc0rr [Sun, 07 Aug 2011 22:27:57 +0400] rev 5524
Oh, and fix cursor visibility correlations between gsConfirm state and paused state
Sun, 07 Aug 2011 22:24:13 +0400 Also unhide mouse cursor when in gsConfirm state
unc0rr [Sun, 07 Aug 2011 22:24:13 +0400] rev 5523
Also unhide mouse cursor when in gsConfirm state
Sun, 07 Aug 2011 22:20:52 +0400 Release mouse cursor in gsConfirm state
unc0rr [Sun, 07 Aug 2011 22:20:52 +0400] rev 5522
Release mouse cursor in gsConfirm state
Sun, 07 Aug 2011 22:18:51 +0400 Enter gsConfirm state when loosing focus
unc0rr [Sun, 07 Aug 2011 22:18:51 +0400] rev 5521
Enter gsConfirm state when loosing focus
Sun, 07 Aug 2011 13:32:28 -0400 disable extra time in timeless mode
nemo [Sun, 07 Aug 2011 13:32:28 -0400] rev 5520
disable extra time in timeless mode
Sun, 07 Aug 2011 12:50:17 -0400 drowning flake graphics tweak
nemo [Sun, 07 Aug 2011 12:50:17 -0400] rev 5519
drowning flake graphics tweak
Sun, 07 Aug 2011 18:49:49 +0200 oops this slipped through
koda [Sun, 07 Aug 2011 18:49:49 +0200] rev 5518
oops this slipped through
Sun, 07 Aug 2011 12:40:14 -0400 Expose TargetX/TargetY to scripting
nemo [Sun, 07 Aug 2011 12:40:14 -0400] rev 5517
Expose TargetX/TargetY to scripting
Tue, 09 Aug 2011 21:31:49 +0200 removed prints hedgeroid
Xeli [Tue, 09 Aug 2011 21:31:49 +0200] rev 5516
removed prints
Sun, 07 Aug 2011 12:25:21 -0400 disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
nemo [Sun, 07 Aug 2011 12:25:21 -0400] rev 5515
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
Tue, 09 Aug 2011 20:56:34 +0200 fixed minor download bug hedgeroid
Xeli [Tue, 09 Aug 2011 20:56:34 +0200] rev 5514
fixed minor download bug
Sun, 07 Aug 2011 12:06:53 -0400 make a special case for teleport instead. also allows teleporting off of a parachute
nemo [Sun, 07 Aug 2011 12:06:53 -0400] rev 5513
make a special case for teleport instead. also allows teleporting off of a parachute
Tue, 09 Aug 2011 20:56:18 +0200 api level 9 for now hedgeroid
Xeli [Tue, 09 Aug 2011 20:56:18 +0200] rev 5512
api level 9 for now
Sun, 07 Aug 2011 11:52:06 -0400 prevent attempting to teleport in mid-air during inf attack
nemo [Sun, 07 Aug 2011 11:52:06 -0400] rev 5511
prevent attempting to teleport in mid-air during inf attack
Tue, 09 Aug 2011 20:55:34 +0200 - hedgeroid
Xeli [Tue, 09 Aug 2011 20:55:34 +0200] rev 5510
-
Sun, 07 Aug 2011 11:23:27 -0400 Don't reset attack when Unplaced.
nemo [Sun, 07 Aug 2011 11:23:27 -0400] rev 5509
Don't reset attack when Unplaced.
Tue, 09 Aug 2011 20:54:56 +0200 Fixed IPC provide gameconfig hedgeroid
Xeli [Tue, 09 Aug 2011 20:54:56 +0200] rev 5508
Fixed IPC provide gameconfig
Sun, 07 Aug 2011 11:18:49 -0400 This should make bee/airstrikes play nicer with infinite attack mode
nemo [Sun, 07 Aug 2011 11:18:49 -0400] rev 5507
This should make bee/airstrikes play nicer with infinite attack mode
Tue, 09 Aug 2011 20:53:37 +0200 Added color and team hog count hedgeroid
Xeli [Tue, 09 Aug 2011 20:53:37 +0200] rev 5506
Added color and team hog count
Sat, 06 Aug 2011 07:09:30 +0200 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda [Sat, 06 Aug 2011 07:09:30 +0200] rev 5505
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)
Tue, 09 Aug 2011 20:52:26 +0200 AI thread is now an SDL_Thread rather than pthread hedgeroid
Xeli [Tue, 09 Aug 2011 20:52:26 +0200] rev 5504
AI thread is now an SDL_Thread rather than pthread
Fri, 05 Aug 2011 01:22:51 +0200 use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
koda [Fri, 05 Aug 2011 01:22:51 +0200] rev 5503
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
Tue, 09 Aug 2011 20:51:20 +0200 changed iphone specific ifdefs to mobile hedgeroid
Xeli [Tue, 09 Aug 2011 20:51:20 +0200] rev 5502
changed iphone specific ifdefs to mobile
Fri, 05 Aug 2011 14:15:19 -0400 merge
nemo [Fri, 05 Aug 2011 14:15:19 -0400] rev 5501
merge
Mon, 08 Aug 2011 23:52:17 +0200 Removed the (default) qualifier hedgeroid
Xeli [Mon, 08 Aug 2011 23:52:17 +0200] rev 5500
Removed the (default) qualifier
Wed, 10 Aug 2011 16:07:34 +0100 Make sinegun sound a bit louder
grammikj [Wed, 10 Aug 2011 16:07:34 +0100] rev 5499
Make sinegun sound a bit louder
Fri, 05 Aug 2011 14:13:06 -0400 move gstWait - should make detecting drowning easier for mikade
nemo [Fri, 05 Aug 2011 14:13:06 -0400] rev 5498
move gstWait - should make detecting drowning easier for mikade
Mon, 08 Aug 2011 23:25:21 +0200 added placeholder images for teamcount hedgeroid
Xeli [Mon, 08 Aug 2011 23:25:21 +0200] rev 5497
added placeholder images for teamcount
Wed, 10 Aug 2011 15:41:25 +0100 Fix sounds, add some more for hellish impact and sine gun
grammikj [Wed, 10 Aug 2011 15:41:25 +0100] rev 5496
Fix sounds, add some more for hellish impact and sine gun
Thu, 04 Aug 2011 17:44:55 +0200 merge hedgeroid
Xeli [Thu, 04 Aug 2011 17:44:55 +0200] rev 5495
merge
Thu, 04 Aug 2011 19:52:27 -0400 Fix crasher. thanks to dagni for the demo file that tracked it down.
nemo [Thu, 04 Aug 2011 19:52:27 -0400] rev 5494
Fix crasher. thanks to dagni for the demo file that tracked it down.
Fri, 05 Aug 2011 12:19:01 +0100 New sounds: mudball, mine bounce, hammer
grammickj [Fri, 05 Aug 2011 12:19:01 +0100] rev 5493
New sounds: mudball, mine bounce, hammer
Tue, 02 Aug 2011 00:28:49 +0200 add a couple of nilcheck for safety
koda [Tue, 02 Aug 2011 00:28:49 +0200] rev 5492
add a couple of nilcheck for safety
Mon, 01 Aug 2011 16:45:45 -0400 minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
nemo [Mon, 01 Aug 2011 16:45:45 -0400] rev 5491
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
Mon, 01 Aug 2011 15:37:27 -0400 Make vgtHealth use Tint
nemo [Mon, 01 Aug 2011 15:37:27 -0400] rev 5490
Make vgtHealth use Tint
Mon, 01 Aug 2011 13:29:01 -0400 add getter for effects. untested.
nemo [Mon, 01 Aug 2011 13:29:01 -0400] rev 5489
add getter for effects. untested.
Mon, 01 Aug 2011 10:08:02 +0400 Merge
unc0rr [Mon, 01 Aug 2011 10:08:02 +0400] rev 5488
Merge
Mon, 01 Aug 2011 01:54:18 +0200 i had to forget something about the ios project file, by contract
koda [Mon, 01 Aug 2011 01:54:18 +0200] rev 5487
i had to forget something about the ios project file, by contract
Mon, 01 Aug 2011 00:48:38 +0200 ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
koda [Mon, 01 Aug 2011 00:48:38 +0200] rev 5486
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
Sun, 31 Jul 2011 12:07:44 -0400 Reset to default zoom. Unbreaks waves
nemo [Sun, 31 Jul 2011 12:07:44 -0400] rev 5485
Reset to default zoom. Unbreaks waves
Sun, 31 Jul 2011 17:09:04 +0200 i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
koda [Sun, 31 Jul 2011 17:09:04 +0200] rev 5484
i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
Sun, 31 Jul 2011 16:03:24 +0200 ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
koda [Sun, 31 Jul 2011 16:03:24 +0200] rev 5483
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
Sat, 30 Jul 2011 17:23:47 -0400 add nil check
nemo [Sat, 30 Jul 2011 17:23:47 -0400] rev 5482
add nil check
Sat, 30 Jul 2011 15:36:11 -0400 sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
nemo [Sat, 30 Jul 2011 15:36:11 -0400] rev 5481
sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
Sat, 30 Jul 2011 14:52:25 -0400 kill off some speckles, crank up land gun output
nemo [Sat, 30 Jul 2011 14:52:25 -0400] rev 5480
kill off some speckles, crank up land gun output
Thu, 04 Aug 2011 17:41:07 +0200 removed TODO no use for it now hedgeroid
Xeli [Thu, 04 Aug 2011 17:41:07 +0200] rev 5479
removed TODO no use for it now
Wed, 27 Jul 2011 20:58:06 -0400 bluer colour, more pulsing
nemo [Wed, 27 Jul 2011 20:58:06 -0400] rev 5478
bluer colour, more pulsing
Thu, 04 Aug 2011 17:40:29 +0200 manifest changes, all activities are fullscreen and some activities have been added to the manifest hedgeroid
Xeli [Thu, 04 Aug 2011 17:40:29 +0200] rev 5477
manifest changes, all activities are fullscreen and some activities have been added to the manifest
Wed, 27 Jul 2011 09:20:55 -0400 this helps a bit
nemo [Wed, 27 Jul 2011 09:20:55 -0400] rev 5476
this helps a bit
Thu, 04 Aug 2011 17:37:40 +0200 The start of the IPC transers to the engine hedgeroid
Xeli [Thu, 04 Aug 2011 17:37:40 +0200] rev 5475
The start of the IPC transers to the engine
Wed, 27 Jul 2011 09:06:51 -0400 skip splashes for flakes
nemo [Wed, 27 Jul 2011 09:06:51 -0400] rev 5474
skip splashes for flakes
Thu, 04 Aug 2011 17:36:13 +0200 Utility functions which are context wide, mostly SD methods right now hedgeroid
Xeli [Thu, 04 Aug 2011 17:36:13 +0200] rev 5473
Utility functions which are context wide, mostly SD methods right now
Wed, 27 Jul 2011 08:55:30 -0400 trying another texture
nemo [Wed, 27 Jul 2011 08:55:30 -0400] rev 5472
trying another texture
Thu, 04 Aug 2011 17:35:42 +0200 Main activity for starting a local game hedgeroid
Xeli [Thu, 04 Aug 2011 17:35:42 +0200] rev 5471
Main activity for starting a local game
Wed, 27 Jul 2011 08:52:29 -0400 unnecessary test removed, also merge
nemo [Wed, 27 Jul 2011 08:52:29 -0400] rev 5470
unnecessary test removed, also merge
Thu, 04 Aug 2011 17:34:57 +0200 send the gameconfig hedgeroid
Xeli [Thu, 04 Aug 2011 17:34:57 +0200] rev 5469
send the gameconfig
Wed, 27 Jul 2011 11:30:54 +0200 annoying translators like it was no thing
koda [Wed, 27 Jul 2011 11:30:54 +0200] rev 5468
annoying translators like it was no thing
Thu, 04 Aug 2011 17:34:21 +0200 Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values hedgeroid
Xeli [Thu, 04 Aug 2011 17:34:21 +0200] rev 5467
Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values
Wed, 27 Jul 2011 10:39:04 +0200 increasing commit number with style
koda [Wed, 27 Jul 2011 10:39:04 +0200] rev 5466
increasing commit number with style
Thu, 04 Aug 2011 17:28:11 +0200 moved these files to a subdir hedgeroid
Xeli [Thu, 04 Aug 2011 17:28:11 +0200] rev 5465
moved these files to a subdir
Wed, 27 Jul 2011 10:38:41 +0200 one more stray tag to be removed
koda [Wed, 27 Jul 2011 10:38:41 +0200] rev 5464
one more stray tag to be removed
Thu, 04 Aug 2011 17:27:05 +0200 datastructures for the different aspects of a gameconfiguration hedgeroid
Xeli [Thu, 04 Aug 2011 17:27:05 +0200] rev 5463
datastructures for the different aspects of a gameconfiguration
Wed, 27 Jul 2011 10:37:05 +0200 trying to clean up the .hgtags mess
koda [Wed, 27 Jul 2011 10:37:05 +0200] rev 5462
trying to clean up the .hgtags mess
Wed, 27 Jul 2011 08:51:16 -0400 Deletion was a bad idea.
nemo [Wed, 27 Jul 2011 08:51:16 -0400] rev 5461
Deletion was a bad idea.
Thu, 04 Aug 2011 17:22:37 +0200 AddFileLog tweak, added [Con] to each line hedgeroid
Xeli [Thu, 04 Aug 2011 17:22:37 +0200] rev 5460
AddFileLog tweak, added [Con] to each line
Tue, 26 Jul 2011 23:46:41 -0400 example of an SD art. mine from openclipart
nemo [Tue, 26 Jul 2011 23:46:41 -0400] rev 5459
example of an SD art. mine from openclipart
Thu, 04 Aug 2011 17:21:13 +0200 added GenLandPreview declaration hedgeroid
Xeli [Thu, 04 Aug 2011 17:21:13 +0200] rev 5458
added GenLandPreview declaration
Tue, 26 Jul 2011 01:02:02 +0200 Don't activate switch if player only has 1 hog
mikade [Tue, 26 Jul 2011 01:02:02 +0200] rev 5457
Don't activate switch if player only has 1 hog Demo's mine is set explicity at 5s and not at scheme settings.
Thu, 04 Aug 2011 17:20:14 +0200 jni constants used by hwLibrary hedgeroid
Xeli [Thu, 04 Aug 2011 17:20:14 +0200] rev 5456
jni constants used by hwLibrary
Mon, 25 Jul 2011 01:52:04 +0200 add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda [Mon, 25 Jul 2011 01:52:04 +0200] rev 5455
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
Thu, 04 Aug 2011 17:19:27 +0200 images for the frontend hedgeroid
Xeli [Thu, 04 Aug 2011 17:19:27 +0200] rev 5454
images for the frontend
Mon, 25 Jul 2011 01:18:51 +0200 add the ios friendly scripts
koda [Mon, 25 Jul 2011 01:18:51 +0200] rev 5453
add the ios friendly scripts
Thu, 04 Aug 2011 17:17:21 +0200 Created callbacks to give the frontend information of maxteams/hogs hedgeroid
Xeli [Thu, 04 Aug 2011 17:17:21 +0200] rev 5452
Created callbacks to give the frontend information of maxteams/hogs
Sun, 24 Jul 2011 19:14:56 +0200 rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda [Sun, 24 Jul 2011 19:14:56 +0200] rev 5451
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
Mon, 18 Jul 2011 14:41:08 +0200 Added lua files to hgignore two files have been manually 'hg added' hedgeroid
Xeli [Mon, 18 Jul 2011 14:41:08 +0200] rev 5450
Added lua files to hgignore two files have been manually 'hg added'
Sun, 24 Jul 2011 16:58:40 -0400 raise AI to hard
nemo [Sun, 24 Jul 2011 16:58:40 -0400] rev 5449
raise AI to hard
Mon, 18 Jul 2011 14:40:19 +0200 CMake now moves the proper lua files to the project hedgeroid
Xeli [Mon, 18 Jul 2011 14:40:19 +0200] rev 5448
CMake now moves the proper lua files to the project
Sun, 24 Jul 2011 16:26:39 -0400 oops
nemo [Sun, 24 Jul 2011 16:26:39 -0400] rev 5447
oops
Sat, 16 Jul 2011 17:04:30 +0200 Lua source modification revert aded hedgeroid
Xeli [Sat, 16 Jul 2011 17:04:30 +0200] rev 5446
Lua source modification revert aded
Sun, 24 Jul 2011 15:00:25 -0400 darken the green just a touch to stand out a bit more from mint
nemo [Sun, 24 Jul 2011 15:00:25 -0400] rev 5445
darken the green just a touch to stand out a bit more from mint
Sat, 16 Jul 2011 17:00:47 +0200 Added support for LUA hedgeroid
Xeli [Sat, 16 Jul 2011 17:00:47 +0200] rev 5444
Added support for LUA
Sun, 24 Jul 2011 14:42:28 -0400 set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
nemo [Sun, 24 Jul 2011 14:42:28 -0400] rev 5443
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
Thu, 14 Jul 2011 16:03:29 +0200 Greatly simplifies the buildenvironment plus makes cmake a bit more vocal hedgeroid
Xeli [Thu, 14 Jul 2011 16:03:29 +0200] rev 5442
Greatly simplifies the buildenvironment plus makes cmake a bit more vocal
Sun, 24 Jul 2011 00:25:35 -0400 Add grayscale option for 3d, helps with colour clashing
nemo [Sun, 24 Jul 2011 00:25:35 -0400] rev 5441
Add grayscale option for 3d, helps with colour clashing
Thu, 14 Jul 2011 16:01:33 +0200 Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788 hedgeroid
Xeli [Thu, 14 Jul 2011 16:01:33 +0200] rev 5440
Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788
Sat, 23 Jul 2011 16:07:43 -0400 test on i should be first condition
nemo [Sat, 23 Jul 2011 16:07:43 -0400] rev 5439
test on i should be first condition
Wed, 27 Jul 2011 11:41:43 +0400 Merge
unc0rr [Wed, 27 Jul 2011 11:41:43 +0400] rev 5438
Merge
Thu, 14 Jul 2011 15:59:29 +0200 Removed double icons introduced in 5411:9b82f4f9fba6 hedgeroid
Xeli [Thu, 14 Jul 2011 15:59:29 +0200] rev 5437
Removed double icons introduced in 5411:9b82f4f9fba6
Sat, 23 Jul 2011 09:31:57 +0400 merge
unc0rr [Sat, 23 Jul 2011 09:31:57 +0400] rev 5436
merge
Thu, 14 Jul 2011 15:58:08 +0200 added startlocalgame activity hedgeroid
Xeli [Thu, 14 Jul 2011 15:58:08 +0200] rev 5435
added startlocalgame activity
Thu, 21 Jul 2011 16:30:42 +0200 fix wrong location of "Type"-label in map-selection
sheepluva [Thu, 21 Jul 2011 16:30:42 +0200] rev 5434
fix wrong location of "Type"-label in map-selection
Thu, 14 Jul 2011 15:55:28 +0200 Main class files for the start-local-game screen hedgeroid
Xeli [Thu, 14 Jul 2011 15:55:28 +0200] rev 5433
Main class files for the start-local-game screen
Wed, 20 Jul 2011 20:44:25 +0200 some changelog stuff
sheepluva [Wed, 20 Jul 2011 20:44:25 +0200] rev 5432
some changelog stuff
Thu, 14 Jul 2011 15:54:12 +0200 this file points to the resources files containing weapons and schemes hedgeroid
Xeli [Thu, 14 Jul 2011 15:54:12 +0200] rev 5431
this file points to the resources files containing weapons and schemes
Wed, 20 Jul 2011 18:05:43 +0200 Restored Golf theme. May require additional work.
mikade [Wed, 20 Jul 2011 18:05:43 +0200] rev 5430
Restored Golf theme. May require additional work.
Wed, 27 Jul 2011 11:39:08 +0400 Colon sign isn't compatible with windows
unc0rr [Wed, 27 Jul 2011 11:39:08 +0400] rev 5429
Colon sign isn't compatible with windows
Thu, 14 Jul 2011 15:52:10 +0200 Fixed a small bug for when detecting Themes hedgeroid
Xeli [Thu, 14 Jul 2011 15:52:10 +0200] rev 5428
Fixed a small bug for when detecting Themes
Wed, 20 Jul 2011 17:46:19 +0200 New mission. Hopefully easier than most of my other missions. :D
mikade [Wed, 20 Jul 2011 17:46:19 +0200] rev 5427
New mission. Hopefully easier than most of my other missions. :D Features: Deadly AI accuracy, and "Energetic Engineer" achievement.
Sat, 23 Jul 2011 09:30:51 +0400 Implement command for banning by ip and a command for bans list
unc0rr [Sat, 23 Jul 2011 09:30:51 +0400] rev 5426
Implement command for banning by ip and a command for bans list
Wed, 27 Jul 2011 11:38:00 +0400 Remove unneeded variable
unc0rr [Wed, 27 Jul 2011 11:38:00 +0400] rev 5425
Remove unneeded variable
Thu, 14 Jul 2011 15:48:27 +0200 Layouts for the start local game hedgeroid
Xeli [Thu, 14 Jul 2011 15:48:27 +0200] rev 5424
Layouts for the start local game
Wed, 20 Jul 2011 00:09:13 +0200 escape ampersand ('&') in team select buttons.
sheepluva [Wed, 20 Jul 2011 00:09:13 +0200] rev 5423
escape ampersand ('&') in team select buttons.
Tue, 26 Jul 2011 17:28:55 +0400 Make AI much more wise (fix a bug preventing AI to explore caves)
unc0rr [Tue, 26 Jul 2011 17:28:55 +0400] rev 5422
Make AI much more wise (fix a bug preventing AI to explore caves)
Thu, 14 Jul 2011 15:46:43 +0200 added xml files which represent the default entries of Schemes and weapons hedgeroid
Xeli [Thu, 14 Jul 2011 15:46:43 +0200] rev 5421
added xml files which represent the default entries of Schemes and weapons
Tue, 19 Jul 2011 12:02:24 +0200 bg locale update
svetlisa [Tue, 19 Jul 2011 12:02:24 +0200] rev 5420
bg locale update
Tue, 26 Jul 2011 17:27:14 +0400 Comment out unsynced logging
unc0rr [Tue, 26 Jul 2011 17:27:14 +0400] rev 5419
Comment out unsynced logging
Thu, 14 Jul 2011 15:45:43 +0200 added various icons and graphics for the frontend hedgeroid
Xeli [Thu, 14 Jul 2011 15:45:43 +0200] rev 5418
added various icons and graphics for the frontend
Sat, 16 Jul 2011 13:45:40 -0400 try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
nemo [Sat, 16 Jul 2011 13:45:40 -0400] rev 5417
try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
Thu, 14 Jul 2011 15:42:54 +0200 Added a small example of the frontend still being worked but commited so the downloader now works hedgeroid
Xeli [Thu, 14 Jul 2011 15:42:54 +0200] rev 5416
Added a small example of the frontend still being worked but commited so the downloader now works
Sat, 16 Jul 2011 13:01:11 -0400 Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo [Sat, 16 Jul 2011 13:01:11 -0400] rev 5415
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
Thu, 14 Jul 2011 15:42:01 +0200 Added a utility class needed by the Downloaders hedgeroid
Xeli [Thu, 14 Jul 2011 15:42:01 +0200] rev 5414
Added a utility class needed by the Downloaders
Tue, 12 Jul 2011 21:12:07 +0400 Somehow this line got lost somewhere
unc0rr [Tue, 12 Jul 2011 21:12:07 +0400] rev 5413
Somehow this line got lost somewhere
Thu, 14 Jul 2011 15:41:26 +0200 Moved download classes to their own dir and fixed the way the dest dir is being 'build' hedgeroid
Xeli [Thu, 14 Jul 2011 15:41:26 +0200] rev 5412
Moved download classes to their own dir and fixed the way the dest dir is being 'build'
Mon, 11 Jul 2011 16:03:46 -0400 merge
nemo [Mon, 11 Jul 2011 16:03:46 -0400] rev 5411
merge
Wed, 06 Jul 2011 14:38:06 +0200 small fix to have LUA_DISABLED working again hedgeroid
Xeli [Wed, 06 Jul 2011 14:38:06 +0200] rev 5410
small fix to have LUA_DISABLED working again
Mon, 11 Jul 2011 14:08:15 -0400 typo
nemo [Mon, 11 Jul 2011 14:08:15 -0400] rev 5409
typo
Tue, 05 Jul 2011 23:30:35 +0200 removed some left over artifact of DataPackage in CMakeLists.txt hedgeroid
Xeli [Tue, 05 Jul 2011 23:30:35 +0200] rev 5408
removed some left over artifact of DataPackage in CMakeLists.txt
Mon, 11 Jul 2011 13:04:18 +0200 typo and spaces
koda [Mon, 11 Jul 2011 13:04:18 +0200] rev 5407
typo and spaces
Tue, 05 Jul 2011 23:29:32 +0200 fixed Data path hedgeroid
Xeli [Tue, 05 Jul 2011 23:29:32 +0200] rev 5406
fixed Data path
Sun, 10 Jul 2011 02:18:46 +0200 better variable grouping...
koda [Sun, 10 Jul 2011 02:18:46 +0200] rev 5405
better variable grouping...
Sat, 09 Jul 2011 21:30:36 +0200 Updated Slovak translation
jose1711 [Sat, 09 Jul 2011 21:30:36 +0200] rev 5404
Updated Slovak translation
Tue, 05 Jul 2011 23:29:08 +0200 fixed app name hedgeroid
Xeli [Tue, 05 Jul 2011 23:29:08 +0200] rev 5403
fixed app name
Fri, 08 Jul 2011 12:18:27 -0400 Add fudge factors for the collision check on portal exit
nemo [Fri, 08 Jul 2011 12:18:27 -0400] rev 5402
Add fudge factors for the collision check on portal exit
Tue, 05 Jul 2011 23:26:32 +0200 Added build scripts to the hgignore files, these are generated by cmake hedgeroid
Xeli [Tue, 05 Jul 2011 23:26:32 +0200] rev 5401
Added build scripts to the hgignore files, these are generated by cmake
Thu, 07 Jul 2011 08:09:12 -0400 merge french translation
nemo [Thu, 07 Jul 2011 08:09:12 -0400] rev 5400
merge french translation
Tue, 05 Jul 2011 18:33:42 +0200 merge hedgeroid
Xeli [Tue, 05 Jul 2011 18:33:42 +0200] rev 5399
merge
Thu, 07 Jul 2011 07:55:23 -0400 Updated Czech translation
karibikCZ [Thu, 07 Jul 2011 07:55:23 -0400] rev 5398
Updated Czech translation
Tue, 05 Jul 2011 18:27:18 +0200 Added download functionality and changed some icons hedgeroid
Xeli [Tue, 05 Jul 2011 18:27:18 +0200] rev 5397
Added download functionality and changed some icons
Thu, 07 Jul 2011 12:34:07 +0400 This seems to be a much better place
unc0rr [Thu, 07 Jul 2011 12:34:07 +0400] rev 5396
This seems to be a much better place
Tue, 05 Jul 2011 18:23:54 +0200 Removed DataPackage and added eclipse specific meta files to ignore hedgeroid
Xeli [Tue, 05 Jul 2011 18:23:54 +0200] rev 5395
Removed DataPackage and added eclipse specific meta files to ignore
Tue, 05 Jul 2011 21:41:48 +0400 This should improve performance on singlecore computers
unc0rr [Tue, 05 Jul 2011 21:41:48 +0400] rev 5394
This should improve performance on singlecore computers
Tue, 05 Jul 2011 18:22:07 +0200 removed the extra DataPackage apk, the main app will download it itself hedgeroid
Xeli [Tue, 05 Jul 2011 18:22:07 +0200] rev 5393
removed the extra DataPackage apk, the main app will download it itself
Mon, 04 Jul 2011 15:35:44 +0200 little code cleanup (but please test)
koda [Mon, 04 Jul 2011 15:35:44 +0200] rev 5392
little code cleanup (but please test)
Tue, 05 Jul 2011 18:21:19 +0200 Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share hedgeroid
Xeli [Tue, 05 Jul 2011 18:21:19 +0200] rev 5391
Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share
Mon, 04 Jul 2011 12:28:58 +0200 (fix issue 126) moved initial nickname popup to the netconnection page
koda [Mon, 04 Jul 2011 12:28:58 +0200] rev 5390
(fix issue #126) moved initial nickname popup to the netconnection page
Fri, 01 Jul 2011 21:30:33 +0200 Changed package name from org.hedgewars to org.hedgewars.mobile hedgeroid
Xeli [Fri, 01 Jul 2011 21:30:33 +0200] rev 5389
Changed package name from org.hedgewars to org.hedgewars.mobile
Mon, 04 Jul 2011 10:26:16 +0400 Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
unc0rr [Mon, 04 Jul 2011 10:26:16 +0400] rev 5388
Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
Fri, 01 Jul 2011 09:02:30 +0200 updated path to Data folder to match where DataPacakage put it *temporarily* hedgeroid
Xeli [Fri, 01 Jul 2011 09:02:30 +0200] rev 5387
updated path to Data folder to match where DataPacakage put it *temporarily*
Sun, 03 Jul 2011 20:14:03 -0400 oops
nemo [Sun, 03 Jul 2011 20:14:03 -0400] rev 5386
oops
Fri, 01 Jul 2011 08:46:47 +0200 merge hedgeroid
Xeli [Fri, 01 Jul 2011 08:46:47 +0200] rev 5385
merge
Sun, 03 Jul 2011 20:01:13 -0400 separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
nemo [Sun, 03 Jul 2011 20:01:13 -0400] rev 5384
separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
Wed, 29 Jun 2011 18:09:24 +0200 Added *.properties in Android project dirs to hgignore hedgeroid
Xeli [Wed, 29 Jun 2011 18:09:24 +0200] rev 5383
Added *.properties in Android project dirs to hgignore Added a new project which will move resources from it's own apk to the sdcard
Sun, 03 Jul 2011 22:47:57 +0200 Altered switch behavior on 'The Specialists'.
mikade [Sun, 03 Jul 2011 22:47:57 +0200] rev 5382
Altered switch behavior on 'The Specialists'.
Wed, 29 Jun 2011 18:05:04 +0200 Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts hedgeroid
Xeli [Wed, 29 Jun 2011 18:05:04 +0200] rev 5381
Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts
Sun, 03 Jul 2011 14:36:42 -0400 Based on some user complaints on forum, try to reduce impact of teams on small displays.
nemo [Sun, 03 Jul 2011 14:36:42 -0400] rev 5380
Based on some user complaints on forum, try to reduce impact of teams on small displays.
Tue, 28 Jun 2011 18:33:51 +0200 Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved hedgeroid
Xeli [Tue, 28 Jun 2011 18:33:51 +0200] rev 5379
Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved
Sun, 03 Jul 2011 12:53:39 -0400 adjust test slightly
nemo [Sun, 03 Jul 2011 12:53:39 -0400] rev 5378
adjust test slightly
Tue, 28 Jun 2011 18:30:10 +0200 Added hedgewars icons hedgeroid
Xeli [Tue, 28 Jun 2011 18:30:10 +0200] rev 5377
Added hedgewars icons
Sun, 03 Jul 2011 18:22:07 +0200 copy pasta fail
koda [Sun, 03 Jul 2011 18:22:07 +0200] rev 5376
copy pasta fail
Tue, 28 Jun 2011 17:57:54 +0200 merge hedgeroid
Xeli [Tue, 28 Jun 2011 17:57:54 +0200] rev 5375
merge
Sun, 03 Jul 2011 11:38:25 -0400 Add a little y kick if there is nothing under an active barrel.
nemo [Sun, 03 Jul 2011 11:38:25 -0400] rev 5374
Add a little y kick if there is nothing under an active barrel.
Tue, 28 Jun 2011 17:56:25 +0200 added DataPackage temporarily hedgeroid
Xeli [Tue, 28 Jun 2011 17:56:25 +0200] rev 5373
added DataPackage temporarily
Sun, 03 Jul 2011 11:24:53 -0400 Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
nemo [Sun, 03 Jul 2011 11:24:53 -0400] rev 5372
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
Tue, 28 Jun 2011 17:55:15 +0200 Preloaded libhwengine.so and added an argument to nativeInit() hedgeroid
Xeli [Tue, 28 Jun 2011 17:55:15 +0200] rev 5371
Preloaded libhwengine.so and added an argument to nativeInit()
Sun, 03 Jul 2011 02:33:17 +0200 ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
koda [Sun, 03 Jul 2011 02:33:17 +0200] rev 5370
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
Tue, 28 Jun 2011 17:54:27 +0200 Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is! hedgeroid
Xeli [Tue, 28 Jun 2011 17:54:27 +0200] rev 5369
Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is!
Sun, 03 Jul 2011 01:10:39 +0200 fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva [Sun, 03 Jul 2011 01:10:39 +0200] rev 5368
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
Tue, 28 Jun 2011 17:51:58 +0200 The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet.. hedgeroid
Xeli [Tue, 28 Jun 2011 17:51:58 +0200] rev 5367
The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet..
Fri, 01 Jul 2011 10:38:00 +0400 Merge
unc0rr [Fri, 01 Jul 2011 10:38:00 +0400] rev 5366
Merge
Tue, 28 Jun 2011 17:51:07 +0200 Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard hedgeroid
Xeli [Tue, 28 Jun 2011 17:51:07 +0200] rev 5365
Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
Thu, 30 Jun 2011 18:20:41 -0400 Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
nemo [Thu, 30 Jun 2011 18:20:41 -0400] rev 5364
Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
Fri, 24 Jun 2011 13:37:43 +0200 Using the correct resolution rahter than a hardcoded one hedgeroid
Xeli [Fri, 24 Jun 2011 13:37:43 +0200] rev 5363
Using the correct resolution rahter than a hardcoded one
Thu, 30 Jun 2011 05:26:36 +0200 Enable autoswitch on turn start for The Specialists Mode.
mikade [Thu, 30 Jun 2011 05:26:36 +0200] rev 5362
Enable autoswitch on turn start for The Specialists Mode. Remove switch from Engineer wepset to prevent nemo getting combo'd again :)
Fri, 24 Jun 2011 13:24:51 +0200 Added a script to build and install the application, users must define a path to the ndk hedgeroid
Xeli [Fri, 24 Jun 2011 13:24:51 +0200] rev 5361
Added a script to build and install the application, users must define a path to the ndk
Wed, 29 Jun 2011 22:24:38 +0400 merge
unc0rr [Wed, 29 Jun 2011 22:24:38 +0400] rev 5360
merge
Fri, 24 Jun 2011 13:22:17 +0200 put back GLUnit in the uses clause, indentation fix, path fix hedgeroid
Xeli [Fri, 24 Jun 2011 13:22:17 +0200] rev 5359
put back GLUnit in the uses clause, indentation fix, path fix
Wed, 29 Jun 2011 00:05:26 -0400 call onusedammo earlier for switcher
nemo [Wed, 29 Jun 2011 00:05:26 -0400] rev 5358
call onusedammo earlier for switcher
Thu, 30 Jun 2011 15:09:10 +0400 Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr [Thu, 30 Jun 2011 15:09:10 +0400] rev 5357
Tiny optimization: convert smooth wind indicator change gear into visual gear
Fri, 24 Jun 2011 13:21:02 +0200 disabled engine Protocol check until i fix config.in hedgeroid
Xeli [Fri, 24 Jun 2011 13:21:02 +0200] rev 5356
disabled engine Protocol check until i fix config.in
Tue, 28 Jun 2011 23:32:42 -0400 match snow to visual gear
nemo [Tue, 28 Jun 2011 23:32:42 -0400] rev 5355
match snow to visual gear
Thu, 30 Jun 2011 14:28:13 +0400 Fix formatting a bit
unc0rr [Thu, 30 Jun 2011 14:28:13 +0400] rev 5354
Fix formatting a bit
Fri, 24 Jun 2011 13:19:32 +0200 Fixed a fault strcpy hedgeroid
Xeli [Fri, 24 Jun 2011 13:19:32 +0200] rev 5353
Fixed a fault strcpy
Tue, 28 Jun 2011 21:48:28 -0400 Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo [Tue, 28 Jun 2011 21:48:28 -0400] rev 5352
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
Thu, 30 Jun 2011 14:26:01 +0400 Convert huge switch into an array
unc0rr [Thu, 30 Jun 2011 14:26:01 +0400] rev 5351
Convert huge switch into an array
Fri, 24 Jun 2011 13:14:03 +0200 Fixed a fault strcpy hedgeroid
Xeli [Fri, 24 Jun 2011 13:14:03 +0200] rev 5350
Fixed a fault strcpy
Tue, 28 Jun 2011 19:16:42 -0400 sweep up some AA pixels
nemo [Tue, 28 Jun 2011 19:16:42 -0400] rev 5349
sweep up some AA pixels
Thu, 30 Jun 2011 13:59:57 +0400 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr [Thu, 30 Jun 2011 13:59:57 +0400] rev 5348
Don't draw snow flakes spawned in land, introduce gstInvisible flag
Fri, 24 Jun 2011 13:13:31 +0200 Added test parameter which end up at hwengine::Game(PChar) hedgeroid
Xeli [Fri, 24 Jun 2011 13:13:31 +0200] rev 5347
Added test parameter which end up at hwengine::Game(PChar)
Tue, 28 Jun 2011 21:31:02 +0200 first draft of a html based theme editor
Henek [Tue, 28 Jun 2011 21:31:02 +0200] rev 5346
first draft of a html based theme editor
Wed, 29 Jun 2011 17:32:05 +0400 Simplify code using 'with', convert some tabs to spaces
unc0rr [Wed, 29 Jun 2011 17:32:05 +0400] rev 5345
Simplify code using 'with', convert some tabs to spaces
Fri, 24 Jun 2011 13:12:52 +0200 Removed WriteToConsole debugging lines hedgeroid
Xeli [Fri, 24 Jun 2011 13:12:52 +0200] rev 5344
Removed WriteToConsole debugging lines
Tue, 28 Jun 2011 21:28:13 +0200 fake crates now with complementary poison
Henek [Tue, 28 Jun 2011 21:28:13 +0200] rev 5343
fake crates now with complementary poison
Wed, 29 Jun 2011 17:25:41 +0400 Check xx for LAND_WIDTH_MASK
unc0rr [Wed, 29 Jun 2011 17:25:41 +0400] rev 5342
Check xx for LAND_WIDTH_MASK
Fri, 24 Jun 2011 09:54:39 +0200 merge hedgeroid
Xeli [Fri, 24 Jun 2011 09:54:39 +0200] rev 5341
merge
Tue, 28 Jun 2011 17:12:09 +0400 - Allow snow to drop a bit outside the map, where it already is allowed to spawn
unc0rr [Tue, 28 Jun 2011 17:12:09 +0400] rev 5340
- Allow snow to drop a bit outside the map, where it already is allowed to spawn - Tiny optimization
Fri, 24 Jun 2011 09:36:59 +0200 Fixed the incomplete merge of rev: 22c1f4833a86 hedgeroid
Xeli [Fri, 24 Jun 2011 09:36:59 +0200] rev 5339
Fixed the incomplete merge of rev: 22c1f4833a86
Tue, 28 Jun 2011 16:12:39 +0400 Fix CMake warning (a header listed twice)
unc0rr [Tue, 28 Jun 2011 16:12:39 +0400] rev 5338
Fix CMake warning (a header listed twice)
Thu, 23 Jun 2011 21:57:53 +0200 Package name changes hedgeroid
Xeli [Thu, 23 Jun 2011 21:57:53 +0200] rev 5337
Package name changes
Mon, 27 Jun 2011 13:39:46 -0400 Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo [Mon, 27 Jun 2011 13:39:46 -0400] rev 5336
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
Thu, 23 Jun 2011 21:57:31 +0200 more packing name changes hedgeroid
Xeli [Thu, 23 Jun 2011 21:57:31 +0200] rev 5335
more packing name changes
Mon, 27 Jun 2011 02:41:45 +0200 Fix some quirky syntax.
mikade [Mon, 27 Jun 2011 02:41:45 +0200] rev 5334
Fix some quirky syntax.
Thu, 23 Jun 2011 21:33:04 +0200 Package name changed from org.libsdl.app to org.hedgewars hedgeroid
Xeli [Thu, 23 Jun 2011 21:33:04 +0200] rev 5333
Package name changed from org.libsdl.app to org.hedgewars
Sun, 26 Jun 2011 20:29:08 -0400 Use an ifdef instead, add despeckling of tunnels
nemo [Sun, 26 Jun 2011 20:29:08 -0400] rev 5332
Use an ifdef instead, add despeckling of tunnels
Thu, 23 Jun 2011 21:09:33 +0200 Changed the package path from org.libsdl.app to org.hedgewars hedgeroid
Xeli [Thu, 23 Jun 2011 21:09:33 +0200] rev 5331
Changed the package path from org.libsdl.app to org.hedgewars
Sun, 26 Jun 2011 20:19:11 -0400 disable .reserve - not 4.6 compatible
nemo [Sun, 26 Jun 2011 20:19:11 -0400] rev 5330
disable .reserve - not 4.6 compatible
Thu, 23 Jun 2011 16:52:23 +0200 Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos hedgeroid
Xeli [Thu, 23 Jun 2011 16:52:23 +0200] rev 5329
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
Sun, 26 Jun 2011 19:44:41 -0400 Forgot to remove this script name
nemo [Sun, 26 Jun 2011 19:44:41 -0400] rev 5328
Forgot to remove this script name
Tue, 28 Jun 2011 20:42:04 +0000 Second passage (second time I correct),
orange.hg@gmail.com [Tue, 28 Jun 2011 20:42:04 +0000] rev 5327
Second passage (second time I correct), -nouvelles phrases de jeu (new sentences) -correction de fautes (correction of mistakes) -reformulations pour plus de compréhension et de cohérence (reformulation for more understanding)
Thu, 23 Jun 2011 16:29:46 +0200 Changed UI elements hedgeroid
Xeli [Thu, 23 Jun 2011 16:29:46 +0200] rev 5326
Changed UI elements
Sun, 26 Jun 2011 19:42:44 -0400 Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
nemo [Sun, 26 Jun 2011 19:42:44 -0400] rev 5325
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
Sun, 26 Jun 2011 17:43:41 +0000 quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
orange.hg@gmail.com [Sun, 26 Jun 2011 17:43:41 +0000] rev 5324
quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
Thu, 23 Jun 2011 16:26:03 +0200 Enabled fullscreen and locked it to landscap hedgeroid
Xeli [Thu, 23 Jun 2011 16:26:03 +0200] rev 5323
Enabled fullscreen and locked it to landscap
Sun, 26 Jun 2011 16:34:31 -0400 add missing nil check, increase despeckling of background too
nemo [Sun, 26 Jun 2011 16:34:31 -0400] rev 5322
add missing nil check, increase despeckling of background too
Sun, 26 Jun 2011 17:18:19 +0000 Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
orange.hg@gmail.com [Sun, 26 Jun 2011 17:18:19 +0000] rev 5321
Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
Thu, 23 Jun 2011 15:51:21 +0200 Added various directories where compilers output to hedgeroid
Xeli [Thu, 23 Jun 2011 15:51:21 +0200] rev 5320
Added various directories where compilers output to
Sun, 26 Jun 2011 15:23:45 -0400 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo [Sun, 26 Jun 2011 15:23:45 -0400] rev 5319
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
Sat, 25 Jun 2011 18:05:08 +0000 Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
orange.hg@gmail.com [Sat, 25 Jun 2011 18:05:08 +0000] rev 5318
Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française. Je n'ai pas su quoi faire avec <translation type="obsolete"> => reformuler autrement ce qu'il y a déjà marqué ?? Certaines choses ne sont pas encore traduites car il manque le contexte général du mot pour le traduire correctement.
Thu, 23 Jun 2011 14:30:04 +0200 Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html hedgeroid
Xeli [Thu, 23 Jun 2011 14:30:04 +0200] rev 5317
Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html
Sun, 26 Jun 2011 13:38:47 -0400 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo [Sun, 26 Jun 2011 13:38:47 -0400] rev 5316
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
Sat, 25 Jun 2011 16:29:05 +0000 Changements :
orange.hg@gmail.com [Sat, 25 Jun 2011 16:29:05 +0000] rev 5315
Changements : -ajout de messages répondant à certaine actions des hedgehogs (passer son tour, toucher un ami, etc.) et à l'arrivée des boites (santé, armes et outils) -reformulation de certaines phrases concernant la description des armes et les modes de jeu (càd : ajout/retrai d'un mot, changement des temps de certains verbes, etc.)
Thu, 23 Jun 2011 14:12:11 +0200 Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency hedgeroid
Xeli [Thu, 23 Jun 2011 14:12:11 +0200] rev 5314
Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency
Sun, 26 Jun 2011 02:47:36 +0200 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek [Sun, 26 Jun 2011 02:47:36 +0200] rev 5313
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Sat, 25 Jun 2011 15:10:08 +0000 de nombreux petits changements :
orange.hg@gmail.com [Sat, 25 Jun 2011 15:10:08 +0000] rev 5312
de nombreux petits changements : -quelques fautes d'accent -remplacement de mots que je trouvais mieux appropriés -reformulation de phrases dont la traduction était trop littéraire.
Thu, 23 Jun 2011 13:57:16 +0200 Added mkdir out hedgeroid
Xeli [Thu, 23 Jun 2011 13:57:16 +0200] rev 5311
Added mkdir out
Sat, 25 Jun 2011 17:22:35 +0400 merge
unc0rr [Sat, 25 Jun 2011 17:22:35 +0400] rev 5310
merge
Thu, 23 Jun 2011 13:52:19 +0200 Updated the path of hwLibrary.pas hedgeroid
Xeli [Thu, 23 Jun 2011 13:52:19 +0200] rev 5309
Updated the path of hwLibrary.pas
Sat, 25 Jun 2011 15:11:11 +0200 fixing some different issues with edit team page and the new dual data setup
Henek [Sat, 25 Jun 2011 15:11:11 +0200] rev 5308
fixing some different issues with edit team page and the new dual data setup
Sat, 25 Jun 2011 17:22:13 +0400 Fix broken theme icon loading from user dir
unc0rr [Sat, 25 Jun 2011 17:22:13 +0400] rev 5307
Fix broken theme icon loading from user dir
Thu, 23 Jun 2011 13:35:51 +0200 Added logging for Android hedgeroid
Xeli [Thu, 23 Jun 2011 13:35:51 +0200] rev 5306
Added logging for Android
Sat, 25 Jun 2011 16:40:29 +0400 merge
unc0rr [Sat, 25 Jun 2011 16:40:29 +0400] rev 5305
merge
Wed, 22 Jun 2011 23:59:01 +0200 Added SDL-android-project, this is the Android/Java part of the application hedgeroid
Xeli [Wed, 22 Jun 2011 23:59:01 +0200] rev 5304
Added SDL-android-project, this is the Android/Java part of the application
Sat, 25 Jun 2011 14:20:21 +0200 this should fix captions on iOS (and android), though I can't check
Henek [Sat, 25 Jun 2011 14:20:21 +0200] rev 5303
this should fix captions on iOS (and android), though I can't check
Sat, 25 Jun 2011 16:39:54 +0400 Fix camera jerking on zoom in
unc0rr [Sat, 25 Jun 2011 16:39:54 +0400] rev 5302
Fix camera jerking on zoom in
Wed, 22 Jun 2011 23:56:08 +0200 Moved Android-build to project_files/Android-build hedgeroid
Xeli [Wed, 22 Jun 2011 23:56:08 +0200] rev 5301
Moved Android-build to project_files/Android-build
Fri, 24 Jun 2011 14:40:44 -0400 unbreak localisation
nemo [Fri, 24 Jun 2011 14:40:44 -0400] rev 5300
unbreak localisation
Wed, 22 Jun 2011 23:55:32 +0200 Removed the extra WriteToConsole() hedgeroid
Xeli [Wed, 22 Jun 2011 23:55:32 +0200] rev 5299
Removed the extra WriteToConsole()
Fri, 24 Jun 2011 13:24:41 +0200 Remove unused variable
sheepluva [Fri, 24 Jun 2011 13:24:41 +0200] rev 5298
Remove unused variable
Wed, 22 Jun 2011 23:44:06 +0200 Cleaned up the makefil hedgeroid
Xeli [Wed, 22 Jun 2011 23:44:06 +0200] rev 5297
Cleaned up the makefil
Thu, 23 Jun 2011 15:08:19 -0400 At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
nemo [Thu, 23 Jun 2011 15:08:19 -0400] rev 5296
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
Wed, 22 Jun 2011 13:27:02 +0200 Script called from Make.android to push the library to the device hedgeroid
Xeli [Wed, 22 Jun 2011 13:27:02 +0200] rev 5295
Script called from Make.android to push the library to the device
Thu, 23 Jun 2011 21:19:43 +0400 merge
unc0rr [Thu, 23 Jun 2011 21:19:43 +0400] rev 5294
merge
Wed, 22 Jun 2011 13:25:53 +0200 Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk hedgeroid
Xeli [Wed, 22 Jun 2011 13:25:53 +0200] rev 5293
Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk
Thu, 23 Jun 2011 21:14:41 +0400 merge
unc0rr [Thu, 23 Jun 2011 21:14:41 +0400] rev 5292
merge
Wed, 22 Jun 2011 13:24:30 +0200 Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4 hedgeroid
Xeli [Wed, 22 Jun 2011 13:24:30 +0200] rev 5291
Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4
Wed, 22 Jun 2011 18:55:58 -0400 This can afford to be a bit larger. Does not impact performance.
nemo [Wed, 22 Jun 2011 18:55:58 -0400] rev 5290
This can afford to be a bit larger. Does not impact performance.
Thu, 23 Jun 2011 21:12:27 +0400 - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
unc0rr [Thu, 23 Jun 2011 21:12:27 +0400] rev 5289
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes) - .pro file is usable again
Wed, 22 Jun 2011 12:54:30 +0200 Changed back DARWINN typo, removed 3 commented functions hedgeroid
Xeli [Wed, 22 Jun 2011 12:54:30 +0200] rev 5288
Changed back DARWINN typo, removed 3 commented functions
Wed, 22 Jun 2011 01:04:38 +0200 fixed gfInfAttack preventing ending of turn while placing hedgehogs
Henek [Wed, 22 Jun 2011 01:04:38 +0200] rev 5287
fixed gfInfAttack preventing ending of turn while placing hedgehogs
Wed, 22 Jun 2011 00:38:31 +0200 First commit.. hedgeroid
Xeli [Wed, 22 Jun 2011 00:38:31 +0200] rev 5286
First commit..
Tue, 21 Jun 2011 18:28:34 -0400 Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
nemo [Tue, 21 Jun 2011 18:28:34 -0400] rev 5285
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
Tue, 21 Jun 2011 17:28:53 -0400 Remove default transparent chunks. Chunk will only be added if theme defined.
nemo [Tue, 21 Jun 2011 17:28:53 -0400] rev 5284
Remove default transparent chunks. Chunk will only be added if theme defined.
Tue, 21 Jun 2011 23:24:50 +0200 oops
koda [Tue, 21 Jun 2011 23:24:50 +0200] rev 5283
oops
Tue, 21 Jun 2011 23:23:21 +0200 whitelist Island theme on ios (with Tiy approval)
koda [Tue, 21 Jun 2011 23:23:21 +0200] rev 5282
whitelist Island theme on ios (with Tiy approval)
Tue, 21 Jun 2011 22:57:46 +0200 update theme listing for ios
koda [Tue, 21 Jun 2011 22:57:46 +0200] rev 5281
update theme listing for ios
Tue, 21 Jun 2011 22:57:10 +0200 remove/rename icons for dummy themes
koda [Tue, 21 Jun 2011 22:57:10 +0200] rev 5280
remove/rename icons for dummy themes
Tue, 21 Jun 2011 22:47:12 +0200 remove theme.cfg from CMakeLists too
Henek [Tue, 21 Jun 2011 22:47:12 +0200] rev 5279
remove theme.cfg from CMakeLists too
Tue, 21 Jun 2011 20:51:51 +0200 New User Mission: That Sinking Feeling
mikade [Tue, 21 Jun 2011 20:51:51 +0200] rev 5278
New User Mission: That Sinking Feeling
Tue, 21 Jun 2011 20:49:47 +0200 PianoStrike exploit fix for Capture The Flag.
mikade [Tue, 21 Jun 2011 20:49:47 +0200] rev 5277
PianoStrike exploit fix for Capture The Flag. New Gameplay Mode: The Specialists
Tue, 21 Jun 2011 22:43:55 +0400 Derive themes list from list of dirs in Themes folder which have icon.png inside
unc0rr [Tue, 21 Jun 2011 22:43:55 +0400] rev 5276
Derive themes list from list of dirs in Themes folder which have icon.png inside
Tue, 21 Jun 2011 16:55:34 +0200 restore logging on mac
koda [Tue, 21 Jun 2011 16:55:34 +0200] rev 5275
restore logging on mac
Mon, 20 Jun 2011 20:46:27 -0400 Avoid desyncing on blurry land
nemo [Mon, 20 Jun 2011 20:46:27 -0400] rev 5274
Avoid desyncing on blurry land
Mon, 20 Jun 2011 19:00:19 -0400 oops
nemo [Mon, 20 Jun 2011 19:00:19 -0400] rev 5273
oops
Mon, 20 Jun 2011 18:58:26 -0400 Allow scripting to set arbitrary weapon counts
nemo [Mon, 20 Jun 2011 18:58:26 -0400] rev 5272
Allow scripting to set arbitrary weapon counts
Mon, 20 Jun 2011 15:21:27 -0400 ack. forgot to add my stub files
nemo [Mon, 20 Jun 2011 15:21:27 -0400] rev 5271
ack. forgot to add my stub files
Mon, 20 Jun 2011 20:43:11 +0200 merge
mikade [Mon, 20 Jun 2011 20:43:11 +0200] rev 5270
merge
Mon, 20 Jun 2011 21:40:08 +0400 Implement testing for illegal characters
unc0rr [Mon, 20 Jun 2011 21:40:08 +0400] rev 5269
Implement testing for illegal characters
Mon, 20 Jun 2011 12:57:44 -0400 Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
nemo [Mon, 20 Jun 2011 12:57:44 -0400] rev 5268
Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
Mon, 20 Jun 2011 09:32:31 -0400 move smoothing into separate function, adjust call order
nemo [Mon, 20 Jun 2011 09:32:31 -0400] rev 5267
move smoothing into separate function, adjust call order
Mon, 20 Jun 2011 09:15:24 -0400 25%, not 50%
nemo [Mon, 20 Jun 2011 09:15:24 -0400] rev 5266
25%, not 50%
Mon, 20 Jun 2011 10:36:20 +0200 merge Zorg's changes
koda [Mon, 20 Jun 2011 10:36:20 +0200] rev 5265
merge Zorg's changes
Mon, 20 Jun 2011 02:03:15 -0400 More AA - try smoothing explosions a bit
nemo [Mon, 20 Jun 2011 02:03:15 -0400] rev 5264
More AA - try smoothing explosions a bit
Mon, 20 Jun 2011 01:28:21 +0200 display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
sheepluva [Mon, 20 Jun 2011 01:28:21 +0200] rev 5263
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
Sun, 19 Jun 2011 21:03:16 -0400 Oops, don't need this.
Zorg <zorgiepoo@gmail.com> [Sun, 19 Jun 2011 21:03:16 -0400] rev 5262
Oops, don't need this.
Mon, 20 Jun 2011 02:03:15 -0400 More AA - try smoothing explosions a bit
nemo [Mon, 20 Jun 2011 02:03:15 -0400] rev 5261
More AA - try smoothing explosions a bit
Sun, 19 Jun 2011 20:55:34 -0400 When the password field is filled with null characters and when the user tries to edit the field, clear it.
Zorg <zorgiepoo@gmail.com> [Sun, 19 Jun 2011 20:55:34 -0400] rev 5260
When the password field is filled with null characters and when the user tries to edit the field, clear it.
Mon, 20 Jun 2011 01:28:21 +0200 display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
sheepluva [Mon, 20 Jun 2011 01:28:21 +0200] rev 5259
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
Sun, 19 Jun 2011 18:45:10 +0200 updated russian translation
tsleon [Sun, 19 Jun 2011 18:45:10 +0200] rev 5258
updated russian translation
Sun, 19 Jun 2011 12:34:54 +0200 passing by reference... my darkest enemy
koda [Sun, 19 Jun 2011 12:34:54 +0200] rev 5257
passing by reference... my darkest enemy actual reason below: In your case (without reference) the compiler generates a temporary object (int) for the first argument of your MyApplication constructor. You pass this temporary int to QApplication’s constructor (with int reference), which saves the address of this reference. Once your MyApplication constructor is done the temporary int is destroyed but QApplication still has its address.
Sun, 19 Jun 2011 00:49:13 +0200 fix water bubbles like sheepluva wanted (also code formatting)
koda [Sun, 19 Jun 2011 00:49:13 +0200] rev 5256
fix water bubbles like sheepluva wanted (also code formatting)
Sat, 18 Jun 2011 17:26:13 +0200 under osx don't load a file in case a game is already running (also a little of code formatting)
koda [Sat, 18 Jun 2011 17:26:13 +0200] rev 5255
under osx don't load a file in case a game is already running (also a little of code formatting)
Sat, 18 Jun 2011 16:56:45 +0200 updated polish translation
krdrt5367 [Sat, 18 Jun 2011 16:56:45 +0200] rev 5254
updated polish translation
Sat, 18 Jun 2011 16:54:08 +0200 add the manual build server dir to .hgignore
koda [Sat, 18 Jun 2011 16:54:08 +0200] rev 5253
add the manual build server dir to .hgignore
Sat, 18 Jun 2011 03:14:45 +0200 file association for mac!
koda [Sat, 18 Jun 2011 03:14:45 +0200] rev 5252
file association for mac! associating file is done automatically when you move the app in your system but there is also a button to set it manually i had to disable argument parsing and to subclass qapplication to make this work please test
Wed, 15 Jun 2011 23:59:44 +0200 expose the available translations in the plist file
koda [Wed, 15 Jun 2011 23:59:44 +0200] rev 5251
expose the available translations in the plist file
Wed, 15 Jun 2011 23:11:06 +0200 forgot to update this variable name
koda [Wed, 15 Jun 2011 23:11:06 +0200] rev 5250
forgot to update this variable name
Fri, 17 Jun 2011 20:53:36 -0400 revert back to 512x512
nemo [Fri, 17 Jun 2011 20:53:36 -0400] rev 5249
revert back to 512x512
Fri, 17 Jun 2011 18:03:12 +0200 okay...
mikade [Fri, 17 Jun 2011 18:03:12 +0200] rev 5248
okay...
Tue, 21 Jun 2011 16:43:05 +0400 Ability to turn camera following gears off
unc0rr [Tue, 21 Jun 2011 16:43:05 +0400] rev 5247
Ability to turn camera following gears off
Fri, 17 Jun 2011 11:58:27 -0400 merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
nemo [Fri, 17 Jun 2011 11:58:27 -0400] rev 5246
merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
Thu, 16 Jun 2011 23:45:17 +0200 Fully playable version of Space Invasion (fingers crossed). No bugs known.
mikade [Thu, 16 Jun 2011 23:45:17 +0200] rev 5245
Fully playable version of Space Invasion (fingers crossed). No bugs known.
Tue, 21 Jun 2011 16:42:04 +0400 Don't stick to enemies when there are more than 2 clans
unc0rr [Tue, 21 Jun 2011 16:42:04 +0400] rev 5244
Don't stick to enemies when there are more than 2 clans
Tue, 14 Jun 2011 16:50:41 -0400 check alternate script loading path
nemo [Tue, 14 Jun 2011 16:50:41 -0400] rev 5243
check alternate script loading path
Tue, 14 Jun 2011 16:44:51 -0400 corrected user ptData path
nemo [Tue, 14 Jun 2011 16:44:51 -0400] rev 5242
corrected user ptData path
Tue, 14 Jun 2011 14:00:29 -0400 add missing user path check
nemo [Tue, 14 Jun 2011 14:00:29 -0400] rev 5241
add missing user path check
Tue, 14 Jun 2011 11:29:15 -0400 Oops. Forgot an assignment.
nemo [Tue, 14 Jun 2011 11:29:15 -0400] rev 5240
Oops. Forgot an assignment.
Sun, 12 Jun 2011 22:34:38 -0400 Bit more reusability
nemo [Sun, 12 Jun 2011 22:34:38 -0400] rev 5239
Bit more reusability
Sun, 12 Jun 2011 21:06:48 -0400 Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo [Sun, 12 Jun 2011 21:06:48 -0400] rev 5238
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
Sun, 12 Jun 2011 14:45:26 -0400 If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
nemo [Sun, 12 Jun 2011 14:45:26 -0400] rev 5237
If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
Sun, 12 Jun 2011 10:33:55 -0400 Make flakes respond to wind a bit more strongly
nemo [Sun, 12 Jun 2011 10:33:55 -0400] rev 5236
Make flakes respond to wind a bit more strongly
Sun, 12 Jun 2011 10:16:38 -0400 Skip droplets if plain splash is enabled, add a sanity check just in case.
nemo [Sun, 12 Jun 2011 10:16:38 -0400] rev 5235
Skip droplets if plain splash is enabled, add a sanity check just in case.
Fri, 10 Jun 2011 17:28:53 +0000 Update for ver. 0.9.15
ts.leon@mail.ru [Fri, 10 Jun 2011 17:28:53 +0000] rev 5234
Update for ver. 0.9.15
Sat, 11 Jun 2011 17:27:26 -0400 Should reduce rope skip fail and unrealistic rope drownings
nemo [Sat, 11 Jun 2011 17:27:26 -0400] rev 5233
Should reduce rope skip fail and unrealistic rope drownings
Thu, 09 Jun 2011 00:22:57 -0400 fix splash
nemo [Thu, 09 Jun 2011 00:22:57 -0400] rev 5232
fix splash
Thu, 09 Jun 2011 00:00:33 -0400 tweak to avoid specks after damage
nemo [Thu, 09 Jun 2011 00:00:33 -0400] rev 5231
tweak to avoid specks after damage
Wed, 08 Jun 2011 23:25:05 -0400 Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
Zorg <zorgiepoo@gmail.com> [Wed, 08 Jun 2011 23:25:05 -0400] rev 5230
Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
Wed, 08 Jun 2011 03:36:54 -0400 Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com> [Wed, 08 Jun 2011 03:36:54 -0400] rev 5229
Attempt to fix issue #125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Sat, 04 Jun 2011 16:09:12 -0400 Nerf RC a bit
nemo [Sat, 04 Jun 2011 16:09:12 -0400] rev 5228
Nerf RC a bit
Thu, 02 Jun 2011 18:39:35 -0400 oops.
nemo [Thu, 02 Jun 2011 18:39:35 -0400] rev 5227
oops.
Thu, 02 Jun 2011 18:36:35 -0400 Don't need to check for this case
nemo [Thu, 02 Jun 2011 18:36:35 -0400] rev 5226
Don't need to check for this case
Thu, 02 Jun 2011 18:08:50 -0400 Experiment in making the land less jagg-y
nemo [Thu, 02 Jun 2011 18:08:50 -0400] rev 5225
Experiment in making the land less jagg-y
Mon, 30 May 2011 01:14:25 +0200 muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
koda [Mon, 30 May 2011 01:14:25 +0200] rev 5224
muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
Sun, 29 May 2011 23:58:28 +0200 allow fpc to search through the user directory when linking frameworks
koda [Sun, 29 May 2011 23:58:28 +0200] rev 5223
allow fpc to search through the user directory when linking frameworks
Sun, 29 May 2011 23:21:59 +0200 unbreak compiling frontend under osx
koda [Sun, 29 May 2011 23:21:59 +0200] rev 5222
unbreak compiling frontend under osx
Sun, 29 May 2011 20:28:27 +0400 Tiny optimization
unc0rr [Sun, 29 May 2011 20:28:27 +0400] rev 5221
Tiny optimization
Sat, 28 May 2011 23:40:42 +0200 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda [Sat, 28 May 2011 23:40:42 +0200] rev 5220
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
Sat, 28 May 2011 16:40:23 +0200 this notification can be removed
koda [Sat, 28 May 2011 16:40:23 +0200] rev 5219
this notification can be removed
Sat, 28 May 2011 16:59:09 -0400 Fix bug that made me lose my tournament match
nemo [Sat, 28 May 2011 16:59:09 -0400] rev 5218
Fix bug that made me lose my tournament match
Fri, 27 May 2011 23:18:23 +0400 Don't allocate SDL_event structure on stack
unc0rr [Fri, 27 May 2011 23:18:23 +0400] rev 5217
Don't allocate SDL_event structure on stack
Wed, 25 May 2011 14:21:40 +0200 small Korean update
TrevInc [Wed, 25 May 2011 14:21:40 +0200] rev 5216
small Korean update
Mon, 23 May 2011 11:25:37 -0400 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo [Mon, 23 May 2011 11:25:37 -0400] rev 5215
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
Sun, 22 May 2011 19:44:53 +0400 60 seconds cooldown ban on kick
unc0rr [Sun, 22 May 2011 19:44:53 +0400] rev 5214
60 seconds cooldown ban on kick
Tue, 17 May 2011 19:05:13 -0400 make the associate button use the user's settings for loading demos/saves
nemo [Tue, 17 May 2011 19:05:13 -0400] rev 5213
make the associate button use the user's settings for loading demos/saves
Mon, 16 May 2011 22:04:59 +0400 Don't perform RestartServer action when already did it once
unc0rr [Mon, 16 May 2011 22:04:59 +0400] rev 5212
Don't perform RestartServer action when already did it once
Mon, 16 May 2011 22:03:14 +0400 Don't send stats after spawning new server
unc0rr [Mon, 16 May 2011 22:03:14 +0400] rev 5211
Don't send stats after spawning new server
Sun, 15 May 2011 18:16:13 +0400 Pass correct arguments on restart
unc0rr [Sun, 15 May 2011 18:16:13 +0400] rev 5210
Pass correct arguments on restart
Sun, 15 May 2011 18:10:01 +0400 On restart command close server socket and spawn new server, keep running until last client quits
unc0rr [Sun, 15 May 2011 18:10:01 +0400] rev 5209
On restart command close server socket and spawn new server, keep running until last client quits
Thu, 12 May 2011 23:29:31 +0200 all together now! releaseAndNil ftw
koda [Thu, 12 May 2011 23:29:31 +0200] rev 5208
all together now! releaseAndNil ftw
Thu, 12 May 2011 23:00:26 +0200 some general tweaks (more intelligent use of macros and more caching)
koda [Thu, 12 May 2011 23:00:26 +0200] rev 5207
some general tweaks (more intelligent use of macros and more caching)
Wed, 11 May 2011 01:26:38 +0200 settings.plist is no more, long live nsuserdefaults
koda [Wed, 11 May 2011 01:26:38 +0200] rev 5206
settings.plist is no more, long live nsuserdefaults
Mon, 09 May 2011 18:00:39 +0200 some headers cleanup and rename of stats and playrecord pages for consistency
koda [Mon, 09 May 2011 18:00:39 +0200] rev 5205
some headers cleanup and rename of stats and playrecord pages for consistency
Mon, 09 May 2011 16:56:29 +0200 split pages.h into several header files
koda [Mon, 09 May 2011 16:56:29 +0200] rev 5204
split pages.h into several header files
Sun, 08 May 2011 21:15:42 +0400 Better tracking of damage source and target when scoring a turn
unc0rr [Sun, 08 May 2011 21:15:42 +0400] rev 5203
Better tracking of damage source and target when scoring a turn
Thu, 05 May 2011 17:08:29 +0400 Some improvements on stats subsystem
unc0rr [Thu, 05 May 2011 17:08:29 +0400] rev 5202
Some improvements on stats subsystem
Wed, 04 May 2011 01:19:39 +0200 * moved colours and default port from .cpp.in to .h
koda [Wed, 04 May 2011 01:19:39 +0200] rev 5201
* moved colours and default port from .cpp.in to .h * slight tweaks to existing colours (softer shades)
Tue, 03 May 2011 23:16:47 +0200 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda [Tue, 03 May 2011 23:16:47 +0200] rev 5200
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well) * increase the max team number from 6 to 8 like engine supports * update ios project file for uCursor
Mon, 02 May 2011 18:40:15 +0400 Oops, forgot to remove this
unc0rr [Mon, 02 May 2011 18:40:15 +0400] rev 5199
Oops, forgot to remove this
Mon, 02 May 2011 18:39:11 +0400 Merge cursor_issues into default
unc0rr [Mon, 02 May 2011 18:39:11 +0400] rev 5198
Merge cursor_issues into default
Mon, 02 May 2011 01:55:14 -0400 Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo [Mon, 02 May 2011 01:55:14 -0400] rev 5197
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
Mon, 02 May 2011 02:07:28 +0200 update hgtags
koda [Mon, 02 May 2011 02:07:28 +0200] rev 5196
update hgtags
Sun, 01 May 2011 05:39:52 +0200 fix rotation and ammomenu on ios
koda [Sun, 01 May 2011 05:39:52 +0200] rev 5195
fix rotation and ammomenu on ios
Sat, 30 Apr 2011 20:06:05 +0200 small fix for starting the ios game
koda [Sat, 30 Apr 2011 20:06:05 +0200] rev 5194
small fix for starting the ios game
Mon, 16 May 2011 22:08:28 +0400 Close branch cursor_issues
unc0rr [Mon, 16 May 2011 22:08:28 +0400] rev 5193
Close branch
Fri, 29 Apr 2011 17:11:08 +0400 Optimize hwFloat2Float a bit
unc0rr [Fri, 29 Apr 2011 17:11:08 +0400] rev 5192
Optimize hwFloat2Float a bit
Mon, 02 May 2011 18:37:57 +0400 - Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window cursor_issues
unc0rr [Mon, 02 May 2011 18:37:57 +0400] rev 5191
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window - Fixes pointing target near water when zooming
Fri, 29 Apr 2011 17:05:10 +0400 Call statistics routine after setting the damage
unc0rr [Fri, 29 Apr 2011 17:05:10 +0400] rev 5190
Call statistics routine after setting the damage
Fri, 29 Apr 2011 13:56:38 +0400 Merge with default tip cursor_issues
unc0rr [Fri, 29 Apr 2011 13:56:38 +0400] rev 5189
Merge with default tip
Fri, 29 Apr 2011 03:31:50 +0200 some updates to the crossbuild system for mac
koda [Fri, 29 Apr 2011 03:31:50 +0200] rev 5188
some updates to the crossbuild system for mac most notably it chooses a single default architecture with more precision
Fri, 29 Apr 2011 02:42:46 +0200 make sdl1.3 window creation code more readable
koda [Fri, 29 Apr 2011 02:42:46 +0200] rev 5187
make sdl1.3 window creation code more readable
Thu, 28 Apr 2011 01:01:07 +0200 fix some more warnings
koda [Thu, 28 Apr 2011 01:01:07 +0200] rev 5186
fix some more warnings
Thu, 28 Apr 2011 00:16:36 +0200 remove the trailing _en from scheme data and use the macros available instead of creating a string every time
koda [Thu, 28 Apr 2011 00:16:36 +0200] rev 5185
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
Wed, 27 Apr 2011 11:11:45 -0400 update iphone too
nemo [Wed, 27 Apr 2011 11:11:45 -0400] rev 5184
update iphone too
Wed, 27 Apr 2011 11:05:56 -0400 Oops. Forgot Hello (frontend) and "First Blood"
nemo [Wed, 27 Apr 2011 11:05:56 -0400] rev 5183
Oops. Forgot Hello (frontend) and "First Blood"
Wed, 27 Apr 2011 16:01:27 +0400 merge
unc0rr [Wed, 27 Apr 2011 16:01:27 +0400] rev 5182
merge
Wed, 27 Apr 2011 02:34:38 +0200 add getawaytime and tagteam mode to ios
koda [Wed, 27 Apr 2011 02:34:38 +0200] rev 5181
add getawaytime and tagteam mode to ios some tweaks to scheme creation
Wed, 27 Apr 2011 02:10:22 +0200 small cosmetics
koda [Wed, 27 Apr 2011 02:10:22 +0200] rev 5180
small cosmetics
Wed, 27 Apr 2011 15:57:23 +0400 Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
unc0rr [Wed, 27 Apr 2011 15:57:23 +0400] rev 5179
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
Tue, 26 Apr 2011 13:13:07 +0200 ooops
vittorio.giovara@gmail.com [Tue, 26 Apr 2011 13:13:07 +0200] rev 5178
ooops
Tue, 26 Apr 2011 02:36:40 +0200 remove unusued voices also for ios
koda [Tue, 26 Apr 2011 02:36:40 +0200] rev 5177
remove unusued voices also for ios small tweak that allows us to avoid modifying sdl sourcecode to work
Mon, 25 Apr 2011 17:56:26 -0400 Skip installation of unused sounds to save space
nemo [Mon, 25 Apr 2011 17:56:26 -0400] rev 5176
Skip installation of unused sounds to save space
Mon, 25 Apr 2011 07:53:06 +0200 finish overlay refactoring and some leak annihilation
koda [Mon, 25 Apr 2011 07:53:06 +0200] rev 5175
finish overlay refactoring and some leak annihilation
Mon, 25 Apr 2011 06:38:59 +0200 initial refactoring of ObjcExports and OverlayViewController
koda [Mon, 25 Apr 2011 06:38:59 +0200] rev 5174
initial refactoring of ObjcExports and OverlayViewController
Mon, 25 Apr 2011 02:25:25 +0200 small trailing changes
koda [Mon, 25 Apr 2011 02:25:25 +0200] rev 5173
small trailing changes
Mon, 25 Apr 2011 01:46:54 +0200 aaand let's add freetype as well while we are at it
koda [Mon, 25 Apr 2011 01:46:54 +0200] rev 5172
aaand let's add freetype as well while we are at it other smaller changes
Sun, 24 Apr 2011 23:13:45 +0200 add ios project files for lua sources
koda [Sun, 24 Apr 2011 23:13:45 +0200] rev 5171
add ios project files for lua sources
Sun, 24 Apr 2011 22:57:57 +0200 add libTremor sources (integer-only libvorbis implementation) to repo and ios project
koda [Sun, 24 Apr 2011 22:57:57 +0200] rev 5170
add libTremor sources (integer-only libvorbis implementation) to repo and ios project
Sun, 24 Apr 2011 21:35:23 +0200 some comments and simplifications for cmake files
koda [Sun, 24 Apr 2011 21:35:23 +0200] rev 5169
some comments and simplifications for cmake files
Thu, 21 Apr 2011 08:22:34 +0200 small tweak to autogenerate the config.inc file in the ios project
koda [Thu, 21 Apr 2011 08:22:34 +0200] rev 5168
small tweak to autogenerate the config.inc file in the ios project
Thu, 21 Apr 2011 07:41:24 +0200 Clean Augean stables 2 (pascal has classnames available)
koda [Thu, 21 Apr 2011 07:41:24 +0200] rev 5167
Clean Augean stables 2 (pascal has classnames available)
Wed, 20 Apr 2011 05:26:47 +0200 and now for something completely different, overlay refactoring!
koda [Wed, 20 Apr 2011 05:26:47 +0200] rev 5166
and now for something completely different, overlay refactoring! updated project files with new certificate info removed some warnings
Tue, 19 Apr 2011 15:34:21 -0400 Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
nemo [Tue, 19 Apr 2011 15:34:21 -0400] rev 5165
Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix. Remove Chunk from Beach theme due copyright violation
Tue, 19 Apr 2011 14:39:55 +0400 Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
unc0rr [Tue, 19 Apr 2011 14:39:55 +0400] rev 5164
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
Tue, 19 Apr 2011 14:20:52 +0400 Fix test for water in airstrike handler
unc0rr [Tue, 19 Apr 2011 14:20:52 +0400] rev 5163
Fix test for water in airstrike handler
Tue, 19 Apr 2011 12:35:43 +0400 Fix AI trying to turn around in targeting mode
unc0rr [Tue, 19 Apr 2011 12:35:43 +0400] rev 5162
Fix AI trying to turn around in targeting mode
Mon, 18 Apr 2011 23:35:44 -0400 oops
nemo [Mon, 18 Apr 2011 23:35:44 -0400] rev 5161
oops
Mon, 18 Apr 2011 23:26:28 -0400 trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
nemo [Mon, 18 Apr 2011 23:26:28 -0400] rev 5160
trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
Tue, 19 Apr 2011 00:43:39 +0200 merge
koda [Tue, 19 Apr 2011 00:43:39 +0200] rev 5159
merge
Tue, 19 Apr 2011 00:43:14 +0200 stats implemented once again! refactoring complete \o/
koda [Tue, 19 Apr 2011 00:43:14 +0200] rev 5158
stats implemented once again! refactoring complete \o/
Tue, 19 Apr 2011 00:19:01 +0200 things are a little sanier
koda [Tue, 19 Apr 2011 00:19:01 +0200] rev 5157
things are a little sanier
Mon, 18 Apr 2011 02:45:51 +0200 work in progress yet again (can run some games now)
koda [Mon, 18 Apr 2011 02:45:51 +0200] rev 5156
work in progress yet again (can run some games now)
Sun, 17 Apr 2011 22:38:24 +0200 more refactoring, less warnings, less stuff kept around
koda [Sun, 17 Apr 2011 22:38:24 +0200] rev 5155
more refactoring, less warnings, less stuff kept around
Sun, 17 Apr 2011 20:52:56 +0200 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda [Sun, 17 Apr 2011 20:52:56 +0200] rev 5154
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
Sun, 17 Apr 2011 23:44:54 -0400 I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
nemo [Sun, 17 Apr 2011 23:44:54 -0400] rev 5153
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
Sun, 17 Apr 2011 13:33:46 -0400 merge in japanese updates
nemo [Sun, 17 Apr 2011 13:33:46 -0400] rev 5152
merge in japanese updates
Sun, 17 Apr 2011 12:48:32 -0400 An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo [Sun, 17 Apr 2011 12:48:32 -0400] rev 5151
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
Sun, 17 Apr 2011 11:57:46 -0400 Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
nemo [Sun, 17 Apr 2011 11:57:46 -0400] rev 5150
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
Sun, 17 Apr 2011 22:16:36 +0400 Try to allow cursor to reach water when zooming out cursor_issues
unc0rr [Sun, 17 Apr 2011 22:16:36 +0400] rev 5149
Try to allow cursor to reach water when zooming out
Sat, 16 Apr 2011 23:21:15 +0400 Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
unc0rr [Sat, 16 Apr 2011 23:21:15 +0400] rev 5148
Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
Fri, 15 Apr 2011 22:38:50 +0400 Add 'Cancel connection' button. Fixes issue #162
unc0rr [Fri, 15 Apr 2011 22:38:50 +0400] rev 5147
Add 'Cancel connection' button. Fixes issue #162
Fri, 15 Apr 2011 21:36:59 +0400 Send server's name in udp packet. Fixes issue #25
unc0rr [Fri, 15 Apr 2011 21:36:59 +0400] rev 5146
Send server's name in udp packet. Fixes issue #25
Thu, 14 Apr 2011 18:17:30 -0400 adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
nemo [Thu, 14 Apr 2011 18:17:30 -0400] rev 5145
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
Tue, 12 Apr 2011 15:57:16 -0400 update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
nemo [Tue, 12 Apr 2011 15:57:16 -0400] rev 5144
update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
Tue, 12 Apr 2011 22:31:48 +0400 Start implementation of archivements/ratings on server side: replay saving routine
unc0rr [Tue, 12 Apr 2011 22:31:48 +0400] rev 5143
Start implementation of archivements/ratings on server side: replay saving routine
Tue, 12 Apr 2011 21:28:37 +0400 Show winners in console in a special form so this information could be easily parsed
unc0rr [Tue, 12 Apr 2011 21:28:37 +0400] rev 5142
Show winners in console in a special form so this information could be easily parsed
Mon, 11 Apr 2011 18:23:43 +0200 cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek [Mon, 11 Apr 2011 18:23:43 +0200] rev 5141
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Mon, 11 Apr 2011 11:22:10 -0400 Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
nemo [Mon, 11 Apr 2011 11:22:10 -0400] rev 5140
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
Mon, 11 Apr 2011 01:30:43 +0200 grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
sheepluva [Mon, 11 Apr 2011 01:30:43 +0200] rev 5139
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
Mon, 11 Apr 2011 00:35:53 +0200 now Random Weapons will show the weapon you will get during the other players turns
Henek [Mon, 11 Apr 2011 00:35:53 +0200] rev 5138
now Random Weapons will show the weapon you will get during the other players turns not tested online yet, would be happy if someone could and report to me results
Sun, 10 Apr 2011 17:25:34 -0400 rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
nemo [Sun, 10 Apr 2011 17:25:34 -0400] rev 5137
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
Sun, 10 Apr 2011 14:04:56 -0400 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo [Sun, 10 Apr 2011 14:04:56 -0400] rev 5136
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
Mon, 11 Apr 2011 20:53:55 +0000 typo
y2kbugxp90@gmail.com [Mon, 11 Apr 2011 20:53:55 +0000] rev 5135
typo
Sun, 10 Apr 2011 20:02:25 +0200 //
sheepluva [Sun, 10 Apr 2011 20:02:25 +0200] rev 5134
//
Mon, 11 Apr 2011 00:42:06 +0000 A bunch of Japanese edits
y2kbugxp90@gmail.com [Mon, 11 Apr 2011 00:42:06 +0000] rev 5133
A bunch of Japanese edits
Sun, 10 Apr 2011 20:36:09 +0400 Make WriteLnToConsole write to stderr instead of stdout
unc0rr [Sun, 10 Apr 2011 20:36:09 +0400] rev 5132
Make WriteLnToConsole write to stderr instead of stdout
Sun, 10 Apr 2011 05:09:41 +0000 Got a start on localizing all these strings.
y2kbugxp90@gmail.com [Sun, 10 Apr 2011 05:09:41 +0000] rev 5131
Got a start on localizing all these strings.
Sun, 10 Apr 2011 20:24:25 +0400 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr [Sun, 10 Apr 2011 20:24:25 +0400] rev 5130
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
Sun, 10 Apr 2011 04:23:27 +0000 The first of several Japanese language localization patches.
y2kbugxp90@gmail.com [Sun, 10 Apr 2011 04:23:27 +0000] rev 5129
The first of several Japanese language localization patches.
Sat, 09 Apr 2011 15:54:28 -0400 Check for 0 health to avoid div by 0. spotted by mikade.
nemo [Sat, 09 Apr 2011 15:54:28 -0400] rev 5128
Check for 0 health to avoid div by 0. spotted by mikade.
Fri, 08 Apr 2011 21:15:57 +0200 added Balanced Random Weapon gameplay script
claymore [Fri, 08 Apr 2011 21:15:57 +0200] rev 5127
added Balanced Random Weapon gameplay script
Fri, 08 Apr 2011 18:50:12 +0200 Frontend: room rename
claymore [Fri, 08 Apr 2011 18:50:12 +0200] rev 5126
Frontend: room rename
Fri, 08 Apr 2011 13:42:25 +0200 //
sheepluva [Fri, 08 Apr 2011 13:42:25 +0200] rev 5125
//
Fri, 08 Apr 2011 11:40:18 +0200 comments
sheepluva [Fri, 08 Apr 2011 11:40:18 +0200] rev 5124
comments
Fri, 08 Apr 2011 04:30:28 +0200 guess what. comments. yay for burning commits
sheepluva [Fri, 08 Apr 2011 04:30:28 +0200] rev 5123
guess what. comments. yay for burning commits
Fri, 08 Apr 2011 03:07:04 +0200 some more comments *yawns*
sheepluva [Fri, 08 Apr 2011 03:07:04 +0200] rev 5122
some more comments *yawns*
Thu, 07 Apr 2011 23:54:09 +0200 added some comments in order to confuse the GSoC students as much as possible ;D
sheepluva [Thu, 07 Apr 2011 23:54:09 +0200] rev 5121
added some comments in order to confuse the GSoC students as much as possible ;D
Thu, 07 Apr 2011 14:13:11 -0400 redundant now
nemo [Thu, 07 Apr 2011 14:13:11 -0400] rev 5120
redundant now
Thu, 07 Apr 2011 21:43:43 +0400 Fix crash in server (accessing deleted room)
unc0rr [Thu, 07 Apr 2011 21:43:43 +0400] rev 5119
Fix crash in server (accessing deleted room)
Thu, 07 Apr 2011 11:30:56 -0400 For mikade - bit more flexibility in script captions
nemo [Thu, 07 Apr 2011 11:30:56 -0400] rev 5118
For mikade - bit more flexibility in script captions
Thu, 07 Apr 2011 13:26:56 +0200 mono version for ukranian voices
igorko [Thu, 07 Apr 2011 13:26:56 +0200] rev 5117
mono version for ukranian voices
Thu, 07 Apr 2011 13:21:11 +0200 merge
koda [Thu, 07 Apr 2011 13:21:11 +0200] rev 5116
merge
Thu, 07 Apr 2011 01:45:38 +0200 fix indentation and missing newline at end of file
sheepluva [Thu, 07 Apr 2011 01:45:38 +0200] rev 5115
fix indentation and missing newline at end of file
Wed, 06 Apr 2011 22:56:05 +0200 Improved random name generation (now a random fort and random grave is choosen
Jonathan@Jonathan-PC.fritz.box [Wed, 06 Apr 2011 22:56:05 +0200] rev 5114
Improved random name generation (now a random fort and random grave is choosen from the available ones)
Wed, 06 Apr 2011 22:55:22 +0200 background stars won't go all in the same direction anymore
Jonathan@Jonathan-PC.fritz.box [Wed, 06 Apr 2011 22:55:22 +0200] rev 5113
background stars won't go all in the same direction anymore
Wed, 06 Apr 2011 11:51:23 +0200 avoided some ambiguous function calls
Jonathan@Jonathan-PC.fritz.box [Wed, 06 Apr 2011 11:51:23 +0200] rev 5112
avoided some ambiguous function calls
Wed, 06 Apr 2011 00:30:02 +0200 merge
koda [Wed, 06 Apr 2011 00:30:02 +0200] rev 5111
merge
Tue, 05 Apr 2011 16:27:58 -0400 set cLocale even for en
nemo [Tue, 05 Apr 2011 16:27:58 -0400] rev 5110
set cLocale even for en
Wed, 06 Apr 2011 00:29:49 +0200 strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
koda [Wed, 06 Apr 2011 00:29:49 +0200] rev 5109
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
Tue, 05 Apr 2011 16:15:20 -0400 Fixing issue 211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:15:20 -0400] rev 5108
Fixing issue #211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
Tue, 05 Apr 2011 16:23:52 -0400 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo [Tue, 05 Apr 2011 16:23:52 -0400] rev 5107
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
Tue, 05 Apr 2011 22:21:02 +0200 wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
koda [Tue, 05 Apr 2011 22:21:02 +0200] rev 5106
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
Tue, 05 Apr 2011 16:05:41 -0400 Testing a merge.
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:05:41 -0400] rev 5105
Testing a merge.
Tue, 05 Apr 2011 20:28:44 +0200 Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :(
sheepluva [Tue, 05 Apr 2011 20:28:44 +0200] rev 5104
Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :( XD
Tue, 05 Apr 2011 17:10:48 +0200 fix windows compilation
koda [Tue, 05 Apr 2011 17:10:48 +0200] rev 5103
fix windows compilation
Tue, 05 Apr 2011 11:00:18 -0400 oops. forgot the parent cmakelist
nemo [Tue, 05 Apr 2011 11:00:18 -0400] rev 5102
oops. forgot the parent cmakelist
Tue, 05 Apr 2011 10:59:23 -0400 Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
igorko [Tue, 05 Apr 2011 10:59:23 -0400] rev 5101
Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
Mon, 04 Apr 2011 16:27:27 +0200 you can use esc to exit chat when input is empty
koda [Mon, 04 Apr 2011 16:27:27 +0200] rev 5100
you can use esc to exit chat when input is empty
Mon, 04 Apr 2011 12:53:11 +0200 enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
koda [Mon, 04 Apr 2011 12:53:11 +0200] rev 5099
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue #111)
Sun, 03 Apr 2011 20:07:05 +0400 Allow to rename room
unc0rr [Sun, 03 Apr 2011 20:07:05 +0400] rev 5098
Allow to rename room
Sun, 03 Apr 2011 19:27:48 +0400 dammit, merge
unc0rr [Sun, 03 Apr 2011 19:27:48 +0400] rev 5097
dammit, merge
Sun, 03 Apr 2011 16:46:20 +0200 small tweak for bundle creation
koda [Sun, 03 Apr 2011 16:46:20 +0200] rev 5096
small tweak for bundle creation
Sun, 03 Apr 2011 16:34:12 +0200 fix autorelease pools not being set (issue 209) and format code a little
koda [Sun, 03 Apr 2011 16:34:12 +0200] rev 5095
fix autorelease pools not being set (issue #209) and format code a little
Sun, 03 Apr 2011 19:26:53 +0400 - Update .pro file
unc0rr [Sun, 03 Apr 2011 19:26:53 +0400] rev 5094
- Update .pro file - Add a label in chat widget with a number of nicks listed
Sun, 03 Apr 2011 16:31:48 +0400 Some polishing
unc0rr [Sun, 03 Apr 2011 16:31:48 +0400] rev 5093
Some polishing
Sun, 03 Apr 2011 16:31:40 +0400 Fix crash when old room admin becomes new room admin
unc0rr [Sun, 03 Apr 2011 16:31:40 +0400] rev 5092
Fix crash when old room admin becomes new room admin
Sun, 03 Apr 2011 13:34:04 +0400 Show only logged-in clients quit messages
unc0rr [Sun, 03 Apr 2011 13:34:04 +0400] rev 5091
Show only logged-in clients quit messages
Sun, 03 Apr 2011 13:31:33 +0400 Use readInt_
unc0rr [Sun, 03 Apr 2011 13:31:33 +0400] rev 5090
Use readInt_
Sat, 02 Apr 2011 22:17:08 -0400 This better matches lua headers
nemo [Sat, 02 Apr 2011 22:17:08 -0400] rev 5089
This better matches lua headers
Sat, 02 Apr 2011 20:33:06 -0400 use PtrInt to match lua's use of ptrdiff. Needs testing.
nemo [Sat, 02 Apr 2011 20:33:06 -0400] rev 5088
use PtrInt to match lua's use of ptrdiff. Needs testing.
Sat, 02 Apr 2011 20:57:40 +0200 cmd+m should minimize the app as per apple human guidelines
koda [Sat, 02 Apr 2011 20:57:40 +0200] rev 5087
cmd+m should minimize the app as per apple human guidelines
Sat, 02 Apr 2011 21:20:18 +0400 STM not needed too
unc0rr [Sat, 02 Apr 2011 21:20:18 +0400] rev 5086
STM not needed too
Tue, 05 Apr 2011 16:02:26 -0400 Reverting..
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:02:26 -0400] rev 5085
Reverting..
Sat, 02 Apr 2011 18:55:46 +0200 merge -- this time i tested
koda [Sat, 02 Apr 2011 18:55:46 +0200] rev 5084
merge -- this time i tested
Sun, 03 Apr 2011 00:13:38 -0400 Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
Zorg <zorgiepoo@gmail.com> [Sun, 03 Apr 2011 00:13:38 -0400] rev 5083
Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
Sat, 02 Apr 2011 12:52:19 -0400 Forgot to add this too..
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 12:52:19 -0400] rev 5082
Forgot to add this too..
Sat, 02 Apr 2011 18:31:58 +0200 merge from zorg's clone
koda [Sat, 02 Apr 2011 18:31:58 +0200] rev 5081
merge from zorg's clone
Sat, 02 Apr 2011 12:50:07 -0400 I forgot to add this file.
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 12:50:07 -0400] rev 5080
I forgot to add this file.
Sat, 02 Apr 2011 20:01:40 +0400 merge
unc0rr [Sat, 02 Apr 2011 20:01:40 +0400] rev 5079
merge
Sat, 02 Apr 2011 02:34:54 -0400 Removing pages.cpp and splitting it up into various files.
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 02:34:54 -0400] rev 5078
Removing pages.cpp and splitting it up into various files.
Sat, 02 Apr 2011 20:01:20 +0400 Some fixes. Can't reproduce ghosts now.
unc0rr [Sat, 02 Apr 2011 20:01:20 +0400] rev 5077
Some fixes. Can't reproduce ghosts now.
Fri, 01 Apr 2011 16:22:49 -0400 workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
nemo [Fri, 01 Apr 2011 16:22:49 -0400] rev 5076
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
Tue, 29 Mar 2011 20:10:56 -0400 not useful for visual gears, and apparently not helpful for consistency
nemo [Tue, 29 Mar 2011 20:10:56 -0400] rev 5075
not useful for visual gears, and apparently not helpful for consistency
Tue, 29 Mar 2011 18:06:39 -0400 eh. 1,000,000 might be better...
nemo [Tue, 29 Mar 2011 18:06:39 -0400] rev 5074
eh. 1,000,000 might be better...
Tue, 29 Mar 2011 17:57:04 -0400 oops. vg dX/dY - just for consistency
nemo [Tue, 29 Mar 2011 17:57:04 -0400] rev 5073
oops. vg dX/dY - just for consistency
Tue, 29 Mar 2011 17:52:04 -0400 dX/dY will return int * 100,000
nemo [Tue, 29 Mar 2011 17:52:04 -0400] rev 5072
dX/dY will return int * 100,000
Tue, 29 Mar 2011 16:47:54 -0400 Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
nemo [Tue, 29 Mar 2011 16:47:54 -0400] rev 5071
Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
Tue, 29 Mar 2011 22:36:36 +0200 clipping fix for spidey
sheepluva [Tue, 29 Mar 2011 22:36:36 +0200] rev 5070
clipping fix for spidey
Tue, 29 Mar 2011 22:05:18 +0200 fix clipping fails on 2 hats
sheepluva [Tue, 29 Mar 2011 22:05:18 +0200] rev 5069
fix clipping fails on 2 hats
Tue, 29 Mar 2011 21:42:40 +0200 fix Jason hat animation and pngcrushed it and previously fixed/changed hats
sheepluva [Tue, 29 Mar 2011 21:42:40 +0200] rev 5068
fix Jason hat animation and pngcrushed it and previously fixed/changed hats
Tue, 29 Mar 2011 21:10:35 +0200 fix for Issue 207: To far left for Napalm (and other weapons)
sheepluva [Tue, 29 Mar 2011 21:10:35 +0200] rev 5067
fix for issue #207: To far left for Napalm (and other weapons)
Tue, 29 Mar 2011 16:24:55 +0200 fix leaking of hand-drawn maps
sheepluva [Tue, 29 Mar 2011 16:24:55 +0200] rev 5066
fix leaking of hand-drawn maps
Mon, 28 Mar 2011 20:13:03 -0400 mikade really likes the snow dust
nemo [Mon, 28 Mar 2011 20:13:03 -0400] rev 5065
mikade really likes the snow dust
Mon, 28 Mar 2011 21:44:39 +0400 merge
unc0rr [Mon, 28 Mar 2011 21:44:39 +0400] rev 5064
merge
Mon, 28 Mar 2011 21:44:17 +0400 - Use LastDamage in CheckHHDamage
unc0rr [Mon, 28 Mar 2011 21:44:17 +0400] rev 5063
- Use LastDamage in CheckHHDamage - Clear hedgehog's LastDamage when switching to him
Mon, 28 Mar 2011 21:27:06 +0400 Colin Rice
unc0rr [Mon, 28 Mar 2011 21:27:06 +0400] rev 5062
Colin Rice *Give correct credit for damage
Mon, 28 Mar 2011 19:31:47 +0200 don't disable the light-bulb button when less than 3 teams
claymore [Mon, 28 Mar 2011 19:31:47 +0200] rev 5061
don't disable the light-bulb button when less than 3 teams
Mon, 28 Mar 2011 20:31:01 +0400 Hide last two octets of IP address from usual users
unc0rr [Mon, 28 Mar 2011 20:31:01 +0400] rev 5060
Hide last two octets of IP address from usual users
Mon, 28 Mar 2011 20:30:15 +0400 More creation of sender thread to the reciever thread
unc0rr [Mon, 28 Mar 2011 20:30:15 +0400] rev 5059
More creation of sender thread to the reciever thread
Mon, 28 Mar 2011 20:28:59 +0400 Some improvements in test programs
unc0rr [Mon, 28 Mar 2011 20:28:59 +0400] rev 5058
Some improvements in test programs
Mon, 28 Mar 2011 16:30:44 +0200 Beach-Theme: reduce visible square height for sand castle
sheepluva [Mon, 28 Mar 2011 16:30:44 +0200] rev 5057
Beach-Theme: reduce visible square height for sand castle
Mon, 28 Mar 2011 16:24:42 +0200 Beach-Theme: fix+crop horizon and sky
sheepluva [Mon, 28 Mar 2011 16:24:42 +0200] rev 5056
Beach-Theme: fix+crop horizon and sky
Mon, 28 Mar 2011 16:07:27 +0200 Beach-Theme: theme.cfg conversion+fix
sheepluva [Mon, 28 Mar 2011 16:07:27 +0200] rev 5055
Beach-Theme: theme.cfg conversion+fix
Mon, 28 Mar 2011 15:08:10 +0200 Beach Theme (as for .15)
Miguelac [Mon, 28 Mar 2011 15:08:10 +0200] rev 5054
Beach Theme (as for .15)
Sun, 27 Mar 2011 01:53:59 +0100 this should help people hacking the cmake files
koda [Sun, 27 Mar 2011 01:53:59 +0100] rev 5053
this should help people hacking the cmake files (removes old comments, BUNDLE and other macros, updates to INSTALL file)
Sat, 26 Mar 2011 22:49:38 +0100 fix a couple of loose ends
koda [Sat, 26 Mar 2011 22:49:38 +0100] rev 5052
fix a couple of loose ends
Fri, 25 Mar 2011 20:02:27 -0400 merge and remove QDebug
nemo [Fri, 25 Mar 2011 20:02:27 -0400] rev 5051
merge and remove QDebug
Fri, 25 Mar 2011 19:42:00 -0400 unbreak SDL 1.2 build. Koda needs to look at this
nemo [Fri, 25 Mar 2011 19:42:00 -0400] rev 5050
unbreak SDL 1.2 build. Koda needs to look at this
Fri, 25 Mar 2011 19:25:50 -0400 Delay portal gun a bit, reduce mudball
nemo [Fri, 25 Mar 2011 19:25:50 -0400] rev 5049
Delay portal gun a bit, reduce mudball
Fri, 25 Mar 2011 20:52:42 +0300 That game has renamed
unc0rr [Fri, 25 Mar 2011 20:52:42 +0300] rev 5048
That game has renamed
Thu, 24 Mar 2011 17:29:10 +0100 merge
koda [Thu, 24 Mar 2011 17:29:10 +0100] rev 5047
merge
Thu, 24 Mar 2011 17:28:36 +0100 this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
koda [Thu, 24 Mar 2011 17:28:36 +0100] rev 5046
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
Thu, 24 Mar 2011 16:06:03 +0100 this supposedly makes hwengine work with sdl 1.3 past rev 5296
koda [Thu, 24 Mar 2011 16:06:03 +0100] rev 5045
this supposedly makes hwengine work with sdl 1.3 past rev 5296
Wed, 23 Mar 2011 16:32:24 +0100 I changed r. Still not a perfect fix.
Colin Rice (clr_) [Wed, 23 Mar 2011 16:32:24 +0100] rev 5044
I changed r. Still not a perfect fix.
Wed, 23 Mar 2011 16:27:24 +0100 glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
koda [Wed, 23 Mar 2011 16:27:24 +0100] rev 5043
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
Wed, 23 Mar 2011 14:15:20 +0100 Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
Colin Rice (clr_) [Wed, 23 Mar 2011 14:15:20 +0100] rev 5042
Patch for issue #165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
Tue, 22 Mar 2011 23:01:26 -0400 Fix endianness
nemo [Tue, 22 Mar 2011 23:01:26 -0400] rev 5041
Fix endianness
Tue, 22 Mar 2011 19:27:14 +0300 Fix straight lines drawing issues
unc0rr [Tue, 22 Mar 2011 19:27:14 +0300] rev 5040
Fix straight lines drawing issues
Tue, 22 Mar 2011 01:30:51 -0400 Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
nemo [Tue, 22 Mar 2011 01:30:51 -0400] rev 5039
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
Mon, 21 Mar 2011 22:38:27 -0400 tweak to crosshair
nemo [Mon, 21 Mar 2011 22:38:27 -0400] rev 5038
tweak to crosshair
Mon, 21 Mar 2011 21:38:44 +0300 Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
unc0rr [Mon, 21 Mar 2011 21:38:44 +0300] rev 5037
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
Mon, 21 Mar 2011 21:23:39 +0300 merge
unc0rr [Mon, 21 Mar 2011 21:23:39 +0300] rev 5036
merge
Sun, 20 Mar 2011 15:22:55 -0400 nikin just wants to get commit count up
nikin [Sun, 20 Mar 2011 15:22:55 -0400] rev 5035
nikin just wants to get commit count up
Sun, 20 Mar 2011 15:07:45 -0400 Remove floating point to avoid desync
nikin [Sun, 20 Mar 2011 15:07:45 -0400] rev 5034
Remove floating point to avoid desync
Sun, 20 Mar 2011 15:00:01 -0400 remove ammo if you suicide in the middle of uses
nemo [Sun, 20 Mar 2011 15:00:01 -0400] rev 5033
remove ammo if you suicide in the middle of uses
Sun, 20 Mar 2011 15:03:39 +0100 Replaced bs2packs.
EJ <eivind.jahren@gmail.com> [Sun, 20 Mar 2011 15:03:39 +0100] rev 5032
Replaced bs2packs.
Sun, 20 Mar 2011 12:52:36 -0400 Adjust conditions for showing crosshair
nemo [Sun, 20 Mar 2011 12:52:36 -0400] rev 5031
Adjust conditions for showing crosshair
Mon, 21 Mar 2011 21:04:20 +0300 Changed the standard show function to Text.Show.ByteString, and misc.
EJ <eivind.jahren@gmail.com> [Mon, 21 Mar 2011 21:04:20 +0300] rev 5030
Changed the standard show function to Text.Show.ByteString, and misc. ByteString related changes in gameServer.
Fri, 25 Mar 2011 23:35:04 +0200 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com> [Fri, 25 Mar 2011 23:35:04 +0200] rev 5029
solved issue #197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Sun, 20 Mar 2011 08:42:32 +0000 This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
shreyasbp@gmail.com [Sun, 20 Mar 2011 08:42:32 +0000] rev 5028
This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
Sat, 19 Mar 2011 20:25:10 -0400 portuguese updates
inu [Sat, 19 Mar 2011 20:25:10 -0400] rev 5027
portuguese updates
Sat, 19 Mar 2011 20:24:31 -0400 percentage modifier for get away time
nikin [Sat, 19 Mar 2011 20:24:31 -0400] rev 5026
percentage modifier for get away time
Sat, 19 Mar 2011 19:41:59 -0400 Land sprayer tweaks, make land spray and mudball not end turn
nemo [Sat, 19 Mar 2011 19:41:59 -0400] rev 5025
Land sprayer tweaks, make land spray and mudball not end turn
Sat, 19 Mar 2011 17:49:27 -0400 Landgun, first pass. At sdw's request.
nemo [Sat, 19 Mar 2011 17:49:27 -0400] rev 5024
Landgun, first pass. At sdw's request.
Sat, 19 Mar 2011 16:00:10 -0400 Remove stray pixels
nemo [Sat, 19 Mar 2011 16:00:10 -0400] rev 5023
Remove stray pixels
Sat, 19 Mar 2011 16:19:50 +0100 some final work and buggfix for Tag Team, it is now playable
Henek [Sat, 19 Mar 2011 16:19:50 +0100] rev 5022
some final work and buggfix for Tag Team, it is now playable
Sat, 19 Mar 2011 14:38:49 +0100 redone tag team to work and be beautifully coded
Henek [Sat, 19 Mar 2011 14:38:49 +0100] rev 5021
redone tag team to work and be beautifully coded
Thu, 17 Mar 2011 23:53:51 +0100 merge
koda [Thu, 17 Mar 2011 23:53:51 +0100] rev 5020
merge
Thu, 17 Mar 2011 23:53:33 +0100 allows for building hedgewars with SDL-1.3
koda [Thu, 17 Mar 2011 23:53:33 +0100] rev 5019
allows for building hedgewars with SDL-1.3 also reordered other sdl~version dependent macros into a proper cmake module file
Thu, 17 Mar 2011 22:35:46 +0100 and or is not or and is not and
koda [Thu, 17 Mar 2011 22:35:46 +0100] rev 5018
and or is not or and is not and
Thu, 17 Mar 2011 16:42:59 +0100 update headers a bit
koda [Thu, 17 Mar 2011 16:42:59 +0100] rev 5017
update headers a bit
Thu, 17 Mar 2011 23:11:48 +0100 added game mode Tag Team, mostly untested, please test :)
Henek [Thu, 17 Mar 2011 23:11:48 +0100] rev 5016
added game mode Tag Team, mostly untested, please test :)
Thu, 17 Mar 2011 16:19:03 +0100 my bad
koda [Thu, 17 Mar 2011 16:19:03 +0100] rev 5015
my bad
Wed, 16 Mar 2011 22:45:42 +0100 should probably fix broken flakes, my bad
Henek [Wed, 16 Mar 2011 22:45:42 +0100] rev 5014
should probably fix broken flakes, my bad
Wed, 16 Mar 2011 17:25:05 +0100 added GetCurAmmoType to lua
Henek [Wed, 16 Mar 2011 17:25:05 +0100] rev 5013
added GetCurAmmoType to lua
Mon, 14 Mar 2011 20:08:53 +0300 No unblock needed
unc0rr [Mon, 14 Mar 2011 20:08:53 +0300] rev 5012
No unblock needed
Mon, 14 Mar 2011 20:04:51 +0300 I must have been on drugs when wrote it
unc0rr [Mon, 14 Mar 2011 20:04:51 +0300] rev 5011
I must have been on drugs when wrote it
Sun, 13 Mar 2011 20:34:27 +0300 merge
unc0rr [Sun, 13 Mar 2011 20:34:27 +0300] rev 5010
merge
Sun, 13 Mar 2011 20:34:01 +0300 Store bans in .ini file
unc0rr [Sun, 13 Mar 2011 20:34:01 +0300] rev 5009
Store bans in .ini file
Sun, 13 Mar 2011 20:25:44 +0300 Don't add ip ban with new timestamp when user gets kicked due to ban
unc0rr [Sun, 13 Mar 2011 20:25:44 +0300] rev 5008
Don't add ip ban with new timestamp when user gets kicked due to ban
Sun, 13 Mar 2011 20:21:27 +0300 Get rid of lastLogins, implement bans system
unc0rr [Sun, 13 Mar 2011 20:21:27 +0300] rev 5007
Get rid of lastLogins, implement bans system
Sun, 13 Mar 2011 15:20:07 +0300 - Remove not needed Show instances
unc0rr [Sun, 13 Mar 2011 15:20:07 +0300] rev 5006
- Remove not needed Show instances - Introduce BanInfo data type
Sun, 13 Mar 2011 15:09:29 +0300 Oops
unc0rr [Sun, 13 Mar 2011 15:09:29 +0300] rev 5005
Oops
Sun, 13 Mar 2011 18:23:51 +0100 update some sdl-1.3 bindings (working up to rev 5296)
koda [Sun, 13 Mar 2011 18:23:51 +0100] rev 5004
update some sdl-1.3 bindings (working up to rev 5296)
Sun, 13 Mar 2011 15:09:04 +0300 Implement Store truncating, so the memory even gets freed sometimes
unc0rr [Sun, 13 Mar 2011 15:09:04 +0300] rev 5003
Implement Store truncating, so the memory even gets freed sometimes
Sun, 13 Mar 2011 03:43:18 +0100 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda [Sun, 13 Mar 2011 03:43:18 +0100] rev 5002
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
Sat, 12 Mar 2011 22:55:25 +0300 Better quit message
unc0rr [Sat, 12 Mar 2011 22:55:25 +0300] rev 5001
Better quit message
Sat, 12 Mar 2011 22:42:01 +0300 - Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
unc0rr [Sat, 12 Mar 2011 22:42:01 +0300] rev 5000
- Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread) - Better exception handling in recieving thread
Fri, 11 Mar 2011 22:22:28 +0300 - Fix a problem with ghost teams (missing 'not')
unc0rr [Fri, 11 Mar 2011 22:22:28 +0300] rev 4999
- Fix a problem with ghost teams (missing 'not') - Fix formatting a little bit
Thu, 10 Mar 2011 22:28:40 +0300 Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
unc0rr [Thu, 10 Mar 2011 22:28:40 +0300] rev 4998
Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
Wed, 09 Mar 2011 22:39:35 +0100 correcting two misstakes in en.txt and sv.txt as reported by Cairo and others
Henek [Wed, 09 Mar 2011 22:39:35 +0100] rev 4997
correcting two misstakes in en.txt and sv.txt as reported by Cairo and others most definitely present in other locals too
Wed, 09 Mar 2011 22:11:29 +0300 Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
unc0rr [Wed, 09 Mar 2011 22:11:29 +0300] rev 4996
Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
Wed, 09 Mar 2011 21:41:16 +0300 Fix comments spelling
unc0rr [Wed, 09 Mar 2011 21:41:16 +0300] rev 4995
Fix comments spelling
Tue, 08 Mar 2011 15:50:42 -0500 Issue #194, turn off followgear for altuse
nemo [Tue, 08 Mar 2011 15:50:42 -0500] rev 4994
issue #194, turn off followgear for altuse
Tue, 08 Mar 2011 22:18:35 +0300 Fix split
unc0rr [Tue, 08 Mar 2011 22:18:35 +0300] rev 4993
Fix split
Tue, 08 Mar 2011 21:45:00 +0300 - Simplify insane TConfig code
unc0rr [Tue, 08 Mar 2011 21:45:00 +0300] rev 4992
- Simplify insane TConfig code - Fix a bunch of warning
Tue, 08 Mar 2011 21:27:44 +0300 Fix check for duplicated nickname
unc0rr [Tue, 08 Mar 2011 21:27:44 +0300] rev 4991
Fix check for duplicated nickname
Sun, 06 Mar 2011 21:55:44 +0300 Write latest protocol version too
unc0rr [Sun, 06 Mar 2011 21:55:44 +0300] rev 4990
Write latest protocol version too
Sun, 06 Mar 2011 21:54:37 +0300 - Write server config into .ini file on change
unc0rr [Sun, 06 Mar 2011 21:54:37 +0300] rev 4989
- Write server config into .ini file on change - Import Data.TConfig into project, make it export Conf constructor, remove all workarounds for missing constructor in server.
Sat, 05 Mar 2011 22:39:26 +0300 Store more parameters in ini file
unc0rr [Sat, 05 Mar 2011 22:39:26 +0300] rev 4988
Store more parameters in ini file
Sat, 05 Mar 2011 22:23:14 +0300 Use 'undefined' less (replace with default values and 'error')
unc0rr [Sat, 05 Mar 2011 22:23:14 +0300] rev 4987
Use 'undefined' less (replace with default values and 'error')
Sat, 05 Mar 2011 22:16:29 +0300 Use Maybe for storing client's clan, allows less error-prone spectator checks
unc0rr [Sat, 05 Mar 2011 22:16:29 +0300] rev 4986
Use Maybe for storing client's clan, allows less error-prone spectator checks
Sat, 05 Mar 2011 13:07:02 +0100 added PlaceGirder to lua
Henek [Sat, 05 Mar 2011 13:07:02 +0100] rev 4985
added PlaceGirder to lua
Sat, 05 Mar 2011 09:34:21 +0300 Fix build
unc0rr [Sat, 05 Mar 2011 09:34:21 +0300] rev 4984
Fix build
Sat, 05 Mar 2011 09:32:11 +0300 Better support for 0.9.15
unc0rr [Sat, 05 Mar 2011 09:32:11 +0300] rev 4983
Better support for 0.9.15
Fri, 04 Mar 2011 22:45:28 +0300 Add dbName parameter to .ini file, fix some warnings
unc0rr [Fri, 04 Mar 2011 22:45:28 +0300] rev 4982
Add dbName parameter to .ini file, fix some warnings
Fri, 04 Mar 2011 11:30:53 +0300 Optimize check (not like it is called much, just ffs; not tested)
unc0rr [Fri, 04 Mar 2011 11:30:53 +0300] rev 4981
Optimize check (not like it is called much, just ffs; not tested)
Thu, 03 Mar 2011 22:15:42 +0300 merge
unc0rr [Thu, 03 Mar 2011 22:15:42 +0300] rev 4980
merge
Wed, 02 Mar 2011 15:57:44 -0500 fix bad ogg name
nemo [Wed, 02 Mar 2011 15:57:44 -0500] rev 4979
fix bad ogg name
Wed, 02 Mar 2011 15:19:55 -0500 add victory/flawless victory sounds. untested
nemo [Wed, 02 Mar 2011 15:19:55 -0500] rev 4978
add victory/flawless victory sounds. untested
Wed, 02 Mar 2011 11:48:02 -0500 Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
nemo [Wed, 02 Mar 2011 11:48:02 -0500] rev 4977
Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
Wed, 02 Mar 2011 00:27:20 +0100 Happy 2011 :)
koda [Wed, 02 Mar 2011 00:27:20 +0100] rev 4976
Happy 2011 :)
Thu, 03 Mar 2011 22:15:13 +0300 Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
unc0rr [Thu, 03 Mar 2011 22:15:13 +0300] rev 4975
Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
Mon, 28 Feb 2011 22:28:43 +0300 Add stubs for server config reading and writing routines
unc0rr [Mon, 28 Feb 2011 22:28:43 +0300] rev 4974
Add stubs for server config reading and writing routines
Mon, 28 Feb 2011 22:04:10 +0300 Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr [Mon, 28 Feb 2011 22:04:10 +0300] rev 4973
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
Sun, 27 Feb 2011 18:55:34 -0500 replace removed command
nemo [Sun, 27 Feb 2011 18:55:34 -0500] rev 4972
replace removed command
Sun, 27 Feb 2011 18:03:33 -0500 merge
nemo [Sun, 27 Feb 2011 18:03:33 -0500] rev 4971
merge
Sun, 27 Feb 2011 21:45:37 +0300 Oops, forgot to hg add this file
unc0rr [Sun, 27 Feb 2011 21:45:37 +0300] rev 4970
Oops, forgot to hg add this file
Sun, 27 Feb 2011 13:35:08 -0500 visual tweak to smoke
nemo [Sun, 27 Feb 2011 13:35:08 -0500] rev 4969
visual tweak to smoke
Sun, 27 Feb 2011 21:06:28 +0300 Read server config from file
unc0rr [Sun, 27 Feb 2011 21:06:28 +0300] rev 4968
Read server config from file
Sun, 27 Feb 2011 20:58:59 +0300 merge
unc0rr [Sun, 27 Feb 2011 20:58:59 +0300] rev 4967
merge
Sun, 27 Feb 2011 12:56:36 -0500 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo [Sun, 27 Feb 2011 12:56:36 -0500] rev 4966
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
Sun, 27 Feb 2011 20:58:43 +0300 Ukrainian translation update
igor-hkr@mail.ru [Sun, 27 Feb 2011 20:58:43 +0300] rev 4965
Ukrainian translation update
Sun, 27 Feb 2011 20:15:48 +0300 merge
unc0rr [Sun, 27 Feb 2011 20:15:48 +0300] rev 4964
merge
Sun, 27 Feb 2011 11:46:41 -0500 add friendslist whitelist to autokick, and more merging
nemo [Sun, 27 Feb 2011 11:46:41 -0500] rev 4963
add friendslist whitelist to autokick, and more merging
Sun, 27 Feb 2011 20:15:09 +0300 Start new server on RestartException
unc0rr [Sun, 27 Feb 2011 20:15:09 +0300] rev 4962
Start new server on RestartException
Sun, 27 Feb 2011 19:32:44 +0300 merge
unc0rr [Sun, 27 Feb 2011 19:32:44 +0300] rev 4961
merge
Sun, 27 Feb 2011 19:32:14 +0300 merge
unc0rr [Sun, 27 Feb 2011 19:32:14 +0300] rev 4960
merge
Thu, 24 Feb 2011 22:01:36 +0300 ShutdownException for server shutdown
unc0rr [Thu, 24 Feb 2011 22:01:36 +0300] rev 4959
ShutdownException for server shutdown
Sun, 27 Feb 2011 11:32:48 -0500 Autokick ignored players from game room on join. Needs testing.
nemo [Sun, 27 Feb 2011 11:32:48 -0500] rev 4958
Autokick ignored players from game room on join. Needs testing.
Wed, 23 Feb 2011 18:38:11 +0300 Remove deprecated statistics MVar
unc0rr [Wed, 23 Feb 2011 18:38:11 +0300] rev 4957
Remove deprecated statistics MVar
Sat, 26 Feb 2011 15:56:11 +0100 usound: added function for loops with fade in and out
koda [Sat, 26 Feb 2011 15:56:11 +0100] rev 4956
usound: added function for loops with fade in and out airplane attacks: added stunt sound (issue #54)
Wed, 23 Feb 2011 18:34:07 +0300 Don't forkIO main loop
unc0rr [Wed, 23 Feb 2011 18:34:07 +0300] rev 4955
Don't forkIO main loop
Fri, 25 Feb 2011 16:32:24 -0500 Fix PNG offsets (also some non-RGB)
nemo [Fri, 25 Feb 2011 16:32:24 -0500] rev 4954
Fix PNG offsets (also some non-RGB)
Tue, 22 Feb 2011 18:51:22 +0200 Fixed scoring exploit on Control and removed user branding from the map
mikade [Tue, 22 Feb 2011 18:51:22 +0200] rev 4953
Fixed scoring exploit on Control and removed user branding from the map Changed hog positioning code on CTF_Blizzard so that each side is positioned in the same manner, and gets to move in the same order Fixed version control fail in CTF_Blizzard
Sat, 19 Feb 2011 04:04:34 +0100 Added tag Hedgewars-iOS-1.2.3 for changeset ae0c6c35414d
koda [Sat, 19 Feb 2011 04:04:34 +0100] rev 4952
Added tag Hedgewars-iOS-1.2.3 for changeset ae0c6c35414d
Sat, 19 Feb 2011 04:04:29 +0100 fix silly validation and signature Hedgewars-iOS-1.2.3
koda [Sat, 19 Feb 2011 04:04:29 +0100] rev 4951
fix silly validation and signature
Sat, 19 Feb 2011 02:21:09 +0100 disable the two last workinprogress weapons on the ios release
koda [Sat, 19 Feb 2011 02:21:09 +0100] rev 4950
disable the two last workinprogress weapons on the ios release
Sat, 19 Feb 2011 01:42:12 +0100 ios version bump
koda [Sat, 19 Feb 2011 01:42:12 +0100] rev 4949
ios version bump
Sat, 19 Feb 2011 01:38:40 +0100 remove unused ios code
koda [Sat, 19 Feb 2011 01:38:40 +0100] rev 4948
remove unused ios code
Sat, 19 Feb 2011 01:01:03 +0100 don't play button sounds when audio is off
koda [Sat, 19 Feb 2011 01:01:03 +0100] rev 4947
don't play button sounds when audio is off
Fri, 18 Feb 2011 00:31:01 +0100 better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda [Fri, 18 Feb 2011 00:31:01 +0100] rev 4946
better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
Fri, 18 Feb 2011 00:21:36 +0100 in the cocoa ammomenu show descriptions properly for lower weapons
koda [Fri, 18 Feb 2011 00:21:36 +0100] rev 4945
in the cocoa ammomenu show descriptions properly for lower weapons updated the way to update weaponset
Wed, 16 Feb 2011 13:07:00 +0300 More robust login system when db server goes away
unc0rr [Wed, 16 Feb 2011 13:07:00 +0300] rev 4944
More robust login system when db server goes away
Wed, 16 Feb 2011 12:49:12 +0300 Allow users to join official server even when there's no db connection
unc0rr [Wed, 16 Feb 2011 12:49:12 +0300] rev 4943
Allow users to join official server even when there's no db connection
Wed, 16 Feb 2011 12:07:30 +0300 Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
unc0rr [Wed, 16 Feb 2011 12:07:30 +0300] rev 4942
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
Tue, 15 Feb 2011 21:12:22 +0300 Fix for my last commit (which was all nonsense)
unc0rr [Tue, 15 Feb 2011 21:12:22 +0300] rev 4941
Fix for my last commit (which was all nonsense)
Mon, 14 Feb 2011 08:31:45 -0500 merge
nemo [Mon, 14 Feb 2011 08:31:45 -0500] rev 4940
merge
Fri, 11 Feb 2011 00:15:11 +0100 screenshot binding for library (on ios it just plays the sound)
koda [Fri, 11 Feb 2011 00:15:11 +0100] rev 4939
screenshot binding for library (on ios it just plays the sound)
Wed, 09 Feb 2011 23:26:01 -0500 use ctrl instead of alt to avoid colliding with linux window positioning
nemo [Wed, 09 Feb 2011 23:26:01 -0500] rev 4938
use ctrl instead of alt to avoid colliding with linux window positioning
Wed, 09 Feb 2011 21:59:43 +0300 Draw straight lines while holding Alt key
unc0rr [Wed, 09 Feb 2011 21:59:43 +0300] rev 4937
Draw straight lines while holding Alt key
Tue, 08 Feb 2011 22:24:30 +0300 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr [Tue, 08 Feb 2011 22:24:30 +0300] rev 4936
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
Tue, 08 Feb 2011 02:43:07 +0100 screenshots 4 ios
koda [Tue, 08 Feb 2011 02:43:07 +0100] rev 4935
screenshots 4 ios
Mon, 07 Feb 2011 23:22:14 +0100 i obviously forgot one piece
koda [Mon, 07 Feb 2011 23:22:14 +0100] rev 4934
i obviously forgot one piece
Mon, 07 Feb 2011 23:12:56 +0100 update sdl apis to use the new rendering functions
koda [Mon, 07 Feb 2011 23:12:56 +0100] rev 4933
update sdl apis to use the new rendering functions
Sun, 06 Feb 2011 21:50:29 +0300 - Take into account hlint suggestions
unc0rr [Sun, 06 Feb 2011 21:50:29 +0300] rev 4932
- Take into account hlint suggestions - Fix almost all warnings
Sun, 06 Feb 2011 18:59:53 +0300 Don't accept EM message when the game isn't started
unc0rr [Sun, 06 Feb 2011 18:59:53 +0300] rev 4931
Don't accept EM message when the game isn't started
Sun, 06 Feb 2011 13:19:00 +0100 fix issue 185 :|
koda [Sun, 06 Feb 2011 13:19:00 +0100] rev 4930
fix issue #185 :| also fix compilation & universal binary stuff for hwlib under macosx
Sun, 06 Feb 2011 11:39:11 +0100 I need this export in order to not have the wrapper.c fail to find Game() on linux
sheepluva [Sun, 06 Feb 2011 11:39:11 +0100] rev 4929
I need this export in order to not have the wrapper.c fail to find Game() on linux From this point on compilation and usage of library should work on linux, at least does for me :P
Sun, 06 Feb 2011 11:34:52 +0100 fix engine library compilation on linux/amd64
sheepluva [Sun, 06 Feb 2011 11:34:52 +0100] rev 4928
fix engine library compilation on linux/amd64
Sun, 06 Feb 2011 10:36:01 +0100 remove redundant note
sheepluva [Sun, 06 Feb 2011 10:36:01 +0100] rev 4927
remove redundant note
Sun, 06 Feb 2011 10:28:59 +0100 update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
sheepluva [Sun, 06 Feb 2011 10:28:59 +0100] rev 4926
update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
Sun, 06 Feb 2011 00:47:00 +0100 initialize pointers properly with nil
sheepluva [Sun, 06 Feb 2011 00:47:00 +0100] rev 4925
initialize pointers properly with nil
Sat, 05 Feb 2011 22:22:16 +0100 show dual head mode some love
koda [Sat, 05 Feb 2011 22:22:16 +0100] rev 4924
show dual head mode some love
Sat, 05 Feb 2011 23:37:25 +0300 Fix admin stuff :D
unc0rr [Sat, 05 Feb 2011 23:37:25 +0300] rev 4923
Fix admin stuff :D
Sat, 05 Feb 2011 23:33:10 +0300 Fix password checking
unc0rr [Sat, 05 Feb 2011 23:33:10 +0300] rev 4922
Fix password checking
Sat, 05 Feb 2011 23:15:22 +0300 Fix build of official server
unc0rr [Sat, 05 Feb 2011 23:15:22 +0300] rev 4921
Fix build of official server
Sat, 05 Feb 2011 15:45:44 +0100 cleaning up how chat is handled on idevices
koda [Sat, 05 Feb 2011 15:45:44 +0100] rev 4920
cleaning up how chat is handled on idevices updated project to use updated libs some leaks resolved (maybe)
Sat, 05 Feb 2011 15:36:02 +0100 Updated Slovak translation
jose1711 [Sat, 05 Feb 2011 15:36:02 +0100] rev 4919
Updated Slovak translation
Sat, 05 Feb 2011 11:32:15 +0300 Add Unique field to Client structure, and use it to check for matching recieved account status with client
unc0rr [Sat, 05 Feb 2011 11:32:15 +0300] rev 4918
Add Unique field to Client structure, and use it to check for matching recieved account status with client
Sat, 05 Feb 2011 11:05:16 +0300 Convert READY and NOT_READY messages to CLIENT_FLAGS message
unc0rr [Sat, 05 Feb 2011 11:05:16 +0300] rev 4917
Convert READY and NOT_READY messages to CLIENT_FLAGS message
Fri, 04 Feb 2011 20:41:46 +0100 italian translation :D
Marco Bresciani [Fri, 04 Feb 2011 20:41:46 +0100] rev 4916
italian translation :D
Fri, 04 Feb 2011 07:13:58 +0100 fix porkey hat (image height, animation) and sheep hat (image height)
sheepluva [Fri, 04 Feb 2011 07:13:58 +0100] rev 4915
fix porkey hat (image height, animation) and sheep hat (image height)
Thu, 03 Feb 2011 22:29:10 +0300 Stub for server restart command
unc0rr [Thu, 03 Feb 2011 22:29:10 +0300] rev 4914
Stub for server restart command
Thu, 03 Feb 2011 07:00:38 +0100 graphic for sinegun, will probably tweak it soon(TM) though
sheepluva [Thu, 03 Feb 2011 07:00:38 +0100] rev 4913
graphic for sinegun, will probably tweak it soon(TM) though
Thu, 03 Feb 2011 00:23:41 +0100 change order of statspage/gamerun when running in dual screen
koda [Thu, 03 Feb 2011 00:23:41 +0100] rev 4912
change order of statspage/gamerun when running in dual screen
Wed, 02 Feb 2011 23:38:44 +0100 update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
koda [Wed, 02 Feb 2011 23:38:44 +0100] rev 4911
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
Wed, 02 Feb 2011 23:21:14 +0100 guess what? merge 0.9.15 again...
koda [Wed, 02 Feb 2011 23:21:14 +0100] rev 4910
guess what? merge 0.9.15 again...
Wed, 02 Feb 2011 22:19:10 +0300 - Implement BAN protocol command
unc0rr [Wed, 02 Feb 2011 22:19:10 +0300] rev 4909
- Implement BAN protocol command - Make BanClient handler call KickClient
Wed, 02 Feb 2011 22:14:00 +0300 Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
unc0rr [Wed, 02 Feb 2011 22:14:00 +0300] rev 4908
Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
Wed, 02 Feb 2011 21:53:19 +0300 KICK and BAN actions (ban has no protocol command for it yet)
unc0rr [Wed, 02 Feb 2011 21:53:19 +0300] rev 4907
KICK and BAN actions (ban has no protocol command for it yet)
Wed, 02 Feb 2011 21:23:47 +0300 Fix even more
unc0rr [Wed, 02 Feb 2011 21:23:47 +0300] rev 4906
Fix even more
Wed, 02 Feb 2011 21:23:12 +0300 Fix merge :D
unc0rr [Wed, 02 Feb 2011 21:23:12 +0300] rev 4905
Fix merge :D
Wed, 02 Feb 2011 11:28:38 +0300 Merge server refactor into default
unc0rr [Wed, 02 Feb 2011 11:28:38 +0300] rev 4904
Merge server refactor into default
Wed, 02 Feb 2011 09:05:48 +0100 if source has uncommitted changes:
sheepluva [Wed, 02 Feb 2011 09:05:48 +0100] rev 4903
if source has uncommitted changes: * show notice during build * append "++" to frontend's versionstring/titlebar/demo names/save names
Wed, 02 Feb 2011 07:40:36 +0100 if on dev version append hg revision id to demos/saves' filenames
sheepluva [Wed, 02 Feb 2011 07:40:36 +0100] rev 4902
if on dev version append hg revision id to demos/saves' filenames
Tue, 01 Feb 2011 19:49:10 +0100 Thou shalt not leak!
sheepluva [Tue, 01 Feb 2011 19:49:10 +0100] rev 4901
Thou shalt not leak!
Tue, 01 Feb 2011 15:30:08 +0100 addfilelog <3 debugfile
koda [Tue, 01 Feb 2011 15:30:08 +0100] rev 4900
addfilelog <3 debugfile
Tue, 01 Feb 2011 08:15:01 +0100 automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
sheepluva [Tue, 01 Feb 2011 08:15:01 +0100] rev 4899
automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
Tue, 01 Feb 2011 07:52:50 +0100 stylesheet-based chat coloring (only internal for now)
sheepluva [Tue, 01 Feb 2011 07:52:50 +0100] rev 4898
stylesheet-based chat coloring (only internal for now)
Tue, 01 Feb 2011 06:06:38 +0100 make names in chats clickable. still color adjustments needed; and testing
sheepluva [Tue, 01 Feb 2011 06:06:38 +0100] rev 4897
make names in chats clickable. still color adjustments needed; and testing
Tue, 01 Feb 2011 00:24:28 +0100 open links in server message preview externally
sheepluva [Tue, 01 Feb 2011 00:24:28 +0100] rev 4896
open links in server message preview externally
Tue, 01 Feb 2011 00:27:47 +0100 pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
koda [Tue, 01 Feb 2011 00:27:47 +0100] rev 4895
pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
Tue, 01 Feb 2011 00:18:25 +0100 merge 0.9.15 once again
koda [Tue, 01 Feb 2011 00:18:25 +0100] rev 4894
merge 0.9.15 once again
Mon, 31 Jan 2011 21:59:59 +0100 make Random Weapons and No Jumping use the new custom goal function
Henek [Mon, 31 Jan 2011 21:59:59 +0100] rev 4893
make Random Weapons and No Jumping use the new custom goal function
Mon, 31 Jan 2011 08:45:05 +0100 nicklist actions:
sheepluva [Mon, 31 Jan 2011 08:45:05 +0100] rev 4892
nicklist actions: * changed order * double-click will trigger the first action * "follow"-action not available in rooms
Sun, 30 Jan 2011 19:02:32 -0500 oops 2
nemo [Sun, 30 Jan 2011 19:02:32 -0500] rev 4891
oops 2
Sun, 30 Jan 2011 18:49:55 -0500 oops
nemo [Sun, 30 Jan 2011 18:49:55 -0500] rev 4890
oops
Sun, 30 Jan 2011 17:54:02 -0500 Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
nemo [Sun, 30 Jan 2011 17:54:02 -0500] rev 4889
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it. Also add GearHidden to health recount. Oh. and NEEDS TESTING.
Sun, 30 Jan 2011 20:04:34 +0100 activate icon display in menus
sheepluva [Sun, 30 Jan 2011 20:04:34 +0100] rev 4888
activate icon display in menus (menu icons are not displayed in qt by default in newer version)
Sun, 30 Jan 2011 21:33:39 +0300 merge
unc0rr [Sun, 30 Jan 2011 21:33:39 +0300] rev 4887
merge
Sun, 30 Jan 2011 19:05:31 +0100 fixed unlimeted fuel bug for rcplane
Henek [Sun, 30 Jan 2011 19:05:31 +0100] rev 4886
fixed unlimeted fuel bug for rcplane also added solid flag for tryplaceonland function
Sun, 30 Jan 2011 21:33:08 +0300 Fix ApplyDamage accepting Damage == 0
unc0rr [Sun, 30 Jan 2011 21:33:08 +0300] rev 4885
Fix ApplyDamage accepting Damage == 0
Sun, 30 Jan 2011 06:56:12 +0100 nicklists:
sheepluva [Sun, 30 Jan 2011 06:56:12 +0100] rev 4884
nicklists: * friends go to the top * ignored people go to the bottom * first time each of those happens it automatically scrolls there (to avoid "where did it go?!"-moments) friendslist/ignorelist: adding a nick to one will remove it from other
Sat, 29 Jan 2011 21:16:09 +0100 added dummy for tardis and ugly icons for tardis and structure
Henek [Sat, 29 Jan 2011 21:16:09 +0100] rev 4883
added dummy for tardis and ugly icons for tardis and structure also added ability to add goals for lua, but forgot it so might not work
Sat, 29 Jan 2011 14:54:08 -0500 expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
nemo [Sat, 29 Jan 2011 14:54:08 -0500] rev 4882
expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
Sat, 29 Jan 2011 18:18:44 +0100 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek [Sat, 29 Jan 2011 18:18:44 +0100] rev 4881
still in developement take on adding structures, working hiding of hogs and ejecting them later. also some refactoring in uGears to evade "ambigous" variable names and, a little tweak to teleportation code that should not affect game but will help in for instance lua
Sat, 29 Jan 2011 17:40:45 +0100 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva [Sat, 29 Jan 2011 17:40:45 +0100] rev 4880
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair) thanks to CheezeMonkey for discovering this bug also: fix confusing indentation notice: this does NOT fix the hovering-mine-cluster-bug
Sat, 29 Jan 2011 17:40:49 +0300 Ask for another nickname on collision. Works only with new server.
unc0rr [Sat, 29 Jan 2011 17:40:49 +0300] rev 4879
Ask for another nickname on collision. Works only with new server.
Sat, 29 Jan 2011 15:39:04 +0300 Update frontend's project file
unc0rr [Sat, 29 Jan 2011 15:39:04 +0300] rev 4878
Update frontend's project file
Sat, 29 Jan 2011 05:39:24 +0100 nick sorting: give letters priority over all other chars
sheepluva [Sat, 29 Jan 2011 05:39:24 +0100] rev 4877
nick sorting: give letters priority over all other chars
Sat, 29 Jan 2011 01:08:39 +0100 sort nick lists case-insensitive
sheepluva [Sat, 29 Jan 2011 01:08:39 +0100] rev 4876
sort nick lists case-insensitive
Fri, 28 Jan 2011 03:30:14 +0100 lua: getter and setter for hedgehog hats
sheepluva [Fri, 28 Jan 2011 03:30:14 +0100] rev 4875
lua: getter and setter for hedgehog hats
Fri, 28 Jan 2011 02:47:11 +0100 procedure for loading hats
sheepluva [Fri, 28 Jan 2011 02:47:11 +0100] rev 4874
procedure for loading hats
Tue, 25 Jan 2011 20:32:58 +0100 add a new lua library with misc tools and removed redundant tracker functions
Henek [Tue, 25 Jan 2011 20:32:58 +0100] rev 4873
add a new lua library with misc tools and removed redundant tracker functions
Mon, 24 Jan 2011 23:48:44 +0200 Two new gameplay modes: Tumbler and Racer.
mikade [Mon, 24 Jan 2011 23:48:44 +0200] rev 4872
Two new gameplay modes: Tumbler and Racer. Knock hedgehogs with Tumber. Race against your friends with Racer. Both modes could still use more development.
Mon, 24 Jan 2011 14:52:55 -0500 bugfix for flag spawn, teleporter + rope
mikade [Mon, 24 Jan 2011 14:52:55 -0500] rev 4871
bugfix for flag spawn, teleporter + rope
Sat, 22 Jan 2011 22:43:54 +0100 trim net nick in frontend
sheepluva [Sat, 22 Jan 2011 22:43:54 +0100] rev 4870
trim net nick in frontend
Sat, 22 Jan 2011 22:31:05 +0100 added GetGearRaduis and minor Tracker things
Henek [Sat, 22 Jan 2011 22:31:05 +0100] rev 4869
added GetGearRaduis and minor Tracker things
Sat, 22 Jan 2011 22:39:35 +0300 merge
unc0rr [Sat, 22 Jan 2011 22:39:35 +0300] rev 4868
merge
Sat, 22 Jan 2011 19:40:57 +0100 let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva [Sat, 22 Jan 2011 19:40:57 +0100] rev 4867
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
Sat, 22 Jan 2011 22:37:12 +0300 Disallow isSpace chars at start and end of nicknames and room names
unc0rr [Sat, 22 Jan 2011 22:37:12 +0300] rev 4866
Disallow isSpace chars at start and end of nicknames and room names
Fri, 21 Jan 2011 17:07:42 -0500 *sigh*
nemo [Fri, 21 Jan 2011 17:07:42 -0500] rev 4865
*sigh*
Fri, 21 Jan 2011 11:45:31 -0500 Fix typos in tips
mikade [Fri, 21 Jan 2011 11:45:31 -0500] rev 4864
Fix typos in tips
Fri, 21 Jan 2011 11:15:13 -0500 updated italian translation
nemo [Fri, 21 Jan 2011 11:15:13 -0500] rev 4863
updated italian translation
Thu, 20 Jan 2011 21:32:39 +0300 Fix empty message resulting in corrupted packets
unc0rr [Thu, 20 Jan 2011 21:32:39 +0300] rev 4862
Fix empty message resulting in corrupted packets
Thu, 20 Jan 2011 01:49:20 +0100 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda [Thu, 20 Jan 2011 01:49:20 +0100] rev 4861
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
Thu, 20 Jan 2011 01:27:51 +0100 ios has still a case sensitive file system
koda [Thu, 20 Jan 2011 01:27:51 +0100] rev 4860
ios has still a case sensitive file system
Wed, 19 Jan 2011 23:51:19 +0100 disable the C memory manager and keep the native pascal one
koda [Wed, 19 Jan 2011 23:51:19 +0100] rev 4859
disable the C memory manager and keep the native pascal one
Wed, 19 Jan 2011 23:02:43 +0100 new local play button graphic
koda [Wed, 19 Jan 2011 23:02:43 +0100] rev 4858
new local play button graphic
Wed, 19 Jan 2011 16:44:14 -0500 rename firepunch to shoryuken
nemo [Wed, 19 Jan 2011 16:44:14 -0500] rev 4857
rename firepunch to shoryuken
Wed, 19 Jan 2011 01:12:55 +0100 implemented ranking in ios stats pages
koda [Wed, 19 Jan 2011 01:12:55 +0100] rev 4856
implemented ranking in ios stats pages
Tue, 18 Jan 2011 23:08:47 +0100 when multiple fingers are detected, remove all widgets in order to avoid accidental commands
koda [Tue, 18 Jan 2011 23:08:47 +0100] rev 4855
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
Tue, 18 Jan 2011 22:55:58 +0100 adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
Henek [Tue, 18 Jan 2011 22:55:58 +0100] rev 4854
adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
Tue, 18 Jan 2011 22:42:06 +0100 sheepluva suggested that game should pause when in weapon screen (iphone only)
koda [Tue, 18 Jan 2011 22:42:06 +0100] rev 4853
sheepluva suggested that game should pause when in weapon screen (iphone only)
Tue, 18 Jan 2011 14:28:29 +0100 Added tag 0.9.14.1-release for changeset ae71dff40ecc
koda [Tue, 18 Jan 2011 14:28:29 +0100] rev 4852
Added tag 0.9.14.1-release for changeset ae71dff40ecc
Mon, 17 Jan 2011 20:22:15 -0500 SwitchHog in scripting
nemo [Mon, 17 Jan 2011 20:22:15 -0500] rev 4851
SwitchHog in scripting
Tue, 18 Jan 2011 00:12:39 +0100 code cleanup
koda [Tue, 18 Jan 2011 00:12:39 +0100] rev 4850
code cleanup
Mon, 17 Jan 2011 23:24:55 +0100 merge
koda [Mon, 17 Jan 2011 23:24:55 +0100] rev 4849
merge
Mon, 17 Jan 2011 01:44:15 +0100 merge experimental3D in default
koda [Mon, 17 Jan 2011 01:44:15 +0100] rev 4848
merge experimental3D in default
Mon, 17 Jan 2011 23:23:40 +0100 slim down .hgtags
koda [Mon, 17 Jan 2011 23:23:40 +0100] rev 4847
slim down .hgtags
Mon, 25 Feb 2013 10:04:31 +0100 closing old branch experimental3D
koda [Mon, 25 Feb 2013 10:04:31 +0100] rev 4846
closing old branch
Mon, 17 Jan 2011 23:22:52 +0100 merge latest 0.9.15 changes into head
koda [Mon, 17 Jan 2011 23:22:52 +0100] rev 4845
merge latest 0.9.15 changes into head
Mon, 17 Jan 2011 01:43:10 +0100 merge default into experimental3D experimental3D
koda [Mon, 17 Jan 2011 01:43:10 +0100] rev 4844
merge default into experimental3D
Sun, 16 Jan 2011 13:53:32 -0500 merge in script tweaks
mikade [Sun, 16 Jan 2011 13:53:32 -0500] rev 4843
merge in script tweaks
Sun, 16 Jan 2011 01:20:36 +0100 readding cabal file for the server, burp not shure why it had gone
Henek [Sun, 16 Jan 2011 01:20:36 +0100] rev 4842
readding cabal file for the server, burp not shure why it had gone
Fri, 14 Jan 2011 17:24:49 +0100 you're welcome koda
sheepluva [Fri, 14 Jan 2011 17:24:49 +0100] rev 4841
you're welcome koda
Fri, 14 Jan 2011 17:01:29 +0100 also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
sheepluva [Fri, 14 Jan 2011 17:01:29 +0100] rev 4840
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
Thu, 13 Jan 2011 17:40:56 -0500 Force RGBA for these too (and strip)
nemo [Thu, 13 Jan 2011 17:40:56 -0500] rev 4839
Force RGBA for these too (and strip)
Thu, 13 Jan 2011 16:01:16 -0500 Force a bunch of images to RGBA that were either RGB or indexed, strip
nemo [Thu, 13 Jan 2011 16:01:16 -0500] rev 4838
Force a bunch of images to RGBA that were either RGB or indexed, strip
Thu, 13 Jan 2011 21:52:48 +0300 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr [Thu, 13 Jan 2011 21:52:48 +0300] rev 4837
Pass PHedgehog instead of PGear to stats. Fixes crash.
Wed, 12 Jan 2011 20:32:44 +0100 also example flake
Henek [Wed, 12 Jan 2011 20:32:44 +0100] rev 4836
also example flake
Wed, 12 Jan 2011 20:31:55 +0100 added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Henek [Wed, 12 Jan 2011 20:31:55 +0100] rev 4835
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Wed, 12 Jan 2011 22:02:43 +0300 Oops, I should test more
unc0rr [Wed, 12 Jan 2011 22:02:43 +0300] rev 4834
Oops, I should test more
Wed, 12 Jan 2011 22:01:15 +0300 Doesn't work as expected
unc0rr [Wed, 12 Jan 2011 22:01:15 +0300] rev 4833
Doesn't work as expected
Mon, 10 Jan 2011 19:15:12 -0500 update collision in set gear position
nemo [Mon, 10 Jan 2011 19:15:12 -0500] rev 4832
update collision in set gear position
Mon, 10 Jan 2011 18:20:58 +0300 Prevent frontend crash in certain circumstances
unc0rr [Mon, 10 Jan 2011 18:20:58 +0300] rev 4831
Prevent frontend crash in certain circumstances
Mon, 10 Jan 2011 15:53:49 +0300 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr [Mon, 10 Jan 2011 15:53:49 +0300] rev 4830
Don't waste CPU cycles trying to find a piece of land when there's no free land left
Mon, 10 Jan 2011 15:35:22 +0300 Set version to 0.9.16-dev
unc0rr [Mon, 10 Jan 2011 15:35:22 +0300] rev 4829
Set version to 0.9.16-dev
Mon, 10 Jan 2011 15:33:15 +0300 Fix formatting
unc0rr [Mon, 10 Jan 2011 15:33:15 +0300] rev 4828
Fix formatting
Sun, 09 Jan 2011 21:50:59 +0300 Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
unc0rr [Sun, 09 Jan 2011 21:50:59 +0300] rev 4827
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
Sun, 09 Jan 2011 21:37:45 +0300 Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
unc0rr [Sun, 09 Jan 2011 21:37:45 +0300] rev 4826
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
Sun, 09 Jan 2011 21:36:51 +0300 Add a space for better looking console message
unc0rr [Sun, 09 Jan 2011 21:36:51 +0300] rev 4825
Add a space for better looking console message
Fri, 07 Jan 2011 23:08:34 +0300 Keep track of which hog's weapon does damage
unc0rr [Fri, 07 Jan 2011 23:08:34 +0300] rev 4824
Keep track of which hog's weapon does damage
Fri, 07 Jan 2011 21:41:12 +0300 Oops, fix build
unc0rr [Fri, 07 Jan 2011 21:41:12 +0300] rev 4823
Oops, fix build
Fri, 07 Jan 2011 19:46:58 +0300 Don't highlight drawn maps in rooms list
unc0rr [Fri, 07 Jan 2011 19:46:58 +0300] rev 4822
Don't highlight drawn maps in rooms list
Fri, 07 Jan 2011 19:44:07 +0300 Greek translation
unc0rr [Fri, 07 Jan 2011 19:44:07 +0300] rev 4821
Greek translation
Thu, 06 Jan 2011 11:29:48 -0500 reset weapons default in shoppa.
nemo [Thu, 06 Jan 2011 11:29:48 -0500] rev 4820
reset weapons default in shoppa.
Wed, 05 Jan 2011 03:53:46 +0100 ctf_blizzard ios fix
koda [Wed, 05 Jan 2011 03:53:46 +0100] rev 4819
ctf_blizzard ios fix
Sun, 16 Jan 2011 05:21:00 +0100 rename "frame alternate" to "wiggle" as it's more appropriate experimental3D
koda [Sun, 16 Jan 2011 05:21:00 +0100] rev 4818
rename "frame alternate" to "wiggle" as it's more appropriate move visual gears around levels to have smooth stereo effect
Tue, 04 Jan 2011 18:26:54 -0500 Small tweak to filter
nemo [Tue, 04 Jan 2011 18:26:54 -0500] rev 4817
Small tweak to filter
Sat, 15 Jan 2011 18:35:59 +0100 use a different depth for different layers (land, water, explosions) experimental3D
koda [Sat, 15 Jan 2011 18:35:59 +0100] rev 4816
use a different depth for different layers (land, water, explosions)
Tue, 04 Jan 2011 22:33:20 +0300 Clearly state which port is IPC connection on
unc0rr [Tue, 04 Jan 2011 22:33:20 +0300] rev 4815
Clearly state which port is IPC connection on
Tue, 04 Jan 2011 13:05:30 +0100 smaller rearrangement of (non stereo related) variables experimental3D
koda [Tue, 04 Jan 2011 13:05:30 +0100] rev 4814
smaller rearrangement of (non stereo related) variables
Tue, 04 Jan 2011 16:15:47 +0300 Make barrels drop when hog walks away from under it
unc0rr [Tue, 04 Jan 2011 16:15:47 +0300] rev 4813
Make barrels drop when hog walks away from under it
Tue, 04 Jan 2011 12:53:46 +0100 merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
koda [Tue, 04 Jan 2011 12:53:46 +0100] rev 4812
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
Tue, 04 Jan 2011 01:21:30 +0100 add new robot badge to sources
koda [Tue, 04 Jan 2011 01:21:30 +0100] rev 4811
add new robot badge to sources
Mon, 03 Jan 2011 10:45:50 -0500 Apply RGBA consistently in Tint
nemo [Mon, 03 Jan 2011 10:45:50 -0500] rev 4810
Apply RGBA consistently in Tint
Sun, 02 Jan 2011 19:30:16 +0100 rearrange quality flags a little, disable snow rendering on rqLowRes
koda [Sun, 02 Jan 2011 19:30:16 +0100] rev 4809
rearrange quality flags a little, disable snow rendering on rqLowRes
Sun, 02 Jan 2011 18:12:16 +0100 remove obsolete TrainingFlags code
koda [Sun, 02 Jan 2011 18:12:16 +0100] rev 4808
remove obsolete TrainingFlags code
Sun, 02 Jan 2011 13:54:28 +0100 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva [Sun, 02 Jan 2011 13:54:28 +0100] rev 4807
display caption for ammotype amNothing when switched to so that players know what just happened
Sat, 01 Jan 2011 23:10:57 +0100 added flake configuration also in sudden death and SDClouds for underwater
Henek [Sat, 01 Jan 2011 23:10:57 +0100] rev 4806
added flake configuration also in sudden death and SDClouds for underwater
Sat, 01 Jan 2011 19:41:58 +0100 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf [Sat, 01 Jan 2011 19:41:58 +0100] rev 4805
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Sat, 01 Jan 2011 14:42:08 +0100 Updated Slovak translation
jose1711 [Sat, 01 Jan 2011 14:42:08 +0100] rev 4804
Updated Slovak translation
Sat, 01 Jan 2011 14:26:50 +0100 Flakes were updating the wrong coordinates when rqBlurryLand was on
Palewolf [Sat, 01 Jan 2011 14:26:50 +0100] rev 4803
Flakes were updating the wrong coordinates when rqBlurryLand was on
Sat, 01 Jan 2011 14:23:39 +0100 fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
sheepluva [Sat, 01 Jan 2011 14:23:39 +0100] rev 4802
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
Sat, 01 Jan 2011 14:18:33 +0100 part #2
sheepluva [Sat, 01 Jan 2011 14:18:33 +0100] rev 4801
part #2
Sat, 01 Jan 2011 11:15:35 +0100 my attempt of "detach rope if the Land[] vanishes"
sheepluva [Sat, 01 Jan 2011 11:15:35 +0100] rev 4800
my attempt of "detach rope if the Land[] vanishes"
Fri, 31 Dec 2010 23:09:06 +0100 fixing Palewolf's if-merging-whoopsy there. should unbreak build
sheepluva [Fri, 31 Dec 2010 23:09:06 +0100] rev 4799
fixing Palewolf's if-merging-whoopsy there. should unbreak build
Fri, 31 Dec 2010 21:39:12 +0100 fix sticky rope issue
sheepluva [Fri, 31 Dec 2010 21:39:12 +0100] rev 4798
fix sticky rope issue
Fri, 31 Dec 2010 21:33:13 +0100 revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
sheepluva [Fri, 31 Dec 2010 21:33:13 +0100] rev 4797
revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
Fri, 31 Dec 2010 21:30:38 +0100 Avoid drawing if there's a hog/object behind
Palewolf [Fri, 31 Dec 2010 21:30:38 +0100] rev 4796
Avoid drawing if there's a hog/object behind
Fri, 31 Dec 2010 19:31:37 +0100 Make flakes smaller by popular demand.
Palewolf [Fri, 31 Dec 2010 19:31:37 +0100] rev 4795
Make flakes smaller by popular demand.
Fri, 31 Dec 2010 04:08:57 +0100 Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
koda [Fri, 31 Dec 2010 04:08:57 +0100] rev 4794
Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
Fri, 31 Dec 2010 03:29:41 +0100 merge and fix my typos Hedgewars-iOS-1.2.2
koda [Fri, 31 Dec 2010 03:29:41 +0100] rev 4793
merge and fix my typos
Fri, 31 Dec 2010 01:05:23 +0100 sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek [Fri, 31 Dec 2010 01:05:23 +0100] rev 4792
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Fri, 31 Dec 2010 00:37:39 +0100 Snow blends into land, trys to fill the gaps
Palewolf [Fri, 31 Dec 2010 00:37:39 +0100] rev 4791
Snow blends into land, trys to fill the gaps
Thu, 30 Dec 2010 22:20:17 +0100 fix portal gun wrong color issue
sheepluva [Thu, 30 Dec 2010 22:20:17 +0100] rev 4790
fix portal gun wrong color issue
Thu, 30 Dec 2010 20:55:22 +0100 finnished refactoring the rest themes, and note comments on Eyes and Deepspace
Henek [Thu, 30 Dec 2010 20:55:22 +0100] rev 4789
finnished refactoring the rest themes, and note comments on Eyes and Deepspace
Thu, 30 Dec 2010 20:10:26 +0100 Updated Slovak translation (lua)
jose1711 [Thu, 30 Dec 2010 20:10:26 +0100] rev 4788
Updated Slovak translation (lua)
Thu, 30 Dec 2010 19:36:40 +0100 Merge
jose1711 [Thu, 30 Dec 2010 19:36:40 +0100] rev 4787
Merge
Thu, 30 Dec 2010 11:32:04 -0500 French translation finally gets some love
ourobolos [Thu, 30 Dec 2010 11:32:04 -0500] rev 4786
French translation finally gets some love
Thu, 30 Dec 2010 16:21:14 +0100 some more themes updated, note comments on brick
Henek [Thu, 30 Dec 2010 16:21:14 +0100] rev 4785
some more themes updated, note comments on brick
Thu, 30 Dec 2010 09:58:05 -0500 avoid uninitialised pointer. thanks to dead.mazayus
nemo [Thu, 30 Dec 2010 09:58:05 -0500] rev 4784
avoid uninitialised pointer. thanks to dead.mazayus
Wed, 29 Dec 2010 22:44:45 -0500 nil check
nemo [Wed, 29 Dec 2010 22:44:45 -0500] rev 4783
nil check
Thu, 30 Dec 2010 01:44:55 +0100 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek [Thu, 30 Dec 2010 01:44:55 +0100] rev 4782
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Tue, 20 Sep 2011 00:00:22 +0400 Close branch 0.9.15
unc0rr [Tue, 20 Sep 2011 00:00:22 +0400] rev 4781
Close branch
Wed, 29 Dec 2010 16:21:30 -0500 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo [Wed, 29 Dec 2010 16:21:30 -0500] rev 4780
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
Wed, 29 Jun 2011 21:52:07 +0200 merge 0.9.15
koda [Wed, 29 Jun 2011 21:52:07 +0200] rev 4779
merge
Wed, 29 Dec 2010 17:27:33 +0100 have napalm strike bombs explode right over the target
sheepluva [Wed, 29 Dec 2010 17:27:33 +0100] rev 4778
have napalm strike bombs explode right over the target
Sat, 26 Feb 2011 17:07:30 +0100 info.plist 2011 0.9.15
koda [Sat, 26 Feb 2011 17:07:30 +0100] rev 4777
info.plist 2011
Wed, 29 Dec 2010 15:57:13 +0100 set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
sheepluva [Wed, 29 Dec 2010 15:57:13 +0100] rev 4776
set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
Wed, 02 Feb 2011 09:23:42 +0100 add NOAUTOUPDATE symbol and hedgewars-server.cabal 0.9.15
koda [Wed, 02 Feb 2011 09:23:42 +0100] rev 4775
add NOAUTOUPDATE symbol and hedgewars-server.cabal
Wed, 29 Dec 2010 14:59:56 +0100 fix parachute wall climbing bug
sheepluva [Wed, 29 Dec 2010 14:59:56 +0100] rev 4774
fix parachute wall climbing bug
Tue, 01 Feb 2011 00:12:19 +0100 yay, sdl resumed development and accepted some of our patches in mainstream 0.9.15
koda [Tue, 01 Feb 2011 00:12:19 +0100] rev 4773
yay, sdl resumed development and accepted some of our patches in mainstream
Wed, 29 Dec 2010 02:15:37 +0100 sudden death: now having theme support, still some work though with config
Henek [Wed, 29 Dec 2010 02:15:37 +0100] rev 4772
sudden death: now having theme support, still some work though with config
Thu, 27 Jan 2011 22:55:11 +0100 how about we 60-sec-ban the _kicked user_ instead of the _admin that kicked that user_? :P 0.9.15
sheepluva [Thu, 27 Jan 2011 22:55:11 +0100] rev 4771
how about we 60-sec-ban the _kicked user_ instead of the _admin that kicked that user_? :P
Tue, 28 Dec 2010 20:04:42 -0500 Strip a redundant entry, just use "successful"
nemo [Tue, 28 Dec 2010 20:04:42 -0500] rev 4770
Strip a redundant entry, just use "successful"
Fri, 31 Dec 2010 03:22:30 +0100 put nicer messages and split args
koda [Fri, 31 Dec 2010 03:22:30 +0100] rev 4769
put nicer messages and split args
Sat, 22 Jan 2011 22:35:53 +0300 Disallow isSpace chars at start and end of nicknames and room names 0.9.15
unc0rr [Sat, 22 Jan 2011 22:35:53 +0300] rev 4768
Disallow isSpace chars at start and end of nicknames and room names
Tue, 28 Dec 2010 19:32:21 -0500 return nil values if an invalid visual gear is passed to the get, add a check in Control map lua
nemo [Tue, 28 Dec 2010 19:32:21 -0500] rev 4767
return nil values if an invalid visual gear is passed to the get, add a check in Control map lua
Fri, 31 Dec 2010 02:52:55 +0100 beautify stat page
koda [Fri, 31 Dec 2010 02:52:55 +0100] rev 4766
beautify stat page
Sat, 22 Jan 2011 01:38:01 +0100 fixes for maps and quality = 0 0.9.15
koda [Sat, 22 Jan 2011 01:38:01 +0100] rev 4765
fixes for maps and quality = 0
Tue, 28 Dec 2010 19:20:30 -0500 fix similar problem to last checkin with this lua, also fix line endings
nemo [Tue, 28 Dec 2010 19:20:30 -0500] rev 4764
fix similar problem to last checkin with this lua, also fix line endings
Fri, 31 Dec 2010 01:15:43 +0100 unify stats display on ipad and non-ipad and on saved and normal games
koda [Fri, 31 Dec 2010 01:15:43 +0100] rev 4763
unify stats display on ipad and non-ipad and on saved and normal games
Thu, 20 Jan 2011 21:12:50 +0300 Impement 60 seconds ban after kick from server. Not tested at all. 0.9.15
unc0rr [Thu, 20 Jan 2011 21:12:50 +0300] rev 4762
Impement 60 seconds ban after kick from server. Not tested at all.
Tue, 28 Dec 2010 19:05:58 -0500 Unbreak reduce quality on snow/christmas. Thanks Cairo.
nemo [Tue, 28 Dec 2010 19:05:58 -0500] rev 4761
Unbreak reduce quality on snow/christmas. Thanks Cairo.
Fri, 31 Dec 2010 00:10:38 +0100 simplify stats handling
koda [Fri, 31 Dec 2010 00:10:38 +0100] rev 4760
simplify stats handling
Mon, 17 Jan 2011 14:53:14 +0100 ctrl+q closes frontend also on linux and windows 0.9.15
koda [Mon, 17 Jan 2011 14:53:14 +0100] rev 4759
ctrl+q closes frontend also on linux and windows
Wed, 29 Dec 2010 01:01:51 +0100 drill strike falling instead of exploding when exiting ground
Henek [Wed, 29 Dec 2010 01:01:51 +0100] rev 4758
drill strike falling instead of exploding when exiting ground
Thu, 30 Dec 2010 04:54:25 +0100 initial stats display
koda [Thu, 30 Dec 2010 04:54:25 +0100] rev 4757
initial stats display
Mon, 17 Jan 2011 08:37:43 +0100 add 32 bit version when building for macappstore 0.9.15
koda [Mon, 17 Jan 2011 08:37:43 +0100] rev 4756
add 32 bit version when building for macappstore
Tue, 28 Dec 2010 18:47:44 -0500 Add 0.9.15 zh_CN changes (sorry). Also clean up more of past mistake in lua (think I got 'em all now), and add a missing changelog entry.
nemo [Tue, 28 Dec 2010 18:47:44 -0500] rev 4755
Add 0.9.15 zh_CN changes (sorry). Also clean up more of past mistake in lua (think I got 'em all now), and add a missing changelog entry.
Thu, 30 Dec 2010 02:03:24 +0100 moar code cleanup and initial saving of stats
koda [Thu, 30 Dec 2010 02:03:24 +0100] rev 4754
moar code cleanup and initial saving of stats
Sat, 15 Jan 2011 21:59:22 +0100 Added tag 0.9.15-release for changeset 29ab0d49c3e6 0.9.15
koda [Sat, 15 Jan 2011 21:59:22 +0100] rev 4753
Added tag 0.9.15-release for changeset 29ab0d49c3e6
Wed, 29 Dec 2010 00:28:39 +0100 ios version bump and code cleanup
koda [Wed, 29 Dec 2010 00:28:39 +0100] rev 4752
ios version bump and code cleanup
Sat, 15 Jan 2011 21:32:44 +0100 possible fix hanging server on ctlr+w 0.9.15
koda [Sat, 15 Jan 2011 21:32:44 +0100] rev 4751
possible fix hanging server on ctlr+w
Wed, 29 Dec 2010 00:08:21 +0100 oops, forgot to add the graphics
Henek [Wed, 29 Dec 2010 00:08:21 +0100] rev 4750
oops, forgot to add the graphics
Sat, 15 Jan 2011 21:00:45 +0100 Removed tag 0.9.15 0.9.15
koda [Sat, 15 Jan 2011 21:00:45 +0100] rev 4749
Removed tag 0.9.15
Tue, 28 Dec 2010 23:53:37 +0100 sudden death, now with visual and audial effects :D
Henek [Tue, 28 Dec 2010 23:53:37 +0100] rev 4748
sudden death, now with visual and audial effects :D
Tue, 28 Dec 2010 22:40:12 +0100 Merge
jose1711 [Tue, 28 Dec 2010 22:40:12 +0100] rev 4747
Merge
Sat, 15 Jan 2011 16:44:32 +0100 implemented actions for closing/enging program (needs testing over the net) 0.9.15
koda [Sat, 15 Jan 2011 16:44:32 +0100] rev 4746
implemented actions for closing/enging program (needs testing over the net)
Tue, 28 Dec 2010 20:44:06 +0100 fix CMakeLists.txt for CTF_Blizzard
Henek [Tue, 28 Dec 2010 20:44:06 +0100] rev 4745
fix CMakeLists.txt for CTF_Blizzard
Fri, 14 Jan 2011 00:31:21 +0100 general uKey refactor in preparaiton of two new shortcuts 0.9.15
koda [Fri, 14 Jan 2011 00:31:21 +0100] rev 4744
general uKey refactor in preparaiton of two new shortcuts
Tue, 28 Dec 2010 11:58:56 -0500 Seems these aren't needed in CTF_Blizzard. Guess we'll find out
nemo [Tue, 28 Dec 2010 11:58:56 -0500] rev 4743
Seems these aren't needed in CTF_Blizzard. Guess we'll find out
Thu, 13 Jan 2011 04:25:20 +0100 Added tag 0.9.15 for changeset 29ab0d49c3e6 0.9.15
koda [Thu, 13 Jan 2011 04:25:20 +0100] rev 4742
Added tag 0.9.15 for changeset 29ab0d49c3e6
Tue, 28 Dec 2010 11:06:46 -0500 Aaaand, strip these 2 as well.
nemo [Tue, 28 Dec 2010 11:06:46 -0500] rev 4741
Aaaand, strip these 2 as well.
Thu, 13 Jan 2011 04:24:54 +0100 Removed tag 0.9.15 0.9.15
koda [Thu, 13 Jan 2011 04:24:54 +0100] rev 4740
Removed tag 0.9.15
Tue, 28 Dec 2010 10:22:19 -0500 run pngcrush to strip sRGB / iCCP
nemo [Tue, 28 Dec 2010 10:22:19 -0500] rev 4739
run pngcrush to strip sRGB / iCCP
Thu, 13 Jan 2011 04:18:31 +0100 merge 0.9.15
koda [Thu, 13 Jan 2011 04:18:31 +0100] rev 4738
merge
Mon, 27 Dec 2010 17:34:51 -0500 Add Hangul to CheckCJK
nemo [Mon, 27 Dec 2010 17:34:51 -0500] rev 4737
Add Hangul to CheckCJK
Thu, 13 Jan 2011 04:17:51 +0100 merge 0.9.15
koda [Thu, 13 Jan 2011 04:17:51 +0100] rev 4736
merge
Mon, 27 Dec 2010 17:34:34 -0500 0.9.15 merge + typo fix
nemo [Mon, 27 Dec 2010 17:34:34 -0500] rev 4735
0.9.15 merge + typo fix
Thu, 13 Jan 2011 04:17:19 +0100 merge 0.9.15
koda [Thu, 13 Jan 2011 04:17:19 +0100] rev 4734
merge
Thu, 13 Jan 2011 02:56:25 +0100 Added tag 0.9.15 for changeset bd74fd83929a 0.9.15
koda [Thu, 13 Jan 2011 02:56:25 +0100] rev 4733
Added tag 0.9.15 for changeset bd74fd83929a
Tue, 28 Jun 2011 01:05:33 +0200 expose the available translations in the plist file for 0.9.15 (rf31d1073345e) 0.9.15
koda [Tue, 28 Jun 2011 01:05:33 +0200] rev 4732
expose the available translations in the plist file for 0.9.15 (rf31d1073345e)
Mon, 27 Dec 2010 16:32:15 -0500 merge 0.9.15 (with a typo fix)
nemo [Mon, 27 Dec 2010 16:32:15 -0500] rev 4731
merge 0.9.15 (with a typo fix)
Tue, 28 Dec 2010 10:31:48 +0100 typo 0.9.15
koda [Tue, 28 Dec 2010 10:31:48 +0100] rev 4730
typo
Sun, 26 Jun 2011 23:56:24 +0200 restore logging on mac for 0.9.15 as well (r91752f716d64) 0.9.15
koda [Sun, 26 Jun 2011 23:56:24 +0200] rev 4729
restore logging on mac for 0.9.15 as well (r91752f716d64)
Mon, 27 Dec 2010 22:22:50 +0100 AddFileLogs 0.9.15
koda [Mon, 27 Dec 2010 22:22:50 +0100] rev 4728
AddFileLogs
Thu, 13 Jan 2011 03:01:38 +0100 Added tag 0.9.15 for changeset 29ab0d49c3e6 0.9.15
koda [Thu, 13 Jan 2011 03:01:38 +0100] rev 4727
Added tag 0.9.15 for changeset 29ab0d49c3e6
Thu, 13 Jan 2011 03:07:55 +0100 Removed tag 0.9.15 0.9.15
koda [Thu, 13 Jan 2011 03:07:55 +0100] rev 4726
Removed tag 0.9.15
Sun, 26 Jun 2011 23:09:48 +0200 fix 0.9.15 compilation when debugfile is not specified (there is a better fix already in trunk) 0.9.15
koda [Sun, 26 Jun 2011 23:09:48 +0200] rev 4725
fix 0.9.15 compilation when debugfile is not specified (there is a better fix already in trunk)
Mon, 27 Dec 2010 22:47:18 +0100 make korean translation of engine available
Henek [Mon, 27 Dec 2010 22:47:18 +0100] rev 4724
make korean translation of engine available
Mon, 27 Dec 2010 12:51:08 -0500 Changelog entry applies to .15 too 0.9.15 0.9.15-release
nemo [Mon, 27 Dec 2010 12:51:08 -0500] rev 4723
Changelog entry applies to .15 too
Mon, 27 Dec 2010 19:49:40 +0100 update Swedish
Henek [Mon, 27 Dec 2010 19:49:40 +0100] rev 4722
update Swedish
Mon, 27 Dec 2010 12:47:51 -0500 Merge trunk into 0.9.15, excluding CMakeLists.txt and ChangeLog.txt - this should fix snowball again, pick up some more translation changes, hide the seed button by default and fix a couple of frontend desyncs 0.9.15
nemo [Mon, 27 Dec 2010 12:47:51 -0500] rev 4721
Merge trunk into 0.9.15, excluding CMakeLists.txt and ChangeLog.txt - this should fix snowball again, pick up some more translation changes, hide the seed button by default and fix a couple of frontend desyncs
Mon, 27 Dec 2010 12:43:29 -0500 Allow people to see my clever seed names if I set to something other than random seed hash.
nemo [Mon, 27 Dec 2010 12:43:29 -0500] rev 4720
Allow people to see my clever seed names if I set to something other than random seed hash.
Sun, 26 Dec 2010 23:38:02 -0500 First pass at korean locale
TrevInc [Sun, 26 Dec 2010 23:38:02 -0500] rev 4719
First pass at korean locale
Sun, 26 Dec 2010 23:35:55 -0500 strip
nemo [Sun, 26 Dec 2010 23:35:55 -0500] rev 4718
strip
Sun, 26 Dec 2010 23:35:31 -0500 Resize snowball in hand
nemo [Sun, 26 Dec 2010 23:35:31 -0500] rev 4717
Resize snowball in hand
Sun, 26 Dec 2010 23:11:20 -0500 portuguese update
inu [Sun, 26 Dec 2010 23:11:20 -0500] rev 4716
portuguese update
Sun, 26 Dec 2010 21:00:35 -0500 remove these again...
nemo [Sun, 26 Dec 2010 21:00:35 -0500] rev 4715
remove these again...
Sun, 26 Dec 2010 20:41:41 -0500 moar polish
szczur [Sun, 26 Dec 2010 20:41:41 -0500] rev 4714
moar polish
Sun, 26 Dec 2010 18:08:04 -0500 few more lua phrases
nemo [Sun, 26 Dec 2010 18:08:04 -0500] rev 4713
few more lua phrases
Mon, 27 Dec 2010 00:04:50 +0100 a little addition to the changelog
Henek [Mon, 27 Dec 2010 00:04:50 +0100] rev 4712
a little addition to the changelog
Sun, 26 Dec 2010 17:40:35 -0500 remove another missed dupe from previous generation
nemo [Sun, 26 Dec 2010 17:40:35 -0500] rev 4711
remove another missed dupe from previous generation
Sun, 26 Dec 2010 23:28:11 +0100 fixed Swedish translation
Henek [Sun, 26 Dec 2010 23:28:11 +0100] rev 4710
fixed Swedish translation
Sun, 26 Dec 2010 23:18:43 +0100 fixed strange config on room join and untranslated "Normal" gameplay option
Henek [Sun, 26 Dec 2010 23:18:43 +0100] rev 4709
fixed strange config on room join and untranslated "Normal" gameplay option
Sun, 26 Dec 2010 16:56:33 -0500 add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
nemo [Sun, 26 Dec 2010 16:56:33 -0500] rev 4708
add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
Sun, 26 Dec 2010 16:45:14 -0500 Add stubs for korean locale, now that we have a volunteer, update locale files
nemo [Sun, 26 Dec 2010 16:45:14 -0500] rev 4707
Add stubs for korean locale, now that we have a volunteer, update locale files
Sun, 26 Dec 2010 16:01:39 -0500 completely disable falling back to "say" in chHogSay
nemo [Sun, 26 Dec 2010 16:01:39 -0500] rev 4706
completely disable falling back to "say" in chHogSay
Sun, 26 Dec 2010 15:37:43 -0500 ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
nemo [Sun, 26 Dec 2010 15:37:43 -0500] rev 4705
ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
Sun, 26 Dec 2010 15:30:24 -0500 increase snowball radius
nemo [Sun, 26 Dec 2010 15:30:24 -0500] rev 4704
increase snowball radius
Sun, 26 Dec 2010 15:29:04 -0500 oh. and koda's revision too
nemo [Sun, 26 Dec 2010 15:29:04 -0500] rev 4703
oh. and koda's revision too
Sun, 26 Dec 2010 15:28:44 -0500 merge 0.9.15 with default
nemo [Sun, 26 Dec 2010 15:28:44 -0500] rev 4702
merge 0.9.15 with default
Sun, 26 Dec 2010 19:30:51 +0100 restore showing a bigger icon for themes
koda [Sun, 26 Dec 2010 19:30:51 +0100] rev 4701
restore showing a bigger icon for themes
Sun, 26 Dec 2010 12:42:22 -0500 oops. forgot to check on indestructible in combination with disableLandBack 0.9.15
nemo [Sun, 26 Dec 2010 12:42:22 -0500] rev 4700
oops. forgot to check on indestructible in combination with disableLandBack
Sun, 26 Dec 2010 19:25:40 +0100 hide seed...
koda [Sun, 26 Dec 2010 19:25:40 +0100] rev 4699
hide seed...
Sun, 26 Dec 2010 17:31:58 +0100 Updated maps CTF, Control and new unscripted map Blizzard 0.9.15
mikade [Sun, 26 Dec 2010 17:31:58 +0100] rev 4698
Updated maps CTF, Control and new unscripted map Blizzard
Sun, 26 Dec 2010 20:17:15 +0300 ban CMakeCache.txt
unc0rr [Sun, 26 Dec 2010 20:17:15 +0300] rev 4697
ban CMakeCache.txt
Sun, 26 Dec 2010 11:21:09 -0500 merge default into 0.9.15 0.9.15
nemo [Sun, 26 Dec 2010 11:21:09 -0500] rev 4696
merge default into 0.9.15
Sun, 26 Dec 2010 11:17:01 -0500 add a disabling for landback, set it if flakes are enabled
nemo [Sun, 26 Dec 2010 11:17:01 -0500] rev 4695
add a disabling for landback, set it if flakes are enabled
Sun, 26 Dec 2010 18:56:31 +0300 Add 0.9.15 to the list of known versions
unc0rr [Sun, 26 Dec 2010 18:56:31 +0300] rev 4694
Add 0.9.15 to the list of known versions
Sun, 26 Dec 2010 19:06:10 +0300 Apply 2fa92e9a0a here 0.9.15
unC0Rr [Sun, 26 Dec 2010 19:06:10 +0300] rev 4693
Apply 2fa92e9a0a here
Sun, 26 Dec 2010 18:56:00 +0300 Update doc a bit
unc0rr [Sun, 26 Dec 2010 18:56:00 +0300] rev 4692
Update doc a bit
Sun, 26 Dec 2010 15:50:21 +0100 Turn off dust when drilling through air 0.9.15
Palewolf [Sun, 26 Dec 2010 15:50:21 +0100] rev 4691
Turn off dust when drilling through air
Sun, 26 Dec 2010 10:47:03 -0500 revert last change. ordinary fire is fine, but HHG screws up.
nemo [Sun, 26 Dec 2010 10:47:03 -0500] rev 4690
revert last change. ordinary fire is fine, but HHG screws up.
Sun, 26 Dec 2010 14:58:28 +0100 Added star, exclamation and question mark signs 0.9.15
Palewolf [Sun, 26 Dec 2010 14:58:28 +0100] rev 4689
Added star, exclamation and question mark signs
Sun, 26 Dec 2010 10:31:10 -0500 disable landbackpixel on small explosions
nemo [Sun, 26 Dec 2010 10:31:10 -0500] rev 4688
disable landbackpixel on small explosions
Sun, 26 Dec 2010 00:47:18 -0500 pull in a few changes from default 0.9.15
nemo [Sun, 26 Dec 2010 00:47:18 -0500] rev 4687
pull in a few changes from default
Sun, 26 Dec 2010 00:28:23 -0500 remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
nemo [Sun, 26 Dec 2010 00:28:23 -0500] rev 4686
remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
Sun, 26 Dec 2010 00:15:41 +0100 Small fixes. Thanks Hennek. 0.9.15
Palewolf [Sun, 26 Dec 2010 00:15:41 +0100] rev 4685
Small fixes. Thanks Hennek.
Sat, 25 Dec 2010 22:58:35 -0500 +2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
nemo [Sat, 25 Dec 2010 22:58:35 -0500] rev 4684
+2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
Sat, 25 Dec 2010 22:44:20 +0100 Updated changelog 0.9.15
Palewolf [Sat, 25 Dec 2010 22:44:20 +0100] rev 4683
Updated changelog
Sat, 25 Dec 2010 21:35:40 -0500 add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
nemo [Sat, 25 Dec 2010 21:35:40 -0500] rev 4682
add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
Sat, 25 Dec 2010 23:09:54 +0300 Allow 8 teams in server 0.9.15
unc0rr [Sat, 25 Dec 2010 23:09:54 +0300] rev 4681
Allow 8 teams in server
Sat, 25 Dec 2010 14:52:16 -0500 aaaaargh (fix cmakelists again)
nemo [Sat, 25 Dec 2010 14:52:16 -0500] rev 4680
aaaaargh (fix cmakelists again)
Sat, 25 Dec 2010 20:47:29 +0100 Capture the flag (Blizzard) Map 0.9.15
Palewolf [Sat, 25 Dec 2010 20:47:29 +0100] rev 4679
Capture the flag (Blizzard) Map
Sat, 25 Dec 2010 20:47:29 +0100 Capture the flag (Blizzard) Map
Palewolf [Sat, 25 Dec 2010 20:47:29 +0100] rev 4678
Capture the flag (Blizzard) Map
Sat, 25 Dec 2010 22:24:47 +0300 Set version to 0.9.15, remove -dev suffix 0.9.15
unc0rr [Sat, 25 Dec 2010 22:24:47 +0300] rev 4677
Set version to 0.9.15, remove -dev suffix
Sat, 25 Dec 2010 22:22:33 +0300 Some fixes in ru translation
unc0rr [Sat, 25 Dec 2010 22:22:33 +0300] rev 4676
Some fixes in ru translation
Sat, 25 Dec 2010 14:10:11 -0500 oops. forgot cmake for Control map
nemo [Sat, 25 Dec 2010 14:10:11 -0500] rev 4675
oops. forgot cmake for Control map
Sat, 25 Dec 2010 18:07:34 +0300 Update missions
mikade [Sat, 25 Dec 2010 18:07:34 +0300] rev 4674
Update missions
Sat, 25 Dec 2010 18:06:33 +0300 sv.lua
Henek [Sat, 25 Dec 2010 18:06:33 +0300] rev 4673
sv.lua
Fri, 24 Dec 2010 16:44:31 -0500 Sorry guys. I'll be more careful in future (remove more dupes)
nemo [Fri, 24 Dec 2010 16:44:31 -0500] rev 4672
Sorry guys. I'll be more careful in future (remove more dupes)
Fri, 24 Dec 2010 16:29:40 -0500 Remove a dupe :-/
nemo [Fri, 24 Dec 2010 16:29:40 -0500] rev 4671
Remove a dupe :-/
Fri, 24 Dec 2010 16:24:30 -0500 oops
nemo [Fri, 24 Dec 2010 16:24:30 -0500] rev 4670
oops
Fri, 24 Dec 2010 16:13:28 -0500 Disable gtFlake on bordered maps
nemo [Fri, 24 Dec 2010 16:13:28 -0500] rev 4669
Disable gtFlake on bordered maps
Fri, 24 Dec 2010 22:39:20 +0300 Pass SCHEME before AMMO
unc0rr [Fri, 24 Dec 2010 22:39:20 +0300] rev 4668
Pass SCHEME before AMMO
Fri, 24 Dec 2010 20:25:03 +0100 Updated spanish translation
Palewolf [Fri, 24 Dec 2010 20:25:03 +0100] rev 4667
Updated spanish translation
Fri, 24 Dec 2010 20:33:17 +0300 - Fix encoding function to iterate reversed list
unc0rr [Fri, 24 Dec 2010 20:33:17 +0300] rev 4666
- Fix encoding function to iterate reversed list - Fix decoding routine to not loose last point
Fri, 24 Dec 2010 11:54:34 -0500 Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
nemo [Fri, 24 Dec 2010 11:54:34 -0500] rev 4665
Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
Fri, 24 Dec 2010 10:04:01 -0500 add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
szczur+nemo [Fri, 24 Dec 2010 10:04:01 -0500] rev 4664
add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
Fri, 24 Dec 2010 09:35:24 -0500 polish lua update
szczur [Fri, 24 Dec 2010 09:35:24 -0500] rev 4663
polish lua update
Fri, 24 Dec 2010 00:53:50 -0500 Add a bunch of lua from mikade, update translation files
mikade+nemo [Fri, 24 Dec 2010 00:53:50 -0500] rev 4662
Add a bunch of lua from mikade, update translation files
Fri, 24 Dec 2010 00:21:42 -0500 Whole ton of script callbacks on commands. Poor engine.
mikade [Fri, 24 Dec 2010 00:21:42 -0500] rev 4661
Whole ton of script callbacks on commands. Poor engine.
Fri, 24 Dec 2010 00:20:18 -0500 Add polish translation. Also make it clearer in the commented lines that each line must have a comma
szczur+nemo [Fri, 24 Dec 2010 00:20:18 -0500] rev 4660
Add polish translation. Also make it clearer in the commented lines that each line must have a comma
Thu, 23 Dec 2010 23:46:14 -0500 more fiddling with graphics to try and satisfy both fire and snow
nemo [Thu, 23 Dec 2010 23:46:14 -0500] rev 4659
more fiddling with graphics to try and satisfy both fire and snow
Thu, 23 Dec 2010 20:21:47 -0500 oops
nemo [Thu, 23 Dec 2010 20:21:47 -0500] rev 4658
oops
Thu, 23 Dec 2010 19:17:14 -0500 quick and dirty fix to reversed paths and dropped last message causing drawmap desync
nemo [Thu, 23 Dec 2010 19:17:14 -0500] rev 4657
quick and dirty fix to reversed paths and dropped last message causing drawmap desync
Fri, 24 Dec 2010 00:24:16 +0100 beaver hat
koda [Fri, 24 Dec 2010 00:24:16 +0100] rev 4656
beaver hat
Thu, 23 Dec 2010 18:06:09 -0500 Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
nemo [Thu, 23 Dec 2010 18:06:09 -0500] rev 4655
Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
Thu, 23 Dec 2010 21:45:50 +0100 Updated lua Slovak translation
jose1711 [Thu, 23 Dec 2010 21:45:50 +0100] rev 4654
Updated lua Slovak translation
Thu, 23 Dec 2010 20:46:51 +0100 Updated Slovak translation
jose1711 [Thu, 23 Dec 2010 20:46:51 +0100] rev 4653
Updated Slovak translation
Thu, 23 Dec 2010 20:44:15 +0100 fix commit
jose1711 [Thu, 23 Dec 2010 20:44:15 +0100] rev 4652
fix commit
Thu, 23 Dec 2010 20:32:45 +0100 merge
jose1711 [Thu, 23 Dec 2010 20:32:45 +0100] rev 4651
merge
Thu, 23 Dec 2010 22:05:42 +0300 Oops, typo
unc0rr [Thu, 23 Dec 2010 22:05:42 +0300] rev 4650
Oops, typo
Thu, 23 Dec 2010 22:01:19 +0300 Add logging of map drawing process
unc0rr [Thu, 23 Dec 2010 22:01:19 +0300] rev 4649
Add logging of map drawing process
Thu, 23 Dec 2010 21:54:57 +0300 - Remove loading from file procedure
unc0rr [Thu, 23 Dec 2010 21:54:57 +0300] rev 4648
- Remove loading from file procedure - Add an assert on data format
Thu, 23 Dec 2010 20:26:31 +0100 merge+Slovak transl update
jose1711 [Thu, 23 Dec 2010 20:26:31 +0100] rev 4647
merge+Slovak transl update
Thu, 23 Dec 2010 12:30:33 -0500 stub locale
nemo [Thu, 23 Dec 2010 12:30:33 -0500] rev 4646
stub locale
Thu, 23 Dec 2010 12:14:44 -0500 sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
nemo [Thu, 23 Dec 2010 12:14:44 -0500] rev 4645
sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
Thu, 23 Dec 2010 11:13:57 -0500 merge
jose1711 [Thu, 23 Dec 2010 11:13:57 -0500] rev 4644
merge
Thu, 23 Dec 2010 11:06:52 -0500 Portuguese updates
arrom [Thu, 23 Dec 2010 11:06:52 -0500] rev 4643
Portuguese updates
Thu, 23 Dec 2010 10:54:47 -0500 Try to be safer in my pixel checks
nemo [Thu, 23 Dec 2010 10:54:47 -0500] rev 4642
Try to be safer in my pixel checks
Thu, 23 Dec 2010 00:01:56 -0500 Tweak more wind values / densities
nemo [Thu, 23 Dec 2010 00:01:56 -0500] rev 4641
Tweak more wind values / densities
Wed, 22 Dec 2010 23:46:07 -0500 oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
nemo [Wed, 22 Dec 2010 23:46:07 -0500] rev 4640
oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
Wed, 22 Dec 2010 21:57:52 -0500 apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
nemo [Wed, 22 Dec 2010 21:57:52 -0500] rev 4639
apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
Wed, 22 Dec 2010 21:36:17 -0500 change "mudball" on christmas theme
nemo [Wed, 22 Dec 2010 21:36:17 -0500] rev 4638
change "mudball" on christmas theme
Wed, 22 Dec 2010 21:33:46 -0500 enable snow on Christmas theme
nemo [Wed, 22 Dec 2010 21:33:46 -0500] rev 4637
enable snow on Christmas theme
Thu, 23 Dec 2010 01:35:06 +0100 New Christmas theme
Palewolf and others [Thu, 23 Dec 2010 01:35:06 +0100] rev 4636
New Christmas theme
Wed, 22 Dec 2010 19:25:00 -0500 more tweaking land graphics due to snow
nemo [Wed, 22 Dec 2010 19:25:00 -0500] rev 4635
more tweaking land graphics due to snow
Wed, 22 Dec 2010 18:50:00 -0500 Visual tweaks for snow
nemo [Wed, 22 Dec 2010 18:50:00 -0500] rev 4634
Visual tweaks for snow
Wed, 22 Dec 2010 18:29:43 -0500 braces fail
nemo [Wed, 22 Dec 2010 18:29:43 -0500] rev 4633
braces fail
Wed, 22 Dec 2010 14:25:25 -0500 Graphics updates
anon [Wed, 22 Dec 2010 14:25:25 -0500] rev 4632
Graphics updates
Wed, 22 Dec 2010 14:19:11 -0500 raise Y start to cloud level
nemo [Wed, 22 Dec 2010 14:19:11 -0500] rev 4631
raise Y start to cloud level
Wed, 22 Dec 2010 14:01:43 -0500 Another snow variant
nemo [Wed, 22 Dec 2010 14:01:43 -0500] rev 4630
Another snow variant
Wed, 22 Dec 2010 11:59:35 -0500 FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
nemo [Wed, 22 Dec 2010 11:59:35 -0500] rev 4629
FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
Wed, 22 Dec 2010 10:09:39 -0500 trying a graphic with more white and less translucency
nemo [Wed, 22 Dec 2010 10:09:39 -0500] rev 4628
trying a graphic with more white and less translucency
Wed, 22 Dec 2010 09:56:13 -0500 knock back y two to make snow pile up a bit less high
nemo [Wed, 22 Dec 2010 09:56:13 -0500] rev 4627
knock back y two to make snow pile up a bit less high
Wed, 22 Dec 2010 15:42:47 +0100 fixed showmission so it actually displays the right icons
Henek [Wed, 22 Dec 2010 15:42:47 +0100] rev 4626
fixed showmission so it actually displays the right icons
Wed, 22 Dec 2010 02:16:07 -0500 should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
nemo [Wed, 22 Dec 2010 02:16:07 -0500] rev 4625
should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
Wed, 02 Feb 2011 21:53:39 +0300 Close branch server_refactor
unc0rr [Wed, 02 Feb 2011 21:53:39 +0300] rev 4624
Close branch
Wed, 22 Dec 2010 01:30:03 -0500 apply cGravityf when changing cGravity
nemo [Wed, 22 Dec 2010 01:30:03 -0500] rev 4623
apply cGravityf when changing cGravity
Mon, 31 Jan 2011 21:40:17 +0300 Implement room delegation when admin lefts it server_refactor
unc0rr [Mon, 31 Jan 2011 21:40:17 +0300] rev 4622
Implement room delegation when admin lefts it
Wed, 22 Dec 2010 01:19:47 -0500 more snow
nemo [Wed, 22 Dec 2010 01:19:47 -0500] rev 4621
more snow
Sun, 30 Jan 2011 20:43:18 +0300 Reimplement a bunch of administrator commands server_refactor
unc0rr [Sun, 30 Jan 2011 20:43:18 +0300] rev 4620
Reimplement a bunch of administrator commands
Wed, 22 Dec 2010 01:17:46 -0500 fix desync in snow
nemo [Wed, 22 Dec 2010 01:17:46 -0500] rev 4619
fix desync in snow
Sun, 30 Jan 2011 20:38:40 +0300 Reimplement KICK server_refactor
unc0rr [Sun, 30 Jan 2011 20:38:40 +0300] rev 4618
Reimplement KICK
Wed, 22 Dec 2010 01:11:48 -0500 minor visual tweaks to snow
nemo [Wed, 22 Dec 2010 01:11:48 -0500] rev 4617
minor visual tweaks to snow
Sun, 30 Jan 2011 20:36:32 +0300 Reimplement FOLLOW server_refactor
unc0rr [Sun, 30 Jan 2011 20:36:32 +0300] rev 4616
Reimplement FOLLOW
Wed, 22 Dec 2010 00:58:00 -0500 oops. forgot the graphic
nemo [Wed, 22 Dec 2010 00:58:00 -0500] rev 4615
oops. forgot the graphic
Sun, 30 Jan 2011 20:32:23 +0300 Reimplement some more protocol commands server_refactor
unc0rr [Sun, 30 Jan 2011 20:32:23 +0300] rev 4614
Reimplement some more protocol commands
Wed, 22 Dec 2010 00:48:06 -0500 minor position tweaks. hopefully checking array bounds correctly
nemo [Wed, 22 Dec 2010 00:48:06 -0500] rev 4613
minor position tweaks. hopefully checking array bounds correctly
Sat, 29 Jan 2011 21:33:24 +0300 - Reactivate pings timer, reimplement PING handler server_refactor
unc0rr [Sat, 29 Jan 2011 21:33:24 +0300] rev 4612
- Reactivate pings timer, reimplement PING handler - Reimplement INFO
Wed, 22 Dec 2010 00:17:43 -0500 A very very basic snow implementation
nemo [Wed, 22 Dec 2010 00:17:43 -0500] rev 4611
A very very basic snow implementation
Sat, 29 Jan 2011 13:43:07 +0300 Introduce numbered server notice messages server_refactor
unc0rr [Sat, 29 Jan 2011 13:43:07 +0300] rev 4610
Introduce numbered server notice messages
Wed, 22 Dec 2010 04:09:56 +0100 merge
koda [Wed, 22 Dec 2010 04:09:56 +0100] rev 4609
merge
Fri, 28 Jan 2011 22:34:07 +0300 Make client quit on send exception (was commented due to another approach in handling connection lost) server_refactor
unc0rr [Fri, 28 Jan 2011 22:34:07 +0300] rev 4608
Make client quit on send exception (was commented due to another approach in handling connection lost)
Wed, 22 Dec 2010 03:56:12 +0100 update weapons
koda [Wed, 22 Dec 2010 03:56:12 +0100] rev 4607
update weapons
Fri, 28 Jan 2011 22:21:29 +0300 Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do) server_refactor
unc0rr [Fri, 28 Jan 2011 22:21:29 +0300] rev 4606
Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do)
Wed, 22 Dec 2010 03:28:14 +0100 this should prevent that ever again
koda [Wed, 22 Dec 2010 03:28:14 +0100] rev 4605
this should prevent that ever again
Fri, 28 Jan 2011 22:19:06 +0300 Reimplement some more Actions server_refactor
unc0rr [Fri, 28 Jan 2011 22:19:06 +0300] rev 4604
Reimplement some more Actions
Wed, 22 Dec 2010 03:05:28 +0100 damn. it.
koda [Wed, 22 Dec 2010 03:05:28 +0100] rev 4603
damn. it.
Wed, 22 Dec 2010 02:50:17 +0100 added density for gears used in gfMoreWind, needs alot of tweaking
Henek [Wed, 22 Dec 2010 02:50:17 +0100] rev 4602
added density for gears used in gfMoreWind, needs alot of tweaking
Thu, 27 Jan 2011 22:14:14 +0300 io = liftIO server_refactor
unc0rr [Thu, 27 Jan 2011 22:14:14 +0300] rev 4601
io = liftIO
Tue, 21 Dec 2010 23:22:53 +0100 added copying also to schemes and updated some translations
Henek [Tue, 21 Dec 2010 23:22:53 +0100] rev 4600
added copying also to schemes and updated some translations
Thu, 27 Jan 2011 22:10:24 +0300 Reimplement one more Action server_refactor
unc0rr [Thu, 27 Jan 2011 22:10:24 +0300] rev 4599
Reimplement one more Action
Tue, 21 Dec 2010 21:56:34 +0100 added copying of weapon sets
Henek [Tue, 21 Dec 2010 21:56:34 +0100] rev 4598
added copying of weapon sets
Thu, 27 Jan 2011 22:06:42 +0300 Finally a solution for excess lazyness when working with unsafeThaw'ed arrays server_refactor
unc0rr [Thu, 27 Jan 2011 22:06:42 +0300] rev 4597
Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
Tue, 21 Dec 2010 15:12:06 -0500 Merge henek's changes
nemo [Tue, 21 Dec 2010 15:12:06 -0500] rev 4596
Merge henek's changes
Wed, 26 Jan 2011 22:26:02 +0300 Send spectators info server_refactor
unc0rr [Wed, 26 Jan 2011 22:26:02 +0300] rev 4595
Send spectators info
Tue, 21 Dec 2010 14:42:47 +0100 removing all " " in filenames under share and replacing "_" with " " in missions
Henek [Tue, 21 Dec 2010 14:42:47 +0100] rev 4594
removing all " " in filenames under share and replacing "_" with " " in missions
Wed, 26 Jan 2011 22:06:27 +0300 Apply rev b9fe93f187c4 to server rewrite too server_refactor
unc0rr [Wed, 26 Jan 2011 22:06:27 +0300] rev 4593
Apply rev b9fe93f187c4 to server rewrite too
Tue, 21 Dec 2010 10:46:52 +0100 disable fix for issue 24 in order to fix issue 123, as suggested by koda
sheepluva [Tue, 21 Dec 2010 10:46:52 +0100] rev 4592
disable fix for issue #24 in order to fix issue 123, as suggested by koda
Wed, 26 Jan 2011 22:04:18 +0300 Send teams info on join server_refactor
unc0rr [Wed, 26 Jan 2011 22:04:18 +0300] rev 4591
Send teams info on join
Tue, 21 Dec 2010 02:17:45 +0100 added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
Henek [Tue, 21 Dec 2010 02:17:45 +0100] rev 4590
added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
Tue, 21 Dec 2010 14:57:33 -0500 Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
nemo [Tue, 21 Dec 2010 14:57:33 -0500] rev 4589
Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
Thu, 23 Dec 2010 17:47:50 +0100 Updated Slovak translation + merge
jose1711 [Thu, 23 Dec 2010 17:47:50 +0100] rev 4588
Updated Slovak translation + merge
Tue, 25 Jan 2011 22:23:08 +0300 Send room config to client server_refactor
unc0rr [Tue, 25 Jan 2011 22:23:08 +0300] rev 4587
Send room config to client
Mon, 20 Dec 2010 21:45:10 +0300 - Allow user to use undo, to clear, save and load drawn maps
unc0rr [Mon, 20 Dec 2010 21:45:10 +0300] rev 4586
- Allow user to use undo, to clear, save and load drawn maps - Fix a couple of bugs related to those operations
Tue, 25 Jan 2011 22:13:34 +0300 Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested. server_refactor
unc0rr [Tue, 25 Jan 2011 22:13:34 +0300] rev 4585
Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested.
Mon, 20 Dec 2010 20:55:45 +0300 Add those stupid breaks
unc0rr [Mon, 20 Dec 2010 20:55:45 +0300] rev 4584
Add those stupid breaks
Mon, 24 Jan 2011 21:33:03 +0300 Fix typo in version information server_refactor
unc0rr [Mon, 24 Jan 2011 21:33:03 +0300] rev 4583
Fix typo in version information
Sun, 19 Dec 2010 22:06:38 -0500 FAIL - actually assign
nemo [Sun, 19 Dec 2010 22:06:38 -0500] rev 4582
FAIL - actually assign
Mon, 24 Jan 2011 21:32:26 +0300 Apply new nick restrictions in server rewrite too server_refactor
unc0rr [Mon, 24 Jan 2011 21:32:26 +0300] rev 4581
Apply new nick restrictions in server rewrite too
Sun, 19 Dec 2010 21:16:14 -0500 add AI routine
nemo [Sun, 19 Dec 2010 21:16:14 -0500] rev 4580
add AI routine
Mon, 10 Jan 2011 18:57:44 +0300 Explicitly kill listening thread in try to prevent messages recieving bugs server_refactor
unc0rr [Mon, 10 Jan 2011 18:57:44 +0300] rev 4579
Explicitly kill listening thread in try to prevent messages recieving bugs
Sun, 19 Dec 2010 21:06:34 -0500 Snowball weapon
nemo [Sun, 19 Dec 2010 21:06:34 -0500] rev 4578
Snowball weapon
Mon, 10 Jan 2011 18:29:43 +0300 Even less craziness server_refactor
unc0rr [Mon, 10 Jan 2011 18:29:43 +0300] rev 4577
Even less craziness
Mon, 20 Dec 2010 02:00:22 +0100 fixed and enabled removing of game scheme from options page
Henek [Mon, 20 Dec 2010 02:00:22 +0100] rev 4576
fixed and enabled removing of game scheme from options page
Mon, 10 Jan 2011 18:28:39 +0300 Fix check for unique nick server_refactor
unc0rr [Mon, 10 Jan 2011 18:28:39 +0300] rev 4575
Fix check for unique nick
Mon, 20 Dec 2010 01:08:46 +0100 ipod touch 4g has only 256mb of ram (like ipad)
koda [Mon, 20 Dec 2010 01:08:46 +0100] rev 4574
ipod touch 4g has only 256mb of ram (like ipad)
Mon, 10 Jan 2011 18:14:05 +0300 Fix typo server_refactor
unc0rr [Mon, 10 Jan 2011 18:14:05 +0300] rev 4573
Fix typo
Sun, 19 Dec 2010 14:11:55 -0500 fix typo in hand drawn maps
nemo [Sun, 19 Dec 2010 14:11:55 -0500] rev 4572
fix typo in hand drawn maps
Mon, 10 Jan 2011 18:12:13 +0300 Bring back room and teams removing server_refactor
unc0rr [Mon, 10 Jan 2011 18:12:13 +0300] rev 4571
Bring back room and teams removing
Sun, 19 Dec 2010 13:33:45 -0500 Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
nemo [Sun, 19 Dec 2010 13:33:45 -0500] rev 4570
Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
Mon, 10 Jan 2011 15:42:17 +0300 Convert function to a map server_refactor
unc0rr [Mon, 10 Jan 2011 15:42:17 +0300] rev 4569
Convert function to a map
Sun, 19 Dec 2010 13:31:55 -0500 Ok. This should pull 0.9.14.1 server into default
nemo [Sun, 19 Dec 2010 13:31:55 -0500] rev 4568
Ok. This should pull 0.9.14.1 server into default
Sun, 19 Dec 2010 13:21:14 -0500 Server refactor branch to continue work started in ead2ed20dfd4 server_refactor
nemo [Sun, 19 Dec 2010 13:21:14 -0500] rev 4567
Server refactor branch to continue work started in ead2ed20dfd4
Sun, 19 Dec 2010 20:45:15 +0300 Adjust magic consts
unc0rr [Sun, 19 Dec 2010 20:45:15 +0300] rev 4566
Adjust magic consts
Sun, 19 Dec 2010 20:33:33 +0300 Most probably it's fix to a crash
unc0rr [Sun, 19 Dec 2010 20:33:33 +0300] rev 4565
Most probably it's fix to a crash
Sun, 19 Dec 2010 20:22:48 +0300 Remove deleteLater()
unc0rr [Sun, 19 Dec 2010 20:22:48 +0300] rev 4564
Remove deleteLater()
Sun, 19 Dec 2010 20:16:07 +0300 Some debug info
unc0rr [Sun, 19 Dec 2010 20:16:07 +0300] rev 4563
Some debug info
Sun, 19 Dec 2010 20:01:24 +0300 - Simplify map container code a bit
unc0rr [Sun, 19 Dec 2010 20:01:24 +0300] rev 4562
- Simplify map container code a bit
Sun, 19 Dec 2010 19:24:15 +0300 Seems like just a source of bugs
unc0rr [Sun, 19 Dec 2010 19:24:15 +0300] rev 4561
Seems like just a source of bugs
Sat, 18 Dec 2010 23:02:39 +0300 - Some work on drawMap widget and scene to allow undo, clear, save and load operations
unc0rr [Sat, 18 Dec 2010 23:02:39 +0300] rev 4560
- Some work on drawMap widget and scene to allow undo, clear, save and load operations - Fix tons of "parameter not used" warnings
Sat, 18 Dec 2010 21:19:26 +0300 Report 48 hogs for drawn maps
unc0rr [Sat, 18 Dec 2010 21:19:26 +0300] rev 4559
Report 48 hogs for drawn maps
Sat, 18 Dec 2010 21:17:37 +0300 merge
unc0rr [Sat, 18 Dec 2010 21:17:37 +0300] rev 4558
merge
Sat, 18 Dec 2010 19:15:26 +0100 fix layout in game config widget as per nemo's request
Henek [Sat, 18 Dec 2010 19:15:26 +0100] rev 4557
fix layout in game config widget as per nemo's request
Sat, 18 Dec 2010 21:17:12 +0300 Make use of showEvent, so there's no more need in manual resizing of draw map widget
unc0rr [Sat, 18 Dec 2010 21:17:12 +0300] rev 4556
Make use of showEvent, so there's no more need in manual resizing of draw map widget
Sat, 18 Dec 2010 21:08:02 +0300 Try to avoid binary data in log, use shorter descriptions
unc0rr [Sat, 18 Dec 2010 21:08:02 +0300] rev 4555
Try to avoid binary data in log, use shorter descriptions
Sat, 18 Dec 2010 10:46:59 -0500 oops
nemo [Sat, 18 Dec 2010 10:46:59 -0500] rev 4554
oops
Sat, 18 Dec 2010 10:43:36 -0500 Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
nemo [Sat, 18 Dec 2010 10:43:36 -0500] rev 4553
Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
Sat, 18 Dec 2010 15:14:27 +0100 merge
koda [Sat, 18 Dec 2010 15:14:27 +0100] rev 4552
merge
Fri, 17 Dec 2010 19:27:02 +0100 added replacement of "_" to " " in gameplay scripts
Henek [Fri, 17 Dec 2010 19:27:02 +0100] rev 4551
added replacement of "_" to " " in gameplay scripts
Fri, 17 Dec 2010 09:26:02 +0100 added set button to seed edit so maps won't regenerate as often
Henek [Fri, 17 Dec 2010 09:26:02 +0100] rev 4550
added set button to seed edit so maps won't regenerate as often
Sat, 18 Dec 2010 15:14:16 +0100 initial stats interpretation for ifrontend
koda [Sat, 18 Dec 2010 15:14:16 +0100] rev 4549
initial stats interpretation for ifrontend
Thu, 16 Dec 2010 17:40:31 -0500 disable ready timer again, until I can figure out why my message didn't get through.
nemo [Thu, 16 Dec 2010 17:40:31 -0500] rev 4548
disable ready timer again, until I can figure out why my message didn't get through.
Thu, 16 Dec 2010 22:46:38 +0100 move server connection stuff in its own class
koda [Thu, 16 Dec 2010 22:46:38 +0100] rev 4547
move server connection stuff in its own class
Thu, 16 Dec 2010 15:26:19 -0500 oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
nemo [Thu, 16 Dec 2010 15:26:19 -0500] rev 4546
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
Thu, 16 Dec 2010 15:02:35 -0500 offset the sprite
nemo [Thu, 16 Dec 2010 15:02:35 -0500] rev 4545
offset the sprite
Thu, 16 Dec 2010 14:34:11 -0500 If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
nemo [Thu, 16 Dec 2010 14:34:11 -0500] rev 4544
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
Thu, 16 Dec 2010 09:18:03 +0100 Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
koda [Thu, 16 Dec 2010 09:18:03 +0100] rev 4543
Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
Thu, 16 Dec 2010 02:36:56 +0100 version bump Hedgewars-iOS-1.2.1
koda [Thu, 16 Dec 2010 02:36:56 +0100] rev 4542
version bump
Thu, 16 Dec 2010 02:34:02 +0100 ignore touches around dpad and buttons (for real)
koda [Thu, 16 Dec 2010 02:34:02 +0100] rev 4541
ignore touches around dpad and buttons (for real)
Thu, 16 Dec 2010 01:45:15 +0100 add two preferences for enabling/disabling blurry land and multitasking
koda [Thu, 16 Dec 2010 01:45:15 +0100] rev 4540
add two preferences for enabling/disabling blurry land and multitasking
Thu, 16 Dec 2010 00:48:32 +0100 store the (future) password with md5 for ifrontend
koda [Thu, 16 Dec 2010 00:48:32 +0100] rev 4539
store the (future) password with md5 for ifrontend
Thu, 16 Dec 2010 00:24:57 +0100 add more space for this help message on ipad
koda [Thu, 16 Dec 2010 00:24:57 +0100] rev 4538
add more space for this help message on ipad
Wed, 15 Dec 2010 22:03:46 +0300 Recieve and parse DRAWNMAP config
unc0rr [Wed, 15 Dec 2010 22:03:46 +0300] rev 4537
Recieve and parse DRAWNMAP config
Wed, 15 Dec 2010 21:48:54 +0300 Fix crash on forced disconnect
unc0rr [Wed, 15 Dec 2010 21:48:54 +0300] rev 4536
Fix crash on forced disconnect
Wed, 15 Dec 2010 21:40:16 +0300 The Fix
unc0rr [Wed, 15 Dec 2010 21:40:16 +0300] rev 4535
The Fix
Wed, 15 Dec 2010 21:10:25 +0300 Don't use std::string
unc0rr [Wed, 15 Dec 2010 21:10:25 +0300] rev 4534
Don't use std::string
Tue, 14 Dec 2010 20:41:33 -0500 add optional state parameter to hogsay
nemo [Tue, 14 Dec 2010 20:41:33 -0500] rev 4533
add optional state parameter to hogsay
Tue, 14 Dec 2010 19:36:12 -0500 oops
nemo [Tue, 14 Dec 2010 19:36:12 -0500] rev 4532
oops
Tue, 14 Dec 2010 18:18:54 -0500 Reenable ReadyTimer using a synced message NEEDS TESTING.
nemo [Tue, 14 Dec 2010 18:18:54 -0500] rev 4531
Reenable ReadyTimer using a synced message NEEDS TESTING.
Tue, 14 Dec 2010 17:47:53 -0500 merge
nemo [Tue, 14 Dec 2010 17:47:53 -0500] rev 4530
merge
Tue, 14 Dec 2010 22:32:47 +0100 Update Slovak translation
jose1711 [Tue, 14 Dec 2010 22:32:47 +0100] rev 4529
Update Slovak translation
Tue, 14 Dec 2010 17:47:38 -0500 Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
nemo [Tue, 14 Dec 2010 17:47:38 -0500] rev 4528
Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
Tue, 14 Dec 2010 21:56:37 +0300 Compess at highest ratio
unc0rr [Tue, 14 Dec 2010 21:56:37 +0300] rev 4527
Compess at highest ratio
Tue, 14 Dec 2010 21:04:43 +0300 Debug messages
unc0rr [Tue, 14 Dec 2010 21:04:43 +0300] rev 4526
Debug messages
Tue, 14 Dec 2010 20:46:50 +0300 Try to send drawn map data to net server
unc0rr [Tue, 14 Dec 2010 20:46:50 +0300] rev 4525
Try to send drawn map data to net server
Tue, 14 Dec 2010 20:01:27 +0300 Don't reset teams when returning from draw map page
unc0rr [Tue, 14 Dec 2010 20:01:27 +0300] rev 4524
Don't reset teams when returning from draw map page
Mon, 13 Dec 2010 19:22:09 -0500 oops. forgot the getter.
nemo [Mon, 13 Dec 2010 19:22:09 -0500] rev 4523
oops. forgot the getter.
Mon, 13 Dec 2010 19:00:03 -0500 Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
nemo [Mon, 13 Dec 2010 19:00:03 -0500] rev 4522
Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
Mon, 13 Dec 2010 18:13:42 -0500 Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
nemo [Mon, 13 Dec 2010 18:13:42 -0500] rev 4521
Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
Mon, 13 Dec 2010 22:12:30 +0300 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr [Mon, 13 Dec 2010 22:12:30 +0300] rev 4520
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
Mon, 13 Dec 2010 19:26:20 +0100 exposing seed for editing and viewing
Henek [Mon, 13 Dec 2010 19:26:20 +0100] rev 4519
exposing seed for editing and viewing
Mon, 13 Dec 2010 20:54:18 +0300 Use pageSwitchMapper in some more places
unc0rr [Mon, 13 Dec 2010 20:54:18 +0300] rev 4518
Use pageSwitchMapper in some more places
Mon, 13 Dec 2010 15:02:04 +0100 added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
Henek [Mon, 13 Dec 2010 15:02:04 +0100] rev 4517
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
Sun, 12 Dec 2010 23:52:53 -0500 add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
nemo [Sun, 12 Dec 2010 23:52:53 -0500] rev 4516
add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
Mon, 13 Dec 2010 04:53:48 +0100 my first merge :(
Henek [Mon, 13 Dec 2010 04:53:48 +0100] rev 4515
my first merge :(
Sun, 12 Dec 2010 20:17:00 -0500 div 0 check
nemo [Sun, 12 Dec 2010 20:17:00 -0500] rev 4514
div 0 check
Mon, 13 Dec 2010 04:52:23 +0100 added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek [Mon, 13 Dec 2010 04:52:23 +0100] rev 4513
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Mon, 13 Dec 2010 01:24:06 +0100 more server stubs
koda [Mon, 13 Dec 2010 01:24:06 +0100] rev 4512
more server stubs
Sun, 12 Dec 2010 21:47:55 +0300 Pretension to switch to draw map page
unc0rr [Sun, 12 Dec 2010 21:47:55 +0300] rev 4511
Pretension to switch to draw map page
Sun, 12 Dec 2010 05:23:37 +0100 add some connection facility to netserver
koda [Sun, 12 Dec 2010 05:23:37 +0100] rev 4510
add some connection facility to netserver
Sat, 11 Dec 2010 23:28:52 +0300 Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
unc0rr [Sat, 11 Dec 2010 23:28:52 +0300] rev 4509
Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
Sat, 11 Dec 2010 21:27:43 +0300 merge
unc0rr [Sat, 11 Dec 2010 21:27:43 +0300] rev 4508
merge
Sat, 11 Dec 2010 18:48:14 +0100 audio_session is giving problems with multitasking so disabling it for now
koda [Sat, 11 Dec 2010 18:48:14 +0100] rev 4507
audio_session is giving problems with multitasking so disabling it for now fix build
Sat, 11 Dec 2010 14:03:49 +0100 Finnished up the lua translations by adding training maps, campaign is ignored for now
Henek [Sat, 11 Dec 2010 14:03:49 +0100] rev 4506
Finnished up the lua translations by adding training maps, campaign is ignored for now
Sat, 11 Dec 2010 02:30:03 +0100 disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
koda [Sat, 11 Dec 2010 02:30:03 +0100] rev 4505
disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
Sat, 11 Dec 2010 01:55:16 +0100 add the appirater class for getting more positive reviews
koda [Sat, 11 Dec 2010 01:55:16 +0100] rev 4504
add the appirater class for getting more positive reviews enabled full multitasking for iphone (but only with ios >= 4.2) fixed a glitch that would leave stuff onscreen while ammo menu open
Sat, 11 Dec 2010 01:00:00 +0100 also updated TrophyRace to new system
Henek [Sat, 11 Dec 2010 01:00:00 +0100] rev 4503
also updated TrophyRace to new system
Fri, 10 Dec 2010 23:58:15 +0100 lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
Henek [Fri, 10 Dec 2010 23:58:15 +0100] rev 4502
lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
Fri, 10 Dec 2010 22:39:20 +0100 Frontend:
smaxx [Fri, 10 Dec 2010 22:39:20 +0100] rev 4501
Frontend: * Fixed missing icon files on Win32
Sat, 11 Dec 2010 21:27:15 +0300 Add a stub for draw map page
unc0rr [Sat, 11 Dec 2010 21:27:15 +0300] rev 4500
Add a stub for draw map page
Thu, 09 Dec 2010 20:35:28 -0500 return RGBA
nemo [Thu, 09 Dec 2010 20:35:28 -0500] rev 4499
return RGBA
Thu, 09 Dec 2010 19:10:37 -0500 clan color fetch
nemo [Thu, 09 Dec 2010 19:10:37 -0500] rev 4498
clan color fetch
Thu, 09 Dec 2010 22:51:07 +0100 merge
koda [Thu, 09 Dec 2010 22:51:07 +0100] rev 4497
merge
Thu, 09 Dec 2010 11:12:40 -0500 add missing setter for botlevel
nemo [Thu, 09 Dec 2010 11:12:40 -0500] rev 4496
add missing setter for botlevel
Thu, 09 Dec 2010 10:24:04 -0500 Updated Chinese translation
archl [Thu, 09 Dec 2010 10:24:04 -0500] rev 4495
Updated Chinese translation
Thu, 09 Dec 2010 11:59:07 +0300 Pass hardcoded drawn map from frontend into engine \o/
unc0rr [Thu, 09 Dec 2010 11:59:07 +0300] rev 4494
Pass hardcoded drawn map from frontend into engine \o/
Wed, 08 Dec 2010 22:35:29 +0100 removing all ; from lua script as an act of temporary rage and perfectionism
Henek [Wed, 08 Dec 2010 22:35:29 +0100] rev 4493
removing all ; from lua script as an act of temporary rage and perfectionism
Wed, 08 Dec 2010 15:10:38 -0500 standardise name
nemo [Wed, 08 Dec 2010 15:10:38 -0500] rev 4492
standardise name
Wed, 08 Dec 2010 14:46:17 -0500 pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
nemo [Wed, 08 Dec 2010 14:46:17 -0500] rev 4491
pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
Wed, 08 Dec 2010 22:25:30 +0300 Stub to recieve /draw command
unc0rr [Wed, 08 Dec 2010 22:25:30 +0300] rev 4490
Stub to recieve /draw command
Wed, 08 Dec 2010 22:18:50 +0300 - Pass map drawing data to engine
unc0rr [Wed, 08 Dec 2010 22:18:50 +0300] rev 4489
- Pass map drawing data to engine - Hardcode one map for test purposes
Thu, 09 Dec 2010 22:50:16 +0100 forgot to update these files
koda [Thu, 09 Dec 2010 22:50:16 +0100] rev 4488
forgot to update these files
Wed, 08 Dec 2010 21:55:15 +0300 Add drawn map into the list of map generators
unc0rr [Wed, 08 Dec 2010 21:55:15 +0300] rev 4487
Add drawn map into the list of map generators
Wed, 08 Dec 2010 17:48:33 +0100 fix crasher (somehow, might be glitchy)
koda [Wed, 08 Dec 2010 17:48:33 +0100] rev 4486
fix crasher (somehow, might be glitchy)
Wed, 08 Dec 2010 15:18:08 +0100 merge
koda [Wed, 08 Dec 2010 15:18:08 +0100] rev 4485
merge
Tue, 07 Dec 2010 23:47:11 -0500 these should probably be expressly integer
nemo [Tue, 07 Dec 2010 23:47:11 -0500] rev 4484
these should probably be expressly integer
Tue, 07 Dec 2010 23:34:01 -0500 band/bor/bnot to support Lua 5.1 lack of binary ops
nemo [Tue, 07 Dec 2010 23:34:01 -0500] rev 4483
band/bor/bnot to support Lua 5.1 lack of binary ops
Tue, 07 Dec 2010 22:23:40 -0500 Restore millisecond precision for mines time
nemo [Tue, 07 Dec 2010 22:23:40 -0500] rev 4482
Restore millisecond precision for mines time
Tue, 07 Dec 2010 19:33:34 -0500 Eh. Since you asked. AddAmmo hook for Lua
nemo [Tue, 07 Dec 2010 19:33:34 -0500] rev 4481
Eh. Since you asked. AddAmmo hook for Lua
Tue, 07 Dec 2010 17:33:11 -0500 would help if I put it in the right routine
nemo [Tue, 07 Dec 2010 17:33:11 -0500] rev 4480
would help if I put it in the right routine
Tue, 07 Dec 2010 17:29:02 -0500 Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
nemo [Tue, 07 Dec 2010 17:29:02 -0500] rev 4479
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
Wed, 08 Dec 2010 15:16:57 +0100 code cleanup
koda [Wed, 08 Dec 2010 15:16:57 +0100] rev 4478
code cleanup
Tue, 07 Dec 2010 22:02:09 +0300 Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
unc0rr [Tue, 07 Dec 2010 22:02:09 +0300] rev 4477
Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
Wed, 08 Dec 2010 14:47:52 +0100 team selection completely refactored, now has animation and more performance
koda [Wed, 08 Dec 2010 14:47:52 +0100] rev 4476
team selection completely refactored, now has animation and more performance use a semi transparent black background color (on powerful devices) other smaller improvements and bugfixes
Mon, 06 Dec 2010 21:15:41 -0500 rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo [Mon, 06 Dec 2010 21:15:41 -0500] rev 4475
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
Tue, 07 Dec 2010 01:18:43 +0100 Forts: reduce preview size and add hi-res one
koda [Tue, 07 Dec 2010 01:18:43 +0100] rev 4474
Forts: reduce preview size and add hi-res one
Mon, 06 Dec 2010 13:07:36 -0500 try this mikade
nemo [Mon, 06 Dec 2010 13:07:36 -0500] rev 4473
try this mikade
Mon, 06 Dec 2010 08:58:24 -0500 merge
nemo [Mon, 06 Dec 2010 08:58:24 -0500] rev 4472
merge
Mon, 06 Dec 2010 12:21:12 +0300 Always keep last point of drawn polyline
unc0rr [Mon, 06 Dec 2010 12:21:12 +0300] rev 4471
Always keep last point of drawn polyline
Mon, 06 Dec 2010 08:58:05 -0500 disable say, just don't do anything. trying to avoid spew on spectator join
nemo [Mon, 06 Dec 2010 08:58:05 -0500] rev 4470
disable say, just don't do anything. trying to avoid spew on spectator join
Mon, 06 Dec 2010 00:33:39 -0500 string length checks
nemo [Mon, 06 Dec 2010 00:33:39 -0500] rev 4469
string length checks
Sun, 05 Dec 2010 23:58:15 -0500 fix hsa/hta/hya
nemo [Sun, 05 Dec 2010 23:58:15 -0500] rev 4468
fix hsa/hta/hya
Sun, 05 Dec 2010 23:50:04 -0500 trying to unbreak hog speech
nemo [Sun, 05 Dec 2010 23:50:04 -0500] rev 4467
trying to unbreak hog speech
Sun, 05 Dec 2010 23:08:57 -0500 remove currentteam check
nemo [Sun, 05 Dec 2010 23:08:57 -0500] rev 4466
remove currentteam check
Sun, 05 Dec 2010 22:02:30 -0500 Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo [Sun, 05 Dec 2010 22:02:30 -0500] rev 4465
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
Mon, 06 Dec 2010 03:09:12 +0100 changing Tree Map theme to Halloween (this time on the right branch >_>)
sheepluva [Mon, 06 Dec 2010 03:09:12 +0100] rev 4464
changing Tree Map theme to Halloween (this time on the right branch >_>)
Sun, 05 Dec 2010 23:48:58 +0100 update schemes for ios
koda [Sun, 05 Dec 2010 23:48:58 +0100] rev 4463
update schemes for ios
Sun, 05 Dec 2010 19:00:41 +0100 added porkey and sheep hats
koda [Sun, 05 Dec 2010 19:00:41 +0100] rev 4462
added porkey and sheep hats
Sun, 05 Dec 2010 02:44:20 +0100 add a simple check to prevent loading sounds when device is muted
koda [Sun, 05 Dec 2010 02:44:20 +0100] rev 4461
add a simple check to prevent loading sounds when device is muted
Sun, 05 Dec 2010 00:05:21 +0100 write some version information inside the application
koda [Sun, 05 Dec 2010 00:05:21 +0100] rev 4460
write some version information inside the application
Sat, 04 Dec 2010 23:30:20 +0300 merge
unc0rr [Sat, 04 Dec 2010 23:30:20 +0300] rev 4459
merge
Sat, 04 Dec 2010 23:29:59 +0300 Halfplement decode/drawing routine
unc0rr [Sat, 04 Dec 2010 23:29:59 +0300] rev 4458
Halfplement decode/drawing routine
Sat, 04 Dec 2010 22:33:14 +0300 - Change painted map file format
unc0rr [Sat, 04 Dec 2010 22:33:14 +0300] rev 4457
- Change painted map file format - Stub for uLandPainted.pas
Sat, 04 Dec 2010 15:09:19 -0500 add nil check
nemo [Sat, 04 Dec 2010 15:09:19 -0500] rev 4456
add nil check
Sat, 04 Dec 2010 11:30:54 -0500 In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
nemo [Sat, 04 Dec 2010 11:30:54 -0500] rev 4455
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
Sat, 04 Dec 2010 08:52:57 +0100 more retina support and multitasking support
koda [Sat, 04 Dec 2010 08:52:57 +0100] rev 4454
more retina support and multitasking support
Thu, 02 Dec 2010 20:40:30 -0500 add visual gear registration
nemo [Thu, 02 Dec 2010 20:40:30 -0500] rev 4453
add visual gear registration
Thu, 02 Dec 2010 20:29:46 -0500 make Tint(longword) use RGBA
nemo [Thu, 02 Dec 2010 20:29:46 -0500] rev 4452
make Tint(longword) use RGBA
Thu, 02 Dec 2010 19:51:30 -0500 trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo [Thu, 02 Dec 2010 19:51:30 -0500] rev 4451
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
Thu, 02 Dec 2010 19:19:34 -0500 forgot the passed in uid
nemo [Thu, 02 Dec 2010 19:19:34 -0500] rev 4450
forgot the passed in uid
Thu, 02 Dec 2010 19:04:02 -0500 Restore King mode. The worst of the changes was Place Hogs
nemo [Thu, 02 Dec 2010 19:04:02 -0500] rev 4449
Restore King mode. The worst of the changes was Place Hogs
Thu, 02 Dec 2010 18:52:37 -0500 compress the PNGs
nemo [Thu, 02 Dec 2010 18:52:37 -0500] rev 4448
compress the PNGs
Thu, 02 Dec 2010 18:50:52 -0500 merge
nemo [Thu, 02 Dec 2010 18:50:52 -0500] rev 4447
merge
Thu, 02 Dec 2010 00:51:56 +0100 enable support for retina display in the ios port
koda [Thu, 02 Dec 2010 00:51:56 +0100] rev 4446
enable support for retina display in the ios port
Thu, 02 Dec 2010 00:25:26 +0100 add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
koda [Thu, 02 Dec 2010 00:25:26 +0100] rev 4445
add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
Thu, 02 Dec 2010 00:23:54 +0100 reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
koda [Thu, 02 Dec 2010 00:23:54 +0100] rev 4444
reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
Thu, 02 Dec 2010 18:45:16 -0500 Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo [Thu, 02 Dec 2010 18:45:16 -0500] rev 4443
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
Wed, 01 Dec 2010 22:06:23 +0300 - Implement decode() function.
unc0rr [Wed, 01 Dec 2010 22:06:23 +0300] rev 4442
- Implement decode() function. - Implement saving and loading to/from file
Wed, 01 Dec 2010 20:45:46 +0300 merge
unC0Rr [Wed, 01 Dec 2010 20:45:46 +0300] rev 4441
merge
Wed, 01 Dec 2010 20:43:35 +0300 Translation update
igorko [Wed, 01 Dec 2010 20:43:35 +0300] rev 4440
Translation update
Wed, 01 Dec 2010 20:45:05 +0300 Some more improvements
unC0Rr [Wed, 01 Dec 2010 20:45:05 +0300] rev 4439
Some more improvements
Wed, 01 Dec 2010 01:43:55 +0100 un-break also the ios project
koda [Wed, 01 Dec 2010 01:43:55 +0100] rev 4438
un-break also the ios project
Wed, 01 Dec 2010 00:58:03 +0100 un-break build (wrong merge in uConsole) and update project file with the new sources
koda [Wed, 01 Dec 2010 00:58:03 +0100] rev 4437
un-break build (wrong merge in uConsole) and update project file with the new sources
Tue, 30 Nov 2010 22:46:47 +0100 OMG merge
koda [Tue, 30 Nov 2010 22:46:47 +0100] rev 4436
OMG merge
Mon, 29 Nov 2010 23:10:38 -0500 Add poison sounds to all voices pending proper recording by armagon.
nemo [Mon, 29 Nov 2010 23:10:38 -0500] rev 4435
Add poison sounds to all voices pending proper recording by armagon.
Mon, 29 Nov 2010 22:23:56 +0300 Simple simplify() function
unc0rr [Mon, 29 Nov 2010 22:23:56 +0300] rev 4434
Simple simplify() function
Sun, 28 Nov 2010 15:07:26 -0500 do GoBack if also INGAME due to kick
nemo [Sun, 28 Nov 2010 15:07:26 -0500] rev 4433
do GoBack if also INGAME due to kick
Sun, 28 Nov 2010 14:38:42 -0500 disable last commit w/ comment
nemo [Sun, 28 Nov 2010 14:38:42 -0500] rev 4432
disable last commit w/ comment
Sun, 28 Nov 2010 14:25:24 -0500 suppress PART if game is running. testing, etc.
nemo [Sun, 28 Nov 2010 14:25:24 -0500] rev 4431
suppress PART if game is running. testing, etc.
Sun, 28 Nov 2010 13:58:25 -0500 Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
nemo [Sun, 28 Nov 2010 13:58:25 -0500] rev 4430
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
Sun, 28 Nov 2010 13:12:00 -0500 add null check
nemo [Sun, 28 Nov 2010 13:12:00 -0500] rev 4429
add null check
Sun, 28 Nov 2010 12:55:57 -0500 Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo [Sun, 28 Nov 2010 12:55:57 -0500] rev 4428
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
Sun, 28 Nov 2010 19:03:28 +0300 Basic encoding of drawn map
unc0rr [Sun, 28 Nov 2010 19:03:28 +0300] rev 4427
Basic encoding of drawn map
Sun, 28 Nov 2010 17:23:51 +0300 Improve map editor a bit
unc0rr [Sun, 28 Nov 2010 17:23:51 +0300] rev 4426
Improve map editor a bit
Sat, 27 Nov 2010 23:57:31 +0300 Small testing app for DrawMap scene
unc0rr [Sat, 27 Nov 2010 23:57:31 +0300] rev 4425
Small testing app for DrawMap scene
Sat, 27 Nov 2010 23:55:39 +0300 Some basic functionality
unc0rr [Sat, 27 Nov 2010 23:55:39 +0300] rev 4424
Some basic functionality
Sat, 27 Nov 2010 22:40:29 +0300 Initial commit of the Draw Map Scene
unc0rr [Sat, 27 Nov 2010 22:40:29 +0300] rev 4423
Initial commit of the Draw Map Scene
Fri, 26 Nov 2010 15:31:57 -0500 add a uid to VGs for purpose of Lua manipulation
nemo [Fri, 26 Nov 2010 15:31:57 -0500] rev 4422
add a uid to VGs for purpose of Lua manipulation
Fri, 26 Nov 2010 10:21:53 -0500 corrected steps
nemo [Fri, 26 Nov 2010 10:21:53 -0500] rev 4421
corrected steps
Thu, 25 Nov 2010 22:56:28 -0500 Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo [Thu, 25 Nov 2010 22:56:28 -0500] rev 4420
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
Wed, 24 Nov 2010 20:36:46 -0500 fix for frontend desync
prg [Wed, 24 Nov 2010 20:36:46 -0500] rev 4419
fix for frontend desync
Wed, 24 Nov 2010 16:41:35 -0500 update translations, add Dutch
nemo [Wed, 24 Nov 2010 16:41:35 -0500] rev 4418
update translations, add Dutch
Wed, 24 Nov 2010 15:40:28 -0500 move this call to where the game tick is actually incremented
nemo [Wed, 24 Nov 2010 15:40:28 -0500] rev 4417
move this call to where the game tick is actually incremented
Mon, 22 Nov 2010 22:05:46 +0100 adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek [Mon, 22 Nov 2010 22:05:46 +0100] rev 4416
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Mon, 22 Nov 2010 21:57:45 +0300 SinTable.inc -> uSinTable.pas
unc0rr [Mon, 22 Nov 2010 21:57:45 +0300] rev 4415
SinTable.inc -> uSinTable.pas
Mon, 22 Nov 2010 21:49:57 +0300 Move doPut into uIO (not a very bad place really)
unc0rr [Mon, 22 Nov 2010 21:49:57 +0300] rev 4414
Move doPut into uIO (not a very bad place really)
Mon, 22 Nov 2010 21:43:31 +0300 uCommandHandlers
unc0rr [Mon, 22 Nov 2010 21:43:31 +0300] rev 4413
uCommandHandlers
Mon, 22 Nov 2010 12:35:52 +0100 added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek [Mon, 22 Nov 2010 12:35:52 +0100] rev 4412
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Mon, 22 Nov 2010 10:04:08 +0100 fix SetEffect, last parameter was not a boolean
Henek [Mon, 22 Nov 2010 10:04:08 +0100] rev 4411
fix SetEffect, last parameter was not a boolean
Mon, 22 Nov 2010 00:34:53 +0100 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek [Mon, 22 Nov 2010 00:34:53 +0100] rev 4410
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Sun, 21 Nov 2010 18:12:20 -0500 fix chat
nemo [Sun, 21 Nov 2010 18:12:20 -0500] rev 4409
fix chat
Sun, 21 Nov 2010 16:13:44 -0500 revert 4388 - was there already, I didn't notice. still no idea what the problem is
nemo [Sun, 21 Nov 2010 16:13:44 -0500] rev 4408
revert 4388 - was there already, I didn't notice. still no idea what the problem is
Sun, 21 Nov 2010 15:57:38 -0500 I think unc0rr forgot to add initModule here
nemo [Sun, 21 Nov 2010 15:57:38 -0500] rev 4407
I think unc0rr forgot to add initModule here
Sun, 21 Nov 2010 13:13:42 -0500 Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
nemo [Sun, 21 Nov 2010 13:13:42 -0500] rev 4406
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
Sun, 21 Nov 2010 12:11:50 -0500 detach rope if the Land[] vanishes
nemo [Sun, 21 Nov 2010 12:11:50 -0500] rev 4405
detach rope if the Land[] vanishes
Sun, 21 Nov 2010 19:51:33 +0300 Remove some more circular dependencies
unc0rr [Sun, 21 Nov 2010 19:51:33 +0300] rev 4404
Remove some more circular dependencies
Sun, 21 Nov 2010 19:41:19 +0300 uDebug
unc0rr [Sun, 21 Nov 2010 19:41:19 +0300] rev 4403
uDebug
Sun, 21 Nov 2010 19:14:45 +0300 Remove uChat dependency from uCommands
unc0rr [Sun, 21 Nov 2010 19:14:45 +0300] rev 4402
Remove uChat dependency from uCommands
Sun, 21 Nov 2010 19:07:43 +0300 Remove uAmmos dependaency from uCommands
unc0rr [Sun, 21 Nov 2010 19:07:43 +0300] rev 4401
Remove uAmmos dependaency from uCommands
Sun, 21 Nov 2010 10:53:50 -0500 fix rope test
nemo [Sun, 21 Nov 2010 10:53:50 -0500] rev 4400
fix rope test
Sun, 21 Nov 2010 16:48:44 +0100 fix key binds for lua created teams and added wind control
Henek [Sun, 21 Nov 2010 16:48:44 +0100] rev 4399
fix key binds for lua created teams and added wind control
Sun, 21 Nov 2010 17:48:58 +0300 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr [Sun, 21 Nov 2010 17:48:58 +0300] rev 4398
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
Sun, 21 Nov 2010 09:37:48 -0500 Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
nemo [Sun, 21 Nov 2010 09:37:48 -0500] rev 4397
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
Sun, 21 Nov 2010 09:12:44 -0500 After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
nemo [Sun, 21 Nov 2010 09:12:44 -0500] rev 4396
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
Sun, 21 Nov 2010 16:55:19 +0300 merge
unc0rr [Sun, 21 Nov 2010 16:55:19 +0300] rev 4395
merge
Sun, 21 Nov 2010 08:42:41 -0500 move rendering to fix 4368:3698361802ed
nemo [Sun, 21 Nov 2010 08:42:41 -0500] rev 4394
move rendering to fix 4368:3698361802ed
Sun, 21 Nov 2010 16:53:31 +0300 uCaptions
unc0rr [Sun, 21 Nov 2010 16:53:31 +0300] rev 4393
uCaptions
Sun, 21 Nov 2010 01:26:31 -0500 Fix koda's esc key binding so leaving rooms works correctly with it
nemo [Sun, 21 Nov 2010 01:26:31 -0500] rev 4392
Fix koda's esc key binding so leaving rooms works correctly with it
Sun, 21 Nov 2010 01:08:43 -0500 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo [Sun, 21 Nov 2010 01:08:43 -0500] rev 4391
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
Sat, 20 Nov 2010 23:55:00 +0300 Move localization data to uVariables, some Uses cleanup
unc0rr [Sat, 20 Nov 2010 23:55:00 +0300] rev 4390
Move localization data to uVariables, some Uses cleanup
Sat, 20 Nov 2010 23:48:04 +0300 Move land hash checking into commands
unc0rr [Sat, 20 Nov 2010 23:48:04 +0300] rev 4389
Move land hash checking into commands
Sat, 20 Nov 2010 23:20:46 +0300 Oops, forgot the file
unc0rr [Sat, 20 Nov 2010 23:20:46 +0300] rev 4388
Oops, forgot the file
Sat, 20 Nov 2010 23:19:52 +0300 no way
unc0rr [Sat, 20 Nov 2010 23:19:52 +0300] rev 4387
no way
Sat, 20 Nov 2010 23:10:26 +0300 Forgot this
unc0rr [Sat, 20 Nov 2010 23:10:26 +0300] rev 4386
Forgot this
Sat, 20 Nov 2010 23:08:11 +0300 Introduce uGearsRender
unc0rr [Sat, 20 Nov 2010 23:08:11 +0300] rev 4385
Introduce uGearsRender
Sat, 20 Nov 2010 22:05:01 +0300 It works, though wastes too much of CPU
unc0rr [Sat, 20 Nov 2010 22:05:01 +0300] rev 4384
It works, though wastes too much of CPU
Thu, 18 Nov 2010 16:58:08 -0500 merge
nemo [Thu, 18 Nov 2010 16:58:08 -0500] rev 4383
merge
Thu, 18 Nov 2010 17:01:35 +0300 New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
unC0Rr [Thu, 18 Nov 2010 17:01:35 +0300] rev 4382
New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
Thu, 18 Nov 2010 17:00:45 +0300 Got no warning about this, why?
unC0Rr [Thu, 18 Nov 2010 17:00:45 +0300] rev 4381
Got no warning about this, why?
Thu, 18 Nov 2010 16:19:55 +0300 Introduce uRenderUtils
unC0Rr [Thu, 18 Nov 2010 16:19:55 +0300] rev 4380
Introduce uRenderUtils
Thu, 18 Nov 2010 15:55:02 +0300 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr [Thu, 18 Nov 2010 15:55:02 +0300] rev 4379
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
Thu, 18 Nov 2010 15:45:35 +0300 Introduce uRender
unC0Rr [Thu, 18 Nov 2010 15:45:35 +0300] rev 4378
Introduce uRender
Thu, 18 Nov 2010 12:12:51 +0300 Haven't found a better place than uIO for OutError
unC0Rr [Thu, 18 Nov 2010 12:12:51 +0300] rev 4377
Haven't found a better place than uIO for OutError
Thu, 18 Nov 2010 11:50:02 +0300 Move SendStats to uIO
unC0Rr [Thu, 18 Nov 2010 11:50:02 +0300] rev 4376
Move SendStats to uIO
Thu, 18 Nov 2010 11:45:31 +0300 Introduce uTextures
unC0Rr [Thu, 18 Nov 2010 11:45:31 +0300] rev 4375
Introduce uTextures
Thu, 18 Nov 2010 11:32:47 +0300 Move some stuff from uMisc to uUtils
unC0Rr [Thu, 18 Nov 2010 11:32:47 +0300] rev 4374
Move some stuff from uMisc to uUtils
Thu, 18 Nov 2010 09:12:27 +0300 Introduce uCommands.pas
unC0Rr [Thu, 18 Nov 2010 09:12:27 +0300] rev 4373
Introduce uCommands.pas
Wed, 17 Nov 2010 22:09:07 -0500 remove some more PHedgehog casts
nemo [Wed, 17 Nov 2010 22:09:07 -0500] rev 4372
remove some more PHedgehog casts
Wed, 17 Nov 2010 22:26:34 +0300 Some more
unc0rr [Wed, 17 Nov 2010 22:26:34 +0300] rev 4371
Some more
Wed, 17 Nov 2010 22:21:29 +0300 uGears
unc0rr [Wed, 17 Nov 2010 22:21:29 +0300] rev 4370
uGears
Wed, 17 Nov 2010 22:19:58 +0300 uWorld
unc0rr [Wed, 17 Nov 2010 22:19:58 +0300] rev 4369
uWorld
Wed, 17 Nov 2010 22:14:41 +0300 uTeams
unc0rr [Wed, 17 Nov 2010 22:14:41 +0300] rev 4368
uTeams
Wed, 17 Nov 2010 22:07:03 +0300 uLand isn't that important to them
unc0rr [Wed, 17 Nov 2010 22:07:03 +0300] rev 4367
uLand isn't that important to them
Mon, 29 Nov 2010 09:11:31 +0100 Added tag Hedgewars-iOS-1.2 for changeset ede569bb76f3
koda [Mon, 29 Nov 2010 09:11:31 +0100] rev 4366
Added tag Hedgewars-iOS-1.2 for changeset ede569bb76f3
Wed, 17 Nov 2010 20:58:23 +0300 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr [Wed, 17 Nov 2010 20:58:23 +0300] rev 4365
Remove ugly PHedgehog(Gear^.Hedgehog) cast
Mon, 29 Nov 2010 09:11:18 +0100 ios 1.2 project file last update Hedgewars-iOS-1.2
koda [Mon, 29 Nov 2010 09:11:18 +0100] rev 4364
ios 1.2 project file last update
Wed, 17 Nov 2010 20:36:35 +0300 Remove uMisc dependency from uRandom
unc0rr [Wed, 17 Nov 2010 20:36:35 +0300] rev 4363
Remove uMisc dependency from uRandom
Sun, 28 Nov 2010 23:49:09 +0100 added missing graphics and fixed some glitches/crashes/bugs
koda [Sun, 28 Nov 2010 23:49:09 +0100] rev 4362
added missing graphics and fixed some glitches/crashes/bugs
Wed, 17 Nov 2010 20:28:42 +0300 Move variables from uConsts to uVariables
unc0rr [Wed, 17 Nov 2010 20:28:42 +0300] rev 4361
Move variables from uConsts to uVariables
Sun, 28 Nov 2010 01:58:43 +0100 update build files for compliance with Mac AppStore
koda [Sun, 28 Nov 2010 01:58:43 +0100] rev 4360
update build files for compliance with Mac AppStore
Wed, 17 Nov 2010 17:45:55 +0300 Move variables from uMisc to uVariables
unC0Rr [Wed, 17 Nov 2010 17:45:55 +0300] rev 4359
Move variables from uMisc to uVariables
Sat, 27 Nov 2010 23:29:07 +0100 more backward compatibility
koda [Sat, 27 Nov 2010 23:29:07 +0100] rev 4358
more backward compatibility
Wed, 17 Nov 2010 17:22:36 +0300 Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr [Wed, 17 Nov 2010 17:22:36 +0300] rev 4357
Introduce unit uTypes in order to remove some cyclic unit dependencies
Thu, 25 Nov 2010 02:45:52 +0100 update some files for new graphics and new ios4.2
koda [Thu, 25 Nov 2010 02:45:52 +0100] rev 4356
update some files for new graphics and new ios4.2 most importantly rotation finally seems to work on iphone also fix two glitches for old gen devices
Wed, 17 Nov 2010 16:31:30 +0300 A program which finds a cycles in units dependencies
unC0Rr [Wed, 17 Nov 2010 16:31:30 +0300] rev 4355
A program which finds a cycles in units dependencies to run: unitCycles `ls *.pas`
Wed, 24 Nov 2010 23:35:41 +0100 update also the project to use those graphics
koda [Wed, 24 Nov 2010 23:35:41 +0100] rev 4354
update also the project to use those graphics
Wed, 17 Nov 2010 16:19:28 +0300 Dumb parser of pascal, and a program which lists unit dependencies
unC0Rr [Wed, 17 Nov 2010 16:19:28 +0300] rev 4353
Dumb parser of pascal, and a program which lists unit dependencies
Wed, 24 Nov 2010 23:34:10 +0100 update graphics names, path, resolution, content...
koda [Wed, 24 Nov 2010 23:34:10 +0100] rev 4352
update graphics names, path, resolution, content...
Wed, 17 Nov 2010 01:42:51 +0100 remove weapons and schemes selection for missions from ifrontend
koda [Wed, 17 Nov 2010 01:42:51 +0100] rev 4351
remove weapons and schemes selection for missions from ifrontend
Tue, 16 Nov 2010 20:55:39 +0100 updated/added slovak translations of lua files
jose1711 [Tue, 16 Nov 2010 20:55:39 +0100] rev 4350
updated/added slovak translations of lua files
Sun, 21 Nov 2010 04:10:39 +0100 display an empty table for missions
koda [Sun, 21 Nov 2010 04:10:39 +0100] rev 4349
display an empty table for missions
Tue, 16 Nov 2010 20:04:20 +0100 sk update
jose1711 [Tue, 16 Nov 2010 20:04:20 +0100] rev 4348
sk update
Mon, 27 Dec 2010 23:57:44 +0100 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
koda [Mon, 27 Dec 2010 23:57:44 +0100] rev 4347
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
Tue, 16 Nov 2010 13:35:23 -0500 translation updates
jose1711 [Tue, 16 Nov 2010 13:35:23 -0500] rev 4346
translation updates
Wed, 22 Dec 2010 12:17:34 +0100 use a gentler positive parallax for background effect experimental3D
koda [Wed, 22 Dec 2010 12:17:34 +0100] rev 4345
use a gentler positive parallax for background effect disable the quality slider when stereoscopic mode is selected
Mon, 15 Nov 2010 14:39:58 -0500 This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
nemo [Mon, 15 Nov 2010 14:39:58 -0500] rev 4344
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
Mon, 15 Nov 2010 12:37:39 +0100 update the 3d branch after release experimental3D
koda [Mon, 15 Nov 2010 12:37:39 +0100] rev 4343
update the 3d branch after release
Sun, 16 Jan 2011 03:40:54 +0100 close branch 0.9.14.1
koda [Sun, 16 Jan 2011 03:40:54 +0100] rev 4342
close branch
Mon, 15 Nov 2010 04:30:11 +0100 minor things
koda [Mon, 15 Nov 2010 04:30:11 +0100] rev 4341
minor things
Mon, 06 Dec 2010 03:07:03 +0100 whoops 0.9.14.1
sheepluva [Mon, 06 Dec 2010 03:07:03 +0100] rev 4340
whoops
Sun, 14 Nov 2010 23:28:45 +0100 resets CurAmmoType in ResetWeapons
Henek [Sun, 14 Nov 2010 23:28:45 +0100] rev 4339
resets CurAmmoType in ResetWeapons
Mon, 06 Dec 2010 03:01:44 +0100 change theme of "Tree" map to halloween 0.9.14.1
sheepluva [Mon, 06 Dec 2010 03:01:44 +0100] rev 4338
change theme of "Tree" map to halloween
Sun, 14 Nov 2010 15:06:02 -0500 merge 0.9.14.1 to trunk
nemo [Sun, 14 Nov 2010 15:06:02 -0500] rev 4337
merge 0.9.14.1 to trunk
Sun, 28 Nov 2010 01:58:08 +0100 update build files for compliance with Mac AppStore 0.9.14.1
koda [Sun, 28 Nov 2010 01:58:08 +0100] rev 4336
update build files for compliance with Mac AppStore
Sun, 14 Nov 2010 20:37:55 +0100 improve mac bundle creation 0.9.14.1
koda [Sun, 14 Nov 2010 20:37:55 +0100] rev 4335
improve mac bundle creation
Sun, 14 Nov 2010 20:06:47 +0100 fix compilation server for me 0.9.14.1
koda [Sun, 14 Nov 2010 20:06:47 +0100] rev 4334
fix compilation server for me
Sun, 14 Nov 2010 21:36:47 +0300 Latest proto num is 35 0.9.14.1 0.9.14.1-release
unc0rr [Sun, 14 Nov 2010 21:36:47 +0300] rev 4333
Latest proto num is 35
Sun, 14 Nov 2010 13:04:23 -0500 revert delay on mines to 0.9.13 0-3 range 0.9.14.1
nemo [Sun, 14 Nov 2010 13:04:23 -0500] rev 4332
revert delay on mines to 0.9.13 0-3 range
Sun, 14 Nov 2010 14:53:44 -0500 merge 0.9.14
nemo [Sun, 14 Nov 2010 14:53:44 -0500] rev 4331
merge 0.9.14
Sun, 14 Nov 2010 12:53:33 -0500 fix placement 0.9.14.1
nemo [Sun, 14 Nov 2010 12:53:33 -0500] rev 4330
fix placement
Sun, 14 Nov 2010 13:14:05 +0100 Apply hit animation ONLY to bullets
Palewolf [Sun, 14 Nov 2010 13:14:05 +0100] rev 4329
Apply hit animation ONLY to bullets
Sun, 14 Nov 2010 20:35:39 +0300 set vesion to 0.9.14.1 0.9.14.1
unc0rr [Sun, 14 Nov 2010 20:35:39 +0300] rev 4328
set vesion to 0.9.14.1
Sun, 14 Nov 2010 12:57:01 +0100 Small animation on bullet impact
Palewolf [Sun, 14 Nov 2010 12:57:01 +0100] rev 4327
Small animation on bullet impact
Sun, 14 Nov 2010 20:34:13 +0300 35 -> 0.9.14.1 mapping 0.9.14.1
unc0rr [Sun, 14 Nov 2010 20:34:13 +0300] rev 4326
35 -> 0.9.14.1 mapping
Sun, 14 Nov 2010 02:38:05 -0500 sorry bout that guys.
nemo [Sun, 14 Nov 2010 02:38:05 -0500] rev 4325
sorry bout that guys.
Sun, 14 Nov 2010 12:25:50 -0500 revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs 0.9.14.1
nemo [Sun, 14 Nov 2010 12:25:50 -0500] rev 4324
revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs
Sun, 14 Nov 2010 00:50:33 +0100 another typo
jose1711 [Sun, 14 Nov 2010 00:50:33 +0100] rev 4323
another typo
Sun, 14 Nov 2010 11:53:27 -0500 this reverts 3861 0.9.14.1
nemo [Sun, 14 Nov 2010 11:53:27 -0500] rev 4322
this reverts 3861
Sun, 14 Nov 2010 00:35:05 +0100 fixed typo
inu [Sun, 14 Nov 2010 00:35:05 +0100] rev 4321
fixed typo
Sun, 14 Nov 2010 17:42:00 +0100 bumping qt minimum version 0.9.14.1
koda [Sun, 14 Nov 2010 17:42:00 +0100] rev 4320
bumping qt minimum version
Sat, 13 Nov 2010 23:08:33 +0100 clean up and lua update, very minor
Henek [Sat, 13 Nov 2010 23:08:33 +0100] rev 4319
clean up and lua update, very minor
Sun, 14 Nov 2010 19:27:30 +0300 Set protocol num to 35 0.9.14.1
unc0rr [Sun, 14 Nov 2010 19:27:30 +0300] rev 4318
Set protocol num to 35
Sat, 13 Nov 2010 15:32:53 -0500 merge 0.9.14 back into trunk
nemo [Sat, 13 Nov 2010 15:32:53 -0500] rev 4317
merge 0.9.14 back into trunk
Sun, 14 Nov 2010 11:24:36 -0500 add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly 0.9.14.1
nemo [Sun, 14 Nov 2010 11:24:36 -0500] rev 4316
add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly
Sat, 13 Nov 2010 23:03:17 +0300 merge
unc0rr [Sat, 13 Nov 2010 23:03:17 +0300] rev 4315
merge
Sun, 14 Nov 2010 11:19:37 -0500 disable offsets in GetLaunchX/GetLaunchY instead 0.9.14.1
nemo [Sun, 14 Nov 2010 11:19:37 -0500] rev 4314
disable offsets in GetLaunchX/GetLaunchY instead
Sat, 13 Nov 2010 17:19:18 +0100 made napalm use napalmbombs instead of just dropping fire
Henek [Sat, 13 Nov 2010 17:19:18 +0100] rev 4313
made napalm use napalmbombs instead of just dropping fire
Sat, 13 Nov 2010 20:42:26 +0300 Optimization fail fixed
unc0rr [Sat, 13 Nov 2010 20:42:26 +0300] rev 4312
Optimization fail fixed
Sun, 14 Nov 2010 11:10:25 -0500 2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir 0.9.14.1
nemo [Sun, 14 Nov 2010 11:10:25 -0500] rev 4311
2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
Sun, 16 Jan 2011 03:39:54 +0100 trying to close 0.9.14 branch 0.9.14
koda [Sun, 16 Jan 2011 03:39:54 +0100] rev 4310
trying to close 0.9.14 branch
Sat, 13 Nov 2010 09:36:26 -0500 merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
nemo [Sat, 13 Nov 2010 09:36:26 -0500] rev 4309
merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
Sun, 14 Nov 2010 11:06:55 -0500 revert prior revision. moving to new branch 0.9.14
nemo [Sun, 14 Nov 2010 11:06:55 -0500] rev 4308
revert prior revision. moving to new branch
Sat, 13 Nov 2010 14:40:06 +0100 added new sprite for drill strike drills, not intended for .15 release
Henek [Sat, 13 Nov 2010 14:40:06 +0100] rev 4307
added new sprite for drill strike drills, not intended for .15 release
Sun, 14 Nov 2010 11:03:55 -0500 set all offsets to 0 based on user complaints. 0.9.14
nemo [Sun, 14 Nov 2010 11:03:55 -0500] rev 4306
set all offsets to 0 based on user complaints.
Sat, 13 Nov 2010 14:04:18 +0100 better description of disable wind
Henek [Sat, 13 Nov 2010 14:04:18 +0100] rev 4305
better description of disable wind
Sat, 13 Nov 2010 15:25:38 -0500 lighten tex to look more sandy 0.9.14
nemo [Sat, 13 Nov 2010 15:25:38 -0500] rev 4304
lighten tex to look more sandy
Sat, 13 Nov 2010 00:47:48 -0500 check in frontend flag for more wind mode
nemo [Sat, 13 Nov 2010 00:47:48 -0500] rev 4303
check in frontend flag for more wind mode
Sat, 13 Nov 2010 23:16:23 +0300 Update message 0.9.14
unc0rr [Sat, 13 Nov 2010 23:16:23 +0300] rev 4302
Update message
Fri, 12 Nov 2010 23:29:11 -0500 Apply wind while roping too (with the game flag set)
nemo [Fri, 12 Nov 2010 23:29:11 -0500] rev 4301
Apply wind while roping too (with the game flag set)
Sat, 13 Nov 2010 23:13:21 +0300 Apply 2610ad7c6d6c to branch too 0.9.14
unc0rr [Sat, 13 Nov 2010 23:13:21 +0300] rev 4300
Apply 2610ad7c6d6c to branch too
Fri, 12 Nov 2010 21:30:00 -0500 tweak more wind mode
nemo [Fri, 12 Nov 2010 21:30:00 -0500] rev 4299
tweak more wind mode
Sat, 13 Nov 2010 23:09:24 +0300 Bump up protocol number 0.9.14
unc0rr [Sat, 13 Nov 2010 23:09:24 +0300] rev 4298
Bump up protocol number
Sat, 13 Nov 2010 03:26:14 +0100 merge
koda [Sat, 13 Nov 2010 03:26:14 +0100] rev 4297
merge
Sat, 13 Nov 2010 14:56:35 -0500 tweak cluster test to reduce AI fail a bit, also weaking its overal rating. 0.9.14
nemo [Sat, 13 Nov 2010 14:56:35 -0500] rev 4296
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
Fri, 12 Nov 2010 18:57:36 -0500 This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
nemo [Fri, 12 Nov 2010 18:57:36 -0500] rev 4295
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
Sat, 13 Nov 2010 12:59:56 -0500 replace orange with yellow to differentiate from peach 0.9.14
nemo [Sat, 13 Nov 2010 12:59:56 -0500] rev 4294
replace orange with yellow to differentiate from peach
Sat, 13 Nov 2010 00:51:55 +0100 makes drill attack drills weaker and not affected by wind
Henek [Sat, 13 Nov 2010 00:51:55 +0100] rev 4293
makes drill attack drills weaker and not affected by wind
Sat, 13 Nov 2010 10:28:04 -0500 one more try at sk - perhaps it will make the release 0.9.14
jose1711 [Sat, 13 Nov 2010 10:28:04 -0500] rev 4292
one more try at sk - perhaps it will make the release
Fri, 12 Nov 2010 18:24:11 -0500 bugfix. correct crossplatform tips
nemo [Fri, 12 Nov 2010 18:24:11 -0500] rev 4291
bugfix. correct crossplatform tips (transplanted from e59a026758af1ed70833e588075483b01af6c87c)
Sat, 13 Nov 2010 03:25:40 +0100 don't list too big maps for certain devices
koda [Sat, 13 Nov 2010 03:25:40 +0100] rev 4290
don't list too big maps for certain devices
Sat, 13 Nov 2010 17:48:56 +0300 Update ru translation 0.9.14
unc0rr [Sat, 13 Nov 2010 17:48:56 +0300] rev 4289
Update ru translation
Fri, 12 Nov 2010 18:32:29 -0500 translation update for the release
jose1711 [Fri, 12 Nov 2010 18:32:29 -0500] rev 4288
translation update for the release (transplanted from 21f168609f53ffcd27db8c9d86399a2c9fc4894b)
Sat, 13 Nov 2010 01:24:39 +0100 some interface tricks for iphone as well
koda [Sat, 13 Nov 2010 01:24:39 +0100] rev 4287
some interface tricks for iphone as well
Sat, 13 Nov 2010 17:39:24 +0300 Not going into release 0.9.14
unc0rr [Sat, 13 Nov 2010 17:39:24 +0300] rev 4286
Not going into release
Fri, 12 Nov 2010 18:32:56 -0500 update translation files for the 4265 text change
nemo [Fri, 12 Nov 2010 18:32:56 -0500] rev 4285
update translation files for the 4265 text change (transplanted from 0313d5577fced1bf7e965da49599f6cf4352bcc4)
Fri, 12 Nov 2010 23:59:40 +0100 update iFrontend with new schemes and weaps, fix up smaller glitches
koda [Fri, 12 Nov 2010 23:59:40 +0100] rev 4284
update iFrontend with new schemes and weaps, fix up smaller glitches
Sat, 13 Nov 2010 17:14:51 +0300 No svgz and .desktop 0.9.14
unc0rr [Sat, 13 Nov 2010 17:14:51 +0300] rev 4283
No svgz and .desktop
Fri, 12 Nov 2010 23:40:08 +0100 fancy dust when the drill is drilling
Henek [Fri, 12 Nov 2010 23:40:08 +0100] rev 4282
fancy dust when the drill is drilling
Fri, 12 Nov 2010 22:47:13 +0100 redo once again file updating, moving stuff around
koda [Fri, 12 Nov 2010 22:47:13 +0100] rev 4281
redo once again file updating, moving stuff around
Sat, 13 Nov 2010 17:11:28 +0300 Bye-bye sha-1 0.9.14
unc0rr [Sat, 13 Nov 2010 17:11:28 +0300] rev 4280
Bye-bye sha-1
Fri, 12 Nov 2010 22:38:05 +0100 Light trails for bullets
Palewolf [Fri, 12 Nov 2010 22:38:05 +0100] rev 4279
Light trails for bullets
Sat, 13 Nov 2010 17:05:34 +0300 Merge 0.9.14
unc0rr [Sat, 13 Nov 2010 17:05:34 +0300] rev 4278
Merge
Fri, 12 Nov 2010 16:06:06 -0500 copypasta fail
nemo [Fri, 12 Nov 2010 16:06:06 -0500] rev 4277
copypasta fail
Sat, 13 Nov 2010 17:05:14 +0300 Ban .svg, .psd, .sifz from being present in 'make package_source' output 0.9.14
unc0rr [Sat, 13 Nov 2010 17:05:14 +0300] rev 4276
Ban .svg, .psd, .sifz from being present in 'make package_source' output
Fri, 12 Nov 2010 16:00:28 -0500 off by 1 error in resurrector index
nemo [Fri, 12 Nov 2010 16:00:28 -0500] rev 4275
off by 1 error in resurrector index
Sat, 13 Nov 2010 16:52:53 +0300 Some fixes 0.9.14
unc0rr [Sat, 13 Nov 2010 16:52:53 +0300] rev 4274
Some fixes
Sat, 13 Nov 2010 08:55:58 -0500 merge (stupid reflexive pull -u) 0.9.14
nemo [Sat, 13 Nov 2010 08:55:58 -0500] rev 4273
merge (stupid reflexive pull -u)
Fri, 12 Nov 2010 15:57:30 -0500 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo [Fri, 12 Nov 2010 15:57:30 -0500] rev 4272
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
Sat, 13 Nov 2010 16:47:40 +0300 Useless 0.9.14
unc0rr [Sat, 13 Nov 2010 16:47:40 +0300] rev 4271
Useless
Sat, 13 Nov 2010 08:54:39 -0500 last-minute pl updates 0.9.14
szczur [Sat, 13 Nov 2010 08:54:39 -0500] rev 4270
last-minute pl updates
Fri, 12 Nov 2010 21:37:12 +0100 fixed breakage of game schemes
Henek [Fri, 12 Nov 2010 21:37:12 +0100] rev 4269
fixed breakage of game schemes
Sat, 13 Nov 2010 12:07:17 +0100 Updated spanish translation 0.9.14
Palewolf [Sat, 13 Nov 2010 12:07:17 +0100] rev 4268
Updated spanish translation
Fri, 12 Nov 2010 21:55:55 +0300 merge
unc0rr [Fri, 12 Nov 2010 21:55:55 +0300] rev 4267
merge
Sat, 13 Nov 2010 11:33:50 +0300 Add 0.9.14 and 0.9.15-dev mapping 0.9.14
unC0Rr [Sat, 13 Nov 2010 11:33:50 +0300] rev 4266
Add 0.9.14 and 0.9.15-dev mapping
Fri, 12 Nov 2010 13:54:22 -0500 distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
nemo [Fri, 12 Nov 2010 13:54:22 -0500] rev 4265
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
Fri, 12 Nov 2010 21:55:33 +0300 Apply typo fix also here
unc0rr [Fri, 12 Nov 2010 21:55:33 +0300] rev 4264
Apply typo fix also here
Sat, 13 Nov 2010 10:52:27 +0300 Remove "-dev" suffix 0.9.14
unC0Rr [Sat, 13 Nov 2010 10:52:27 +0300] rev 4263
Remove "-dev" suffix
Fri, 12 Nov 2010 12:35:30 -0500 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo [Fri, 12 Nov 2010 12:35:30 -0500] rev 4262
ok... combine a tick check with texture percentage check. this should be a lot less frequent
Sat, 13 Nov 2010 10:22:06 +0300 Fix typo in russian translation, update english translation with plural forms 0.9.14
unC0Rr [Sat, 13 Nov 2010 10:22:06 +0300] rev 4261
Fix typo in russian translation, update english translation with plural forms
Fri, 12 Nov 2010 12:30:22 -0500 Also switch saucer from updating every N ticks to updating as-needed.
nemo [Fri, 12 Nov 2010 12:30:22 -0500] rev 4260
Also switch saucer from updating every N ticks to updating as-needed.
Fri, 12 Nov 2010 18:32:56 -0500 update translation files for the 4265 text change 0.9.14
nemo [Fri, 12 Nov 2010 18:32:56 -0500] rev 4259
update translation files for the 4265 text change
Fri, 12 Nov 2010 12:25:38 -0500 Switch to Damage - Tag is already in use
nemo [Fri, 12 Nov 2010 12:25:38 -0500] rev 4258
Switch to Damage - Tag is already in use
Fri, 12 Nov 2010 18:32:29 -0500 translation update for the release 0.9.14
jose1711 [Fri, 12 Nov 2010 18:32:29 -0500] rev 4257
translation update for the release
Fri, 12 Nov 2010 12:21:40 -0500 remove floating point/rounding
nemo [Fri, 12 Nov 2010 12:21:40 -0500] rev 4256
remove floating point/rounding
Fri, 12 Nov 2010 18:24:11 -0500 bugfix. correct crossplatform tips 0.9.14
nemo [Fri, 12 Nov 2010 18:24:11 -0500] rev 4255
bugfix. correct crossplatform tips
Fri, 12 Nov 2010 12:20:50 -0500 only update flamethrower texture when the percentage changes
nemo [Fri, 12 Nov 2010 12:20:50 -0500] rev 4254
only update flamethrower texture when the percentage changes
Fri, 12 Nov 2010 17:54:49 -0500 improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index 0.9.14
nemo [Fri, 12 Nov 2010 17:54:49 -0500] rev 4253
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
Fri, 12 Nov 2010 17:17:25 +0100 raised version number
koda [Fri, 12 Nov 2010 17:17:25 +0100] rev 4252
raised version number
Fri, 12 Nov 2010 17:53:35 -0500 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower 0.9.14
nemo [Fri, 12 Nov 2010 17:53:35 -0500] rev 4251
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
Fri, 12 Nov 2010 17:08:31 +0100 exposing Henek's no wind flag
koda [Fri, 12 Nov 2010 17:08:31 +0100] rev 4250
exposing Henek's no wind flag
Fri, 12 Nov 2010 21:42:27 +0300 Fix typo 0.9.14
unc0rr [Fri, 12 Nov 2010 21:42:27 +0300] rev 4249
Fix typo
Fri, 12 Nov 2010 15:20:54 +0100 yay i'm free to break things again!
koda [Fri, 12 Nov 2010 15:20:54 +0100] rev 4248
yay i'm free to break things again!
Fri, 12 Nov 2010 20:42:36 +0300 Make server listen on ipv4 interface only 0.9.14
unc0rr [Fri, 12 Nov 2010 20:42:36 +0300] rev 4247
Make server listen on ipv4 interface only
Fri, 12 Nov 2010 14:54:53 +0100 drillstrike! might require the drill patch to improve behavior
koda [Fri, 12 Nov 2010 14:54:53 +0100] rev 4246
drillstrike! might require the drill patch to improve behavior
Fri, 12 Nov 2010 09:49:46 +0100 merge this two safe commits from trunk to release branch 0.9.14
koda [Fri, 12 Nov 2010 09:49:46 +0100] rev 4245
merge this two safe commits from trunk to release branch
Fri, 12 Nov 2010 00:11:22 +0100 iphone interface
koda [Fri, 12 Nov 2010 00:11:22 +0100] rev 4244
iphone interface
Thu, 11 Nov 2010 23:24:06 +0100 added getrandom and addcaption to lua
Henek [Thu, 11 Nov 2010 23:24:06 +0100] rev 4243
added getrandom and addcaption to lua
Thu, 11 Nov 2010 22:17:54 +0300 Revert to old server in branch 0.9.14 0.9.14
unc0rr [Thu, 11 Nov 2010 22:17:54 +0300] rev 4242
Revert to old server in branch 0.9.14
Thu, 11 Nov 2010 11:04:24 -0500 Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
nemo [Thu, 11 Nov 2010 11:04:24 -0500] rev 4241
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
Thu, 11 Nov 2010 10:51:38 -0500 er. and cast to TAmmoType, which burp's routine still requires :)
nemo [Thu, 11 Nov 2010 10:51:38 -0500] rev 4240
er. and cast to TAmmoType, which burp's routine still requires :)
Thu, 11 Nov 2010 09:59:45 -0500 Forgot burp's new ammo routine
nemo [Thu, 11 Nov 2010 09:59:45 -0500] rev 4239
Forgot burp's new ammo routine
Thu, 11 Nov 2010 09:58:10 -0500 Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
nemo [Thu, 11 Nov 2010 09:58:10 -0500] rev 4238
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
Thu, 11 Nov 2010 00:38:12 +0100 by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda [Thu, 11 Nov 2010 00:38:12 +0100] rev 4237
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
Wed, 10 Nov 2010 19:43:13 +0100 added function GetHogTeamName to lua, makes TeamsCount more useful
Henek [Wed, 10 Nov 2010 19:43:13 +0100] rev 4236
added function GetHogTeamName to lua, makes TeamsCount more useful
Wed, 10 Nov 2010 18:34:11 +0100 added TeamsCount and TotalTurns to lua as requested by mikade
Henek [Wed, 10 Nov 2010 18:34:11 +0100] rev 4235
added TeamsCount and TotalTurns to lua as requested by mikade
Tue, 09 Nov 2010 22:44:12 -0500 hide crosshair when switching to no weapon
nemo [Tue, 09 Nov 2010 22:44:12 -0500] rev 4234
hide crosshair when switching to no weapon
Tue, 09 Nov 2010 22:40:38 -0500 make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
nemo [Tue, 09 Nov 2010 22:40:38 -0500] rev 4233
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
Wed, 10 Nov 2010 03:08:14 +0100 tweak interface, there is no need to manually add new weapons and schemes to the filter list
koda [Wed, 10 Nov 2010 03:08:14 +0100] rev 4232
tweak interface, there is no need to manually add new weapons and schemes to the filter list
Wed, 10 Nov 2010 00:56:21 +0100 added two games modes and one weaponset
koda [Wed, 10 Nov 2010 00:56:21 +0100] rev 4231
added two games modes and one weaponset
Tue, 09 Nov 2010 19:17:53 +0100 removed altuse property for sticky mines
Henek [Tue, 09 Nov 2010 19:17:53 +0100] rev 4230
removed altuse property for sticky mines
Tue, 09 Nov 2010 19:17:53 +0300 Even more png optimizations
unc0rr [Tue, 09 Nov 2010 19:17:53 +0300] rev 4229
Even more png optimizations
Tue, 09 Nov 2010 09:46:45 +0300 More png optimizations
unc0rr [Tue, 09 Nov 2010 09:46:45 +0300] rev 4228
More png optimizations
Tue, 09 Nov 2010 09:29:16 +0300 Optimized graphics by size using
unc0rr [Tue, 09 Nov 2010 09:29:16 +0300] rev 4227
Optimized graphics by size using 'optipng -o5 -np -nc -nb *.png'
Mon, 08 Nov 2010 23:28:39 -0500 compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
nemo [Mon, 08 Nov 2010 23:28:39 -0500] rev 4226
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
Mon, 08 Nov 2010 22:26:44 -0500 Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
nemo [Mon, 08 Nov 2010 22:26:44 -0500] rev 4225
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
Mon, 08 Nov 2010 22:11:46 -0500 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo [Mon, 08 Nov 2010 22:11:46 -0500] rev 4224
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
Tue, 09 Nov 2010 01:56:22 +0100 changelog
sheepluva [Tue, 09 Nov 2010 01:56:22 +0100] rev 4223
changelog
Mon, 08 Nov 2010 19:36:51 -0500 restore circle
nemo [Mon, 08 Nov 2010 19:36:51 -0500] rev 4222
restore circle
Tue, 09 Nov 2010 00:21:59 +0100 added missing game modifiers to lua
Henek [Tue, 09 Nov 2010 00:21:59 +0100] rev 4221
added missing game modifiers to lua
Mon, 08 Nov 2010 23:59:21 +0100 merge again? :o
koda [Mon, 08 Nov 2010 23:59:21 +0100] rev 4220
merge again? :o
Mon, 08 Nov 2010 23:16:13 +0100 fix so gfDisableWind can infact be used in lua
Henek [Mon, 08 Nov 2010 23:16:13 +0100] rev 4219
fix so gfDisableWind can infact be used in lua
Mon, 08 Nov 2010 23:07:43 +0100 added flag gfDisableWind to be used in lua scripts
Henek [Mon, 08 Nov 2010 23:07:43 +0100] rev 4218
added flag gfDisableWind to be used in lua scripts
Mon, 08 Nov 2010 23:05:44 +0100 Fix wrong order in results screen when players team up
TheException [Mon, 08 Nov 2010 23:05:44 +0100] rev 4217
Fix wrong order in results screen when players team up
Mon, 08 Nov 2010 23:58:59 +0100 merge
koda [Mon, 08 Nov 2010 23:58:59 +0100] rev 4216
merge
Mon, 08 Nov 2010 22:12:14 +0100 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek [Mon, 08 Nov 2010 22:12:14 +0100] rev 4215
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Mon, 08 Nov 2010 14:24:31 -0500 fix preview for the FlightJoust test map (not for release)
nemo [Mon, 08 Nov 2010 14:24:31 -0500] rev 4214
fix preview for the FlightJoust test map (not for release)
Mon, 08 Nov 2010 23:58:22 +0100 smaller update (color and modes)
koda [Mon, 08 Nov 2010 23:58:22 +0100] rev 4213
smaller update (color and modes)
Mon, 08 Nov 2010 14:15:26 -0500 Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
nemo [Mon, 08 Nov 2010 14:15:26 -0500] rev 4212
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
Mon, 08 Nov 2010 23:46:34 +0100 this time i got it right, i'm sure of it; TEST ANYWAYS
koda [Mon, 08 Nov 2010 23:46:34 +0100] rev 4211
this time i got it right, i'm sure of it; TEST ANYWAYS
Sun, 07 Nov 2010 18:35:21 -0500 revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo [Sun, 07 Nov 2010 18:35:21 -0500] rev 4210
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
Sun, 07 Nov 2010 17:48:21 -0500 no need to clear this flag
nemo [Sun, 07 Nov 2010 17:48:21 -0500] rev 4209
no need to clear this flag
Sun, 07 Nov 2010 23:47:29 +0100 revamp gamemodes section in the ifrontend and update ios game modes
koda [Sun, 07 Nov 2010 23:47:29 +0100] rev 4208
revamp gamemodes section in the ifrontend and update ios game modes move minestime and turntime *1000 away from frontend and move it in engine (preserving lua compatibility)
Sun, 07 Nov 2010 17:40:55 -0500 better end of turn in infinite attack mode. NEEDS TESTING.
nemo [Sun, 07 Nov 2010 17:40:55 -0500] rev 4207
better end of turn in infinite attack mode. NEEDS TESTING.
Sun, 07 Nov 2010 17:03:10 -0500 oops, remove weapon delays for clean slate - or else crates get frustrating
nemo [Sun, 07 Nov 2010 17:03:10 -0500] rev 4206
oops, remove weapon delays for clean slate - or else crates get frustrating
Sun, 07 Nov 2010 16:51:16 -0500 keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
nemo [Sun, 07 Nov 2010 16:51:16 -0500] rev 4205
keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
Sun, 07 Nov 2010 21:54:15 +0100 swedish translation tweaks
Henek [Sun, 07 Nov 2010 21:54:15 +0100] rev 4204
swedish translation tweaks
Sun, 07 Nov 2010 21:21:10 +0100 swedish translation
FIQ [Sun, 07 Nov 2010 21:21:10 +0100] rev 4203
swedish translation
Sun, 07 Nov 2010 21:04:18 +0100 JAWOHL! German translations
Always-Godlike [Sun, 07 Nov 2010 21:04:18 +0100] rev 4202
JAWOHL! German translations
Sun, 07 Nov 2010 20:59:43 +0100 Merge README and CREDITS files into CREDITS
Palewolf [Sun, 07 Nov 2010 20:59:43 +0100] rev 4201
Merge README and CREDITS files into CREDITS
Sun, 07 Nov 2010 14:54:30 -0500 SOMEONE SET US UP THE BOM!
nemo [Sun, 07 Nov 2010 14:54:30 -0500] rev 4200
SOMEONE SET US UP THE BOM!
Sun, 07 Nov 2010 14:49:16 -0500 remove BOM from ja.txt, fix line endings
nemo [Sun, 07 Nov 2010 14:49:16 -0500] rev 4199
remove BOM from ja.txt, fix line endings
Sun, 07 Nov 2010 20:40:30 +0100 err better wait after relase for this one
koda [Sun, 07 Nov 2010 20:40:30 +0100] rev 4198
err better wait after relase for this one
Sun, 07 Nov 2010 20:27:05 +0100 move turnstime and minestime * 1000 outside frontend and place it in engine
koda [Sun, 07 Nov 2010 20:27:05 +0100] rev 4197
move turnstime and minestime * 1000 outside frontend and place it in engine
Sun, 07 Nov 2010 14:24:00 -0500 japanese gets some love
mikade [Sun, 07 Nov 2010 14:24:00 -0500] rev 4196
japanese gets some love
Sun, 07 Nov 2010 20:21:05 +0100 Credit comunity submitted content
Palewolf [Sun, 07 Nov 2010 20:21:05 +0100] rev 4195
Credit comunity submitted content
Sun, 07 Nov 2010 14:03:16 -0500 hee hee
nemo [Sun, 07 Nov 2010 14:03:16 -0500] rev 4194
hee hee
Sun, 07 Nov 2010 13:29:11 -0500 pt again
inu [Sun, 07 Nov 2010 13:29:11 -0500] rev 4193
pt again
Sun, 07 Nov 2010 21:23:29 +0300 Fix stats messages
unc0rr [Sun, 07 Nov 2010 21:23:29 +0300] rev 4192
Fix stats messages Add ru description
Sun, 07 Nov 2010 13:20:06 -0500 merge
nemo [Sun, 07 Nov 2010 13:20:06 -0500] rev 4191
merge
Sun, 07 Nov 2010 19:19:06 +0100 fix about.cpp and update swedish locale
Henek [Sun, 07 Nov 2010 19:19:06 +0100] rev 4190
fix about.cpp and update swedish locale
Sun, 07 Nov 2010 19:17:33 +0100 Fix vertical Sky line with some cards in Castle theme
Palewolf [Sun, 07 Nov 2010 19:17:33 +0100] rev 4189
Fix vertical Sky line with some cards in Castle theme
Sun, 07 Nov 2010 13:19:55 -0500 pt_BR, the return. also fix line ending screwups
arrom [Sun, 07 Nov 2010 13:19:55 -0500] rev 4188
pt_BR, the return. also fix line ending screwups
Sun, 07 Nov 2010 19:00:41 +0100 remove last warnings from xcodeproj
koda [Sun, 07 Nov 2010 19:00:41 +0100] rev 4187
remove last warnings from xcodeproj update credits
Sun, 07 Nov 2010 18:58:17 +0100 spanish translation
Palewolf [Sun, 07 Nov 2010 18:58:17 +0100] rev 4186
spanish translation
Sun, 07 Nov 2010 20:39:23 +0300 merge
unc0rr [Sun, 07 Nov 2010 20:39:23 +0300] rev 4185
merge
Sun, 07 Nov 2010 12:37:29 -0500 fix stray offset in resurrector, make resurrector use time
nemo [Sun, 07 Nov 2010 12:37:29 -0500] rev 4184
fix stray offset in resurrector, make resurrector use time
Sun, 07 Nov 2010 20:38:56 +0300 My wife now
unc0rr [Sun, 07 Nov 2010 20:38:56 +0300] rev 4183
My wife now
Sun, 07 Nov 2010 20:36:16 +0300 Fix rev dec8aafc6414 (not tested)
unc0rr [Sun, 07 Nov 2010 20:36:16 +0300] rev 4182
Fix rev dec8aafc6414 (not tested)
Sun, 07 Nov 2010 20:33:34 +0300 Small fix to russian translation
unc0rr [Sun, 07 Nov 2010 20:33:34 +0300] rev 4181
Small fix to russian translation
Sun, 07 Nov 2010 20:29:54 +0300 lupdate
unc0rr [Sun, 07 Nov 2010 20:29:54 +0300] rev 4180
lupdate
Sun, 07 Nov 2010 20:29:25 +0300 Fix a typo
unc0rr [Sun, 07 Nov 2010 20:29:25 +0300] rev 4179
Fix a typo
Sun, 07 Nov 2010 12:14:31 -0500 Fix 4162:49ad7bea4a33 by renaming the file too
nemo [Sun, 07 Nov 2010 12:14:31 -0500] rev 4178
Fix 4162:49ad7bea4a33 by renaming the file too
Sun, 07 Nov 2010 20:08:33 +0300 Fix some more messages
unc0rr [Sun, 07 Nov 2010 20:08:33 +0300] rev 4177
Fix some more messages
Sun, 07 Nov 2010 19:59:34 +0300 Fix i18n of plural forms
unc0rr [Sun, 07 Nov 2010 19:59:34 +0300] rev 4176
Fix i18n of plural forms
Sun, 07 Nov 2010 19:49:39 +0300 merge
unc0rr [Sun, 07 Nov 2010 19:49:39 +0300] rev 4175
merge
Sun, 07 Nov 2010 17:48:34 +0100 Restore es and pl translations to TrophyRace map
Palewolf [Sun, 07 Nov 2010 17:48:34 +0100] rev 4174
Restore es and pl translations to TrophyRace map
Sun, 07 Nov 2010 17:46:11 +0100 spanish translation
Palewolf [Sun, 07 Nov 2010 17:46:11 +0100] rev 4173
spanish translation
Sun, 07 Nov 2010 19:49:16 +0300 Don't use operator /=
unc0rr [Sun, 07 Nov 2010 19:49:16 +0300] rev 4172
Don't use operator /=
Sun, 07 Nov 2010 19:27:22 +0300 merge
unc0rr [Sun, 07 Nov 2010 19:27:22 +0300] rev 4171
merge
Sun, 07 Nov 2010 11:23:30 -0500 portuguese update for map lua
inu [Sun, 07 Nov 2010 11:23:30 -0500] rev 4170
portuguese update for map lua
Sun, 07 Nov 2010 11:18:49 -0500 updated chinese translation
tonghuix [Sun, 07 Nov 2010 11:18:49 -0500] rev 4169
updated chinese translation
Sun, 07 Nov 2010 19:24:37 +0300 renaming gtAmmo_Bomb and gtAmmo_Grenade
Henek [Sun, 07 Nov 2010 19:24:37 +0300] rev 4168
renaming gtAmmo_Bomb and gtAmmo_Grenade
Sun, 07 Nov 2010 18:39:34 +0300 merge
unc0rr [Sun, 07 Nov 2010 18:39:34 +0300] rev 4167
merge
Sun, 07 Nov 2010 16:30:45 +0100 * Updated German translation
smaxx [Sun, 07 Nov 2010 16:30:45 +0100] rev 4166
* Updated German translation * Removed campaign button
Sun, 07 Nov 2010 18:35:40 +0300 Fix hanging in air after whip or bat attack
unc0rr [Sun, 07 Nov 2010 18:35:40 +0300] rev 4165
Fix hanging in air after whip or bat attack
Sun, 07 Nov 2010 17:37:49 +0300 some updates
inu [Sun, 07 Nov 2010 17:37:49 +0300] rev 4164
some updates
Sun, 07 Nov 2010 17:30:55 +0300 Polish updade
szczur [Sun, 07 Nov 2010 17:30:55 +0300] rev 4163
Polish updade
Sun, 07 Nov 2010 17:30:20 +0300 update and fix some lua stuff
Henek [Sun, 07 Nov 2010 17:30:20 +0300] rev 4162
update and fix some lua stuff
Sun, 07 Nov 2010 17:02:04 +0300 Remove more int64 casts
unc0rr [Sun, 07 Nov 2010 17:02:04 +0300] rev 4161
Remove more int64 casts
Sun, 07 Nov 2010 17:01:48 +0300 Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr [Sun, 07 Nov 2010 17:01:48 +0300] rev 4160
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
Sun, 07 Nov 2010 16:41:03 +0300 REmove stupid int64 conversions, provide real fixes to compiler hints
unc0rr [Sun, 07 Nov 2010 16:41:03 +0300] rev 4159
REmove stupid int64 conversions, provide real fixes to compiler hints
Sun, 07 Nov 2010 16:33:42 +0300 Fix freepascal version detector to ask only version from compiler rather than all help on parameters
unc0rr [Sun, 07 Nov 2010 16:33:42 +0300] rev 4158
Fix freepascal version detector to ask only version from compiler rather than all help on parameters
Sun, 07 Nov 2010 16:21:20 +0300 Fix some warnings
unc0rr [Sun, 07 Nov 2010 16:21:20 +0300] rev 4157
Fix some warnings
Sat, 06 Nov 2010 22:27:22 -0400 more portuguese
arrom [Sat, 06 Nov 2010 22:27:22 -0400] rev 4156
more portuguese
Sat, 06 Nov 2010 22:03:12 -0400 Prevent escape
nemo [Sat, 06 Nov 2010 22:03:12 -0400] rev 4155
Prevent escape
Sat, 06 Nov 2010 21:00:37 -0400 more polish
inu [Sat, 06 Nov 2010 21:00:37 -0400] rev 4154
more polish
Sat, 06 Nov 2010 17:56:24 -0400 2 more variables to control water rise and health loss during sudden death.
henek [Sat, 06 Nov 2010 17:56:24 -0400] rev 4153
2 more variables to control water rise and health loss during sudden death.
Sat, 06 Nov 2010 23:07:20 +0300 Prevent vgtFlake's rotation angle to grow too high in its absolute value
unc0rr [Sat, 06 Nov 2010 23:07:20 +0300] rev 4152
Prevent vgtFlake's rotation angle to grow too high in its absolute value
Sat, 06 Nov 2010 20:38:59 +0100 add Timeless and Fort game modes, tweaks to other modes
koda [Sat, 06 Nov 2010 20:38:59 +0100] rev 4151
add Timeless and Fort game modes, tweaks to other modes
Sat, 06 Nov 2010 19:40:49 +0100 perform an additional check on gamestart
koda [Sat, 06 Nov 2010 19:40:49 +0100] rev 4150
perform an additional check on gamestart
Sat, 06 Nov 2010 18:21:30 +0100 update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
koda [Sat, 06 Nov 2010 18:21:30 +0100] rev 4149
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
Sat, 06 Nov 2010 12:56:09 -0400 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek [Sat, 06 Nov 2010 12:56:09 -0400] rev 4148
Decouple forts from divide/mines/explosives, since those can be set individually these days
Sat, 06 Nov 2010 12:33:24 -0400 Forgot to disable these in 4116:877ecc9d9d82
nemo [Sat, 06 Nov 2010 12:33:24 -0400] rev 4147
Forgot to disable these in 4116:877ecc9d9d82
Sat, 06 Nov 2010 14:49:11 +0100 Small tweak to Nature/LandTex
Palewolf [Sat, 06 Nov 2010 14:49:11 +0100] rev 4146
Small tweak to Nature/LandTex Change icon.png too, you idiot!
Sat, 06 Nov 2010 14:05:17 +0100 Fix watermelon fragments stray pixels.
Palewolf [Sat, 06 Nov 2010 14:05:17 +0100] rev 4145
Fix watermelon fragments stray pixels. Clean Nature/Landtex.svg a little
Sat, 06 Nov 2010 03:57:47 +0100 help pages for iphone
koda [Sat, 06 Nov 2010 03:57:47 +0100] rev 4144
help pages for iphone
Fri, 05 Nov 2010 22:32:00 -0400 Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek [Fri, 05 Nov 2010 22:32:00 -0400] rev 4143
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
Fri, 05 Nov 2010 21:59:02 -0400 more portugese
inu [Fri, 05 Nov 2010 21:59:02 -0400] rev 4142
more portugese
Fri, 05 Nov 2010 19:07:17 -0400 2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
nemo [Fri, 05 Nov 2010 19:07:17 -0400] rev 4141
2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise. They aren't dynamic yet.
Fri, 05 Nov 2010 18:56:12 -0400 revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
nemo [Fri, 05 Nov 2010 18:56:12 -0400] rev 4140
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy. probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone
Fri, 05 Nov 2010 18:10:05 -0400 and again with the polish
szczur [Fri, 05 Nov 2010 18:10:05 -0400] rev 4139
and again with the polish
Fri, 05 Nov 2010 17:53:58 -0400 I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
nemo [Fri, 05 Nov 2010 17:53:58 -0400] rev 4138
I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
Fri, 05 Nov 2010 17:31:47 -0400 polish update
szczur [Fri, 05 Nov 2010 17:31:47 -0400] rev 4137
polish update
Fri, 05 Nov 2010 17:30:53 -0400 swedish updates, new goals and such
henek [Fri, 05 Nov 2010 17:30:53 -0400] rev 4136
swedish updates, new goals and such
Fri, 05 Nov 2010 17:27:14 -0400 This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
nemo [Fri, 05 Nov 2010 17:27:14 -0400] rev 4135
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
Fri, 05 Nov 2010 15:37:36 -0400 merge
nemo [Fri, 05 Nov 2010 15:37:36 -0400] rev 4134
merge
Fri, 05 Nov 2010 20:08:15 +0100 merge
Tobias Neumann <mail@tobias-neumann.eu> [Fri, 05 Nov 2010 20:08:15 +0100] rev 4133
merge
Fri, 05 Nov 2010 15:36:45 -0400 Add some more game goals. Sorry translators.
nemo [Fri, 05 Nov 2010 15:36:45 -0400] rev 4132
Add some more game goals. Sorry translators.
Fri, 05 Nov 2010 14:49:44 -0400 add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
nemo [Fri, 05 Nov 2010 14:49:44 -0400] rev 4131
add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
Fri, 05 Nov 2010 14:14:32 -0400 Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
nemo [Fri, 05 Nov 2010 14:14:32 -0400] rev 4130
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
Fri, 05 Nov 2010 13:45:06 -0400 frontend french update - still some unfinished blocks
geekshadow [Fri, 05 Nov 2010 13:45:06 -0400] rev 4129
frontend french update - still some unfinished blocks
Fri, 05 Nov 2010 13:28:53 -0400 Release custom hats into the wide wide world
nemo [Fri, 05 Nov 2010 13:28:53 -0400] rev 4128
Release custom hats into the wide wide world
Fri, 05 Nov 2010 13:16:50 -0400 scale down larger buttons to match the others
nemo [Fri, 05 Nov 2010 13:16:50 -0400] rev 4127
scale down larger buttons to match the others
Fri, 05 Nov 2010 13:16:36 -0400 updated swedish translation
henek [Fri, 05 Nov 2010 13:16:36 -0400] rev 4126
updated swedish translation
Fri, 05 Nov 2010 12:52:37 -0400 Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
nemo [Fri, 05 Nov 2010 12:52:37 -0400] rev 4125
Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
Fri, 05 Nov 2010 12:33:52 -0400 update translation files
nemo [Fri, 05 Nov 2010 12:33:52 -0400] rev 4124
update translation files
Fri, 05 Nov 2010 12:32:35 -0400 New title and campaign mode images
nemo [Fri, 05 Nov 2010 12:32:35 -0400] rev 4123
New title and campaign mode images
Fri, 05 Nov 2010 11:51:56 -0400 merge
nemo [Fri, 05 Nov 2010 11:51:56 -0400] rev 4122
merge
Fri, 05 Nov 2010 16:07:39 +0100 fix issue 2 - taunts during AI turns
koda [Fri, 05 Nov 2010 16:07:39 +0100] rev 4121
fix issue #2 - taunts during AI turns
Fri, 05 Nov 2010 11:51:34 -0400 more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
nemo [Fri, 05 Nov 2010 11:51:34 -0400] rev 4120
more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
Fri, 05 Nov 2010 11:06:22 -0400 Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
nemo [Fri, 05 Nov 2010 11:06:22 -0400] rev 4119
Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
Fri, 05 Nov 2010 09:55:58 -0400 portugese translation for opendesktop files
inu [Fri, 05 Nov 2010 09:55:58 -0400] rev 4118
portugese translation for opendesktop files
Fri, 05 Nov 2010 13:05:08 +0100 adding qm files and hwengine.desktop to .hgignore
sheepluva [Fri, 05 Nov 2010 13:05:08 +0100] rev 4117
adding qm files and hwengine.desktop to .hgignore
Fri, 05 Nov 2010 13:03:55 +0100 some changelog changes
sheepluva [Fri, 05 Nov 2010 13:03:55 +0100] rev 4116
some changelog changes
Fri, 05 Nov 2010 00:38:30 +0100 make the support page more portable
koda [Fri, 05 Nov 2010 00:38:30 +0100] rev 4115
make the support page more portable fix the respondsToSelector calls and update modes
Thu, 04 Nov 2010 18:19:28 -0400 fix copypasta
nemo [Thu, 04 Nov 2010 18:19:28 -0400] rev 4114
fix copypasta
Thu, 04 Nov 2010 22:42:56 +0100 it locale for opendesktop
koda [Thu, 04 Nov 2010 22:42:56 +0100] rev 4113
it locale for opendesktop update ios gamemodes
Thu, 04 Nov 2010 19:52:35 +0100 Oops, didn't see this one. Thanks sheepluva
Palewolf [Thu, 04 Nov 2010 19:52:35 +0100] rev 4112
Oops, didn't see this one. Thanks sheepluva
Thu, 04 Nov 2010 14:46:49 -0400 Make health machine effects impact health reset
nemo [Thu, 04 Nov 2010 14:46:49 -0400] rev 4111
Make health machine effects impact health reset
Thu, 04 Nov 2010 01:07:14 +0100 some crappy german translation, feel free to improve :P
sheepluva [Thu, 04 Nov 2010 01:07:14 +0100] rev 4110
some crappy german translation, feel free to improve :P
Thu, 04 Nov 2010 00:56:26 +0100 spanish opendesktop translations
Palewolf [Thu, 04 Nov 2010 00:56:26 +0100] rev 4109
spanish opendesktop translations
Thu, 04 Nov 2010 00:05:58 +0100 Move LandBackTex to break simmetry as nemo suggested
Palewolf [Thu, 04 Nov 2010 00:05:58 +0100] rev 4108
Move LandBackTex to break simmetry as nemo suggested Optipng new Nature's LandTex
Wed, 03 Nov 2010 18:18:16 -0400 adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
henek [Wed, 03 Nov 2010 18:18:16 -0400] rev 4107
adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
Fri, 05 Nov 2010 20:06:57 +0100 new maps: ShoppaKing and TrophyRace
Dragonfly [Fri, 05 Nov 2010 20:06:57 +0100] rev 4106
new maps: ShoppaKing and TrophyRace
Wed, 03 Nov 2010 22:28:55 +0100 slovak opendesktop translations
jose1711 [Wed, 03 Nov 2010 22:28:55 +0100] rev 4105
slovak opendesktop translations
Wed, 03 Nov 2010 20:16:31 +0100 copypasta(TM) saves the day (nemo's bugfix part2)
sheepluva [Wed, 03 Nov 2010 20:16:31 +0100] rev 4104
copypasta(TM) saves the day (nemo's bugfix part2)
Wed, 03 Nov 2010 15:03:24 -0400 clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo [Wed, 03 Nov 2010 15:03:24 -0400] rev 4103
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
Wed, 03 Nov 2010 13:00:17 -0400 Extend shoppa hack to disable health crates to saucer and portal modes as well
nemo [Wed, 03 Nov 2010 13:00:17 -0400] rev 4102
Extend shoppa hack to disable health crates to saucer and portal modes as well
Wed, 03 Nov 2010 12:28:44 -0400 Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo [Wed, 03 Nov 2010 12:28:44 -0400] rev 4101
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
Wed, 03 Nov 2010 16:35:24 +0100 oops
koda [Wed, 03 Nov 2010 16:35:24 +0100] rev 4100
oops
Wed, 03 Nov 2010 16:29:17 +0100 health reset mode ftw (replaces gfmines)
koda [Wed, 03 Nov 2010 16:29:17 +0100] rev 4099
health reset mode ftw (replaces gfmines)
Wed, 03 Nov 2010 00:48:42 +0100 i give up and disable rotation on the iphone; also fix smaller compilation issues
koda [Wed, 03 Nov 2010 00:48:42 +0100] rev 4098
i give up and disable rotation on the iphone; also fix smaller compilation issues
Tue, 02 Nov 2010 10:53:38 -0400 swedish localisation for opendesktop files
henek [Tue, 02 Nov 2010 10:53:38 -0400] rev 4097
swedish localisation for opendesktop files
Tue, 02 Nov 2010 10:31:51 -0400 polish localisation for opendesktop files
szczur [Tue, 02 Nov 2010 10:31:51 -0400] rev 4096
polish localisation for opendesktop files
Tue, 02 Nov 2010 10:18:27 -0400 text tweaks
nemo [Tue, 02 Nov 2010 10:18:27 -0400] rev 4095
text tweaks
Tue, 02 Nov 2010 09:10:53 -0400 argh. typo.
nemo [Tue, 02 Nov 2010 09:10:53 -0400] rev 4094
argh. typo.
Tue, 02 Nov 2010 09:06:50 -0400 this line doesn't use WorldDx
nemo [Tue, 02 Nov 2010 09:06:50 -0400] rev 4093
this line doesn't use WorldDx
Tue, 02 Nov 2010 13:17:01 +0100 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva [Tue, 02 Nov 2010 13:17:01 +0100] rev 4092
more portal tweaks (closer exit position, cake stuff, etc)
Mon, 01 Nov 2010 19:13:00 -0400 set as default type, add icon. going to assume the icon was installed already. should happen in most packaging out there.
nemo [Mon, 01 Nov 2010 19:13:00 -0400] rev 4091
set as default type, add icon. going to assume the icon was installed already. should happen in most packaging out there.
Mon, 01 Nov 2010 23:30:33 +0100 disable file association on mac for now
koda [Mon, 01 Nov 2010 23:30:33 +0100] rev 4090
disable file association on mac for now
Mon, 01 Nov 2010 18:20:50 -0400 merge
nemo [Mon, 01 Nov 2010 18:20:50 -0400] rev 4089
merge
Mon, 01 Nov 2010 18:20:17 -0400 er. needs bin/
nemo [Mon, 01 Nov 2010 18:20:17 -0400] rev 4088
er. needs bin/
Mon, 01 Nov 2010 18:19:02 -0400 add absolute path to hwengine
nemo [Mon, 01 Nov 2010 18:19:02 -0400] rev 4087
add absolute path to hwengine
Mon, 01 Nov 2010 23:13:58 +0100 New land texture for Nature theme
Palewolf [Mon, 01 Nov 2010 23:13:58 +0100] rev 4086
New land texture for Nature theme
Mon, 01 Nov 2010 18:07:36 -0400 check for subs first
nemo [Mon, 01 Nov 2010 18:07:36 -0400] rev 4085
check for subs first
Mon, 01 Nov 2010 17:58:59 -0400 Add opendesktop association of files for non-windows. NEEDS TESTING.
nemo [Mon, 01 Nov 2010 17:58:59 -0400] rev 4084
Add opendesktop association of files for non-windows. NEEDS TESTING.
Mon, 01 Nov 2010 17:12:32 -0400 Add a misc folder to contain some files for attempting a local registration of hwengine against hedgewars demo and save files on request.
nemo [Mon, 01 Nov 2010 17:12:32 -0400] rev 4083
Add a misc folder to contain some files for attempting a local registration of hwengine against hedgewars demo and save files on request. Still needs the addition of the frontend code to mkdir -p in .local, copy the files, call update-mime-info and such
Mon, 01 Nov 2010 18:51:38 +0100 better support for wimpier i-devices
koda [Mon, 01 Nov 2010 18:51:38 +0100] rev 4082
better support for wimpier i-devices
Mon, 01 Nov 2010 13:02:39 -0400 shorter strings for low-resolution friendliness
szczur [Mon, 01 Nov 2010 13:02:39 -0400] rev 4081
shorter strings for low-resolution friendliness
Mon, 01 Nov 2010 11:09:04 +0100 Updated mission translations
Palewolf [Mon, 01 Nov 2010 11:09:04 +0100] rev 4080
Updated mission translations
Mon, 01 Nov 2010 00:14:15 -0400 merge
nemo [Mon, 01 Nov 2010 00:14:15 -0400] rev 4079
merge
Mon, 01 Nov 2010 04:33:54 +0100 rotation stuff for iphone now works
koda [Mon, 01 Nov 2010 04:33:54 +0100] rev 4078
rotation stuff for iphone now works
Mon, 01 Nov 2010 00:13:58 -0400 Avoid a flicker of tags if jiggling a hog, remove a bunch of calls to hwRound and hwSign
nemo [Mon, 01 Nov 2010 00:13:58 -0400] rev 4077
Avoid a flicker of tags if jiggling a hog, remove a bunch of calls to hwRound and hwSign
Mon, 01 Nov 2010 03:05:44 +0100 we had it with you intolerant portals\!
sheepluva [Mon, 01 Nov 2010 03:05:44 +0100] rev 4076
we had it with you intolerant portals\!
Mon, 01 Nov 2010 02:47:30 +0100 also update health bars when one joins a netgame
koda [Mon, 01 Nov 2010 02:47:30 +0100] rev 4075
also update health bars when one joins a netgame
Sun, 31 Oct 2010 21:17:17 -0400 polish update
szczur [Sun, 31 Oct 2010 21:17:17 -0400] rev 4074
polish update
Sun, 31 Oct 2010 21:16:23 -0400 again w/ the swedish
henek [Sun, 31 Oct 2010 21:16:23 -0400] rev 4073
again w/ the swedish
Sun, 31 Oct 2010 21:02:59 -0400 moar swedish
henek [Sun, 31 Oct 2010 21:02:59 -0400] rev 4072
moar swedish
Sun, 31 Oct 2010 20:24:39 -0400 fix encoding and stupid file host behaviour
nemo [Sun, 31 Oct 2010 20:24:39 -0400] rev 4071
fix encoding and stupid file host behaviour
Sun, 31 Oct 2010 20:19:31 -0400 polish update, fix encoding
szczur [Sun, 31 Oct 2010 20:19:31 -0400] rev 4070
polish update, fix encoding
Sun, 31 Oct 2010 19:55:55 -0400 more swedish updates
henek [Sun, 31 Oct 2010 19:55:55 -0400] rev 4069
more swedish updates
Sun, 31 Oct 2010 23:13:00 +0100 Merged changes
Carlos Vives <glykorin@gmail.com> [Sun, 31 Oct 2010 23:13:00 +0100] rev 4068
Merged changes
Sun, 31 Oct 2010 22:57:24 +0100 Mummy hat
MeinCookie95 [Sun, 31 Oct 2010 22:57:24 +0100] rev 4067
Mummy hat
Sun, 31 Oct 2010 22:56:32 +0100 Terminator glasees hat
Robinator [Sun, 31 Oct 2010 22:56:32 +0100] rev 4066
Terminator glasees hat
Sun, 31 Oct 2010 22:56:03 +0100 Samus hat
shingo666 [Sun, 31 Oct 2010 22:56:03 +0100] rev 4065
Samus hat
Sun, 31 Oct 2010 22:55:28 +0100 Infernal horns hat
MeinCookie95 [Sun, 31 Oct 2010 22:55:28 +0100] rev 4064
Infernal horns hat
Sun, 31 Oct 2010 22:54:44 +0100 Disguise hat
Miphica [Sun, 31 Oct 2010 22:54:44 +0100] rev 4063
Disguise hat
Sun, 31 Oct 2010 22:54:10 +0100 Elvis hat
thuban [Sun, 31 Oct 2010 22:54:10 +0100] rev 4062
Elvis hat
Sun, 31 Oct 2010 22:53:43 +0100 Hats
Blayde [Sun, 31 Oct 2010 22:53:43 +0100] rev 4061
Hats
Sun, 31 Oct 2010 22:53:09 +0100 Hat
hillis [Sun, 31 Oct 2010 22:53:09 +0100] rev 4060
Hat
Sun, 31 Oct 2010 22:52:26 +0100 Hats
Lortinak [Sun, 31 Oct 2010 22:52:26 +0100] rev 4059
Hats
Sun, 31 Oct 2010 22:50:37 +0100 Hats
chujoii [Sun, 31 Oct 2010 22:50:37 +0100] rev 4058
Hats
Sun, 31 Oct 2010 22:33:44 +0100 Trophyrace scripted map
Wolfmarc and Dragonfly [Sun, 31 Oct 2010 22:33:44 +0100] rev 4057
Trophyrace scripted map
Sun, 31 Oct 2010 22:31:44 +0100 Sticks map
dctPL [Sun, 31 Oct 2010 22:31:44 +0100] rev 4056
Sticks map
Sun, 31 Oct 2010 17:45:34 -0400 swedish update
henek [Sun, 31 Oct 2010 17:45:34 -0400] rev 4055
swedish update
Sun, 31 Oct 2010 22:27:53 +0100 Shoppaking map
Wolfmarc and Dragonfly [Sun, 31 Oct 2010 22:27:53 +0100] rev 4054
Shoppaking map
Sun, 31 Oct 2010 22:22:25 +0100 Evil chiken fort
Dragonfly [Sun, 31 Oct 2010 22:22:25 +0100] rev 4053
Evil chiken fort
Sun, 31 Oct 2010 22:18:13 +0100 Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
KoRn666 [Sun, 31 Oct 2010 22:18:13 +0100] rev 4052
Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
Sun, 31 Oct 2010 20:30:02 +0100 polish language patch
szczur [Sun, 31 Oct 2010 20:30:02 +0100] rev 4051
polish language patch
Sun, 31 Oct 2010 19:16:54 +0100 various portal tweaks, also: nemo's gear jiggling is back
sheepluva [Sun, 31 Oct 2010 19:16:54 +0100] rev 4050
various portal tweaks, also: nemo's gear jiggling is back
Sun, 31 Oct 2010 18:28:12 +0100 fix issue 63 and draw health bars right away for savefiles
koda [Sun, 31 Oct 2010 18:28:12 +0100] rev 4049
fix issue #63 and draw health bars right away for savefiles
Sun, 31 Oct 2010 18:05:48 +0100 call initIPC for savefiles only on iOS
koda [Sun, 31 Oct 2010 18:05:48 +0100] rev 4048
call initIPC for savefiles only on iOS
Sun, 31 Oct 2010 18:04:21 +0100 merge
koda [Sun, 31 Oct 2010 18:04:21 +0100] rev 4047
merge
Sun, 31 Oct 2010 12:19:54 -0400 making indentation consistent (noticed while debugging)
nemo [Sun, 31 Oct 2010 12:19:54 -0400] rev 4046
making indentation consistent (noticed while debugging)
Sun, 31 Oct 2010 00:32:41 -0400 Cancel out dX/dY to handle the invulnerability case
nemo [Sun, 31 Oct 2010 00:32:41 -0400] rev 4045
Cancel out dX/dY to handle the invulnerability case
Sat, 30 Oct 2010 23:50:49 -0400 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo [Sat, 30 Oct 2010 23:50:49 -0400] rev 4044
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
Sat, 30 Oct 2010 22:53:23 -0400 Oops. Restore the check as well
nemo [Sat, 30 Oct 2010 22:53:23 -0400] rev 4043
Oops. Restore the check as well
Sat, 30 Oct 2010 22:48:05 -0400 Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
nemo [Sat, 30 Oct 2010 22:48:05 -0400] rev 4042
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
Sat, 30 Oct 2010 22:43:30 -0400 fix entity
nemo [Sat, 30 Oct 2010 22:43:30 -0400] rev 4041
fix entity
Sat, 30 Oct 2010 22:04:36 -0400 don't think resurrection is beta anymore
nemo [Sat, 30 Oct 2010 22:04:36 -0400] rev 4040
don't think resurrection is beta anymore
Sat, 30 Oct 2010 22:03:04 -0400 text updates
inu [Sat, 30 Oct 2010 22:03:04 -0400] rev 4039
text updates
Sun, 31 Oct 2010 02:50:15 +0100 potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva [Sun, 31 Oct 2010 02:50:15 +0100] rev 4038
potential fix for issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
Sat, 30 Oct 2010 21:48:47 -0400 set hasGone to prevent resurrection.
nemo [Sat, 30 Oct 2010 21:48:47 -0400] rev 4037
set hasGone to prevent resurrection.
Sat, 30 Oct 2010 21:39:50 -0400 make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
nemo [Sat, 30 Oct 2010 21:39:50 -0400] rev 4036
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
Sat, 30 Oct 2010 21:06:55 -0400 Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
nemo [Sat, 30 Oct 2010 21:06:55 -0400] rev 4035
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
Sun, 31 Oct 2010 18:04:02 +0100 add some phone rumbling to big explosions, airbomb and sinegun
koda [Sun, 31 Oct 2010 18:04:02 +0100] rev 4034
add some phone rumbling to big explosions, airbomb and sinegun really have mine timer go up to 5 seconds
Sun, 31 Oct 2010 01:20:44 +0200 translation file updates
sheepluva [Sun, 31 Oct 2010 01:20:44 +0200] rev 4033
translation file updates
Sun, 31 Oct 2010 04:16:10 +0100 can move the new ammo menu freely
koda [Sun, 31 Oct 2010 04:16:10 +0100] rev 4032
can move the new ammo menu freely
Sun, 31 Oct 2010 01:01:11 +0200 remove the steam community group from one of the tips/hints/whatever
sheepluva (and totally not Smaxx) [Sun, 31 Oct 2010 01:01:11 +0200] rev 4031
remove the steam community group from one of the tips/hints/whatever
Sun, 31 Oct 2010 04:01:31 +0100 fix background for the about and saves controller
koda [Sun, 31 Oct 2010 04:01:31 +0100] rev 4030
fix background for the about and saves controller
Sun, 31 Oct 2010 00:40:43 +0200 German translation
Always-Godlike [Sun, 31 Oct 2010 00:40:43 +0200] rev 4029
German translation
Sun, 31 Oct 2010 01:49:20 +0200 move functions called by pascal code outside controller
koda [Sun, 31 Oct 2010 01:49:20 +0200] rev 4028
move functions called by pascal code outside controller
Sun, 31 Oct 2010 00:06:46 +0200 merge
Tobias Neumann <mail@tobias-neumann.eu> [Sun, 31 Oct 2010 00:06:46 +0200] rev 4027
merge
Sat, 30 Oct 2010 23:25:41 +0200 Portal: don't port RCPlanes for now, they are too wide anyway :P
sheepluva [Sat, 30 Oct 2010 23:25:41 +0200] rev 4026
Portal: don't port RCPlanes for now, they are too wide anyway :P
Sun, 31 Oct 2010 00:05:49 +0200 update pt translation
inu [Sun, 31 Oct 2010 00:05:49 +0200] rev 4025
update pt translation
Sat, 30 Oct 2010 21:57:54 +0200 Resurrector: respect modified Gear position for resurrection range circle
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 21:57:54 +0200] rev 4024
Resurrector: respect modified Gear position for resurrection range circle
Sat, 30 Oct 2010 21:43:41 +0200 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 21:43:41 +0200] rev 4023
Resurrector: Levitate hog + show cross
Sat, 30 Oct 2010 20:04:38 +0200 merge…
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 20:04:38 +0200] rev 4022
merge…
Sat, 30 Oct 2010 20:01:34 +0200 Resurrector: Use zombie-hat for resurrected hogs
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 20:01:34 +0200] rev 4021
Resurrector: Use zombie-hat for resurrected hogs
Sat, 30 Oct 2010 10:58:53 -0400 clear poison on death
nemo [Sat, 30 Oct 2010 10:58:53 -0400] rev 4020
clear poison on death
Sat, 30 Oct 2010 11:31:47 +0200 A few lines were missing from spanish locale
Carlos Vives <glykorin@gmail.com> [Sat, 30 Oct 2010 11:31:47 +0200] rev 4019
A few lines were missing from spanish locale
Fri, 29 Oct 2010 20:35:17 -0400 burp can always remove this if he doesn't like it. just making it a bit more interesting.
nemo [Fri, 29 Oct 2010 20:35:17 -0400] rev 4018
burp can always remove this if he doesn't like it. just making it a bit more interesting.
Fri, 29 Oct 2010 20:05:19 -0400 Kill off hog immediately on using up health, use more common formatting, call render less often
nemo [Fri, 29 Oct 2010 20:05:19 -0400] rev 4017
Kill off hog immediately on using up health, use more common formatting, call render less often
Fri, 29 Oct 2010 19:22:01 -0400 Trying to help burp along, here...
nemo [Fri, 29 Oct 2010 19:22:01 -0400] rev 4016
Trying to help burp along, here...
Fri, 29 Oct 2010 16:31:37 -0400 This should only allow switching from portal gun and the like.
nemo [Fri, 29 Oct 2010 16:31:37 -0400] rev 4015
This should only allow switching from portal gun and the like.
Fri, 29 Oct 2010 13:19:33 -0400 Avoid doing this stuff twice, even if CheckForWin is called twice
nemo [Fri, 29 Oct 2010 13:19:33 -0400] rev 4014
Avoid doing this stuff twice, even if CheckForWin is called twice
Fri, 29 Oct 2010 11:19:21 -0400 An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
circoficus [Fri, 29 Oct 2010 11:19:21 -0400] rev 4013
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
Fri, 29 Oct 2010 09:55:29 -0400 Chinese update
tonghuix [Fri, 29 Oct 2010 09:55:29 -0400] rev 4012
Chinese update
Fri, 29 Oct 2010 09:49:29 -0400 Finnish update
ninnnu [Fri, 29 Oct 2010 09:49:29 -0400] rev 4011
Finnish update
Fri, 29 Oct 2010 09:47:45 -0400 Slovakian update
jose1711 [Fri, 29 Oct 2010 09:47:45 -0400] rev 4010
Slovakian update
Fri, 29 Oct 2010 09:45:26 -0400 Portugese update
arrom [Fri, 29 Oct 2010 09:45:26 -0400] rev 4009
Portugese update
Fri, 29 Oct 2010 01:28:15 +0200 fix an annoying bug that didn't allow returning to the ifrontend
koda [Fri, 29 Oct 2010 01:28:15 +0200] rev 4008
fix an annoying bug that didn't allow returning to the ifrontend
Fri, 29 Oct 2010 00:25:18 +0200 merge
koda [Fri, 29 Oct 2010 00:25:18 +0200] rev 4007
merge
Wed, 27 Oct 2010 14:23:47 +0200 one more interface trick, force max resolution possible when in fullscreen experimental3D
koda [Wed, 27 Oct 2010 14:23:47 +0200] rev 4006
one more interface trick, force max resolution possible when in fullscreen
Wed, 27 Oct 2010 11:39:05 -0400 Only FollowGear for the pilot.
nemo [Wed, 27 Oct 2010 11:39:05 -0400] rev 4005
Only FollowGear for the pilot.
Wed, 27 Oct 2010 14:02:20 +0200 update branch with latest head, most likely breaking water color in stereo mode experimental3D
koda [Wed, 27 Oct 2010 14:02:20 +0200] rev 4004
update branch with latest head, most likely breaking water color in stereo mode
Fri, 29 Oct 2010 00:24:17 +0200 disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda [Fri, 29 Oct 2010 00:24:17 +0200] rev 4003
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines) increase max mine timer to 5 seconds
Wed, 27 Oct 2010 00:24:03 -0400 merge
nemo [Wed, 27 Oct 2010 00:24:03 -0400] rev 4002
merge
Wed, 27 Oct 2010 01:33:38 +0200 merge
koda [Wed, 27 Oct 2010 01:33:38 +0200] rev 4001
merge
Wed, 27 Oct 2010 01:33:25 +0200 engine: reorder GameFlags and update files, frontend and other stuff
koda [Wed, 27 Oct 2010 01:33:25 +0200] rev 4000
engine: reorder GameFlags and update files, frontend and other stuff ifrontend: load scheme descriptions from file and automate them a little correct order is schemes, ammo, hogs properly fix an autoreleased uiswitch
Tue, 26 Oct 2010 19:04:51 +0200 restore king mode
koda [Tue, 26 Oct 2010 19:04:51 +0200] rev 3999
restore king mode
Wed, 27 Oct 2010 00:04:59 +0200 Updated spanish locale
Carlos Vives <glykorin@gmail.com> [Wed, 27 Oct 2010 00:04:59 +0200] rev 3998
Updated spanish locale
Wed, 27 Oct 2010 00:23:38 -0400 make napalm strike a bit less irritating
nemo [Wed, 27 Oct 2010 00:23:38 -0400] rev 3997
make napalm strike a bit less irritating
Mon, 25 Oct 2010 22:19:00 +0200 the ios port is also iphone compatible
koda [Mon, 25 Oct 2010 22:19:00 +0200] rev 3996
the ios port is also iphone compatible
Mon, 25 Oct 2010 17:39:50 +0200 SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva [Mon, 25 Oct 2010 17:39:50 +0200] rev 3995
SmokeTrace: animation got aborted before last animation frame was displayed
Sun, 24 Oct 2010 22:00:36 +0200 fix/tweak let clouds reflect wind speed and direction again + stronger
sheepluva [Sun, 24 Oct 2010 22:00:36 +0200] rev 3994
fix/tweak let clouds reflect wind speed and direction again + stronger
Sat, 23 Oct 2010 17:26:22 +0200 Added tag list for changeset 82e4a5ef18f7
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 23 Oct 2010 17:26:22 +0200] rev 3993
Added tag list for changeset 82e4a5ef18f7
Sun, 24 Oct 2010 10:11:30 -0400 initialise to team count
nemo [Sun, 24 Oct 2010 10:11:30 -0400] rev 3992
initialise to team count
Sat, 23 Oct 2010 14:10:23 +0200 Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 23 Oct 2010 14:10:23 +0200] rev 3991
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
Thu, 21 Oct 2010 23:12:02 +0200 Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
koda [Thu, 21 Oct 2010 23:12:02 +0200] rev 3990
Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
Thu, 21 Oct 2010 23:11:49 +0200 add a default description to the new ammomenu Hedgewars-iOS-1.1
koda [Thu, 21 Oct 2010 23:11:49 +0200] rev 3989
add a default description to the new ammomenu
Thu, 21 Oct 2010 15:40:43 -0400 Set default ready timer to 0 to see if desyncs come back.
nemo [Thu, 21 Oct 2010 15:40:43 -0400] rev 3988
Set default ready timer to 0 to see if desyncs come back.
Thu, 21 Oct 2010 00:45:58 +0200 my turn to merge
koda [Thu, 21 Oct 2010 00:45:58 +0200] rev 3987
my turn to merge
Tue, 19 Oct 2010 21:12:53 -0400 Remove this - doesn't seem to do anything useful after all.
nemo [Tue, 19 Oct 2010 21:12:53 -0400] rev 3986
Remove this - doesn't seem to do anything useful after all.
Tue, 19 Oct 2010 19:47:17 -0400 merge
nemo [Tue, 19 Oct 2010 19:47:17 -0400] rev 3985
merge
Thu, 21 Oct 2010 00:41:41 +0200 some more memory opt
koda [Thu, 21 Oct 2010 00:41:41 +0200] rev 3984
some more memory opt
Tue, 19 Oct 2010 23:58:27 +0200 use labels instead of images, should save ram and space
koda [Tue, 19 Oct 2010 23:58:27 +0200] rev 3983
use labels instead of images, should save ram and space
Tue, 19 Oct 2010 21:55:49 +0200 ios version bump and other minor things
koda [Tue, 19 Oct 2010 21:55:49 +0200] rev 3982
ios version bump and other minor things
Sun, 17 Oct 2010 17:47:07 +0200 add name, caption and description to the new ammomenu
koda [Sun, 17 Oct 2010 17:47:07 +0200] rev 3981
add name, caption and description to the new ammomenu
Sat, 16 Oct 2010 19:01:11 +0200 updated PT locale
inu [Sat, 16 Oct 2010 19:01:11 +0200] rev 3980
updated PT locale
Sat, 16 Oct 2010 18:53:56 +0200 goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
koda [Sat, 16 Oct 2010 18:53:56 +0200] rev 3979
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
Sat, 16 Oct 2010 18:35:28 +0200 fix some glitches
koda [Sat, 16 Oct 2010 18:35:28 +0200] rev 3978
fix some glitches
Fri, 15 Oct 2010 01:10:59 +0200 optimizations to new ammomenu and overlay
koda [Fri, 15 Oct 2010 01:10:59 +0200] rev 3977
optimizations to new ammomenu and overlay
Thu, 14 Oct 2010 22:01:33 +0200 less warning, no rotation glitch, more comments
koda [Thu, 14 Oct 2010 22:01:33 +0200] rev 3976
less warning, no rotation glitch, more comments
Thu, 14 Oct 2010 16:01:43 +0200 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu> [Thu, 14 Oct 2010 16:01:43 +0200] rev 3975
Resurrector weapon: do not make it end turn, add description, add doStepHedgehogMoving while resurrecting
Tue, 19 Oct 2010 19:46:43 -0400 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo [Tue, 19 Oct 2010 19:46:43 -0400] rev 3974
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
Wed, 13 Oct 2010 00:57:20 +0200 i fix up the new ammo menu finally
koda [Wed, 13 Oct 2010 00:57:20 +0200] rev 3973
i fix up the new ammo menu finally
Wed, 13 Oct 2010 00:01:37 +0200 (none)
smaxx [Wed, 13 Oct 2010 00:01:37 +0200] rev 3972
(none)
Tue, 12 Oct 2010 05:06:30 +0200 minor stuff
koda [Tue, 12 Oct 2010 05:06:30 +0200] rev 3971
minor stuff
Mon, 11 Oct 2010 16:56:00 -0400 set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
nemo [Mon, 11 Oct 2010 16:56:00 -0400] rev 3970
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
Mon, 11 Oct 2010 16:28:54 -0400 Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
nemo [Mon, 11 Oct 2010 16:28:54 -0400] rev 3969
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
Mon, 11 Oct 2010 16:23:36 -0400 Disable newgrave - conflicts with resurrection
nemo [Mon, 11 Oct 2010 16:23:36 -0400] rev 3968
Disable newgrave - conflicts with resurrection
Mon, 11 Oct 2010 15:47:40 -0400 Extend the >0 / amNothing check
nemo [Mon, 11 Oct 2010 15:47:40 -0400] rev 3967
Extend the >0 / amNothing check
Mon, 11 Oct 2010 21:45:25 +0200 merge
koda [Mon, 11 Oct 2010 21:45:25 +0200] rev 3966
merge
Mon, 11 Oct 2010 14:55:13 -0400 Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
nemo [Mon, 11 Oct 2010 14:55:13 -0400] rev 3965
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
Mon, 11 Oct 2010 20:47:17 +0200 Add dummy amResurrector sprite
Tobias Neumann <mail@tobias-neumann.eu> [Mon, 11 Oct 2010 20:47:17 +0200] rev 3964
Add dummy amResurrector sprite
Mon, 11 Oct 2010 20:34:21 +0200 New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu> [Mon, 11 Oct 2010 20:34:21 +0200] rev 3963
New Weapon: Resurrector (TODO: ammo icon + sprites)
Mon, 11 Oct 2010 21:41:24 +0400 Add debug message about # cmd
unc0rr [Mon, 11 Oct 2010 21:41:24 +0400] rev 3962
Add debug message about # cmd
Mon, 11 Oct 2010 12:37:42 -0400 Constrain to <= to avoid a bug on bottom edge reported by Henek
nemo [Mon, 11 Oct 2010 12:37:42 -0400] rev 3961
Constrain to <= to avoid a bug on bottom edge reported by Henek
Mon, 11 Oct 2010 12:13:06 -0400 Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
nemo [Mon, 11 Oct 2010 12:13:06 -0400] rev 3960
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
Mon, 11 Oct 2010 11:36:47 -0400 Don't use AfterAttack in saucer - CurAmmoType is switched at this point
nemo [Mon, 11 Oct 2010 11:36:47 -0400] rev 3959
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
Mon, 11 Oct 2010 00:15:01 -0400 update some numerus forms for english
nemo [Mon, 11 Oct 2010 00:15:01 -0400] rev 3958
update some numerus forms for english
Sun, 10 Oct 2010 23:41:24 -0400 restore the delay between shots
nemo [Sun, 10 Oct 2010 23:41:24 -0400] rev 3957
restore the delay between shots
Sun, 10 Oct 2010 22:18:38 -0400 Skip "hurry" message if turn is 10s or less
nemo [Sun, 10 Oct 2010 22:18:38 -0400] rev 3956
Skip "hurry" message if turn is 10s or less
Sun, 10 Oct 2010 21:43:22 -0400 You win fillammostore
nemo [Sun, 10 Oct 2010 21:43:22 -0400] rev 3955
You win fillammostore
Sun, 10 Oct 2010 21:14:58 -0400 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo [Sun, 10 Oct 2010 21:14:58 -0400] rev 3954
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
Sun, 10 Oct 2010 20:34:48 -0400 Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
nemo [Sun, 10 Oct 2010 20:34:48 -0400] rev 3953
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
Mon, 11 Oct 2010 03:28:15 +0200 moved some utilities to a separate column with round buttons
koda [Mon, 11 Oct 2010 03:28:15 +0200] rev 3952
moved some utilities to a separate column with round buttons some improvements to rotation handling, overlay appears later so device shouldn't be stressed removed some code and autoset to default only when textfield is empty (for weaps and schemes)
Sun, 10 Oct 2010 20:16:17 -0400 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo [Sun, 10 Oct 2010 20:16:17 -0400] rev 3951
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
Mon, 11 Oct 2010 00:08:48 +0200 split the flag tableview in worldwide and community
koda [Mon, 11 Oct 2010 00:08:48 +0200] rev 3950
split the flag tableview in worldwide and community
Sun, 10 Oct 2010 16:51:40 -0400 Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo [Sun, 10 Oct 2010 16:51:40 -0400] rev 3949
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win. There is probably some better way to do this. Weapons still need fixing.
Sun, 10 Oct 2010 22:32:01 +0200 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda [Sun, 10 Oct 2010 22:32:01 +0200] rev 3948
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
Sun, 10 Oct 2010 21:32:18 +0400 Some screwing around in try to fix space leak. No luck yet.
unc0rr [Sun, 10 Oct 2010 21:32:18 +0400] rev 3947
Some screwing around in try to fix space leak. No luck yet.
Sun, 10 Oct 2010 12:53:16 -0400 Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
nemo [Sun, 10 Oct 2010 12:53:16 -0400] rev 3946
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
Sun, 10 Oct 2010 12:32:12 -0400 Check on an infinite attacks mode, still many problems in actual weapons
nemo [Sun, 10 Oct 2010 12:32:12 -0400] rev 3945
Check on an infinite attacks mode, still many problems in actual weapons
Sun, 10 Oct 2010 12:22:57 -0400 forgot the mapping
nemo [Sun, 10 Oct 2010 12:22:57 -0400] rev 3944
forgot the mapping
Sun, 10 Oct 2010 12:08:16 -0400 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo [Sun, 10 Oct 2010 12:08:16 -0400] rev 3943
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
Sun, 10 Oct 2010 17:13:20 +0200 Tank fort
Carlos Vives <glykorin@gmail.com> [Sun, 10 Oct 2010 17:13:20 +0200] rev 3942
Tank fort
Sun, 10 Oct 2010 03:16:25 +0200 integrate nicely with external display
koda [Sun, 10 Oct 2010 03:16:25 +0200] rev 3941
integrate nicely with external display
Sun, 10 Oct 2010 02:06:42 +0200 some optimizations to drawing and fetching data of new ammomenu
koda [Sun, 10 Oct 2010 02:06:42 +0200] rev 3940
some optimizations to drawing and fetching data of new ammomenu
Sat, 09 Oct 2010 18:01:47 +0200 merge
koda [Sat, 09 Oct 2010 18:01:47 +0200] rev 3939
merge
Fri, 08 Oct 2010 22:46:05 +0400 Some optimizations
unc0rr [Fri, 08 Oct 2010 22:46:05 +0400] rev 3938
Some optimizations
Fri, 08 Oct 2010 17:47:00 +0200 fix issue 24 and issue 81
koda [Fri, 08 Oct 2010 17:47:00 +0200] rev 3937
fix issue #24 and issue 81
Thu, 07 Oct 2010 16:02:28 -0400 bug #83 - move test of disabled land objects into AddObjects
nemo [Thu, 07 Oct 2010 16:02:28 -0400] rev 3936
bug #83 - move test of disabled land objects into AddObjects
Sat, 09 Oct 2010 18:00:53 +0200 made the new menu toggable
koda [Sat, 09 Oct 2010 18:00:53 +0200] rev 3935
made the new menu toggable
Wed, 06 Oct 2010 20:21:20 -0400 merge
nemo [Wed, 06 Oct 2010 20:21:20 -0400] rev 3934
merge
Sat, 09 Oct 2010 05:57:46 +0200 polishing the cocoa ammomenu a little, still requires work
koda [Sat, 09 Oct 2010 05:57:46 +0200] rev 3933
polishing the cocoa ammomenu a little, still requires work
Wed, 06 Oct 2010 22:36:41 +0200 Engine:
smaxx [Wed, 06 Oct 2010 22:36:41 +0200] rev 3932
Engine: * Temporary fix to log file writing when running from command line (standalone demo/savegame playback) Frontend: * Added a button to the settings menu to associate demos and savegames (.hwd/.hws) with the engine in Windows Explorer and other programs such as web browsers (Win32 only)
Wed, 06 Oct 2010 20:20:54 -0400 Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
nemo [Wed, 06 Oct 2010 20:20:54 -0400] rev 3931
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
Thu, 07 Oct 2010 02:16:29 +0200 remove a useless field from weaponfile format
koda [Thu, 07 Oct 2010 02:16:29 +0200] rev 3930
remove a useless field from weaponfile format added some properties and memory checks use a notification instead of delegation for starting the game
Wed, 06 Oct 2010 15:37:56 -0400 Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
nemo [Wed, 06 Oct 2010 15:37:56 -0400] rev 3929
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
Thu, 07 Oct 2010 02:03:01 +0200 move all mobile-related functions in their own module, provides a structure for future mobile ports
koda [Thu, 07 Oct 2010 02:03:01 +0200] rev 3928
move all mobile-related functions in their own module, provides a structure for future mobile ports
Wed, 06 Oct 2010 14:40:32 -0400 strip CRLF
nemo [Wed, 06 Oct 2010 14:40:32 -0400] rev 3927
strip CRLF
Wed, 06 Oct 2010 02:31:04 +0200 use dynamic data from engine instead of using hardcoded values
koda [Wed, 06 Oct 2010 02:31:04 +0200] rev 3926
use dynamic data from engine instead of using hardcoded values
Mon, 04 Oct 2010 14:03:59 -0400 Missing file extensions for icons was screwing up Qt 4.7
nemo [Mon, 04 Oct 2010 14:03:59 -0400] rev 3925
Missing file extensions for icons was screwing up Qt 4.7
Mon, 04 Oct 2010 00:00:42 +0200 WIP for an objc ammomenu implementation
koda [Mon, 04 Oct 2010 00:00:42 +0200] rev 3924
WIP for an objc ammomenu implementation
Sun, 03 Oct 2010 00:23:05 +0200 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda [Sun, 03 Oct 2010 00:23:05 +0200] rev 3923
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames) added the patch for compiling SDL
Sat, 02 Oct 2010 04:23:32 +0200 iPad Video Out support (+less warnings +code update for latest SDL)
koda [Sat, 02 Oct 2010 04:23:32 +0200] rev 3922
iPad Video Out support (+less warnings +code update for latest SDL)
Fri, 01 Oct 2010 13:56:11 -0400 Hungarian locale
edge_hog [Fri, 01 Oct 2010 13:56:11 -0400] rev 3921
Hungarian locale
Thu, 30 Sep 2010 22:31:38 +0200 updated lua loading in the ifrontend and also fixed masked maps
koda [Thu, 30 Sep 2010 22:31:38 +0200] rev 3920
updated lua loading in the ifrontend and also fixed masked maps
Thu, 30 Sep 2010 18:38:45 +0200 Engine/Frontend:
smaxx [Thu, 30 Sep 2010 18:38:45 +0200] rev 3919
Engine/Frontend: * Changed the Lua file loading to take paths relative to the data dir instead of absolute paths to ensure demo/savegame portability
Thu, 30 Sep 2010 11:50:32 -0400 Update translations, add a hungarian stub for edge_hog who is volunteering
nemo [Thu, 30 Sep 2010 11:50:32 -0400] rev 3918
Update translations, add a hungarian stub for edge_hog who is volunteering
Thu, 30 Sep 2010 01:34:12 +0200 playing a bit with colors
koda [Thu, 30 Sep 2010 01:34:12 +0200] rev 3917
playing a bit with colors
Wed, 29 Sep 2010 23:50:46 +0200 implemented endless turns support and added Timeless scheme (also fixed a crasher)
koda [Wed, 29 Sep 2010 23:50:46 +0200] rev 3916
implemented endless turns support and added Timeless scheme (also fixed a crasher) new save button from Tiy other minor stuff
Wed, 29 Sep 2010 16:16:25 -0400 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo [Wed, 29 Sep 2010 16:16:25 -0400] rev 3915
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
Mon, 27 Sep 2010 15:40:20 +0200 Engine:
smaxx [Mon, 27 Sep 2010 15:40:20 +0200] rev 3914
Engine: * Write log files to different files in a new sub directory depending on "game mode"
Mon, 27 Sep 2010 04:58:26 +0200 merge
koda [Mon, 27 Sep 2010 04:58:26 +0200] rev 3913
merge
Mon, 27 Sep 2010 04:58:15 +0200 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda [Mon, 27 Sep 2010 04:58:15 +0200] rev 3912
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path) remove nsstringextra and implement raw dump when needed
Mon, 27 Sep 2010 01:51:12 +0200 further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda [Mon, 27 Sep 2010 01:51:12 +0200] rev 3911
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
Sun, 26 Sep 2010 23:48:03 +0200 move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda [Sun, 26 Sep 2010 23:48:03 +0200] rev 3910
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
Sun, 26 Sep 2010 19:06:59 -0400 remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo [Sun, 26 Sep 2010 19:06:59 -0400] rev 3909
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
Sun, 26 Sep 2010 16:28:04 -0400 Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
nemo [Sun, 26 Sep 2010 16:28:04 -0400] rev 3908
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
Sun, 26 Sep 2010 15:40:59 -0400 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo [Sun, 26 Sep 2010 15:40:59 -0400] rev 3907
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
Sun, 26 Sep 2010 17:02:44 +0200 enable Lua for iOS (hooks for frontend to be done)
koda [Sun, 26 Sep 2010 17:02:44 +0200] rev 3906
enable Lua for iOS (hooks for frontend to be done) add an activity indicator while loading demo
Sun, 26 Sep 2010 03:41:30 +0200 merge
koda [Sun, 26 Sep 2010 03:41:30 +0200] rev 3905
merge
Sun, 26 Sep 2010 03:41:08 +0200 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda [Sun, 26 Sep 2010 03:41:08 +0200] rev 3904
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
Sat, 25 Sep 2010 18:38:05 +0200 pimp-my-savagame-table
koda [Sat, 25 Sep 2010 18:38:05 +0200] rev 3903
pimp-my-savagame-table
Sat, 25 Sep 2010 03:04:22 +0200 have Saves restart net when loaded, also resumes music
koda [Sat, 25 Sep 2010 03:04:22 +0200] rev 3902
have Saves restart net when loaded, also resumes music fix saving on hwmobile
Sat, 25 Sep 2010 23:01:52 +0400 Show database errors in stderr
unc0rr [Sat, 25 Sep 2010 23:01:52 +0400] rev 3901
Show database errors in stderr
Fri, 24 Sep 2010 15:14:40 -0400 slight shading adjustment
henek [Fri, 24 Sep 2010 15:14:40 -0400] rev 3900
slight shading adjustment
Thu, 23 Sep 2010 01:30:35 +0200 merge
koda [Thu, 23 Sep 2010 01:30:35 +0200] rev 3899
merge
Thu, 23 Sep 2010 01:29:20 +0200 implemented reloading savefiles
koda [Thu, 23 Sep 2010 01:29:20 +0200] rev 3898
implemented reloading savefiles
Thu, 23 Sep 2010 00:09:16 +0200 captions are scaled down when they're bigger than screen
koda [Thu, 23 Sep 2010 00:09:16 +0200] rev 3897
captions are scaled down when they're bigger than screen
Wed, 22 Sep 2010 21:58:32 +0200 Engine:
smaxx [Wed, 22 Sep 2010 21:58:32 +0200] rev 3896
Engine: * (Commit frenzy) Added SetGearMessage(gear : integer, message : integer) to Lua script calls - this should allow easy "script control" of hogs (untested) * Renamed GearGetMessage() to GetGearMessage()
Wed, 22 Sep 2010 23:46:38 +0200 compilation bugfix and scaling down textures when bigger than screen
koda [Wed, 22 Sep 2010 23:46:38 +0200] rev 3895
compilation bugfix and scaling down textures when bigger than screen
Wed, 22 Sep 2010 21:53:29 +0200 Engine:
smaxx [Wed, 22 Sep 2010 21:53:29 +0200] rev 3894
Engine: * Made all gear message flag names consistent with other flags (removed the underscore)
Wed, 22 Sep 2010 02:22:15 +0200 allow more flexibility between viewcontrollers, also added stub pages for saved games
koda [Wed, 22 Sep 2010 02:22:15 +0200] rev 3893
allow more flexibility between viewcontrollers, also added stub pages for saved games
Wed, 22 Sep 2010 21:47:28 +0200 Engine:
smaxx [Wed, 22 Sep 2010 21:47:28 +0200] rev 3892
Engine: * New Lua script call: GetGearMessage(gear : integer) : integer - retrieves gear's "message" parameter (can be used with flags like gm_Left or gm_Attack (logic AND) to check for player input; untested!)
Wed, 22 Sep 2010 01:10:20 +0200 initial support for savegames
koda [Wed, 22 Sep 2010 01:10:20 +0200] rev 3891
initial support for savegames
Wed, 22 Sep 2010 01:09:40 -0400 Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
nemo [Wed, 22 Sep 2010 01:09:40 -0400] rev 3890
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
Sun, 19 Sep 2010 22:56:53 +0200 Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
koda [Sun, 19 Sep 2010 22:56:53 +0200] rev 3889
Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
Sun, 19 Sep 2010 22:56:24 +0200 silly error about Island theme removal Hedgewars-iOS-1.0.1
koda [Sun, 19 Sep 2010 22:56:24 +0200] rev 3888
silly error about Island theme removal
Sun, 19 Sep 2010 18:34:40 +0200 Removed tag Hedgewars-iOS-1.0.1
koda [Sun, 19 Sep 2010 18:34:40 +0200] rev 3887
Removed tag Hedgewars-iOS-1.0.1
Sun, 19 Sep 2010 17:23:48 +0200 Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
koda [Sun, 19 Sep 2010 17:23:48 +0200] rev 3886
Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
Sun, 19 Sep 2010 17:23:30 +0200 update version numbers
koda [Sun, 19 Sep 2010 17:23:30 +0200] rev 3885
update version numbers
Sun, 19 Sep 2010 17:00:35 +0200 various fixes around, plus new 'ask for review' page
koda [Sun, 19 Sep 2010 17:00:35 +0200] rev 3884
various fixes around, plus new 'ask for review' page
Sun, 19 Sep 2010 13:54:38 +0200 fixed the voice selection where you couldn't hear a preview sound
koda [Sun, 19 Sep 2010 13:54:38 +0200] rev 3883
fixed the voice selection where you couldn't hear a preview sound
Sun, 19 Sep 2010 04:12:58 +0200 merge
koda [Sun, 19 Sep 2010 04:12:58 +0200] rev 3882
merge
Sun, 19 Sep 2010 04:12:03 +0200 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda [Sun, 19 Sep 2010 04:12:03 +0200] rev 3881
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite) add the check for max 6 teams
Sun, 19 Sep 2010 02:25:31 +0200 rework the AI level selection
koda [Sun, 19 Sep 2010 02:25:31 +0200] rev 3880
rework the AI level selection
Sat, 18 Sep 2010 21:30:36 +0200 Updated Swedish locale
Henek [Sat, 18 Sep 2010 21:30:36 +0200] rev 3879
Updated Swedish locale
Sat, 18 Sep 2010 19:02:55 +0200 fix a small glitch in textfield cells and remove cheese from pro
koda [Sat, 18 Sep 2010 19:02:55 +0200] rev 3878
fix a small glitch in textfield cells and remove cheese from pro
Sat, 18 Sep 2010 19:02:09 +0200 fix the British voicepack and add to Mercurial the sounds used in the mobile version
koda [Sat, 18 Sep 2010 19:02:09 +0200] rev 3877
fix the British voicepack and add to Mercurial the sounds used in the mobile version
Sat, 18 Sep 2010 12:35:58 +0200 Frontend:
smaxx [Sat, 18 Sep 2010 12:35:58 +0200] rev 3876
Frontend: * Changed team color handling to use red as first color and make it easier to add more colors in the future
Sat, 18 Sep 2010 01:50:29 +0200 added forgotten images, removed support for CJK fonts (saving 13 MB)
koda [Sat, 18 Sep 2010 01:50:29 +0200] rev 3875
added forgotten images, removed support for CJK fonts (saving 13 MB)
Fri, 17 Sep 2010 19:10:48 -0400 aaaand use the right name
nemo [Fri, 17 Sep 2010 19:10:48 -0400] rev 3874
aaaand use the right name
Fri, 17 Sep 2010 18:59:44 -0400 Oops. Forgot to change these over after switching CurWeapon to AmmoType
nemo [Fri, 17 Sep 2010 18:59:44 -0400] rev 3873
Oops. Forgot to change these over after switching CurWeapon to AmmoType
Fri, 17 Sep 2010 13:32:37 -0400 inu adds a few more random teams
nemo [Fri, 17 Sep 2010 13:32:37 -0400] rev 3872
inu adds a few more random teams
Fri, 17 Sep 2010 15:27:04 +0200 Frontend:
smaxx [Fri, 17 Sep 2010 15:27:04 +0200] rev 3871
Frontend: * Disabled frontend's hog count for now to fix issue #44 - doesn't have to be limited to 48 anyway (but a limit based on active map would be nice)
Tue, 14 Sep 2010 22:13:59 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 22:13:59 +0200] rev 3870
Frontend: * Updated random map selection: Clicking on the map preview will now create a new random seed and pick another map of the current type selected (random map, random maze, mission or static map)
Tue, 14 Sep 2010 21:07:06 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 21:07:06 +0200] rev 3869
Frontend: * Added small icons to theme selection as well (open for discussion - like it or not?)
Tue, 14 Sep 2010 19:06:59 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 19:06:59 +0200] rev 3868
Frontend: * Small changes to main menu tips
Tue, 14 Sep 2010 18:43:14 +0200 Merge
smaxx [Tue, 14 Sep 2010 18:43:14 +0200] rev 3867
Merge
Tue, 14 Sep 2010 12:17:39 -0400 Revert accidental commit of inu's stretching of this column
nemo [Tue, 14 Sep 2010 12:17:39 -0400] rev 3866
Revert accidental commit of inu's stretching of this column
Tue, 14 Sep 2010 18:41:37 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 18:41:37 +0200] rev 3865
Frontend: * Removed grid lines from room list * Added map icons to room list and map selection (for easier identifying; have to be drawn) * Removed multi row selection from room list
Tue, 14 Sep 2010 17:42:51 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 17:42:51 +0200] rev 3864
Frontend: * Avoid losing current selection if the rooms list is updated (annoyed me for so long ...)
Tue, 14 Sep 2010 13:45:19 +0200 Engine:
smaxx [Tue, 14 Sep 2010 13:45:19 +0200] rev 3863
Engine: * Added clan colored boxes to death animations
Tue, 14 Sep 2010 13:05:49 +0200 Engine:
smaxx [Tue, 14 Sep 2010 13:05:49 +0200] rev 3862
Engine: * Updated the crosshair and made it look less "blocky"
Tue, 14 Sep 2010 00:17:22 -0400 updated pt
inu [Tue, 14 Sep 2010 00:17:22 -0400] rev 3861
updated pt
Mon, 13 Sep 2010 21:59:49 -0400 typo and fill in "translation" for an empty english stub
inu [Mon, 13 Sep 2010 21:59:49 -0400] rev 3860
typo and fill in "translation" for an empty english stub
Mon, 13 Sep 2010 20:27:53 -0400 more fixing of indentation
nemo [Mon, 13 Sep 2010 20:27:53 -0400] rev 3859
more fixing of indentation
Mon, 13 Sep 2010 18:53:50 -0400 clean up koda's indenting :-p
nemo [Mon, 13 Sep 2010 18:53:50 -0400] rev 3858
clean up koda's indenting :-p
Mon, 13 Sep 2010 12:29:02 -0400 Mucked up offsets of sequences when rearranging.
nemo [Mon, 13 Sep 2010 12:29:02 -0400] rev 3857
Mucked up offsets of sequences when rearranging.
Mon, 13 Sep 2010 11:35:10 -0400 resized splash (to fit 512 tex limit)
nemo [Mon, 13 Sep 2010 11:35:10 -0400] rev 3856
resized splash (to fit 512 tex limit)
Mon, 13 Sep 2010 10:50:09 -0400 updated engine text
archl [Mon, 13 Sep 2010 10:50:09 -0400] rev 3855
updated engine text
Sun, 12 Sep 2010 23:26:38 -0400 Unbreak Team hats, shrink some hat sizes
nemo [Sun, 12 Sep 2010 23:26:38 -0400] rev 3854
Unbreak Team hats, shrink some hat sizes
Sun, 12 Sep 2010 19:06:02 -0400 Adjust to reduced ammo menu dimensions.
nemo [Sun, 12 Sep 2010 19:06:02 -0400] rev 3853
Adjust to reduced ammo menu dimensions.
Sun, 12 Sep 2010 17:56:41 -0400 Fix kamikaze portal loop
nemo [Sun, 12 Sep 2010 17:56:41 -0400] rev 3852
Fix kamikaze portal loop
Sun, 12 Sep 2010 23:43:20 +0200 Sounds:
smaxx [Sun, 12 Sep 2010 23:43:20 +0200] rev 3851
Sounds: * Added new sounds: Parachute, bump (e.g. hog falls too far), Drill Rocket * Replaced existing sounds: Baseball bat, Rope
Sun, 12 Sep 2010 17:38:14 -0400 This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
szczur [Sun, 12 Sep 2010 17:38:14 -0400] rev 3850
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures. It makes Ammo menu and Hats multicolumn, 512 high.
Sun, 12 Sep 2010 20:43:11 +0200 Fix wrong sized, wrong colored Splash.png in Art theme
glykorin@gmail.com [Sun, 12 Sep 2010 20:43:11 +0200] rev 3849
Fix wrong sized, wrong colored Splash.png in Art theme
Fri, 10 Sep 2010 20:46:19 +0200 Engine:
smaxx [Fri, 10 Sep 2010 20:46:19 +0200] rev 3848
Engine: * Added new script call: OnGearDamage(GearID : integer, Damage : integer) - triggered once gears are damaged * Renamed script call: OnResurrect is now called OnGearResurrect * Added new script functions: CampaignLock(key : string), CampaignUnlock(key : string) - toggles for (not yet implemented) campaign access and progress flags
Fri, 10 Sep 2010 16:42:11 +0200 Engine:
smaxx [Fri, 10 Sep 2010 16:42:11 +0200] rev 3847
Engine: * Tiny adjustment to improve AI's Watermelon Bomb accuracy Graphics: * New flame graphics * Fixed mirrored earth in the mirrored fort graphic
Thu, 09 Sep 2010 23:13:11 -0400 Fix swapped x/y in drill rocket test
nemo [Thu, 09 Sep 2010 23:13:11 -0400] rev 3846
Fix swapped x/y in drill rocket test
Thu, 09 Sep 2010 14:16:44 -0400 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo [Thu, 09 Sep 2010 14:16:44 -0400] rev 3845
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
Wed, 08 Sep 2010 19:01:11 -0400 Probably fix missing hats.
nemo [Wed, 08 Sep 2010 19:01:11 -0400] rev 3844
Probably fix missing hats.
Wed, 08 Sep 2010 18:18:01 -0400 Remove ready timer halting game ticks in chat
nemo [Wed, 08 Sep 2010 18:18:01 -0400] rev 3843
Remove ready timer halting game ticks in chat
Wed, 08 Sep 2010 17:34:18 -0400 Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
nemo [Wed, 08 Sep 2010 17:34:18 -0400] rev 3842
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly. Here's hoping I'm checking the hint correctly now.
Tue, 07 Sep 2010 22:28:33 -0400 Minor text changes
inu [Tue, 07 Sep 2010 22:28:33 -0400] rev 3841
Minor text changes
Mon, 06 Sep 2010 18:36:50 -0400 Update to 0.9.45 from 0.8.81
nemo [Mon, 06 Sep 2010 18:36:50 -0400] rev 3840
Update to 0.9.45 from 0.8.81
Mon, 06 Sep 2010 18:23:26 -0400 Didn't notice Tiy sneak some images in
nemo [Mon, 06 Sep 2010 18:23:26 -0400] rev 3839
Didn't notice Tiy sneak some images in
Mon, 06 Sep 2010 23:14:12 +0100 Underwater updates and fixes by Palewolf
tiyuri@gmail.com [Mon, 06 Sep 2010 23:14:12 +0100] rev 3838
Underwater updates and fixes by Palewolf
Mon, 06 Sep 2010 18:22:48 -0400 Fix selection while in UFO
nemo [Mon, 06 Sep 2010 18:22:48 -0400] rev 3837
Fix selection while in UFO
Mon, 06 Sep 2010 16:23:47 -0400 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo [Mon, 06 Sep 2010 16:23:47 -0400] rev 3836
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon. NEEDS TESTING. Also disable cheese in pro, remove some unused vars.
Mon, 06 Sep 2010 20:40:58 +0100 New compost music from HG
tiyuri@gmail.com [Mon, 06 Sep 2010 20:40:58 +0100] rev 3835
New compost music from HG
Mon, 06 Sep 2010 21:09:58 +0200 Frontend:
smaxx [Mon, 06 Sep 2010 21:09:58 +0200] rev 3834
Frontend: * Removed rest of the test code I left in... *hides*
Mon, 06 Sep 2010 15:53:24 +0200 Frontend:
smaxx [Mon, 06 Sep 2010 15:53:24 +0200] rev 3833
Frontend: * Added some more main menu tips
Sun, 05 Sep 2010 11:26:17 -0400 Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
nemo [Sun, 05 Sep 2010 11:26:17 -0400] rev 3832
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
Sun, 05 Sep 2010 00:48:07 +0200 gfAISurvival: fix issue when cpu cannot find new place to spawn
burp [Sun, 05 Sep 2010 00:48:07 +0200] rev 3831
gfAISurvival: fix issue when cpu cannot find new place to spawn
Sat, 04 Sep 2010 16:24:11 +0200 Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
koda [Sat, 04 Sep 2010 16:24:11 +0200] rev 3830
Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
Sat, 04 Sep 2010 16:24:00 +0200 headers ftw, also right project file Hedgewars-iOS-1.0
koda [Sat, 04 Sep 2010 16:24:00 +0200] rev 3829
headers ftw, also right project file
Sat, 04 Sep 2010 15:49:34 +0200 Removed tag Hedgewars-iOS-1.0
koda [Sat, 04 Sep 2010 15:49:34 +0200] rev 3828
Removed tag Hedgewars-iOS-1.0
Sat, 04 Sep 2010 03:26:19 +0200 merge
koda [Sat, 04 Sep 2010 03:26:19 +0200] rev 3827
merge
Sat, 04 Sep 2010 03:09:16 +0200 Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
koda [Sat, 04 Sep 2010 03:09:16 +0200] rev 3826
Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
Sat, 04 Sep 2010 02:09:24 +0200 typos, reduced sound size and last minute fixes
koda [Sat, 04 Sep 2010 02:09:24 +0200] rev 3825
typos, reduced sound size and last minute fixes
Fri, 03 Sep 2010 21:01:00 -0400 updated translation
archl [Fri, 03 Sep 2010 21:01:00 -0400] rev 3824
updated translation
Fri, 03 Sep 2010 02:03:44 +0200 also remove sinegun from the ifrontend for whatever reason
koda [Fri, 03 Sep 2010 02:03:44 +0200] rev 3823
also remove sinegun from the ifrontend for whatever reason
Fri, 03 Sep 2010 01:54:29 +0200 *patch by arrom: fix installation of fort images
koda [Fri, 03 Sep 2010 01:54:29 +0200] rev 3822
*patch by arrom: fix installation of fort images *patch by arrom: remove the need of qm translation files *ifrontend: don't use spaces
Fri, 03 Sep 2010 01:41:51 +0200 Engine:
smaxx [Fri, 03 Sep 2010 01:41:51 +0200] rev 3821
Engine: * Fixed Hammer executing its init code each step
Fri, 03 Sep 2010 01:26:58 +0200 Engine:
smaxx [Fri, 03 Sep 2010 01:26:58 +0200] rev 3820
Engine: * Reverted previous AI adjustments for weapon offsets (won't help in most cases anyway)
Thu, 02 Sep 2010 19:22:37 -0400 Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
nemo [Thu, 02 Sep 2010 19:22:37 -0400] rev 3819
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
Fri, 03 Sep 2010 00:31:13 +0200 add a noconsole symbol, update the project file for appstore distribution
koda [Fri, 03 Sep 2010 00:31:13 +0200] rev 3818
add a noconsole symbol, update the project file for appstore distribution
Fri, 03 Sep 2010 00:01:04 +0200 merge
koda [Fri, 03 Sep 2010 00:01:04 +0200] rev 3817
merge
Thu, 02 Sep 2010 23:44:35 +0200 a little more intuitive team editing
koda [Thu, 02 Sep 2010 23:44:35 +0200] rev 3816
a little more intuitive team editing
Thu, 02 Sep 2010 23:03:10 +0200 Frontend: improve statsPage (clean up translation strings)
TheXception [Thu, 02 Sep 2010 23:03:10 +0200] rev 3815
Frontend: improve statsPage (clean up translation strings)
Thu, 02 Sep 2010 22:37:24 +0200 discrimination between ai and humans
koda [Thu, 02 Sep 2010 22:37:24 +0200] rev 3814
discrimination between ai and humans
Thu, 02 Sep 2010 21:55:11 +0100 Fixed Sky files
tiyuri@gmail.com [Thu, 02 Sep 2010 21:55:11 +0100] rev 3813
Fixed Sky files
Thu, 02 Sep 2010 21:49:36 +0400 use built-in method QString::isEmpty()
unc0rr [Thu, 02 Sep 2010 21:49:36 +0400] rev 3812
use built-in method QString::isEmpty()
Thu, 02 Sep 2010 19:21:41 +0200 Engine:
smaxx [Thu, 02 Sep 2010 19:21:41 +0200] rev 3811
Engine: * Enabled zoom in ready time
Thu, 02 Sep 2010 17:55:37 +0100 Fix graphic issue
tiyuri@gmail.com [Thu, 02 Sep 2010 17:55:37 +0100] rev 3810
Fix graphic issue
Thu, 02 Sep 2010 17:30:38 +0100 another small update to sheep
tiyuri@gmail.com [Thu, 02 Sep 2010 17:30:38 +0100] rev 3809
another small update to sheep
Thu, 02 Sep 2010 17:21:53 +0100 Completely rework sheep theme
tiyuri@gmail.com [Thu, 02 Sep 2010 17:21:53 +0100] rev 3808
Completely rework sheep theme
Thu, 02 Sep 2010 20:19:27 +0400 zero span is undefined, use -1 instead
unc0rr [Thu, 02 Sep 2010 20:19:27 +0400] rev 3807
zero span is undefined, use -1 instead
Thu, 02 Sep 2010 14:12:02 +0200 Locales:
smaxx [Thu, 02 Sep 2010 14:12:02 +0200] rev 3806
Locales: * Updated en.txt
Thu, 02 Sep 2010 12:49:12 +0100 Adding new weapon descriptions
tiyuri@gmail.com [Thu, 02 Sep 2010 12:49:12 +0100] rev 3805
Adding new weapon descriptions
Thu, 02 Sep 2010 12:45:22 +0100 Added descriptions for new weapons
tiyuri@gmail.com [Thu, 02 Sep 2010 12:45:22 +0100] rev 3804
Added descriptions for new weapons
Thu, 02 Sep 2010 01:49:16 +0200 remove now useless toggle, add ai team
koda [Thu, 02 Sep 2010 01:49:16 +0200] rev 3803
remove now useless toggle, add ai team
Wed, 01 Sep 2010 19:31:32 -0400 Fix for issue #20
nemo [Wed, 01 Sep 2010 19:31:32 -0400] rev 3802
Fix for issue #20
Thu, 02 Sep 2010 12:43:46 +0100 Added descriptions for new weapons
tiyuri@gmail.com [Thu, 02 Sep 2010 12:43:46 +0100] rev 3801
Added descriptions for new weapons
Wed, 01 Sep 2010 22:18:13 +0100 New Art theme music (thank the lord!)
tiyuri@gmail.com [Wed, 01 Sep 2010 22:18:13 +0100] rev 3800
New Art theme music (thank the lord!)
Wed, 01 Sep 2010 20:41:45 +0200 Engine:
smaxx [Wed, 01 Sep 2010 20:41:45 +0200] rev 3799
Engine: * Changed ready time's message to include the team name and show as a gamestate message * Moved ready time handling to ProcessGears in uGears (TurnTimeLeft handling)
Wed, 01 Sep 2010 18:06:52 +0200 Engine:
smaxx [Wed, 01 Sep 2010 18:06:52 +0200] rev 3798
Engine: * Changed ready time's voicepack sounds
Wed, 01 Sep 2010 17:42:56 +0200 Engine:
smaxx [Wed, 01 Sep 2010 17:42:56 +0200] rev 3797
Engine: * Changed ready screen's behaviour (e.g. hitting [attack] WILL close the screen and trigger an attack) * Ammo menu keybind stops ready timer now.
Wed, 01 Sep 2010 13:03:43 +0200 Engine:
smaxx [Wed, 01 Sep 2010 13:03:43 +0200] rev 3796
Engine: * Changed the ready screen confirmation so it no longer blocks keybinds except attack and jumps (to avoid hogs dieing by accident)
Wed, 01 Sep 2010 22:15:23 +0100 New Art theme music (thank the lord!)
tiyuri@gmail.com [Wed, 01 Sep 2010 22:15:23 +0100] rev 3795
New Art theme music (thank the lord!)
Tue, 31 Aug 2010 12:18:53 +0100 Updated some stats graphics
tiyuri@gmail.com [Tue, 31 Aug 2010 12:18:53 +0100] rev 3794
Updated some stats graphics
Mon, 30 Aug 2010 22:05:41 +0200 o0 merge
burp <mail@tobias-neumann.eu> [Mon, 30 Aug 2010 22:05:41 +0200] rev 3793
o0 merge
Mon, 30 Aug 2010 06:33:56 +0200 help page for lobby
koda [Mon, 30 Aug 2010 06:33:56 +0200] rev 3792
help page for lobby
Mon, 30 Aug 2010 05:42:03 +0200 help page for ingame, some other fixes here and there
koda [Mon, 30 Aug 2010 05:42:03 +0200] rev 3791
help page for ingame, some other fixes here and there
Mon, 30 Aug 2010 01:43:21 +0200 patch by inu to fix a glitch in netgame chatbox
koda [Mon, 30 Aug 2010 01:43:21 +0200] rev 3790
patch by inu to fix a glitch in netgame chatbox
Mon, 30 Aug 2010 01:38:46 +0200 added a smaller version of forts, fixed a couple of regressions
koda [Mon, 30 Aug 2010 01:38:46 +0200] rev 3789
added a smaller version of forts, fixed a couple of regressions
Mon, 30 Aug 2010 22:02:33 +0200 adds prettier after-game statistics page with more stats
TheXception [Mon, 30 Aug 2010 22:02:33 +0200] rev 3788
adds prettier after-game statistics page with more stats
Sun, 29 Aug 2010 23:36:22 +0200 about page done
koda [Sun, 29 Aug 2010 23:36:22 +0200] rev 3787
about page done
Mon, 30 Aug 2010 15:24:49 +0200 Improves room list with filter for state/rules/weapons and general search
legutus [Mon, 30 Aug 2010 15:24:49 +0200] rev 3786
Improves room list with filter for state/rules/weapons and general search
Sun, 29 Aug 2010 16:55:58 +0200 merge
koda [Sun, 29 Aug 2010 16:55:58 +0200] rev 3785
merge
Sun, 29 Aug 2010 16:48:20 +0200 Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp [Sun, 29 Aug 2010 16:48:20 +0200] rev 3784
Extend statistics collection (TeamKills, TurnSkips, TeamDamage) + sending to frontend
Sun, 29 Aug 2010 16:55:27 +0200 X&Y buttons, sounds for some buttons, cleanup
koda [Sun, 29 Aug 2010 16:55:27 +0200] rev 3783
X&Y buttons, sounds for some buttons, cleanup
Sat, 28 Aug 2010 05:35:02 +0200 add a description field for schemes and weapons
koda [Sat, 28 Aug 2010 05:35:02 +0200] rev 3782
add a description field for schemes and weapons
Sat, 28 Aug 2010 05:03:26 +0200 modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda [Sat, 28 Aug 2010 05:03:26 +0200] rev 3781
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
Sat, 28 Aug 2010 02:35:26 +0200 fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
koda [Sat, 28 Aug 2010 02:35:26 +0200] rev 3780
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
Sat, 28 Aug 2010 01:37:21 +0200 tap to dismiss 'get ready', add a toggle to enable/disable it
koda [Sat, 28 Aug 2010 01:37:21 +0200] rev 3779
tap to dismiss 'get ready', add a toggle to enable/disable it
Sat, 28 Aug 2010 00:30:29 +0200 add a nice group of hogs in lobby page
koda [Sat, 28 Aug 2010 00:30:29 +0200] rev 3778
add a nice group of hogs in lobby page
Thu, 26 Aug 2010 22:58:38 +0200 Engine:
smaxx [Thu, 26 Aug 2010 22:58:38 +0200] rev 3777
Engine: * Added cReadyDelay as "Ready" to console variables so it might be changed by frontend
Thu, 26 Aug 2010 22:41:36 +0200 Engine:
smaxx [Thu, 26 Aug 2010 22:41:36 +0200] rev 3776
Engine: * Made all keybinds skip ready time
Thu, 26 Aug 2010 22:38:25 +0200 gfAISurvival/heResurrectable: respawn always with 100HP
burp [Thu, 26 Aug 2010 22:38:25 +0200] rev 3775
gfAISurvival/heResurrectable: respawn always with 100HP
Thu, 26 Aug 2010 16:02:09 +0200 Engine:
smaxx [Thu, 26 Aug 2010 16:02:09 +0200] rev 3774
Engine: * Added a 5 seconds ready time to every (player controlled) hog's start of the round. Use [attack] to skip it (untested in multiplayer). Frontend: * Fixed training missions failing to start.
Thu, 26 Aug 2010 14:46:30 +0100 Fixes memory leak -Burp
tiyuri@gmail.com [Thu, 26 Aug 2010 14:46:30 +0100] rev 3773
Fixes memory leak -Burp
Thu, 26 Aug 2010 14:32:29 +0100 Daisy Hat updated
tiyuri@gmail.com [Thu, 26 Aug 2010 14:32:29 +0100] rev 3772
Daisy Hat updated
Thu, 26 Aug 2010 14:26:23 +0100 Princess Daisy hat (recoloured peach hat) Recolour by Armonte
tiyuri@gmail.com [Thu, 26 Aug 2010 14:26:23 +0100] rev 3771
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
Thu, 26 Aug 2010 14:02:48 +0100 Add kill counter to Survival Mode -Burp
tiyuri@gmail.com [Thu, 26 Aug 2010 14:02:48 +0100] rev 3770
Add kill counter to Survival Mode -Burp
Thu, 26 Aug 2010 06:06:28 -0400 translation update
arrom [Thu, 26 Aug 2010 06:06:28 -0400] rev 3769
translation update
Wed, 25 Aug 2010 21:06:34 +0100 Some survival mode changes by burp
tiyuri@gmail.com [Wed, 25 Aug 2010 21:06:34 +0100] rev 3768
Some survival mode changes by burp
Wed, 25 Aug 2010 12:28:37 +0200 Frontend:
smaxx [Wed, 25 Aug 2010 12:28:37 +0200] rev 3767
Frontend: * Updated the flag selection to sort flags and divide them into groups (countries/community flags)
Wed, 25 Aug 2010 01:30:25 +0200 add a little explanation when modifying weaponset in ifrontend
koda [Wed, 25 Aug 2010 01:30:25 +0200] rev 3766
add a little explanation when modifying weaponset in ifrontend
Wed, 25 Aug 2010 00:17:51 +0200 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda [Wed, 25 Aug 2010 00:17:51 +0200] rev 3765
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
Tue, 24 Aug 2010 17:03:44 +0200 Engine:
smaxx [Tue, 24 Aug 2010 17:03:44 +0200] rev 3764
Engine: * Updated clouds and flakes to fill the whole visible map (and borders) * Added simple clipping to most drawing functions (might need some testing) which should improve performance on low end graphic cards
Tue, 24 Aug 2010 13:24:37 +0200 Engine:
smaxx [Tue, 24 Aug 2010 13:24:37 +0200] rev 3763
Engine: * Made egg explosions less green
Tue, 24 Aug 2010 01:19:17 +0200 Campaign:
smaxx [Tue, 24 Aug 2010 01:19:17 +0200] rev 3762
Campaign: * Fixed one of the tutorial's timers
Tue, 24 Aug 2010 01:17:24 +0200 Engine:
smaxx [Tue, 24 Aug 2010 01:17:24 +0200] rev 3761
Engine: * Added a new script function: HogTurnLeft(int gearid, bool facesleft) to turn hogs left or right * Added a new script function: HogSay(int gearid, string text, int type) to let hogs say something using speech bubbles Campaign: * Added a simple tutorial as the first mission
Mon, 23 Aug 2010 19:06:34 +0200 Frontend:
smaxx [Mon, 23 Aug 2010 19:06:34 +0200] rev 3760
Frontend: * Added a basic campaign page/selection - just missing missions and real progress (don't count on this being active in 0.9.14)
Mon, 23 Aug 2010 17:53:02 +0200 Frontend:
smaxx [Mon, 23 Aug 2010 17:53:02 +0200] rev 3759
Frontend: * Forgot to update team search to new extension
Mon, 23 Aug 2010 16:29:12 +0200 Frontend:
smaxx [Mon, 23 Aug 2010 16:29:12 +0200] rev 3758
Frontend: * Simplified the code to setup config structure and prepared it to enable user accessible asset directories * Renamed team file extensions from ".ini" to ".hwt" (Hedgewars Team) * Added campaign progress to teams (I know, no campaign ... yet)
Mon, 23 Aug 2010 13:58:46 +0200 Frontend:
smaxx [Mon, 23 Aug 2010 13:58:46 +0200] rev 3757
Frontend: * Fixed teams disappearing from options menu if leaving them active while leaving the game setup screen
Mon, 23 Aug 2010 12:53:00 +0200 lua function SetEffect to set and remove THogEffects
burp [Mon, 23 Aug 2010 12:53:00 +0200] rev 3756
lua function SetEffect to set and remove THogEffects
Mon, 23 Aug 2010 12:49:58 +0200 GetHogLevel lua function
burp [Mon, 23 Aug 2010 12:49:58 +0200] rev 3755
GetHogLevel lua function
Mon, 23 Aug 2010 00:54:56 +0200 Engine:
smaxx [Mon, 23 Aug 2010 00:54:56 +0200] rev 3754
Engine: * Changed steam to use the white smoke sprite
Mon, 23 Aug 2010 00:46:06 +0200 small update for the about page
koda [Mon, 23 Aug 2010 00:46:06 +0200] rev 3753
small update for the about page
Sun, 22 Aug 2010 22:08:39 +0200 add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda [Sun, 22 Aug 2010 22:08:39 +0200] rev 3752
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
Sun, 22 Aug 2010 16:31:57 +0200 Engine:
smaxx [Sun, 22 Aug 2010 16:31:57 +0200] rev 3751
Engine: * Added fire trails Graphics: * Added new flame sprites by Aki (for testing)
Sat, 21 Aug 2010 22:54:43 +0200 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp [Sat, 21 Aug 2010 22:54:43 +0200] rev 3750
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
Sat, 21 Aug 2010 22:36:59 +0200 Engine:
smaxx [Sat, 21 Aug 2010 22:36:59 +0200] rev 3749
Engine: * Keep sudden death from starting while using a multi shot weapon (will start after the last shot now) - This fixes issue #1 * Keep the engine from crashing when trying to place a girder at the bottom map border (right above the water line) - This fixes issue #16
Sat, 21 Aug 2010 17:19:52 +0200 Fixed gamepad/joystick axes using SDL 1.2
zuloo [Sat, 21 Aug 2010 17:19:52 +0200] rev 3748
Fixed gamepad/joystick axes using SDL 1.2
Fri, 20 Aug 2010 11:54:14 -0400 Some more that were not native
nemo [Fri, 20 Aug 2010 11:54:14 -0400] rev 3747
Some more that were not native
Fri, 20 Aug 2010 11:52:30 -0400 bleah
nemo [Fri, 20 Aug 2010 11:52:30 -0400] rev 3746
bleah
Fri, 20 Aug 2010 17:41:59 +0200 Misc:
smaxx [Fri, 20 Aug 2010 17:41:59 +0200] rev 3745
Misc: * Trying to fix linebreak mess
Fri, 20 Aug 2010 11:52:08 -0400 Convert from dos
nemo [Fri, 20 Aug 2010 11:52:08 -0400] rev 3744
Convert from dos
Fri, 20 Aug 2010 11:26:27 -0400 Flag for AI survival mode
nemo [Fri, 20 Aug 2010 11:26:27 -0400] rev 3743
Flag for AI survival mode
Tue, 17 Aug 2010 19:43:17 -0400 merge
nemo [Tue, 17 Aug 2010 19:43:17 -0400] rev 3742
merge
Mon, 16 Aug 2010 18:43:32 +0400 Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
unc0rr [Mon, 16 Aug 2010 18:43:32 +0400] rev 3741
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
Sun, 15 Aug 2010 10:25:21 -0400 ...
nemo [Sun, 15 Aug 2010 10:25:21 -0400] rev 3740
...
Sat, 14 Aug 2010 02:10:27 +0200 disable AI teleport
koda [Sat, 14 Aug 2010 02:10:27 +0200] rev 3739
disable AI teleport show on screen controls only if hedgehog is not a hog fix reloading of teams
Fri, 13 Aug 2010 02:44:44 +0200 better to do that in this way
koda [Fri, 13 Aug 2010 02:44:44 +0200] rev 3738
better to do that in this way
Fri, 13 Aug 2010 02:13:18 +0200 reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda [Fri, 13 Aug 2010 02:13:18 +0200] rev 3737
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch adjusted default zoom value polished lobby interface updated ammosets to new weapons
Thu, 12 Aug 2010 23:15:11 +0200 Engine:
smaxx [Thu, 12 Aug 2010 23:15:11 +0200] rev 3736
Engine: * Added script access to current zoom level
Fri, 13 Aug 2010 13:42:18 -0400 Remove Thumbs.db, reduce file sizes
nemo [Fri, 13 Aug 2010 13:42:18 -0400] rev 3735
Remove Thumbs.db, reduce file sizes
Tue, 10 Aug 2010 21:57:33 +0200 * SpawnCustomCrateAt procedure + lua bindings
burp [Tue, 10 Aug 2010 21:57:33 +0200] rev 3734
* SpawnCustomCrateAt procedure + lua bindings
Sat, 07 Aug 2010 23:32:43 -0400 oh yeah. And merge again, I always forget to update first
nemo [Sat, 07 Aug 2010 23:32:43 -0400] rev 3733
oh yeah. And merge again, I always forget to update first
Sat, 07 Aug 2010 13:09:32 +0100 More script updates for FJ
tiyuri@gmail.com [Sat, 07 Aug 2010 13:09:32 +0100] rev 3732
More script updates for FJ
Sat, 07 Aug 2010 12:44:55 +0100 Remove random placement of health crate, looks like LUA random function may not be synced over network.
tiyuri@gmail.com [Sat, 07 Aug 2010 12:44:55 +0100] rev 3731
Remove random placement of health crate, looks like LUA random function may not be synced over network.
Sat, 07 Aug 2010 01:45:31 +0200 Engine:
smaxx [Sat, 07 Aug 2010 01:45:31 +0200] rev 3730
Engine: * Added a script function to spawn health crates (burp)
Fri, 06 Aug 2010 11:53:28 +0200 Frontend:
smaxx [Fri, 06 Aug 2010 11:53:28 +0200] rev 3729
Frontend: * Adjusted Sticky Mine loadout to latest changes.
Fri, 06 Aug 2010 11:45:20 +0200 Engine:
smaxx [Fri, 06 Aug 2010 11:45:20 +0200] rev 3728
Engine: * Adjusted Piano Strike to a maximum of 5 bumps with longer flight time. * It's now possible to throw two sticky mines per ammo.
Wed, 04 Aug 2010 17:30:24 +0100 Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
tiyuri@gmail.com [Wed, 04 Aug 2010 17:30:24 +0100] rev 3727
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
Wed, 04 Aug 2010 17:18:21 +0100 Flightjoust lua script
tiyuri@gmail.com [Wed, 04 Aug 2010 17:18:21 +0100] rev 3726
Flightjoust lua script
Wed, 04 Aug 2010 16:50:55 +0100 FlightJoust Map, needs updating
tiyuri@gmail.com [Wed, 04 Aug 2010 16:50:55 +0100] rev 3725
FlightJoust Map, needs updating
Wed, 04 Aug 2010 17:35:45 +0200 Engine:
smaxx [Wed, 04 Aug 2010 17:35:45 +0200] rev 3724
Engine: * Added Lua's table module
Wed, 04 Aug 2010 16:54:15 +0200 Engine:
smaxx [Wed, 04 Aug 2010 16:54:15 +0200] rev 3723
Engine: * Updated some script calls to ensure all gears are set to active (e.g. if some gear is moved).
Wed, 04 Aug 2010 15:57:27 +0200 Engine:
smaxx [Wed, 04 Aug 2010 15:57:27 +0200] rev 3722
Engine: * Added (untested) script functions: GetHealth(), SetTimer(), GetTimer()
Tue, 03 Aug 2010 17:47:37 +0100 Update stage theme icon
tiyuri@gmail.com [Tue, 03 Aug 2010 17:47:37 +0100] rev 3721
Update stage theme icon
Tue, 03 Aug 2010 15:13:32 +0200 Engine:
smaxx [Tue, 03 Aug 2010 15:13:32 +0200] rev 3720
Engine: * Updated the way the hammer works. Also reduced it's damage to 1/3 of victim's health. * Updated the pickhammer to spawn dust.
Sat, 07 Aug 2010 23:04:43 -0400 Polish translation update
szczur [Sat, 07 Aug 2010 23:04:43 -0400] rev 3719
Polish translation update
Tue, 03 Aug 2010 13:40:11 +0100 Ammo menu graphics for hammer weapon
tiyuri@gmail.com [Tue, 03 Aug 2010 13:40:11 +0100] rev 3718
Ammo menu graphics for hammer weapon
Tue, 03 Aug 2010 14:19:47 +0200 Engine:
smaxx [Tue, 03 Aug 2010 14:19:47 +0200] rev 3717
Engine: * Added a new weapon: Hammer: Crush half your enemies' health and let them break through thin floors! (Might need some visual improvements) * Removed orientation code from sticky mines due to their new graphics * Added an attachment sound to sticky mines Frontend: * Added the hammer to predefined weapon sets
Tue, 03 Aug 2010 12:52:21 +0100 One more mine graphic, I'm on a roll!
tiyuri@gmail.com [Tue, 03 Aug 2010 12:52:21 +0100] rev 3716
One more mine graphic, I'm on a roll!
Tue, 03 Aug 2010 12:41:09 +0100 Various mine graphics
tiyuri@gmail.com [Tue, 03 Aug 2010 12:41:09 +0100] rev 3715
Various mine graphics
Tue, 03 Aug 2010 02:33:57 +0200 Engine:
smaxx [Tue, 03 Aug 2010 02:33:57 +0200] rev 3714
Engine: * Rewrote sticky mine code including simple orientation adjustment Frontend: * Skinned slider control
Tue, 03 Aug 2010 01:33:20 +0200 Engine:
smaxx [Tue, 03 Aug 2010 01:33:20 +0200] rev 3713
Engine: * Added modifications to Limburger, Poison Cloud and Sticky Mine
Tue, 03 Aug 2010 00:36:36 +0200 Engine:
smaxx [Tue, 03 Aug 2010 00:36:36 +0200] rev 3712
Engine: * Added a poison cloud effect to Limburger's explosion
Mon, 02 Aug 2010 23:15:34 +0200 merge
koda [Mon, 02 Aug 2010 23:15:34 +0200] rev 3711
merge
Mon, 02 Aug 2010 18:19:55 +0200 Engine:
smaxx [Mon, 02 Aug 2010 18:19:55 +0200] rev 3710
Engine: * Added sticky mines (still missing proper alignment once sticky) Frontend: * Added sticky mines
Mon, 02 Aug 2010 18:13:29 +0200 clean and reorder arguments passed to engine
koda [Mon, 02 Aug 2010 18:13:29 +0200] rev 3709
clean and reorder arguments passed to engine
Mon, 02 Aug 2010 15:23:16 +0200 applied from experimental3D, use a slider to set up quality
koda [Mon, 02 Aug 2010 15:23:16 +0200] rev 3708
applied from experimental3D, use a slider to set up quality
Mon, 02 Aug 2010 23:15:22 +0200 resize checkbox
koda [Mon, 02 Aug 2010 23:15:22 +0200] rev 3707
resize checkbox
Mon, 02 Aug 2010 01:07:51 +0200 Engine:
smaxx [Mon, 02 Aug 2010 01:07:51 +0200] rev 3706
Engine: * Adjusted Piano Strike's notes
Mon, 02 Aug 2010 23:13:12 +0200 completing the ifrontend interface...
koda [Mon, 02 Aug 2010 23:13:12 +0200] rev 3705
completing the ifrontend interface...
Mon, 02 Aug 2010 00:48:15 +0200 Engine:
smaxx [Mon, 02 Aug 2010 00:48:15 +0200] rev 3704
Engine: * Added falling notes to Piano Strike (looks funny and chaotic - prefer flying instead?) Graphics: * Removed the Underwater chunk as it's 100% transparent anyway CMake: * Changed NSIS Project name to be "Hedgewars" to shorten the Windows start menu entry and similar labels
Mon, 02 Aug 2010 00:55:24 +0200 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda [Mon, 02 Aug 2010 00:55:24 +0200] rev 3703
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
Sun, 01 Aug 2010 22:08:07 +0200 merge
smaxx [Sun, 01 Aug 2010 22:08:07 +0200] rev 3702
merge
Sun, 01 Aug 2010 17:58:09 +0200 rewrite portions of some uiviewcontrollers
koda [Sun, 01 Aug 2010 17:58:09 +0200] rev 3701
rewrite portions of some uiviewcontrollers
Sun, 01 Aug 2010 22:05:27 +0200 Graphics:
smaxx [Sun, 01 Aug 2010 22:05:27 +0200] rev 3700
Graphics: * Added chunk graphics for most themes
Sun, 01 Aug 2010 09:17:59 -0400 Let's try this instead.
nemo [Sun, 01 Aug 2010 09:17:59 -0400] rev 3699
Let's try this instead.
Thu, 26 Aug 2010 23:59:18 +0200 rename two rendering methods and performe some interface tricks about fullscreen experimental3D
koda [Thu, 26 Aug 2010 23:59:18 +0200] rev 3698
rename two rendering methods and performe some interface tricks about fullscreen
Sat, 31 Jul 2010 11:24:53 +0200 remove trailing spaces from end of line
koda [Sat, 31 Jul 2010 11:24:53 +0200] rev 3697
remove trailing spaces from end of line
Wed, 18 Aug 2010 20:29:41 +0200 Engine: experimental3D
smaxx [Wed, 18 Aug 2010 20:29:41 +0200] rev 3696
Engine: * Rewrote stereo rendering * Simplified anaglyph rendering (no longer requires framebuffers) * Added stereo mode selection: Anaglyph (different combinations of red, green, blue and cyan), side-by-side (horizontal and vertical) and alternate frame rendering (AFR)
Sat, 31 Jul 2010 10:52:43 +0200 reverted stereo craziness - the experimental3D branch has been created for a reason
koda [Sat, 31 Jul 2010 10:52:43 +0200] rev 3695
reverted stereo craziness - the experimental3D branch has been created for a reason
Mon, 02 Aug 2010 15:05:56 +0200 new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
koda [Mon, 02 Aug 2010 15:05:56 +0200] rev 3694
new quality slider widget (needs to be customized), removed obsolete arguments
Sat, 31 Jul 2010 10:42:40 +0200 merge
koda [Sat, 31 Jul 2010 10:42:40 +0200] rev 3693
merge
Mon, 02 Aug 2010 12:24:06 +0200 these were removed by mistake experimental3D
koda [Mon, 02 Aug 2010 12:24:06 +0200] rev 3692
these were removed by mistake
Fri, 30 Jul 2010 19:56:28 +0200 Engine:
smaxx [Fri, 30 Jul 2010 19:56:28 +0200] rev 3691
Engine: * Added/merged support for anaglyph (red/cyan) rendering (might not be supported by very old cards; don't use it if you've got low fps anyway) Frontend: * Added a checkbox to options to enable anaglyph rendering
Sat, 31 Jul 2010 10:53:54 +0200 applying smaxx patch where it should be experimental3D
koda [Sat, 31 Jul 2010 10:53:54 +0200] rev 3690
applying smaxx patch where it should be
Fri, 30 Jul 2010 18:20:42 +0200 Engine:
smaxx [Fri, 30 Jul 2010 18:20:42 +0200] rev 3689
Engine: * Engine will now try to load the grave "Statue" if it couldn't load a team's grave graphic (http://code.google.com/p/hedgewars/issues/detail?id=3) * Explosions may now create chunks/stones knocked out of the landscape (only supported on Olympic theme so far)
Fri, 30 Jul 2010 13:36:03 +0200 add some comments and fix indentation experimental3D
koda [Fri, 30 Jul 2010 13:36:03 +0200] rev 3688
add some comments and fix indentation
Fri, 30 Jul 2010 12:07:30 -0400 New weapon graphics
tiy [Fri, 30 Jul 2010 12:07:30 -0400] rev 3687
New weapon graphics
Fri, 30 Jul 2010 13:07:46 +0200 creating a new branch for experimental 3d stereographic rendering experimental3D
koda [Fri, 30 Jul 2010 13:07:46 +0200] rev 3686
creating a new branch for experimental 3d stereographic rendering currently it contains only an updated version of the anaglyph patch by Smaxx
Thu, 29 Jul 2010 18:31:48 -0400 I keep forgetting to merge.
nemo [Thu, 29 Jul 2010 18:31:48 -0400] rev 3685
I keep forgetting to merge.
Thu, 29 Jul 2010 18:31:34 -0400 Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
nemo [Thu, 29 Jul 2010 18:31:34 -0400] rev 3684
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
Thu, 29 Jul 2010 18:29:29 -0400 Revert broken generating of qm in cmake, restore source control of .qm for now.
nemo [Thu, 29 Jul 2010 18:29:29 -0400] rev 3683
Revert broken generating of qm in cmake, restore source control of .qm for now. lupdate-qt4/lrelease-qt4
Thu, 29 Jul 2010 13:43:57 +0200 Engine:
smaxx [Thu, 29 Jul 2010 13:43:57 +0200] rev 3682
Engine: * Hedgehogs will now cry in pain whenever they're hurt
Mon, 26 Jul 2010 13:05:07 +0200 Frontend:
smaxx [Mon, 26 Jul 2010 13:05:07 +0200] rev 3681
Frontend: * Reverted last minute change (damn you, Murphy!)
Sat, 31 Jul 2010 10:39:20 +0200 fix panning when zoomed (finally)
koda [Sat, 31 Jul 2010 10:39:20 +0200] rev 3680
fix panning when zoomed (finally)
Mon, 26 Jul 2010 13:03:42 +0200 Frontend:
smaxx [Mon, 26 Jul 2010 13:03:42 +0200] rev 3679
Frontend: * Added registry values for easier xfire detection (win32 only)
Sat, 31 Jul 2010 08:19:56 +0200 patch by lucass (polished by me) - command line parsing is now much more flexible
koda [Sat, 31 Jul 2010 08:19:56 +0200] rev 3678
patch by lucass (polished by me) - command line parsing is now much more flexible
Mon, 26 Jul 2010 11:04:32 +0200 Engine:
smaxx [Mon, 26 Jul 2010 11:04:32 +0200] rev 3677
Engine: * Added weapon offsets to AI's gear prediction. This should improve its aiming once again.
Sat, 31 Jul 2010 07:05:06 +0200 fix issue #6 (missing nick in chat)
koda [Sat, 31 Jul 2010 07:05:06 +0200] rev 3676
fix issue #6 (missing nick in chat)
Sun, 25 Jul 2010 22:40:31 +0400 merge
unc0rr [Sun, 25 Jul 2010 22:40:31 +0400] rev 3675
merge
Sun, 25 Jul 2010 17:32:07 +0200 merge
koda [Sun, 25 Jul 2010 17:32:07 +0200] rev 3674
merge
Sun, 25 Jul 2010 22:39:59 +0400 Some comments on the reason of the bug, leave bug not fixed yet
unc0rr [Sun, 25 Jul 2010 22:39:59 +0400] rev 3673
Some comments on the reason of the bug, leave bug not fixed yet
Sun, 25 Jul 2010 17:30:19 +0200 shrink confirmation button, double tap resets zoom and centers hog
koda [Sun, 25 Jul 2010 17:30:19 +0200] rev 3672
shrink confirmation button, double tap resets zoom and centers hog
Sun, 25 Jul 2010 18:55:54 +0400 - burp's patch cleaning up module dependancies + cabal file
unc0rr [Sun, 25 Jul 2010 18:55:54 +0400] rev 3671
- burp's patch cleaning up module dependancies + cabal file - mixed with some changes by me trying to fight a bug
Sun, 25 Jul 2010 16:02:02 +0200 use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
koda [Sun, 25 Jul 2010 16:02:02 +0200] rev 3670
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
Sun, 25 Jul 2010 10:16:34 -0400 merge. forgot again.
nemo [Sun, 25 Jul 2010 10:16:34 -0400] rev 3669
merge. forgot again.
Sun, 25 Jul 2010 01:59:41 +0200 tap to play piano notes, fix for audio and pause glitch
koda [Sun, 25 Jul 2010 01:59:41 +0200] rev 3668
tap to play piano notes, fix for audio and pause glitch
Sat, 24 Jul 2010 23:23:10 +0200 use external libs more consistently
koda [Sat, 24 Jul 2010 23:23:10 +0200] rev 3667
use external libs more consistently scrap openalbridge in favour of sdl_mixer (once again) removed many double free crashes added Tiy's graphics and pause the game when popover appears
Sun, 25 Jul 2010 10:15:56 -0400 Fix splashes
nemo [Sun, 25 Jul 2010 10:15:56 -0400] rev 3666
Fix splashes
Fri, 23 Jul 2010 22:14:56 +0400 New stress testing app with advanced features (not complete yet)
unc0rr [Fri, 23 Jul 2010 22:14:56 +0400] rev 3665
New stress testing app with advanced features (not complete yet)
Fri, 23 Jul 2010 15:08:44 +0200 sound is loaded lazily
koda [Fri, 23 Jul 2010 15:08:44 +0200] rev 3664
sound is loaded lazily
Thu, 22 Jul 2010 12:47:32 +0200 reduce the number of keywords used and switch to BMP format for screenshots
koda [Thu, 22 Jul 2010 12:47:32 +0200] rev 3663
reduce the number of keywords used and switch to BMP format for screenshots fixed a few little things from previous commit
Thu, 22 Jul 2010 03:08:17 +0200 polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda [Thu, 22 Jul 2010 03:08:17 +0200] rev 3662
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
Tue, 20 Jul 2010 23:30:54 +0200 i can haz panning
koda [Tue, 20 Jul 2010 23:30:54 +0200] rev 3661
i can haz panning
Tue, 20 Jul 2010 05:37:58 +0200 complete settings page rework
koda [Tue, 20 Jul 2010 05:37:58 +0200] rev 3660
complete settings page rework
Tue, 20 Jul 2010 03:14:43 +0200 half reworking of the settings page with delegation
koda [Tue, 20 Jul 2010 03:14:43 +0200] rev 3659
half reworking of the settings page with delegation some graphical enhancements, leaks and fixes
Mon, 19 Jul 2010 23:38:18 +0400 Make server stay alive when some clients get kicked
unc0rr [Mon, 19 Jul 2010 23:38:18 +0400] rev 3658
Make server stay alive when some clients get kicked
Mon, 19 Jul 2010 23:31:08 +0400 Run core timer
unc0rr [Mon, 19 Jul 2010 23:31:08 +0400] rev 3657
Run core timer
Mon, 19 Jul 2010 23:30:08 +0400 Make ROUNDFINISHED work correctly
unc0rr [Mon, 19 Jul 2010 23:30:08 +0400] rev 3656
Make ROUNDFINISHED work correctly
Mon, 19 Jul 2010 23:10:33 +0400 Reimplement ROUNDFINISHED
unc0rr [Mon, 19 Jul 2010 23:10:33 +0400] rev 3655
Reimplement ROUNDFINISHED
Mon, 19 Jul 2010 23:00:10 +0400 Reimplement ping timeout
unc0rr [Mon, 19 Jul 2010 23:00:10 +0400] rev 3654
Reimplement ping timeout
Mon, 19 Jul 2010 22:37:47 +0400 Reimplement statistics
unc0rr [Mon, 19 Jul 2010 22:37:47 +0400] rev 3653
Reimplement statistics
Sun, 18 Jul 2010 03:58:06 +0200 merge
koda [Sun, 18 Jul 2010 03:58:06 +0200] rev 3652
merge
Sun, 18 Jul 2010 03:55:56 +0200 switching hogs now works
koda [Sun, 18 Jul 2010 03:55:56 +0200] rev 3651
switching hogs now works
Sun, 18 Jul 2010 03:26:15 +0200 add a timer selection for grenades
koda [Sun, 18 Jul 2010 03:26:15 +0200] rev 3650
add a timer selection for grenades
Sat, 17 Jul 2010 16:35:14 +0200 aim now starts slow and then moves faster
koda [Sat, 17 Jul 2010 16:35:14 +0200] rev 3649
aim now starts slow and then moves faster
Sat, 17 Jul 2010 06:56:39 +0200 some further chat polishing
koda [Sat, 17 Jul 2010 06:56:39 +0200] rev 3648
some further chat polishing
Sat, 17 Jul 2010 03:59:10 +0200 making chat work... (keyboard support is heavily broken in sdl upstream)
koda [Sat, 17 Jul 2010 03:59:10 +0200] rev 3647
making chat work... (keyboard support is heavily broken in sdl upstream)
Fri, 16 Jul 2010 00:18:03 +0200 don't make the confirmation button disappear, present an alert if game doesn't start
koda [Fri, 16 Jul 2010 00:18:03 +0200] rev 3646
don't make the confirmation button disappear, present an alert if game doesn't start
Sat, 17 Jul 2010 23:44:42 +0400 Reimplement REMOVE_TEAM
unc0rr [Sat, 17 Jul 2010 23:44:42 +0400] rev 3645
Reimplement REMOVE_TEAM
Thu, 15 Jul 2010 04:31:25 +0200 finished ammo configuration (which is the last page missing in config \o/)
koda [Thu, 15 Jul 2010 04:31:25 +0200] rev 3644
finished ammo configuration (which is the last page missing in config \o/)
Thu, 15 Jul 2010 03:28:29 +0200 reworked the ammunition configuration page (visually)
koda [Thu, 15 Jul 2010 03:28:29 +0200] rev 3643
reworked the ammunition configuration page (visually)
Thu, 15 Jul 2010 01:18:51 +0200 support for static map added to iFrontend
koda [Thu, 15 Jul 2010 01:18:51 +0200] rev 3642
support for static map added to iFrontend
Wed, 14 Jul 2010 00:43:36 +0200 save the gl client state to get a nice 80% fps boost
koda [Wed, 14 Jul 2010 00:43:36 +0200] rev 3641
save the gl client state to get a nice 80% fps boost tidy rqKillFlakes
Tue, 13 Jul 2010 17:39:00 -0400 Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo [Tue, 13 Jul 2010 17:39:00 -0400] rev 3640
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
Mon, 12 Jul 2010 01:42:43 +0200 use a button instead of label and simplify a lot touch interaction
koda [Mon, 12 Jul 2010 01:42:43 +0200] rev 3639
use a button instead of label and simplify a lot touch interaction
Sun, 11 Jul 2010 18:39:01 +0200 touch overlay reworked, improvements to zoom and confirmation
koda [Sun, 11 Jul 2010 18:39:01 +0200] rev 3638
touch overlay reworked, improvements to zoom and confirmation
Sun, 11 Jul 2010 03:23:26 +0200 implement the check on the type of ammo requiring a second tap to confirm
koda [Sun, 11 Jul 2010 03:23:26 +0200] rev 3637
implement the check on the type of ammo requiring a second tap to confirm
Sat, 10 Jul 2010 18:43:28 +0200 merge
koda [Sat, 10 Jul 2010 18:43:28 +0200] rev 3636
merge
Sat, 10 Jul 2010 18:42:47 +0200 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda [Sat, 10 Jul 2010 18:42:47 +0200] rev 3635
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
Sat, 10 Jul 2010 15:39:07 +0200 cWeaponTooltips -> rqTooltipsOff
koda [Sat, 10 Jul 2010 15:39:07 +0200] rev 3634
cWeaponTooltips -> rqTooltipsOff
Fri, 09 Jul 2010 20:09:46 -0400 Updated Island theme.
nemo [Fri, 09 Jul 2010 20:09:46 -0400] rev 3633
Updated Island theme.
Sat, 10 Jul 2010 02:02:37 +0200 fix land check fo' real
koda [Sat, 10 Jul 2010 02:02:37 +0200] rev 3632
fix land check fo' real more logs in case of failing gameConfig
Thu, 08 Jul 2010 23:34:25 +0200 fix land check
koda [Thu, 08 Jul 2010 23:34:25 +0200] rev 3631
fix land check
Thu, 08 Jul 2010 23:06:21 +0200 fix static land loading on desktop
koda [Thu, 08 Jul 2010 23:06:21 +0200] rev 3630
fix static land loading on desktop add further checks to the sporadic init bug on iFoos
Thu, 08 Jul 2010 02:23:10 +0200 redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda [Thu, 08 Jul 2010 02:23:10 +0200] rev 3629
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
Wed, 07 Jul 2010 03:16:12 +0200 enable tooltips on ipad (todo: disable them on iphone)
koda [Wed, 07 Jul 2010 03:16:12 +0200] rev 3628
enable tooltips on ipad (todo: disable them on iphone)
Wed, 07 Jul 2010 03:03:59 +0200 the game now respects the orientation of the frontend
koda [Wed, 07 Jul 2010 03:03:59 +0200] rev 3627
the game now respects the orientation of the frontend
Wed, 07 Jul 2010 02:52:11 +0200 fix the multitouch shooting and moving
koda [Wed, 07 Jul 2010 02:52:11 +0200] rev 3626
fix the multitouch shooting and moving fix a crash (unknown) when reloading leave the lobby open after returing from game
Tue, 06 Jul 2010 03:33:01 +0200 icons \o/
koda [Tue, 06 Jul 2010 03:33:01 +0200] rev 3625
icons \o/ fixed orientation and launch image issues prevent a crash when loading lobby multiple times
Mon, 05 Jul 2010 22:42:43 +0200 button to open ammomenu
koda [Mon, 05 Jul 2010 22:42:43 +0200] rev 3624
button to open ammomenu loading screen that fits launch orientation further work on weapon selection more savings for older idevices
Sun, 04 Jul 2010 01:27:41 +0200 graphics applied and fixes here and there
koda [Sun, 04 Jul 2010 01:27:41 +0200] rev 3623
graphics applied and fixes here and there
Sun, 04 Jul 2010 00:48:39 +0200 add other lobby graphics
Tiy [Sun, 04 Jul 2010 00:48:39 +0200] rev 3622
add other lobby graphics
Sun, 04 Jul 2010 00:33:59 +0200 initial support for customizing weaponset
koda [Sun, 04 Jul 2010 00:33:59 +0200] rev 3621
initial support for customizing weaponset
Sat, 03 Jul 2010 15:31:36 +0200 szczur updated locale
koda [Sat, 03 Jul 2010 15:31:36 +0200] rev 3620
szczur updated locale
Sat, 03 Jul 2010 15:30:52 +0200 partially apply new graphics to code
koda [Sat, 03 Jul 2010 15:30:52 +0200] rev 3619
partially apply new graphics to code
Sat, 03 Jul 2010 15:30:33 +0200 new graphics for ipad frontend
Tiy [Sat, 03 Jul 2010 15:30:33 +0200] rev 3618
new graphics for ipad frontend
Sat, 03 Jul 2010 05:51:24 +0200 a couple of fixes i missed previously
koda [Sat, 03 Jul 2010 05:51:24 +0200] rev 3617
a couple of fixes i missed previously
Sat, 03 Jul 2010 04:42:29 +0200 tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda [Sat, 03 Jul 2010 04:42:29 +0200] rev 3616
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
Sat, 03 Jul 2010 04:09:27 +0200 further code cleanup and less redundancy
koda [Sat, 03 Jul 2010 04:09:27 +0200] rev 3615
further code cleanup and less redundancy
Fri, 02 Jul 2010 21:20:38 -0400 merge
nemo [Fri, 02 Jul 2010 21:20:38 -0400] rev 3614
merge
Sat, 03 Jul 2010 02:01:24 +0200 make runtime quality check for iDevices
koda [Sat, 03 Jul 2010 02:01:24 +0200] rev 3613
make runtime quality check for iDevices
Sat, 03 Jul 2010 01:31:18 +0200 land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda [Sat, 03 Jul 2010 01:31:18 +0200] rev 3612
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
Sat, 03 Jul 2010 00:11:23 +0200 interpret parameters before initializing everything
koda [Sat, 03 Jul 2010 00:11:23 +0200] rev 3611
interpret parameters before initializing everything make flake disabling really works code cleanup and fixes
Fri, 02 Jul 2010 17:46:53 +0200 small cleanup
koda [Fri, 02 Jul 2010 17:46:53 +0200] rev 3610
small cleanup
Fri, 02 Jul 2010 21:19:22 -0400 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo [Fri, 02 Jul 2010 21:19:22 -0400] rev 3609
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
Thu, 01 Jul 2010 23:41:10 -0400 Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
nemo [Thu, 01 Jul 2010 23:41:10 -0400] rev 3608
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
Thu, 01 Jul 2010 19:05:29 -0400 Initialise to 0
nemo [Thu, 01 Jul 2010 19:05:29 -0400] rev 3607
Initialise to 0
Thu, 01 Jul 2010 18:29:57 -0400 Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
nemo [Thu, 01 Jul 2010 18:29:57 -0400] rev 3606
Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
Thu, 01 Jul 2010 18:26:44 -0400 New music for City theme
HSR [Thu, 01 Jul 2010 18:26:44 -0400] rev 3605
New music for City theme
Thu, 01 Jul 2010 17:16:13 -0400 New Rock themed music for Stage by HSR
nemo [Thu, 01 Jul 2010 17:16:13 -0400] rev 3604
New Rock themed music for Stage by HSR
Thu, 01 Jul 2010 17:00:14 -0400 Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
nemo [Thu, 01 Jul 2010 17:00:14 -0400] rev 3603
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
Thu, 01 Jul 2010 14:17:22 -0400 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo [Thu, 01 Jul 2010 14:17:22 -0400] rev 3602
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
Thu, 01 Jul 2010 00:34:39 -0400 Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
nemo [Thu, 01 Jul 2010 00:34:39 -0400] rev 3601
Revert most of optimisation except for some obvious fixes to errors someone or other introduced. Something in the rest appears related to a crash in translation. Until I determine why or what, this stays out to not ruin people's games
Wed, 30 Jun 2010 23:21:46 -0400 merge (I'll get it next time)
nemo [Wed, 30 Jun 2010 23:21:46 -0400] rev 3600
merge (I'll get it next time)
Wed, 30 Jun 2010 23:27:18 +0200 sheepluva's inline patch, fix a crash in overlay
koda [Wed, 30 Jun 2010 23:27:18 +0200] rev 3599
sheepluva's inline patch, fix a crash in overlay
Wed, 30 Jun 2010 22:42:55 +0200 tiy new overlay graphics
koda [Wed, 30 Jun 2010 22:42:55 +0200] rev 3598
tiy new overlay graphics clean the sdlwindow created updated latest sdl fixes, corrected leaks and stuff
Wed, 30 Jun 2010 22:20:52 +0200 visual gears: fixing nemo's c-style assignment/multiplications
sheepluva [Wed, 30 Jun 2010 22:20:52 +0200] rev 3597
visual gears: fixing nemo's c-style assignment/multiplications
Wed, 30 Jun 2010 23:15:14 -0400 Store some calcs to speed up uLandGraphics a tad
nemo [Wed, 30 Jun 2010 23:15:14 -0400] rev 3596
Store some calcs to speed up uLandGraphics a tad
Wed, 30 Jun 2010 14:52:48 +0200 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda [Wed, 30 Jun 2010 14:52:48 +0200] rev 3595
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
Wed, 30 Jun 2010 12:55:33 +0200 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda [Wed, 30 Jun 2010 12:55:33 +0200] rev 3594
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
Tue, 29 Jun 2010 23:30:49 -0400 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo [Tue, 29 Jun 2010 23:30:49 -0400] rev 3593
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
Wed, 30 Jun 2010 03:26:15 +0200 clouds: up-and-down-bouncing now without evil loop
sheepluva [Wed, 30 Jun 2010 03:26:15 +0200] rev 3592
clouds: up-and-down-bouncing now without evil loop
Tue, 29 Jun 2010 23:25:42 +0200 bee:
sheepluva [Tue, 29 Jun 2010 23:25:42 +0200] rev 3591
bee: * make be correct its course only 62.5 times per second (instead of 1000) * cache values (e.g. that one for speed)
Tue, 29 Jun 2010 22:16:26 +0200 explosions: cache rounded X,Y values
sheepluva [Tue, 29 Jun 2010 22:16:26 +0200] rev 3590
explosions: cache rounded X,Y values
Tue, 29 Jun 2010 15:52:13 -0400 Dammit. Forgot to pull/rebase before making the VG change
nemo [Tue, 29 Jun 2010 15:52:13 -0400] rev 3589
Dammit. Forgot to pull/rebase before making the VG change
Tue, 29 Jun 2010 18:06:50 +0200 rope: another, small optimization
sheepluva [Tue, 29 Jun 2010 18:06:50 +0200] rev 3588
rope: another, small optimization
Tue, 29 Jun 2010 15:50:34 -0400 Optimise vgtSmokeTrace/vgtEvilTrace handler
nemo [Tue, 29 Jun 2010 15:50:34 -0400] rev 3587
Optimise vgtSmokeTrace/vgtEvilTrace handler
Tue, 29 Jun 2010 10:18:51 -0400 Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
nemo [Tue, 29 Jun 2010 10:18:51 -0400] rev 3586
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
Tue, 29 Jun 2010 07:09:55 +0200 rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva [Tue, 29 Jun 2010 07:09:55 +0200] rev 3585
rope: optimization, should save up to ~3 million hwFloat multiplications per second
Tue, 29 Jun 2010 06:27:59 +0200 rope: another small optimization
sheepluva [Tue, 29 Jun 2010 06:27:59 +0200] rev 3584
rope: another small optimization
Tue, 29 Jun 2010 05:22:25 +0200 rope: tiny optimisation
sheepluva [Tue, 29 Jun 2010 05:22:25 +0200] rev 3583
rope: tiny optimisation
Mon, 28 Jun 2010 21:52:00 +0200 fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
sheepluva [Mon, 28 Jun 2010 21:52:00 +0200] rev 3582
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
Mon, 28 Jun 2010 21:49:59 +0400 merge
unc0rr [Mon, 28 Jun 2010 21:49:59 +0400] rev 3581
merge
Mon, 28 Jun 2010 09:33:10 +0200 engine: apply weapon offset to charge animation
sheepluva [Mon, 28 Jun 2010 09:33:10 +0200] rev 3580
engine: apply weapon offset to charge animation
Mon, 28 Jun 2010 21:43:19 +0400 Engine Message command
unc0rr [Mon, 28 Jun 2010 21:43:19 +0400] rev 3579
Engine Message command
Mon, 28 Jun 2010 08:52:17 +0200 portal: angle preservation tweaking
sheepluva [Mon, 28 Jun 2010 08:52:17 +0200] rev 3578
portal: angle preservation tweaking
Mon, 28 Jun 2010 21:41:45 +0400 START_GAME command
unc0rr [Mon, 28 Jun 2010 21:41:45 +0400] rev 3577
START_GAME command
Sun, 27 Jun 2010 21:28:28 +0400 merge
unc0rr [Sun, 27 Jun 2010 21:28:28 +0400] rev 3576
merge
Sun, 27 Jun 2010 18:34:47 +0200 merge
koda [Sun, 27 Jun 2010 18:34:47 +0200] rev 3575
merge
Sun, 27 Jun 2010 18:34:17 +0200 insert a default name when a void string is used
koda [Sun, 27 Jun 2010 18:34:17 +0200] rev 3574
insert a default name when a void string is used polish schemes configuration fixed strange bug in the general panel
Sun, 27 Jun 2010 16:44:24 +0200 complete configuration for schemes
koda [Sun, 27 Jun 2010 16:44:24 +0200] rev 3573
complete configuration for schemes added my stuff to hgignore
Sun, 27 Jun 2010 18:17:34 +0200 portal: I accidentally flipped the exit angle in last commit
sheepluva [Sun, 27 Jun 2010 18:17:34 +0200] rev 3572
portal: I accidentally flipped the exit angle in last commit
Sun, 27 Jun 2010 05:32:11 +0200 portal: some moar tweaks
sheepluva [Sun, 27 Jun 2010 05:32:11 +0200] rev 3571
portal: some moar tweaks
Sun, 27 Jun 2010 02:11:31 +0200 portal: entry angle is now affecting exit angle
sheepluva [Sun, 27 Jun 2010 02:11:31 +0200] rev 3570
portal: entry angle is now affecting exit angle
Sat, 26 Jun 2010 19:30:16 +0200 portal / slope detection:
sheepluva [Sat, 26 Jun 2010 19:30:16 +0200] rev 3569
portal / slope detection: * make portal shot collision work regardless of portal projectile velocity * small hax so that hogs can open portals below their feet * killing some whitespaces for my personal entertainment
Sun, 27 Jun 2010 21:27:26 +0400 A bunch of reimplemented commands
unc0rr [Sun, 27 Jun 2010 21:27:26 +0400] rev 3568
A bunch of reimplemented commands
Sat, 26 Jun 2010 16:00:40 +0200 adding install_manifest.txt to .hgignore ...
sheepluva [Sat, 26 Jun 2010 16:00:40 +0200] rev 3567
adding install_manifest.txt to .hgignore ...
Sun, 27 Jun 2010 21:06:41 +0400 Properly handle client exit
unc0rr [Sun, 27 Jun 2010 21:06:41 +0400] rev 3566
Properly handle client exit
Sat, 26 Jun 2010 16:58:19 +0400 merge
unc0rr [Sat, 26 Jun 2010 16:58:19 +0400] rev 3565
merge
Sat, 26 Jun 2010 16:57:43 +0400 Reimplement REMOVE_TEAM
unc0rr [Sat, 26 Jun 2010 16:57:43 +0400] rev 3564
Reimplement REMOVE_TEAM
Sat, 26 Jun 2010 16:56:02 +0400 merge
unc0rr [Sat, 26 Jun 2010 16:56:02 +0400] rev 3563
merge
Sat, 26 Jun 2010 09:59:53 +0200 portal:
sheepluva [Sat, 26 Jun 2010 09:59:53 +0200] rev 3562
portal: * clean up obsolete code in order to remove the rare cases of wrong-sided portals * fix formula of last commit notice: since last commit portals can happen to move faster than 1000px/sec, I'll take care of that soon ;)
Fri, 25 Jun 2010 17:02:30 +0400 Reimplement REMOVE_TEAM
unc0rr [Fri, 25 Jun 2010 17:02:30 +0400] rev 3561
Reimplement REMOVE_TEAM
Sat, 26 Jun 2010 08:14:53 +0200 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva [Sat, 26 Jun 2010 08:14:53 +0200] rev 3560
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
Fri, 25 Jun 2010 11:54:07 +0400 Ignore this file too
unc0rr [Fri, 25 Jun 2010 11:54:07 +0400] rev 3559
Ignore this file too
Fri, 25 Jun 2010 22:59:31 -0400 Flag dimensions with booleans instead of using 0.
nemo [Fri, 25 Jun 2010 22:59:31 -0400] rev 3558
Flag dimensions with booleans instead of using 0.
Fri, 25 Jun 2010 11:53:35 +0400 Add ignoring
unc0rr [Fri, 25 Jun 2010 11:53:35 +0400] rev 3557
Add ignoring
Sat, 26 Jun 2010 04:36:28 +0200 merge
koda [Sat, 26 Jun 2010 04:36:28 +0200] rev 3556
merge
Fri, 25 Jun 2010 10:05:42 +0400 Reimplement ADD_TEAM
unc0rr [Fri, 25 Jun 2010 10:05:42 +0400] rev 3555
Reimplement ADD_TEAM
Fri, 25 Jun 2010 00:41:21 -0400 Extend pixel sweep to recheck neighbours if erasing on edges
nemo [Fri, 25 Jun 2010 00:41:21 -0400] rev 3554
Extend pixel sweep to recheck neighbours if erasing on edges
Thu, 24 Jun 2010 19:52:04 +0400 Update ukrainian translation
unc0rr [Thu, 24 Jun 2010 19:52:04 +0400] rev 3553
Update ukrainian translation
Wed, 23 Jun 2010 22:12:06 -0400 Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
nemo [Wed, 23 Jun 2010 22:12:06 -0400] rev 3552
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games. Hopefully will so irritate sheepluva he comes up w/ something more workable.
Sat, 26 Jun 2010 04:36:04 +0200 moar zoom, fixed fort mode, other glitches
koda [Sat, 26 Jun 2010 04:36:04 +0200] rev 3551
moar zoom, fixed fort mode, other glitches but best of all, touch works fo' real
Thu, 24 Jun 2010 01:08:57 +0200 merge
koda [Thu, 24 Jun 2010 01:08:57 +0200] rev 3550
merge
Wed, 23 Jun 2010 17:12:13 -0400 Erasing lowres files. Again.
nemo [Wed, 23 Jun 2010 17:12:13 -0400] rev 3549
Erasing lowres files. Again.
Thu, 24 Jun 2010 01:08:25 +0200 server somewhat simplified and correct sporadic crasher
koda [Thu, 24 Jun 2010 01:08:25 +0200] rev 3548
server somewhat simplified and correct sporadic crasher workaround for not-rotating curl effect display memory warning only once
Wed, 23 Jun 2010 22:03:56 +0200 i <3 mercurial
koda [Wed, 23 Jun 2010 22:03:56 +0200] rev 3547
i <3 mercurial
Wed, 23 Jun 2010 21:49:19 +0200 expand -t 4 on .m as well
koda [Wed, 23 Jun 2010 21:49:19 +0200] rev 3546
expand -t 4 on .m as well
Wed, 23 Jun 2010 21:39:14 +0200 merge
koda [Wed, 23 Jun 2010 21:39:14 +0200] rev 3545
merge
Wed, 23 Jun 2010 22:25:26 +0400 Start reimplementation of ADD_TEAM
unc0rr [Wed, 23 Jun 2010 22:25:26 +0400] rev 3544
Start reimplementation of ADD_TEAM
Wed, 23 Jun 2010 22:21:13 +0400 Reimplement TOGGLE_READY command
unc0rr [Wed, 23 Jun 2010 22:21:13 +0400] rev 3543
Reimplement TOGGLE_READY command
Wed, 23 Jun 2010 22:17:27 +0400 - Fix a function
unc0rr [Wed, 23 Jun 2010 22:17:27 +0400] rev 3542
- Fix a function - Add forgotten file to CMakeLists
Wed, 23 Jun 2010 21:18:48 +0200 merge
koda [Wed, 23 Jun 2010 21:18:48 +0200] rev 3541
merge
Wed, 23 Jun 2010 22:13:12 +0400 Reimplement CFG protocol command
unc0rr [Wed, 23 Jun 2010 22:13:12 +0400] rev 3540
Reimplement CFG protocol command
Wed, 23 Jun 2010 13:43:56 +0200 General:
smaxx [Wed, 23 Jun 2010 13:43:56 +0200] rev 3539
General: * Disabled building of libopenalbridge (why build/link everywhere even if not used?; fails due to cc1 being unable to find some files on Win32) Engine: * Show Lua errors as 'chat messages' * Added ability to write to chat buffer even while the engine is still loading (limited to 26 lines)
Tue, 22 Jun 2010 22:40:49 +0400 Restore test for already used nick
unc0rr [Tue, 22 Jun 2010 22:40:49 +0400] rev 3538
Restore test for already used nick
Tue, 22 Jun 2010 23:08:57 -0400 New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo [Tue, 22 Jun 2010 23:08:57 -0400] rev 3537
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
Tue, 22 Jun 2010 22:21:44 +0400 Partially reimplement joining rooms
unc0rr [Tue, 22 Jun 2010 22:21:44 +0400] rev 3536
Partially reimplement joining rooms
Wed, 23 Jun 2010 01:00:52 +0200 update the project to ios4 by removing pre-3.2 references
koda [Wed, 23 Jun 2010 01:00:52 +0200] rev 3535
update the project to ios4 by removing pre-3.2 references add missing lowres image other smaller fixes
Tue, 22 Jun 2010 18:06:55 +0200 ok really fix the command line utility
koda [Tue, 22 Jun 2010 18:06:55 +0200] rev 3534
ok really fix the command line utility
Tue, 22 Jun 2010 17:10:27 +0200 fix build and permissions problems when launching hwengine from command line
koda [Tue, 22 Jun 2010 17:10:27 +0200] rev 3533
fix build and permissions problems when launching hwengine from command line
Mon, 21 Jun 2010 22:45:52 +0200 merge+smallupdate
koda [Mon, 21 Jun 2010 22:45:52 +0200] rev 3532
merge+smallupdate
Mon, 21 Jun 2010 21:41:14 +0400 Reimplement room creating
unC0Rr@gmail.com [Mon, 21 Jun 2010 21:41:14 +0400] rev 3531
Reimplement room creating
Mon, 21 Jun 2010 16:52:14 +0200 use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
koda [Mon, 21 Jun 2010 16:52:14 +0200] rev 3530
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
Mon, 21 Jun 2010 16:08:24 +0200 memory management for openalbridge
koda [Mon, 21 Jun 2010 16:08:24 +0200] rev 3529
memory management for openalbridge added openalbridge as dependency of hwengine usound formatted clearly
Sun, 20 Jun 2010 22:46:23 -0400 disable uSHA, enable adler32
nemo [Sun, 20 Jun 2010 22:46:23 -0400] rev 3528
disable uSHA, enable adler32
Mon, 21 Jun 2010 22:18:53 +0200 merge
koda [Mon, 21 Jun 2010 22:18:53 +0200] rev 3527
merge
Sun, 20 Jun 2010 22:35:10 -0400 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo [Sun, 20 Jun 2010 22:35:10 -0400] rev 3526
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
Sun, 20 Jun 2010 23:05:11 +0200 some memory caring code
koda [Sun, 20 Jun 2010 23:05:11 +0200] rev 3525
some memory caring code
Sun, 20 Jun 2010 19:31:15 -0400 This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
nemo [Sun, 20 Jun 2010 19:31:15 -0400] rev 3524
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
Sun, 20 Jun 2010 18:35:59 +0200 fix zoom smoothness
koda [Sun, 20 Jun 2010 18:35:59 +0200] rev 3523
fix zoom smoothness some more work for weapons on the ifrontend bugfix for the gameconfig page
Sat, 19 Jun 2010 00:48:47 +0200 add initial stubs for selecting weapons in the ifrontend
koda [Sat, 19 Jun 2010 00:48:47 +0200] rev 3522
add initial stubs for selecting weapons in the ifrontend
Sun, 20 Jun 2010 18:26:49 -0400 Remove redundant test, add some temp variables to speed up the expensive CheckLand
nemo [Sun, 20 Jun 2010 18:26:49 -0400] rev 3521
Remove redundant test, add some temp variables to speed up the expensive CheckLand
Fri, 18 Jun 2010 20:45:45 +0200 add local rev number/rev count to dev version suffix
sheepluva [Fri, 18 Jun 2010 20:45:45 +0200] rev 3520
add local rev number/rev count to dev version suffix
Fri, 18 Jun 2010 14:26:04 -0400 rename flags
nemo [Fri, 18 Jun 2010 14:26:04 -0400] rev 3519
rename flags
Fri, 18 Jun 2010 14:22:14 -0400 Forgot to change this flag.
nemo [Fri, 18 Jun 2010 14:22:14 -0400] rev 3518
Forgot to change this flag.
Fri, 18 Jun 2010 19:22:22 +0200 testing if automatic pushes to CIA.vc work now...
sheepluva [Fri, 18 Jun 2010 19:22:22 +0200] rev 3517
testing if automatic pushes to CIA.vc work now...
Fri, 18 Jun 2010 14:45:05 +0200 merge
koda [Fri, 18 Jun 2010 14:45:05 +0200] rev 3516
merge
Thu, 17 Jun 2010 20:37:49 +0200 fix cmakefiles to work with mercurial
koda [Thu, 17 Jun 2010 20:37:49 +0200] rev 3515
fix cmakefiles to work with mercurial
Thu, 17 Jun 2010 20:30:39 +0200 move stuff around and update iphone project
koda [Thu, 17 Jun 2010 20:30:39 +0200] rev 3514
move stuff around and update iphone project
Thu, 17 Jun 2010 19:57:51 +0200 now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda [Thu, 17 Jun 2010 19:57:51 +0200] rev 3513
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive) add rotation for iphone build too make the ifrontend work again with 3.0 sdk reworked openalbridge following most of an old implementation by Smaxx and making it more modular -- now sources are limited but the memory extension and cleanup is todo nil'd many variables in engine that were causing intialization problems
Thu, 17 Jun 2010 11:42:23 -0400 merge
nemo [Thu, 17 Jun 2010 11:42:23 -0400] rev 3512
merge
Thu, 17 Jun 2010 13:56:30 +0200 some pt_BR translation changes by arrom
sheepluva [Thu, 17 Jun 2010 13:56:30 +0200] rev 3511
some pt_BR translation changes by arrom
Thu, 17 Jun 2010 16:28:42 +0200 Update repository checking code to reflect our recent Mercurial switch
koda [Thu, 17 Jun 2010 16:28:42 +0200] rev 3510
Update repository checking code to reflect our recent Mercurial switch
Thu, 17 Jun 2010 11:41:38 -0400 Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo [Thu, 17 Jun 2010 11:41:38 -0400] rev 3509
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag) Add a basic patch for downscaling LandPixels to save memory on mobile devices. Probably could use more optimisation in the pixel writes to avoid redundant writes.
Wed, 16 Jun 2010 21:14:23 +0200 correct cake sit-down animation so that it doesn't sit down in mid-air anymore
sheepluva [Wed, 16 Jun 2010 21:14:23 +0200] rev 3508
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
Wed, 16 Jun 2010 15:20:18 +0200 General:
mario.liebisch [Wed, 16 Jun 2010 15:20:18 +0200] rev 3507
General: * Updated Russian translation provided by Leon
Wed, 16 Jun 2010 13:48:10 +0200 General:
mario.liebisch [Wed, 16 Jun 2010 13:48:10 +0200] rev 3506
General: * Added new themes: Art, Brick, Stage * Added new background music: Art, Brick, Castle, Compost (former Nature), Desert, Olympics, Nature
Wed, 16 Jun 2010 11:50:45 +0200 Engine:
mario.liebisch [Wed, 16 Jun 2010 11:50:45 +0200] rev 3505
Engine: * Bomb clusters now inherit 20 % of their parent's horizontal velocity (makes it a little bit more realistic without completely changing gameplay IMO - needs testing) Mercurial: * Added EOL rules (requires plugin to be activated) and ignore list
Wed, 16 Jun 2010 04:10:50 +0000 update tags
convert-repo [Wed, 16 Jun 2010 04:10:50 +0000] rev 3504
update tags
Wed, 09 Jun 2010 01:45:44 +0000 lupdate-qt4 / lrelease-qt4 since arrom was nagging me
nemo [Wed, 09 Jun 2010 01:45:44 +0000] rev 3503
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
Tue, 08 Jun 2010 18:20:49 +0000 Some more progress
unc0rr [Tue, 08 Jun 2010 18:20:49 +0000] rev 3502
Some more progress
Sun, 06 Jun 2010 19:03:06 +0000 Reimplement more core actions
unc0rr [Sun, 06 Jun 2010 19:03:06 +0000] rev 3501
Reimplement more core actions
Sun, 06 Jun 2010 15:29:33 +0000 Use sockets instead of handles, use bytestrings instead of strings
unc0rr [Sun, 06 Jun 2010 15:29:33 +0000] rev 3500
Use sockets instead of handles, use bytestrings instead of strings
Sat, 05 Jun 2010 20:49:51 +0000 Engine:
smxx [Sat, 05 Jun 2010 20:49:51 +0000] rev 3499
Engine: * Avoid any offset applied if weapon's origin is set to (0, 0)
Sat, 05 Jun 2010 19:50:02 +0000 Frontend:
smxx [Sat, 05 Jun 2010 19:50:02 +0000] rev 3498
Frontend: * Fixed main menu tips not showing up
Sat, 05 Jun 2010 19:00:42 +0000 Remove decrement of iterator health. Might fix weird health bug.
nemo [Sat, 05 Jun 2010 19:00:42 +0000] rev 3497
Remove decrement of iterator health. Might fix weird health bug.
Sat, 05 Jun 2010 18:50:08 +0000 Engine:
smxx [Sat, 05 Jun 2010 18:50:08 +0000] rev 3496
Engine: * Fixed laser sight's origin while jumping and it disappearing for different angles
Sat, 05 Jun 2010 14:07:58 +0000 now engine can be optionally built as library, there's an example wrapper of how to use it
koda [Sat, 05 Jun 2010 14:07:58 +0000] rev 3495
now engine can be optionally built as library, there's an example wrapper of how to use it building server is now disabled by default, saves users some headaches
Fri, 04 Jun 2010 20:50:24 +0000 Frontend:
smxx [Fri, 04 Jun 2010 20:50:24 +0000] rev 3494
Frontend: * Avoid overwriting/replacing premade game/weapon schemes
Thu, 03 Jun 2010 23:02:35 +0000 fix iphone version for map preview
koda [Thu, 03 Jun 2010 23:02:35 +0000] rev 3493
fix iphone version for map preview add gl_priority constant (doesn't affect opengles) fix building hwlibrary
Thu, 03 Jun 2010 18:31:56 +0000 map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
koda [Thu, 03 Jun 2010 18:31:56 +0000] rev 3492
map preview generation reworked like nemo suggested (he was right, it's quickier in this way) add some rounding image capabilities for more professional look
Thu, 03 Jun 2010 14:03:48 +0000 Engine:
smxx [Thu, 03 Jun 2010 14:03:48 +0000] rev 3491
Engine: * Added texture priorities to try to keep often used sprite textures as well as huge textures in video memory - this should improve performance on systems with low video memory * Fixed portal gun's weapon offset
Wed, 02 Jun 2010 13:52:23 +0000 a bunch of minor stuff
koda [Wed, 02 Jun 2010 13:52:23 +0000] rev 3490
a bunch of minor stuff
Tue, 01 Jun 2010 19:33:45 +0000 Engine:
smxx [Tue, 01 Jun 2010 19:33:45 +0000] rev 3489
Engine: * Removed horizontal weapon offsets for now (shouldn't affect human player's gameplay but that of AI) Frontend: * Added some main menu tips
Tue, 01 Jun 2010 18:10:06 +0000 Remove rope offset
nemo [Tue, 01 Jun 2010 18:10:06 +0000] rev 3488
Remove rope offset
Mon, 31 May 2010 19:33:42 +0000 add some memory aware code
koda [Mon, 31 May 2010 19:33:42 +0000] rev 3487
add some memory aware code revert sdl calls to past implementation (the one that did not crash) add some debug methods found online
Fri, 28 May 2010 20:13:47 +0000 Graphics:
smxx [Fri, 28 May 2010 20:13:47 +0000] rev 3486
Graphics: * Updated ammo menu numbers
Fri, 28 May 2010 20:05:22 +0000 Engine (Henek):
smxx [Fri, 28 May 2010 20:05:22 +0000] rev 3485
Engine (Henek): * Moved some utility weapons to a new 10th row * Added adjustable flame output to Flamethrower (left/right controls power/intensity) * Added fuel display to flame thrower Frontend: * Added support to bind the new 10th row (default: F10)
Fri, 28 May 2010 19:48:51 +0000 Engine:
smxx [Fri, 28 May 2010 19:48:51 +0000] rev 3484
Engine: * Fixed aiming for Ballgun and Flamethrower
Fri, 28 May 2010 16:21:54 +0000 Engine:
smxx [Fri, 28 May 2010 16:21:54 +0000] rev 3483
Engine: * New weapon attributes: ejectX/ejectY: Offset to the hedgehog (center of hand graphic) where the projectile(s) will be spawned * Changed Laser Sight to origin from the weapon instead of the hedgehog (needs some adjustments while walking/jumping) * Changed most weapons to no longer shoot from the hedgehog's center and use the weapon's visible position instead (might require some testing and adjustments) * Silenced the small Piano explosions
Fri, 28 May 2010 13:04:11 +0000 Engine:
smxx [Fri, 28 May 2010 13:04:11 +0000] rev 3482
Engine: * Added some animation to Vampirism's hand graphic
Fri, 28 May 2010 12:47:17 +0000 Engine:
smxx [Fri, 28 May 2010 12:47:17 +0000] rev 3481
Engine: * Updated Flamethrower's hand graphic and added some animation
Sun, 23 May 2010 23:51:54 +0000 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo [Sun, 23 May 2010 23:51:54 +0000] rev 3480
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
Sun, 23 May 2010 22:05:59 +0000 initial support for game modifiers (schemes)
koda [Sun, 23 May 2010 22:05:59 +0000] rev 3479
initial support for game modifiers (schemes)
Sun, 23 May 2010 19:37:31 +0000 Sonic set
nemo [Sun, 23 May 2010 19:37:31 +0000] rev 3478
Sonic set
Wed, 19 May 2010 13:08:59 +0000 claymore says that this needs to be 44.1 for some systems
nemo [Wed, 19 May 2010 13:08:59 +0000] rev 3477
claymore says that this needs to be 44.1 for some systems
Wed, 19 May 2010 02:10:28 +0000 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo [Wed, 19 May 2010 02:10:28 +0000] rev 3476
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
Tue, 18 May 2010 13:09:57 +0000 Engine:
smxx [Tue, 18 May 2010 13:09:57 +0000] rev 3475
Engine: * Modified gas grenade and added graphics to it (better get a nose clip!) * Added the ability to tint visual gears * Added the ability to tint explosion effects * Birdy's eggs now cause a small green explosion
Mon, 17 May 2010 15:50:48 +0000 Skip collision on X for barrels that aren't knocked over
nemo [Mon, 17 May 2010 15:50:48 +0000] rev 3474
Skip collision on X for barrels that aren't knocked over
Mon, 17 May 2010 15:42:48 +0000 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo [Mon, 17 May 2010 15:42:48 +0000] rev 3473
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
Mon, 17 May 2010 09:45:46 +0000 portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
sheepluva [Mon, 17 May 2010 09:45:46 +0000] rev 3472
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
Mon, 17 May 2010 06:26:06 +0000 remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
sheepluva [Mon, 17 May 2010 06:26:06 +0000] rev 3471
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
Mon, 17 May 2010 02:54:56 +0000 Change to just set timer to 0
nemo [Mon, 17 May 2010 02:54:56 +0000] rev 3470
Change to just set timer to 0
Mon, 17 May 2010 00:48:16 +0000 Fix for artillery mode weapon use
nemo [Mon, 17 May 2010 00:48:16 +0000] rev 3469
Fix for artillery mode weapon use
Sun, 16 May 2010 23:43:45 +0000 * make portals delete each other only indirectly (by setting timer to 0)
sheepluva [Sun, 16 May 2010 23:43:45 +0000] rev 3468
* make portals delete each other only indirectly (by setting timer to 0) * add VGSHandler.inc to CMakeLists.txt
Sun, 16 May 2010 23:18:23 +0000 translation update by jose1711
nemo [Sun, 16 May 2010 23:18:23 +0000] rev 3467
translation update by jose1711
Sun, 16 May 2010 23:02:49 +0000 Comment out the desyncing block, with a suggestion for possible fix
nemo [Sun, 16 May 2010 23:02:49 +0000] rev 3466
Comment out the desyncing block, with a suggestion for possible fix
Sun, 16 May 2010 19:24:38 +0000 unbreak stuff
koda [Sun, 16 May 2010 19:24:38 +0000] rev 3465
unbreak stuff Henek updates swedish locale
Sun, 16 May 2010 18:12:10 +0000 unbreak build (everyone saw this coming)
koda [Sun, 16 May 2010 18:12:10 +0000] rev 3464
unbreak build (everyone saw this coming)
Sun, 16 May 2010 17:23:30 +0000 update sdl functions to latest revision
koda [Sun, 16 May 2010 17:23:30 +0000] rev 3463
update sdl functions to latest revision add a grayscale utility to uiimage implement a preliminary support for chatting revert rotation changes for engine lots of code cleanup restored main event loop in hwengine fix some sdl bindings
Sat, 15 May 2010 09:21:25 +0000 fix multi-round fire
sheepluva [Sat, 15 May 2010 09:21:25 +0000] rev 3462
fix multi-round fire
Fri, 14 May 2010 23:42:56 +0000 revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
nemo [Fri, 14 May 2010 23:42:56 +0000] rev 3461
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
Fri, 14 May 2010 16:02:27 +0000 sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
nemo [Fri, 14 May 2010 16:02:27 +0000] rev 3460
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
Tue, 11 May 2010 13:59:57 +0000 hey sheepluva, how about just this? lets you have an anonymous one too.
nemo [Tue, 11 May 2010 13:59:57 +0000] rev 3459
hey sheepluva, how about just this? lets you have an anonymous one too.
Mon, 10 May 2010 17:48:06 +0000 Make some more protocol commands work
unc0rr [Mon, 10 May 2010 17:48:06 +0000] rev 3458
Make some more protocol commands work
Mon, 10 May 2010 15:31:09 +0000 Translation update by igorko
unc0rr [Mon, 10 May 2010 15:31:09 +0000] rev 3457
Translation update by igorko
Mon, 10 May 2010 13:56:20 +0000 More translation work by arrom (restored some numerusform, lot more flavour text etc)
nemo [Mon, 10 May 2010 13:56:20 +0000] rev 3456
More translation work by arrom (restored some numerusform, lot more flavour text etc)
Mon, 10 May 2010 04:43:07 +0000 Reslyling: little fix of previous commit
mbait [Mon, 10 May 2010 04:43:07 +0000] rev 3455
Reslyling: little fix of previous commit
Mon, 10 May 2010 04:41:19 +0000 Code restlyling: experimental restyling of one module
mbait [Mon, 10 May 2010 04:41:19 +0000] rev 3454
Code restlyling: experimental restyling of one module
Mon, 10 May 2010 00:56:16 +0000 tweak
nemo [Mon, 10 May 2010 00:56:16 +0000] rev 3453
tweak
Sun, 09 May 2010 18:47:31 +0000 - Enable -O2 optimization for server
unc0rr [Sun, 09 May 2010 18:47:31 +0000] rev 3452
- Enable -O2 optimization for server - Disconnect client from server
Sun, 09 May 2010 17:53:08 +0000 Uses StateT monad instead of manually maintaining the state
unc0rr [Sun, 09 May 2010 17:53:08 +0000] rev 3451
Uses StateT monad instead of manually maintaining the state
Sat, 08 May 2010 21:50:26 +0000 Fix spectator bug in health tag
nemo [Sat, 08 May 2010 21:50:26 +0000] rev 3450
Fix spectator bug in health tag
Fri, 07 May 2010 20:45:03 +0000 wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva [Fri, 07 May 2010 20:45:03 +0000] rev 3449
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
Fri, 07 May 2010 20:38:55 +0000 Graphics:
smxx [Fri, 07 May 2010 20:38:55 +0000] rev 3448
Graphics: * Made tinted cap hat lighter and added a team colored version of the animated headband made by "The Pope"
Fri, 07 May 2010 14:41:07 +0000 make some of the newly migrated visual gears visible in reduced quality mode
sheepluva [Fri, 07 May 2010 14:41:07 +0000] rev 3447
make some of the newly migrated visual gears visible in reduced quality mode
Fri, 07 May 2010 13:04:01 +0000 Graphics:
smxx [Fri, 07 May 2010 13:04:01 +0000] rev 3446
Graphics: * Added a team colored tophat as a "fixed colors with tinted areas" example
Fri, 07 May 2010 10:54:07 +0000 Engine:
smxx [Fri, 07 May 2010 10:54:07 +0000] rev 3445
Engine: * Added possibility to use hats with areas tinted with team color Frontend: * Updated hat preview to include tinted areas
Fri, 07 May 2010 09:57:12 +0000 * no zooming when game is paused
sheepluva [Fri, 07 May 2010 09:57:12 +0000] rev 3444
* no zooming when game is paused * don't do visual gear steps while paused
Fri, 07 May 2010 06:29:46 +0000 finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
sheepluva [Fri, 07 May 2010 06:29:46 +0000] rev 3443
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
Fri, 07 May 2010 04:52:46 +0000 Fix list Z-order bug (not tested)
unc0rr [Fri, 07 May 2010 04:52:46 +0000] rev 3442
Fix list Z-order bug (not tested)
Fri, 07 May 2010 02:33:42 +0000 some file that tried to escape...
sheepluva [Fri, 07 May 2010 02:33:42 +0000] rev 3441
some file that tried to escape...
Thu, 06 May 2010 22:02:56 +0000 * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
sheepluva [Thu, 06 May 2010 22:02:56 +0000] rev 3440
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*) * moved virtual gear steps into new file
Thu, 06 May 2010 20:59:15 +0000 Teleport AI:
mbait [Thu, 06 May 2010 20:59:15 +0000] rev 3439
Teleport AI: * fix indentation and remove tabs
Thu, 06 May 2010 20:49:26 +0000 Teleport AI:
mbait [Thu, 06 May 2010 20:49:26 +0000] rev 3438
Teleport AI: * check if teleport target not higher then screen top
Thu, 06 May 2010 18:01:04 +0000 Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
unc0rr [Thu, 06 May 2010 18:01:04 +0000] rev 3437
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
Thu, 06 May 2010 17:53:37 +0000 Make server build again (it's still useless though)
unc0rr [Thu, 06 May 2010 17:53:37 +0000] rev 3436
Make server build again (it's still useless though)
Thu, 06 May 2010 17:39:08 +0000 Some more steps in refactoring
unc0rr [Thu, 06 May 2010 17:39:08 +0000] rev 3435
Some more steps in refactoring
Thu, 06 May 2010 15:26:14 +0000 Henek makes AmmoMenu more flexible
nemo [Thu, 06 May 2010 15:26:14 +0000] rev 3434
Henek makes AmmoMenu more flexible
Thu, 06 May 2010 11:33:25 +0000 Teleport AI:
mbait [Thu, 06 May 2010 11:33:25 +0000] rev 3433
Teleport AI: * calculate max height from target and check collision
Thu, 06 May 2010 09:25:13 +0000 * get rid of some fpc hints (redundant/superfluous includes)
sheepluva [Thu, 06 May 2010 09:25:13 +0000] rev 3432
* get rid of some fpc hints (redundant/superfluous includes) * fix broken if causing segfault (whoops :D)
Thu, 06 May 2010 03:12:42 +0000 trying to unbreak what I broke
nemo [Thu, 06 May 2010 03:12:42 +0000] rev 3431
trying to unbreak what I broke
Thu, 06 May 2010 02:00:39 +0000 Cheating
nemo [Thu, 06 May 2010 02:00:39 +0000] rev 3430
Cheating
Thu, 06 May 2010 01:43:56 +0000 removed debug string I thought I deleted already.. wth...
sheepluva [Thu, 06 May 2010 01:43:56 +0000] rev 3429
removed debug string I thought I deleted already.. wth...
Thu, 06 May 2010 01:41:07 +0000 portal:
sheepluva [Thu, 06 May 2010 01:41:07 +0000] rev 3428
portal: * add/change/move some code * fix graphics (there was a 1 px offset at one frame) * you can use tab key to switch (next) portal color now (for testing purposes, might be removed again)
Wed, 05 May 2010 22:03:10 +0000 unneeded
nemo [Wed, 05 May 2010 22:03:10 +0000] rev 3427
unneeded
Wed, 05 May 2010 15:40:44 +0000 buf needs to be used in IFDEF if declared in IFDEF
nemo [Wed, 05 May 2010 15:40:44 +0000] rev 3426
buf needs to be used in IFDEF if declared in IFDEF
Wed, 05 May 2010 08:01:37 +0000 Start the server refactoring
unc0rr [Wed, 05 May 2010 08:01:37 +0000] rev 3425
Start the server refactoring
Tue, 04 May 2010 21:30:25 +0000 Add back in earlier lines, commented out
nemo [Tue, 04 May 2010 21:30:25 +0000] rev 3424
Add back in earlier lines, commented out
Tue, 04 May 2010 19:51:27 +0000 erase useless junk
nemo [Tue, 04 May 2010 19:51:27 +0000] rev 3423
erase useless junk
Tue, 04 May 2010 19:40:57 +0000 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva [Tue, 04 May 2010 19:40:57 +0000] rev 3422
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
Tue, 04 May 2010 17:03:38 +0000 Frontend:
smxx [Tue, 04 May 2010 17:03:38 +0000] rev 3421
Frontend: * Added tips to Frontend's main screen (if not a dev/SVN build)
Tue, 04 May 2010 16:31:15 +0000 Engine:
smxx [Tue, 04 May 2010 16:31:15 +0000] rev 3420
Engine: * Fixed health bar animation
Tue, 04 May 2010 16:30:41 +0000 Add drown-the-playing-hog check for case of piano falling off the landscape.
nemo [Tue, 04 May 2010 16:30:41 +0000] rev 3419
Add drown-the-playing-hog check for case of piano falling off the landscape.
Tue, 04 May 2010 15:43:31 +0000 Engine:
smxx [Tue, 04 May 2010 15:43:31 +0000] rev 3418
Engine: * Reserve 32 sound channels instead of 12 * Shortened piano key sounds
Tue, 04 May 2010 03:04:07 +0000 on portal death: make sure that the linked portal know it has been unlinked
sheepluva [Tue, 04 May 2010 03:04:07 +0000] rev 3417
on portal death: make sure that the linked portal know it has been unlinked
Tue, 04 May 2010 02:46:23 +0000 fix segfault on destroyed portal
sheepluva [Tue, 04 May 2010 02:46:23 +0000] rev 3416
fix segfault on destroyed portal
Tue, 04 May 2010 02:34:23 +0000 TEMPORARY
nemo [Tue, 04 May 2010 02:34:23 +0000] rev 3415
TEMPORARY
Tue, 04 May 2010 00:44:32 +0000 some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
sheepluva [Tue, 04 May 2010 00:44:32 +0000] rev 3414
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
Mon, 03 May 2010 23:56:18 +0000 tweak
nemo [Mon, 03 May 2010 23:56:18 +0000] rev 3413
tweak
Mon, 03 May 2010 22:03:17 +0000 Palewolf draws a version with easier to manipulate shapes
nemo [Mon, 03 May 2010 22:03:17 +0000] rev 3412
Palewolf draws a version with easier to manipulate shapes
Mon, 03 May 2010 18:25:25 +0000 allow kicking of barrels
sheepluva [Mon, 03 May 2010 18:25:25 +0000] rev 3411
allow kicking of barrels
Mon, 03 May 2010 14:59:42 +0000 Armagon's new sounds for piano
nemo [Mon, 03 May 2010 14:59:42 +0000] rev 3410
Armagon's new sounds for piano
Mon, 03 May 2010 14:44:00 +0000 Updated pt_BR by Albert. He chose to not use numerusform.
nemo [Mon, 03 May 2010 14:44:00 +0000] rev 3409
Updated pt_BR by Albert. He chose to not use numerusform.
Mon, 03 May 2010 02:32:17 +0000 tweak land angle detection/portal a bit
sheepluva [Mon, 03 May 2010 02:32:17 +0000] rev 3408
tweak land angle detection/portal a bit
Sun, 02 May 2010 22:00:50 +0000 Engine:
smxx [Sun, 02 May 2010 22:00:50 +0000] rev 3407
Engine: * Fixed/removed lots of compiler notes/hints (unused units, 64 bit results, unused parameters, possible overflows, ...) * Fixed visible water tinting the whole screen and/or gears and parts of the ui CMake: * No longer force FPC to write its compilation log to disk
Sun, 02 May 2010 20:30:23 +0000 Minor tweak. Still needs a lot of work.
nemo [Sun, 02 May 2010 20:30:23 +0000] rev 3406
Minor tweak. Still needs a lot of work.
Sun, 02 May 2010 18:42:19 +0000 js' patch that restores Vsync on snow leopard
koda [Sun, 02 May 2010 18:42:19 +0000] rev 3405
js' patch that restores Vsync on snow leopard fix water zoom portait rotation now display water correctly (but not the other ui elements)
Sun, 02 May 2010 18:25:13 +0000 hax
nemo [Sun, 02 May 2010 18:25:13 +0000] rev 3404
hax
Sun, 02 May 2010 16:53:19 +0000 Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
nemo [Sun, 02 May 2010 16:53:19 +0000] rev 3403
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
Sun, 02 May 2010 16:28:06 +0000 Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
nemo [Sun, 02 May 2010 16:28:06 +0000] rev 3402
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
Sun, 02 May 2010 16:24:31 +0000 add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva [Sun, 02 May 2010 16:24:31 +0000] rev 3401
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
Sun, 02 May 2010 16:16:00 +0000 A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
nemo [Sun, 02 May 2010 16:16:00 +0000] rev 3400
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
Sun, 02 May 2010 14:38:46 +0000 Drown the hog using the piano
nemo [Sun, 02 May 2010 14:38:46 +0000] rev 3399
Drown the hog using the piano
Sun, 02 May 2010 04:51:29 +0000 Avoid checking in log spam.
nemo [Sun, 02 May 2010 04:51:29 +0000] rev 3398
Avoid checking in log spam.
Sun, 02 May 2010 04:49:07 +0000 Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
nemo [Sun, 02 May 2010 04:49:07 +0000] rev 3397
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots) Some speculative portal tests.
Sun, 02 May 2010 02:58:59 +0000 More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo [Sun, 02 May 2010 02:58:59 +0000] rev 3396
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
Sat, 01 May 2010 21:54:08 +0000 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda [Sat, 01 May 2010 21:54:08 +0000] rev 3395
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
Sat, 01 May 2010 21:53:31 +0000 Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
koda [Sat, 01 May 2010 21:53:31 +0000] rev 3394
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
Sat, 01 May 2010 20:48:39 +0000 Engine:
smxx [Sat, 01 May 2010 20:48:39 +0000] rev 3393
Engine: * Reverted laser sight changes due to OpenGL ES compatibility
Sat, 01 May 2010 20:15:38 +0000 Engine:
smxx [Sat, 01 May 2010 20:15:38 +0000] rev 3392
Engine: * Reverted poison color change to make Tiy happy ;)
Sat, 01 May 2010 20:15:10 +0000 Minor change, so sheepluva can comment
nemo [Sat, 01 May 2010 20:15:10 +0000] rev 3391
Minor change, so sheepluva can comment
Sat, 01 May 2010 20:02:20 +0000 Engine:
smxx [Sat, 01 May 2010 20:02:20 +0000] rev 3390
Engine: * Changed Tint() to use the 4 byte version all the time instead of the longword pointer due to pixel format issues * Added a "laser dot" to laser sight
Sat, 01 May 2010 19:40:45 +0000 fix zoom
koda [Sat, 01 May 2010 19:40:45 +0000] rev 3389
fix zoom
Sat, 01 May 2010 18:44:25 +0000 Fix portal graphic name, continuing work on portal movement
nemo [Sat, 01 May 2010 18:44:25 +0000] rev 3388
Fix portal graphic name, continuing work on portal movement
Sat, 01 May 2010 17:29:48 +0000 Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
nemo [Sat, 01 May 2010 17:29:48 +0000] rev 3387
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
Sat, 01 May 2010 13:04:00 +0000 add amSineGun.png (just a copy of am Shotgun.png atm anyway)
sheepluva [Sat, 01 May 2010 13:04:00 +0000] rev 3386
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
Sat, 01 May 2010 12:53:55 +0000 add automatic rotation in ipad (landscape only)
koda [Sat, 01 May 2010 12:53:55 +0000] rev 3385
add automatic rotation in ipad (landscape only) possible fix for compiling hw under haiku restore randomity in choosing the theme
Sat, 01 May 2010 05:15:16 +0000 * added some comments
sheepluva [Sat, 01 May 2010 05:15:16 +0000] rev 3384
* added some comments * added some nil checks * removed unused and incorrect _0_998 * added sine-gun (early alpha)
Fri, 30 Apr 2010 23:39:32 +0000 Fixed broken whitespace
mbait [Fri, 30 Apr 2010 23:39:32 +0000] rev 3383
Fixed broken whitespace
Fri, 30 Apr 2010 12:19:25 +0000 Gas grenade:
mbait [Fri, 30 Apr 2010 12:19:25 +0000] rev 3382
Gas grenade: * code in doStepBomb * item in weapon list * english locale name
Thu, 29 Apr 2010 21:25:51 +0000 Engine:
smxx [Thu, 29 Apr 2010 21:25:51 +0000] rev 3381
Engine: * Fixed tint color byte order * Fixed invulnerability's flashing * Added some more stats/achievement code (unfinished) Frontend: * Added ability to check for existing/missing team files * Added some more stats/achievement code (unfinished)
Thu, 29 Apr 2010 19:40:13 +0000 Commited wrong file *grmlrgrml*
smxx [Thu, 29 Apr 2010 19:40:13 +0000] rev 3380
Commited wrong file *grmlrgrml*
Thu, 29 Apr 2010 19:39:58 +0000 Engine:
smxx [Thu, 29 Apr 2010 19:39:58 +0000] rev 3379
Engine: * Fixed highlight color (little/big endian issue or just different byte order for clan colors?)
Thu, 29 Apr 2010 19:21:40 +0000 let players affect in which direction their teleported hedgehog will look
sheepluva [Thu, 29 Apr 2010 19:21:40 +0000] rev 3378
let players affect in which direction their teleported hedgehog will look
Thu, 29 Apr 2010 18:53:22 +0000 add option to look at the previous debug log
koda [Thu, 29 Apr 2010 18:53:22 +0000] rev 3377
add option to look at the previous debug log finally remove duplicate project file
Thu, 29 Apr 2010 17:21:10 +0000 Engine:
smxx [Thu, 29 Apr 2010 17:21:10 +0000] rev 3376
Engine: * Did some OpenGL cleanup, avoiding additional calls to glColor, etc.
Thu, 29 Apr 2010 17:20:42 +0000 this should fix the old project name that is present in the scm database
koda [Thu, 29 Apr 2010 17:20:42 +0000] rev 3375
this should fix the old project name that is present in the scm database
Thu, 29 Apr 2010 17:19:06 +0000 lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
koda [Thu, 29 Apr 2010 17:19:06 +0000] rev 3374
lazy loading for all the tables with images (might affect performance but ui feels much more responsive) code rearranged a little game configuration for ipad
Thu, 29 Apr 2010 02:43:28 +0000 use a proper bundle identifier
koda [Thu, 29 Apr 2010 02:43:28 +0000] rev 3373
use a proper bundle identifier fix land preview add theme selection and map preview
Wed, 28 Apr 2010 05:58:14 +0000 Teleport AI:
mbait [Wed, 28 Apr 2010 05:58:14 +0000] rev 3372
Teleport AI: * teleport bombing without fall path check
Tue, 27 Apr 2010 21:49:52 +0000 Teleport AI:
mbait [Tue, 27 Apr 2010 21:49:52 +0000] rev 3371
Teleport AI: * collision test while choosing teleport target
Tue, 27 Apr 2010 12:51:29 +0000 Teleport AI:
mbait [Tue, 27 Apr 2010 12:51:29 +0000] rev 3370
Teleport AI: * basic implementation of teleport using in order to take crates * filter option to get certain types of gears in FillBonuses
Mon, 26 Apr 2010 01:55:26 +0000 add other controls for map preview, also fix a bug in digest
koda [Mon, 26 Apr 2010 01:55:26 +0000] rev 3369
add other controls for map preview, also fix a bug in digest
Sun, 25 Apr 2010 18:38:08 +0000 Engine:
smxx [Sun, 25 Apr 2010 18:38:08 +0000] rev 3368
Engine: * Added backward compatibility to Lua's SetAmmo (now accepts 4 or 5 parameters)
Sun, 25 Apr 2010 13:54:45 +0000 burning revision numbers with style
koda [Sun, 25 Apr 2010 13:54:45 +0000] rev 3367
burning revision numbers with style
Sun, 25 Apr 2010 13:33:49 +0000 rename the project from HedgewarsMobile to Hedgewars
koda [Sun, 25 Apr 2010 13:33:49 +0000] rev 3366
rename the project from HedgewarsMobile to Hedgewars
Sun, 25 Apr 2010 02:30:42 +0000 wow all these files only for land preview and seed generation
koda [Sun, 25 Apr 2010 02:30:42 +0000] rev 3365
wow all these files only for land preview and seed generation
Thu, 22 Apr 2010 17:43:12 +0000 no more hardcoded teams, team selection is real \o/
koda [Thu, 22 Apr 2010 17:43:12 +0000] rev 3364
no more hardcoded teams, team selection is real \o/ custom buttons rock removed difficult errlib from openalbridge
Wed, 21 Apr 2010 21:38:07 +0000 More work on slovak locale from jose1711
nemo [Wed, 21 Apr 2010 21:38:07 +0000] rev 3363
More work on slovak locale from jose1711
Wed, 21 Apr 2010 10:22:06 +0000 in reprocessing openalbridge, a lot of code cleanup and simplification
koda [Wed, 21 Apr 2010 10:22:06 +0000] rev 3362
in reprocessing openalbridge, a lot of code cleanup and simplification
Wed, 21 Apr 2010 01:57:23 +0000 buttons for number of hogs in game config
koda [Wed, 21 Apr 2010 01:57:23 +0000] rev 3361
buttons for number of hogs in game config buttons for color of team in game config update and code cleanup fixed crashes at uitextfield
Mon, 19 Apr 2010 15:30:11 +0000 updates to openalbridge (modified api and simplified some sections)
koda [Mon, 19 Apr 2010 15:30:11 +0000] rev 3360
updates to openalbridge (modified api and simplified some sections)
Mon, 19 Apr 2010 13:31:08 +0000 Engine:
smxx [Mon, 19 Apr 2010 13:31:08 +0000] rev 3359
Engine: * Let gears collide once they significantly leave visible area (might need more testing) * Added skipping sound to gears skipping on water surface Frontend: * Fixed loading/saving of control bindings
Mon, 19 Apr 2010 12:47:36 +0000 Engine:
smxx [Mon, 19 Apr 2010 12:47:36 +0000] rev 3358
Engine: * Avoid game getting stuck due to indestructible land below piano (infinite bounces)
Mon, 19 Apr 2010 01:39:55 +0000 draw a hedgehog when presenting hats
koda [Mon, 19 Apr 2010 01:39:55 +0000] rev 3357
draw a hedgehog when presenting hats other lazy loading procedure fix crash when loading multiple games
Sun, 18 Apr 2010 23:19:15 +0000 add missing controller stubs
koda [Sun, 18 Apr 2010 23:19:15 +0000] rev 3356
add missing controller stubs initial work for the game configuration in the ifrontend stuff for working with official apple certificates use lazy loading whenever possible
Sat, 17 Apr 2010 23:03:52 +0000 cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
palewolf [Sat, 17 Apr 2010 23:03:52 +0000] rev 3355
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
Sat, 17 Apr 2010 13:04:36 +0000 fix build
koda [Sat, 17 Apr 2010 13:04:36 +0000] rev 3354
fix build
Sat, 17 Apr 2010 08:30:34 +0000 OpenAL makes a comeback! (might require some cleanup)
koda [Sat, 17 Apr 2010 08:30:34 +0000] rev 3353
OpenAL makes a comeback! (might require some cleanup) removed sdl_mixer from ifrontend as it's too buggy updated hedgwars.pro project file
Sat, 17 Apr 2010 04:59:10 +0000 complete previews on the team settings
koda [Sat, 17 Apr 2010 04:59:10 +0000] rev 3352
complete previews on the team settings moved image functions in a category of UIImage other code cleanup
Fri, 16 Apr 2010 17:17:43 +0000 Engine:
smxx [Fri, 16 Apr 2010 17:17:43 +0000] rev 3351
Engine: * Allow player to play piano tunes using slot keys (default: F1..F9) while it's dropping (no sounds defined yet)
Fri, 16 Apr 2010 16:04:41 +0000 Engine:
smxx [Fri, 16 Apr 2010 16:04:41 +0000] rev 3350
Engine: * Save screenshots to "Screenshots" sub directory * Added new ultimate weapon: Perform Beathoven's deadly sonata during the Piano Strike (this time for real! still missing some sounds/assets)
Fri, 16 Apr 2010 16:04:21 +0000 update ifrontend to latest ammostore protocol
koda [Fri, 16 Apr 2010 16:04:21 +0000] rev 3349
update ifrontend to latest ammostore protocol update sdl 1.3 bindings
Fri, 16 Apr 2010 15:37:04 +0000 Forgot to check in this file yesterday
nemo [Fri, 16 Apr 2010 15:37:04 +0000] rev 3348
Forgot to check in this file yesterday
Fri, 16 Apr 2010 15:25:15 +0000 camera panning ftw
koda [Fri, 16 Apr 2010 15:25:15 +0000] rev 3347
camera panning ftw
Fri, 16 Apr 2010 14:37:28 +0000 Engine/Frontend:
smxx [Fri, 16 Apr 2010 14:37:28 +0000] rev 3346
Engine/Frontend: * Split ammo store message into 5 different messages (4 to set, 1 to apply)
Fri, 16 Apr 2010 12:41:06 +0000 don't polish other people patches
koda [Fri, 16 Apr 2010 12:41:06 +0000] rev 3345
don't polish other people patches
Fri, 16 Apr 2010 12:38:31 +0000 Frontend:
smxx [Fri, 16 Apr 2010 12:38:31 +0000] rev 3344
Frontend: * Added missing default binds for alternative camera movement (Numpad 2, 4, 6 and 8) * Added new hedgehog structure to teams and added loading/saving of basic stats * Added loading/saving of local achievements to teams (wip; might change/get dropped)
Fri, 16 Apr 2010 00:02:30 +0000 Clarify an ambiguity as to what to do here if your name is already taken.
nemo [Fri, 16 Apr 2010 00:02:30 +0000] rev 3343
Clarify an ambiguity as to what to do here if your name is already taken.
Thu, 15 Apr 2010 20:46:34 +0000 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo [Thu, 15 Apr 2010 20:46:34 +0000] rev 3342
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
Thu, 15 Apr 2010 14:24:26 +0000 Engine:
smxx [Thu, 15 Apr 2010 14:24:26 +0000] rev 3341
Engine: * Added real alpha blending to CopyToXY
Tue, 13 Apr 2010 22:45:46 +0000 fix all of what was committed before
koda [Tue, 13 Apr 2010 22:45:46 +0000] rev 3340
fix all of what was committed before
Tue, 13 Apr 2010 14:39:05 +0000 lots of untested stuff for the ifrontend
koda [Tue, 13 Apr 2010 14:39:05 +0000] rev 3339
lots of untested stuff for the ifrontend
Mon, 12 Apr 2010 21:51:09 +0000 patch by raptor (polished by me) to allow tiger/xcode24 compilation
koda [Mon, 12 Apr 2010 21:51:09 +0000] rev 3338
patch by raptor (polished by me) to allow tiger/xcode24 compilation
Mon, 12 Apr 2010 20:58:32 +0000 Engine:
smxx [Mon, 12 Apr 2010 20:58:32 +0000] rev 3337
Engine: * Moved "enum member to string" functions to uMisc * Print gear types in debug log instead of ordinals
Sun, 11 Apr 2010 09:53:28 +0000 Engine:
smxx [Sun, 11 Apr 2010 09:53:28 +0000] rev 3336
Engine: * Avoid hedgehog specific actions (attack, jump, etc.) to be triggered while the game is paused
Sun, 11 Apr 2010 03:43:13 +0000 new manager for handling (future) rotations
koda [Sun, 11 Apr 2010 03:43:13 +0000] rev 3335
new manager for handling (future) rotations added a macro for the settings file
Sun, 11 Apr 2010 01:04:54 +0000 offset graves
nemo [Sun, 11 Apr 2010 01:04:54 +0000] rev 3334
offset graves
Sat, 10 Apr 2010 21:36:40 +0000 Frontend:
smxx [Sat, 10 Apr 2010 21:36:40 +0000] rev 3333
Frontend: * Hedgewars will now use a sub directory of "My Documents" like other games instead of "%userprofile%/.hedgewars" under Windows * Teams are now saved in ini format to allow easier addition of future stats/properties * Due to those changes old files/settings/teams will be ignored
Sat, 10 Apr 2010 20:48:09 +0000 simplify the general settings and review minor stuff
koda [Sat, 10 Apr 2010 20:48:09 +0000] rev 3332
simplify the general settings and review minor stuff
Sat, 10 Apr 2010 19:04:39 +0000 Engine:
smxx [Sat, 10 Apr 2010 19:04:39 +0000] rev 3331
Engine: * Moved "new crate" messages to group AmmoInfo * Show Sudden Death countdown * Fixed Sudden Death round counting (so '15 rounds' will really be 15 rounds, not 16)
Sat, 10 Apr 2010 01:09:29 +0000 add support for modifying the name of the team
koda [Sat, 10 Apr 2010 01:09:29 +0000] rev 3330
add support for modifying the name of the team nicer presentation of hog+hat
Fri, 09 Apr 2010 21:08:27 +0000 add support to editing hog names
koda [Fri, 09 Apr 2010 21:08:27 +0000] rev 3329
add support to editing hog names
Fri, 09 Apr 2010 11:09:26 +0000 fix the save of the team and rearrange hat/name modification
koda [Fri, 09 Apr 2010 11:09:26 +0000] rev 3328
fix the save of the team and rearrange hat/name modification
Fri, 09 Apr 2010 00:04:50 +0000 Skip loading of splashes
nemo [Fri, 09 Apr 2010 00:04:50 +0000] rev 3327
Skip loading of splashes
Fri, 09 Apr 2010 00:01:53 +0000 Fix splashes for older graphics cards
palewolf [Fri, 09 Apr 2010 00:01:53 +0000] rev 3326
Fix splashes for older graphics cards
Thu, 08 Apr 2010 22:45:18 +0000 moved around team creation
koda [Thu, 08 Apr 2010 22:45:18 +0000] rev 3325
moved around team creation add flags support add forts support need to find another way to save on file
Thu, 08 Apr 2010 17:56:30 +0000 Frontend:
smxx [Thu, 08 Apr 2010 17:56:30 +0000] rev 3324
Frontend: * Show a text notice instead of settings page's (disabled) modify team buttons while in a room or game setup screen
Thu, 08 Apr 2010 02:35:40 +0000 implement an add/remove team in the ifrontend
koda [Thu, 08 Apr 2010 02:35:40 +0000] rev 3323
implement an add/remove team in the ifrontend
Wed, 07 Apr 2010 16:03:21 +0000 * INSTALL file: setting FreePascal to >= 2.2.0
sheepluva [Wed, 07 Apr 2010 16:03:21 +0000] rev 3322
* INSTALL file: setting FreePascal to >= 2.2.0 * engine: some more value caching
Wed, 07 Apr 2010 15:54:15 +0000 rewrote a couple of things i didn't like
koda [Wed, 07 Apr 2010 15:54:15 +0000] rev 3321
rewrote a couple of things i didn't like
Wed, 07 Apr 2010 12:15:49 +0000 Engine:
smxx [Wed, 07 Apr 2010 12:15:49 +0000] rev 3320
Engine: * readded rope sounds (feedback!)
Wed, 07 Apr 2010 03:29:38 +0000 Correct interaction of cave and placement.
nemo [Wed, 07 Apr 2010 03:29:38 +0000] rev 3319
Correct interaction of cave and placement.
Wed, 07 Apr 2010 03:02:19 +0000 much better
koda [Wed, 07 Apr 2010 03:02:19 +0000] rev 3318
much better
Wed, 07 Apr 2010 02:58:12 +0000 minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
koda [Wed, 07 Apr 2010 02:58:12 +0000] rev 3317
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
Wed, 07 Apr 2010 01:22:05 +0000 fix a couple of leaks in hte ifrontend
koda [Wed, 07 Apr 2010 01:22:05 +0000] rev 3316
fix a couple of leaks in hte ifrontend
Tue, 06 Apr 2010 21:54:46 +0000 usa a cached dictionary and write only when needed
koda [Tue, 06 Apr 2010 21:54:46 +0000] rev 3315
usa a cached dictionary and write only when needed
Tue, 06 Apr 2010 21:00:55 +0000 restore sndIncoming for the other 2 air attacks
nemo [Tue, 06 Apr 2010 21:00:55 +0000] rev 3314
restore sndIncoming for the other 2 air attacks
Tue, 06 Apr 2010 20:45:20 +0000 "muerte súbida" duh!
palewolf [Tue, 06 Apr 2010 20:45:20 +0000] rev 3313
"muerte súbida" duh!
Tue, 06 Apr 2010 18:14:15 +0000 restore and update the old general settings
koda [Tue, 06 Apr 2010 18:14:15 +0000] rev 3312
restore and update the old general settings show hats in the team table
Tue, 06 Apr 2010 14:32:26 +0000 fixed size of yinyang flag, thanks to inu for the heads up
sheepluva [Tue, 06 Apr 2010 14:32:26 +0000] rev 3311
fixed size of yinyang flag, thanks to inu for the heads up
Tue, 06 Apr 2010 10:51:09 +0000 Engine:
smxx [Tue, 06 Apr 2010 10:51:09 +0000] rev 3310
Engine: * Teams leaving a net game will now teleport out of the map instead of commiting suicide
Tue, 06 Apr 2010 09:58:43 +0000 * add fixed grave Simple.png, by "anon__"
sheepluva [Tue, 06 Apr 2010 09:58:43 +0000] rev 3309
* add fixed grave Simple.png, by "anon__" * ran 'find . | grep -i '\.png$' | xargs -d "\n" optipng -o7 -np -nc -nb -fix' on trunk, only took 2h 45m 8-)
Tue, 06 Apr 2010 02:39:06 +0000 make the tables work also on iphone
koda [Tue, 06 Apr 2010 02:39:06 +0000] rev 3308
make the tables work also on iphone make the popover menu work also on iphone
Mon, 05 Apr 2010 17:22:54 +0000 These don't belong here.
nemo [Mon, 05 Apr 2010 17:22:54 +0000] rev 3307
These don't belong here.
Mon, 05 Apr 2010 16:31:02 +0000 Return to -dev builds
unc0rr [Mon, 05 Apr 2010 16:31:02 +0000] rev 3306
Return to -dev builds
Sun, 04 Apr 2010 19:51:53 +0000 merged code from ipad and iphone frontends
koda [Sun, 04 Apr 2010 19:51:53 +0000] rev 3305
merged code from ipad and iphone frontends (aka HedgewarsMobile is a universal application)
Sun, 04 Apr 2010 16:38:00 +0000 Engine:
smxx [Sun, 04 Apr 2010 16:38:00 +0000] rev 3304
Engine: * Show active rules/modes while the game is syncing, paused or while the quit confirmation is shown
Sun, 04 Apr 2010 15:51:19 +0000 with this patch I'm unable to make rope stuck in land
unc0rr [Sun, 04 Apr 2010 15:51:19 +0000] rev 3303
with this patch I'm unable to make rope stuck in land
Sun, 04 Apr 2010 14:47:45 +0000 Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
nemo [Sun, 04 Apr 2010 14:47:45 +0000] rev 3302
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
Sun, 04 Apr 2010 10:16:40 +0000 CMake:
smxx [Sun, 04 Apr 2010 10:16:40 +0000] rev 3301
CMake: * Set a registry (uninstall) path without version number for easier Xfire detection (needs testing) * Added Lua to INSTALL * Set README's line endings to native
Sun, 04 Apr 2010 07:50:01 +0000 Better default values
unc0rr [Sun, 04 Apr 2010 07:50:01 +0000] rev 3300
Better default values
Sat, 03 Apr 2010 16:32:48 +0000 try this instead
nemo [Sat, 03 Apr 2010 16:32:48 +0000] rev 3299
try this instead
Sat, 03 Apr 2010 16:02:13 +0000 Am i late for last-minute spanish translation?
palewolf [Sat, 03 Apr 2010 16:02:13 +0000] rev 3298
Am i late for last-minute spanish translation?
Sat, 03 Apr 2010 15:45:50 +0000 31 is 0.9.13
unc0rr [Sat, 03 Apr 2010 15:45:50 +0000] rev 3297
31 is 0.9.13
Sat, 03 Apr 2010 15:40:57 +0000 Oops, forgot this
unc0rr [Sat, 03 Apr 2010 15:40:57 +0000] rev 3296
Oops, forgot this
Sat, 03 Apr 2010 14:59:41 +0000 fix building without DEBUGFILE
koda [Sat, 03 Apr 2010 14:59:41 +0000] rev 3295
fix building without DEBUGFILE
Sat, 03 Apr 2010 14:54:49 +0000 Update pt_PT again
unc0rr [Sat, 03 Apr 2010 14:54:49 +0000] rev 3294
Update pt_PT again
Sat, 03 Apr 2010 14:49:45 +0000 Fix last minute patch bug
unc0rr [Sat, 03 Apr 2010 14:49:45 +0000] rev 3293
Fix last minute patch bug
Sat, 03 Apr 2010 14:46:54 +0000 include cmake_modules into package
unc0rr [Sat, 03 Apr 2010 14:46:54 +0000] rev 3292
include cmake_modules into package
Sat, 03 Apr 2010 14:01:05 +0000 Update pt_PT translations by inu 0.9.13-release
unc0rr [Sat, 03 Apr 2010 14:01:05 +0000] rev 3291
Update pt_PT translations by inu
Sat, 03 Apr 2010 14:00:13 +0000 Updated slovak by jose1711
nemo [Sat, 03 Apr 2010 14:00:13 +0000] rev 3290
Updated slovak by jose1711
Sat, 03 Apr 2010 13:58:31 +0000 Remove -dev suffix from version, set protocol number to 31
unc0rr [Sat, 03 Apr 2010 13:58:31 +0000] rev 3289
Remove -dev suffix from version, set protocol number to 31
Sat, 03 Apr 2010 13:56:36 +0000 Update russian translation
unc0rr [Sat, 03 Apr 2010 13:56:36 +0000] rev 3288
Update russian translation
Sat, 03 Apr 2010 13:55:39 +0000 New game scheme option to turn off land objects
nemo [Sat, 03 Apr 2010 13:55:39 +0000] rev 3287
New game scheme option to turn off land objects
Sat, 03 Apr 2010 13:51:12 +0000 * swedish translation by BeholdMyGlory
sheepluva [Sat, 03 Apr 2010 13:51:12 +0000] rev 3286
* swedish translation by BeholdMyGlory * oh and yay, rev 3333 :D
Sat, 03 Apr 2010 10:35:53 +0000 * give translators their "unfinished" tags back :>
sheepluva [Sat, 03 Apr 2010 10:35:53 +0000] rev 3285
* give translators their "unfinished" tags back :> * fix xfire.h path in hedgewars.pro file (letter was in wrong case) * lupdate and lrelease again * I hope everything's correct now XD
Sat, 03 Apr 2010 10:26:24 +0000 Palewolf:
sheepluva [Sat, 03 Apr 2010 10:26:24 +0000] rev 3284
Palewolf: * SniperRifle.lua: convert spaces to tabs * Update spanish translation sheepluva: translations: * ran sed -i 's/ type="[^"]*"//' on .ts files as requested by Smaxx and Palewolf * ran lupdate and lrelease frontend: * reduce min window-size a bit * make option page scale down better engine: * replacing Smaxx' latest commit with a TryDo()
Sat, 03 Apr 2010 08:47:06 +0000 Some stuff for game server administration task
unc0rr [Sat, 03 Apr 2010 08:47:06 +0000] rev 3283
Some stuff for game server administration task
Sat, 03 Apr 2010 08:46:01 +0000 Engine:
smxx [Sat, 03 Apr 2010 08:46:01 +0000] rev 3282
Engine: * Avoid GetRandom(0) causing an exception
Sat, 03 Apr 2010 06:52:26 +0000 Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
nemo [Sat, 03 Apr 2010 06:52:26 +0000] rev 3281
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
Sat, 03 Apr 2010 06:39:17 +0000 Add ApplyAmmoChanges to get text/animation/crosshairs
nemo [Sat, 03 Apr 2010 06:39:17 +0000] rev 3280
Add ApplyAmmoChanges to get text/animation/crosshairs
Sat, 03 Apr 2010 06:29:24 +0000 frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
sheepluva [Sat, 03 Apr 2010 06:29:24 +0000] rev 3279
frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
Sat, 03 Apr 2010 06:28:36 +0000 One more tiny island map. Just to pad the Small map section a bit
nemo [Sat, 03 Apr 2010 06:28:36 +0000] rev 3278
One more tiny island map. Just to pad the Small map section a bit
Sat, 03 Apr 2010 06:25:23 +0000 Oops, fix server
unc0rr [Sat, 03 Apr 2010 06:25:23 +0000] rev 3277
Oops, fix server
Sat, 03 Apr 2010 03:24:12 +0000 hats \o/
koda [Sat, 03 Apr 2010 03:24:12 +0000] rev 3276
hats \o/
Sat, 03 Apr 2010 01:55:04 +0000 swedish translation by Henrik Rostedt [tracker: #233]
sheepluva [Sat, 03 Apr 2010 01:55:04 +0000] rev 3275
swedish translation by Henrik Rostedt [tracker: #233]
Sat, 03 Apr 2010 01:30:13 +0000 more translations! from inu and szczur
sheepluva [Sat, 03 Apr 2010 01:30:13 +0000] rev 3274
more translations! from inu and szczur
Sat, 03 Apr 2010 01:22:30 +0000 * add some tiny translation from inu
sheepluva [Sat, 03 Apr 2010 01:22:30 +0000] rev 3273
* add some tiny translation from inu * remove useless line * burn another revision x)
Fri, 02 Apr 2010 23:03:40 +0000 set eol-style of SniperRifle.lua to native
sheepluva [Fri, 02 Apr 2010 23:03:40 +0000] rev 3272
set eol-style of SniperRifle.lua to native
Fri, 02 Apr 2010 23:00:56 +0000 * add some kind of SniperRifle training mission
sheepluva [Fri, 02 Apr 2010 23:00:56 +0000] rev 3271
* add some kind of SniperRifle training mission * add impactsound to gtTarget * make hats work in lua scripts
Fri, 02 Apr 2010 22:44:14 +0000 initial support for hat selection on the ifrontend
koda [Fri, 02 Apr 2010 22:44:14 +0000] rev 3270
initial support for hat selection on the ifrontend
Fri, 02 Apr 2010 22:42:47 +0000 Antialias Target.png and Clouds.png
palewolf [Fri, 02 Apr 2010 22:42:47 +0000] rev 3269
Antialias Target.png and Clouds.png
Fri, 02 Apr 2010 20:57:39 +0000 GetRandom(0) is illegal
nemo [Fri, 02 Apr 2010 20:57:39 +0000] rev 3268
GetRandom(0) is illegal
Fri, 02 Apr 2010 20:49:23 +0000 Slightly different easing equations for bigexplosion
palewolf [Fri, 02 Apr 2010 20:49:23 +0000] rev 3267
Slightly different easing equations for bigexplosion
Fri, 02 Apr 2010 20:32:37 +0000 Slovak translation from jose1711
nemo [Fri, 02 Apr 2010 20:32:37 +0000] rev 3266
Slovak translation from jose1711
Fri, 02 Apr 2010 18:54:08 +0000 - Parallax effect for horizont when water is out of sight
palewolf [Fri, 02 Apr 2010 18:54:08 +0000] rev 3265
- Parallax effect for horizont when water is out of sight - Honor reducedquality and don't calculate offsets on wimpy machines
Fri, 02 Apr 2010 18:36:14 +0000 inu adds portugese translation
nemo [Fri, 02 Apr 2010 18:36:14 +0000] rev 3264
inu adds portugese translation
Fri, 02 Apr 2010 18:35:53 +0000 Fix line endings. Again.
nemo [Fri, 02 Apr 2010 18:35:53 +0000] rev 3263
Fix line endings. Again.
Fri, 02 Apr 2010 18:22:53 +0000 Complete slovak locale by jose1711
nemo [Fri, 02 Apr 2010 18:22:53 +0000] rev 3262
Complete slovak locale by jose1711
Fri, 02 Apr 2010 16:04:37 +0000 Rebalance Default to take into account reweighting of crates, remove redundant check
nemo [Fri, 02 Apr 2010 16:04:37 +0000] rev 3261
Rebalance Default to take into account reweighting of crates, remove redundant check
Fri, 02 Apr 2010 15:59:23 +0000 Allow to set motd for old client versions (not used yet, as server needs some refactoring)
unc0rr [Fri, 02 Apr 2010 15:59:23 +0000] rev 3260
Allow to set motd for old client versions (not used yet, as server needs some refactoring)
Fri, 02 Apr 2010 15:58:45 +0000 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo [Fri, 02 Apr 2010 15:58:45 +0000] rev 3259
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
Fri, 02 Apr 2010 15:58:37 +0000 Update russian translation a bit more
unc0rr [Fri, 02 Apr 2010 15:58:37 +0000] rev 3258
Update russian translation a bit more
Fri, 02 Apr 2010 15:53:58 +0000 Maps:
smxx [Fri, 02 Apr 2010 15:53:58 +0000] rev 3257
Maps: * Added two missing 'end' statements in mission scripts
Fri, 02 Apr 2010 15:50:54 +0000 Spanish translation for new maze settings
palewolf [Fri, 02 Apr 2010 15:50:54 +0000] rev 3256
Spanish translation for new maze settings
Fri, 02 Apr 2010 15:41:39 +0000 Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
nemo [Fri, 02 Apr 2010 15:41:39 +0000] rev 3255
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
Fri, 02 Apr 2010 15:33:11 +0000 Call modify damage on poison damage
nemo [Fri, 02 Apr 2010 15:33:11 +0000] rev 3254
Call modify damage on poison damage
Fri, 02 Apr 2010 15:30:54 +0000 display team contents in the ifrontend
koda [Fri, 02 Apr 2010 15:30:54 +0000] rev 3253
display team contents in the ifrontend
Fri, 02 Apr 2010 15:28:09 +0000 Retouched Pikachu hat
palewolf [Fri, 02 Apr 2010 15:28:09 +0000] rev 3252
Retouched Pikachu hat
Fri, 02 Apr 2010 15:08:43 +0000 continue working for team support on the ifrontend
koda [Fri, 02 Apr 2010 15:08:43 +0000] rev 3251
continue working for team support on the ifrontend
Fri, 02 Apr 2010 12:38:36 +0000 intial support for team configuration on the ifrontend
koda [Fri, 02 Apr 2010 12:38:36 +0000] rev 3250
intial support for team configuration on the ifrontend
Fri, 02 Apr 2010 10:50:10 +0000 * make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
sheepluva [Fri, 02 Apr 2010 10:50:10 +0000] rev 3249
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
Fri, 02 Apr 2010 08:46:57 +0000 - Added SkyOffset, HorizontOffset as global vars
palewolf [Fri, 02 Apr 2010 08:46:57 +0000] rev 3248
- Added SkyOffset, HorizontOffset as global vars - Move Sky, Clouds and Flakes with camera too
Fri, 02 Apr 2010 08:35:34 +0000 Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
sheepluva [Fri, 02 Apr 2010 08:35:34 +0000] rev 3247
Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
Thu, 01 Apr 2010 23:37:28 +0000 * fixing bug #156: Cancel button on password request works now.
sheepluva [Thu, 01 Apr 2010 23:37:28 +0000] rev 3246
* fixing bug #156: Cancel button on password request works now.
Thu, 01 Apr 2010 21:57:03 +0000 fix an error in passing strings between ObjC and Pascal
koda [Thu, 01 Apr 2010 21:57:03 +0000] rev 3245
fix an error in passing strings between ObjC and Pascal
Thu, 01 Apr 2010 17:01:04 +0000 Lua:
smxx [Thu, 01 Apr 2010 17:01:04 +0000] rev 3244
Lua: * Set native line endings * No longer install liblua.dll.a
Thu, 01 Apr 2010 16:59:10 +0000 Sorry
nemo [Thu, 01 Apr 2010 16:59:10 +0000] rev 3243
Sorry
Thu, 01 Apr 2010 16:55:42 +0000 Suppress warning
nemo [Thu, 01 Apr 2010 16:55:42 +0000] rev 3242
Suppress warning
Thu, 01 Apr 2010 16:48:55 +0000 sheepluva's name is finally revealed (watch out for fangirls)
koda [Thu, 01 Apr 2010 16:48:55 +0000] rev 3241
sheepluva's name is finally revealed (watch out for fangirls)
Thu, 01 Apr 2010 16:46:44 +0000 Maps:
smxx [Thu, 01 Apr 2010 16:46:44 +0000] rev 3240
Maps: * Basketball/Knockball: Avoid trying to count score or show mission goals before round start (would crash engine)
Thu, 01 Apr 2010 16:44:56 +0000 this was not checking all of Land[]
nemo [Thu, 01 Apr 2010 16:44:56 +0000] rev 3239
this was not checking all of Land[]
Thu, 01 Apr 2010 16:34:20 +0000 Somehow, these files are not using local encoding
nemo [Thu, 01 Apr 2010 16:34:20 +0000] rev 3238
Somehow, these files are not using local encoding
Thu, 01 Apr 2010 16:28:03 +0000 Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
nemo [Thu, 01 Apr 2010 16:28:03 +0000] rev 3237
Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
Thu, 01 Apr 2010 16:08:09 +0000 Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
nemo [Thu, 01 Apr 2010 16:08:09 +0000] rev 3236
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Thu, 01 Apr 2010 10:47:04 +0000 Trainings:
smxx [Thu, 01 Apr 2010 10:47:04 +0000] rev 3235
Trainings: * Updated Polish translations
Thu, 01 Apr 2010 10:40:12 +0000 Trainings:
smxx [Thu, 01 Apr 2010 10:40:12 +0000] rev 3234
Trainings: * Updated file properties to use native line breaks as well as removed spaces in file names
Thu, 01 Apr 2010 10:33:29 +0000 Misc:
smxx [Thu, 01 Apr 2010 10:33:29 +0000] rev 3233
Misc: * Added Piano Strike (ultimate weapon) * Added Limburger Cheese Bomb (grenade) * Even more day-1-goodness
Thu, 01 Apr 2010 09:04:42 +0000 * make invul animations of different hogs run asynchronously
sheepluva [Thu, 01 Apr 2010 09:04:42 +0000] rev 3232
* make invul animations of different hogs run asynchronously
Thu, 01 Apr 2010 08:26:16 +0000 * fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
sheepluva [Thu, 01 Apr 2010 08:26:16 +0000] rev 3231
* fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off * ran "optipng -o5 -np -nc -nb *.png" on Data/Graphics
Thu, 01 Apr 2010 05:33:32 +0000 * check for valid TWave before starting/drawing them, prevents segfault
sheepluva [Thu, 01 Apr 2010 05:33:32 +0000] rev 3230
* check for valid TWave before starting/drawing them, prevents segfault
Thu, 01 Apr 2010 05:25:10 +0000 Fix build
unc0rr [Thu, 01 Apr 2010 05:25:10 +0000] rev 3229
Fix build
Thu, 01 Apr 2010 05:10:50 +0000 - update russian translation a bit
unc0rr [Thu, 01 Apr 2010 05:10:50 +0000] rev 3228
- update russian translation a bit - lupdate + lrelease
Thu, 01 Apr 2010 00:56:38 +0000 add fixed mission script files incl. inu's translation (portuguese I believe)
sheepluva [Thu, 01 Apr 2010 00:56:38 +0000] rev 3227
add fixed mission script files incl. inu's translation (portuguese I believe)
Thu, 01 Apr 2010 00:56:15 +0000 removing corrupted mission scripts (diff can't handle them)
sheepluva [Thu, 01 Apr 2010 00:56:15 +0000] rev 3226
removing corrupted mission scripts (diff can't handle them)
Thu, 01 Apr 2010 00:48:26 +0000 another uninitialised value radz[k] for corresponding pa.ar of NTPX
nemo [Thu, 01 Apr 2010 00:48:26 +0000] rev 3225
another uninitialised value radz[k] for corresponding pa.ar of NTPX
Thu, 01 Apr 2010 00:38:02 +0000 possible map gen desync "fix" -- test please
sheepluva [Thu, 01 Apr 2010 00:38:02 +0000] rev 3224
possible map gen desync "fix" -- test please
Thu, 01 Apr 2010 00:21:00 +0000 credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
koda [Thu, 01 Apr 2010 00:21:00 +0000] rev 3223
credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current fixed diglett hat szczur updated locale
Thu, 01 Apr 2010 00:16:23 +0000 move this island further away from water too
nemo [Thu, 01 Apr 2010 00:16:23 +0000] rev 3222
move this island further away from water too
Wed, 31 Mar 2010 22:54:28 +0000 koda's changelog turn
koda [Wed, 31 Mar 2010 22:54:28 +0000] rev 3221
koda's changelog turn fix to build mac system remove some warnings forgot one hat debug stuff
Wed, 31 Mar 2010 22:02:12 +0000 Partial update by jose1711
nemo [Wed, 31 Mar 2010 22:02:12 +0000] rev 3220
Partial update by jose1711
Wed, 31 Mar 2010 20:54:50 +0000 Partial translation by BeholdMyGlory
nemo [Wed, 31 Mar 2010 20:54:50 +0000] rev 3219
Partial translation by BeholdMyGlory
Wed, 31 Mar 2010 20:51:26 +0000 Updated by FIQ
nemo [Wed, 31 Mar 2010 20:51:26 +0000] rev 3218
Updated by FIQ
Wed, 31 Mar 2010 20:47:38 +0000 Add inu to credits since he kept going on about it
nemo [Wed, 31 Mar 2010 20:47:38 +0000] rev 3217
Add inu to credits since he kept going on about it
Wed, 31 Mar 2010 20:44:38 +0000 Only require a minimum speed if object is descending.
nemo [Wed, 31 Mar 2010 20:44:38 +0000] rev 3216
Only require a minimum speed if object is descending.
Wed, 31 Mar 2010 20:03:43 +0000 YOUR AD HERE! (just fixed a typo)
sheepluva [Wed, 31 Mar 2010 20:03:43 +0000] rev 3215
YOUR AD HERE! (just fixed a typo)
Wed, 31 Mar 2010 17:56:24 +0000 General:
smxx [Wed, 31 Mar 2010 17:56:24 +0000] rev 3214
General: * Some more changes to changelog
Wed, 31 Mar 2010 17:52:55 +0000 General:
smxx [Wed, 31 Mar 2010 17:52:55 +0000] rev 3213
General: * Updated changelog for 0.9.13 (might require some sorting)
Wed, 31 Mar 2010 17:51:36 +0000 changin da changelog
sheepluva [Wed, 31 Mar 2010 17:51:36 +0000] rev 3212
changin da changelog
Wed, 31 Mar 2010 17:48:23 +0000 broken
nemo [Wed, 31 Mar 2010 17:48:23 +0000] rev 3211
broken
Wed, 31 Mar 2010 17:40:46 +0000 nemo's update to changelog
unc0rr [Wed, 31 Mar 2010 17:40:46 +0000] rev 3210
nemo's update to changelog
Wed, 31 Mar 2010 17:35:06 +0000 General:
smxx [Wed, 31 Mar 2010 17:35:06 +0000] rev 3209
General: * Updated my stuff ;)
Wed, 31 Mar 2010 17:23:01 +0000 pika pika
nemo [Wed, 31 Mar 2010 17:23:01 +0000] rev 3208
pika pika
Wed, 31 Mar 2010 16:03:19 +0000 Partial update from FIQ (those parts that didn't require correct encoding)
nemo [Wed, 31 Mar 2010 16:03:19 +0000] rev 3207
Partial update from FIQ (those parts that didn't require correct encoding)
Wed, 31 Mar 2010 15:43:52 +0000 3 more pokemon
nemo [Wed, 31 Mar 2010 15:43:52 +0000] rev 3206
3 more pokemon
Wed, 31 Mar 2010 13:41:05 +0000 CMake:
smxx [Wed, 31 Mar 2010 13:41:05 +0000] rev 3205
CMake: * Fixed heaptrc tracking blocks (parameter order is important?)
Wed, 31 Mar 2010 11:59:32 +0000 Engine:
smxx [Wed, 31 Mar 2010 11:59:32 +0000] rev 3204
Engine: * Fixed cursor shown twice in some cases while weapon menu is shown
Wed, 31 Mar 2010 11:34:58 +0000 make use of Smaxx latest commit(s) when playing ImpactSounds
sheepluva [Wed, 31 Mar 2010 11:34:58 +0000] rev 3203
make use of Smaxx latest commit(s) when playing ImpactSounds
Wed, 31 Mar 2010 11:00:30 +0000 Engine:
smxx [Wed, 31 Mar 2010 11:00:30 +0000] rev 3202
Engine: * Forgot one overloaded function in last commit
Wed, 31 Mar 2010 10:59:30 +0000 Engine:
smxx [Wed, 31 Mar 2010 10:59:30 +0000] rev 3201
Engine: * Enable uSound to not play a sound if it's already/still playing
Wed, 31 Mar 2010 02:33:05 +0000 Minor tweak
nemo [Wed, 31 Mar 2010 02:33:05 +0000] rev 3200
Minor tweak
Tue, 30 Mar 2010 23:29:30 +0000 fixes to the mac build system
koda [Tue, 30 Mar 2010 23:29:30 +0000] rev 3199
fixes to the mac build system sending team data for the ifrontend
Tue, 30 Mar 2010 23:20:07 +0000 CMake:
smxx [Tue, 30 Mar 2010 23:20:07 +0000] rev 3198
CMake: * Removed debug flags that caused desyncs/infinite lag (just weird ...)
Tue, 30 Mar 2010 23:13:12 +0000 Maps:
smxx [Tue, 30 Mar 2010 23:13:12 +0000] rev 3197
Maps: * Disable Sudden Death on mission maps
Tue, 30 Mar 2010 23:03:51 +0000 Engine:
smxx [Tue, 30 Mar 2010 23:03:51 +0000] rev 3196
Engine: * Added missing space in pickup messages
Tue, 30 Mar 2010 20:51:25 +0000 Frontend:
smxx [Tue, 30 Mar 2010 20:51:25 +0000] rev 3195
Frontend: * Check for missing item data due to entry being a separator in map list
Tue, 30 Mar 2010 20:39:34 +0000 Updated as for version 3225 to translate the tunnel things by Renato Gelmini
palewolf [Tue, 30 Mar 2010 20:39:34 +0000] rev 3194
Updated as for version 3225 to translate the tunnel things by Renato Gelmini
Tue, 30 Mar 2010 20:36:52 +0000 hopefully set the correct property...
koda [Tue, 30 Mar 2010 20:36:52 +0000] rev 3193
hopefully set the correct property...
Tue, 30 Mar 2010 20:34:16 +0000 Insert commit message here about deleting hats
palewolf [Tue, 30 Mar 2010 20:34:16 +0000] rev 3192
Insert commit message here about deleting hats ...oh, also Rambo hat i had lying around
Tue, 30 Mar 2010 20:33:20 +0000 Maps:
smxx [Tue, 30 Mar 2010 20:33:20 +0000] rev 3191
Maps: * Updated Knockball's preview once more
Tue, 30 Mar 2010 20:31:28 +0000 Bad Palewolf, don't commit flags as hats
palewolf [Tue, 30 Mar 2010 20:31:28 +0000] rev 3190
Bad Palewolf, don't commit flags as hats
Tue, 30 Mar 2010 20:30:51 +0000 inu and szczur locale files
koda [Tue, 30 Mar 2010 20:30:51 +0000] rev 3189
inu and szczur locale files
Tue, 30 Mar 2010 20:30:28 +0000 Maps:
smxx [Tue, 30 Mar 2010 20:30:28 +0000] rev 3188
Maps: * Updated Knockball
Tue, 30 Mar 2010 20:27:26 +0000 Pokemon hats
palewolf [Tue, 30 Mar 2010 20:27:26 +0000] rev 3187
Pokemon hats
Tue, 30 Mar 2010 20:18:54 +0000 Blox theme Sky.png was ¿white?
palewolf [Tue, 30 Mar 2010 20:18:54 +0000] rev 3186
Blox theme Sky.png was ¿white?
Tue, 30 Mar 2010 20:18:04 +0000 Frontend:
smxx [Tue, 30 Mar 2010 20:18:04 +0000] rev 3185
Frontend: * Added separator and better sorting to map selection * Updated German translation
Tue, 30 Mar 2010 20:17:12 +0000 - Birdy is no longer translated
palewolf [Tue, 30 Mar 2010 20:17:12 +0000] rev 3184
- Birdy is no longer translated - Missing 03:41 translation
Tue, 30 Mar 2010 17:50:58 +0000 typo in template 41 definition. using FPoints from 40
nemo [Tue, 30 Mar 2010 17:50:58 +0000] rev 3183
typo in template 41 definition. using FPoints from 40
Tue, 30 Mar 2010 17:44:02 +0000 Engine:
smxx [Tue, 30 Mar 2010 17:44:02 +0000] rev 3182
Engine: * Ensure support libs are unloaded properly before trying to call Mix_CloseAudio() - fixes SegFault when running newer versions of SDL_mixer
Tue, 30 Mar 2010 17:17:15 +0000 Engine/Frontend:
smxx [Tue, 30 Mar 2010 17:17:15 +0000] rev 3181
Engine/Frontend: * Added prg's inverted mazes * Updated ts files and German translation
Tue, 30 Mar 2010 16:01:12 +0000 fix fpc 2.2.4 type related warning with unclear origin
sheepluva [Tue, 30 Mar 2010 16:01:12 +0000] rev 3180
fix fpc 2.2.4 type related warning with unclear origin
Tue, 30 Mar 2010 15:46:33 +0000 recompress pngs
nemo [Tue, 30 Mar 2010 15:46:33 +0000] rev 3179
recompress pngs
Tue, 30 Mar 2010 13:51:19 +0000 Themes:
smxx [Tue, 30 Mar 2010 13:51:19 +0000] rev 3178
Themes: * Updated icons for halloween and olympics
Tue, 30 Mar 2010 13:49:32 +0000 move RSR to reserved for this release
nemo [Tue, 30 Mar 2010 13:49:32 +0000] rev 3177
move RSR to reserved for this release
Tue, 30 Mar 2010 13:45:41 +0000 bustamove flag. Thanks Tiy
nemo [Tue, 30 Mar 2010 13:45:41 +0000] rev 3176
bustamove flag. Thanks Tiy
Tue, 30 Mar 2010 13:41:06 +0000 New hat
nemo [Tue, 30 Mar 2010 13:41:06 +0000] rev 3175
New hat
Tue, 30 Mar 2010 13:35:26 +0000 Engine:
smxx [Tue, 30 Mar 2010 13:35:26 +0000] rev 3174
Engine: * Made home run harder to achieve Graphics: * Added laurel hat
Tue, 30 Mar 2010 13:33:01 +0000 This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
nemo [Tue, 30 Mar 2010 13:33:01 +0000] rev 3173
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
Tue, 30 Mar 2010 13:20:04 +0000 Engine:
smxx [Tue, 30 Mar 2010 13:20:04 +0000] rev 3172
Engine: * Lowered the number of feathers spawned by Birdy * Made hogs caugh/moan once they lose health due to poison - no longer random Frontend: * Modified game scheme editor to lookup the number of default ammoschemes (no longer hardcoded) * Added new default game schemes: Barrel Mayhem, Tunnel Hogs * Added new default weapon scheme: Tunnel Hogs
Tue, 30 Mar 2010 02:45:31 +0000 crank up r a bit
nemo [Tue, 30 Mar 2010 02:45:31 +0000] rev 3171
crank up r a bit
Tue, 30 Mar 2010 00:03:58 +0000 ifrontend: predispone teams in a proper data structure
koda [Tue, 30 Mar 2010 00:03:58 +0000] rev 3170
ifrontend: predispone teams in a proper data structure
Tue, 30 Mar 2010 00:02:40 +0000 prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
nemo [Tue, 30 Mar 2010 00:02:40 +0000] rev 3169
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
Mon, 29 Mar 2010 23:47:38 +0000 Fix a small glitch due to scaling down in mines and airplaine pixmaps
palewolf [Mon, 29 Mar 2010 23:47:38 +0000] rev 3168
Fix a small glitch due to scaling down in mines and airplaine pixmaps
Mon, 29 Mar 2010 23:39:31 +0000 Finish fixing pngs gray border when zooming
palewolf [Mon, 29 Mar 2010 23:39:31 +0000] rev 3167
Finish fixing pngs gray border when zooming
Mon, 29 Mar 2010 23:27:35 +0000 properties for everyone!!!
koda [Mon, 29 Mar 2010 23:27:35 +0000] rev 3166
properties for everyone!!! updated locale by szczur
Mon, 29 Mar 2010 23:20:34 +0000 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda [Mon, 29 Mar 2010 23:20:34 +0000] rev 3165
just some very sane stuff for the iphone port (plus some macro on pascal files)
Mon, 29 Mar 2010 20:49:36 +0000 Updated spanish translation
palewolf [Mon, 29 Mar 2010 20:49:36 +0000] rev 3164
Updated spanish translation
Mon, 29 Mar 2010 20:43:57 +0000 Frontend:
smxx [Mon, 29 Mar 2010 20:43:57 +0000] rev 3163
Frontend: * Enabled localization for "Tunnel size" * Updated all TS files as well as German translation
Mon, 29 Mar 2010 20:40:33 +0000 Engine:
smxx [Mon, 29 Mar 2010 20:40:33 +0000] rev 3162
Engine: * Reenabled centering of non-fullscreen window under Win32 Frontend: * Ensure different team names as well as hats in quick games
Mon, 29 Mar 2010 20:32:35 +0000 - Add HH dX/dY to Birdy disappearing animation
palewolf [Mon, 29 Mar 2010 20:32:35 +0000] rev 3161
- Add HH dX/dY to Birdy disappearing animation - Feather amount is proportional fo fuel left
Mon, 29 Mar 2010 20:27:54 +0000 Frontend:
smxx [Mon, 29 Mar 2010 20:27:54 +0000] rev 3160
Frontend: * Avoid two identical team names in quick game.
Mon, 29 Mar 2010 18:50:22 +0000 Frontend:
smxx [Mon, 29 Mar 2010 18:50:22 +0000] rev 3159
Frontend: * Enabled deletion of teams * Buttons to modify teams (add/edit/delete) are now disabled if options menu is opened from within a game room / local game setup (might change once open issues are fixed) * No longer load/save ignore and friends lists in local game setup
Mon, 29 Mar 2010 16:43:47 +0000 Add birdy.
nemo [Mon, 29 Mar 2010 16:43:47 +0000] rev 3158
Add birdy.
Mon, 29 Mar 2010 16:39:08 +0000 Frontend:
smxx [Mon, 29 Mar 2010 16:39:08 +0000] rev 3157
Frontend: * Redirect stdout/stderr from engine to frontend in dev builds (easier debugging) CMake: * Reenabled FPC warnings/notes (forced)
Mon, 29 Mar 2010 13:58:21 +0000 Update Italian translation by Renato Gelmini
unc0rr [Mon, 29 Mar 2010 13:58:21 +0000] rev 3156
Update Italian translation by Renato Gelmini
Mon, 29 Mar 2010 13:41:10 +0000 fix typo in team name: possesed -> possessed
sheepluva [Mon, 29 Mar 2010 13:41:10 +0000] rev 3155
fix typo in team name: possesed -> possessed
Mon, 29 Mar 2010 13:37:52 +0000 Engine:
smxx [Mon, 29 Mar 2010 13:37:52 +0000] rev 3154
Engine: * Reverted last change as it isn't bugged now or whatever... :P
Mon, 29 Mar 2010 13:35:15 +0000 Engine:
smxx [Mon, 29 Mar 2010 13:35:15 +0000] rev 3153
Engine: * Show engine window centered on screen if not in fullscreen mode
Mon, 29 Mar 2010 09:52:10 +0000 Engine:
smxx [Mon, 29 Mar 2010 09:52:10 +0000] rev 3152
Engine: * Reverted background textures overlapping by 1 pixel - breaks when using alpha channel
Sun, 28 Mar 2010 23:41:58 +0000 AfterAttack was issued twice
palewolf [Sun, 28 Mar 2010 23:41:58 +0000] rev 3151
AfterAttack was issued twice
Sun, 28 Mar 2010 23:40:49 +0000 Return control as soon as Birdy begins to disappear
palewolf [Sun, 28 Mar 2010 23:40:49 +0000] rev 3150
Return control as soon as Birdy begins to disappear
Sun, 28 Mar 2010 23:37:28 +0000 Birdy appears from off-screen
palewolf [Sun, 28 Mar 2010 23:37:28 +0000] rev 3149
Birdy appears from off-screen
Sun, 28 Mar 2010 23:21:07 +0000 Feather: sprites was moved to another layer
mbait [Sun, 28 Mar 2010 23:21:07 +0000] rev 3148
Feather: sprites was moved to another layer
Sun, 28 Mar 2010 23:14:54 +0000 Feather: sprite size fix
mbait [Sun, 28 Mar 2010 23:14:54 +0000] rev 3147
Feather: sprite size fix
Sun, 28 Mar 2010 23:11:16 +0000 Feather: wrong constant fix
mbait [Sun, 28 Mar 2010 23:11:16 +0000] rev 3146
Feather: wrong constant fix
Sun, 28 Mar 2010 23:10:33 +0000 Birdy's falling feathers
mbait [Sun, 28 Mar 2010 23:10:33 +0000] rev 3145
Birdy's falling feathers
Sun, 28 Mar 2010 23:05:33 +0000 Adding small to these has never been useful
nemo [Sun, 28 Mar 2010 23:05:33 +0000] rev 3144
Adding small to these has never been useful
Sun, 28 Mar 2010 21:53:03 +0000 * tweaked some random stuff in GSHandlers.inc
sheepluva [Sun, 28 Mar 2010 21:53:03 +0000] rev 3143
* tweaked some random stuff in GSHandlers.inc
Sun, 28 Mar 2010 20:53:36 +0000 claymore_ would like rearranged as so. hearing no objections...
nemo [Sun, 28 Mar 2010 20:53:36 +0000] rev 3142
claymore_ would like rearranged as so. hearing no objections...
Sun, 28 Mar 2010 18:47:35 +0000 prg adds option to toggle girders in maze, adjusts some frontend strings
nemo [Sun, 28 Mar 2010 18:47:35 +0000] rev 3141
prg adds option to toggle girders in maze, adjusts some frontend strings
Sun, 28 Mar 2010 18:28:46 +0000 Engine:
smxx [Sun, 28 Mar 2010 18:28:46 +0000] rev 3140
Engine: * Reduced steps' volume
Sun, 28 Mar 2010 18:26:31 +0000 Engine:
smxx [Sun, 28 Mar 2010 18:26:31 +0000] rev 3139
Engine: * Added muffled underwater sound and splashes for homing bee.
Sun, 28 Mar 2010 16:46:26 +0000 prg tweaks maze
nemo [Sun, 28 Mar 2010 16:46:26 +0000] rev 3138
prg tweaks maze
Sun, 28 Mar 2010 16:42:03 +0000 One more wacky generated map. bunch of islands suitable for islands shoppa.
nemo [Sun, 28 Mar 2010 16:42:03 +0000] rev 3137
One more wacky generated map. bunch of islands suitable for islands shoppa.
Sun, 28 Mar 2010 16:35:44 +0000 * removed old hellishimpact.ogg
sheepluva [Sun, 28 Mar 2010 16:35:44 +0000] rev 3136
* removed old hellishimpact.ogg * changed random impactsounds of HHgrenade to more general implementation
Sun, 28 Mar 2010 12:02:51 +0000 another ban for gstLoser
nemo [Sun, 28 Mar 2010 12:02:51 +0000] rev 3135
another ban for gstLoser
Sun, 28 Mar 2010 11:34:06 +0000 CMake:
smxx [Sun, 28 Mar 2010 11:34:06 +0000] rev 3134
CMake: * Run FindLua every time, even if LUA_LIBRARY is already set
Sun, 28 Mar 2010 02:49:39 +0000 prg's maze generator
nemo [Sun, 28 Mar 2010 02:49:39 +0000] rev 3133
prg's maze generator
Sun, 28 Mar 2010 00:46:34 +0000 Add background color to translucent png to avoid gray borders when zooming
palewolf [Sun, 28 Mar 2010 00:46:34 +0000] rev 3132
Add background color to translucent png to avoid gray borders when zooming
Sun, 28 Mar 2010 00:45:56 +0000 Updated spanish locale
palewolf [Sun, 28 Mar 2010 00:45:56 +0000] rev 3131
Updated spanish locale
Sat, 27 Mar 2010 22:37:39 +0000 Themes:
smxx [Sat, 27 Mar 2010 22:37:39 +0000] rev 3130
Themes: * Updated all very small skyL/skyR textures to power of two dimensions to avoid artifacts
Sat, 27 Mar 2010 22:25:18 +0000 Engine:
smxx [Sat, 27 Mar 2010 22:25:18 +0000] rev 3129
Engine: * Added tiny overlapping to repeated background textures to reduce "gaps" between them
Sat, 27 Mar 2010 22:10:33 +0000 Sometimes you should just check to see if syntax highlighting is kicking in ...
smxx [Sat, 27 Mar 2010 22:10:33 +0000] rev 3128
Sometimes you should just check to see if syntax highlighting is kicking in ...
Sat, 27 Mar 2010 21:04:38 +0000 CMake
smxx [Sat, 27 Mar 2010 21:04:38 +0000] rev 3127
CMake * I must not eat melon bombs * I must not eat melon bombs
Sat, 27 Mar 2010 21:03:29 +0000 Engine:
smxx [Sat, 27 Mar 2010 21:03:29 +0000] rev 3126
Engine: * Reverted drill rocket sound for now (sound bugs on some sound cards?)
Sat, 27 Mar 2010 21:02:41 +0000 CMake:
smxx [Sat, 27 Mar 2010 21:02:41 +0000] rev 3125
CMake: * Check for missing Lua library
Sat, 27 Mar 2010 20:55:55 +0000 General:
smxx [Sat, 27 Mar 2010 20:55:55 +0000] rev 3124
General: * Added missing sounds
Sat, 27 Mar 2010 20:51:53 +0000 Engine:
smxx [Sat, 27 Mar 2010 20:51:53 +0000] rev 3123
Engine: * Added sounds for Birdy (eggs breaking still missing) * Added random coughs/moans to poisoned hogs * Fixed one frame flickers when using fade in/out * Fixed fade in/out while using zoom Frontend: * Added chat context menu icons Themes: * Updated Underwater's horizon
Sat, 27 Mar 2010 17:45:51 +0000 hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
koda [Sat, 27 Mar 2010 17:45:51 +0000] rev 3122
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
Sat, 27 Mar 2010 17:45:26 +0000 Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
nemo [Sat, 27 Mar 2010 17:45:26 +0000] rev 3121
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
Sat, 27 Mar 2010 17:40:42 +0000 Fix mortar grey border
palewolf [Sat, 27 Mar 2010 17:40:42 +0000] rev 3120
Fix mortar grey border
Sat, 27 Mar 2010 17:32:46 +0000 Engine:
smxx [Sat, 27 Mar 2010 17:32:46 +0000] rev 3119
Engine: * Updated engine to use voice packs' Melon.ogg * Added new drill rocket sound
Sat, 27 Mar 2010 17:32:04 +0000 New impact sounds for HHG
nemo [Sat, 27 Mar 2010 17:32:04 +0000] rev 3118
New impact sounds for HHG
Sat, 27 Mar 2010 17:31:01 +0000 complete previous commit (which broken my local copy as well)
koda [Sat, 27 Mar 2010 17:31:01 +0000] rev 3117
complete previous commit (which broken my local copy as well)
Sat, 27 Mar 2010 17:27:15 +0000 branch ipad/iphone files to keep compatibility between versions
koda [Sat, 27 Mar 2010 17:27:15 +0000] rev 3116
branch ipad/iphone files to keep compatibility between versions
Sat, 27 Mar 2010 17:22:33 +0000 Engine:
smxx [Sat, 27 Mar 2010 17:22:33 +0000] rev 3115
Engine: * Updated Birdy's eggs and added egg shell fragments (missing sound)
Sat, 27 Mar 2010 17:03:27 +0000 Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
nemo [Sat, 27 Mar 2010 17:03:27 +0000] rev 3114
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
Sat, 27 Mar 2010 16:57:18 +0000 * port fadeout to opengles
koda [Sat, 27 Mar 2010 16:57:18 +0000] rev 3113
* port fadeout to opengles * better notification mechanism * add a confirmation message before ending game * new structure for custom settings (splitview)
Sat, 27 Mar 2010 15:48:59 +0000 Engine:
smxx [Sat, 27 Mar 2010 15:48:59 +0000] rev 3112
Engine: * Added visible poison effect * Updated homing bee in hand animation
Sat, 27 Mar 2010 15:41:21 +0000 Keep crosshair active when using rope, regardless of alt wep
nemo [Sat, 27 Mar 2010 15:41:21 +0000] rev 3111
Keep crosshair active when using rope, regardless of alt wep
Sat, 27 Mar 2010 14:57:41 +0000 Engine:
smxx [Sat, 27 Mar 2010 14:57:41 +0000] rev 3110
Engine: * Fixed new animations/sprites for homing bee
Sat, 27 Mar 2010 14:55:59 +0000 Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo [Sat, 27 Mar 2010 14:55:59 +0000] rev 3109
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
Sat, 27 Mar 2010 14:49:04 +0000 4 new hats, 2 reserved
nemo [Sat, 27 Mar 2010 14:49:04 +0000] rev 3108
4 new hats, 2 reserved
Sat, 27 Mar 2010 14:03:30 +0000 Engine:
smxx [Sat, 27 Mar 2010 14:03:30 +0000] rev 3107
Engine: * Added possibility to fade the screen in/out using black or white * Added flash effect to screenshot key * Added fade in for round start * Added fade out for round end * Goal display now ignores first tick. So long loading times no longer "eat" their visibility time.
Sat, 27 Mar 2010 12:05:01 +0000 CMake:
smxx [Sat, 27 Mar 2010 12:05:01 +0000] rev 3106
CMake: * Fixed last commit
Sat, 27 Mar 2010 12:01:40 +0000 CMake:
smxx [Sat, 27 Mar 2010 12:01:40 +0000] rev 3105
CMake: * Truncate revision number (version_suffix) to numbers only (some versions of svn seem to add other strings)
Sat, 27 Mar 2010 11:59:03 +0000 - Bee sprites for target and HH hand
palewolf [Sat, 27 Mar 2010 11:59:03 +0000] rev 3104
- Bee sprites for target and HH hand
Sat, 27 Mar 2010 11:53:37 +0000 Forgotten sprite
mbait [Sat, 27 Mar 2010 11:53:37 +0000] rev 3103
Forgotten sprite
Sat, 27 Mar 2010 11:48:02 +0000 Added egg sprite
mbait [Sat, 27 Mar 2010 11:48:02 +0000] rev 3102
Added egg sprite
Sat, 27 Mar 2010 08:59:42 +0000 Wind does not affect of eggs
mbait [Sat, 27 Mar 2010 08:59:42 +0000] rev 3101
Wind does not affect of eggs
Sat, 27 Mar 2010 08:59:10 +0000 Added poisoned eggs
mbait [Sat, 27 Mar 2010 08:59:10 +0000] rev 3100
Added poisoned eggs
Sat, 27 Mar 2010 05:45:45 +0000 Add Wood forts
nemo [Sat, 27 Mar 2010 05:45:45 +0000] rev 3099
Add Wood forts
Sat, 27 Mar 2010 05:15:52 +0000 Specifically check for current hedgehog being on rope, the tricky bastard.
nemo [Sat, 27 Mar 2010 05:15:52 +0000] rev 3098
Specifically check for current hedgehog being on rope, the tricky bastard.
Sat, 27 Mar 2010 04:02:02 +0000 Try to reduce expensive Distance() call until sure it is needed
nemo [Sat, 27 Mar 2010 04:02:02 +0000] rev 3097
Try to reduce expensive Distance() call until sure it is needed
Sat, 27 Mar 2010 03:55:12 +0000 Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
nemo [Sat, 27 Mar 2010 03:55:12 +0000] rev 3096
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
Sat, 27 Mar 2010 03:39:35 +0000 tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
sheepluva [Sat, 27 Mar 2010 03:39:35 +0000] rev 3095
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
Sat, 27 Mar 2010 02:55:35 +0000 making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
sheepluva [Sat, 27 Mar 2010 02:55:35 +0000] rev 3094
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
Sat, 27 Mar 2010 00:48:59 +0000 Tweaking water depth with Tiy
palewolf [Sat, 27 Mar 2010 00:48:59 +0000] rev 3093
Tweaking water depth with Tiy
Sat, 27 Mar 2010 00:03:29 +0000 doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
sheepluva [Sat, 27 Mar 2010 00:03:29 +0000] rev 3092
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
Sat, 27 Mar 2010 00:03:25 +0000 some code polish for the ifrontend
koda [Sat, 27 Mar 2010 00:03:25 +0000] rev 3091
some code polish for the ifrontend inu patch for translation
Fri, 26 Mar 2010 23:47:12 +0000 restore compilation
koda [Fri, 26 Mar 2010 23:47:12 +0000] rev 3090
restore compilation use a tableview instead of random buttons fix the end game
Fri, 26 Mar 2010 22:53:42 +0000 First go at water depth
palewolf [Fri, 26 Mar 2010 22:53:42 +0000] rev 3089
First go at water depth
Fri, 26 Mar 2010 22:52:04 +0000 General:
smxx [Fri, 26 Mar 2010 22:52:04 +0000] rev 3088
General: * Fixed CMakeLists.txt files for renamed (casing) themes and maps
Fri, 26 Mar 2010 21:03:15 +0000 Bad nemo... uppercase theme names in themes.cfg too
palewolf [Fri, 26 Mar 2010 21:03:15 +0000] rev 3087
Bad nemo... uppercase theme names in themes.cfg too
Fri, 26 Mar 2010 19:59:15 +0000 remove pointless code
nemo [Fri, 26 Mar 2010 19:59:15 +0000] rev 3086
remove pointless code
Fri, 26 Mar 2010 17:43:21 +0000 Engine:
smxx [Fri, 26 Mar 2010 17:43:21 +0000] rev 3085
Engine: * Added small drop shadow to chat lines * Fixed Birdy to really end the round * Updated German texts
Fri, 26 Mar 2010 17:34:58 +0000 Engine:
smxx [Fri, 26 Mar 2010 17:34:58 +0000] rev 3084
Engine: * Fix bee.ogg's file name casing
Fri, 26 Mar 2010 17:22:52 +0000 Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
nemo [Fri, 26 Mar 2010 17:22:52 +0000] rev 3083
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
Fri, 26 Mar 2010 17:18:44 +0000 Updated border colours from Tiy
nemo [Fri, 26 Mar 2010 17:18:44 +0000] rev 3082
Updated border colours from Tiy
Fri, 26 Mar 2010 16:02:47 +0000 Engine:
smxx [Fri, 26 Mar 2010 16:02:47 +0000] rev 3081
Engine: * Reverted Birdy's acceleration back to old values
Fri, 26 Mar 2010 15:59:21 +0000 Engine:
smxx [Fri, 26 Mar 2010 15:59:21 +0000] rev 3080
Engine: * Replaced UFO with the Homing Bee (Bzzzzz!)
Fri, 26 Mar 2010 15:56:26 +0000 Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
nemo [Fri, 26 Mar 2010 15:56:26 +0000] rev 3079
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
Fri, 26 Mar 2010 15:55:20 +0000 Remove doubled call of freeEverything
nemo [Fri, 26 Mar 2010 15:55:20 +0000] rev 3078
Remove doubled call of freeEverything
Fri, 26 Mar 2010 15:52:47 +0000 Uppercase all theme and map names
nemo [Fri, 26 Mar 2010 15:52:47 +0000] rev 3077
Uppercase all theme and map names
Fri, 26 Mar 2010 12:38:11 +0000 New field in THedgehog for poisoning. New type of explosion- poisoned
mbait [Fri, 26 Mar 2010 12:38:11 +0000] rev 3076
New field in THedgehog for poisoning. New type of explosion- poisoned
Fri, 26 Mar 2010 12:34:18 +0000 Engine:
smxx [Fri, 26 Mar 2010 12:34:18 +0000] rev 3075
Engine: * Lowered Birdy's vertical acceleration while increasing his horizontal acceleration * End turn after Birdy disappears * Added English and German locale strings for birdy * Reordered weapon menu
Fri, 26 Mar 2010 12:16:12 +0000 Frontend:
smxx [Fri, 26 Mar 2010 12:16:12 +0000] rev 3074
Frontend: * Added text notice to main screen if build is a dev build
Fri, 26 Mar 2010 09:40:26 +0000 add another button to close the game and return to the iFrontend (untested)
koda [Fri, 26 Mar 2010 09:40:26 +0000] rev 3073
add another button to close the game and return to the iFrontend (untested)
Fri, 26 Mar 2010 03:04:19 +0000 I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
nemo [Fri, 26 Mar 2010 03:04:19 +0000] rev 3072
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
Fri, 26 Mar 2010 00:53:31 +0000 Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
nemo [Fri, 26 Mar 2010 00:53:31 +0000] rev 3071
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
Fri, 26 Mar 2010 00:49:02 +0000 Change settings for birdy in default weapon sets
nemo [Fri, 26 Mar 2010 00:49:02 +0000] rev 3070
Change settings for birdy in default weapon sets
Fri, 26 Mar 2010 00:39:49 +0000 CMake:
smxx [Fri, 26 Mar 2010 00:39:49 +0000] rev 3069
CMake: * Don't build Lua on systems other than Win32/Apple
Fri, 26 Mar 2010 00:39:00 +0000 remove utility flag
nemo [Fri, 26 Mar 2010 00:39:00 +0000] rev 3068
remove utility flag
Fri, 26 Mar 2010 00:37:36 +0000 CMake:
smxx [Fri, 26 Mar 2010 00:37:36 +0000] rev 3067
CMake: * Finally auto detect Lua system libraries on ALL unix/linux systems (hope so) * Fixed first time configure for hwengine (tried to set LUA_LIBRARY before triggering detection)
Fri, 26 Mar 2010 00:26:32 +0000 Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
nemo [Fri, 26 Mar 2010 00:26:32 +0000] rev 3066
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
Thu, 25 Mar 2010 23:03:21 +0000 Birdy egg added
mbait [Thu, 25 Mar 2010 23:03:21 +0000] rev 3065
Birdy egg added
Thu, 25 Mar 2010 23:02:55 +0000 testing ftw
koda [Thu, 25 Mar 2010 23:02:55 +0000] rev 3064
testing ftw
Thu, 25 Mar 2010 23:01:50 +0000 reworked interaction of engine/frontend when closing
koda [Thu, 25 Mar 2010 23:01:50 +0000] rev 3063
reworked interaction of engine/frontend when closing added a corner button for general actions during game
Thu, 25 Mar 2010 02:02:53 +0000 tweak kick in case of wrapping
nemo [Thu, 25 Mar 2010 02:02:53 +0000] rev 3062
tweak kick in case of wrapping
Wed, 24 Mar 2010 23:31:13 +0000 Frontend:
smxx [Wed, 24 Mar 2010 23:31:13 +0000] rev 3061
Frontend: * Updated game scheme page * Removed text labels from toggle buttons (looked ugly on smaller resolutions)
Wed, 24 Mar 2010 18:01:49 +0000 Android hat
nemo [Wed, 24 Mar 2010 18:01:49 +0000] rev 3060
Android hat
Wed, 24 Mar 2010 15:36:46 +0000 Tiy redraws random order button
nemo [Wed, 24 Mar 2010 15:36:46 +0000] rev 3059
Tiy redraws random order button
Wed, 24 Mar 2010 14:03:03 +0000 Engine:
smxx [Wed, 24 Mar 2010 14:03:03 +0000] rev 3058
Engine: * Free land objects right after map drawing Frontend: * No longer remove duplicates from friends/ignore lists (to keep Qt 4.4 compatibility) Maps: * No longer lock camera on balls on Knockball
Wed, 24 Mar 2010 11:01:21 +0000 Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
nemo [Wed, 24 Mar 2010 11:01:21 +0000] rev 3057
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
Tue, 23 Mar 2010 23:08:57 +0000 - Avoid gaps between land and grass in mushroom2
palewolf [Tue, 23 Mar 2010 23:08:57 +0000] rev 3056
- Avoid gaps between land and grass in mushroom2 - Add bottom margin to moles to avoid flying heads on thin land
Tue, 23 Mar 2010 21:58:23 +0000 fix a build error on 10.5, LandPixels properly initialized
koda [Tue, 23 Mar 2010 21:58:23 +0000] rev 3055
fix a build error on 10.5, LandPixels properly initialized
Tue, 23 Mar 2010 21:50:26 +0000 Make UFO rotate while flying
palewolf [Tue, 23 Mar 2010 21:50:26 +0000] rev 3054
Make UFO rotate while flying
Tue, 23 Mar 2010 19:06:43 +0000 Free land object SDL surfaces.
nemo [Tue, 23 Mar 2010 19:06:43 +0000] rev 3053
Free land object SDL surfaces.
Tue, 23 Mar 2010 16:53:45 +0000 wtf
unc0rr [Tue, 23 Mar 2010 16:53:45 +0000] rev 3052
wtf
Tue, 23 Mar 2010 16:50:13 +0000 Ok, this part is ok
unc0rr [Tue, 23 Mar 2010 16:50:13 +0000] rev 3051
Ok, this part is ok
Mon, 22 Mar 2010 20:57:49 +0000 Maps:
smxx [Mon, 22 Mar 2010 20:57:49 +0000] rev 3050
Maps: * Added Palewolf's Spanish translation for Basketball's script * Added Knockball's directory to directories to be installed
Mon, 22 Mar 2010 20:19:06 +0000 I can't read.
nemo [Mon, 22 Mar 2010 20:19:06 +0000] rev 3049
I can't read.
Mon, 22 Mar 2010 18:04:18 +0000 oh. I missed the fact he moved it to uLandTexture
nemo [Mon, 22 Mar 2010 18:04:18 +0000] rev 3048
oh. I missed the fact he moved it to uLandTexture
Mon, 22 Mar 2010 18:02:39 +0000 Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
nemo [Mon, 22 Mar 2010 18:02:39 +0000] rev 3047
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
Mon, 22 Mar 2010 17:59:59 +0000 Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
nemo [Mon, 22 Mar 2010 17:59:59 +0000] rev 3046
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
Mon, 22 Mar 2010 17:48:19 +0000 Clean Augean stables
unc0rr [Mon, 22 Mar 2010 17:48:19 +0000] rev 3045
Clean Augean stables
Mon, 22 Mar 2010 13:44:35 +0000 Engine:
smxx [Mon, 22 Mar 2010 13:44:35 +0000] rev 3044
Engine: * Added animation to AI's thinking bubble Frontend: * Updated settings page to use new add/edit/delete buttons for teams and weapon schemes (delete buttons are disabled and invisible for now) * Updated English and German locales
Mon, 22 Mar 2010 11:52:16 +0000 Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
nemo [Mon, 22 Mar 2010 11:52:16 +0000] rev 3043
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
Sun, 21 Mar 2010 22:26:12 +0000 Fix 16px offset on previous commit
palewolf [Sun, 21 Mar 2010 22:26:12 +0000] rev 3042
Fix 16px offset on previous commit
Sun, 21 Mar 2010 20:55:45 +0000 fix a small leak
koda [Sun, 21 Mar 2010 20:55:45 +0000] rev 3041
fix a small leak
Sun, 21 Mar 2010 20:54:18 +0000 Insert commit message here (to get along with palewolf)
koda [Sun, 21 Mar 2010 20:54:18 +0000] rev 3040
Insert commit message here (to get along with palewolf)
Sun, 21 Mar 2010 20:53:34 +0000 Insert commit message here
palewolf [Sun, 21 Mar 2010 20:53:34 +0000] rev 3039
Insert commit message here
Sun, 21 Mar 2010 19:02:03 +0000 In pascal unit is a namespace
unc0rr [Sun, 21 Mar 2010 19:02:03 +0000] rev 3038
In pascal unit is a namespace
Sun, 21 Mar 2010 18:42:34 +0000 Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
nemo [Sun, 21 Mar 2010 18:42:34 +0000] rev 3037
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
Sun, 21 Mar 2010 16:51:33 +0000 Make barrels a little more likely to blow up. 25% more damage in fall
nemo [Sun, 21 Mar 2010 16:51:33 +0000] rev 3036
Make barrels a little more likely to blow up. 25% more damage in fall
Sun, 21 Mar 2010 16:45:46 +0000 - Updated snail, added mushrooms to nature theme
palewolf [Sun, 21 Mar 2010 16:45:46 +0000] rev 3035
- Updated snail, added mushrooms to nature theme - Fix explosion border color on desert theme
Sun, 21 Mar 2010 16:42:41 +0000 fix a rotation glitch
koda [Sun, 21 Mar 2010 16:42:41 +0000] rev 3034
fix a rotation glitch set to binary interface and project files
Sun, 21 Mar 2010 16:04:57 +0000 FillAmmoStore is reused - check for before start of play.
nemo [Sun, 21 Mar 2010 16:04:57 +0000] rev 3033
FillAmmoStore is reused - check for before start of play.
Sun, 21 Mar 2010 15:50:38 +0000 Insert commit message here
palewolf [Sun, 21 Mar 2010 15:50:38 +0000] rev 3032
Insert commit message here
Sun, 21 Mar 2010 13:53:47 +0000 Fix indexed flags
nemo [Sun, 21 Mar 2010 13:53:47 +0000] rev 3031
Fix indexed flags
Sun, 21 Mar 2010 13:41:11 +0000 Remove Timer2 from Gear, add a Timer to Hedgehog
nemo [Sun, 21 Mar 2010 13:41:11 +0000] rev 3030
Remove Timer2 from Gear, add a Timer to Hedgehog
Sun, 21 Mar 2010 03:51:58 +0000 a couple of smaller cleanups that didn't get in previous commit
koda [Sun, 21 Mar 2010 03:51:58 +0000] rev 3029
a couple of smaller cleanups that didn't get in previous commit
Sun, 21 Mar 2010 03:51:53 +0000 Add a 2nd timer variable due to conflicts. This could perhaps use renaming
nemo [Sun, 21 Mar 2010 03:51:53 +0000] rev 3028
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
Sun, 21 Mar 2010 01:54:57 +0000 lotsa optimizations and redraws for the iFrontend
koda [Sun, 21 Mar 2010 01:54:57 +0000] rev 3027
lotsa optimizations and redraws for the iFrontend
Sat, 20 Mar 2010 23:33:37 +0000 move interface files around to use standard names in different versions
koda [Sat, 20 Mar 2010 23:33:37 +0000] rev 3026
move interface files around to use standard names in different versions
Sat, 20 Mar 2010 15:16:59 +0000 update project for ipad target
koda [Sat, 20 Mar 2010 15:16:59 +0000] rev 3025
update project for ipad target relocate objects (windbar, fps, timer) so that window size doesn't matter move touch input in its custom controller rather than hack sdl one
Fri, 19 Mar 2010 19:49:33 +0000 aaaand back to 15s. most changed line of code ever.
nemo [Fri, 19 Mar 2010 19:49:33 +0000] rev 3024
aaaand back to 15s. most changed line of code ever.
Fri, 19 Mar 2010 02:06:27 +0000 so claymore will quit complaining 'cause he can't think fast enough
nemo [Fri, 19 Mar 2010 02:06:27 +0000] rev 3023
so claymore will quit complaining 'cause he can't think fast enough
Thu, 18 Mar 2010 23:56:06 +0000 Adjust increment since there is no timer
nemo [Thu, 18 Mar 2010 23:56:06 +0000] rev 3022
Adjust increment since there is no timer
Thu, 18 Mar 2010 23:25:32 +0000 move the buttons a little
koda [Thu, 18 Mar 2010 23:25:32 +0000] rev 3021
move the buttons a little don't make assumptions on the screen size
Thu, 18 Mar 2010 17:52:56 +0000 use cWaterLine for steam, splashes and droplets
nemo [Thu, 18 Mar 2010 17:52:56 +0000] rev 3020
use cWaterLine for steam, splashes and droplets
Thu, 18 Mar 2010 09:55:22 +0000 Frontend:
smxx [Thu, 18 Mar 2010 09:55:22 +0000] rev 3019
Frontend: * Updated stylesheets and resized icons * Forced Frontend's minimum size to 800x600 * Fixed some swapped texts in German locale Graphics: * Added two hats by DJ. LisT
Thu, 18 Mar 2010 02:55:42 +0000 Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo [Thu, 18 Mar 2010 02:55:42 +0000] rev 3018
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
Thu, 18 Mar 2010 02:27:46 +0000 fix the glitch causing pass-through in land objects besides first game
koda [Thu, 18 Mar 2010 02:27:46 +0000] rev 3017
fix the glitch causing pass-through in land objects besides first game
Fri, 12 Nov 2010 19:47:52 +0300 Close this one lua_linux_lib_fix
unc0rr [Fri, 12 Nov 2010 19:47:52 +0300] rev 3016
Close this one
Thu, 18 Mar 2010 02:18:50 +0000 add jump and backjump controls
koda [Thu, 18 Mar 2010 02:18:50 +0000] rev 3015
add jump and backjump controls fix a small glitch when dimming the controls
Wed, 17 Mar 2010 23:01:53 +0000 default lua variable fix lua_linux_lib_fix
mbait [Wed, 17 Mar 2010 23:01:53 +0000] rev 3014
default lua variable fix
Wed, 17 Mar 2010 22:56:23 +0000 General:
smxx [Wed, 17 Mar 2010 22:56:23 +0000] rev 3013
General: * Updated Spanish translation by Palewolf Maps: * Updated Knockball to use less strings and placeholders
Wed, 17 Mar 2010 22:53:45 +0000 copy of trunk lua_linux_lib_fix
mbait [Wed, 17 Mar 2010 22:53:45 +0000] rev 3012
copy of trunk
Wed, 17 Mar 2010 12:30:55 +0000 General:
smxx [Wed, 17 Mar 2010 12:30:55 +0000] rev 3011
General: * Reorganized training files
Wed, 17 Mar 2010 11:02:08 +0000 Frontend:
smxx [Wed, 17 Mar 2010 11:02:08 +0000] rev 3010
Frontend: * Fixed scheme selection (dang!)
Wed, 17 Mar 2010 10:55:12 +0000 Frontend:
smxx [Wed, 17 Mar 2010 10:55:12 +0000] rev 3009
Frontend: * Fixed map selection
Wed, 17 Mar 2010 10:48:00 +0000 Frontend:
smxx [Wed, 17 Mar 2010 10:48:00 +0000] rev 3008
Frontend: * Map selection detects maps with scripts as missions * Disabled scheme selection for missions
Wed, 17 Mar 2010 01:03:22 +0000 szczur's and inu's updated locale
koda [Wed, 17 Mar 2010 01:03:22 +0000] rev 3007
szczur's and inu's updated locale
Wed, 17 Mar 2010 00:26:35 +0000 restore compilation on simulator and device
koda [Wed, 17 Mar 2010 00:26:35 +0000] rev 3006
restore compilation on simulator and device new architecture for implementing controls controls implmented with a joystick (partially done) lotsa code cleanup
Tue, 16 Mar 2010 21:48:58 +0000 Maps:
smxx [Tue, 16 Mar 2010 21:48:58 +0000] rev 3005
Maps: * Increased Knockball's platform size
Tue, 16 Mar 2010 21:39:55 +0000 Engine:
smxx [Tue, 16 Mar 2010 21:39:55 +0000] rev 3004
Engine: * Updated Ball Gun balls: Now rotate depending on velocity (looks better imo but could revert that change as well) * Allow explosions without spawning gears (visuals) * Added some script additions Maps: * Updated Basketball's CMakeLists.txt * Added experimental Knockball map
Tue, 16 Mar 2010 19:28:15 +0000 Engine:
smxx [Tue, 16 Mar 2010 19:28:15 +0000] rev 3003
Engine: * Avoid Homerun event if permanent low gravity is enabled * Added CurrentHedgehog to script globals (contains uid) Maps: * Rewrote Basketball scoring message (didn't count right anyway)
Tue, 16 Mar 2010 04:46:29 +0000 More semi-arbitrary tweaking.
nemo [Tue, 16 Mar 2010 04:46:29 +0000] rev 3002
More semi-arbitrary tweaking.
Tue, 16 Mar 2010 04:43:01 +0000 Still fiddling with bouncing, hoping to make it work
nemo [Tue, 16 Mar 2010 04:43:01 +0000] rev 3001
Still fiddling with bouncing, hoping to make it work
Mon, 15 Mar 2010 11:54:47 +0000 General:
smxx [Mon, 15 Mar 2010 11:54:47 +0000] rev 3000
General: * Updated Finnish locale * Added missing svn properties to Basketball's map.lua
Mon, 15 Mar 2010 11:53:32 +0000 Engine:
smxx [Mon, 15 Mar 2010 11:53:32 +0000] rev 2999
Engine: * Fixed reading localized strings longer than 255 bytes * Fixed weapon tooltip to stay inside visible area in short ammo menus * Allow maps to use their own map.lua file outside training mode (needs multiplayer testing) * Added example script to Basketball map showing clan scores * Fixed Shotgun and Bazooka trainings * Removed basketball script example
Mon, 15 Mar 2010 02:23:40 +0000 Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
nemo [Mon, 15 Mar 2010 02:23:40 +0000] rev 2998
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
Sun, 14 Mar 2010 23:46:46 +0000 Engine:
smxx [Sun, 14 Mar 2010 23:46:46 +0000] rev 2997
Engine: * Fixed missions' ammostore
Sun, 14 Mar 2010 22:55:46 +0000 Engine:
smxx [Sun, 14 Mar 2010 22:55:46 +0000] rev 2996
Engine: * Added explosives count to scripting variables * Fixed adding multiple teams using Lua (AmmoStore problem; temporary) * Added another example mission: Basketball with score table
Sun, 14 Mar 2010 20:48:13 +0000 Engine:
smxx [Sun, 14 Mar 2010 20:48:13 +0000] rev 2995
Engine: * Small tweaks to Birdy code * Added (commented) Birdy spawn code
Sun, 14 Mar 2010 20:46:29 +0000 Palewolf adds bubbles and splashes when firing bullets into the water
nemo [Sun, 14 Mar 2010 20:46:29 +0000] rev 2994
Palewolf adds bubbles and splashes when firing bullets into the water
Sun, 14 Mar 2010 20:32:56 +0000 Remove animation on jumping/resuming walk, only leave it in on weapon switch
nemo [Sun, 14 Mar 2010 20:32:56 +0000] rev 2993
Remove animation on jumping/resuming walk, only leave it in on weapon switch
Sun, 14 Mar 2010 20:31:28 +0000 Accidentally checked in birdy testing. reverted.
nemo [Sun, 14 Mar 2010 20:31:28 +0000] rev 2992
Accidentally checked in birdy testing. reverted.
Sun, 14 Mar 2010 20:23:11 +0000 An animation requested by Tiy. Needs testing.
nemo [Sun, 14 Mar 2010 20:23:11 +0000] rev 2991
An animation requested by Tiy. Needs testing.
Sun, 14 Mar 2010 20:22:00 +0000 Engine:
smxx [Sun, 14 Mar 2010 20:22:00 +0000] rev 2990
Engine: * Removed obsolete trigger code
Sun, 14 Mar 2010 17:04:36 +0000 Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
nemo [Sun, 14 Mar 2010 17:04:36 +0000] rev 2989
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
Sun, 14 Mar 2010 16:56:02 +0000 New multiplayer graphic
nemo [Sun, 14 Mar 2010 16:56:02 +0000] rev 2988
New multiplayer graphic
Sun, 14 Mar 2010 16:47:29 +0000 Tiy adds active weapon icons for a bunch of things.
nemo [Sun, 14 Mar 2010 16:47:29 +0000] rev 2987
Tiy adds active weapon icons for a bunch of things.
Sun, 14 Mar 2010 14:59:08 +0000 Trying to tweak kicks a bit
nemo [Sun, 14 Mar 2010 14:59:08 +0000] rev 2986
Trying to tweak kicks a bit
Sun, 14 Mar 2010 14:47:21 +0000 Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo [Sun, 14 Mar 2010 14:47:21 +0000] rev 2985
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
Sun, 14 Mar 2010 14:28:14 +0000 Make underwater droplets more visible, add splash
nemo [Sun, 14 Mar 2010 14:28:14 +0000] rev 2984
Make underwater droplets more visible, add splash
Sun, 14 Mar 2010 14:18:31 +0000 Engine:
smxx [Sun, 14 Mar 2010 14:18:31 +0000] rev 2983
Engine: * Migrated Birdy test code (untested)
Sat, 13 Mar 2010 14:30:41 +0000 Palewolf adds droplets to his splashes
nemo [Sat, 13 Mar 2010 14:30:41 +0000] rev 2982
Palewolf adds droplets to his splashes
Sat, 13 Mar 2010 14:19:34 +0000 Fix basketball map and hog cannon.
nemo [Sat, 13 Mar 2010 14:19:34 +0000] rev 2981
Fix basketball map and hog cannon.
Fri, 12 Mar 2010 20:36:12 +0000 add the HedgewarsMobile project file to source control
koda [Fri, 12 Mar 2010 20:36:12 +0000] rev 2980
add the HedgewarsMobile project file to source control
Fri, 12 Mar 2010 18:59:35 +0000 Palewolf fixes zoom issue w/ bluewater, tweaks blend
nemo [Fri, 12 Mar 2010 18:59:35 +0000] rev 2979
Palewolf fixes zoom issue w/ bluewater, tweaks blend
Fri, 12 Mar 2010 01:44:10 +0000 Same approach for cluster bomb.
nemo [Fri, 12 Mar 2010 01:44:10 +0000] rev 2978
Same approach for cluster bomb.
Fri, 12 Mar 2010 01:21:53 +0000 More polish changes szczur
nemo [Fri, 12 Mar 2010 01:21:53 +0000] rev 2977
More polish changes szczur
Thu, 11 Mar 2010 22:22:30 +0000 Palewolf redraws BlueWater against svg, adds themed splashes
nemo [Thu, 11 Mar 2010 22:22:30 +0000] rev 2976
Palewolf redraws BlueWater against svg, adds themed splashes
Thu, 11 Mar 2010 18:01:55 +0000 Splash files for prior version
nemo [Thu, 11 Mar 2010 18:01:55 +0000] rev 2975
Splash files for prior version
Thu, 11 Mar 2010 17:56:26 +0000 Engine:
smxx [Thu, 11 Mar 2010 17:56:26 +0000] rev 2974
Engine: * Added Palewolf's splash effect
Thu, 11 Mar 2010 04:31:50 +0000 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo [Thu, 11 Mar 2010 04:31:50 +0000] rev 2973
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
Wed, 10 Mar 2010 06:50:06 +0000 Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
unc0rr [Wed, 10 Mar 2010 06:50:06 +0000] rev 2972
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
Tue, 09 Mar 2010 02:48:27 +0000 Ensure ammo menu is flagged false if no ammo
nemo [Tue, 09 Mar 2010 02:48:27 +0000] rev 2971
Ensure ammo menu is flagged false if no ammo
Tue, 09 Mar 2010 02:02:22 +0000 Let's try this too (override following remote if in ammo menu)
nemo [Tue, 09 Mar 2010 02:02:22 +0000] rev 2970
Let's try this too (override following remote if in ammo menu)
Mon, 08 Mar 2010 21:52:40 +0000 This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
nemo [Mon, 08 Mar 2010 21:52:40 +0000] rev 2969
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
Mon, 08 Mar 2010 01:42:23 +0000 Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
nemo [Mon, 08 Mar 2010 01:42:23 +0000] rev 2968
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
Mon, 08 Mar 2010 01:29:33 +0000 Trying a new grave and hat. can be removed if not up to Tiy's standards
nemo [Mon, 08 Mar 2010 01:29:33 +0000] rev 2967
Trying a new grave and hat. can be removed if not up to Tiy's standards
Sun, 07 Mar 2010 21:27:06 +0000 Server:
smxx [Sun, 07 Mar 2010 21:27:06 +0000] rev 2966
Server: * Updated syntax/usage info to show real executable name
Sun, 07 Mar 2010 16:40:21 +0000 Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
nemo [Sun, 07 Mar 2010 16:40:21 +0000] rev 2965
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
Sat, 06 Mar 2010 21:56:43 +0000 Try out "tumbling" frame as a drowning frame
nemo [Sat, 06 Mar 2010 21:56:43 +0000] rev 2964
Try out "tumbling" frame as a drowning frame
Sat, 06 Mar 2010 21:32:04 +0000 This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
nemo [Sat, 06 Mar 2010 21:32:04 +0000] rev 2963
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
Sat, 06 Mar 2010 18:44:42 +0000 Engine:
smxx [Sat, 06 Mar 2010 18:44:42 +0000] rev 2962
Engine: * Updated team chat's format General: * Updated German translation
Sat, 06 Mar 2010 18:23:25 +0000 Fix "FOLLOW" command handler and place it into proper file
unc0rr [Sat, 06 Mar 2010 18:23:25 +0000] rev 2961
Fix "FOLLOW" command handler and place it into proper file
Sat, 06 Mar 2010 18:21:05 +0000 - Fix spectators team chat
unc0rr [Sat, 06 Mar 2010 18:21:05 +0000] rev 2960
- Fix spectators team chat - Remove deprecated TEAM_CHAT command support
Sat, 06 Mar 2010 13:56:33 +0000 Engine:
smxx [Sat, 06 Mar 2010 13:56:33 +0000] rev 2959
Engine: * Forgot to remove one line in last commit.
Sat, 06 Mar 2010 13:55:58 +0000 Engine:
smxx [Sat, 06 Mar 2010 13:55:58 +0000] rev 2958
Engine: * Changed order of game goals * Added texture drawing (based on pixel width/height; unused in HEAD right now but working on some ideas) * Added comments to trainings
Sat, 06 Mar 2010 13:54:55 +0000 Oops, remove debug stuff
unc0rr [Sat, 06 Mar 2010 13:54:55 +0000] rev 2957
Oops, remove debug stuff
Sat, 06 Mar 2010 13:52:56 +0000 ifrontend: add the missing panels
koda [Sat, 06 Mar 2010 13:52:56 +0000] rev 2956
ifrontend: add the missing panels
Sat, 06 Mar 2010 13:49:55 +0000 Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
nemo [Sat, 06 Mar 2010 13:49:55 +0000] rev 2955
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
Sat, 06 Mar 2010 13:45:25 +0000 Fix sending routine
unc0rr [Sat, 06 Mar 2010 13:45:25 +0000] rev 2954
Fix sending routine
Sat, 06 Mar 2010 13:41:06 +0000 Update some engine localization
unc0rr [Sat, 06 Mar 2010 13:41:06 +0000] rev 2953
Update some engine localization
Sat, 06 Mar 2010 13:40:40 +0000 - Convert strings from utf-8 on recieve, and back to utf-8 when send them
unc0rr [Sat, 06 Mar 2010 13:40:40 +0000] rev 2952
- Convert strings from utf-8 on recieve, and back to utf-8 when send them - Optimize send by using 'unlines' function - not tested
Sat, 06 Mar 2010 13:39:50 +0000 Some updates of russian localization
unc0rr [Sat, 06 Mar 2010 13:39:50 +0000] rev 2951
Some updates of russian localization
Sat, 06 Mar 2010 13:29:17 +0000 Engine:
smxx [Sat, 06 Mar 2010 13:29:17 +0000] rev 2950
Engine: * Updated example scripts to fallback to English texts if localized text is missing
Sat, 06 Mar 2010 13:22:52 +0000 Engine:
smxx [Sat, 06 Mar 2010 13:22:52 +0000] rev 2949
Engine: * Added localisation support to LUA (see example hwt files)
Sat, 06 Mar 2010 10:59:20 +0000 Replace tabs with spaces using 'expand -t 4' command
unc0rr [Sat, 06 Mar 2010 10:59:20 +0000] rev 2948
Replace tabs with spaces using 'expand -t 4' command
Sat, 06 Mar 2010 10:54:24 +0000 hate Smaxx (tested)
unc0rr [Sat, 06 Mar 2010 10:54:24 +0000] rev 2947
hate Smaxx (tested)
Sat, 06 Mar 2010 01:26:12 +0000 Stagger gear animations
nemo [Sat, 06 Mar 2010 01:26:12 +0000] rev 2946
Stagger gear animations
Sat, 06 Mar 2010 01:21:44 +0000 Remove frame count from rolling explosive
nemo [Sat, 06 Mar 2010 01:21:44 +0000] rev 2945
Remove frame count from rolling explosive
Sat, 06 Mar 2010 01:19:58 +0000 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo [Sat, 06 Mar 2010 01:19:58 +0000] rev 2944
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
Sat, 06 Mar 2010 01:09:14 +0000 *SVGs for updated PNGs
smxx [Sat, 06 Mar 2010 01:09:14 +0000] rev 2943
*SVGs for updated PNGs
Sat, 06 Mar 2010 01:07:59 +0000 Engine:
smxx [Sat, 06 Mar 2010 01:07:59 +0000] rev 2942
Engine: * Added Palewolf's updated barrel/explosives graphics
Fri, 05 Mar 2010 17:32:13 +0000 White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo [Fri, 05 Mar 2010 17:32:13 +0000] rev 2941
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
Fri, 05 Mar 2010 15:54:23 +0000 Engine:
smxx [Fri, 05 Mar 2010 15:54:23 +0000] rev 2940
Engine: * Added nemo's approach for step sound control for testing
Fri, 05 Mar 2010 02:57:34 +0000 ... or I would have been if svn hadn't locked up and made me try my luck at one more...
nemo [Fri, 05 Mar 2010 02:57:34 +0000] rev 2939
... or I would have been if svn hadn't locked up and made me try my luck at one more...
Fri, 05 Mar 2010 02:51:12 +0000 ok. I think I'm finally done burning revisions
nemo [Fri, 05 Mar 2010 02:51:12 +0000] rev 2938
ok. I think I'm finally done burning revisions
Fri, 05 Mar 2010 02:28:03 +0000 More tweaking, make blowtorch interact badly w/ explosives
nemo [Fri, 05 Mar 2010 02:28:03 +0000] rev 2937
More tweaking, make blowtorch interact badly w/ explosives
Fri, 05 Mar 2010 02:23:57 +0000 Only trigger on dX to allow dropping straight down
nemo [Fri, 05 Mar 2010 02:23:57 +0000] rev 2936
Only trigger on dX to allow dropping straight down
Fri, 05 Mar 2010 02:21:10 +0000 tweak
nemo [Fri, 05 Mar 2010 02:21:10 +0000] rev 2935
tweak
Fri, 05 Mar 2010 02:19:42 +0000 Try not to hang the simulation :)
nemo [Fri, 05 Mar 2010 02:19:42 +0000] rev 2934
Try not to hang the simulation :)
Fri, 05 Mar 2010 02:17:03 +0000 Experiment with barrels. Add rolling.
nemo [Fri, 05 Mar 2010 02:17:03 +0000] rev 2933
Experiment with barrels. Add rolling.
Thu, 04 Mar 2010 19:35:27 +0000 Activate hedgehogs if explosives are falling. They could be sitting on top.
nemo [Thu, 04 Mar 2010 19:35:27 +0000] rev 2932
Activate hedgehogs if explosives are falling. They could be sitting on top.
Thu, 04 Mar 2010 16:20:07 +0000 Engine:
smxx [Thu, 04 Mar 2010 16:20:07 +0000] rev 2931
Engine: * Reverted position selection pulsing
Thu, 04 Mar 2010 04:25:09 +0000 You can remove 'em if you hate 'em.
nemo [Thu, 04 Mar 2010 04:25:09 +0000] rev 2930
You can remove 'em if you hate 'em.
Wed, 03 Mar 2010 23:04:24 +0000 restore tiger 10.4 deployment
koda [Wed, 03 Mar 2010 23:04:24 +0000] rev 2929
restore tiger 10.4 deployment
Wed, 03 Mar 2010 18:47:02 +0000 When removing team, set player's clan property to a colour of his another team
unc0rr [Wed, 03 Mar 2010 18:47:02 +0000] rev 2928
When removing team, set player's clan property to a colour of his another team
Wed, 03 Mar 2010 16:43:31 +0000 Add 05:11-05:15
nemo [Wed, 03 Mar 2010 16:43:31 +0000] rev 2927
Add 05:11-05:15
Wed, 03 Mar 2010 16:41:07 +0000 Engine:
smxx [Wed, 03 Mar 2010 16:41:07 +0000] rev 2926
Engine: * Fixed random mine fuse text to show the right time span
Wed, 03 Mar 2010 16:19:37 +0000 CMAKE SMASH!
smxx [Wed, 03 Mar 2010 16:19:37 +0000] rev 2925
CMAKE SMASH!
Wed, 03 Mar 2010 15:04:39 +0000 Engine:
smxx [Wed, 03 Mar 2010 15:04:39 +0000] rev 2924
Engine: * Renamed proto.inc to config.inc to receive other config values from cmake as well * Moved Lua library lookup back to CMake - hope this finally fixes all issues * Fixed training once again
Wed, 03 Mar 2010 14:49:10 +0000 Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
nemo [Wed, 03 Mar 2010 14:49:10 +0000] rev 2923
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
Wed, 03 Mar 2010 14:35:48 +0000 Engine:
smxx [Wed, 03 Mar 2010 14:35:48 +0000] rev 2922
Engine: * Reverted lookup name for Lua as the new version didn't work everywhere as well
Wed, 03 Mar 2010 11:38:02 +0000 Engine:
smxx [Wed, 03 Mar 2010 11:38:02 +0000] rev 2921
Engine: * Added new animated target pointer * Addd new "preview" cursor for teleport
Wed, 03 Mar 2010 11:22:23 +0000 Engine:
smxx [Wed, 03 Mar 2010 11:22:23 +0000] rev 2920
Engine: * Simplified library name to look for to "lua" on all systems. This should resolve linking issues as long as the installed Lua version is 5.1 Frontend: * Added URL shortcut to Xfire Game SDK's webpage
Wed, 03 Mar 2010 06:30:51 +0000 Now really fix build
unc0rr [Wed, 03 Mar 2010 06:30:51 +0000] rev 2919
Now really fix build
Wed, 03 Mar 2010 06:29:01 +0000 Fix build
unc0rr [Wed, 03 Mar 2010 06:29:01 +0000] rev 2918
Fix build
Wed, 03 Mar 2010 06:28:04 +0000 Fix server for 0.9.12 (tested)
unc0rr [Wed, 03 Mar 2010 06:28:04 +0000] rev 2917
Fix server for 0.9.12 (tested)
Wed, 03 Mar 2010 04:33:49 +0000 Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
nemo [Wed, 03 Mar 2010 04:33:49 +0000] rev 2916
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
Wed, 03 Mar 2010 02:56:18 +0000 Add spinner for explosives, add dust on crate impact, crank up explosives a bit
nemo [Wed, 03 Mar 2010 02:56:18 +0000] rev 2915
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
Wed, 03 Mar 2010 02:36:52 +0000 Ensure explosives are spawned somewhere w/ plenty of ground under them
nemo [Wed, 03 Mar 2010 02:36:52 +0000] rev 2914
Ensure explosives are spawned somewhere w/ plenty of ground under them
Tue, 02 Mar 2010 19:50:58 +0000 Engine:
smxx [Tue, 02 Mar 2010 19:50:58 +0000] rev 2913
Engine: * Small tweaks to English and German locales Frontend: * Added a new default locale choice ("system default") that uses Qt's guessing to determine the preferred language * Updated ts/qm files
Tue, 02 Mar 2010 19:46:35 +0000 French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
nemo [Tue, 02 Mar 2010 19:46:35 +0000] rev 2912
French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
Tue, 02 Mar 2010 17:22:36 +0000 Engine:
smxx [Tue, 02 Mar 2010 17:22:36 +0000] rev 2911
Engine: * Explosive crates: Use them as cover - but watch out, they may explode spreading fire everywhere! * Temporary hack for testing: Replaced all mines with explosive crates
Tue, 02 Mar 2010 15:04:31 +0000 Engine:
smxx [Tue, 02 Mar 2010 15:04:31 +0000] rev 2910
Engine: * Fixed DrawTextureF und DrawTextureRotatedF for NPOT textures
Tue, 02 Mar 2010 04:04:16 +0000 tweak
nemo [Tue, 02 Mar 2010 04:04:16 +0000] rev 2909
tweak
Mon, 01 Mar 2010 22:25:57 +0000 Engine:
smxx [Mon, 01 Mar 2010 22:25:57 +0000] rev 2908
Engine: * Added damage modifier to game mode/rule display * Added low gravity activation sound
Mon, 01 Mar 2010 19:57:09 +0000 Engine:
smxx [Mon, 01 Mar 2010 19:57:09 +0000] rev 2907
Engine: * Updated Chinese translation
Mon, 01 Mar 2010 19:56:14 +0000 General:
smxx [Mon, 01 Mar 2010 19:56:14 +0000] rev 2906
General: * Updated Spanish translation by Palewolf
Mon, 01 Mar 2010 19:54:33 +0000 Engine:
smxx [Mon, 01 Mar 2010 19:54:33 +0000] rev 2905
Engine: * Converted all strings without maximum lengths to ansistrings (eliminates 255 char limit) or shortstrings (needs some testing) * Goal/mission display now stays within screen borders even if it's very long * Extended mine game mode display to respect no timer and random timer
Mon, 01 Mar 2010 19:20:43 +0000 Engine:
smxx [Mon, 01 Mar 2010 19:20:43 +0000] rev 2904
Engine: * Show modified mine timer as a game mode/setting
Mon, 01 Mar 2010 18:01:09 +0000 Engine:
smxx [Mon, 01 Mar 2010 18:01:09 +0000] rev 2903
Engine: * Added game mode notice for shared ammo game flag
Mon, 01 Mar 2010 17:54:12 +0000 Fix problems with utf8-encoded nicknames in team chat (not tested)
unc0rr [Mon, 01 Mar 2010 17:54:12 +0000] rev 2902
Fix problems with utf8-encoded nicknames in team chat (not tested)
Mon, 01 Mar 2010 15:03:13 +0000 Frontend:
smxx [Mon, 01 Mar 2010 15:03:13 +0000] rev 2901
Frontend: * Reverted to old "theme finding" for now
Mon, 01 Mar 2010 14:47:09 +0000 Frontend:
smxx [Mon, 01 Mar 2010 14:47:09 +0000] rev 2900
Frontend: * Fixed inconsistency in German locale
Mon, 01 Mar 2010 14:45:41 +0000 Frontend:
smxx [Mon, 01 Mar 2010 14:45:41 +0000] rev 2899
Frontend: * Completed German translation * Updated other languages' files
Mon, 01 Mar 2010 12:55:54 +0000 Frontend:
smxx [Mon, 01 Mar 2010 12:55:54 +0000] rev 2898
Frontend: * Added language selection to options menu to allow using other languages than the one detected by Qt
Mon, 01 Mar 2010 12:20:38 +0000 Frontend:
smxx [Mon, 01 Mar 2010 12:20:38 +0000] rev 2897
Frontend: * Added labels and moved the fort selection on the edit team page * Realigned most items on the settings page
Mon, 01 Mar 2010 04:03:21 +0000 Make her less day-glo
nemo [Mon, 01 Mar 2010 04:03:21 +0000] rev 2896
Make her less day-glo
Mon, 01 Mar 2010 00:47:18 +0000 Updates to portuguese translation by inu
nemo [Mon, 01 Mar 2010 00:47:18 +0000] rev 2895
Updates to portuguese translation by inu
Mon, 01 Mar 2010 00:26:15 +0000 crank up landmines a little
nemo [Mon, 01 Mar 2010 00:26:15 +0000] rev 2894
crank up landmines a little
Mon, 01 Mar 2010 00:23:29 +0000 another fix to MrMFS' patch
nemo [Mon, 01 Mar 2010 00:23:29 +0000] rev 2893
another fix to MrMFS' patch
Mon, 01 Mar 2010 00:19:23 +0000 Slight tweak to admittedly placeholder image to emphasise inverted role
nemo [Mon, 01 Mar 2010 00:19:23 +0000] rev 2892
Slight tweak to admittedly placeholder image to emphasise inverted role
Mon, 01 Mar 2010 00:02:55 +0000 Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo [Mon, 01 Mar 2010 00:02:55 +0000] rev 2891
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
Sun, 28 Feb 2010 17:56:21 +0000 Darken the dud a bit so it is easier to distinguish
nemo [Sun, 28 Feb 2010 17:56:21 +0000] rev 2890
Darken the dud a bit so it is easier to distinguish
Sun, 28 Feb 2010 17:52:29 +0000 tweak mine dud spinner
nemo [Sun, 28 Feb 2010 17:52:29 +0000] rev 2889
tweak mine dud spinner
Sun, 28 Feb 2010 17:51:38 +0000 Graphic for dead mines
nemo [Sun, 28 Feb 2010 17:51:38 +0000] rev 2888
Graphic for dead mines
Sun, 28 Feb 2010 17:49:45 +0000 Switch to smoke
nemo [Sun, 28 Feb 2010 17:49:45 +0000] rev 2887
Switch to smoke
Sun, 28 Feb 2010 17:48:44 +0000 trying a little hiss and steam
nemo [Sun, 28 Feb 2010 17:48:44 +0000] rev 2886
trying a little hiss and steam
Sun, 28 Feb 2010 17:32:39 +0000 Tweak condition for hiding ammo
nemo [Sun, 28 Feb 2010 17:32:39 +0000] rev 2885
Tweak condition for hiding ammo
Sun, 28 Feb 2010 17:20:49 +0000 General:
smxx [Sun, 28 Feb 2010 17:20:49 +0000] rev 2884
General: * Renamed hats (shorter names) * Updated SVN ignore lists
Sun, 28 Feb 2010 16:53:03 +0000 lupdate-qt4 & lrelease-qt4
nemo [Sun, 28 Feb 2010 16:53:03 +0000] rev 2883
lupdate-qt4 & lrelease-qt4
Sun, 28 Feb 2010 16:03:33 +0000 Dude mine probability spinner
nemo [Sun, 28 Feb 2010 16:03:33 +0000] rev 2882
Dude mine probability spinner
Sun, 28 Feb 2010 15:41:42 +0000 Flag the sharing of ammo between clan teams.
nemo [Sun, 28 Feb 2010 15:41:42 +0000] rev 2881
Flag the sharing of ammo between clan teams.
Sun, 28 Feb 2010 13:57:34 +0000 Palewolf adds PrincessPeach, updates other hats from set
nemo [Sun, 28 Feb 2010 13:57:34 +0000] rev 2880
Palewolf adds PrincessPeach, updates other hats from set
Sun, 28 Feb 2010 02:42:37 +0000 Typo
nemo [Sun, 28 Feb 2010 02:42:37 +0000] rev 2879
Typo
Sat, 27 Feb 2010 20:01:54 +0000 Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
nemo [Sat, 27 Feb 2010 20:01:54 +0000] rev 2878
Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
Sat, 27 Feb 2010 19:54:03 +0000 First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
nemo [Sat, 27 Feb 2010 19:54:03 +0000] rev 2877
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
Sat, 27 Feb 2010 16:29:40 +0000 Tiy's awesome new simple game icon
nemo [Sat, 27 Feb 2010 16:29:40 +0000] rev 2876
Tiy's awesome new simple game icon
Sat, 27 Feb 2010 00:13:45 +0000 Musn't forget sicily
nemo [Sat, 27 Feb 2010 00:13:45 +0000] rev 2875
Musn't forget sicily
Fri, 26 Feb 2010 19:52:22 +0000 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo [Fri, 26 Feb 2010 19:52:22 +0000] rev 2874
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
Fri, 26 Feb 2010 16:29:00 +0000 Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
nemo [Fri, 26 Feb 2010 16:29:00 +0000] rev 2873
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
Fri, 26 Feb 2010 03:25:59 +0000 Update Desert theme
nemo [Fri, 26 Feb 2010 03:25:59 +0000] rev 2872
Update Desert theme
Fri, 26 Feb 2010 00:03:57 +0000 rearrange fall damage a bit so invulnerability still causes dust
nemo [Fri, 26 Feb 2010 00:03:57 +0000] rev 2871
rearrange fall damage a bit so invulnerability still causes dust
Thu, 25 Feb 2010 23:28:26 +0000 Palewolf tweaks map object placement some more.
nemo [Thu, 25 Feb 2010 23:28:26 +0000] rev 2870
Palewolf tweaks map object placement some more.
Thu, 25 Feb 2010 18:34:36 +0000 Replace tabs with spaces here too
unc0rr [Thu, 25 Feb 2010 18:34:36 +0000] rev 2869
Replace tabs with spaces here too
Thu, 25 Feb 2010 18:34:30 +0000 Some debug stuff
unc0rr [Thu, 25 Feb 2010 18:34:30 +0000] rev 2868
Some debug stuff
Thu, 25 Feb 2010 18:28:33 +0000 - Unbreak support for client versions prior to 0.9.13-dev
unc0rr [Thu, 25 Feb 2010 18:28:33 +0000] rev 2867
- Unbreak support for client versions prior to 0.9.13-dev - Replace tabs with spaces (sorry for mixing with code changes)
Thu, 25 Feb 2010 15:58:44 +0000 Set 32 hog limit for fort maps
nemo [Thu, 25 Feb 2010 15:58:44 +0000] rev 2866
Set 32 hog limit for fort maps
Thu, 25 Feb 2010 15:48:40 +0000 Engine:
smxx [Thu, 25 Feb 2010 15:48:40 +0000] rev 2865
Engine: * Updated English locale (Sniper Rifle fires twice - not once) * Updated German locale (missing tooltip texts)
Thu, 25 Feb 2010 13:04:31 +0000 Engine:
smxx [Thu, 25 Feb 2010 13:04:31 +0000] rev 2864
Engine: * Fixed copy and paste typo in English locale * Updated German locale (still working on tooltips)
Thu, 25 Feb 2010 13:02:08 +0000 Engine:
smxx [Thu, 25 Feb 2010 13:02:08 +0000] rev 2863
Engine: * Added a new window to the game's start that shows special rules affecting the current game (e.g. karma or low gravity)
Thu, 25 Feb 2010 12:49:04 +0000 Engine:
smxx [Thu, 25 Feb 2010 12:49:04 +0000] rev 2862
Engine: * Updated training mission's ammo scheme generation
Thu, 25 Feb 2010 04:08:47 +0000 remove turn waits for crazy and shoppa
nemo [Thu, 25 Feb 2010 04:08:47 +0000] rev 2861
remove turn waits for crazy and shoppa
Thu, 25 Feb 2010 04:04:26 +0000 Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo [Thu, 25 Feb 2010 04:04:26 +0000] rev 2860
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
Wed, 24 Feb 2010 16:41:35 +0000 another nil check
nemo [Wed, 24 Feb 2010 16:41:35 +0000] rev 2859
another nil check
Wed, 24 Feb 2010 13:46:02 +0000 Add nil check to shotgun shell
nemo [Wed, 24 Feb 2010 13:46:02 +0000] rev 2858
Add nil check to shotgun shell
Wed, 24 Feb 2010 13:29:06 +0000 Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
nemo [Wed, 24 Feb 2010 13:29:06 +0000] rev 2857
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
Wed, 24 Feb 2010 03:03:43 +0000 Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
nemo [Wed, 24 Feb 2010 03:03:43 +0000] rev 2856
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
Wed, 24 Feb 2010 01:55:59 +0000 Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo [Wed, 24 Feb 2010 01:55:59 +0000] rev 2855
Show the ammo menu of the last local non-bot team when not local turn. needs testing
Tue, 23 Feb 2010 23:54:38 +0000 Corrected test
nemo [Tue, 23 Feb 2010 23:54:38 +0000] rev 2854
Corrected test
Tue, 23 Feb 2010 19:25:38 +0000 Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
nemo [Tue, 23 Feb 2010 19:25:38 +0000] rev 2853
Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
Tue, 23 Feb 2010 15:41:37 +0000 Engine:
smxx [Tue, 23 Feb 2010 15:41:37 +0000] rev 2852
Engine: * Added step sounds for hedgehogs (needs some tweaking after jumps)
Tue, 23 Feb 2010 03:57:27 +0000 oops. forgot the free. also drop the speed check.
nemo [Tue, 23 Feb 2010 03:57:27 +0000] rev 2851
oops. forgot the free. also drop the speed check.
Tue, 23 Feb 2010 03:55:46 +0000 A little clock for convenience in finding things in demos
nemo [Tue, 23 Feb 2010 03:55:46 +0000] rev 2850
A little clock for convenience in finding things in demos
Tue, 23 Feb 2010 00:27:48 +0000 Engine:
smxx [Tue, 23 Feb 2010 00:27:48 +0000] rev 2849
Engine: * Fixed a mistake with DEagle's tooltip
Tue, 23 Feb 2010 00:21:20 +0000 Engine:
smxx [Tue, 23 Feb 2010 00:21:20 +0000] rev 2848
Engine: * Added Palewolf's dust clouds when an hog suffers fall damage
Tue, 23 Feb 2010 00:18:57 +0000 Frontend:
smxx [Tue, 23 Feb 2010 00:18:57 +0000] rev 2847
Frontend: * Fixed nick list's context menu not updating when using keyboard only
Mon, 22 Feb 2010 23:03:50 +0000 Frontend:
smxx [Mon, 22 Feb 2010 23:03:50 +0000] rev 2846
Frontend: * Some cleanup and updating context menu entries for chat widget
Mon, 22 Feb 2010 22:51:21 +0000 Frontend:
smxx [Mon, 22 Feb 2010 22:51:21 +0000] rev 2845
Frontend: * Added friends and ignore list functionality to frontend (use the nicklist's context menu to add or remove nicknames) * Text messages and emotes of ignored players will no longer appear * Text messages an emotes of friends will be shown in a different color
Mon, 22 Feb 2010 10:56:43 +0000 Engine:
smxx [Mon, 22 Feb 2010 10:56:43 +0000] rev 2844
Engine: * Fixed sometimes broken drawing of static graves (clamping issue?) * Removed the (now obsolete) DrawSurfSprite from uStore
Mon, 22 Feb 2010 05:50:29 +0000 Check the right midpoint font
nemo [Mon, 22 Feb 2010 05:50:29 +0000] rev 2843
Check the right midpoint font
Mon, 22 Feb 2010 05:41:25 +0000 Updated Chinese locales from Copy Liu
nemo [Mon, 22 Feb 2010 05:41:25 +0000] rev 2842
Updated Chinese locales from Copy Liu
Mon, 22 Feb 2010 05:40:24 +0000 Fix CJK in tooltips.
nemo [Mon, 22 Feb 2010 05:40:24 +0000] rev 2841
Fix CJK in tooltips.
Mon, 22 Feb 2010 00:53:04 +0000 Skip drawing some stuff if water is opaque. Affects simulation.
nemo [Mon, 22 Feb 2010 00:53:04 +0000] rev 2840
Skip drawing some stuff if water is opaque. Affects simulation.
Mon, 22 Feb 2010 00:47:50 +0000 Engine:
smxx [Mon, 22 Feb 2010 00:47:50 +0000] rev 2839
Engine: * Updated health bar drawing to no longer tint name and health bar contents if highlighted (avoids small but noticeable color changes)
Sun, 21 Feb 2010 22:01:59 +0000 ok... how about this?
nemo [Sun, 21 Feb 2010 22:01:59 +0000] rev 2838
ok... how about this?
Sun, 21 Feb 2010 21:55:34 +0000 Be sure to initialise count for teleport in placement mode
nemo [Sun, 21 Feb 2010 21:55:34 +0000] rev 2837
Be sure to initialise count for teleport in placement mode
Sun, 21 Feb 2010 19:03:46 +0000 inu adds some whitespace
nemo [Sun, 21 Feb 2010 19:03:46 +0000] rev 2836
inu adds some whitespace
Sun, 21 Feb 2010 19:03:04 +0000 inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
nemo [Sun, 21 Feb 2010 19:03:04 +0000] rev 2835
inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
Sun, 21 Feb 2010 16:32:43 +0000 General:
smxx [Sun, 21 Feb 2010 16:32:43 +0000] rev 2834
General: * Don't set makefiles to verbose using debug config (should be enabled when changing CMakeLists.txt only)
Sun, 21 Feb 2010 16:28:46 +0000 Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
nemo [Sun, 21 Feb 2010 16:28:46 +0000] rev 2833
Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
Sat, 20 Feb 2010 19:54:24 +0000 Engine:
smxx [Sat, 20 Feb 2010 19:54:24 +0000] rev 2832
Engine: * Fix LoopSound returning an undefined value if sound isn't played/started
Sat, 20 Feb 2010 18:58:51 +0000 Revert r2675 pending solution to teams getting wrong ammo.
nemo [Sat, 20 Feb 2010 18:58:51 +0000] rev 2831
Revert r2675 pending solution to teams getting wrong ammo.
Sat, 20 Feb 2010 09:33:20 +0000 Frontend:
smxx [Sat, 20 Feb 2010 09:33:20 +0000] rev 2830
Frontend: * Added Xfire SDK files to /misc/xfire. See license.txt for further details.
Fri, 19 Feb 2010 02:19:47 +0000 Another solution needs to be found.
nemo [Fri, 19 Feb 2010 02:19:47 +0000] rev 2829
Another solution needs to be found.
Fri, 19 Feb 2010 00:53:22 +0000 Engine:
smxx [Fri, 19 Feb 2010 00:53:22 +0000] rev 2828
Engine: * Code to spawn new shells wasn't commited for whatever reason
Fri, 19 Feb 2010 00:51:37 +0000 Engine:
smxx [Fri, 19 Feb 2010 00:51:37 +0000] rev 2827
Engine: * New visual gear: Shell * Shooting Shotgun and Sniper Rifle now throws out shells * Added sound for (re-)loading Sniper Rifle Installer: * Updated vendor name to "Hedgewars Project"
Thu, 18 Feb 2010 13:59:05 +0000 Remove invulnerability protection from the team gone effect
nemo [Thu, 18 Feb 2010 13:59:05 +0000] rev 2826
Remove invulnerability protection from the team gone effect
Thu, 18 Feb 2010 13:23:24 +0000 Engine:
smxx [Thu, 18 Feb 2010 13:23:24 +0000] rev 2825
Engine: * Removed memory leaks displaying usage / syntax
Thu, 18 Feb 2010 01:02:28 +0000 Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
nemo [Thu, 18 Feb 2010 01:02:28 +0000] rev 2824
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
Wed, 17 Feb 2010 21:49:38 +0000 Engine:
smxx [Wed, 17 Feb 2010 21:49:38 +0000] rev 2823
Engine: * Updated Spanish translation by Palewolf Frontend: * Updated Spanish translation by Palewolf
Wed, 17 Feb 2010 20:03:25 +0000 Engine:
smxx [Wed, 17 Feb 2010 20:03:25 +0000] rev 2822
Engine: * Use included Lua source files to compile a local copy to be used (Koda) Frontend: * Changed the way Xfire code is excluded outside Win32 * Updated slovak translation by jose1711__
Wed, 17 Feb 2010 19:50:22 +0000 Frontend:
smxx [Wed, 17 Feb 2010 19:50:22 +0000] rev 2821
Frontend: * Added support for extended Xfire status display (Win32; requires Xfire SDK; CMAKE variable to add/ignore missing)
Wed, 17 Feb 2010 17:38:32 +0000 Frontend:
smxx [Wed, 17 Feb 2010 17:38:32 +0000] rev 2820
Frontend: * Possible fix to engine window losing it's focus while Xfire is active (too sporadic to test)
Tue, 16 Feb 2010 03:03:26 +0000 Ensure InitialCount gets a value
nemo [Tue, 16 Feb 2010 03:03:26 +0000] rev 2819
Ensure InitialCount gets a value
Tue, 16 Feb 2010 02:23:12 +0000 Should be equivalent, but in any case, not needed
nemo [Tue, 16 Feb 2010 02:23:12 +0000] rev 2818
Should be equivalent, but in any case, not needed
Mon, 15 Feb 2010 23:32:34 +0000 Engine:
smxx [Mon, 15 Feb 2010 23:32:34 +0000] rev 2817
Engine: * Fix engine window's icon loading * Note: Thou shall not embed preprocessor code into strings!
Mon, 15 Feb 2010 23:22:26 +0000 Engine:
smxx [Mon, 15 Feb 2010 23:22:26 +0000] rev 2816
Engine: * Forgot to commit hwengine.rc Training Missions: * Small tweaks to keep the time left once the goal is reached
Mon, 15 Feb 2010 21:56:49 +0000 Training Missions:
smxx [Mon, 15 Feb 2010 21:56:49 +0000] rev 2815
Training Missions: * Missions won't fail if you win within the last seconds (check for win) * Granting more time for Bazooka training to finish
Mon, 15 Feb 2010 21:54:26 +0000 Engine:
smxx [Mon, 15 Feb 2010 21:54:26 +0000] rev 2814
Engine: * Removed some commented out lines * Added "SetHealth" script command * Added support for global variables (between lua and game) Training Missions: * Once again fail if your time runs out * Training missions show a "You've lost!" message * Changed Shotgun training back to mushrooms map
Mon, 15 Feb 2010 21:44:05 +0000 Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo [Mon, 15 Feb 2010 21:44:05 +0000] rev 2813
Keep crosshairs when being kicked by gstWinner (for rope and such)
Mon, 15 Feb 2010 19:49:20 +0000 add liblua to sources for macosx
koda [Mon, 15 Feb 2010 19:49:20 +0000] rev 2812
add liblua to sources for macosx
Mon, 15 Feb 2010 14:04:29 +0000 Engine:
smxx [Mon, 15 Feb 2010 14:04:29 +0000] rev 2811
Engine: * Reduced alt weapon box's size to 75% * Updated DrawTextureF and DrawRotatedTextureF to support multiple columns as well as custom dimensions
Mon, 15 Feb 2010 00:01:21 +0000 bad koda
nemo [Mon, 15 Feb 2010 00:01:21 +0000] rev 2810
bad koda
Sun, 14 Feb 2010 23:50:51 +0000 mac build supports lua
koda [Sun, 14 Feb 2010 23:50:51 +0000] rev 2809
mac build supports lua
Sun, 14 Feb 2010 21:57:47 +0000 Need this too to set it to last hog for current switch alg
nemo [Sun, 14 Feb 2010 21:57:47 +0000] rev 2808
Need this too to set it to last hog for current switch alg
Sun, 14 Feb 2010 21:53:17 +0000 halt team blink on attack
nemo [Sun, 14 Feb 2010 21:53:17 +0000] rev 2807
halt team blink on attack
Sun, 14 Feb 2010 21:52:32 +0000 Prevent crasher if attempting to show ammo menu
nemo [Sun, 14 Feb 2010 21:52:32 +0000] rev 2806
Prevent crasher if attempting to show ammo menu
Sat, 13 Feb 2010 16:04:04 +0000 new menupage ingame for common actions
koda [Sat, 13 Feb 2010 16:04:04 +0000] rev 2805
new menupage ingame for common actions new style for moving the main menu
Sat, 13 Feb 2010 12:40:40 +0000 General:
smxx [Sat, 13 Feb 2010 12:40:40 +0000] rev 2804
General: * Removed FindLua51 cmake module as fpc does it's own lookup anyway
Sat, 13 Feb 2010 01:56:35 +0000 allow to compile engine as library with HWLIBRARY symbol
koda [Sat, 13 Feb 2010 01:56:35 +0000] rev 2803
allow to compile engine as library with HWLIBRARY symbol move the first run check in the first view controller instead of appdelegate relocate things around to make room for controls/buttons/menu
Fri, 12 Feb 2010 18:40:14 +0000 Engine:
smxx [Fri, 12 Feb 2010 18:40:14 +0000] rev 2802
Engine: * Added alt weapon icon to parachute and flying saucer * Hide alt weapon icon once weapon was used
Fri, 12 Feb 2010 17:02:08 +0000 Engine:
smxx [Fri, 12 Feb 2010 17:02:08 +0000] rev 2801
Engine: * Show alternative weapon that might be used while on rope (if any is selected)
Fri, 12 Feb 2010 16:39:22 +0000 Engine:
smxx [Fri, 12 Feb 2010 16:39:22 +0000] rev 2800
Engine: * Added executable icon (Win32 only) * Added window icon * Tiy should redo both as I couldn't get them right (blurred/transparency)
Wed, 10 Feb 2010 22:00:49 +0000 add a new way to fetch version info from pascal to c
koda [Wed, 10 Feb 2010 22:00:49 +0000] rev 2799
add a new way to fetch version info from pascal to c complete the stubs for the new lua section fixed a glitch in the ifrontend
Wed, 10 Feb 2010 21:23:03 +0000 Engine:
smxx [Wed, 10 Feb 2010 21:23:03 +0000] rev 2798
Engine: * Excluded Lua scripting on iPhone Frontend: * Some stylesheet tweaks by Tiy and me
Wed, 10 Feb 2010 17:53:21 +0000 Engine:
smxx [Wed, 10 Feb 2010 17:53:21 +0000] rev 2797
Engine: * Redirect debug log to stderr in case no path was provided (e.g. run from command line)
Wed, 10 Feb 2010 17:31:12 +0000 Engine:
smxx [Wed, 10 Feb 2010 17:31:12 +0000] rev 2796
Engine: * Proper cleanup after creating landscape preview * Avoid trying to write to current working directory (no-go under Windows Vista/7 if installed to C:\Program Files)
Wed, 10 Feb 2010 17:15:10 +0000 Engine:
smxx [Wed, 10 Feb 2010 17:15:10 +0000] rev 2795
Engine: * Last pointer cast removed (I hope)
Wed, 10 Feb 2010 17:13:49 +0000 Engine:
smxx [Wed, 10 Feb 2010 17:13:49 +0000] rev 2794
Engine: * Forgot another gear pointer -> gear uid change
Wed, 10 Feb 2010 15:42:00 +0000 Engine:
smxx [Wed, 10 Feb 2010 15:42:00 +0000] rev 2793
Engine: * Prevent script calls with no script loaded (error spam)
Wed, 10 Feb 2010 13:53:31 +0000 Engine:
smxx [Wed, 10 Feb 2010 13:53:31 +0000] rev 2792
Engine: * Submit gear UID to script functions instead of gear pointer on gear add/delete
Wed, 10 Feb 2010 10:03:13 +0000 Engine:
smxx [Wed, 10 Feb 2010 10:03:13 +0000] rev 2791
Engine: * Fixed uScript to compile without DEBUGFILE set
Wed, 10 Feb 2010 09:52:00 +0000 Engine:
smxx [Wed, 10 Feb 2010 09:52:00 +0000] rev 2790
Engine: * Identify gears in Lua using their unique id instead of their pointer address - this should keep training from crashing on x64 platforms * Removed obsolete script call to "onTeamSetup" even before any script is loaded
Wed, 10 Feb 2010 02:03:41 +0000 Some slight changes to slovak locale
nemo [Wed, 10 Feb 2010 02:03:41 +0000] rev 2789
Some slight changes to slovak locale
Wed, 10 Feb 2010 01:02:20 +0000 * Forgot to update CMakeLists.txt for proper INSTALL
smxx [Wed, 10 Feb 2010 01:02:20 +0000] rev 2788
* Forgot to update CMakeLists.txt for proper INSTALL
Wed, 10 Feb 2010 00:57:39 +0000 * Casing ... *whistle*
smxx [Wed, 10 Feb 2010 00:57:39 +0000] rev 2787
* Casing ... *whistle*
Wed, 10 Feb 2010 00:55:40 +0000 Engine:
smxx [Wed, 10 Feb 2010 00:55:40 +0000] rev 2786
Engine: * Added LUA scripting support for trainings (and maybe soon) scenarios/missions * Converted Shotgun and Bazooka Training to LUA * New dependency: LUA 5.1 * New Mission Objectives window * Extended default keybinds for non-iPhone builds * NOTE: Script function names etc. might change soon so don't work too hard on your own missions (for now)! This is experimental! Frontend: * Added support for new training maps/LUA scripts
Tue, 09 Feb 2010 21:51:52 +0000 set min on king health proportion
nemo [Tue, 09 Feb 2010 21:51:52 +0000] rev 2785
set min on king health proportion
Tue, 09 Feb 2010 20:47:22 +0000 King health proportional to team size
nemo [Tue, 09 Feb 2010 20:47:22 +0000] rev 2784
King health proportional to team size
Tue, 09 Feb 2010 18:58:44 +0000 Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
nemo [Tue, 09 Feb 2010 18:58:44 +0000] rev 2783
Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
Tue, 09 Feb 2010 18:34:49 +0000 tweak of placement
nemo [Tue, 09 Feb 2010 18:34:49 +0000] rev 2782
tweak of placement
Tue, 09 Feb 2010 16:39:43 +0000 antialiasing, a minor obsession.
nemo [Tue, 09 Feb 2010 16:39:43 +0000] rev 2781
antialiasing, a minor obsession.
Tue, 09 Feb 2010 14:30:59 +0000 Engine:
smxx [Tue, 09 Feb 2010 14:30:59 +0000] rev 2780
Engine: * Added victory.ogg as sndVictory (only used in to-be-commited training right now)
Tue, 09 Feb 2010 14:24:25 +0000 Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
nemo [Tue, 09 Feb 2010 14:24:25 +0000] rev 2779
Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
Tue, 09 Feb 2010 14:21:25 +0000 New British voicepack
nemo [Tue, 09 Feb 2010 14:21:25 +0000] rev 2778
New British voicepack
Tue, 09 Feb 2010 13:04:11 +0000 tweak. no chirp on room creation.
nemo [Tue, 09 Feb 2010 13:04:11 +0000] rev 2777
tweak. no chirp on room creation.
Tue, 09 Feb 2010 03:21:09 +0000 Only enable chirp for room owner
nemo [Tue, 09 Feb 2010 03:21:09 +0000] rev 2776
Only enable chirp for room owner
Tue, 09 Feb 2010 02:03:31 +0000 Only beep in room, load sound in constructor
nemo [Tue, 09 Feb 2010 02:03:31 +0000] rev 2775
Only beep in room, load sound in constructor
Tue, 09 Feb 2010 01:50:36 +0000 Switch to PlayChannel so as not to interrupt background music.
nemo [Tue, 09 Feb 2010 01:50:36 +0000] rev 2774
Switch to PlayChannel so as not to interrupt background music.
Tue, 09 Feb 2010 01:47:50 +0000 Have game beep when someone joins lobby/room. Controlled by Sound option
nemo [Tue, 09 Feb 2010 01:47:50 +0000] rev 2773
Have game beep when someone joins lobby/room. Controlled by Sound option
Mon, 08 Feb 2010 21:49:52 +0000 some code cleanup for the ifrontend
koda [Mon, 08 Feb 2010 21:49:52 +0000] rev 2772
some code cleanup for the ifrontend
Mon, 08 Feb 2010 18:12:06 +0000 Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
nemo [Mon, 08 Feb 2010 18:12:06 +0000] rev 2771
Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
Mon, 08 Feb 2010 16:03:58 +0000 Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
nemo [Mon, 08 Feb 2010 16:03:58 +0000] rev 2770
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
Mon, 08 Feb 2010 15:56:43 +0000 Some handling of interaction between king mode and place hogs mode.
nemo [Mon, 08 Feb 2010 15:56:43 +0000] rev 2769
Some handling of interaction between king mode and place hogs mode.
Mon, 08 Feb 2010 12:54:44 +0000 Request by soreau. Placement time proportional to map size.
nemo [Mon, 08 Feb 2010 12:54:44 +0000] rev 2768
Request by soreau. Placement time proportional to map size.
Mon, 08 Feb 2010 12:49:58 +0000 Yay for burning through revision numbers
nemo [Mon, 08 Feb 2010 12:49:58 +0000] rev 2767
Yay for burning through revision numbers
Mon, 08 Feb 2010 12:49:41 +0000 redundant
nemo [Mon, 08 Feb 2010 12:49:41 +0000] rev 2766
redundant
Mon, 08 Feb 2010 12:49:21 +0000 Attractiveness tweak
nemo [Mon, 08 Feb 2010 12:49:21 +0000] rev 2765
Attractiveness tweak
Mon, 08 Feb 2010 12:46:09 +0000 Allow for ammos w/o teleports
nemo [Mon, 08 Feb 2010 12:46:09 +0000] rev 2764
Allow for ammos w/o teleports
Mon, 08 Feb 2010 05:17:59 +0000 Do CI correctly. Still need to allow for mode in case of no teleports in ammo
nemo [Mon, 08 Feb 2010 05:17:59 +0000] rev 2763
Do CI correctly. Still need to allow for mode in case of no teleports in ammo
Mon, 08 Feb 2010 03:03:18 +0000 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo [Mon, 08 Feb 2010 03:03:18 +0000] rev 2762
Mode to place hogs at start of game. Will probably need a bit more testing.
Fri, 05 Feb 2010 13:47:25 +0000 General:
smxx [Fri, 05 Feb 2010 13:47:25 +0000] rev 2761
General: * Updated svn ignore lists Engine: * Small update to en locale * Fixed line break conversion for gl.txt
Fri, 05 Feb 2010 13:32:57 +0000 ... or. just move the king check to after the gear nil
nemo [Fri, 05 Feb 2010 13:32:57 +0000] rev 2760
... or. just move the king check to after the gear nil
Fri, 05 Feb 2010 13:30:47 +0000 account for dying king
nemo [Fri, 05 Feb 2010 13:30:47 +0000] rev 2759
account for dying king
Fri, 05 Feb 2010 13:12:31 +0000 Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo [Fri, 05 Feb 2010 13:12:31 +0000] rev 2758
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
Fri, 05 Feb 2010 11:47:57 +0000 add quebec for all the canadian frenchies.
nemo [Fri, 05 Feb 2010 11:47:57 +0000] rev 2757
add quebec for all the canadian frenchies.
Fri, 05 Feb 2010 11:44:28 +0000 Strip PNGs, tweak hedgewars flag.
nemo [Fri, 05 Feb 2010 11:44:28 +0000] rev 2756
Strip PNGs, tweak hedgewars flag.
Fri, 05 Feb 2010 00:47:28 +0000 Engine:
smxx [Fri, 05 Feb 2010 00:47:28 +0000] rev 2755
Engine: * Removed duplicated locale entries
Fri, 05 Feb 2010 00:43:56 +0000 touchinput works, invisible buttons added and initial support for chat
koda [Fri, 05 Feb 2010 00:43:56 +0000] rev 2754
touchinput works, invisible buttons added and initial support for chat
Thu, 04 Feb 2010 22:34:21 +0000 update iphone port to new code from Smaxx
koda [Thu, 04 Feb 2010 22:34:21 +0000] rev 2753
update iphone port to new code from Smaxx
Thu, 04 Feb 2010 22:30:42 +0000 Frontend:
smxx [Thu, 04 Feb 2010 22:30:42 +0000] rev 2752
Frontend: * Skip cpu flag to hide it from players
Thu, 04 Feb 2010 22:29:19 +0000 Engine:
smxx [Thu, 04 Feb 2010 22:29:19 +0000] rev 2751
Engine: * Force 'cpu' flag for AI players; keep players from using it * Updated english Locale/de.txt Graphics: * Added first pack of community submitted flags (cm_*.png) * Added some new hats
Thu, 04 Feb 2010 20:49:59 +0000 Frontend:
smxx [Thu, 04 Feb 2010 20:49:59 +0000] rev 2750
Frontend: * Updated main window's background color
Thu, 04 Feb 2010 20:49:23 +0000 Frontend:
smxx [Thu, 04 Feb 2010 20:49:23 +0000] rev 2749
Frontend: * Updated graphics by Tiyuri
Thu, 04 Feb 2010 20:47:39 +0000 Graphics:
smxx [Thu, 04 Feb 2010 20:47:39 +0000] rev 2748
Graphics: * Added even more flags
Thu, 04 Feb 2010 20:45:03 +0000 Server:
smxx [Thu, 04 Feb 2010 20:45:03 +0000] rev 2747
Server: * Added support for flags (this still needs further adjustments to restore compatibility with older versions (team datasets)!) Engine: * Added support for flags * Added weapon tooltips * Moved SplitBySpace to uMisc * Set file operations to readonly to avoid conflicts running multiple copies networked and synced on one (fast) machine * Flash active team while green arrow is shown (waiting for input or camera centered on active hog) * Updated English locale Frontend: * Added support for flags * Added flag selection to edit team page * Added checkbox for weapon tooltips in options * "Random team" button may now be translated * Disabled "official server" button till protocol is handled for all versions (see above; nemo's server is updated to new protocol) Graphics: * Added basic set of example flags
Thu, 04 Feb 2010 18:46:49 +0000 Correct napalm adjustment.
nemo [Thu, 04 Feb 2010 18:46:49 +0000] rev 2746
Correct napalm adjustment.
Thu, 04 Feb 2010 14:48:49 +0000 Engine:
smxx [Thu, 04 Feb 2010 14:48:49 +0000] rev 2745
Engine: + Split PlaySound into PlaySound and LoopSound + Added overloaded versions of PlaySound/LoopSound that won't require voicepack parameter + LoopSound now allows multiple copies of the same sound to play looped and returns the channel used for playback (to stop them later) + StopSound now allows either a specific sound (single playback) or channel (single playback as well as looped playback) to be stopped + SoundChannel attribute for Gears to be used when looping sounds
Thu, 04 Feb 2010 14:35:31 +0000 Engine:
smxx [Thu, 04 Feb 2010 14:35:31 +0000] rev 2744
Engine: * Avoid playing the same sound looped multiple times as its impossible to stop older copies then (at least for now)
Wed, 03 Feb 2010 23:36:42 +0000 implement transition in the way i had in mind
koda [Wed, 03 Feb 2010 23:36:42 +0000] rev 2743
implement transition in the way i had in mind
Wed, 03 Feb 2010 13:02:28 +0000 Frontend:
smxx [Wed, 03 Feb 2010 13:02:28 +0000] rev 2742
Frontend: + Changed save and demo file extensions to ".<protocol>.hwd" and ".<protocol>.hws" to make file associations easier/constant + Added icons to savegame and demo file list (might require some redrawing/updating)
Wed, 03 Feb 2010 04:18:28 +0000 Fix crash in DrawTunnel
nemo [Wed, 03 Feb 2010 04:18:28 +0000] rev 2741
Fix crash in DrawTunnel
Wed, 03 Feb 2010 03:01:44 +0000 programmatically load main controller
koda [Wed, 03 Feb 2010 03:01:44 +0000] rev 2740
programmatically load main controller adapt settings to landscape transition between main controller and other views
Mon, 01 Feb 2010 22:01:35 +0000 Frontend:
smxx [Mon, 01 Feb 2010 22:01:35 +0000] rev 2739
Frontend: + New edit buttons for game and weapon scheme selection
Mon, 01 Feb 2010 21:26:15 +0000 new graphics from Tiy and frontend is loaded in landscape mode
koda [Mon, 01 Feb 2010 21:26:15 +0000] rev 2738
new graphics from Tiy and frontend is loaded in landscape mode
Mon, 01 Feb 2010 19:43:57 +0000 inu's updated pt_PT translation file
koda [Mon, 01 Feb 2010 19:43:57 +0000] rev 2737
inu's updated pt_PT translation file
Mon, 01 Feb 2010 07:10:33 +0000 Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
nemo [Mon, 01 Feb 2010 07:10:33 +0000] rev 2736
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
Sun, 31 Jan 2010 22:52:42 +0000 Engine:
smxx [Sun, 31 Jan 2010 22:52:42 +0000] rev 2735
Engine: + Play sound when switching hogs + Save screenshots to home directory instead of working directory + Use Windows bitmap format for screenshots under Win32 (more common and better supported) * Fix compiler warnings
Sun, 31 Jan 2010 22:43:09 +0000 smaller improvements in mouse handling
koda [Sun, 31 Jan 2010 22:43:09 +0000] rev 2734
smaller improvements in mouse handling
Sun, 31 Jan 2010 22:15:53 +0000 Engine:
smxx [Sun, 31 Jan 2010 22:15:53 +0000] rev 2733
Engine: * Keep blowtorch and other weapons from penetrating indestructible terrain (e.g. solid borders) * Reduced explosion background borders Frontend: + Show unknown or missing maps in room list by tinting them red
Sun, 31 Jan 2010 19:32:43 +0000 Only add turn timeout for weapons that don't already have a timeout
nemo [Sun, 31 Jan 2010 19:32:43 +0000] rev 2732
Only add turn timeout for weapons that don't already have a timeout
Sun, 31 Jan 2010 19:25:31 +0000 oops. forgot skip turn
nemo [Sun, 31 Jan 2010 19:25:31 +0000] rev 2731
oops. forgot skip turn
Sun, 31 Jan 2010 19:24:22 +0000 Remove king invulnerability, disable everything but teleport instead.
nemo [Sun, 31 Jan 2010 19:24:22 +0000] rev 2730
Remove king invulnerability, disable everything but teleport instead.
Sun, 31 Jan 2010 16:35:18 +0000 Pass correct gear to modifydamage in shotgun
nemo [Sun, 31 Jan 2010 16:35:18 +0000] rev 2729
Pass correct gear to modifydamage in shotgun
Sun, 31 Jan 2010 16:31:45 +0000 Adjust king movement in ammoshove, give king a damage bonus
nemo [Sun, 31 Jan 2010 16:31:45 +0000] rev 2728
Adjust king movement in ammoshove, give king a damage bonus
Sun, 31 Jan 2010 16:22:50 +0000 Nature theme additions by Tiy and Palewolf
nemo [Sun, 31 Jan 2010 16:22:50 +0000] rev 2727
Nature theme additions by Tiy and Palewolf
Sun, 31 Jan 2010 16:20:53 +0000 Update translation files, add "King Mode"
nemo [Sun, 31 Jan 2010 16:20:53 +0000] rev 2726
Update translation files, add "King Mode"
Sat, 30 Jan 2010 18:23:42 +0000 input handling reworked, still a lot of bugs in mouse movement
koda [Sat, 30 Jan 2010 18:23:42 +0000] rev 2725
input handling reworked, still a lot of bugs in mouse movement
Sat, 30 Jan 2010 01:46:23 +0000 redo LANDSCAPE MODE in a saner way with lots of fps
koda [Sat, 30 Jan 2010 01:46:23 +0000] rev 2724
redo LANDSCAPE MODE in a saner way with lots of fps uWorld cleaned a little with widgets moved to fit the new interface (mouse handling is messed up though)
Fri, 29 Jan 2010 00:55:14 +0000 LANDSCAPE ON IPHONE
koda [Fri, 29 Jan 2010 00:55:14 +0000] rev 2723
LANDSCAPE ON IPHONE brings down fps, other localization features
Thu, 28 Jan 2010 20:36:24 +0000 IOResult is a special variable
nemo [Thu, 28 Jan 2010 20:36:24 +0000] rev 2722
IOResult is a special variable
Thu, 28 Jan 2010 19:01:57 +0000 Remove inverted and useless test
nemo [Thu, 28 Jan 2010 19:01:57 +0000] rev 2721
Remove inverted and useless test
Wed, 27 Jan 2010 19:58:52 +0000 adds a "factory reset" to iphone frontend
koda [Wed, 27 Jan 2010 19:58:52 +0000] rev 2720
adds a "factory reset" to iphone frontend
Wed, 27 Jan 2010 00:11:52 +0000 Tweak load order
nemo [Wed, 27 Jan 2010 00:11:52 +0000] rev 2719
Tweak load order
Tue, 26 Jan 2010 23:04:19 +0000 Rename for consistency
nemo [Tue, 26 Jan 2010 23:04:19 +0000] rev 2718
Rename for consistency
Tue, 26 Jan 2010 23:00:45 +0000 Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
nemo [Tue, 26 Jan 2010 23:00:45 +0000] rev 2717
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
Tue, 26 Jan 2010 21:55:51 +0000 complete the replacement of init/free wrappers for every unit
koda [Tue, 26 Jan 2010 21:55:51 +0000] rev 2716
complete the replacement of init/free wrappers for every unit iphone frontend smaller fixes symbol TOUCHINPUT deprecated revision of some sdl1.3 code
Tue, 26 Jan 2010 04:13:37 +0000 Free up some unfreed memory. Needed for Koda's iphone lib work
nemo [Tue, 26 Jan 2010 04:13:37 +0000] rev 2715
Free up some unfreed memory. Needed for Koda's iphone lib work
Sun, 24 Jan 2010 19:52:30 +0000 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda [Sun, 24 Jan 2010 19:52:30 +0000] rev 2714
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
Sun, 24 Jan 2010 19:01:51 +0000 Palewolf's smoke traces for fire.
nemo [Sun, 24 Jan 2010 19:01:51 +0000] rev 2713
Palewolf's smoke traces for fire.
Sun, 24 Jan 2010 16:46:06 +0000 Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
nemo [Sun, 24 Jan 2010 16:46:06 +0000] rev 2712
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
Sun, 24 Jan 2010 16:39:09 +0000 If the music is going to be wrong, it can at least irritate me less.
nemo [Sun, 24 Jan 2010 16:39:09 +0000] rev 2711
If the music is going to be wrong, it can at least irritate me less.
Sun, 24 Jan 2010 16:35:47 +0000 Some value for opacity. Did not adjust water colour.
nemo [Sun, 24 Jan 2010 16:35:47 +0000] rev 2710
Some value for opacity. Did not adjust water colour.
Sun, 24 Jan 2010 16:33:57 +0000 Add Desert theme
nemo [Sun, 24 Jan 2010 16:33:57 +0000] rev 2709
Add Desert theme
Sun, 24 Jan 2010 16:25:10 +0000 forgot Themes CMakeLists file
nemo [Sun, 24 Jan 2010 16:25:10 +0000] rev 2708
forgot Themes CMakeLists file
Sun, 24 Jan 2010 16:24:24 +0000 Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
nemo [Sun, 24 Jan 2010 16:24:24 +0000] rev 2707
Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
Sun, 24 Jan 2010 13:38:14 +0000 sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
koda [Sun, 24 Jan 2010 13:38:14 +0000] rev 2706
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
Sun, 24 Jan 2010 13:37:03 +0000 fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
koda [Sun, 24 Jan 2010 13:37:03 +0000] rev 2705
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
Sun, 24 Jan 2010 07:37:00 +0000 Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo [Sun, 24 Jan 2010 07:37:00 +0000] rev 2704
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
Sun, 24 Jan 2010 07:26:03 +0000 Randomise order of play.
nemo [Sun, 24 Jan 2010 07:26:03 +0000] rev 2703
Randomise order of play.
Sat, 23 Jan 2010 21:57:24 +0000 rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda [Sat, 23 Jan 2010 21:57:24 +0000] rev 2702
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
Sat, 23 Jan 2010 13:15:27 +0000 settings tab has now a very nice iphone-like interface
koda [Sat, 23 Jan 2010 13:15:27 +0000] rev 2701
settings tab has now a very nice iphone-like interface
Wed, 20 Jan 2010 14:31:45 +0000 updated polish translation by szczur
koda [Wed, 20 Jan 2010 14:31:45 +0000] rev 2700
updated polish translation by szczur
Mon, 18 Jan 2010 05:36:08 +0000 replace initialization/finalization statements with custom init functions
koda [Mon, 18 Jan 2010 05:36:08 +0000] rev 2699
replace initialization/finalization statements with custom init functions
Sat, 16 Jan 2010 17:30:37 +0000 objc/pascal finally working
koda [Sat, 16 Jan 2010 17:30:37 +0000] rev 2698
objc/pascal finally working hwengine becomes a library for the iphone use custom sdl_image to fix bug remove thread code and forward_argc/forward_argv
Sat, 16 Jan 2010 06:48:56 +0000 code cleanup and opengles optimizations
koda [Sat, 16 Jan 2010 06:48:56 +0000] rev 2697
code cleanup and opengles optimizations
Fri, 15 Jan 2010 10:03:31 +0000 settings are applied to game launch
koda [Fri, 15 Jan 2010 10:03:31 +0000] rev 2696
settings are applied to game launch
Thu, 14 Jan 2010 16:46:50 +0000 makes freepascal code compatible with OBJFPC mode
koda [Thu, 14 Jan 2010 16:46:50 +0000] rev 2695
makes freepascal code compatible with OBJFPC mode
Thu, 14 Jan 2010 16:38:43 +0000 can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
koda [Thu, 14 Jan 2010 16:38:43 +0000] rev 2694
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
Wed, 13 Jan 2010 09:41:35 +0000 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda [Wed, 13 Jan 2010 09:41:35 +0000] rev 2693
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
Tue, 12 Jan 2010 07:32:15 +0000 better network support + initial work for returning to frontend
koda [Tue, 12 Jan 2010 07:32:15 +0000] rev 2692
better network support + initial work for returning to frontend
Sun, 10 Jan 2010 00:52:20 +0000 initial support for engine protocol
koda [Sun, 10 Jan 2010 00:52:20 +0000] rev 2691
initial support for engine protocol
Sat, 09 Jan 2010 01:34:23 +0000 move mixed functions in PascalExports
koda [Sat, 09 Jan 2010 01:34:23 +0000] rev 2690
move mixed functions in PascalExports
Sat, 09 Jan 2010 00:59:12 +0000 iphone overlay button animation
koda [Sat, 09 Jan 2010 00:59:12 +0000] rev 2689
iphone overlay button animation
Fri, 08 Jan 2010 03:52:44 +0000 move all sdl source files in a proper directory
koda [Fri, 08 Jan 2010 03:52:44 +0000] rev 2688
move all sdl source files in a proper directory remove hackish code to get a window up, now it should be quite clean
Fri, 08 Jan 2010 03:38:01 +0000 add stub files for other views and prevent useless crashes
koda [Fri, 08 Jan 2010 03:38:01 +0000] rev 2687
add stub files for other views and prevent useless crashes also changed the tabBar icons
Fri, 08 Jan 2010 01:29:28 +0000 fix italian translation
koda [Fri, 08 Jan 2010 01:29:28 +0000] rev 2686
fix italian translation
Fri, 08 Jan 2010 01:12:51 +0000 frontend images by Tiy, first setup of frontend
koda [Fri, 08 Jan 2010 01:12:51 +0000] rev 2685
frontend images by Tiy, first setup of frontend
Thu, 07 Jan 2010 22:59:14 +0000 Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
nemo [Thu, 07 Jan 2010 22:59:14 +0000] rev 2684
Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
Thu, 07 Jan 2010 22:49:25 +0000 touch input: reset zoom, attack button
koda [Thu, 07 Jan 2010 22:49:25 +0000] rev 2683
touch input: reset zoom, attack button
Thu, 07 Jan 2010 19:50:40 +0000 additional modifications for touch input
koda [Thu, 07 Jan 2010 19:50:40 +0000] rev 2682
additional modifications for touch input
Thu, 07 Jan 2010 16:18:32 +0000 Drop the LongInt conversion, strip the two tests that are too large
nemo [Thu, 07 Jan 2010 16:18:32 +0000] rev 2681
Drop the LongInt conversion, strip the two tests that are too large
Thu, 07 Jan 2010 16:13:43 +0000 misspelling
nemo [Thu, 07 Jan 2010 16:13:43 +0000] rev 2680
misspelling
Thu, 07 Jan 2010 16:12:26 +0000 bit of a short circuit to reduce a few pointless tests on most text strings
nemo [Thu, 07 Jan 2010 16:12:26 +0000] rev 2679
bit of a short circuit to reduce a few pointless tests on most text strings
Thu, 07 Jan 2010 05:23:23 +0000 injection of custom code in SDL for iPhone in order to implement our frontend
koda [Thu, 07 Jan 2010 05:23:23 +0000] rev 2678
injection of custom code in SDL for iPhone in order to implement our frontend initial support for (real) multitouch events
Tue, 05 Jan 2010 21:26:38 +0000 Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
nemo [Tue, 05 Jan 2010 21:26:38 +0000] rev 2677
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
Tue, 05 Jan 2010 19:20:44 +0000 Galician locale by "Gallaecio"
nemo [Tue, 05 Jan 2010 19:20:44 +0000] rev 2676
Galician locale by "Gallaecio"
Mon, 04 Jan 2010 01:35:57 +0000 Palewolf's updated translation, images in misc
koda [Mon, 04 Jan 2010 01:35:57 +0000] rev 2675
Palewolf's updated translation, images in misc
Sun, 03 Jan 2010 22:58:19 +0000 lupdate + Palewolf's updated spanish translation + other patches of mine
koda [Sun, 03 Jan 2010 22:58:19 +0000] rev 2674
lupdate + Palewolf's updated spanish translation + other patches of mine
Sun, 03 Jan 2010 17:27:25 +0000 rewritten find_file part
koda [Sun, 03 Jan 2010 17:27:25 +0000] rev 2673
rewritten find_file part
Sun, 03 Jan 2010 17:23:40 +0000 check for sdl_image and sdl_mixer versions
koda [Sun, 03 Jan 2010 17:23:40 +0000] rev 2672
check for sdl_image and sdl_mixer versions use revision number for hedgewars version
Sun, 03 Jan 2010 15:40:41 +0000 smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda [Sun, 03 Jan 2010 15:40:41 +0000] rev 2671
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
Thu, 24 Dec 2009 13:38:20 +0000 regression, powerpc colors working again
koda [Thu, 24 Dec 2009 13:38:20 +0000] rev 2670
regression, powerpc colors working again
Thu, 24 Dec 2009 02:02:12 +0000 introduction of IMG_Init
koda [Thu, 24 Dec 2009 02:02:12 +0000] rev 2669
introduction of IMG_Init restore powerpc build on 10.6
Sun, 20 Dec 2009 20:35:15 +0000 Updated chinese and taiwanese locales. Need to run the taiwanese ones past my taiwanese coworkers. Changes were extensive.
nemo [Sun, 20 Dec 2009 20:35:15 +0000] rev 2668
Updated chinese and taiwanese locales. Need to run the taiwanese ones past my taiwanese coworkers. Changes were extensive.
Sun, 20 Dec 2009 20:08:17 +0000 binding typo
koda [Sun, 20 Dec 2009 20:08:17 +0000] rev 2667
binding typo
Sat, 19 Dec 2009 19:37:30 +0000 update SDLMain.m/.h to latest version
koda [Sat, 19 Dec 2009 19:37:30 +0000] rev 2666
update SDLMain.m/.h to latest version rename cNearBlackColor to cNearBlackColorChannels for readability merge tunsetborder.inc in uLandGraphics.pas
Fri, 18 Dec 2009 02:47:28 +0000 complete transition of longword->sdl_color for TTF bindings
koda [Fri, 18 Dec 2009 02:47:28 +0000] rev 2665
complete transition of longword->sdl_color for TTF bindings
Fri, 18 Dec 2009 02:33:45 +0000 powerpc and gameserver compilation disabled temporarily
koda [Fri, 18 Dec 2009 02:33:45 +0000] rev 2664
powerpc and gameserver compilation disabled temporarily work in progress for converting longword to sdl_color
Wed, 16 Dec 2009 14:58:45 +0000 random updates for 10.6 and iphone builds
koda [Wed, 16 Dec 2009 14:58:45 +0000] rev 2663
random updates for 10.6 and iphone builds
Mon, 14 Dec 2009 20:23:51 +0000 Implement "team" chat between spectators
unc0rr [Mon, 14 Dec 2009 20:23:51 +0000] rev 2662
Implement "team" chat between spectators
Mon, 14 Dec 2009 18:52:04 +0000 Update translation
unc0rr [Mon, 14 Dec 2009 18:52:04 +0000] rev 2661
Update translation
Thu, 10 Dec 2009 18:20:34 +0000 Fix a rare bug when crosshair stucks in up position
unc0rr [Thu, 10 Dec 2009 18:20:34 +0000] rev 2660
Fix a rare bug when crosshair stucks in up position
Wed, 09 Dec 2009 17:35:42 +0000 This seems a little more efficient
nemo [Wed, 09 Dec 2009 17:35:42 +0000] rev 2659
This seems a little more efficient
Tue, 08 Dec 2009 17:46:58 +0000 Restore the plural forms - lupdate-qt4 seems to be behaving now. update the compiled files too
nemo [Tue, 08 Dec 2009 17:46:58 +0000] rev 2658
Restore the plural forms - lupdate-qt4 seems to be behaving now. update the compiled files too
Tue, 08 Dec 2009 17:41:53 +0000 Add language to each ts file, rerun disabling of teams.
nemo [Tue, 08 Dec 2009 17:41:53 +0000] rev 2657
Add language to each ts file, rerun disabling of teams.
Tue, 08 Dec 2009 17:37:41 +0000 revert 2695 until I figure out why the linguist update stripped the numerusforms.
nemo [Tue, 08 Dec 2009 17:37:41 +0000] rev 2656
revert 2695 until I figure out why the linguist update stripped the numerusforms.
Tue, 08 Dec 2009 17:29:32 +0000 Comment out the unused teams to avoid translators working on unused translations.
nemo [Tue, 08 Dec 2009 17:29:32 +0000] rev 2655
Comment out the unused teams to avoid translators working on unused translations.
Sat, 05 Dec 2009 17:57:09 +0000 Can't trim this unless another value is used. needed for joins.
nemo [Sat, 05 Dec 2009 17:57:09 +0000] rev 2654
Can't trim this unless another value is used. needed for joins.
Wed, 02 Dec 2009 02:29:53 +0000 remove missing ogg
nemo [Wed, 02 Dec 2009 02:29:53 +0000] rev 2653
remove missing ogg
Mon, 30 Nov 2009 04:18:31 +0000 still updates for mac compilation
koda [Mon, 30 Nov 2009 04:18:31 +0000] rev 2652
still updates for mac compilation
Sun, 29 Nov 2009 21:47:47 +0000 Reorder
nemo [Sun, 29 Nov 2009 21:47:47 +0000] rev 2651
Reorder
Sun, 29 Nov 2009 19:01:01 +0000 Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
nemo [Sun, 29 Nov 2009 19:01:01 +0000] rev 2650
Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
Sun, 29 Nov 2009 18:54:24 +0000 Restore old column layout.
nemo [Sun, 29 Nov 2009 18:54:24 +0000] rev 2649
Restore old column layout.
Sun, 29 Nov 2009 18:30:21 +0000 Get rid of stupid ToggleLongInt and ToggleString functions
unc0rr [Sun, 29 Nov 2009 18:30:21 +0000] rev 2648
Get rid of stupid ToggleLongInt and ToggleString functions
Sun, 29 Nov 2009 16:56:04 +0000 Smaxx patch with tuning by me:
unc0rr [Sun, 29 Nov 2009 16:56:04 +0000] rev 2647
Smaxx patch with tuning by me: - hogs might worry/panic if they're next to explosives (grenade, dynamite, etc.) - play sndVaporice for each fire extinguished only once (not 3 times) - allow "on attack" voices/sounds for weapons (similar to water melon bomb) - allow one voice/sound to be played during emotes - print protocol version in version info (console) - rope sounds (disabled atm) - landscape background - optimized/rewrote explosion drawing - fixed "StopSound" called with an inactive sound to stop some random sound - disabled npott
Sun, 29 Nov 2009 16:37:12 +0000 New despeckle by Palewolf that pretty well on-the-fly
nemo [Sun, 29 Nov 2009 16:37:12 +0000] rev 2646
New despeckle by Palewolf that pretty well on-the-fly
Sat, 28 Nov 2009 15:22:28 +0000 Fix bug with cursor coordinates sent via net (or demo/save file)
unc0rr [Sat, 28 Nov 2009 15:22:28 +0000] rev 2645
Fix bug with cursor coordinates sent via net (or demo/save file)
Sat, 28 Nov 2009 02:46:15 +0000 other tweaks for mac compilation
koda [Sat, 28 Nov 2009 02:46:15 +0000] rev 2644
other tweaks for mac compilation
Thu, 26 Nov 2009 18:43:33 +0000 Probably fix bug (not tested, I just checked if it builds)
unc0rr [Thu, 26 Nov 2009 18:43:33 +0000] rev 2643
Probably fix bug (not tested, I just checked if it builds)
Thu, 26 Nov 2009 16:51:03 +0000 A message to help debug
unc0rr [Thu, 26 Nov 2009 16:51:03 +0000] rev 2642
A message to help debug
Wed, 25 Nov 2009 04:27:53 +0000 some tweaks in the mac compilation system
koda [Wed, 25 Nov 2009 04:27:53 +0000] rev 2641
some tweaks in the mac compilation system
Tue, 24 Nov 2009 20:40:08 +0000 tiny french tweak by artart78, check in inu's portugese much later now that svn is back
nemo [Tue, 24 Nov 2009 20:40:08 +0000] rev 2640
tiny french tweak by artart78, check in inu's portugese much later now that svn is back
Sun, 22 Nov 2009 04:28:30 +0000 fix build
koda [Sun, 22 Nov 2009 04:28:30 +0000] rev 2639
fix build
Sun, 22 Nov 2009 01:50:38 +0000 new portugese text from inu
nemo [Sun, 22 Nov 2009 01:50:38 +0000] rev 2638
new portugese text from inu
Sat, 21 Nov 2009 22:55:20 +0000 Proper plurals for english, french updates from artart78
nemo [Sat, 21 Nov 2009 22:55:20 +0000] rev 2637
Proper plurals for english, french updates from artart78
Sat, 21 Nov 2009 17:28:05 +0000 Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
unc0rr [Sat, 21 Nov 2009 17:28:05 +0000] rev 2636
Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
Sat, 21 Nov 2009 17:24:44 +0000 Teams in one clan have common ammo
unc0rr [Sat, 21 Nov 2009 17:24:44 +0000] rev 2635
Teams in one clan have common ammo
Sat, 21 Nov 2009 15:04:42 +0000 Set AllInactive to False on falling fire
nemo [Sat, 21 Nov 2009 15:04:42 +0000] rev 2634
Set AllInactive to False on falling fire
Fri, 20 Nov 2009 23:40:24 +0000 trailing mods from previous commit
koda [Fri, 20 Nov 2009 23:40:24 +0000] rev 2633
trailing mods from previous commit
Fri, 20 Nov 2009 22:02:49 +0000 revert r2363's ruining the joke
nemo [Fri, 20 Nov 2009 22:02:49 +0000] rev 2632
revert r2363's ruining the joke
Fri, 20 Nov 2009 21:30:10 +0000 A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
nemo [Fri, 20 Nov 2009 21:30:10 +0000] rev 2631
A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
Fri, 20 Nov 2009 21:22:05 +0000 revamped file access and debug display
koda [Fri, 20 Nov 2009 21:22:05 +0000] rev 2630
revamped file access and debug display
Fri, 20 Nov 2009 14:56:43 +0000 universal application setup
koda [Fri, 20 Nov 2009 14:56:43 +0000] rev 2629
universal application setup
Wed, 18 Nov 2009 14:50:14 +0000 A whole ton of new french event strings from artart78
nemo [Wed, 18 Nov 2009 14:50:14 +0000] rev 2628
A whole ton of new french event strings from artart78
Tue, 17 Nov 2009 20:36:08 +0000 numerous additions/modifications to french translation by artart78
nemo [Tue, 17 Nov 2009 20:36:08 +0000] rev 2627
numerous additions/modifications to french translation by artart78
Mon, 16 Nov 2009 17:40:17 +0000 Some french tweaks by artart78
nemo [Mon, 16 Nov 2009 17:40:17 +0000] rev 2626
Some french tweaks by artart78
Mon, 16 Nov 2009 16:51:26 +0000 Fix girder on compost theme
unc0rr [Mon, 16 Nov 2009 16:51:26 +0000] rev 2625
Fix girder on compost theme
Sun, 15 Nov 2009 22:26:42 +0000 Color Fix in PPC + files fallbacks
koda [Sun, 15 Nov 2009 22:26:42 +0000] rev 2624
Color Fix in PPC + files fallbacks
Sun, 15 Nov 2009 19:43:58 +0000 forgot this file in previous commit
koda [Sun, 15 Nov 2009 19:43:58 +0000] rev 2623
forgot this file in previous commit
Sun, 15 Nov 2009 19:42:28 +0000 fix chat color in ppc
koda [Sun, 15 Nov 2009 19:42:28 +0000] rev 2622
fix chat color in ppc
Sat, 14 Nov 2009 11:06:55 +0000 Fix desync when playing with AI via network, occuring in certain conditions
unc0rr [Sat, 14 Nov 2009 11:06:55 +0000] rev 2621
Fix desync when playing with AI via network, occuring in certain conditions
Sat, 14 Nov 2009 05:26:26 +0000 koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
nemo [Sat, 14 Nov 2009 05:26:26 +0000] rev 2620
koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
Sat, 14 Nov 2009 02:53:04 +0000 fix wrong ttf blending in ppc
koda [Sat, 14 Nov 2009 02:53:04 +0000] rev 2619
fix wrong ttf blending in ppc
Fri, 13 Nov 2009 23:04:23 +0000 JS patch to (really) activate Vsync
koda [Fri, 13 Nov 2009 23:04:23 +0000] rev 2618
JS patch to (really) activate Vsync
Fri, 13 Nov 2009 20:33:31 +0000 add option for vsync -- good results on mac and linux, should be harmless on others (please test)
koda [Fri, 13 Nov 2009 20:33:31 +0000] rev 2617
add option for vsync -- good results on mac and linux, should be harmless on others (please test)
Wed, 11 Nov 2009 21:54:28 +0000 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo [Wed, 11 Nov 2009 21:54:28 +0000] rev 2616
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
Wed, 11 Nov 2009 19:48:16 +0000 removes workaround except for iphone
koda [Wed, 11 Nov 2009 19:48:16 +0000] rev 2615
removes workaround except for iphone btw this commit makes hedgewars playable on PowerPc architectures
Wed, 11 Nov 2009 16:11:41 +0000 Update Ukrainian translation
unc0rr [Wed, 11 Nov 2009 16:11:41 +0000] rev 2614
Update Ukrainian translation
Tue, 10 Nov 2009 18:56:24 +0000 fix keybindings in PPC
koda [Tue, 10 Nov 2009 18:56:24 +0000] rev 2613
fix keybindings in PPC
Tue, 10 Nov 2009 16:43:15 +0000 unbreak build
nemo [Tue, 10 Nov 2009 16:43:15 +0000] rev 2612
unbreak build
Tue, 10 Nov 2009 04:22:55 +0000 Add check for nil gear
nemo [Tue, 10 Nov 2009 04:22:55 +0000] rev 2611
Add check for nil gear
Tue, 10 Nov 2009 04:07:08 +0000 color works under ppc
koda [Tue, 10 Nov 2009 04:07:08 +0000] rev 2610
color works under ppc
Mon, 09 Nov 2009 22:56:29 +0000 add a x86_64 mac target
koda [Mon, 09 Nov 2009 22:56:29 +0000] rev 2609
add a x86_64 mac target
Mon, 09 Nov 2009 20:29:21 +0000 - Formatting changes
unc0rr [Mon, 09 Nov 2009 20:29:21 +0000] rev 2608
- Formatting changes - Rename AttacksNum variable - Fix a bug when OnAmmoUsed wasn't called in some conditions
Mon, 09 Nov 2009 18:44:09 +0000 wtf is this, koda?
unc0rr [Mon, 09 Nov 2009 18:44:09 +0000] rev 2607
wtf is this, koda?
Fri, 06 Nov 2009 18:59:43 +0000 updated build files for macosx and optimization system
koda [Fri, 06 Nov 2009 18:59:43 +0000] rev 2606
updated build files for macosx and optimization system
Fri, 06 Nov 2009 18:24:55 +0000 AI knows what artillery mode is
unc0rr [Fri, 06 Nov 2009 18:24:55 +0000] rev 2605
AI knows what artillery mode is
Thu, 05 Nov 2009 21:03:44 +0000 Remove mostly useless comments put in to explain patch long ago.
nemo [Thu, 05 Nov 2009 21:03:44 +0000] rev 2604
Remove mostly useless comments put in to explain patch long ago.
Thu, 05 Nov 2009 20:48:13 +0000 revert previous commit to remove a wip patch
koda [Thu, 05 Nov 2009 20:48:13 +0000] rev 2603
revert previous commit to remove a wip patch
Thu, 05 Nov 2009 20:47:42 +0000 update themes cmakefiles to use GLOB instead of listing all the files
koda [Thu, 05 Nov 2009 20:47:42 +0000] rev 2602
update themes cmakefiles to use GLOB instead of listing all the files
Thu, 05 Nov 2009 20:40:31 +0000 fix iphone build
koda [Thu, 05 Nov 2009 20:40:31 +0000] rev 2601
fix iphone build
Thu, 05 Nov 2009 19:50:16 +0000 revamped SDLh.pas
koda [Thu, 05 Nov 2009 19:50:16 +0000] rev 2600
revamped SDLh.pas
Thu, 05 Nov 2009 16:23:09 +0000 move compiler directives to standard pascal
koda [Thu, 05 Nov 2009 16:23:09 +0000] rev 2599
move compiler directives to standard pascal
Wed, 04 Nov 2009 01:42:06 +0000 Oops. Accidentally removed the scaling.
nemo [Wed, 04 Nov 2009 01:42:06 +0000] rev 2598
Oops. Accidentally removed the scaling.
Mon, 02 Nov 2009 18:24:58 +0000 A basic Spidey hat, leave hat on when roping.
nemo [Mon, 02 Nov 2009 18:24:58 +0000] rev 2597
A basic Spidey hat, leave hat on when roping.
Sun, 01 Nov 2009 17:19:55 +0000 Compete loading teams/hedgehogs part from mission config
unc0rr [Sun, 01 Nov 2009 17:19:55 +0000] rev 2596
Compete loading teams/hedgehogs part from mission config
Fri, 30 Oct 2009 19:41:39 +0000 This massive image modification removes colour profile information and adds an alpha channel.
nemo [Fri, 30 Oct 2009 19:41:39 +0000] rev 2595
This massive image modification removes colour profile information and adds an alpha channel. The first saves a little space, the second costs a little space. First is needed since SDL on OSX applies colour profile info which, while cool, is useless so long as the other theme colours are un-adjusted. Second is since we are apparently requiring full 32 bit surfaces now.
Fri, 30 Oct 2009 19:28:44 +0000 Add loading team parameters
unc0rr [Fri, 30 Oct 2009 19:28:44 +0000] rev 2594
Add loading team parameters
Thu, 29 Oct 2009 23:59:46 +0000 add an uninstall target (to be tested)
koda [Thu, 29 Oct 2009 23:59:46 +0000] rev 2593
add an uninstall target (to be tested) workaround for a bug with mac sdl_image
Thu, 29 Oct 2009 17:51:54 +0000 fix missing land on ppc
koda [Thu, 29 Oct 2009 17:51:54 +0000] rev 2592
fix missing land on ppc
Mon, 26 Oct 2009 10:39:20 +0000 other controls implementation + sdlh revisited (once again)
koda [Mon, 26 Oct 2009 10:39:20 +0000] rev 2591
other controls implementation + sdlh revisited (once again)
Sun, 25 Oct 2009 23:52:36 +0000 touch control completely revamped
koda [Sun, 25 Oct 2009 23:52:36 +0000] rev 2590
touch control completely revamped
Sun, 25 Oct 2009 18:16:40 +0000 Further work on missions editor
unc0rr [Sun, 25 Oct 2009 18:16:40 +0000] rev 2589
Further work on missions editor
Sun, 25 Oct 2009 16:51:20 +0000 Increase AMMO_INFINITE to 100
nemo [Sun, 25 Oct 2009 16:51:20 +0000] rev 2588
Increase AMMO_INFINITE to 100
Sun, 25 Oct 2009 16:35:09 +0000 fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
koda [Sun, 25 Oct 2009 16:35:09 +0000] rev 2587
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
Sun, 25 Oct 2009 15:55:49 +0000 added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
koda [Sun, 25 Oct 2009 15:55:49 +0000] rev 2586
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
Sun, 25 Oct 2009 12:41:48 +0000 Smaxx: only allow change direction when shift key is pressed
unc0rr [Sun, 25 Oct 2009 12:41:48 +0000] rev 2585
Smaxx: only allow change direction when shift key is pressed
Sun, 25 Oct 2009 12:40:47 +0000 Change mission file format to allow more flexible config
unc0rr [Sun, 25 Oct 2009 12:40:47 +0000] rev 2584
Change mission file format to allow more flexible config
Sun, 25 Oct 2009 12:19:47 +0000 Partially implement loading mission options
unc0rr [Sun, 25 Oct 2009 12:19:47 +0000] rev 2583
Partially implement loading mission options
Sun, 25 Oct 2009 10:39:12 +0000 fix build
koda [Sun, 25 Oct 2009 10:39:12 +0000] rev 2582
fix build
Sun, 25 Oct 2009 10:38:09 +0000 convert 24 bits images to 32 (faster to manage)
koda [Sun, 25 Oct 2009 10:38:09 +0000] rev 2581
convert 24 bits images to 32 (faster to manage)
Sun, 25 Oct 2009 09:02:17 +0000 completes touch input/control (problems with moving camera)
koda [Sun, 25 Oct 2009 09:02:17 +0000] rev 2580
completes touch input/control (problems with moving camera)
Sat, 24 Oct 2009 13:50:31 +0000 more updates on touch input/control
koda [Sat, 24 Oct 2009 13:50:31 +0000] rev 2579
more updates on touch input/control
Fri, 23 Oct 2009 11:12:01 +0000 err, complete previous commit
koda [Fri, 23 Oct 2009 11:12:01 +0000] rev 2578
err, complete previous commit
Fri, 23 Oct 2009 11:11:42 +0000 WE HAVE HOGS MOVING ON IPHONE
koda [Fri, 23 Oct 2009 11:11:42 +0000] rev 2577
WE HAVE HOGS MOVING ON IPHONE
Thu, 22 Oct 2009 21:03:38 +0000 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda [Thu, 22 Oct 2009 21:03:38 +0000] rev 2576
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
Thu, 22 Oct 2009 18:59:35 +0000 update color management for new sdl_image on mac
koda [Thu, 22 Oct 2009 18:59:35 +0000] rev 2575
update color management for new sdl_image on mac still has some trasparency problems
Wed, 21 Oct 2009 19:41:24 +0000 Fix (quite rare) spectators queue error when joining game with teams left the game.
unc0rr [Wed, 21 Oct 2009 19:41:24 +0000] rev 2574
Fix (quite rare) spectators queue error when joining game with teams left the game. Could be applied to 0.9.12 without breaking compatibility.
Wed, 21 Oct 2009 16:50:02 +0000 Set version to 0.9.13-dev, protocol number to 30 due to changes in engine
unc0rr [Wed, 21 Oct 2009 16:50:02 +0000] rev 2573
Set version to 0.9.13-dev, protocol number to 30 due to changes in engine
Wed, 21 Oct 2009 16:40:55 +0000 Start work on missions/trainings editor
unc0rr [Wed, 21 Oct 2009 16:40:55 +0000] rev 2572
Start work on missions/trainings editor
Tue, 20 Oct 2009 21:40:35 +0000 evil math strikes again
koda [Tue, 20 Oct 2009 21:40:35 +0000] rev 2571
evil math strikes again
Tue, 20 Oct 2009 21:23:22 +0000 Remove unneeded var from Smaxx' tag changes
nemo [Tue, 20 Oct 2009 21:23:22 +0000] rev 2570
Remove unneeded var from Smaxx' tag changes
Tue, 20 Oct 2009 21:22:16 +0000 ifdefs all the way
koda [Tue, 20 Oct 2009 21:22:16 +0000] rev 2569
ifdefs all the way
Tue, 20 Oct 2009 21:20:47 +0000 Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo [Tue, 20 Oct 2009 21:20:47 +0000] rev 2568
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
Tue, 20 Oct 2009 17:55:11 +0000 WE HAVE TOUCH INPUT
koda [Tue, 20 Oct 2009 17:55:11 +0000] rev 2567
WE HAVE TOUCH INPUT
Fri, 12 Nov 2010 19:48:51 +0300 And even this one mbait-mangen
unc0rr [Fri, 12 Nov 2010 19:48:51 +0300] rev 2566
And even this one
Tue, 20 Oct 2009 11:49:10 +0000 update sdlmain files to 1.2.14
koda [Tue, 20 Oct 2009 11:49:10 +0000] rev 2565
update sdlmain files to 1.2.14 add a check when GL_MAX_TEXTURE_SIZE fails
Tue, 16 Mar 2010 13:39:39 +0000 Added new type of map at UI. Simple random map generation mbait-mangen
mbait [Tue, 16 Mar 2010 13:39:39 +0000] rev 2564
Added new type of map at UI. Simple random map generation
Fri, 12 Nov 2010 19:48:38 +0300 And this one mbait-rope_AI
unc0rr [Fri, 12 Nov 2010 19:48:38 +0300] rev 2563
And this one
Mon, 19 Oct 2009 13:01:38 +0000 Update Italian translation
unc0rr [Mon, 19 Oct 2009 13:01:38 +0000] rev 2562
Update Italian translation
Wed, 10 Feb 2010 09:43:59 +0000 change trunk branch to 0.9.12 branch mbait-mangen
mbait [Wed, 10 Feb 2010 09:43:59 +0000] rev 2561
change trunk branch to 0.9.12 branch
Sat, 30 Jan 2010 13:41:00 +0000 copy of trunk mbait-rope_AI
mbait [Sat, 30 Jan 2010 13:41:00 +0000] rev 2560
copy of trunk
Fri, 12 Nov 2010 19:40:35 +0300 Close 0.9.12 branch 0.9.12
unc0rr [Fri, 12 Nov 2010 19:40:35 +0300] rev 2559
Close 0.9.12 branch
Mon, 19 Oct 2009 12:44:47 +0000 doStepDrowningGear - I always forget it. Kill the sound and exit.
nemo [Mon, 19 Oct 2009 12:44:47 +0000] rev 2558
doStepDrowningGear - I always forget it. Kill the sound and exit.
Wed, 21 Oct 2009 16:47:30 +0000 Disable NPOTT in 0.9.12 tag :) 0.9.12
nemo [Wed, 21 Oct 2009 16:47:30 +0000] rev 2557
Disable NPOTT in 0.9.12 tag :)
Sun, 18 Oct 2009 15:04:33 +0000 Fix 'make package_source' package
unc0rr [Sun, 18 Oct 2009 15:04:33 +0000] rev 2556
Fix 'make package_source' package
Wed, 23 Jun 2010 21:36:39 +0200 closed branch
koda [Wed, 23 Jun 2010 21:36:39 +0200] rev 2555
closed branch
Sun, 18 Oct 2009 14:57:06 +0000 Tag for 0.9.12 release 0.9.12
unc0rr [Sun, 18 Oct 2009 14:57:06 +0000] rev 2554
Tag for 0.9.12 release
Sun, 18 Oct 2009 14:47:53 +0000 Smaxx: fix water sprites rendering 0.9.12-release
unc0rr [Sun, 18 Oct 2009 14:47:53 +0000] rev 2553
Smaxx: fix water sprites rendering
Sun, 18 Oct 2009 14:47:24 +0000 changelog update
koda [Sun, 18 Oct 2009 14:47:24 +0000] rev 2552
changelog update
Sun, 18 Oct 2009 14:44:16 +0000 Update server
unc0rr [Sun, 18 Oct 2009 14:44:16 +0000] rev 2551
Update server
Sun, 18 Oct 2009 14:44:06 +0000 last minute fixes
koda [Sun, 18 Oct 2009 14:44:06 +0000] rev 2550
last minute fixes
Sun, 18 Oct 2009 14:42:14 +0000 Update dependencies list
unc0rr [Sun, 18 Oct 2009 14:42:14 +0000] rev 2549
Update dependencies list
Sun, 18 Oct 2009 14:41:44 +0000 Update changelog
unc0rr [Sun, 18 Oct 2009 14:41:44 +0000] rev 2548
Update changelog
Sun, 18 Oct 2009 14:41:03 +0000 sigh
koda [Sun, 18 Oct 2009 14:41:03 +0000] rev 2547
sigh
Sun, 18 Oct 2009 14:36:01 +0000 fix mac bundle
koda [Sun, 18 Oct 2009 14:36:01 +0000] rev 2546
fix mac bundle
Sun, 18 Oct 2009 14:31:22 +0000 update .pro file, lupdate and smaller italian translation
koda [Sun, 18 Oct 2009 14:31:22 +0000] rev 2545
update .pro file, lupdate and smaller italian translation
Sun, 18 Oct 2009 14:13:09 +0000 Set version to 0.9.12, protocol number to 29
unc0rr [Sun, 18 Oct 2009 14:13:09 +0000] rev 2544
Set version to 0.9.12, protocol number to 29
Sun, 18 Oct 2009 14:12:21 +0000 - lupdate && lrelease
unc0rr [Sun, 18 Oct 2009 14:12:21 +0000] rev 2543
- lupdate && lrelease - some fixes
Sun, 18 Oct 2009 13:04:41 +0000 Update german translation
unc0rr [Sun, 18 Oct 2009 13:04:41 +0000] rev 2542
Update german translation
Sun, 18 Oct 2009 12:53:00 +0000 Aaaand ease up on the onions a bit
nemo [Sun, 18 Oct 2009 12:53:00 +0000] rev 2541
Aaaand ease up on the onions a bit
Sun, 18 Oct 2009 12:50:53 +0000 Remove an rectangle, wasn't seeing 2nd cucumber enough.
nemo [Sun, 18 Oct 2009 12:50:53 +0000] rev 2540
Remove an rectangle, wasn't seeing 2nd cucumber enough.
Sun, 18 Oct 2009 06:32:14 +0000 Fix rectangles for theme objects
nemo [Sun, 18 Oct 2009 06:32:14 +0000] rev 2539
Fix rectangles for theme objects
Sun, 18 Oct 2009 06:26:45 +0000 Just checking this in so prg can try it. May back it out
nemo [Sun, 18 Oct 2009 06:26:45 +0000] rev 2538
Just checking this in so prg can try it. May back it out
Sun, 18 Oct 2009 03:54:22 +0000 Disable followgear on ammoshove for napalm fire damage
nemo [Sun, 18 Oct 2009 03:54:22 +0000] rev 2537
Disable followgear on ammoshove for napalm fire damage
Sun, 18 Oct 2009 01:40:08 +0000 256 bit png sky fix
nemo [Sun, 18 Oct 2009 01:40:08 +0000] rev 2536
256 bit png sky fix
Sun, 18 Oct 2009 01:01:39 +0000 Just for the heck of it. Set all PNGs to image/png - helps w/ online SVN viewing and helper programs
nemo [Sun, 18 Oct 2009 01:01:39 +0000] rev 2535
Just for the heck of it. Set all PNGs to image/png - helps w/ online SVN viewing and helper programs
Sun, 18 Oct 2009 01:01:10 +0000 Updated translation
nemo [Sun, 18 Oct 2009 01:01:10 +0000] rev 2534
Updated translation
Sun, 18 Oct 2009 00:58:18 +0000 Updated translation and waves
nemo [Sun, 18 Oct 2009 00:58:18 +0000] rev 2533
Updated translation and waves
Sat, 17 Oct 2009 23:03:31 +0000 Disable hiding of frontend for now - seems it might be reasons for frontend shutting down when host quits.
nemo [Sat, 17 Oct 2009 23:03:31 +0000] rev 2532
Disable hiding of frontend for now - seems it might be reasons for frontend shutting down when host quits.
Sat, 17 Oct 2009 21:01:54 +0000 Remove option windows for hardware sound, unneeded w/o openal, update german locale, remove a restriction on modelist
nemo [Sat, 17 Oct 2009 21:01:54 +0000] rev 2531
Remove option windows for hardware sound, unneeded w/o openal, update german locale, remove a restriction on modelist
Sat, 17 Oct 2009 13:57:40 +0000 Smaxx: update sky sprites
unc0rr [Sat, 17 Oct 2009 13:57:40 +0000] rev 2530
Smaxx: update sky sprites
Sat, 17 Oct 2009 13:51:16 +0000 restore openalbridge to r2489
koda [Sat, 17 Oct 2009 13:51:16 +0000] rev 2529
restore openalbridge to r2489
Sat, 17 Oct 2009 13:47:58 +0000 Update Octorama
unc0rr [Sat, 17 Oct 2009 13:47:58 +0000] rev 2528
Update Octorama
Sat, 17 Oct 2009 13:44:50 +0000 Fix build
unc0rr [Sat, 17 Oct 2009 13:44:50 +0000] rev 2527
Fix build
Sat, 17 Oct 2009 13:42:43 +0000 Set version 0.9.12-RC2
unc0rr [Sat, 17 Oct 2009 13:42:43 +0000] rev 2526
Set version 0.9.12-RC2
Sat, 17 Oct 2009 13:40:59 +0000 remove the svg dependency
koda [Sat, 17 Oct 2009 13:40:59 +0000] rev 2525
remove the svg dependency
Sat, 17 Oct 2009 13:34:40 +0000 Fix bug when rope goes through land when hedgehog is sliding
unc0rr [Sat, 17 Oct 2009 13:34:40 +0000] rev 2524
Fix bug when rope goes through land when hedgehog is sliding
Sat, 17 Oct 2009 13:19:49 +0000 dep fix
koda [Sat, 17 Oct 2009 13:19:49 +0000] rev 2523
dep fix
Sat, 17 Oct 2009 13:11:07 +0000 moves project files to proper directory
koda [Sat, 17 Oct 2009 13:11:07 +0000] rev 2522
moves project files to proper directory
Sat, 17 Oct 2009 09:54:26 +0000 Fix build
unc0rr [Sat, 17 Oct 2009 09:54:26 +0000] rev 2521
Fix build
Sat, 17 Oct 2009 09:44:22 +0000 Smaxx: small fix to some misinformation
unc0rr [Sat, 17 Oct 2009 09:44:22 +0000] rev 2520
Smaxx: small fix to some misinformation
Sat, 17 Oct 2009 09:31:37 +0000 Update Finnish translation
unc0rr [Sat, 17 Oct 2009 09:31:37 +0000] rev 2519
Update Finnish translation
Sat, 17 Oct 2009 07:02:58 +0000 Don't try to send empty team message
unc0rr [Sat, 17 Oct 2009 07:02:58 +0000] rev 2518
Don't try to send empty team message
Sat, 17 Oct 2009 06:18:51 +0000 weapon edit style tweak
nemo [Sat, 17 Oct 2009 06:18:51 +0000] rev 2517
weapon edit style tweak
Sat, 17 Oct 2009 04:57:05 +0000 pass in sdli
nemo [Sat, 17 Oct 2009 04:57:05 +0000] rev 2516
pass in sdli
Sat, 17 Oct 2009 01:28:49 +0000 revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda [Sat, 17 Oct 2009 01:28:49 +0000] rev 2515
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources the button for voicepack preview is broken for unknown reasons
Fri, 16 Oct 2009 22:46:58 +0000 Make hedgies just hop a bit on flames so they are more likely to get properly scorched
nemo [Fri, 16 Oct 2009 22:46:58 +0000] rev 2514
Make hedgies just hop a bit on flames so they are more likely to get properly scorched
Fri, 16 Oct 2009 22:26:01 +0000 Add %1 for "Remaining" default to in front so at least the count shows up
nemo [Fri, 16 Oct 2009 22:26:01 +0000] rev 2513
Add %1 for "Remaining" default to in front so at least the count shows up
Fri, 16 Oct 2009 20:54:12 +0000 affect tweaks molotov spread some more
nemo [Fri, 16 Oct 2009 20:54:12 +0000] rev 2512
affect tweaks molotov spread some more
Fri, 16 Oct 2009 20:45:07 +0000 update appcast link
koda [Fri, 16 Oct 2009 20:45:07 +0000] rev 2511
update appcast link
Fri, 16 Oct 2009 20:39:50 +0000 install the new lowresolution images for systems with limited graphics
koda [Fri, 16 Oct 2009 20:39:50 +0000] rev 2510
install the new lowresolution images for systems with limited graphics
Fri, 16 Oct 2009 20:39:20 +0000 lighten water, strip colour profile from png for heck of it.
nemo [Fri, 16 Oct 2009 20:39:20 +0000] rev 2509
lighten water, strip colour profile from png for heck of it.
Fri, 16 Oct 2009 20:00:12 +0000 update italian translation
koda [Fri, 16 Oct 2009 20:00:12 +0000] rev 2508
update italian translation
Fri, 16 Oct 2009 19:59:41 +0000 Missing deepspace theme
nemo [Fri, 16 Oct 2009 19:59:41 +0000] rev 2507
Missing deepspace theme
Fri, 16 Oct 2009 19:58:36 +0000 Update release doc a bit
unc0rr [Fri, 16 Oct 2009 19:58:36 +0000] rev 2506
Update release doc a bit
Fri, 16 Oct 2009 19:56:23 +0000 Minor french tweak
nemo [Fri, 16 Oct 2009 19:56:23 +0000] rev 2505
Minor french tweak
Fri, 16 Oct 2009 19:54:43 +0000 lupdate + partial italian translation
koda [Fri, 16 Oct 2009 19:54:43 +0000] rev 2504
lupdate + partial italian translation
Fri, 16 Oct 2009 19:52:42 +0000 Set version to RC1
unc0rr [Fri, 16 Oct 2009 19:52:42 +0000] rev 2503
Set version to RC1
Fri, 16 Oct 2009 19:52:09 +0000 - Fix build
unc0rr [Fri, 16 Oct 2009 19:52:09 +0000] rev 2502
- Fix build - Replace 01:07 'Remaining' with '%1 remaining'
Fri, 16 Oct 2009 18:56:08 +0000 fix for faders
koda [Fri, 16 Oct 2009 18:56:08 +0000] rev 2501
fix for faders
Fri, 16 Oct 2009 18:37:55 +0000 - Tweak join/leave colour
unc0rr [Fri, 16 Oct 2009 18:37:55 +0000] rev 2500
- Tweak join/leave colour - Don't show how many shots left message when multishoot game flag set
Fri, 16 Oct 2009 18:04:38 +0000 Update from Jessor
nemo [Fri, 16 Oct 2009 18:04:38 +0000] rev 2499
Update from Jessor
Fri, 16 Oct 2009 17:38:44 +0000 Some more eol-style fixes
unc0rr [Fri, 16 Oct 2009 17:38:44 +0000] rev 2498
Some more eol-style fixes
Fri, 16 Oct 2009 17:38:20 +0000 set svn:eol-style to native
unc0rr [Fri, 16 Oct 2009 17:38:20 +0000] rev 2497
set svn:eol-style to native
Fri, 16 Oct 2009 17:35:18 +0000 Smaxx: fix openalbridge
unc0rr [Fri, 16 Oct 2009 17:35:18 +0000] rev 2496
Smaxx: fix openalbridge
Fri, 16 Oct 2009 16:45:47 +0000 Fix warning
unc0rr [Fri, 16 Oct 2009 16:45:47 +0000] rev 2495
Fix warning
Fri, 16 Oct 2009 16:42:51 +0000 THE fix for openalbridge
koda [Fri, 16 Oct 2009 16:42:51 +0000] rev 2494
THE fix for openalbridge faders are restored but need testing
Fri, 16 Oct 2009 15:56:42 +0000 updated map.png to remove teleport/spawn point between crab's legs
nemo [Fri, 16 Oct 2009 15:56:42 +0000] rev 2493
updated map.png to remove teleport/spawn point between crab's legs
Fri, 16 Oct 2009 15:35:41 +0000 Tweak of molotov based on burp's play, a little bit more specificity in homerun.
nemo [Fri, 16 Oct 2009 15:35:41 +0000] rev 2492
Tweak of molotov based on burp's play, a little bit more specificity in homerun.
Fri, 16 Oct 2009 14:53:58 +0000 Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
nemo [Fri, 16 Oct 2009 14:53:58 +0000] rev 2491
Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
Fri, 16 Oct 2009 14:48:28 +0000 oops. wrong size
nemo [Fri, 16 Oct 2009 14:48:28 +0000] rev 2490
oops. wrong size
Fri, 16 Oct 2009 14:03:42 +0000 Kill flame if any gears collide.
nemo [Fri, 16 Oct 2009 14:03:42 +0000] rev 2489
Kill flame if any gears collide.
Fri, 16 Oct 2009 13:54:57 +0000 increase molotov radius a bit
nemo [Fri, 16 Oct 2009 13:54:57 +0000] rev 2488
increase molotov radius a bit
Fri, 16 Oct 2009 13:53:11 +0000 fix molotov size
nemo [Fri, 16 Oct 2009 13:53:11 +0000] rev 2487
fix molotov size
Fri, 16 Oct 2009 13:45:10 +0000 Some translation updates
unc0rr [Fri, 16 Oct 2009 13:45:10 +0000] rev 2486
Some translation updates
Fri, 16 Oct 2009 13:37:37 +0000 Fix install
unc0rr [Fri, 16 Oct 2009 13:37:37 +0000] rev 2485
Fix install
Fri, 16 Oct 2009 13:30:36 +0000 Some fixed related to themes
unc0rr [Fri, 16 Oct 2009 13:30:36 +0000] rev 2484
Some fixed related to themes
Fri, 16 Oct 2009 13:22:32 +0000 Update translation
unc0rr [Fri, 16 Oct 2009 13:22:32 +0000] rev 2483
Update translation
Fri, 16 Oct 2009 13:01:28 +0000 Small bazooka training
unc0rr [Fri, 16 Oct 2009 13:01:28 +0000] rev 2482
Small bazooka training
Fri, 16 Oct 2009 12:58:21 +0000 Add Octorama
nemo [Fri, 16 Oct 2009 12:58:21 +0000] rev 2481
Add Octorama
Fri, 16 Oct 2009 12:01:19 +0000 affect says this spread was supposed to use div - makes for tighter spread
nemo [Fri, 16 Oct 2009 12:01:19 +0000] rev 2480
affect says this spread was supposed to use div - makes for tighter spread
Fri, 16 Oct 2009 11:58:28 +0000 fix Tiy typo
nemo [Fri, 16 Oct 2009 11:58:28 +0000] rev 2479
fix Tiy typo
Fri, 16 Oct 2009 11:57:10 +0000 Fix player info response
unc0rr [Fri, 16 Oct 2009 11:57:10 +0000] rev 2478
Fix player info response
Fri, 16 Oct 2009 11:53:19 +0000 Fix mouse problem when focus is lost
unc0rr [Fri, 16 Oct 2009 11:53:19 +0000] rev 2477
Fix mouse problem when focus is lost
Fri, 16 Oct 2009 03:34:00 +0000 Forgot about Islands
nemo [Fri, 16 Oct 2009 03:34:00 +0000] rev 2476
Forgot about Islands
Fri, 16 Oct 2009 03:27:33 +0000 Fire tweaks
nemo [Fri, 16 Oct 2009 03:27:33 +0000] rev 2475
Fire tweaks
Fri, 16 Oct 2009 01:44:23 +0000 Left Compost out, try giving dirt full opacity
nemo [Fri, 16 Oct 2009 01:44:23 +0000] rev 2474
Left Compost out, try giving dirt full opacity
Fri, 16 Oct 2009 01:29:10 +0000 Tweak probabilities for default set. jetpack, invuln, molotov cocktail
nemo [Fri, 16 Oct 2009 01:29:10 +0000] rev 2473
Tweak probabilities for default set. jetpack, invuln, molotov cocktail
Fri, 16 Oct 2009 01:03:15 +0000 update de locale
nemo [Fri, 16 Oct 2009 01:03:15 +0000] rev 2472
update de locale
Fri, 16 Oct 2009 01:00:37 +0000 properly do offsets into mult-column ammo image (forgot y)
nemo [Fri, 16 Oct 2009 01:00:37 +0000] rev 2471
properly do offsets into mult-column ammo image (forgot y)
Thu, 15 Oct 2009 23:54:18 +0000 molotov sound FTW
koda [Thu, 15 Oct 2009 23:54:18 +0000] rev 2470
molotov sound FTW
Thu, 15 Oct 2009 21:47:24 +0000 Rename Molotov to Molotov Cocktail
nemo [Thu, 15 Oct 2009 21:47:24 +0000] rev 2469
Rename Molotov to Molotov Cocktail
Thu, 15 Oct 2009 21:47:05 +0000 openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
nemo [Thu, 15 Oct 2009 21:47:05 +0000] rev 2468
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
Thu, 15 Oct 2009 19:38:18 +0000 offset for multi-column ammo image
nemo [Thu, 15 Oct 2009 19:38:18 +0000] rev 2467
offset for multi-column ammo image
Thu, 15 Oct 2009 19:31:53 +0000 damn semicolons...
nemo [Thu, 15 Oct 2009 19:31:53 +0000] rev 2466
damn semicolons...
Thu, 15 Oct 2009 19:24:35 +0000 oh, just use shotgun reload for all. prg says it sounds better
nemo [Thu, 15 Oct 2009 19:24:35 +0000] rev 2465
oh, just use shotgun reload for all. prg says it sounds better
Thu, 15 Oct 2009 19:24:14 +0000 oops. shotgun reload
nemo [Thu, 15 Oct 2009 19:24:14 +0000] rev 2464
oops. shotgun reload
Thu, 15 Oct 2009 19:16:50 +0000 Play shotgun for weapon crates. Suggestion by Smaxx. Using "placed" for health/utility - could use a prettier sound for health now that there are health animation
nemo [Thu, 15 Oct 2009 19:16:50 +0000] rev 2463
Play shotgun for weapon crates. Suggestion by Smaxx. Using "placed" for health/utility - could use a prettier sound for health now that there are health animation
Thu, 15 Oct 2009 19:14:22 +0000 Suggestion by Smaxx - use pickhammer sound while drill is in operation
nemo [Thu, 15 Oct 2009 19:14:22 +0000] rev 2462
Suggestion by Smaxx - use pickhammer sound while drill is in operation
Thu, 15 Oct 2009 19:13:08 +0000 Tweak shoppa probabilities
nemo [Thu, 15 Oct 2009 19:13:08 +0000] rev 2461
Tweak shoppa probabilities
Thu, 15 Oct 2009 18:02:01 +0000 Adjustments to training mode and credits by Smaxx
nemo [Thu, 15 Oct 2009 18:02:01 +0000] rev 2460
Adjustments to training mode and credits by Smaxx
Thu, 15 Oct 2009 17:51:54 +0000 Molotov image placeholders - Tiy will add real ones shortly
nemo [Thu, 15 Oct 2009 17:51:54 +0000] rev 2459
Molotov image placeholders - Tiy will add real ones shortly
Thu, 15 Oct 2009 17:51:35 +0000 updated italian translation and new homerun sound
koda [Thu, 15 Oct 2009 17:51:35 +0000] rev 2458
updated italian translation and new homerun sound
Thu, 15 Oct 2009 17:42:21 +0000 Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo [Thu, 15 Oct 2009 17:42:21 +0000] rev 2457
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
Thu, 15 Oct 2009 17:18:36 +0000 Add 02:10 section (english only, needs translating)
nemo [Thu, 15 Oct 2009 17:18:36 +0000] rev 2456
Add 02:10 section (english only, needs translating)
Thu, 15 Oct 2009 17:14:29 +0000 Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
nemo [Thu, 15 Oct 2009 17:14:29 +0000] rev 2455
Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
Thu, 15 Oct 2009 15:54:48 +0000 fix a potential bug when playing two sounds at the same time (or very near)
koda [Thu, 15 Oct 2009 15:54:48 +0000] rev 2454
fix a potential bug when playing two sounds at the same time (or very near)
Thu, 15 Oct 2009 15:49:42 +0000 Restore crate probability restriction for "shoppa" weapon sets
nemo [Thu, 15 Oct 2009 15:49:42 +0000] rev 2453
Restore crate probability restriction for "shoppa" weapon sets
Thu, 15 Oct 2009 15:33:43 +0000 Remove sprFlake from set of clamped textures
nemo [Thu, 15 Oct 2009 15:33:43 +0000] rev 2452
Remove sprFlake from set of clamped textures
Thu, 15 Oct 2009 15:28:19 +0000 New data files from Tiy, add gtFlame to avoidance list
nemo [Thu, 15 Oct 2009 15:28:19 +0000] rev 2451
New data files from Tiy, add gtFlame to avoidance list
Thu, 15 Oct 2009 13:51:11 +0000 Update translation
unc0rr [Thu, 15 Oct 2009 13:51:11 +0000] rev 2450
Update translation
Thu, 15 Oct 2009 13:49:14 +0000 Update translation
unc0rr [Thu, 15 Oct 2009 13:49:14 +0000] rev 2449
Update translation
Thu, 15 Oct 2009 04:58:06 +0000 Teach server to know 0.9.12 and 0.9.13-dev
unc0rr [Thu, 15 Oct 2009 04:58:06 +0000] rev 2448
Teach server to know 0.9.12 and 0.9.13-dev
Wed, 14 Oct 2009 22:53:24 +0000 Smaxx's updated german translation + texture gap fixes + updated room list
koda [Wed, 14 Oct 2009 22:53:24 +0000] rev 2447
Smaxx's updated german translation + texture gap fixes + updated room list szczur's updated polish translation
Wed, 14 Oct 2009 22:27:51 +0000 partial italian translation and other fixes to lib
koda [Wed, 14 Oct 2009 22:27:51 +0000] rev 2446
partial italian translation and other fixes to lib
Wed, 14 Oct 2009 22:25:28 +0000 committing some missing files
koda [Wed, 14 Oct 2009 22:25:28 +0000] rev 2445
committing some missing files
Wed, 14 Oct 2009 22:21:25 +0000 code cleanup and restore the mute call
koda [Wed, 14 Oct 2009 22:21:25 +0000] rev 2444
code cleanup and restore the mute call
Wed, 14 Oct 2009 22:12:02 +0000 Smaxx patch for fixing all sound related issues on any system
koda [Wed, 14 Oct 2009 22:12:02 +0000] rev 2443
Smaxx patch for fixing all sound related issues on any system
Wed, 14 Oct 2009 16:30:41 +0000 - Update some strings
unc0rr [Wed, 14 Oct 2009 16:30:41 +0000] rev 2442
- Update some strings - Update english (plural form) and russian (not finished) translations
Wed, 14 Oct 2009 15:05:00 +0000 lupdate
unc0rr [Wed, 14 Oct 2009 15:05:00 +0000] rev 2441
lupdate
Tue, 13 Oct 2009 00:36:55 +0000 Cut upwards thrust in half on saucer
nemo [Tue, 13 Oct 2009 00:36:55 +0000] rev 2440
Cut upwards thrust in half on saucer
Mon, 12 Oct 2009 21:52:51 +0000 smaxx patch for hardware sound
koda [Mon, 12 Oct 2009 21:52:51 +0000] rev 2439
smaxx patch for hardware sound
Mon, 12 Oct 2009 21:42:56 +0000 can compile on iphone again
koda [Mon, 12 Oct 2009 21:42:56 +0000] rev 2438
can compile on iphone again
Mon, 12 Oct 2009 21:29:28 +0000 fix sound by smaxx and other stuff by me
koda [Mon, 12 Oct 2009 21:29:28 +0000] rev 2437
fix sound by smaxx and other stuff by me
Mon, 12 Oct 2009 19:41:17 +0000 Smaxx fix to overwriting private sdl's memory
unc0rr [Mon, 12 Oct 2009 19:41:17 +0000] rev 2436
Smaxx fix to overwriting private sdl's memory
Mon, 12 Oct 2009 19:40:01 +0000 manually adjusted colours. should be done as proportion?
nemo [Mon, 12 Oct 2009 19:40:01 +0000] rev 2435
manually adjusted colours. should be done as proportion?
Mon, 12 Oct 2009 19:39:47 +0000 Smaxx: less hacks
unc0rr [Mon, 12 Oct 2009 19:39:47 +0000] rev 2434
Smaxx: less hacks
Mon, 12 Oct 2009 19:33:21 +0000 Restrict how high saucer can fly for sanity's sake
nemo [Mon, 12 Oct 2009 19:33:21 +0000] rev 2433
Restrict how high saucer can fly for sanity's sake
Mon, 12 Oct 2009 16:58:05 +0000 Switch to first legal ammo when hedgehog can't hold current one
unc0rr [Mon, 12 Oct 2009 16:58:05 +0000] rev 2432
Switch to first legal ammo when hedgehog can't hold current one
Mon, 12 Oct 2009 16:53:01 +0000 Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr [Mon, 12 Oct 2009 16:53:01 +0000] rev 2431
Real fix to ammo slot overflow (bug triggered by r2411 fix)
Mon, 12 Oct 2009 16:50:42 +0000 Placeholder homerun sound. Unedited sample from freesound.org #72836, under CC license.
nemo [Mon, 12 Oct 2009 16:50:42 +0000] rev 2430
Placeholder homerun sound. Unedited sample from freesound.org #72836, under CC license.
Mon, 12 Oct 2009 16:49:03 +0000 Don't show timer of drowned gears
unc0rr [Mon, 12 Oct 2009 16:49:03 +0000] rev 2429
Don't show timer of drowned gears
Mon, 12 Oct 2009 16:44:30 +0000 Huge Smaxx patch with some fixes by me:
unc0rr [Mon, 12 Oct 2009 16:44:30 +0000] rev 2428
Huge Smaxx patch with some fixes by me: - support for non power of two textures - modelview matrix calculation optimizations - health effect when picking up health crates or using vampirism - rc plane training time trial - fix visual gear drawing position (might require recheck) - gamepad support - reordered options in frontend - updated binding options (subcaptions, descriptions and localizable names) - cfg-dir parameter for frontend (allows teams/settings to sit on a usb flash drive for example) - icons for chatroom user list
Mon, 12 Oct 2009 13:56:07 +0000 cake theme wave fix from ttsmj
nemo [Mon, 12 Oct 2009 13:56:07 +0000] rev 2427
cake theme wave fix from ttsmj
Mon, 12 Oct 2009 13:49:22 +0000 - Fix camera area with different zoom levels
unc0rr [Mon, 12 Oct 2009 13:49:22 +0000] rev 2426
- Fix camera area with different zoom levels - Fix memory leak when loading lowres texture - Implement alternative horizont/sky sprites layout - Remove deprecated try to load .32.png or .16.png texture
Mon, 12 Oct 2009 13:47:56 +0000 sheepluva's basic 45° test. NEEDS TESTING
nemo [Mon, 12 Oct 2009 13:47:56 +0000] rev 2425
sheepluva's basic 45° test. NEEDS TESTING
Mon, 12 Oct 2009 13:44:34 +0000 In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo [Mon, 12 Oct 2009 13:44:34 +0000] rev 2424
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
Mon, 12 Oct 2009 00:14:42 +0000 updated polish translation from szczur
nemo [Mon, 12 Oct 2009 00:14:42 +0000] rev 2423
updated polish translation from szczur
Sun, 11 Oct 2009 22:40:27 +0000 new checked image from Smaxx
koda [Sun, 11 Oct 2009 22:40:27 +0000] rev 2422
new checked image from Smaxx
Sun, 11 Oct 2009 22:17:50 +0000 hopefully last fix
koda [Sun, 11 Oct 2009 22:17:50 +0000] rev 2421
hopefully last fix
Sun, 11 Oct 2009 20:40:03 +0000 ultramegafix
koda [Sun, 11 Oct 2009 20:40:03 +0000] rev 2420
ultramegafix
Sun, 11 Oct 2009 20:25:24 +0000 really fix build and completes transition to errlib
koda [Sun, 11 Oct 2009 20:25:24 +0000] rev 2419
really fix build and completes transition to errlib
Sun, 11 Oct 2009 20:14:55 +0000 fix build and partially moves messages to errlib
koda [Sun, 11 Oct 2009 20:14:55 +0000] rev 2418
fix build and partially moves messages to errlib
Sun, 11 Oct 2009 16:23:59 +0000 updated build method
koda [Sun, 11 Oct 2009 16:23:59 +0000] rev 2417
updated build method
Sun, 11 Oct 2009 16:19:32 +0000 frotten piece from last patch
koda [Sun, 11 Oct 2009 16:19:32 +0000] rev 2416
frotten piece from last patch
Sun, 11 Oct 2009 16:03:56 +0000 OpenALBridge updates
koda [Sun, 11 Oct 2009 16:03:56 +0000] rev 2415
OpenALBridge updates - fix problems when building for PPC targets - gives more precise error messages
Sun, 11 Oct 2009 12:33:12 +0000 Smaxx: new rooms list
unc0rr [Sun, 11 Oct 2009 12:33:12 +0000] rev 2414
Smaxx: new rooms list
Sat, 10 Oct 2009 14:26:50 +0000 fix that nasty "Pascal Internal Error" when compiling
koda [Sat, 10 Oct 2009 14:26:50 +0000] rev 2413
fix that nasty "Pascal Internal Error" when compiling
Sat, 10 Oct 2009 14:24:39 +0000 Oops, fix build
unc0rr [Sat, 10 Oct 2009 14:24:39 +0000] rev 2412
Oops, fix build
Thu, 08 Oct 2009 17:47:34 +0000 updated translation by szczur
nemo [Thu, 08 Oct 2009 17:47:34 +0000] rev 2411
updated translation by szczur
Thu, 08 Oct 2009 13:38:50 +0000 Fix integer->SmallInt
unc0rr [Thu, 08 Oct 2009 13:38:50 +0000] rev 2410
Fix integer->SmallInt
Thu, 08 Oct 2009 00:58:17 +0000 fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
koda [Thu, 08 Oct 2009 00:58:17 +0000] rev 2409
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot other minor changes to cmakefiles and iphone defaults
Wed, 07 Oct 2009 17:01:40 +0000 Server provides more info in rooms list
unc0rr [Wed, 07 Oct 2009 17:01:40 +0000] rev 2408
Server provides more info in rooms list
Wed, 07 Oct 2009 14:37:42 +0000 - Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr [Wed, 07 Oct 2009 14:37:42 +0000] rev 2407
- Fix mouse cursor bugs in net game (still has a bug near water) - Default binds for zoom
Tue, 06 Oct 2009 16:30:08 +0000 cmake optimizations and simplification
koda [Tue, 06 Oct 2009 16:30:08 +0000] rev 2406
cmake optimizations and simplification
Sat, 03 Oct 2009 12:38:56 +0000 Fix /me chat command in demos
unc0rr [Sat, 03 Oct 2009 12:38:56 +0000] rev 2405
Fix /me chat command in demos
Sat, 03 Oct 2009 12:35:24 +0000 Fix build
unc0rr [Sat, 03 Oct 2009 12:35:24 +0000] rev 2404
Fix build
Sat, 03 Oct 2009 09:35:14 +0000 - Proper /team command implementation
unc0rr [Sat, 03 Oct 2009 09:35:14 +0000] rev 2403
- Proper /team command implementation - Many fixes for chat bugs in engine, frontend and server
Fri, 02 Oct 2009 18:56:54 +0000 revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
koda [Fri, 02 Oct 2009 18:56:54 +0000] rev 2402
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
Fri, 02 Oct 2009 18:44:37 +0000 fixes & co.
koda [Fri, 02 Oct 2009 18:44:37 +0000] rev 2401
fixes & co.
Fri, 02 Oct 2009 16:49:31 +0000 added a utility that warns the user to install hedgewars when it's run from the diskimage
koda [Fri, 02 Oct 2009 16:49:31 +0000] rev 2400
added a utility that warns the user to install hedgewars when it's run from the diskimage
Sun, 27 Sep 2009 22:25:27 +0000 fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
koda [Sun, 27 Sep 2009 22:25:27 +0000] rev 2399
fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
Sun, 27 Sep 2009 20:25:49 +0000 classic voicepack
koda [Sun, 27 Sep 2009 20:25:49 +0000] rev 2398
classic voicepack
Sun, 27 Sep 2009 14:33:59 +0000 - Patch for "Syncronizing" message by Smaxx + some tweaks by me
unc0rr [Sun, 27 Sep 2009 14:33:59 +0000] rev 2397
- Patch for "Syncronizing" message by Smaxx + some tweaks by me - Tweak chat colours a bit
Sun, 27 Sep 2009 10:26:36 +0000 Colorize chat messages in frontend and engine
unc0rr [Sun, 27 Sep 2009 10:26:36 +0000] rev 2396
Colorize chat messages in frontend and engine
Sat, 26 Sep 2009 20:54:13 +0000 makes the updater optional at compile time
koda [Sat, 26 Sep 2009 20:54:13 +0000] rev 2395
makes the updater optional at compile time
Sat, 26 Sep 2009 15:44:34 +0000 lupdate + a working .pro file
koda [Sat, 26 Sep 2009 15:44:34 +0000] rev 2394
lupdate + a working .pro file
Sat, 26 Sep 2009 03:44:32 +0000 some fixes for the autoupdate thingy
koda [Sat, 26 Sep 2009 03:44:32 +0000] rev 2393
some fixes for the autoupdate thingy
Tue, 22 Sep 2009 21:58:08 +0000 Smaxx's patch fixing openal sound issues with poor card drivers
koda [Tue, 22 Sep 2009 21:58:08 +0000] rev 2392
Smaxx's patch fixing openal sound issues with poor card drivers
Tue, 22 Sep 2009 21:00:39 +0000 fix invisible rope in low quality
koda [Tue, 22 Sep 2009 21:00:39 +0000] rev 2391
fix invisible rope in low quality
Tue, 22 Sep 2009 18:58:02 +0000 converts some gl calls to gles
koda [Tue, 22 Sep 2009 18:58:02 +0000] rev 2390
converts some gl calls to gles
Tue, 22 Sep 2009 15:48:49 +0000 - Remove cake fix
unc0rr [Tue, 22 Sep 2009 15:48:49 +0000] rev 2389
- Remove cake fix - Restore negative zero in hwSign
Tue, 22 Sep 2009 15:42:19 +0000 Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
unc0rr [Tue, 22 Sep 2009 15:42:19 +0000] rev 2388
Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
Thu, 17 Sep 2009 06:37:24 +0000 Final fix
unc0rr [Thu, 17 Sep 2009 06:37:24 +0000] rev 2387
Final fix
Thu, 17 Sep 2009 06:37:10 +0000 Second try
unc0rr [Thu, 17 Sep 2009 06:37:10 +0000] rev 2386
Second try
Thu, 17 Sep 2009 06:36:37 +0000 Fix build
unc0rr [Thu, 17 Sep 2009 06:36:37 +0000] rev 2385
Fix build
Wed, 16 Sep 2009 14:45:00 +0000 Fix a warning
unc0rr [Wed, 16 Sep 2009 14:45:00 +0000] rev 2384
Fix a warning
Wed, 16 Sep 2009 14:44:50 +0000 Don't spam debug messages
unc0rr [Wed, 16 Sep 2009 14:44:50 +0000] rev 2383
Don't spam debug messages
Wed, 16 Sep 2009 14:44:40 +0000 Optimize network traffic a bit:
unc0rr [Wed, 16 Sep 2009 14:44:40 +0000] rev 2382
Optimize network traffic a bit: - Send keepalive packets every second - Don't send keepalive packet if there was action packet within a second Time between turns in net game is reduced to 1 second now (was 2 seconds)
Wed, 16 Sep 2009 12:48:27 +0000 Don't store keepalive messages in game server spectators buffer
unc0rr [Wed, 16 Sep 2009 12:48:27 +0000] rev 2381
Don't store keepalive messages in game server spectators buffer
Sun, 13 Sep 2009 17:51:25 +0000 - Fix join/leave messages color
unc0rr [Sun, 13 Sep 2009 17:51:25 +0000] rev 2380
- Fix join/leave messages color - Add a check to prevent local schemes from overriding with bad ones
Thu, 10 Sep 2009 18:50:53 +0000 - Implement zoom reset
unc0rr [Thu, 10 Sep 2009 18:50:53 +0000] rev 2379
- Implement zoom reset - Implement mouse wheel events processing - Increase zooming speed twice - Bind zoom to mouse wheel, zoom reset to middle mouse button - Some formatting changes (yes, I'm evil :D )
Thu, 10 Sep 2009 15:35:34 +0000 Fix water rendering issues
unc0rr [Thu, 10 Sep 2009 15:35:34 +0000] rev 2378
Fix water rendering issues
Thu, 10 Sep 2009 15:30:11 +0000 And in frontend
nemo [Thu, 10 Sep 2009 15:30:11 +0000] rev 2377
And in frontend
Thu, 10 Sep 2009 15:29:28 +0000 Strip trailing spaces
nemo [Thu, 10 Sep 2009 15:29:28 +0000] rev 2376
Strip trailing spaces
Thu, 10 Sep 2009 15:22:34 +0000 Don't allow to look too deep
unc0rr [Thu, 10 Sep 2009 15:22:34 +0000] rev 2375
Don't allow to look too deep
Thu, 10 Sep 2009 12:55:10 +0000 Fix water position when zooming
unc0rr [Thu, 10 Sep 2009 12:55:10 +0000] rev 2374
Fix water position when zooming
Thu, 10 Sep 2009 12:46:56 +0000 Fix background and horizont positions when zooming
unc0rr [Thu, 10 Sep 2009 12:46:56 +0000] rev 2373
Fix background and horizont positions when zooming
Thu, 10 Sep 2009 12:42:01 +0000 Implement smooth zoom
unc0rr [Thu, 10 Sep 2009 12:42:01 +0000] rev 2372
Implement smooth zoom
Thu, 10 Sep 2009 12:23:31 +0000 Fix broken infinite skip turns logic
unc0rr [Thu, 10 Sep 2009 12:23:31 +0000] rev 2371
Fix broken infinite skip turns logic
Thu, 10 Sep 2009 12:23:02 +0000 - Support probabilies from ammo scheme in engine
unc0rr [Thu, 10 Sep 2009 12:23:02 +0000] rev 2370
- Support probabilies from ammo scheme in engine - Remove shoppa probabilities hack
Thu, 10 Sep 2009 12:16:11 +0000 Implement probability editor for weapon schemes (engine doesn't support that yet)
unc0rr [Thu, 10 Sep 2009 12:16:11 +0000] rev 2369
Implement probability editor for weapon schemes (engine doesn't support that yet)
Thu, 10 Sep 2009 07:53:22 +0000 Move connect call to more appropriate place
unc0rr [Thu, 10 Sep 2009 07:53:22 +0000] rev 2368
Move connect call to more appropriate place
Thu, 10 Sep 2009 07:48:30 +0000 Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
unc0rr [Thu, 10 Sep 2009 07:48:30 +0000] rev 2367
Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
Thu, 10 Sep 2009 04:36:58 +0000 Disable smoothing and alpha for low quality rope rendering
unc0rr [Thu, 10 Sep 2009 04:36:58 +0000] rev 2366
Disable smoothing and alpha for low quality rope rendering
Thu, 10 Sep 2009 04:36:26 +0000 Some rope tweaks
unc0rr [Thu, 10 Sep 2009 04:36:26 +0000] rev 2365
Some rope tweaks
Thu, 10 Sep 2009 03:03:04 +0000 Fix braindead check
unc0rr [Thu, 10 Sep 2009 03:03:04 +0000] rev 2364
Fix braindead check
Thu, 10 Sep 2009 03:02:38 +0000 Use GL_LINE_STRIP instead of GL_LINES
unc0rr [Thu, 10 Sep 2009 03:02:38 +0000] rev 2363
Use GL_LINE_STRIP instead of GL_LINES
Wed, 09 Sep 2009 14:04:06 +0000 - Implement low quality rope
unc0rr [Wed, 09 Sep 2009 14:04:06 +0000] rev 2362
- Implement low quality rope - Sometimes doesn't render - to be fixed
Wed, 09 Sep 2009 02:41:17 +0000 oops. forgot this one
nemo [Wed, 09 Sep 2009 02:41:17 +0000] rev 2361
oops. forgot this one
Wed, 09 Sep 2009 01:55:37 +0000 Ok. This time I think I have it. amNothing should work.
nemo [Wed, 09 Sep 2009 01:55:37 +0000] rev 2360
Ok. This time I think I have it. amNothing should work.
Tue, 08 Sep 2009 21:58:09 +0000 Trying to correct prior amNothing checkin. untested.
nemo [Tue, 08 Sep 2009 21:58:09 +0000] rev 2359
Trying to correct prior amNothing checkin. untested.
Tue, 08 Sep 2009 19:47:45 +0000 hide timer after cake is done walking
nemo [Tue, 08 Sep 2009 19:47:45 +0000] rev 2358
hide timer after cake is done walking
Tue, 08 Sep 2009 19:44:49 +0000 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo [Tue, 08 Sep 2009 19:44:49 +0000] rev 2357
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
Tue, 08 Sep 2009 16:58:43 +0000 Fix inconsistency in join/part messages
unc0rr [Tue, 08 Sep 2009 16:58:43 +0000] rev 2356
Fix inconsistency in join/part messages
Tue, 08 Sep 2009 16:57:42 +0000 Update server dependancies list
unc0rr [Tue, 08 Sep 2009 16:57:42 +0000] rev 2355
Update server dependancies list
Mon, 07 Sep 2009 17:02:22 +0000 Join messages too
unc0rr [Mon, 07 Sep 2009 17:02:22 +0000] rev 2354
Join messages too
Mon, 07 Sep 2009 17:01:49 +0000 Not fakeable quit messages
unc0rr [Mon, 07 Sep 2009 17:01:49 +0000] rev 2353
Not fakeable quit messages
Fri, 04 Sep 2009 16:50:52 +0000 Fixes suggested by hlint tool
unc0rr [Fri, 04 Sep 2009 16:50:52 +0000] rev 2352
Fixes suggested by hlint tool
Fri, 04 Sep 2009 16:39:51 +0000 Set window caption even in fullscreen mode (suggested by Smaxx)
unc0rr [Fri, 04 Sep 2009 16:39:51 +0000] rev 2351
Set window caption even in fullscreen mode (suggested by Smaxx)
Fri, 04 Sep 2009 16:34:32 +0000 Smaxx' fix for windows build
unc0rr [Fri, 04 Sep 2009 16:34:32 +0000] rev 2350
Smaxx' fix for windows build
Fri, 04 Sep 2009 12:48:44 +0000 Some fixes suggested by hlint
unc0rr [Fri, 04 Sep 2009 12:48:44 +0000] rev 2349
Some fixes suggested by hlint
Fri, 04 Sep 2009 07:04:27 +0000 Drop support for ghc 6.8, use 6.10 instead
unc0rr [Fri, 04 Sep 2009 07:04:27 +0000] rev 2348
Drop support for ghc 6.8, use 6.10 instead
Thu, 03 Sep 2009 10:02:50 +0000 Remove crosshair from skip
unc0rr [Thu, 03 Sep 2009 10:02:50 +0000] rev 2347
Remove crosshair from skip
Thu, 03 Sep 2009 09:49:22 +0000 Warn players in room when admin lefts room
unc0rr [Thu, 03 Sep 2009 09:49:22 +0000] rev 2346
Warn players in room when admin lefts room
Wed, 02 Sep 2009 09:04:06 +0000 - Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr [Wed, 02 Sep 2009 09:04:06 +0000] rev 2345
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status - Server: rename room after new room master
Wed, 02 Sep 2009 08:53:46 +0000 Fix frontend ROOM_CONTROL_ACCESS protocol command handler
unc0rr [Wed, 02 Sep 2009 08:53:46 +0000] rev 2344
Fix frontend ROOM_CONTROL_ACCESS protocol command handler
Wed, 02 Sep 2009 08:50:45 +0000 Send leaving message and remove room admin's teams when he exits
unc0rr [Wed, 02 Sep 2009 08:50:45 +0000] rev 2343
Send leaving message and remove room admin's teams when he exits
Wed, 02 Sep 2009 08:45:15 +0000 Update Polish translation
unc0rr [Wed, 02 Sep 2009 08:45:15 +0000] rev 2342
Update Polish translation
Tue, 01 Sep 2009 17:56:25 +0000 Implement room delegation (not tested, only one predefined name to rename room)
unc0rr [Tue, 01 Sep 2009 17:56:25 +0000] rev 2341
Implement room delegation (not tested, only one predefined name to rename room)
Tue, 01 Sep 2009 17:46:13 +0000 Fix a bug when you are unable to do anything in lobby when room is closed during round
unc0rr [Tue, 01 Sep 2009 17:46:13 +0000] rev 2340
Fix a bug when you are unable to do anything in lobby when room is closed during round
Sun, 30 Aug 2009 16:30:18 +0000 Prevent "free knocking" bug
unc0rr [Sun, 30 Aug 2009 16:30:18 +0000] rev 2339
Prevent "free knocking" bug
Sun, 30 Aug 2009 13:53:27 +0000 An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo [Sun, 30 Aug 2009 13:53:27 +0000] rev 2338
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
Sun, 30 Aug 2009 08:04:59 +0000 Some preparation for room control delegation support
unc0rr [Sun, 30 Aug 2009 08:04:59 +0000] rev 2337
Some preparation for room control delegation support
Fri, 28 Aug 2009 02:52:26 +0000 fix windows compilation with dll (frontend and engine)
koda [Fri, 28 Aug 2009 02:52:26 +0000] rev 2336
fix windows compilation with dll (frontend and engine)
Thu, 27 Aug 2009 17:33:01 +0000 Change password dialog to be more informative
unc0rr [Thu, 27 Aug 2009 17:33:01 +0000] rev 2335
Change password dialog to be more informative
Thu, 27 Aug 2009 17:26:21 +0000 Ask user for a nickname on first run, suggest login name
unc0rr [Thu, 27 Aug 2009 17:26:21 +0000] rev 2334
Ask user for a nickname on first run, suggest login name
Thu, 27 Aug 2009 12:59:21 +0000 Add respawning mines mode as a hack.
unc0rr [Thu, 27 Aug 2009 12:59:21 +0000] rev 2333
Add respawning mines mode as a hack. To test uncomment lines 1456-1460 in uGears.pas
Wed, 26 Aug 2009 20:32:27 +0000 Lower bound on speech text width for proper rendering
nemo [Wed, 26 Aug 2009 20:32:27 +0000] rev 2332
Lower bound on speech text width for proper rendering
Tue, 25 Aug 2009 20:54:11 +0000 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo [Tue, 25 Aug 2009 20:54:11 +0000] rev 2331
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
Mon, 24 Aug 2009 22:57:59 +0000 correct typo found by Smaxx
nemo [Mon, 24 Aug 2009 22:57:59 +0000] rev 2330
correct typo found by Smaxx
Sun, 23 Aug 2009 12:01:55 +0000 Fix bug with hedgehog getting into ground while throwing rope (http://hedgewars.org/node/1722)
unc0rr [Sun, 23 Aug 2009 12:01:55 +0000] rev 2329
Fix bug with hedgehog getting into ground while throwing rope (http://hedgewars.org/node/1722)
Wed, 19 Aug 2009 18:55:40 +0000 improved fix for right click on mac
koda [Wed, 19 Aug 2009 18:55:40 +0000] rev 2328
improved fix for right click on mac
Wed, 19 Aug 2009 15:17:21 +0000 restored volumen control (hoorray)
koda [Wed, 19 Aug 2009 15:17:21 +0000] rev 2327
restored volumen control (hoorray)
Wed, 19 Aug 2009 13:49:47 +0000 rename dpr -> pas, restores ammos on two columns, minor fixes to openalbridge
koda [Wed, 19 Aug 2009 13:49:47 +0000] rev 2326
rename dpr -> pas, restores ammos on two columns, minor fixes to openalbridge
Tue, 18 Aug 2009 09:59:19 +0000 Optimize many sprites
unc0rr [Tue, 18 Aug 2009 09:59:19 +0000] rev 2325
Optimize many sprites
Mon, 17 Aug 2009 10:58:47 +0000 Add Battlefield map
unc0rr [Mon, 17 Aug 2009 10:58:47 +0000] rev 2324
Add Battlefield map
Mon, 17 Aug 2009 10:56:18 +0000 Rename octopus grave
unc0rr [Mon, 17 Aug 2009 10:56:18 +0000] rev 2323
Rename octopus grave
Mon, 17 Aug 2009 10:55:48 +0000 Optimize sprites in Hedgehog folder
unc0rr [Mon, 17 Aug 2009 10:55:48 +0000] rev 2322
Optimize sprites in Hedgehog folder
Mon, 17 Aug 2009 10:53:55 +0000 New hats, optimize some old ones
unc0rr [Mon, 17 Aug 2009 10:53:55 +0000] rev 2321
New hats, optimize some old ones
Mon, 17 Aug 2009 10:53:03 +0000 - Update ammo menu icons
unc0rr [Mon, 17 Aug 2009 10:53:03 +0000] rev 2320
- Update ammo menu icons - New graves
Mon, 17 Aug 2009 06:29:34 +0000 Allow kamikaze in move
unc0rr [Mon, 17 Aug 2009 06:29:34 +0000] rev 2319
Allow kamikaze in move
Sun, 16 Aug 2009 16:56:34 +0000 Fix my bad English
unc0rr [Sun, 16 Aug 2009 16:56:34 +0000] rev 2318
Fix my bad English
Sun, 16 Aug 2009 14:56:09 +0000 Fix bazooka having timer
unc0rr [Sun, 16 Aug 2009 14:56:09 +0000] rev 2317
Fix bazooka having timer
Sun, 16 Aug 2009 14:40:43 +0000 Update russian translation
unc0rr [Sun, 16 Aug 2009 14:40:43 +0000] rev 2316
Update russian translation
Sun, 16 Aug 2009 11:59:28 +0000 Update pt_PT translation
unc0rr [Sun, 16 Aug 2009 11:59:28 +0000] rev 2315
Update pt_PT translation
Sun, 16 Aug 2009 11:56:10 +0000 Better fix
unc0rr [Sun, 16 Aug 2009 11:56:10 +0000] rev 2314
Better fix
Sun, 16 Aug 2009 11:55:41 +0000 Check gear for nil in /timer command handler
unc0rr [Sun, 16 Aug 2009 11:55:41 +0000] rev 2313
Check gear for nil in /timer command handler
Sat, 15 Aug 2009 09:34:31 +0000 Bind zoom in/out to [ and ]
unc0rr [Sat, 15 Aug 2009 09:34:31 +0000] rev 2312
Bind zoom in/out to [ and ]
Thu, 13 Aug 2009 12:45:24 +0000 Show player's room status (plays/spectates)
unc0rr [Thu, 13 Aug 2009 12:45:24 +0000] rev 2311
Show player's room status (plays/spectates)
Thu, 13 Aug 2009 08:54:20 +0000 Fix filtering
unc0rr [Thu, 13 Aug 2009 08:54:20 +0000] rev 2310
Fix filtering
Wed, 12 Aug 2009 15:32:29 +0000 Don't filter +left command :D
unc0rr [Wed, 12 Aug 2009 15:32:29 +0000] rev 2309
Don't filter +left command :D
Wed, 12 Aug 2009 15:04:16 +0000 oops!
nemo [Wed, 12 Aug 2009 15:04:16 +0000] rev 2308
oops!
Wed, 12 Aug 2009 12:53:05 +0000 Now really fix
unc0rr [Wed, 12 Aug 2009 12:53:05 +0000] rev 2307
Now really fix
Wed, 12 Aug 2009 12:52:14 +0000 Fix compilation
unc0rr [Wed, 12 Aug 2009 12:52:14 +0000] rev 2306
Fix compilation
Wed, 12 Aug 2009 12:48:57 +0000 reorganize functions a bit
unc0rr [Wed, 12 Aug 2009 12:48:57 +0000] rev 2305
reorganize functions a bit
Wed, 12 Aug 2009 12:44:42 +0000 Implement filtering in server
unc0rr [Wed, 12 Aug 2009 12:44:42 +0000] rev 2304
Implement filtering in server
Wed, 12 Aug 2009 12:27:08 +0000 Don't spam debug log
unc0rr [Wed, 12 Aug 2009 12:27:08 +0000] rev 2303
Don't spam debug log
Wed, 12 Aug 2009 09:43:05 +0000 Better support for scripting by gears
unc0rr [Wed, 12 Aug 2009 09:43:05 +0000] rev 2302
Better support for scripting by gears
Tue, 11 Aug 2009 21:51:36 +0000 minor saucer change Tiy had requested once.
nemo [Tue, 11 Aug 2009 21:51:36 +0000] rev 2301
minor saucer change Tiy had requested once.
Tue, 11 Aug 2009 19:56:01 +0000 prevent overflow
nemo [Tue, 11 Aug 2009 19:56:01 +0000] rev 2300
prevent overflow
Sun, 09 Aug 2009 22:07:57 +0000 updated portugese translation by marco_silva
nemo [Sun, 09 Aug 2009 22:07:57 +0000] rev 2299
updated portugese translation by marco_silva
Sat, 08 Aug 2009 10:36:39 +0000 - Update Bulgarian transation
unc0rr [Sat, 08 Aug 2009 10:36:39 +0000] rev 2298
- Update Bulgarian transation - lupdate && lrelease
Wed, 05 Aug 2009 15:35:56 +0000 szczur comments out some english phrases
nemo [Wed, 05 Aug 2009 15:35:56 +0000] rev 2297
szczur comments out some english phrases
Wed, 05 Aug 2009 05:44:13 +0000 Patch for compiling with 6.10 (define NEW_EXCEPTIONS to do that)
unc0rr [Wed, 05 Aug 2009 05:44:13 +0000] rev 2296
Patch for compiling with 6.10 (define NEW_EXCEPTIONS to do that) Not tested
Wed, 05 Aug 2009 05:37:17 +0000 More Italian announcer messages
unc0rr [Wed, 05 Aug 2009 05:37:17 +0000] rev 2295
More Italian announcer messages
Sun, 02 Aug 2009 17:37:45 +0000 For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
nemo [Sun, 02 Aug 2009 17:37:45 +0000] rev 2294
For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
Sat, 01 Aug 2009 14:03:25 +0000 Fix texture so it doesn't produce vertical lines
unc0rr [Sat, 01 Aug 2009 14:03:25 +0000] rev 2293
Fix texture so it doesn't produce vertical lines
Sat, 01 Aug 2009 13:59:41 +0000 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr [Sat, 01 Aug 2009 13:59:41 +0000] rev 2292
New waves rendering procedure based on using texture coodrinates > 1.0
Sat, 01 Aug 2009 13:59:11 +0000 Update some translations
unc0rr [Sat, 01 Aug 2009 13:59:11 +0000] rev 2291
Update some translations
Thu, 30 Jul 2009 22:36:57 +0000 Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo [Thu, 30 Jul 2009 22:36:57 +0000] rev 2290
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
Thu, 30 Jul 2009 17:32:46 +0000 Fix queue bug triggered by AI
unc0rr [Thu, 30 Jul 2009 17:32:46 +0000] rev 2289
Fix queue bug triggered by AI
Thu, 30 Jul 2009 09:35:09 +0000 Move water waves rendering to a separate procedure
unc0rr [Thu, 30 Jul 2009 09:35:09 +0000] rev 2288
Move water waves rendering to a separate procedure
Thu, 30 Jul 2009 09:32:56 +0000 Better handle pointing with mouse cursor on zoom
unc0rr [Thu, 30 Jul 2009 09:32:56 +0000] rev 2287
Better handle pointing with mouse cursor on zoom
Wed, 29 Jul 2009 23:01:19 +0000 New graphics. Nature, City.
nemo [Wed, 29 Jul 2009 23:01:19 +0000] rev 2286
New graphics. Nature, City.
Tue, 28 Jul 2009 22:04:04 +0000 Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
nemo [Tue, 28 Jul 2009 22:04:04 +0000] rev 2285
Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
Tue, 28 Jul 2009 16:29:39 +0000 - Remove one AddProgress call
unc0rr [Tue, 28 Jul 2009 16:29:39 +0000] rev 2284
- Remove one AddProgress call - Forbid calling AddProgress after initialization
Tue, 28 Jul 2009 12:50:47 +0000 Cleanup code a bit
unc0rr [Tue, 28 Jul 2009 12:50:47 +0000] rev 2283
Cleanup code a bit
Tue, 28 Jul 2009 12:50:33 +0000 Now really fix
unc0rr [Tue, 28 Jul 2009 12:50:33 +0000] rev 2282
Now really fix
Tue, 28 Jul 2009 12:44:20 +0000 Fix hedgehog stopping to slide when throwing rope (not tested)
unc0rr [Tue, 28 Jul 2009 12:44:20 +0000] rev 2281
Fix hedgehog stopping to slide when throwing rope (not tested)
Tue, 28 Jul 2009 12:41:01 +0000 Better handle loosing control when on rope
unc0rr [Tue, 28 Jul 2009 12:41:01 +0000] rev 2280
Better handle loosing control when on rope
Tue, 28 Jul 2009 12:32:33 +0000 Fix hwSign to give 1 on -0 value
unc0rr [Tue, 28 Jul 2009 12:32:33 +0000] rev 2279
Fix hwSign to give 1 on -0 value
Sun, 26 Jul 2009 20:56:18 +0000 requested change by Tiy to Flying Saucer start (hover until first keypress)
nemo [Sun, 26 Jul 2009 20:56:18 +0000] rev 2278
requested change by Tiy to Flying Saucer start (hover until first keypress)
Sun, 26 Jul 2009 19:56:40 +0000 Add back waves since it was really irritating Tiy
nemo [Sun, 26 Jul 2009 19:56:40 +0000] rev 2277
Add back waves since it was really irritating Tiy
Sun, 26 Jul 2009 19:43:38 +0000 Remove this check since I got confused as to why my sound still wasn't working even after I had fixed the lock caused by bad flash plugin and restarted hedgewars
nemo [Sun, 26 Jul 2009 19:43:38 +0000] rev 2276
Remove this check since I got confused as to why my sound still wasn't working even after I had fixed the lock caused by bad flash plugin and restarted hedgewars
Sun, 26 Jul 2009 19:19:03 +0000 Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
nemo [Sun, 26 Jul 2009 19:19:03 +0000] rev 2275
Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
Sat, 25 Jul 2009 18:02:12 +0000 Stray semi-opaque pixels fixed
nemo [Sat, 25 Jul 2009 18:02:12 +0000] rev 2274
Stray semi-opaque pixels fixed
Fri, 24 Jul 2009 23:50:53 +0000 Remove reduced quality check - gameplay impact
nemo [Fri, 24 Jul 2009 23:50:53 +0000] rev 2273
Remove reduced quality check - gameplay impact
Fri, 24 Jul 2009 19:42:06 +0000 Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
nemo [Fri, 24 Jul 2009 19:42:06 +0000] rev 2272
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
Fri, 24 Jul 2009 16:43:19 +0000 flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
nemo [Fri, 24 Jul 2009 16:43:19 +0000] rev 2271
flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
Fri, 24 Jul 2009 14:20:19 +0000 szczur's pl update + lupdate-qt4 && lrelease-qt4
nemo [Fri, 24 Jul 2009 14:20:19 +0000] rev 2270
szczur's pl update + lupdate-qt4 && lrelease-qt4
Thu, 23 Jul 2009 18:48:41 +0000 add extra semi-opaque layer of water to discolour objects in the water.
nemo [Thu, 23 Jul 2009 18:48:41 +0000] rev 2269
add extra semi-opaque layer of water to discolour objects in the water.
Wed, 22 Jul 2009 01:50:46 +0000 little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
nemo [Wed, 22 Jul 2009 01:50:46 +0000] rev 2268
little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
Mon, 20 Jul 2009 19:04:10 +0000 Restrict hogs to 16px proximity to border to avoid getting kicked through.
nemo [Mon, 20 Jul 2009 19:04:10 +0000] rev 2267
Restrict hogs to 16px proximity to border to avoid getting kicked through.
Sun, 19 Jul 2009 00:57:49 +0000 switch to ov_fopen for simplicity
koda [Sun, 19 Jul 2009 00:57:49 +0000] rev 2266
switch to ov_fopen for simplicity adds a couple of files i forgot to commit
Sun, 19 Jul 2009 00:52:09 +0000 fix a bug where a fclose() was called after an ov_clear()
koda [Sun, 19 Jul 2009 00:52:09 +0000] rev 2265
fix a bug where a fclose() was called after an ov_clear() moved to ov_open_callback in hope to see less windows linking problems
Sat, 18 Jul 2009 21:38:14 +0000 documentation fix
koda [Sat, 18 Jul 2009 21:38:14 +0000] rev 2264
documentation fix
Thu, 16 Jul 2009 21:45:12 +0000 lowres theme data for iphone compatibility
koda [Thu, 16 Jul 2009 21:45:12 +0000] rev 2263
lowres theme data for iphone compatibility
Wed, 15 Jul 2009 00:35:59 +0000 sound for mortar
koda [Wed, 15 Jul 2009 00:35:59 +0000] rev 2262
sound for mortar
Tue, 14 Jul 2009 20:02:07 +0000 a lot of stuff:
koda [Tue, 14 Jul 2009 20:02:07 +0000] rev 2261
a lot of stuff: - added an autoupdater option * works in mac osx only * the xml file should be hosted on official webserver * checkbox could be moved in a "updates section" of the option page * only english and italian translation provided for new option - reverted openalbridge type for compatibility - german translation fix
Sun, 12 Jul 2009 19:12:08 +0000 other indentation, binding and miscellaneous fixes to openalbridge
koda [Sun, 12 Jul 2009 19:12:08 +0000] rev 2260
other indentation, binding and miscellaneous fixes to openalbridge
Sun, 12 Jul 2009 15:42:54 +0000 fix indentation and other cosmetic changes to lib
koda [Sun, 12 Jul 2009 15:42:54 +0000] rev 2259
fix indentation and other cosmetic changes to lib
Sun, 12 Jul 2009 13:57:20 +0000 corrects a wrong binding
koda [Sun, 12 Jul 2009 13:57:20 +0000] rev 2258
corrects a wrong binding
Sun, 12 Jul 2009 13:51:29 +0000 updates licence and fix a memory leak (which was consuming iphone memory)
koda [Sun, 12 Jul 2009 13:51:29 +0000] rev 2257
updates licence and fix a memory leak (which was consuming iphone memory)
Sun, 12 Jul 2009 12:53:25 +0000 sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
nemo [Sun, 12 Jul 2009 12:53:25 +0000] rev 2256
sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
Sun, 12 Jul 2009 02:40:32 +0000 meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
nemo [Sun, 12 Jul 2009 02:40:32 +0000] rev 2255
meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
Sat, 11 Jul 2009 15:22:10 +0000 -fix bamboo theme (unsupported color profile)
koda [Sat, 11 Jul 2009 15:22:10 +0000] rev 2254
-fix bamboo theme (unsupported color profile) -added bamboo theme lowres images -new bindings for displaying the iPhone keyboard
Sat, 11 Jul 2009 13:59:27 +0000 hypothetical opengles improvements
koda [Sat, 11 Jul 2009 13:59:27 +0000] rev 2253
hypothetical opengles improvements
Sat, 11 Jul 2009 13:47:57 +0000 accessory stuff for iphone
koda [Sat, 11 Jul 2009 13:47:57 +0000] rev 2252
accessory stuff for iphone
Fri, 10 Jul 2009 19:10:29 +0000 fix a binding that was preveting to display anything else besides hogs on iphone
koda [Fri, 10 Jul 2009 19:10:29 +0000] rev 2251
fix a binding that was preveting to display anything else besides hogs on iphone
Fri, 10 Jul 2009 16:56:37 +0000 untested
nemo [Fri, 10 Jul 2009 16:56:37 +0000] rev 2250
untested
Fri, 10 Jul 2009 16:47:45 +0000 Try reenabling these two - shouldn't impact flakes
nemo [Fri, 10 Jul 2009 16:47:45 +0000] rev 2249
Try reenabling these two - shouldn't impact flakes
Fri, 10 Jul 2009 16:47:11 +0000 real fix for iphone color (reverting previous commit)
koda [Fri, 10 Jul 2009 16:47:11 +0000] rev 2248
real fix for iphone color (reverting previous commit)
Fri, 10 Jul 2009 14:46:33 +0000 moves indestructible color to green for iphone compatibility
koda [Fri, 10 Jul 2009 14:46:33 +0000] rev 2247
moves indestructible color to green for iphone compatibility
Fri, 10 Jul 2009 00:39:16 +0000 damn mortars
nemo [Fri, 10 Jul 2009 00:39:16 +0000] rev 2246
damn mortars
Thu, 09 Jul 2009 14:36:41 +0000 unc0rr's patch from issue #144 - prevent spectators from ruining the game
nemo [Thu, 09 Jul 2009 14:36:41 +0000] rev 2245
unc0rr's patch from issue #144 - prevent spectators from ruining the game
Thu, 09 Jul 2009 00:56:26 +0000 routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
koda [Thu, 09 Jul 2009 00:56:26 +0000] rev 2244
routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
Wed, 08 Jul 2009 15:03:57 +0000 additional touch support and nemo's reduced land array size
koda [Wed, 08 Jul 2009 15:03:57 +0000] rev 2243
additional touch support and nemo's reduced land array size
Wed, 08 Jul 2009 12:53:36 +0000 initial support for touch input
koda [Wed, 08 Jul 2009 12:53:36 +0000] rev 2242
initial support for touch input
Tue, 07 Jul 2009 22:02:13 +0000 completes removal of wav files, updates SDLh and adds DEBUGFILE to hwengine when compiled in Debug mode
koda [Tue, 07 Jul 2009 22:02:13 +0000] rev 2241
completes removal of wav files, updates SDLh and adds DEBUGFILE to hwengine when compiled in Debug mode
Tue, 07 Jul 2009 21:48:55 +0000 -Removal of older WAV files, now useless thanks to OpenAL
koda [Tue, 07 Jul 2009 21:48:55 +0000] rev 2240
-Removal of older WAV files, now useless thanks to OpenAL -SDLh updated to better support SDL-1.3 symbols -various update for iphone development
Tue, 07 Jul 2009 15:24:43 +0000 move C and C++ optimization flags in the main CMakeLists.txt
koda [Tue, 07 Jul 2009 15:24:43 +0000] rev 2239
move C and C++ optimization flags in the main CMakeLists.txt
Tue, 07 Jul 2009 11:56:02 +0000 Accidentally switched property in last checkin
nemo [Tue, 07 Jul 2009 11:56:02 +0000] rev 2238
Accidentally switched property in last checkin
Tue, 07 Jul 2009 01:57:30 +0000 double column girder for embedded
koda [Tue, 07 Jul 2009 01:57:30 +0000] rev 2237
double column girder for embedded
Tue, 07 Jul 2009 01:53:44 +0000 the -1 was a bad idea
nemo [Tue, 07 Jul 2009 01:53:44 +0000] rev 2236
the -1 was a bad idea
Tue, 07 Jul 2009 01:51:46 +0000 multi-column support
nemo [Tue, 07 Jul 2009 01:51:46 +0000] rev 2235
multi-column support
Tue, 07 Jul 2009 01:36:56 +0000 typo :(
nemo [Tue, 07 Jul 2009 01:36:56 +0000] rev 2234
typo :(
Mon, 06 Jul 2009 23:04:57 +0000 don't link for windows, for now
nemo [Mon, 06 Jul 2009 23:04:57 +0000] rev 2233
don't link for windows, for now
Mon, 06 Jul 2009 22:57:32 +0000 same as before
koda [Mon, 06 Jul 2009 22:57:32 +0000] rev 2232
same as before
Mon, 06 Jul 2009 22:51:41 +0000 forgot one line from previous commit
koda [Mon, 06 Jul 2009 22:51:41 +0000] rev 2231
forgot one line from previous commit
Mon, 06 Jul 2009 22:46:33 +0000 once again, trying to restore windows compatibility from nemo's experiments
koda [Mon, 06 Jul 2009 22:46:33 +0000] rev 2230
once again, trying to restore windows compatibility from nemo's experiments
Mon, 06 Jul 2009 11:37:03 +0000 patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda [Mon, 06 Jul 2009 11:37:03 +0000] rev 2229
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
Mon, 06 Jul 2009 11:33:42 +0000 apply dx too (from smaxx)
nemo [Mon, 06 Jul 2009 11:33:42 +0000] rev 2228
apply dx too (from smaxx)
Mon, 06 Jul 2009 00:39:32 +0000 -fix teleport sound when moving to wrong positions
koda [Mon, 06 Jul 2009 00:39:32 +0000] rev 2227
-fix teleport sound when moving to wrong positions -DrawSprite now becomes a wrapper for DrawSprite2
Sun, 05 Jul 2009 16:37:05 +0000 Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
nemo [Sun, 05 Jul 2009 16:37:05 +0000] rev 2226
Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
Sun, 05 Jul 2009 13:44:11 +0000 Fewer bubbles for non-breathing gears
nemo [Sun, 05 Jul 2009 13:44:11 +0000] rev 2225
Fewer bubbles for non-breathing gears
Sun, 05 Jul 2009 13:39:05 +0000 Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
nemo [Sun, 05 Jul 2009 13:39:05 +0000] rev 2224
Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
Sun, 05 Jul 2009 13:25:02 +0000 allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
nemo [Sun, 05 Jul 2009 13:25:02 +0000] rev 2223
allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
Fri, 03 Jul 2009 23:45:07 +0000 reworked progress structure
koda [Fri, 03 Jul 2009 23:45:07 +0000] rev 2222
reworked progress structure
Fri, 03 Jul 2009 22:02:13 +0000 typos
koda [Fri, 03 Jul 2009 22:02:13 +0000] rev 2221
typos
Fri, 03 Jul 2009 22:00:32 +0000 -new openal api for setting sound position
koda [Fri, 03 Jul 2009 22:00:32 +0000] rev 2220
-new openal api for setting sound position -updates to INSTALL
Thu, 02 Jul 2009 14:59:27 +0000 additional variable (BUNDLE) to make a standalone Mac application
koda [Thu, 02 Jul 2009 14:59:27 +0000] rev 2219
additional variable (BUNDLE) to make a standalone Mac application
Thu, 02 Jul 2009 00:58:46 +0000 -Smaxx' solution for compiling frontend with static libs in windows
koda [Thu, 02 Jul 2009 00:58:46 +0000] rev 2218
-Smaxx' solution for compiling frontend with static libs in windows -reverted to realloc() for more compatibility
Wed, 01 Jul 2009 22:50:27 +0000 sounds for teleport and beginning of sudden death
koda [Wed, 01 Jul 2009 22:50:27 +0000] rev 2217
sounds for teleport and beginning of sudden death
Tue, 30 Jun 2009 17:02:41 +0000 -Smaxx' patch: checks for initialized openal + disables sound options if openal init fails
koda [Tue, 30 Jun 2009 17:02:41 +0000] rev 2216
-Smaxx' patch: checks for initialized openal + disables sound options if openal init fails -other minor changes to lib
Tue, 30 Jun 2009 15:59:02 +0000 regression of previous commit, stdint.h in use
koda [Tue, 30 Jun 2009 15:59:02 +0000] rev 2215
regression of previous commit, stdint.h in use
Tue, 30 Jun 2009 14:59:25 +0000 -new FindOggVorbis, should work everywhere now
koda [Tue, 30 Jun 2009 14:59:25 +0000] rev 2214
-new FindOggVorbis, should work everywhere now -reverted variables types in openalbridge -removal of useless winstdint.h
Tue, 30 Jun 2009 12:31:32 +0000 -Smaxx's porting of the library to MSVC compilers
koda [Tue, 30 Jun 2009 12:31:32 +0000] rev 2213
-Smaxx's porting of the library to MSVC compilers -library is now ANSI C -interface headers reworked
Mon, 29 Jun 2009 23:03:25 +0000 -openalbridge headers cleaned
koda [Mon, 29 Jun 2009 23:03:25 +0000] rev 2212
-openalbridge headers cleaned -static building of lib for non MSVC compilers
Mon, 29 Jun 2009 20:01:05 +0000 - fade in/out functions merged, but kept binary compatibility
koda [Mon, 29 Jun 2009 20:01:05 +0000] rev 2211
- fade in/out functions merged, but kept binary compatibility - reworked memory initialization, now uses less memory and allocates more only when needed - other fixes to openalbridge
Mon, 29 Jun 2009 03:47:39 +0000 initial bugfix for volume setup
koda [Mon, 29 Jun 2009 03:47:39 +0000] rev 2210
initial bugfix for volume setup
Mon, 29 Jun 2009 00:58:32 +0000 - bugfix for segfault on fades
koda [Mon, 29 Jun 2009 00:58:32 +0000] rev 2209
- bugfix for segfault on fades - winstdint.h updated to pstdint.h (more portable)
Sun, 28 Jun 2009 23:36:41 +0000 disable timers on a few silly items, trying out a timer on cake
nemo [Sun, 28 Jun 2009 23:36:41 +0000] rev 2208
disable timers on a few silly items, trying out a timer on cake
Sun, 28 Jun 2009 21:43:46 +0000 Make server accpet TEAM_CHAT protocol command, and act like on CHAT command for now
unc0rr [Sun, 28 Jun 2009 21:43:46 +0000] rev 2207
Make server accpet TEAM_CHAT protocol command, and act like on CHAT command for now
Sun, 28 Jun 2009 18:59:26 +0000 text tweaks
nemo [Sun, 28 Jun 2009 18:59:26 +0000] rev 2206
text tweaks
Sun, 28 Jun 2009 18:51:54 +0000 Fix for mouse targeting... not tested
unc0rr [Sun, 28 Jun 2009 18:51:54 +0000] rev 2205
Fix for mouse targeting... not tested
Sun, 28 Jun 2009 18:47:55 +0000 Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo [Sun, 28 Jun 2009 18:47:55 +0000] rev 2204
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
Sun, 28 Jun 2009 16:54:51 +0000 -Added support for Release and Debug for CMAKE_BUILD_TYPE
koda [Sun, 28 Jun 2009 16:54:51 +0000] rev 2203
-Added support for Release and Debug for CMAKE_BUILD_TYPE -patch to OpenALbridge for invert_endianness
Sun, 28 Jun 2009 16:44:04 +0000 Move count notification to all multishoot
nemo [Sun, 28 Jun 2009 16:44:04 +0000] rev 2202
Move count notification to all multishoot
Sun, 28 Jun 2009 14:39:18 +0000 some win32 dll export thingy.
nemo [Sun, 28 Jun 2009 14:39:18 +0000] rev 2201
some win32 dll export thingy.
Sun, 28 Jun 2009 14:37:26 +0000 koda/Smaxx changes to openal for crossplatform building
nemo [Sun, 28 Jun 2009 14:37:26 +0000] rev 2200
koda/Smaxx changes to openal for crossplatform building
Sat, 27 Jun 2009 09:51:15 +0000 Update Italian translation
unc0rr [Sat, 27 Jun 2009 09:51:15 +0000] rev 2199
Update Italian translation
Fri, 26 Jun 2009 19:52:42 +0000 Bring back smoothness for camera movement
unc0rr [Fri, 26 Jun 2009 19:52:42 +0000] rev 2198
Bring back smoothness for camera movement
Fri, 26 Jun 2009 19:40:10 +0000 Some work on camera
unc0rr [Fri, 26 Jun 2009 19:40:10 +0000] rev 2197
Some work on camera
Thu, 25 Jun 2009 10:50:44 +0000 small jetpack tweak
nemo [Thu, 25 Jun 2009 10:50:44 +0000] rev 2196
small jetpack tweak
Thu, 25 Jun 2009 10:49:40 +0000 Oops. Sorry about that. Restore correct extdbinterface.hs
nemo [Thu, 25 Jun 2009 10:49:40 +0000] rev 2195
Oops. Sorry about that. Restore correct extdbinterface.hs
Thu, 25 Jun 2009 10:49:05 +0000 koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
nemo [Thu, 25 Jun 2009 10:49:05 +0000] rev 2194
koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
Wed, 24 Jun 2009 23:53:02 +0000 rename jetpack to flying saucer
nemo [Wed, 24 Jun 2009 23:53:02 +0000] rev 2193
rename jetpack to flying saucer
Wed, 24 Jun 2009 19:47:32 +0000 - Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
unc0rr [Wed, 24 Jun 2009 19:47:32 +0000] rev 2192
- Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition) - Fix openal's warning (trying to fadeout not loaded music)
Wed, 24 Jun 2009 15:59:32 +0000 koda's OpenAL conversion:
unc0rr [Wed, 24 Jun 2009 15:59:32 +0000] rev 2191
koda's OpenAL conversion: - Freezes program for fadein/fadeout time - Has a problem with quickplay
Mon, 22 Jun 2009 13:49:16 +0000 extra check suggested by unc0rr
nemo [Mon, 22 Jun 2009 13:49:16 +0000] rev 2190
extra check suggested by unc0rr
Mon, 22 Jun 2009 00:27:55 +0000 allow brief ground touches
nemo [Mon, 22 Jun 2009 00:27:55 +0000] rev 2189
allow brief ground touches
Mon, 22 Jun 2009 00:22:42 +0000 Kill saucer if it touches the ground, Tiy's new graphic
nemo [Mon, 22 Jun 2009 00:22:42 +0000] rev 2188
Kill saucer if it touches the ground, Tiy's new graphic
Mon, 22 Jun 2009 00:17:09 +0000 set vector to negative *after* applying upward vector
nemo [Mon, 22 Jun 2009 00:17:09 +0000] rev 2187
set vector to negative *after* applying upward vector
Mon, 22 Jun 2009 00:14:24 +0000 disable selection sprite, nudge ship into the air on launch
nemo [Mon, 22 Jun 2009 00:14:24 +0000] rev 2186
disable selection sprite, nudge ship into the air on launch
Sun, 21 Jun 2009 22:43:38 +0000 Localise words "Fuel" and "Remaining" - add shot counter to deagle.
nemo [Sun, 21 Jun 2009 22:43:38 +0000] rev 2185
Localise words "Fuel" and "Remaining" - add shot counter to deagle.
Sun, 21 Jun 2009 18:00:43 +0000 Oops, fix database process interaction
unc0rr [Sun, 21 Jun 2009 18:00:43 +0000] rev 2184
Oops, fix database process interaction
Sun, 21 Jun 2009 17:48:05 +0000 Oops. Forgot the ugly graphic
nemo [Sun, 21 Jun 2009 17:48:05 +0000] rev 2183
Oops. Forgot the ugly graphic
Sun, 21 Jun 2009 17:47:57 +0000 Ugly graphic for jetpack - jetpack should be essentially functional.
nemo [Sun, 21 Jun 2009 17:47:57 +0000] rev 2182
Ugly graphic for jetpack - jetpack should be essentially functional.
Sun, 21 Jun 2009 15:46:48 +0000 thanks unc0rr (corrected flag - also check on turn time)
nemo [Sun, 21 Jun 2009 15:46:48 +0000] rev 2181
thanks unc0rr (corrected flag - also check on turn time)
Sun, 21 Jun 2009 15:41:07 +0000 Use different group to not erase messages, restore gear deletion on hog damage.
nemo [Sun, 21 Jun 2009 15:41:07 +0000] rev 2180
Use different group to not erase messages, restore gear deletion on hog damage.
Sun, 21 Jun 2009 15:36:50 +0000 Duplicate Parachute more closely :D
nemo [Sun, 21 Jun 2009 15:36:50 +0000] rev 2179
Duplicate Parachute more closely :D
Sun, 21 Jun 2009 15:36:13 +0000 Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr [Sun, 21 Jun 2009 15:36:13 +0000] rev 2178
Some fixes on camera broken by zoom code (ammo menu should work now)
Sun, 21 Jun 2009 15:31:09 +0000 Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo [Sun, 21 Jun 2009 15:31:09 +0000] rev 2177
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
Sat, 20 Jun 2009 07:50:03 +0000 Don't show enemy's number of ammo
unc0rr [Sat, 20 Jun 2009 07:50:03 +0000] rev 2176
Don't show enemy's number of ammo
Sat, 20 Jun 2009 07:45:05 +0000 Update Italian translation
unc0rr [Sat, 20 Jun 2009 07:45:05 +0000] rev 2175
Update Italian translation
Fri, 19 Jun 2009 18:01:48 +0000 Oops
unc0rr [Fri, 19 Jun 2009 18:01:48 +0000] rev 2174
Oops
Fri, 19 Jun 2009 17:56:52 +0000 Send stats every minute
unc0rr [Fri, 19 Jun 2009 17:56:52 +0000] rev 2173
Send stats every minute
Fri, 19 Jun 2009 17:55:42 +0000 Implement sending gameserver stats to webserver
unc0rr [Fri, 19 Jun 2009 17:55:42 +0000] rev 2172
Implement sending gameserver stats to webserver
Thu, 18 Jun 2009 17:48:06 +0000 Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo [Thu, 18 Jun 2009 17:48:06 +0000] rev 2171
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
Thu, 18 Jun 2009 17:35:34 +0000 Updated french translation thanks to kaze (Fabien)
nemo [Thu, 18 Jun 2009 17:35:34 +0000] rev 2170
Updated french translation thanks to kaze (Fabien)
Thu, 18 Jun 2009 14:44:43 +0000 A whole ton of new phrases for english locale, tweak to still-incomplete ja stubs
nemo [Thu, 18 Jun 2009 14:44:43 +0000] rev 2169
A whole ton of new phrases for english locale, tweak to still-incomplete ja stubs
Thu, 18 Jun 2009 01:51:25 +0000 Tiy's new airstrike graphic
nemo [Thu, 18 Jun 2009 01:51:25 +0000] rev 2168
Tiy's new airstrike graphic
Mon, 15 Jun 2009 21:03:57 +0000 Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo [Mon, 15 Jun 2009 21:03:57 +0000] rev 2167
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
Mon, 15 Jun 2009 14:02:48 +0000 Tweaked windbar and steam sound by Smaxx
nemo [Mon, 15 Jun 2009 14:02:48 +0000] rev 2166
Tweaked windbar and steam sound by Smaxx
Mon, 15 Jun 2009 13:55:45 +0000 Remove BOM From zn_TW/de - add zh_TW translations for 37/38 and messages to zh_CN pending tracking down Chinese coworker
nemo [Mon, 15 Jun 2009 13:55:45 +0000] rev 2165
Remove BOM From zn_TW/de - add zh_TW translations for 37/38 and messages to zh_CN pending tracking down Chinese coworker
Mon, 15 Jun 2009 13:48:31 +0000 Full set of translated messages for zh_TW - says he will add more original ones later
nemo [Mon, 15 Jun 2009 13:48:31 +0000] rev 2164
Full set of translated messages for zh_TW - says he will add more original ones later
Sun, 14 Jun 2009 13:20:28 +0000 koda's patch fixing some iphone port troubles (color, mouse)
unc0rr [Sun, 14 Jun 2009 13:20:28 +0000] rev 2163
koda's patch fixing some iphone port troubles (color, mouse)
Sat, 13 Jun 2009 15:39:26 +0000 - Implement zoom-in and zoom-out
unc0rr [Sat, 13 Jun 2009 15:39:26 +0000] rev 2162
- Implement zoom-in and zoom-out - Some bugfixes. Ammo menu doesn't work.
Sat, 13 Jun 2009 15:30:40 +0000 Some work on zooming. Hedgewars are now unplayable.
unc0rr [Sat, 13 Jun 2009 15:30:40 +0000] rev 2161
Some work on zooming. Hedgewars are now unplayable.
Sat, 13 Jun 2009 11:32:23 +0000 Polish translation update
unc0rr [Sat, 13 Jun 2009 11:32:23 +0000] rev 2160
Polish translation update
Sat, 13 Jun 2009 11:31:52 +0000 Update Italian translation
unc0rr [Sat, 13 Jun 2009 11:31:52 +0000] rev 2159
Update Italian translation
Fri, 12 Jun 2009 19:53:44 +0000 rerun Qt translation update, includes mostly-complete zh_TW - bit more to come later
nemo [Fri, 12 Jun 2009 19:53:44 +0000] rev 2158
rerun Qt translation update, includes mostly-complete zh_TW - bit more to come later
Fri, 12 Jun 2009 08:52:31 +0000 Endian aware Land digest
unc0rr [Fri, 12 Jun 2009 08:52:31 +0000] rev 2157
Endian aware Land digest
Fri, 12 Jun 2009 08:50:20 +0000 Fix r2201
unc0rr [Fri, 12 Jun 2009 08:50:20 +0000] rev 2156
Fix r2201
Fri, 12 Jun 2009 08:47:05 +0000 Implement ability for server admin to clear accounts cache
unc0rr [Fri, 12 Jun 2009 08:47:05 +0000] rev 2155
Implement ability for server admin to clear accounts cache
Fri, 12 Jun 2009 00:39:36 +0000 Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo [Fri, 12 Jun 2009 00:39:36 +0000] rev 2154
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
Thu, 11 Jun 2009 15:57:51 +0000 Patch by Smaxx:
unc0rr [Thu, 11 Jun 2009 15:57:51 +0000] rev 2153
Patch by Smaxx: - Check texture size against GL_MAX_TEXTURE_SIZE
Thu, 11 Jun 2009 15:22:02 +0000 Patch by koda:
unc0rr [Thu, 11 Jun 2009 15:22:02 +0000] rev 2152
Patch by koda: - Rename some symbols - Ctrl click
Mon, 08 Jun 2009 16:35:29 +0000 Update Italian translation
unc0rr [Mon, 08 Jun 2009 16:35:29 +0000] rev 2151
Update Italian translation
Sun, 07 Jun 2009 07:42:40 +0000 Forbid room names and nicknames consisting only of space characters
unc0rr [Sun, 07 Jun 2009 07:42:40 +0000] rev 2150
Forbid room names and nicknames consisting only of space characters
Sat, 06 Jun 2009 12:42:35 +0000 Fix a bug in frontend leading to incorrect behaviour when dealing with names starting/ending with whitespace
unc0rr [Sat, 06 Jun 2009 12:42:35 +0000] rev 2149
Fix a bug in frontend leading to incorrect behaviour when dealing with names starting/ending with whitespace
Fri, 05 Jun 2009 14:19:21 +0000 French translation of game, including new messages. Frontend later.
nemo [Fri, 05 Jun 2009 14:19:21 +0000] rev 2148
French translation of game, including new messages. Frontend later.
Wed, 03 Jun 2009 00:35:23 +0000 typos - the fix for zoom in uMisc.pas appears to be screwing up flakes and other things. commenting it out for now
nemo [Wed, 03 Jun 2009 00:35:23 +0000] rev 2147
typos - the fix for zoom in uMisc.pas appears to be screwing up flakes and other things. commenting it out for now
Tue, 02 Jun 2009 19:02:54 +0000 Remove steam on explosion effects
nemo [Tue, 02 Jun 2009 19:02:54 +0000] rev 2146
Remove steam on explosion effects
Tue, 02 Jun 2009 18:59:13 +0000 A few FIXME flags for easy grepping
nemo [Tue, 02 Jun 2009 18:59:13 +0000] rev 2145
A few FIXME flags for easy grepping
Tue, 02 Jun 2009 18:43:00 +0000 - Fix some ugly code
unc0rr [Tue, 02 Jun 2009 18:43:00 +0000] rev 2144
- Fix some ugly code - Formatting
Tue, 02 Jun 2009 18:27:15 +0000 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo [Tue, 02 Jun 2009 18:27:15 +0000] rev 2143
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on game events
Mon, 01 Jun 2009 20:38:45 +0000 Make code suck less
unc0rr [Mon, 01 Jun 2009 20:38:45 +0000] rev 2142
Make code suck less
Mon, 01 Jun 2009 18:30:48 +0000 Fix some cake bugs
unc0rr [Mon, 01 Jun 2009 18:30:48 +0000] rev 2141
Fix some cake bugs
Mon, 01 Jun 2009 17:04:36 +0000 Death messages thanks to Smaxx
nemo [Mon, 01 Jun 2009 17:04:36 +0000] rev 2140
Death messages thanks to Smaxx
Mon, 01 Jun 2009 00:27:57 +0000 Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
nemo [Mon, 01 Jun 2009 00:27:57 +0000] rev 2139
Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
Sun, 31 May 2009 19:42:49 +0000 Remember password
nemo [Sun, 31 May 2009 19:42:49 +0000] rev 2138
Remember password
Sun, 31 May 2009 19:32:54 +0000 Okay, now a real fix
unc0rr [Sun, 31 May 2009 19:32:54 +0000] rev 2137
Okay, now a real fix
Sun, 31 May 2009 19:31:37 +0000 Fix jump changing direction in artillery mode
unc0rr [Sun, 31 May 2009 19:31:37 +0000] rev 2136
Fix jump changing direction in artillery mode
Sun, 31 May 2009 17:56:15 +0000 Push karma application to end of round - should avoid problems w/ plane and kamikaze
nemo [Sun, 31 May 2009 17:56:15 +0000] rev 2135
Push karma application to end of round - should avoid problems w/ plane and kamikaze
Sun, 31 May 2009 15:17:03 +0000 Fix a source of desync caused by player quit
unc0rr [Sun, 31 May 2009 15:17:03 +0000] rev 2134
Fix a source of desync caused by player quit
Sun, 31 May 2009 09:56:21 +0000 Fix lines arise when zooming. Doesn't fix water sprites.
unc0rr [Sun, 31 May 2009 09:56:21 +0000] rev 2133
Fix lines arise when zooming. Doesn't fix water sprites.
Thu, 28 May 2009 11:46:27 +0000 Add david_ac to credits
nemo [Thu, 28 May 2009 11:46:27 +0000] rev 2132
Add david_ac to credits
Thu, 28 May 2009 00:36:33 +0000 mark up with (team)
nemo [Thu, 28 May 2009 00:36:33 +0000] rev 2131
mark up with (team)
Thu, 28 May 2009 00:25:19 +0000 Please don't take away my checkin privileges - Tiy asked me to keep working on this
nemo [Thu, 28 May 2009 00:25:19 +0000] rev 2130
Please don't take away my checkin privileges - Tiy asked me to keep working on this
Wed, 27 May 2009 18:13:06 +0000 Another approach to zombies problem (set SIGCHLD handler to SIG_IGN)
unc0rr [Wed, 27 May 2009 18:13:06 +0000] rev 2129
Another approach to zombies problem (set SIGCHLD handler to SIG_IGN)
Wed, 27 May 2009 15:55:14 +0000 explicit nesting
nemo [Wed, 27 May 2009 15:55:14 +0000] rev 2128
explicit nesting
Wed, 27 May 2009 15:31:48 +0000 Update Slovak and Italian translations
unc0rr [Wed, 27 May 2009 15:31:48 +0000] rev 2127
Update Slovak and Italian translations
Wed, 27 May 2009 15:29:30 +0000 - Prevent server from producing zombies
unc0rr [Wed, 27 May 2009 15:29:30 +0000] rev 2126
- Prevent server from producing zombies - Some tweaks
Wed, 27 May 2009 03:56:17 +0000 Just for completeness, correct formatting on this probably-will-be-reverted-approach
nemo [Wed, 27 May 2009 03:56:17 +0000] rev 2125
Just for completeness, correct formatting on this probably-will-be-reverted-approach
Wed, 27 May 2009 03:52:07 +0000 experiment in only sending a message to your clan
nemo [Wed, 27 May 2009 03:52:07 +0000] rev 2124
experiment in only sending a message to your clan
Wed, 27 May 2009 03:48:59 +0000 Fix server compilation
unc0rr [Wed, 27 May 2009 03:48:59 +0000] rev 2123
Fix server compilation
Wed, 27 May 2009 03:47:40 +0000 Current trunk version isn't compatible with 0.9.11, so set version to 0.9.12-dev
unc0rr [Wed, 27 May 2009 03:47:40 +0000] rev 2122
Current trunk version isn't compatible with 0.9.11, so set version to 0.9.12-dev
Tue, 26 May 2009 19:27:55 +0000 0-3 not 0-2
nemo [Tue, 26 May 2009 19:27:55 +0000] rev 2121
0-3 not 0-2
Tue, 26 May 2009 02:41:26 +0000 updated gasmask/pinksunhat, new grave
nemo [Tue, 26 May 2009 02:41:26 +0000] rev 2120
updated gasmask/pinksunhat, new grave
Tue, 26 May 2009 02:31:45 +0000 Adjust initial camera position
nemo [Tue, 26 May 2009 02:31:45 +0000] rev 2119
Adjust initial camera position
Mon, 25 May 2009 17:54:27 +0000 Send server message after nicks info (more chance for it to be seen)
unc0rr [Mon, 25 May 2009 17:54:27 +0000] rev 2118
Send server message after nicks info (more chance for it to be seen)
Mon, 25 May 2009 17:33:39 +0000 Add caching for accounts information (entries are stored in memory forever)
unc0rr [Mon, 25 May 2009 17:33:39 +0000] rev 2117
Add caching for accounts information (entries are stored in memory forever)
Mon, 25 May 2009 15:24:27 +0000 Bring back authentication to official server, now using separate process to perform database interaction
unc0rr [Mon, 25 May 2009 15:24:27 +0000] rev 2116
Bring back authentication to official server, now using separate process to perform database interaction
Sun, 24 May 2009 19:49:10 +0000 unc0rr forgot nil check here too
nemo [Sun, 24 May 2009 19:49:10 +0000] rev 2115
unc0rr forgot nil check here too
Sun, 24 May 2009 19:45:20 +0000 Fix crash caused by speechbubbles when restoring from save or joining already started net game
unc0rr [Sun, 24 May 2009 19:45:20 +0000] rev 2114
Fix crash caused by speechbubbles when restoring from save or joining already started net game
Sun, 24 May 2009 16:02:16 +0000 Update server protocol number to version mapping 0.9.11-release
unc0rr [Sun, 24 May 2009 16:02:16 +0000] rev 2113
Update server protocol number to version mapping
Sun, 24 May 2009 15:02:37 +0000 Fix attack bubbles
unc0rr [Sun, 24 May 2009 15:02:37 +0000] rev 2112
Fix attack bubbles
Sun, 24 May 2009 15:01:10 +0000 Finally fix bubbles
unc0rr [Sun, 24 May 2009 15:01:10 +0000] rev 2111
Finally fix bubbles
Sun, 24 May 2009 14:03:59 +0000 Some updates
unc0rr [Sun, 24 May 2009 14:03:59 +0000] rev 2110
Some updates
Sun, 24 May 2009 13:49:52 +0000 typo
nemo [Sun, 24 May 2009 13:49:52 +0000] rev 2109
typo
Sun, 24 May 2009 13:47:07 +0000 Silence frontend debug output
unc0rr [Sun, 24 May 2009 13:47:07 +0000] rev 2108
Silence frontend debug output
Sun, 24 May 2009 13:04:48 +0000 - Update INSTALL file
unc0rr [Sun, 24 May 2009 13:04:48 +0000] rev 2107
- Update INSTALL file - Set version to 0.9.11
Sun, 24 May 2009 13:03:57 +0000 Google Droid font licensing terms
nemo [Sun, 24 May 2009 13:03:57 +0000] rev 2106
Google Droid font licensing terms
Sun, 24 May 2009 13:01:39 +0000 Allow CJK override for zh_CN/zh_TW/ja
nemo [Sun, 24 May 2009 13:01:39 +0000] rev 2105
Allow CJK override for zh_CN/zh_TW/ja
Sun, 24 May 2009 13:01:33 +0000 Update server's message
unc0rr [Sun, 24 May 2009 13:01:33 +0000] rev 2104
Update server's message
Sun, 24 May 2009 12:53:46 +0000 - Update russian translation
unc0rr [Sun, 24 May 2009 12:53:46 +0000] rev 2103
- Update russian translation - lupdate-qt4 && lrelease-qt4
Sun, 24 May 2009 12:53:03 +0000 lupdate-qt4/lrelease-qt4 - I think I might have left off -qt4 last time
nemo [Sun, 24 May 2009 12:53:03 +0000] rev 2102
lupdate-qt4/lrelease-qt4 - I think I might have left off -qt4 last time
Sun, 24 May 2009 12:50:11 +0000 Fix fullscreen bug
unc0rr [Sun, 24 May 2009 12:50:11 +0000] rev 2101
Fix fullscreen bug
Sun, 24 May 2009 12:44:52 +0000 - Update training a bit
unc0rr [Sun, 24 May 2009 12:44:52 +0000] rev 2100
- Update training a bit - Update changelog
Sun, 24 May 2009 02:45:54 +0000 make lookup consistent
nemo [Sun, 24 May 2009 02:45:54 +0000] rev 2099
make lookup consistent
Sun, 24 May 2009 02:41:34 +0000 Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
nemo [Sun, 24 May 2009 02:41:34 +0000] rev 2098
Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
Sat, 23 May 2009 21:24:43 +0000 should be 48 for this map
nemo [Sat, 23 May 2009 21:24:43 +0000] rev 2097
should be 48 for this map
Sat, 23 May 2009 18:26:16 +0000 set Minefield to 150%, reduce fort distance by 512px
nemo [Sat, 23 May 2009 18:26:16 +0000] rev 2096
set Minefield to 150%, reduce fort distance by 512px
Sat, 23 May 2009 17:04:06 +0000 correct Firefox e-mail addy
nemo [Sat, 23 May 2009 17:04:06 +0000] rev 2095
correct Firefox e-mail addy
Sat, 23 May 2009 16:49:14 +0000 oops forgot the translated files and source
nemo [Sat, 23 May 2009 16:49:14 +0000] rev 2094
oops forgot the translated files and source
Sat, 23 May 2009 16:49:03 +0000 Portugese (european) translation, Tiy's "minefield" scheme/wepset, disable vampirism, update translations
nemo [Sat, 23 May 2009 16:49:03 +0000] rev 2093
Portugese (european) translation, Tiy's "minefield" scheme/wepset, disable vampirism, update translations
Sat, 23 May 2009 14:55:33 +0000 Snow theme makeover
nemo [Sat, 23 May 2009 14:55:33 +0000] rev 2092
Snow theme makeover
Sat, 23 May 2009 14:48:15 +0000 mobster voice, updated wav for new default voice
nemo [Sat, 23 May 2009 14:48:15 +0000] rev 2091
mobster voice, updated wav for new default voice
Sat, 23 May 2009 02:17:22 +0000 prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
nemo [Sat, 23 May 2009 02:17:22 +0000] rev 2090
prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
Fri, 22 May 2009 20:36:57 +0000 Prevent unc0rr's sneaky escape
nemo [Fri, 22 May 2009 20:36:57 +0000] rev 2089
Prevent unc0rr's sneaky escape
Fri, 22 May 2009 18:55:38 +0000 Some updates on changelog
unc0rr [Fri, 22 May 2009 18:55:38 +0000] rev 2088
Some updates on changelog
Fri, 22 May 2009 02:01:45 +0000 neglected test on sniper rifle being active
nemo [Fri, 22 May 2009 02:01:45 +0000] rev 2087
neglected test on sniper rifle being active
Thu, 21 May 2009 19:42:37 +0000 - Update Bulgarian translation
unc0rr [Thu, 21 May 2009 19:42:37 +0000] rev 2086
- Update Bulgarian translation - lupdate-qt4 && lrelease-qt4
Thu, 21 May 2009 19:40:23 +0000 Update some more translations
unc0rr [Thu, 21 May 2009 19:40:23 +0000] rev 2085
Update some more translations
Thu, 21 May 2009 19:39:09 +0000 Update russian localization
unc0rr [Thu, 21 May 2009 19:39:09 +0000] rev 2084
Update russian localization
Thu, 21 May 2009 17:46:38 +0000 Fix INSTALL
unc0rr [Thu, 21 May 2009 17:46:38 +0000] rev 2083
Fix INSTALL
Thu, 21 May 2009 17:43:02 +0000 Fix nature theme too (thanks to nemo)
unc0rr [Thu, 21 May 2009 17:43:02 +0000] rev 2082
Fix nature theme too (thanks to nemo)
Thu, 21 May 2009 17:41:26 +0000 Fix City theme (could cause desyncs)
unc0rr [Thu, 21 May 2009 17:41:26 +0000] rev 2081
Fix City theme (could cause desyncs)
Wed, 20 May 2009 16:43:19 +0000 This should resend scheme info to net server when scheme got edited (not tested)
unc0rr [Wed, 20 May 2009 16:43:19 +0000] rev 2080
This should resend scheme info to net server when scheme got edited (not tested)
Wed, 20 May 2009 16:35:27 +0000 Silence useless warning
unc0rr [Wed, 20 May 2009 16:35:27 +0000] rev 2079
Silence useless warning
Tue, 19 May 2009 22:48:27 +0000 Updated default voicepack, policecap hat
nemo [Tue, 19 May 2009 22:48:27 +0000] rev 2078
Updated default voicepack, policecap hat
Tue, 19 May 2009 21:01:52 +0000 Remove setting of background-color on iconed group box children just in case that was causing Tiy's problem. Is useless until PaintOnScreen + border-radius is resolved anyway.
nemo [Tue, 19 May 2009 21:01:52 +0000] rev 2077
Remove setting of background-color on iconed group box children just in case that was causing Tiy's problem. Is useless until PaintOnScreen + border-radius is resolved anyway.
Mon, 18 May 2009 00:54:21 +0000 increase # of mines to 50, limit max depth of drowning damage tag
nemo [Mon, 18 May 2009 00:54:21 +0000] rev 2076
increase # of mines to 50, limit max depth of drowning damage tag
Sun, 17 May 2009 22:48:06 +0000 add Firefox to creds
nemo [Sun, 17 May 2009 22:48:06 +0000] rev 2075
add Firefox to creds
Sun, 17 May 2009 22:15:09 +0000 remove 0 damage tag, easter hat fix, pink sun hat
nemo [Sun, 17 May 2009 22:15:09 +0000] rev 2074
remove 0 damage tag, easter hat fix, pink sun hat
Sun, 17 May 2009 18:02:21 +0000 I suck at pascal booleans
nemo [Sun, 17 May 2009 18:02:21 +0000] rev 2073
I suck at pascal booleans
Sun, 17 May 2009 14:25:45 +0000 Custom controls implementing paintEvent play poorly with stars, especially SquareLabel
nemo [Sun, 17 May 2009 14:25:45 +0000] rev 2072
Custom controls implementing paintEvent play poorly with stars, especially SquareLabel Setting PaintOnScreen seems safe with current layout
Sun, 17 May 2009 13:04:58 +0000 Still trying to improve perf of stars - this seems to help a little bit
nemo [Sun, 17 May 2009 13:04:58 +0000] rev 2071
Still trying to improve perf of stars - this seems to help a little bit
Sun, 17 May 2009 13:03:56 +0000 Silence useless warning
unc0rr [Sun, 17 May 2009 13:03:56 +0000] rev 2070
Silence useless warning
Sun, 17 May 2009 00:44:30 +0000 update only the stars - cuts CPU useage in half on my machine
nemo [Sun, 17 May 2009 00:44:30 +0000] rev 2069
update only the stars - cuts CPU useage in half on my machine
Sat, 16 May 2009 20:54:43 +0000 Fix rope disappearing bug
unc0rr [Sat, 16 May 2009 20:54:43 +0000] rev 2068
Fix rope disappearing bug
Sat, 16 May 2009 19:03:08 +0000 use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo [Sat, 16 May 2009 19:03:08 +0000] rev 2067
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
Sat, 16 May 2009 18:33:21 +0000 Final fix
unc0rr [Sat, 16 May 2009 18:33:21 +0000] rev 2066
Final fix
Sat, 16 May 2009 17:02:25 +0000 Now should be okay
unc0rr [Sat, 16 May 2009 17:02:25 +0000] rev 2065
Now should be okay
Sat, 16 May 2009 16:58:54 +0000 Fix for teh fix
unc0rr [Sat, 16 May 2009 16:58:54 +0000] rev 2064
Fix for teh fix
Sat, 16 May 2009 16:57:38 +0000 Fix queue error caused by previous fix for queue error
unc0rr [Sat, 16 May 2009 16:57:38 +0000] rev 2063
Fix queue error caused by previous fix for queue error
Sat, 16 May 2009 16:43:36 +0000 - Update finnish translation
unc0rr [Sat, 16 May 2009 16:43:36 +0000] rev 2062
- Update finnish translation - lupdate-qt4 && lrelease-qt4
Sat, 16 May 2009 14:51:04 +0000 Should disable construction in the shoppa hack, I think. Construction is annoying
nemo [Sat, 16 May 2009 14:51:04 +0000] rev 2061
Should disable construction in the shoppa hack, I think. Construction is annoying
Fri, 15 May 2009 17:15:37 +0000 fix crash in parachute/rope if drowning with active girder/teleport
nemo [Fri, 15 May 2009 17:15:37 +0000] rev 2060
fix crash in parachute/rope if drowning with active girder/teleport
Fri, 15 May 2009 12:56:32 +0000 oops. forgot to reset turn time
nemo [Fri, 15 May 2009 12:56:32 +0000] rev 2059
oops. forgot to reset turn time
Fri, 15 May 2009 02:14:13 +0000 Neglected to delete gear at end of turn
nemo [Fri, 15 May 2009 02:14:13 +0000] rev 2058
Neglected to delete gear at end of turn
Fri, 15 May 2009 00:51:37 +0000 Prevent gaining more health than hedgehog actually has
nemo [Fri, 15 May 2009 00:51:37 +0000] rev 2057
Prevent gaining more health than hedgehog actually has
Fri, 15 May 2009 00:38:49 +0000 Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
nemo [Fri, 15 May 2009 00:38:49 +0000] rev 2056
Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
Thu, 14 May 2009 14:55:38 +0000 ogg q4 encodings of these themes. Saves 6 megabytes.
nemo [Thu, 14 May 2009 14:55:38 +0000] rev 2055
ogg q4 encodings of these themes. Saves 6 megabytes.
Thu, 14 May 2009 14:54:15 +0000 new grave
nemo [Thu, 14 May 2009 14:54:15 +0000] rev 2054
new grave
Thu, 14 May 2009 14:47:08 +0000 Use shrug frame for injuring yourself/team-mate, add custom theme music to Sheep theme
nemo [Thu, 14 May 2009 14:47:08 +0000] rev 2053
Use shrug frame for injuring yourself/team-mate, add custom theme music to Sheep theme
Thu, 14 May 2009 03:41:34 +0000 constrain angle, decrement turn time
nemo [Thu, 14 May 2009 03:41:34 +0000] rev 2052
constrain angle, decrement turn time
Wed, 13 May 2009 19:53:45 +0000 Fix engine crash due to screwing up visual gears list in speechbubbles handler
unc0rr [Wed, 13 May 2009 19:53:45 +0000] rev 2051
Fix engine crash due to screwing up visual gears list in speechbubbles handler
Wed, 13 May 2009 01:30:08 +0000 only init music on use. workaround for audio bug.
nemo [Wed, 13 May 2009 01:30:08 +0000] rev 2050
only init music on use. workaround for audio bug.
Tue, 12 May 2009 15:17:49 +0000 Fix team name in training (broken by ttsmj's random teams patch)
unc0rr [Tue, 12 May 2009 15:17:49 +0000] rev 2049
Fix team name in training (broken by ttsmj's random teams patch)
Tue, 12 May 2009 15:15:46 +0000 Fix training
unc0rr [Tue, 12 May 2009 15:15:46 +0000] rev 2048
Fix training
Mon, 11 May 2009 21:27:31 +0000 Allow speech bubble/small damage tags in "reduced quality"
nemo [Mon, 11 May 2009 21:27:31 +0000] rev 2047
Allow speech bubble/small damage tags in "reduced quality" First is needed for game context, 2nd has little impact on framerate
Mon, 11 May 2009 21:20:21 +0000 Oops, some debug stuff left
unc0rr [Mon, 11 May 2009 21:20:21 +0000] rev 2046
Oops, some debug stuff left
Mon, 11 May 2009 21:19:47 +0000 - Fix network (my crappy fault, triggered by nemo's patch)
unc0rr [Mon, 11 May 2009 21:19:47 +0000] rev 2045
- Fix network (my crappy fault, triggered by nemo's patch) - Do some good things for engine
Mon, 11 May 2009 19:42:29 +0000 Remove unnecessary loop in speechbubble code, thus removing use-after-freeing bug
unc0rr [Mon, 11 May 2009 19:42:29 +0000] rev 2044
Remove unnecessary loop in speechbubble code, thus removing use-after-freeing bug
Mon, 11 May 2009 18:57:39 +0000 Don't accept 'team gone' command right after 'next turn' cmd
unc0rr [Mon, 11 May 2009 18:57:39 +0000] rev 2043
Don't accept 'team gone' command right after 'next turn' cmd
Mon, 11 May 2009 18:56:55 +0000 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo [Mon, 11 May 2009 18:56:55 +0000] rev 2042
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
Sat, 09 May 2009 11:57:47 +0000 - Fix previous commit
unc0rr [Sat, 09 May 2009 11:57:47 +0000] rev 2041
- Fix previous commit - Allow up to 48 hedgehogs on bamboo plinko map
Sat, 09 May 2009 11:56:46 +0000 - Fix for desyncs when player exits
unc0rr [Sat, 09 May 2009 11:56:46 +0000] rev 2040
- Fix for desyncs when player exits - Effect for gone team: all hedgehogs assume damage == health, then die not tested
Fri, 08 May 2009 18:20:06 +0000 Try to prevent locale problems:
unc0rr [Fri, 08 May 2009 18:20:06 +0000] rev 2039
Try to prevent locale problems: - Consider only strings starting from numbers - Fill strings with en locale first
Fri, 08 May 2009 18:18:39 +0000 English stubs for new weps
nemo [Fri, 08 May 2009 18:18:39 +0000] rev 2038
English stubs for new weps
Fri, 08 May 2009 18:17:08 +0000 Missing swedish weapon names
nemo [Fri, 08 May 2009 18:17:08 +0000] rev 2037
Missing swedish weapon names
Fri, 08 May 2009 18:15:39 +0000 Mine icon for game scheme mine count
nemo [Fri, 08 May 2009 18:15:39 +0000] rev 2036
Mine icon for game scheme mine count
Fri, 08 May 2009 01:56:20 +0000 patch to prior checkin
nemo [Fri, 08 May 2009 01:56:20 +0000] rev 2035
patch to prior checkin
Fri, 08 May 2009 01:49:11 +0000 david_ac adding a commandline parameter for the data dir, as requested by svenstaro
nemo [Fri, 08 May 2009 01:49:11 +0000] rev 2034
david_ac adding a commandline parameter for the data dir, as requested by svenstaro
Thu, 07 May 2009 23:57:39 +0000 allow adjusting angle during sniping
nemo [Thu, 07 May 2009 23:57:39 +0000] rev 2033
allow adjusting angle during sniping
Thu, 07 May 2009 14:03:55 +0000 Updated polish translation by szczur
nemo [Thu, 07 May 2009 14:03:55 +0000] rev 2032
Updated polish translation by szczur
Thu, 07 May 2009 02:04:07 +0000 david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo [Thu, 07 May 2009 02:04:07 +0000] rev 2031
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
Wed, 06 May 2009 22:35:31 +0000 Update translation files
nemo [Wed, 06 May 2009 22:35:31 +0000] rev 2030
Update translation files
Wed, 06 May 2009 16:56:01 +0000 Add a tracing message to help debug rope bugs
unc0rr [Wed, 06 May 2009 16:56:01 +0000] rev 2029
Add a tracing message to help debug rope bugs
Mon, 04 May 2009 01:36:39 +0000 Move laser behind weapon
nemo [Mon, 04 May 2009 01:36:39 +0000] rev 2028
Move laser behind weapon
Sun, 03 May 2009 21:39:45 +0000 oops - checked in my disabling of frontend sound/animation
nemo [Sun, 03 May 2009 21:39:45 +0000] rev 2027
oops - checked in my disabling of frontend sound/animation
Sun, 03 May 2009 21:38:56 +0000 Descriptions for the tooltip buttons. Rename btnInvurnable to btnInvulnerable
nemo [Sun, 03 May 2009 21:38:56 +0000] rev 2026
Descriptions for the tooltip buttons. Rename btnInvurnable to btnInvulnerable
Sun, 03 May 2009 21:28:15 +0000 Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
nemo [Sun, 03 May 2009 21:28:15 +0000] rev 2025
Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
Sun, 03 May 2009 21:12:34 +0000 Disable long jump in artillery mode, make snipre rifle single shot
nemo [Sun, 03 May 2009 21:12:34 +0000] rev 2024
Disable long jump in artillery mode, make snipre rifle single shot
Sun, 03 May 2009 17:35:10 +0000 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo [Sun, 03 May 2009 17:35:10 +0000] rev 2023
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
Fri, 01 May 2009 11:58:22 +0000 nemo's tweaks to bubbles
unc0rr [Fri, 01 May 2009 11:58:22 +0000] rev 2022
nemo's tweaks to bubbles
Fri, 01 May 2009 09:01:44 +0000 Some changes in try to fix issue when you enter
unc0rr [Fri, 01 May 2009 09:01:44 +0000] rev 2021
Some changes in try to fix issue when you enter room with painted map, but frontend shows generated one (most probably bug is triggered by template filters) Untested.
Thu, 30 Apr 2009 20:20:01 +0000 nemo:
unc0rr [Thu, 30 Apr 2009 20:20:01 +0000] rev 2020
nemo: - Hedgehogs don't take hat off when jumping
Thu, 30 Apr 2009 20:16:58 +0000 Oops, remove debug stuff
unc0rr [Thu, 30 Apr 2009 20:16:58 +0000] rev 2019
Oops, remove debug stuff
Thu, 30 Apr 2009 20:14:41 +0000 Some forgotten sprites
unc0rr [Thu, 30 Apr 2009 20:14:41 +0000] rev 2018
Some forgotten sprites
Thu, 30 Apr 2009 20:13:44 +0000 nemo's great patch:
unc0rr [Thu, 30 Apr 2009 20:13:44 +0000] rev 2017
nemo's great patch: - Speech bubbles - Vampirism + karma
Sun, 26 Apr 2009 15:47:03 +0000 lost pieces of previous patch
unc0rr [Sun, 26 Apr 2009 15:47:03 +0000] rev 2016
lost pieces of previous patch
Sun, 26 Apr 2009 15:45:06 +0000 koda's patch
unc0rr [Sun, 26 Apr 2009 15:45:06 +0000] rev 2015
koda's patch
Fri, 24 Apr 2009 16:53:38 +0000 Fix health widget in reduced quality mode
unc0rr [Fri, 24 Apr 2009 16:53:38 +0000] rev 2014
Fix health widget in reduced quality mode
Fri, 24 Apr 2009 16:50:26 +0000 - set svn:eol-style to native on text files
unc0rr [Fri, 24 Apr 2009 16:50:26 +0000] rev 2013
- set svn:eol-style to native on text files - two more cues
Thu, 23 Apr 2009 13:54:25 +0000 TheXception's patch:
unc0rr [Thu, 23 Apr 2009 13:54:25 +0000] rev 2012
TheXception's patch: - Animated stars in frontend's background
Mon, 20 Apr 2009 17:45:01 +0000 Update some sprites
unc0rr [Mon, 20 Apr 2009 17:45:01 +0000] rev 2011
Update some sprites
Mon, 20 Apr 2009 15:36:36 +0000 Fix team lists reset when editing weapon sets
unc0rr [Mon, 20 Apr 2009 15:36:36 +0000] rev 2010
Fix team lists reset when editing weapon sets
Sun, 19 Apr 2009 15:44:47 +0000 TheXception's patch:
unc0rr [Sun, 19 Apr 2009 15:44:47 +0000] rev 2009
TheXception's patch: - Add weapons button to game options widget
Sun, 19 Apr 2009 13:36:51 +0000 Patch by koda:
unc0rr [Sun, 19 Apr 2009 13:36:51 +0000] rev 2008
Patch by koda: - Variable commands to the commandline version of hwengine
Sun, 19 Apr 2009 13:22:17 +0000 Chef hat
unc0rr [Sun, 19 Apr 2009 13:22:17 +0000] rev 2007
Chef hat
Sun, 19 Apr 2009 13:20:33 +0000 Please koda with console output
unc0rr [Sun, 19 Apr 2009 13:20:33 +0000] rev 2006
Please koda with console output
Sun, 19 Apr 2009 11:59:23 +0000 Move health sorter to visual gears:
unc0rr [Sun, 19 Apr 2009 11:59:23 +0000] rev 2005
Move health sorter to visual gears: - Should fix or at least help with problems when one of players quits (needs testing) - Breaks 0.9.10 compatibility, so increase protocol number and set version to 0.9.11-dev
Sun, 19 Apr 2009 11:40:41 +0000 Some work to try prevent stack memory leak
unc0rr [Sun, 19 Apr 2009 11:40:41 +0000] rev 2004
Some work to try prevent stack memory leak
Sat, 18 Apr 2009 12:46:56 +0000 Patch by koda:
unc0rr [Sat, 18 Apr 2009 12:46:56 +0000] rev 2003
Patch by koda: - support for universal binaries - support for Tiger and Leopard systesms - small fix in chat
Fri, 17 Apr 2009 20:13:46 +0000 patch by koda:
unc0rr [Fri, 17 Apr 2009 20:13:46 +0000] rev 2002
patch by koda: - Part of previous patch - Some flags for Mac OS X compilation
Fri, 17 Apr 2009 19:58:21 +0000 - More verbose output
unc0rr [Fri, 17 Apr 2009 19:58:21 +0000] rev 2001
- More verbose output - Fix one way of crashing server
Fri, 17 Apr 2009 17:02:24 +0000 Don't crash engine after round in reduced quality mode
unc0rr [Fri, 17 Apr 2009 17:02:24 +0000] rev 2000
Don't crash engine after round in reduced quality mode
Fri, 17 Apr 2009 17:01:58 +0000 Commit part of koda's patch which applies cleanly:
unc0rr [Fri, 17 Apr 2009 17:01:58 +0000] rev 1999
Commit part of koda's patch which applies cleanly: - added libSDLmain.a in library generation - Info.plist now is automatically generated - completed iphone variant
Fri, 17 Apr 2009 12:20:19 +0000 Fix disconnection from server
unc0rr [Fri, 17 Apr 2009 12:20:19 +0000] rev 1998
Fix disconnection from server
Tue, 14 Apr 2009 19:05:23 +0000 koda's patch
unc0rr [Tue, 14 Apr 2009 19:05:23 +0000] rev 1997
koda's patch
Mon, 13 Apr 2009 19:42:07 +0000 Add two more maps to build system
unc0rr [Mon, 13 Apr 2009 19:42:07 +0000] rev 1996
Add two more maps to build system
Mon, 13 Apr 2009 19:01:45 +0000 Add basketball to build system
unc0rr [Mon, 13 Apr 2009 19:01:45 +0000] rev 1995
Add basketball to build system
Mon, 13 Apr 2009 15:52:31 +0000 Fix message being sent to users of 0.9.10 0.9.10-release
unc0rr [Mon, 13 Apr 2009 15:52:31 +0000] rev 1994
Fix message being sent to users of 0.9.10
Mon, 13 Apr 2009 15:35:35 +0000 Fix some locale files installation
unc0rr [Mon, 13 Apr 2009 15:35:35 +0000] rev 1993
Fix some locale files installation
Mon, 13 Apr 2009 15:33:40 +0000 Add castle and halloween to install
unc0rr [Mon, 13 Apr 2009 15:33:40 +0000] rev 1992
Add castle and halloween to install
Mon, 13 Apr 2009 13:03:57 +0000 Update release doc
unc0rr [Mon, 13 Apr 2009 13:03:57 +0000] rev 1991
Update release doc
Mon, 13 Apr 2009 13:00:51 +0000 Silence net debug messages
unc0rr [Mon, 13 Apr 2009 13:00:51 +0000] rev 1990
Silence net debug messages
Mon, 13 Apr 2009 12:59:48 +0000 - Fix training
unc0rr [Mon, 13 Apr 2009 12:59:48 +0000] rev 1989
- Fix training - Workaround 'Text has zero width' crash
Mon, 13 Apr 2009 12:53:52 +0000 Set version to 0.9.10, protocol to 25
unc0rr [Mon, 13 Apr 2009 12:53:52 +0000] rev 1988
Set version to 0.9.10, protocol to 25
Mon, 13 Apr 2009 12:53:30 +0000 Three more hats
unc0rr [Mon, 13 Apr 2009 12:53:30 +0000] rev 1987
Three more hats
Mon, 13 Apr 2009 12:28:51 +0000 Update changelog in server
unc0rr [Mon, 13 Apr 2009 12:28:51 +0000] rev 1986
Update changelog in server
Mon, 13 Apr 2009 12:27:59 +0000 Less verbose server output
unc0rr [Mon, 13 Apr 2009 12:27:59 +0000] rev 1985
Less verbose server output
Mon, 13 Apr 2009 12:23:29 +0000 Disable feel of editing for built-in schemes
unc0rr [Mon, 13 Apr 2009 12:23:29 +0000] rev 1984
Disable feel of editing for built-in schemes
Mon, 13 Apr 2009 12:17:40 +0000 update about page
unc0rr [Mon, 13 Apr 2009 12:17:40 +0000] rev 1983
update about page
Mon, 13 Apr 2009 12:14:13 +0000 Update changelog
unc0rr [Mon, 13 Apr 2009 12:14:13 +0000] rev 1982
Update changelog
Mon, 13 Apr 2009 10:00:32 +0000 Russian voicepack
unc0rr [Mon, 13 Apr 2009 10:00:32 +0000] rev 1981
Russian voicepack
Mon, 13 Apr 2009 09:43:31 +0000 Update translation from patches tracker on fireforge
unc0rr [Mon, 13 Apr 2009 09:43:31 +0000] rev 1980
Update translation from patches tracker on fireforge
Mon, 13 Apr 2009 09:36:25 +0000 - Add gameServer to build system
unc0rr [Mon, 13 Apr 2009 09:36:25 +0000] rev 1979
- Add gameServer to build system - Label schemes combobox
(0) -3840 +3840 +10000 tip