Xeli [Sat, 12 Nov 2011 17:55:23 +0100] rev 6336
use the new SDL_CreateThread call
koda [Sat, 12 Nov 2011 21:53:39 +0100] rev 6335
nevermind
Xeli [Sat, 12 Nov 2011 17:27:47 +0100] rev 6334
merge
koda [Sat, 12 Nov 2011 21:07:53 +0100] rev 6333
even faster and no more warning
Xeli [Sat, 12 Nov 2011 17:27:23 +0100] rev 6332
Java side makes use of the official multitouch implementation of SDL
unc0rr [Sat, 12 Nov 2011 12:41:12 -0500] rev 6331
faster math
Xeli [Sat, 12 Nov 2011 17:14:56 +0100] rev 6330
merge fix
nemo [Sat, 12 Nov 2011 11:02:02 -0500] rev 6329
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
Xeli [Sat, 12 Nov 2011 17:06:49 +0100] rev 6328
merge...i think
nemo [Sat, 12 Nov 2011 10:44:10 -0500] rev 6327
Add an event mask for SDL1.2
nemo [Fri, 11 Nov 2011 15:28:58 -0500] rev 6326
Add hillbilly voice
nemo [Fri, 11 Nov 2011 15:11:41 -0500] rev 6325
Update changelog, comment on possibly redundant lines in GSHandlers
nemo [Fri, 11 Nov 2011 14:13:25 -0500] rev 6324
flip some flames
nemo [Fri, 11 Nov 2011 14:05:39 -0500] rev 6323
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
nemo [Thu, 10 Nov 2011 21:11:57 -0500] rev 6322
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
koda [Fri, 11 Nov 2011 01:40:23 +0100] rev 6321
further engine interaction refactoring