Thu, 29 Aug 2024 17:09:39 +0200 |
unC0Rr |
Allow switching between outline and wfc map generators
transitional_engine
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Sun, 16 Jun 2019 00:49:58 +0200 |
Wuzzy |
Set smaller pageStep for all QSliders
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Sun, 19 May 2019 21:14:53 +0200 |
Wuzzy |
Give a more accurate hedgehog limit estimate for small drawn maps
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Sun, 12 May 2019 16:56:28 +0300 |
alfadur |
remove enum scoping
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Thu, 25 Apr 2019 21:24:27 +0200 |
Wuzzy |
Frontend: Force plain text mode for many message windows
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Tue, 23 Apr 2019 15:32:04 +0200 |
Wuzzy |
Change theme to Nature if changing from background-only or hidden theme to a generated map type
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Tue, 22 Jan 2019 21:34:13 +0100 |
Wuzzy |
Shorten text of buttons to load/edit drawn map and make them look nicer
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Sun, 16 Dec 2018 10:42:50 -0500 |
nemo |
if a script is set, feature size can generate different maps
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Wed, 12 Dec 2018 23:01:06 -0500 |
nemo |
Allow scaling hand drawn maps
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Tue, 21 Aug 2018 18:31:00 +0200 |
Wuzzy |
Add a few translator comments for frontend strings
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Thu, 22 Mar 2018 16:08:33 +0100 |
Wuzzy |
If delegating room control, reset map of new master, if map is missing
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Thu, 22 Mar 2018 14:09:10 +0100 |
Wuzzy |
QTfrontent: Print map and style name in red, if missing. And update map label after delegation
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Wed, 21 Mar 2018 20:35:50 +0100 |
Wuzzy |
Fix initial map preview being broken when joining room, part 2
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Wed, 21 Mar 2018 15:38:20 +0100 |
Wuzzy |
Partially fix wrong preview when joining host room with missing map
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Wed, 21 Mar 2018 14:36:26 +0100 |
Wuzzy |
Add some isNull checks for some strings in mapContainer
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Tue, 20 Mar 2018 02:24:47 +0100 |
Wuzzy |
Fix incorrect preview when selecting image map the first time in session
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Mon, 19 Mar 2018 16:07:08 +0100 |
Wuzzy |
Force proper map and theme reset when host delegates to you if you don't have the map or theme
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Mon, 19 Mar 2018 15:44:39 +0100 |
Wuzzy |
Map container: Add question mark in front of missing theme name
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Mon, 19 Mar 2018 15:21:11 +0100 |
Wuzzy |
Tweak map preview background colors
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Mon, 19 Mar 2018 14:07:29 +0100 |
Wuzzy |
Fix map type combo box being disabled for good when you select image or mission map
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Mon, 19 Mar 2018 00:09:07 +0100 |
Wuzzy |
Shorten and wrap map name properly when viewing room as non-master
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Sun, 18 Mar 2018 20:58:46 +0100 |
Wuzzy |
Fix some map preview properly problems when host switches to image map mode w/ you missing the map
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Sun, 18 Mar 2018 15:42:17 +0100 |
Wuzzy |
Show error icon when selected theme is missing
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Sun, 18 Mar 2018 15:24:54 +0100 |
Wuzzy |
Add IsHiddenRole to ThemeModel for hidden themes
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Sun, 18 Mar 2018 03:24:49 +0100 |
Wuzzy |
Online room: Display error image in preview when host selects a map you don't have
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Fri, 16 Mar 2018 19:05:11 +0100 |
Wuzzy |
Frontend: Properly “gray out” most disabled widgets (a lot of them weren't)
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Wed, 14 Mar 2018 23:55:13 +0100 |
Wuzzy |
Add default directory DrawnMaps to put hand-drawn maps into
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Wed, 24 Jan 2018 22:20:10 +0100 |
unc0rr |
Finish porting. Seems to work, but no thorough testing has been performed
qt5transition
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Thu, 17 Nov 2016 15:29:16 +0100 |
Wuzzy |
Fix Qt warnings about QLayout (Fixes #127)
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Sun, 02 Oct 2016 17:39:42 +0200 |
sheepluva |
fix a typo back from may that apparently completely broke online-multiplayer due to causing a frontend crash on joining somebody else's room
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Fri, 06 May 2016 15:45:48 +0200 |
Wuzzy |
Fix problems with dynamic whats this texts
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Wed, 04 May 2016 19:42:20 +0200 |
Wuzzy |
Add various “What's This?” texts to multiplayer, net and team editor frontend pages
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Sun, 01 May 2016 14:32:47 +0200 |
sheepluva |
add button to randomize theme only
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Thu, 28 Apr 2016 18:32:50 +0200 |
sheepluva |
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
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Thu, 28 Apr 2016 15:23:02 +0200 |
sheepluva |
rollback last commit (bad approach, as item index confusion can happen)
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Thu, 28 Apr 2016 02:06:35 +0200 |
sheepluva |
exclude DLC theme from random theme selection
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Wed, 27 Apr 2016 16:20:59 +0200 |
sheepluva |
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
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Mon, 25 May 2015 15:48:07 -0400 |
nemo |
Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
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Wed, 19 Nov 2014 14:43:57 -0500 |
nemo |
add feature size slider to disable list
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Sun, 09 Nov 2014 16:38:26 -0500 |
nemo |
Copypasta to hopefully hook up net sync correctly.
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Sun, 09 Nov 2014 14:58:43 -0500 |
nemo |
Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
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Sat, 08 Nov 2014 11:26:16 -0500 |
nemo |
Partially hook up feature size so horrorcat has something to test.
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Sat, 08 Nov 2014 10:11:16 -0500 |
nemo |
sheepluva and unc0rr didn't like the idea of slider over preview.
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Mon, 03 Nov 2014 07:22:21 -0500 |
nemo |
Merge of unc0rr's last change against default.
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Sun, 02 Nov 2014 23:36:01 +0300 |
unC0Rr |
Fix map preview desync
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Sat, 01 Nov 2014 11:20:37 -0400 |
nemo |
A slider for controlling things like bumpiness of map and tunnel sizes.
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Fri, 22 Aug 2014 20:18:13 +0400 |
unc0rr |
Fix map contrainer widget look in russian locale
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Fri, 22 Aug 2014 00:37:26 +0400 |
unc0rr |
Add separate option for perlin gen
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Thu, 19 Jun 2014 23:32:11 +0400 |
unc0rr |
Fix issue #791:
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Tue, 04 Mar 2014 00:40:23 +0400 |
unc0rr |
Remove game/preview functions split in library mode, just let normal procedure run instead:
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Sat, 01 Mar 2014 14:52:36 -0500 |
nemo |
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
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Sat, 01 Mar 2014 14:37:06 -0500 |
nemo |
always update. a bit inefficient, but scripts do weird things.
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Wed, 26 Feb 2014 23:07:55 +0400 |
unc0rr |
Move preview rendering into HWMap
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Mon, 24 Feb 2014 13:41:32 -0500 |
nemo |
move the freeModule too, couple of style tweaks
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Sun, 23 Feb 2014 10:06:58 -0500 |
nemo |
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Wed, 04 Dec 2013 00:19:42 +0400 |
unc0rr |
Load themes lazily
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Tue, 03 Dec 2013 23:54:58 +0400 |
unc0rr |
Be lazy in loading maps list
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Mon, 02 Dec 2013 20:25:15 +0100 |
sheepluva |
make lazy loading of map preview a little bit less of a hack
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Mon, 02 Dec 2013 12:40:16 +0100 |
sheepluva |
don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
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