Palewolf [Sat, 13 Nov 2010 12:07:17 +0100] rev 4268
Updated spanish translation
unc0rr [Fri, 12 Nov 2010 21:55:55 +0300] rev 4267
merge
unC0Rr [Sat, 13 Nov 2010 11:33:50 +0300] rev 4266
Add 0.9.14 and 0.9.15-dev mapping
nemo [Fri, 12 Nov 2010 13:54:22 -0500] rev 4265
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
unc0rr [Fri, 12 Nov 2010 21:55:33 +0300] rev 4264
Apply typo fix also here
unC0Rr [Sat, 13 Nov 2010 10:52:27 +0300] rev 4263
Remove "-dev" suffix
nemo [Fri, 12 Nov 2010 12:35:30 -0500] rev 4262
ok... combine a tick check with texture percentage check. this should be a lot less frequent
unC0Rr [Sat, 13 Nov 2010 10:22:06 +0300] rev 4261
Fix typo in russian translation, update english translation with plural forms
nemo [Fri, 12 Nov 2010 12:30:22 -0500] rev 4260
Also switch saucer from updating every N ticks to updating as-needed.
nemo [Fri, 12 Nov 2010 18:32:56 -0500] rev 4259
update translation files for the 4265 text change
nemo [Fri, 12 Nov 2010 12:25:38 -0500] rev 4258
Switch to Damage - Tag is already in use
jose1711 [Fri, 12 Nov 2010 18:32:29 -0500] rev 4257
translation update for the release
nemo [Fri, 12 Nov 2010 12:21:40 -0500] rev 4256
remove floating point/rounding
nemo [Fri, 12 Nov 2010 18:24:11 -0500] rev 4255
bugfix. correct crossplatform tips
nemo [Fri, 12 Nov 2010 12:20:50 -0500] rev 4254
only update flamethrower texture when the percentage changes
nemo [Fri, 12 Nov 2010 17:54:49 -0500] rev 4253
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
koda [Fri, 12 Nov 2010 17:17:25 +0100] rev 4252
raised version number
nemo [Fri, 12 Nov 2010 17:53:35 -0500] rev 4251
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
koda [Fri, 12 Nov 2010 17:08:31 +0100] rev 4250
exposing Henek's no wind flag
unc0rr [Fri, 12 Nov 2010 21:42:27 +0300] rev 4249
Fix typo
koda [Fri, 12 Nov 2010 15:20:54 +0100] rev 4248
yay i'm free to break things again!
unc0rr [Fri, 12 Nov 2010 20:42:36 +0300] rev 4247
Make server listen on ipv4 interface only
koda [Fri, 12 Nov 2010 14:54:53 +0100] rev 4246
drillstrike! might require the drill patch to improve behavior
koda [Fri, 12 Nov 2010 09:49:46 +0100] rev 4245
merge this two safe commits from trunk to release branch
koda [Fri, 12 Nov 2010 00:11:22 +0100] rev 4244
iphone interface
Henek [Thu, 11 Nov 2010 23:24:06 +0100] rev 4243
added getrandom and addcaption to lua
unc0rr [Thu, 11 Nov 2010 22:17:54 +0300] rev 4242
Revert to old server in branch 0.9.14
nemo [Thu, 11 Nov 2010 11:04:24 -0500] rev 4241
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
nemo [Thu, 11 Nov 2010 10:51:38 -0500] rev 4240
er. and cast to TAmmoType, which burp's routine still requires :)
nemo [Thu, 11 Nov 2010 09:59:45 -0500] rev 4239
Forgot burp's new ammo routine
nemo [Thu, 11 Nov 2010 09:58:10 -0500] rev 4238
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
koda [Thu, 11 Nov 2010 00:38:12 +0100] rev 4237
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
Henek [Wed, 10 Nov 2010 19:43:13 +0100] rev 4236
added function GetHogTeamName to lua, makes TeamsCount more useful
Henek [Wed, 10 Nov 2010 18:34:11 +0100] rev 4235
added TeamsCount and TotalTurns to lua as requested by mikade
nemo [Tue, 09 Nov 2010 22:44:12 -0500] rev 4234
hide crosshair when switching to no weapon
nemo [Tue, 09 Nov 2010 22:40:38 -0500] rev 4233
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
koda [Wed, 10 Nov 2010 03:08:14 +0100] rev 4232
tweak interface, there is no need to manually add new weapons and schemes to the filter list
koda [Wed, 10 Nov 2010 00:56:21 +0100] rev 4231
added two games modes and one weaponset
Henek [Tue, 09 Nov 2010 19:17:53 +0100] rev 4230
removed altuse property for sticky mines
unc0rr [Tue, 09 Nov 2010 19:17:53 +0300] rev 4229
Even more png optimizations
unc0rr [Tue, 09 Nov 2010 09:46:45 +0300] rev 4228
More png optimizations
unc0rr [Tue, 09 Nov 2010 09:29:16 +0300] rev 4227
Optimized graphics by size using
'optipng -o5 -np -nc -nb *.png'
nemo [Mon, 08 Nov 2010 23:28:39 -0500] rev 4226
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
nemo [Mon, 08 Nov 2010 22:26:44 -0500] rev 4225
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
nemo [Mon, 08 Nov 2010 22:11:46 -0500] rev 4224
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
sheepluva [Tue, 09 Nov 2010 01:56:22 +0100] rev 4223
changelog
nemo [Mon, 08 Nov 2010 19:36:51 -0500] rev 4222
restore circle
Henek [Tue, 09 Nov 2010 00:21:59 +0100] rev 4221
added missing game modifiers to lua
koda [Mon, 08 Nov 2010 23:59:21 +0100] rev 4220
merge again? :o
Henek [Mon, 08 Nov 2010 23:16:13 +0100] rev 4219
fix so gfDisableWind can infact be used in lua
Henek [Mon, 08 Nov 2010 23:07:43 +0100] rev 4218
added flag gfDisableWind to be used in lua scripts
TheException [Mon, 08 Nov 2010 23:05:44 +0100] rev 4217
Fix wrong order in results screen when players team up
koda [Mon, 08 Nov 2010 23:58:59 +0100] rev 4216
merge
Henek [Mon, 08 Nov 2010 22:12:14 +0100] rev 4215
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
nemo [Mon, 08 Nov 2010 14:24:31 -0500] rev 4214
fix preview for the FlightJoust test map (not for release)
koda [Mon, 08 Nov 2010 23:58:22 +0100] rev 4213
smaller update (color and modes)
nemo [Mon, 08 Nov 2010 14:15:26 -0500] rev 4212
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
koda [Mon, 08 Nov 2010 23:46:34 +0100] rev 4211
this time i got it right, i'm sure of it; TEST ANYWAYS
nemo [Sun, 07 Nov 2010 18:35:21 -0500] rev 4210
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo [Sun, 07 Nov 2010 17:48:21 -0500] rev 4209
no need to clear this flag
koda [Sun, 07 Nov 2010 23:47:29 +0100] rev 4208
revamp gamemodes section in the ifrontend and update ios game modes
move minestime and turntime *1000 away from frontend and move it in engine (preserving lua compatibility)
nemo [Sun, 07 Nov 2010 17:40:55 -0500] rev 4207
better end of turn in infinite attack mode. NEEDS TESTING.
nemo [Sun, 07 Nov 2010 17:03:10 -0500] rev 4206
oops, remove weapon delays for clean slate - or else crates get frustrating
nemo [Sun, 07 Nov 2010 16:51:16 -0500] rev 4205
keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
Henek [Sun, 07 Nov 2010 21:54:15 +0100] rev 4204
swedish translation tweaks
FIQ [Sun, 07 Nov 2010 21:21:10 +0100] rev 4203
swedish translation
Always-Godlike [Sun, 07 Nov 2010 21:04:18 +0100] rev 4202
JAWOHL! German translations
Palewolf [Sun, 07 Nov 2010 20:59:43 +0100] rev 4201
Merge README and CREDITS files into CREDITS
nemo [Sun, 07 Nov 2010 14:54:30 -0500] rev 4200
SOMEONE SET US UP THE BOM!
nemo [Sun, 07 Nov 2010 14:49:16 -0500] rev 4199
remove BOM from ja.txt, fix line endings
koda [Sun, 07 Nov 2010 20:40:30 +0100] rev 4198
err better wait after relase for this one
koda [Sun, 07 Nov 2010 20:27:05 +0100] rev 4197
move turnstime and minestime * 1000 outside frontend and place it in engine
mikade [Sun, 07 Nov 2010 14:24:00 -0500] rev 4196
japanese gets some love
Palewolf [Sun, 07 Nov 2010 20:21:05 +0100] rev 4195
Credit comunity submitted content
nemo [Sun, 07 Nov 2010 14:03:16 -0500] rev 4194
hee hee
inu [Sun, 07 Nov 2010 13:29:11 -0500] rev 4193
pt again
unc0rr [Sun, 07 Nov 2010 21:23:29 +0300] rev 4192
Fix stats messages
Add ru description
nemo [Sun, 07 Nov 2010 13:20:06 -0500] rev 4191
merge
Henek [Sun, 07 Nov 2010 19:19:06 +0100] rev 4190
fix about.cpp and update swedish locale
Palewolf [Sun, 07 Nov 2010 19:17:33 +0100] rev 4189
Fix vertical Sky line with some cards in Castle theme
arrom [Sun, 07 Nov 2010 13:19:55 -0500] rev 4188
pt_BR, the return. also fix line ending screwups
koda [Sun, 07 Nov 2010 19:00:41 +0100] rev 4187
remove last warnings from xcodeproj
update credits
Palewolf [Sun, 07 Nov 2010 18:58:17 +0100] rev 4186
spanish translation
unc0rr [Sun, 07 Nov 2010 20:39:23 +0300] rev 4185
merge
nemo [Sun, 07 Nov 2010 12:37:29 -0500] rev 4184
fix stray offset in resurrector, make resurrector use time
unc0rr [Sun, 07 Nov 2010 20:38:56 +0300] rev 4183
My wife now
unc0rr [Sun, 07 Nov 2010 20:36:16 +0300] rev 4182
Fix rev dec8aafc6414 (not tested)
unc0rr [Sun, 07 Nov 2010 20:33:34 +0300] rev 4181
Small fix to russian translation
unc0rr [Sun, 07 Nov 2010 20:29:54 +0300] rev 4180
lupdate
unc0rr [Sun, 07 Nov 2010 20:29:25 +0300] rev 4179
Fix a typo
nemo [Sun, 07 Nov 2010 12:14:31 -0500] rev 4178
Fix 4162:49ad7bea4a33 by renaming the file too
unc0rr [Sun, 07 Nov 2010 20:08:33 +0300] rev 4177
Fix some more messages
unc0rr [Sun, 07 Nov 2010 19:59:34 +0300] rev 4176
Fix i18n of plural forms
unc0rr [Sun, 07 Nov 2010 19:49:39 +0300] rev 4175
merge
Palewolf [Sun, 07 Nov 2010 17:48:34 +0100] rev 4174
Restore es and pl translations to TrophyRace map
Palewolf [Sun, 07 Nov 2010 17:46:11 +0100] rev 4173
spanish translation
unc0rr [Sun, 07 Nov 2010 19:49:16 +0300] rev 4172
Don't use operator /=
unc0rr [Sun, 07 Nov 2010 19:27:22 +0300] rev 4171
merge
inu [Sun, 07 Nov 2010 11:23:30 -0500] rev 4170
portuguese update for map lua
tonghuix [Sun, 07 Nov 2010 11:18:49 -0500] rev 4169
updated chinese translation
Henek [Sun, 07 Nov 2010 19:24:37 +0300] rev 4168
renaming gtAmmo_Bomb and gtAmmo_Grenade
unc0rr [Sun, 07 Nov 2010 18:39:34 +0300] rev 4167
merge
smaxx [Sun, 07 Nov 2010 16:30:45 +0100] rev 4166
* Updated German translation
* Removed campaign button
unc0rr [Sun, 07 Nov 2010 18:35:40 +0300] rev 4165
Fix hanging in air after whip or bat attack
inu [Sun, 07 Nov 2010 17:37:49 +0300] rev 4164
some updates
szczur [Sun, 07 Nov 2010 17:30:55 +0300] rev 4163
Polish updade
Henek [Sun, 07 Nov 2010 17:30:20 +0300] rev 4162
update and fix some lua stuff
unc0rr [Sun, 07 Nov 2010 17:02:04 +0300] rev 4161
Remove more int64 casts
unc0rr [Sun, 07 Nov 2010 17:01:48 +0300] rev 4160
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr [Sun, 07 Nov 2010 16:41:03 +0300] rev 4159
REmove stupid int64 conversions, provide real fixes to compiler hints
unc0rr [Sun, 07 Nov 2010 16:33:42 +0300] rev 4158
Fix freepascal version detector to ask only version from compiler rather than all help on parameters
unc0rr [Sun, 07 Nov 2010 16:21:20 +0300] rev 4157
Fix some warnings
arrom [Sat, 06 Nov 2010 22:27:22 -0400] rev 4156
more portuguese
nemo [Sat, 06 Nov 2010 22:03:12 -0400] rev 4155
Prevent escape
inu [Sat, 06 Nov 2010 21:00:37 -0400] rev 4154
more polish
henek [Sat, 06 Nov 2010 17:56:24 -0400] rev 4153
2 more variables to control water rise and health loss during sudden death.
unc0rr [Sat, 06 Nov 2010 23:07:20 +0300] rev 4152
Prevent vgtFlake's rotation angle to grow too high in its absolute value
koda [Sat, 06 Nov 2010 20:38:59 +0100] rev 4151
add Timeless and Fort game modes, tweaks to other modes
koda [Sat, 06 Nov 2010 19:40:49 +0100] rev 4150
perform an additional check on gamestart
koda [Sat, 06 Nov 2010 18:21:30 +0100] rev 4149
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes