Wed, 22 Jan 2014 00:23:08 +0100 |
koda |
little gameServer cleanup
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Mon, 27 May 2013 23:46:27 +0200 |
koda |
add 'random' dependency to server .cabal file (please test)
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Wed, 07 Nov 2012 13:31:58 +0000 |
koda |
haskell usability on windows
webgl
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Sat, 13 Oct 2012 15:45:14 +0400 |
unc0rr |
Switch to vector library for arrays
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Sun, 23 Oct 2011 11:37:52 +0400 |
unc0rr |
Case-insensitive comparison of nicks
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Sat, 02 Apr 2011 21:20:18 +0400 |
unc0rr |
STM not needed too
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Sat, 02 Apr 2011 20:01:20 +0400 |
unc0rr |
Some fixes. Can't reproduce ghosts now.
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Mon, 21 Mar 2011 21:38:44 +0300 |
unc0rr |
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
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Mon, 21 Mar 2011 21:04:20 +0300 |
EJ |
Changed the standard show function to Text.Show.ByteString, and misc.
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Mon, 28 Feb 2011 22:28:43 +0300 |
unc0rr |
Add stubs for server config reading and writing routines
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Wed, 02 Feb 2011 11:28:38 +0300 |
unc0rr |
Merge server refactor into default
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Wed, 02 Feb 2011 09:23:42 +0100 |
koda |
add NOAUTOUPDATE symbol and hedgewars-server.cabal
0.9.15
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Thu, 27 Jan 2011 22:06:42 +0300 |
unc0rr |
Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
server_refactor
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Sun, 25 Jul 2010 18:55:54 +0400 |
unc0rr |
- burp's patch cleaning up module dependancies + cabal file
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