sheepluva [Tue, 18 Oct 2011 00:13:50 +0200] rev 6146
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
sheepluva [Tue, 18 Oct 2011 00:01:26 +0200] rev 6145
don't hoard empty friends/ignore-lists on the HDD
sheepluva [Mon, 17 Oct 2011 22:48:11 +0200] rev 6144
fix overlapping pixel in stormtrooper hat
sheepluva [Mon, 17 Oct 2011 20:40:15 +0200] rev 6143
fix outline of rcplane
nemo [Mon, 17 Oct 2011 14:05:34 -0400] rev 6142
never doing any graphics stuff when I can't test, again :(
nemo [Mon, 17 Oct 2011 14:00:15 -0400] rev 6141
:(
nemo [Mon, 17 Oct 2011 13:49:55 -0400] rev 6140
Not being able to test sucks :(
nemo [Mon, 17 Oct 2011 13:29:54 -0400] rev 6139
Riiight. Let's try this instead
nemo [Mon, 17 Oct 2011 13:03:39 -0400] rev 6138
tint RC plane with team colour. untested.
mikade [Mon, 17 Oct 2011 13:01:08 -0400] rev 6137
graphic for team coloured RC planes
nemo [Mon, 17 Oct 2011 12:09:04 -0400] rev 6136
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
nemo [Mon, 17 Oct 2011 11:21:08 -0400] rev 6135
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
sheepluva [Mon, 17 Oct 2011 02:07:58 +0200] rev 6134
add tiara hat
koda [Sun, 16 Oct 2011 21:21:43 +0200] rev 6133
missed a compiler option from previous merge
nemo [Sun, 16 Oct 2011 15:09:26 -0400] rev 6132
tweak. constrain to full opacity
koda [Sun, 16 Oct 2011 21:03:30 +0200] rev 6131
merge the changes applied to 0.9.16
nemo [Sun, 16 Oct 2011 11:45:46 -0400] rev 6130
Blend the outter side too
Florian Fabre [Fri, 14 Oct 2011 11:36:46 -0400] rev 6129
Hide focus outline on buttons.
nemo [Thu, 13 Oct 2011 13:50:41 -0400] rev 6128
oops
Guillaume Englert [Thu, 13 Oct 2011 11:15:07 -0400] rev 6127
Add SkyL/SkyR to avoid repeating the cave entrance
nemo [Wed, 12 Oct 2011 21:00:12 -0400] rev 6126
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
Guillaume Englert [Tue, 11 Oct 2011 10:44:27 -0400] rev 6125
another crystal, spray and landtex tweaks.
sheepluva [Tue, 11 Oct 2011 01:07:37 +0200] rev 6124
something for nemo to play around with
sheepluva [Tue, 11 Oct 2011 00:06:46 +0200] rev 6123
make slope calcs skip small gaps
nemo [Mon, 10 Oct 2011 16:36:35 -0400] rev 6122
tidier
nemo [Mon, 10 Oct 2011 16:23:08 -0400] rev 6121
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
nemo [Mon, 10 Oct 2011 15:45:19 -0400] rev 6120
set followgear to cluster/melon/gascloud
nemo [Mon, 10 Oct 2011 15:25:59 -0400] rev 6119
Make a few more things be impacted by explosions nearby
nemo [Mon, 10 Oct 2011 14:37:19 -0400] rev 6118
tweak (still a hack)
nemo [Mon, 10 Oct 2011 14:13:35 -0400] rev 6117
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
nemo [Sun, 09 Oct 2011 21:47:47 -0400] rev 6116
Aaaand another flag that used to be cleared here...
koda [Mon, 10 Oct 2011 02:50:01 +0200] rev 6115
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
nemo [Sun, 09 Oct 2011 20:03:04 -0400] rev 6114
expose border color to lua
nemo [Sun, 09 Oct 2011 19:48:13 -0400] rev 6113
oops
nemo [Sun, 09 Oct 2011 19:36:09 -0400] rev 6112
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo [Sat, 08 Oct 2011 23:36:52 -0400] rev 6111
Fix a few masks. The one that needed it the most was trophyrace.
nemo [Sat, 08 Oct 2011 22:52:51 -0400] rev 6110
add a couple more
koda [Sun, 09 Oct 2011 03:04:45 +0200] rev 6109
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
koda [Sun, 09 Oct 2011 01:45:12 +0200] rev 6108
refreshed the ipad interface with some white
koda [Sun, 09 Oct 2011 00:24:58 +0200] rev 6107
some code refactoring of the ios game config
koda [Sat, 08 Oct 2011 23:23:25 +0200] rev 6106
ooops
koda [Sat, 08 Oct 2011 22:51:01 +0200] rev 6105
move some config files
koda [Sat, 08 Oct 2011 22:44:32 +0200] rev 6104
create teams programmatically
koda [Sat, 08 Oct 2011 21:17:24 +0200] rev 6103
convert creation chamber functions to class methods
jose1711 [Sat, 08 Oct 2011 17:22:06 +0200] rev 6102
Updated Slovak translation
jose1711 [Sat, 08 Oct 2011 16:54:56 +0200] rev 6101
merge
koda [Sat, 08 Oct 2011 13:39:40 +0200] rev 6100
sed commands should be tested beforehand
nemo [Sat, 08 Oct 2011 02:05:22 -0400] rev 6099
Another flag that was relying on this routine to clear it...
nemo [Sat, 08 Oct 2011 01:27:43 -0400] rev 6098
tweak Y movement
nemo [Sat, 08 Oct 2011 00:34:41 -0400] rev 6097
Couple more, add back misplaced clearing of Land
nemo [Fri, 07 Oct 2011 23:57:14 -0400] rev 6096
Add landbacktex to a few maps, just to see how it looks.
koda [Sat, 08 Oct 2011 03:07:04 +0200] rev 6095
minor changes
koda [Sat, 08 Oct 2011 02:57:30 +0200] rev 6094
added iphone interface for missions/trainings page, setters/getters unlocked
koda [Sat, 08 Oct 2011 00:04:18 +0200] rev 6093
move out xib files from Resources to Classes
nemo [Fri, 07 Oct 2011 18:52:04 -0400] rev 6092
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
nemo [Fri, 07 Oct 2011 17:29:00 -0400] rev 6091
Move the crystals to sprays to reduce the regularity of the land texture
Guillaume Englert [Thu, 06 Oct 2011 14:54:55 -0400] rev 6090
Add Cave theme
koda [Thu, 06 Oct 2011 03:55:51 +0200] rev 6089
(a lot of) ooops
unc0rr [Thu, 06 Oct 2011 00:11:55 +0400] rev 6088
- Frontend: don't pass /script for missions
- Engine: try to load script for map (not tested)
unc0rr [Wed, 05 Oct 2011 22:57:42 +0400] rev 6087
Tiny cleanup
koda [Wed, 05 Oct 2011 10:05:14 +0200] rev 6086
the retina infection keeps spreading...
koda [Wed, 05 Oct 2011 09:49:39 +0200] rev 6085
be a good memory aware citizen
koda [Wed, 05 Oct 2011 01:06:58 +0200] rev 6084
make the missions/trainings start
koda [Wed, 05 Oct 2011 00:18:54 +0200] rev 6083
first pass for implementing missions/training selection on ipad (not yet running)
nemo [Tue, 04 Oct 2011 17:13:39 -0400] rev 6082
hm. probably should set both
nemo [Sun, 02 Oct 2011 10:36:43 -0400] rev 6081
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.
koda [Sun, 02 Oct 2011 03:45:09 +0200] rev 6080
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda [Sun, 02 Oct 2011 01:35:20 +0200] rev 6079
little changes and fixes to the previous commit
koda [Sun, 02 Oct 2011 00:57:04 +0200] rev 6078
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
nemo [Fri, 30 Sep 2011 22:33:28 -0400] rev 6077
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
koda [Sat, 01 Oct 2011 03:06:51 +0200] rev 6076
fix a couple of 'potential leaks'
koda [Sat, 01 Oct 2011 02:49:40 +0200] rev 6075
rename the ios settings files into something more appropriate
koda [Sat, 01 Oct 2011 02:40:26 +0200] rev 6074
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda [Fri, 30 Sep 2011 17:04:20 +0200] rev 6073
infecting sheepluva's mission graphics with retina images
koda [Fri, 30 Sep 2011 12:55:04 +0200] rev 6072
a little code cleanup
unc0rr [Fri, 30 Sep 2011 13:17:34 +0400] rev 6071
Fix build with .pro file
unc0rr [Thu, 29 Sep 2011 20:11:27 +0400] rev 6070
Oops, fix build
unc0rr [Thu, 29 Sep 2011 17:25:25 +0400] rev 6069
GameInfo needs room params copy
unc0rr [Tue, 27 Sep 2011 19:27:19 +0400] rev 6068
Introduce EngineInteraction module
koda [Fri, 30 Sep 2011 11:00:48 +0200] rev 6067
translators missed me
koda [Fri, 30 Sep 2011 10:54:10 +0200] rev 6066
fix hats of the AI team file for ios
koda [Fri, 30 Sep 2011 10:43:16 +0200] rev 6065
fix
issue #287, default cmake build type
sheepluva [Thu, 29 Sep 2011 16:04:07 +0200] rev 6064
oops
sheepluva [Thu, 29 Sep 2011 15:57:09 +0200] rev 6063
update .pro
sheepluva [Thu, 29 Sep 2011 00:13:52 +0200] rev 6062
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
sheepluva [Wed, 28 Sep 2011 19:48:02 +0200] rev 6061
this makes more sense
sheepluva [Wed, 28 Sep 2011 19:27:56 +0200] rev 6060
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva [Wed, 28 Sep 2011 06:24:10 +0200] rev 6059
training screen localization works now
sheepluva [Wed, 28 Sep 2011 04:21:24 +0200] rev 6058
load mission caption and description from localization file (WIP)
Xeli [Fri, 28 Oct 2011 18:27:55 +0200] rev 6057
New market version
mikade [Wed, 28 Sep 2011 04:17:41 +0200] rev 6056
mikade making sheepluva happy again
Xeli [Fri, 28 Oct 2011 17:41:39 +0200] rev 6055
Enabled landhash check again
sheepluva [Tue, 27 Sep 2011 16:26:57 +0200] rev 6054
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
Xeli [Fri, 21 Oct 2011 13:56:11 +0200] rev 6053
oops, removed a line from the 'firstTime only' section
sheepluva [Tue, 27 Sep 2011 16:14:35 +0200] rev 6052
stuffToBeAvoidedInFuture->append("layouting");
Xeli [Fri, 21 Oct 2011 00:28:06 +0200] rev 6051
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
sheepluva [Tue, 27 Sep 2011 05:08:23 +0200] rev 6050
oops, I forgot I wanted to fix that before committing xD
Xeli [Thu, 20 Oct 2011 23:07:53 +0200] rev 6049
wops missed this one: removed a 'fix' eclipse put in there
sheepluva [Tue, 27 Sep 2011 04:31:08 +0200] rev 6048
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
not quite finished (as you'll notice) - but this sheep is heading for sleep.
Xeli [Thu, 20 Oct 2011 22:54:34 +0200] rev 6047
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
nemo [Mon, 26 Sep 2011 21:29:40 -0400] rev 6046
this needs to actually return something
Xeli [Sun, 09 Oct 2011 20:41:17 +0200] rev 6045
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
sheepluva [Tue, 27 Sep 2011 00:46:15 +0200] rev 6044
I must not use source files as clipboard.
I must not use source files as clipboard.
I must not use source files as clipboard.
I must not use source files as clipboard.
I must not use source files as clipboard.
I must not use source fi
Xeli [Sun, 09 Oct 2011 15:17:21 +0200] rev 6043
update from rev d75329716a02, it really works now (i think)
sheepluva [Tue, 27 Sep 2011 00:38:39 +0200] rev 6042
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
Xeli [Sun, 09 Oct 2011 15:15:45 +0200] rev 6041
How did freetype even compile with this in it?
unc0rr [Mon, 26 Sep 2011 21:45:33 +0400] rev 6040
- Add unique id to replay file name
- INSERT instead of UPDATE for stats
Xeli [Sat, 08 Oct 2011 14:55:13 +0200] rev 6039
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
sheepluva [Mon, 26 Sep 2011 03:12:09 +0200] rev 6038
wow, somebody was smoking some reaaally good sh!t right there, man!
Xeli [Sat, 08 Oct 2011 14:52:16 +0200] rev 6037
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
sheepluva [Mon, 26 Sep 2011 00:15:10 +0200] rev 6036
small cleanup: enum instead of magic numbers
Xeli [Fri, 07 Oct 2011 14:17:07 +0200] rev 6035
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
koda [Sun, 25 Sep 2011 23:29:04 +0200] rev 6034
Added tag Hedgewars-iOS-1.3.2 for
changeset 652a199d4f38
koda [Tue, 04 Oct 2011 19:20:42 +0200] rev 6033
fix compiling for android, strip out all delphi code, objfpc ftw
koda [Sun, 25 Sep 2011 23:28:23 +0200] rev 6032
my qt version needs this to work...
koda [Tue, 04 Oct 2011 17:18:25 +0200] rev 6031
strip eols and delphi mode
sheepluva [Sun, 25 Sep 2011 21:54:26 +0200] rev 6030
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
koda [Mon, 26 Sep 2011 01:32:48 +0200] rev 6029
changed Game arguments to accept data path on 9th array element (like planned)
nemo [Sun, 25 Sep 2011 15:40:01 -0400] rev 6028
rename to match prior mass hat rename
koda [Mon, 26 Sep 2011 01:16:15 +0200] rev 6027
code working on ios now
sheepluva [Sun, 25 Sep 2011 20:54:51 +0200] rev 6026
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
koda [Mon, 26 Sep 2011 00:03:14 +0200] rev 6025
reviewed the build system and parts of the previous merge, performed some code cleanup
sheepluva [Sun, 25 Sep 2011 19:30:10 +0200] rev 6024
some more cleanups and refactoring.
functional changes: when generating random hog names avoid duplicate names (if possible)
Xeli [Sun, 25 Sep 2011 18:24:01 +0200] rev 6023
merge
sheepluva [Sun, 25 Sep 2011 16:09:55 +0200] rev 6022
fix somebody's sed-oops
koda [Sun, 25 Sep 2011 03:32:07 +0200] rev 6021
some hopefully harmless experiments
koda [Sun, 25 Sep 2011 02:28:33 +0200] rev 6020
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
koda [Sat, 24 Sep 2011 22:35:31 +0200] rev 6019
warnings round also for ios
koda [Sat, 24 Sep 2011 22:27:52 +0200] rev 6018
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
koda [Sat, 24 Sep 2011 21:54:11 +0200] rev 6017
better memory cleanup for audiomanager and position of lower stats button
koda [Sat, 24 Sep 2011 14:48:23 +0200] rev 6016
disable the followgear vertical offset for small screen devices
sheepluva [Sat, 24 Sep 2011 22:14:10 +0200] rev 6015
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
unc0rr [Sat, 24 Sep 2011 22:27:20 +0400] rev 6014
Report long flight archievement
unc0rr [Sat, 24 Sep 2011 21:21:21 +0400] rev 6013
Fix some warnings
unc0rr [Sat, 24 Sep 2011 21:14:51 +0400] rev 6012
Store replays for further analysis
unC0Rr [Sat, 24 Sep 2011 22:16:49 +0400] rev 6011
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
sheepluva [Sat, 24 Sep 2011 17:12:46 +0200] rev 6010
I wanted to move this line, not to delete it heh.
sheepluva [Sat, 24 Sep 2011 16:22:10 +0200] rev 6009
code cleanup/etc
koda [Sat, 24 Sep 2011 04:53:53 +0200] rev 6008
fix a crash in getting statistics and a glitch that made background music start while in-game
koda [Fri, 26 Oct 2012 14:19:43 +0100] rev 6007
close branch
koda [Sat, 24 Sep 2011 03:00:57 +0200] rev 6006
yeah, fix dates -.-
sheepluva [Tue, 18 Oct 2011 05:43:16 +0200] rev 6005
backport of c90f50e6dd8e (eggshell vgt related segfault)
koda [Sat, 24 Sep 2011 02:23:15 +0200] rev 6004
use a real button instead of a cellview in statspage
koda [Sun, 16 Oct 2011 19:02:48 +0200] rev 6003
fix the config.inc conflict by making the ios one in another folder
sheepluva [Sat, 24 Sep 2011 01:41:03 +0200] rev 6002
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
NOTE: although not necessary for this fix to work rope behavior got also changed:
I removed the direction-bias. if you press left and right at the same time the result is now neutral rather than left.
koda [Sun, 16 Oct 2011 18:37:57 +0200] rev 6001
more details in chCheckProto
koda [Sat, 24 Sep 2011 00:54:47 +0200] rev 6000
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda [Fri, 14 Oct 2011 19:00:31 +0200] rev 5999
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
sheepluva [Fri, 23 Sep 2011 22:42:30 +0200] rev 5998
many many netclient/frondent changes (just the beginning though):
* better separation of concerns
* trying to reduce segfaulst due to netclient being deconstructed while still in use
* no extra popup for quit reason anymore
* errors/warnings will be displayed in chat instead of popups in most cases
* NOTE: auto-kick for ignored players is currently _disabled_ will fix that soon
koda [Wed, 12 Oct 2011 04:14:38 +0200] rev 5997
because betas are baaaad (also really fix compiling everywhere)
unc0rr [Sat, 24 Sep 2011 00:00:57 +0400] rev 5996
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
nemo [Sun, 25 Sep 2011 10:48:18 -0400] rev 5995
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
koda [Fri, 23 Sep 2011 09:58:41 +0200] rev 5994
don't rumble while synchronising a demo/save
sheepluva [Thu, 22 Sep 2011 23:20:11 +0200] rev 5993
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
koda [Thu, 22 Sep 2011 15:30:40 +0200] rev 5992
prevent screen locking while synching saves (can take some time)
unc0rr [Thu, 22 Sep 2011 17:19:39 +0400] rev 5991
Fix sheepluva's merge
sheepluva [Thu, 22 Sep 2011 14:02:44 +0200] rev 5990
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
unc0rr [Thu, 22 Sep 2011 11:44:39 +0400] rev 5989
My best guess for
issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
nemo [Wed, 21 Sep 2011 22:03:31 -0400] rev 5988
Disable clouds
koda [Thu, 22 Sep 2011 01:28:50 +0200] rev 5987
ios version bump
koda [Thu, 22 Sep 2011 01:28:19 +0200] rev 5986
apparently the old way was the correct one
koda [Thu, 22 Sep 2011 01:18:31 +0200] rev 5985
aligned credits and game modes to main release
koda [Thu, 22 Sep 2011 01:02:57 +0200] rev 5984
create the ios schemes programmatically
koda [Wed, 21 Sep 2011 23:15:44 +0200] rev 5983
retina images, again
koda [Wed, 21 Sep 2011 22:51:52 +0200] rev 5982
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
nemo [Wed, 21 Sep 2011 15:00:01 -0400] rev 5981
Couple of missed changes inu pointed out
koda [Wed, 21 Sep 2011 17:31:37 +0200] rev 5980
one more
koda [Wed, 21 Sep 2011 17:14:26 +0200] rev 5979
moar @2x
koda [Wed, 21 Sep 2011 12:57:30 +0200] rev 5978
another round of retina display images
nemo [Tue, 20 Sep 2011 20:52:04 -0400] rev 5977
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
koda [Wed, 21 Sep 2011 02:05:42 +0200] rev 5976
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
koda [Tue, 20 Sep 2011 23:43:52 +0200] rev 5975
let's use the built in events, shall we
nemo [Tue, 20 Sep 2011 16:00:20 -0400] rev 5974
check for amNothing
nemo [Tue, 20 Sep 2011 13:37:52 -0400] rev 5973
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
nemo [Tue, 20 Sep 2011 13:27:07 -0400] rev 5972
Clear gstAnimation and reset Timer before entering death animation
nemo [Tue, 20 Sep 2011 12:59:02 -0400] rev 5971
revert prev - that was dumb. wrong gear.
nemo [Tue, 20 Sep 2011 12:46:45 -0400] rev 5970
Let's actually add the gstHHDeath check to the right line, shall we?
nemo [Tue, 20 Sep 2011 12:02:58 -0400] rev 5969
Check on active hedgehog death animation
koda [Mon, 19 Sep 2011 23:35:07 +0200] rev 5968
this reintroduces the gsSuspend state to fix multitasking on ios
koda [Mon, 19 Sep 2011 23:18:48 +0200] rev 5967
using fpc 2.7.1 in ios project file
sheepluva [Mon, 19 Sep 2011 23:49:20 +0200] rev 5966
also merge 0.9.16 in to make koda happy
sheepluva [Mon, 19 Sep 2011 23:25:13 +0200] rev 5965
merge the 2 heads. I hope I did it right. also I increased proto and ver number
nemo [Mon, 19 Sep 2011 14:17:33 -0400] rev 5964
return nil for position if no gear
koda [Mon, 19 Sep 2011 19:12:19 +0200] rev 5963
fix mac compilation
sheepluva [Sun, 18 Sep 2011 21:59:34 +0200] rev 5962
merge changes from 0.9.16 branch - I bet I just broke something XD
koda [Mon, 19 Sep 2011 14:38:44 +0200] rev 5961
Added tag 0.9.16-release for
changeset 74bc72746bec
sheepluva [Sun, 18 Sep 2011 21:46:00 +0200] rev 5960
make chatsection in game room stretch if space is available
sheepluva [Sun, 18 Sep 2011 21:06:09 +0200] rev 5959
another fix for a popup window that had no style
sheepluva [Sun, 18 Sep 2011 16:46:26 +0200] rev 5958
set a default value for density that shouldn't lead to div by 0
unc0rr [Sat, 17 Sep 2011 22:01:17 +0400] rev 5957
Include lib* into src package
unc0rr [Sat, 17 Sep 2011 21:48:18 +0400] rev 5956
okay, let's revert this for now
unc0rr [Mon, 19 Sep 2011 23:55:52 +0400] rev 5955
- Unset hhdriven flag for gone hedgehog
- Fix incorrect work with states in gstWait state handler
- These two changes fix the bug with hogs of gone team not disappearing
nemo [Sat, 17 Sep 2011 13:40:54 -0400] rev 5954
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
sheepluva [Sat, 17 Sep 2011 19:43:45 +0200] rev 5953
fix style of lobby chatroom user context menu
nemo [Sat, 17 Sep 2011 10:22:35 -0400] rev 5952
oops, it was already added
unc0rr [Sat, 17 Sep 2011 16:20:54 +0400] rev 5951
Set version to 0.9.16, protocol to 39
nemo [Sat, 17 Sep 2011 10:11:56 -0400] rev 5950
Add straight lines to changelog
unc0rr [Sat, 17 Sep 2011 16:20:09 +0400] rev 5949
Merge recent changes from default
sheepluva [Sat, 17 Sep 2011 11:39:42 +0200] rev 5948
update copyright year of README
mikade [Sat, 17 Sep 2011 04:09:05 +0200] rev 5947
change the changelog
sheepluva [Sat, 17 Sep 2011 00:34:21 +0200] rev 5946
update credits a bit
sheepluva [Sat, 17 Sep 2011 00:04:16 +0200] rev 5945
german translations, a lot was still missing -.-
nemo [Fri, 16 Sep 2011 16:52:05 -0400] rev 5944
typo
Xeli [Sun, 25 Sep 2011 18:22:12 +0200] rev 5943
Attempt to prevent oom after restarting too many times
nemo [Fri, 16 Sep 2011 15:26:43 -0400] rev 5942
merge
Xeli [Sun, 25 Sep 2011 18:19:45 +0200] rev 5941
make the fire button appear only on android for now, I'll make it depend on a variable later on
nemo [Fri, 16 Sep 2011 15:21:27 -0400] rev 5940
clear HHJump on portaling
nemo [Fri, 16 Sep 2011 15:26:02 -0400] rev 5939
merge
Xeli [Fri, 16 Sep 2011 20:39:14 +0200] rev 5938
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
inu [Fri, 16 Sep 2011 15:03:29 -0400] rev 5937
pt update
Xeli [Fri, 16 Sep 2011 20:38:23 +0200] rev 5936
removed some commented lines
nemo [Fri, 16 Sep 2011 14:43:04 -0400] rev 5935
Requested a few times
Xeli [Fri, 16 Sep 2011 18:24:50 +0200] rev 5934
Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader
nemo [Fri, 16 Sep 2011 14:04:21 -0400] rev 5933
AI insists on using snowball for digging. Until that is prevented, remove snowball
Xeli [Fri, 16 Sep 2011 18:17:16 +0200] rev 5932
merge
unc0rr [Fri, 16 Sep 2011 19:55:11 +0400] rev 5931
- Allow 8 teams in game on 0.9.16-dev
- Move protocol version check from FOLLOW to JOIN_ROOM
nemo [Fri, 16 Sep 2011 10:29:09 -0400] rev 5930
Aaaaalllways!
Marco Bresciani [Fri, 16 Sep 2011 14:55:48 +0200] rev 5929
Italian translation
sheepluva [Fri, 16 Sep 2011 14:04:45 +0200] rev 5928
whoops, this line got lost in merging action
szczur [Fri, 16 Sep 2011 13:50:56 +0200] rev 5927
Polish translation updates
nemo [Thu, 15 Sep 2011 22:53:47 -0400] rev 5926
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo [Thu, 15 Sep 2011 22:33:55 -0400] rev 5925
Move options caption to box title. This frees up quite a bit of space at 800x600
nemo [Thu, 15 Sep 2011 20:39:04 -0400] rev 5924
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
mikade [Fri, 16 Sep 2011 01:45:41 +0200] rev 5923
check waterline
sheepluva [Fri, 16 Sep 2011 01:12:57 +0200] rev 5922
moar sparkles :3
nemo [Thu, 15 Sep 2011 18:54:16 -0400] rev 5921
Avoid hog repeating himself
Palewolf [Fri, 16 Sep 2011 00:32:53 +0200] rev 5920
Spanish translation
sheepluva [Fri, 16 Sep 2011 00:18:21 +0200] rev 5919
TestRectForObstacle: areas outside map borders are not passable
sheepluva [Thu, 15 Sep 2011 23:08:17 +0200] rev 5918
change²log
Henek [Thu, 15 Sep 2011 20:52:58 +0200] rev 5917
merge :(
sheepluva [Thu, 15 Sep 2011 19:20:13 +0200] rev 5916
fix back button location in post-game stats screen
Henek [Thu, 15 Sep 2011 20:51:43 +0200] rev 5915
updateing swedish translation
unc0rr [Thu, 15 Sep 2011 20:40:59 +0400] rev 5914
0.9.16 branch
sheepluva [Thu, 15 Sep 2011 17:19:49 +0200] rev 5913
fix and optimize kamikaze's png
sheepluva [Thu, 15 Sep 2011 10:11:38 +0200] rev 5912
screenshots: display a msg on failure and log causative error
sheepluva [Thu, 15 Sep 2011 09:19:56 +0200] rev 5911
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
I do not understand why getmem seems to need this, but well - feel free to explain.
sheepluva [Thu, 15 Sep 2011 03:17:23 +0200] rev 5910
cleaned up the screenshot procedure a little.
This does NOT fix the segfaults or invalid pointer operations that occur in there for me if I resize the window and then screenshot (does not always happen. usually in FreeMem() after the successful save though!
sheepluva [Thu, 15 Sep 2011 01:41:21 +0200] rev 5909
Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
Randy would also like to have his original hat committed ( http://img535.imageshack.us/img535/6720/awag.png) - let me know what you think.
nemo [Wed, 14 Sep 2011 19:20:39 -0400] rev 5908
Updated translation after typo fix
sheepluva [Thu, 15 Sep 2011 00:47:05 +0200] rev 5907
team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
koda [Wed, 14 Sep 2011 22:39:39 +0200] rev 5906
merge
sheepluva [Wed, 14 Sep 2011 20:42:45 +0200] rev 5905
some love for TeamHeadband.png
mikade [Wed, 14 Sep 2011 14:27:28 -0400] rev 5904
Updates to golf theme.
nemo [Wed, 14 Sep 2011 14:14:23 -0400] rev 5903
merge
mikade [Wed, 14 Sep 2011 18:40:10 +0200] rev 5902
oops, just burning through commits today.
mikade [Wed, 14 Sep 2011 18:19:07 +0200] rev 5901
Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
mikade [Wed, 14 Sep 2011 18:05:54 +0200] rev 5900
Revert currently unneccessary changes to uScript.
Don't allow way-points to be placed in land or outside of border boundaries
mikade [Wed, 14 Sep 2011 17:52:46 +0200] rev 5899
merge
sheepluva [Wed, 14 Sep 2011 19:07:18 +0200] rev 5898
add blink to cyclops hat
mikade [Wed, 14 Sep 2011 15:23:40 +0200] rev 5897
Expose some vars for tracking the border.
sheepluva [Wed, 14 Sep 2011 17:17:50 +0200] rev 5896
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
nemo [Tue, 13 Sep 2011 21:25:13 -0400] rev 5895
smoothing should be after despeckling
mikade [Wed, 14 Sep 2011 00:06:26 +0200] rev 5894
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
Make Racer less prone to fail. <- Please test.
nemo [Tue, 13 Sep 2011 17:49:39 -0400] rev 5893
unc0rr [Tue, 13 Sep 2011 21:15:23 +0400] rev 5892
Slightly translated ru.lua
unc0rr [Tue, 13 Sep 2011 21:02:12 +0400] rev 5891
Translation update
igor-hkr@mail.ru [Tue, 13 Sep 2011 20:56:53 +0400] rev 5890
Translation update
sheepluva [Mon, 12 Sep 2011 23:31:19 +0200] rev 5889
typo
nemo [Tue, 13 Sep 2011 10:30:39 -0400] rev 5888
Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
nemo [Tue, 13 Sep 2011 00:51:02 -0400] rev 5887
Don't set lfDamaged for small tunnels
nemo [Tue, 13 Sep 2011 00:32:41 -0400] rev 5886
fix voice preview
nemo [Tue, 13 Sep 2011 00:13:01 -0400] rev 5885
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo [Mon, 12 Sep 2011 20:53:56 -0400] rev 5884
oops
nemo [Mon, 12 Sep 2011 19:30:18 -0400] rev 5883
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
If we can find willing testers, perhaps we can narrow down which attribute was the problem.
Also reenable F12 bind for Windows.
nemo [Mon, 12 Sep 2011 16:51:45 -0400] rev 5882
Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
nemo [Mon, 12 Sep 2011 16:38:54 -0400] rev 5881
unc0rr [Mon, 12 Sep 2011 23:08:24 +0400] rev 5880
Add 0.9.16 and 0.9.17-dev version info to server
unc0rr [Mon, 12 Sep 2011 21:51:14 +0400] rev 5879
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
koda [Mon, 12 Sep 2011 18:53:28 +0200] rev 5878
I.Fight.For.The.Users
koda [Mon, 12 Sep 2011 15:58:59 +0200] rev 5877
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
sheepluva [Mon, 12 Sep 2011 14:56:24 +0200] rev 5876
fix out-of-dir builds
sheepluva [Mon, 12 Sep 2011 07:38:16 +0200] rev 5875
don't load key binds for AI hedgehogs
sheepluva [Mon, 12 Sep 2011 07:27:34 +0200] rev 5874
nemo's molotov burst effect; with a slight color modification added
sheepluva [Mon, 12 Sep 2011 06:31:10 +0200] rev 5873
fix side-effects of nemo's bottle-turnin'
nemo [Sun, 11 Sep 2011 21:32:49 -0400] rev 5872
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
nemo [Sun, 11 Sep 2011 21:30:42 -0400] rev 5871
Since we are tweaking molotov. make the flame flickery and add a drowning frame
sheepluva [Mon, 12 Sep 2011 00:47:49 +0200] rev 5870
smoke for molotov
nemo [Sun, 11 Sep 2011 18:09:49 -0400] rev 5869
make it more sekret
sheepluva [Sun, 11 Sep 2011 23:48:40 +0200] rev 5868
cyclops hat by Randy
nemo [Sun, 11 Sep 2011 15:51:56 -0400] rev 5867
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
nemo [Sun, 11 Sep 2011 14:46:04 -0400] rev 5866
aaaallways, I want to beeee with you, and make belieeeeve with you
unc0rr [Sun, 11 Sep 2011 21:45:28 +0400] rev 5865
Save demo when loaded from save game finishes
nemo [Sun, 11 Sep 2011 13:21:50 -0400] rev 5864
Remove some transparencies, fix some files
nemo [Sun, 11 Sep 2011 13:16:01 -0400] rev 5863
Man, checking it at end of turn was just tidier :(
nemo [Sun, 11 Sep 2011 13:12:52 -0400] rev 5862
better?
sheepluva [Sun, 11 Sep 2011 18:57:54 +0200] rev 5861
fix for disconnect reason not being shown
sheepluva [Sun, 11 Sep 2011 18:37:34 +0200] rev 5860
omg how could I forget
sheepluva [Sun, 11 Sep 2011 18:35:59 +0200] rev 5859
added some changes I remembered/saw in the logs to the changelog
sheepluva [Sun, 11 Sep 2011 18:19:05 +0200] rev 5858
hand drawn map editor: allow "undo" after "clear"
nemo [Sun, 11 Sep 2011 11:09:28 -0400] rev 5857
Also this
nemo [Sun, 11 Sep 2011 10:46:53 -0400] rev 5856
Should prevent a crasher when drowning while firing
nemo [Sun, 11 Sep 2011 10:22:09 -0400] rev 5855
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
sheepluva [Sun, 11 Sep 2011 16:18:49 +0200] rev 5854
small de update
sheepluva [Sun, 11 Sep 2011 16:07:36 +0200] rev 5853
whoops, I didn't want to commit that line
nemo [Sun, 11 Sep 2011 10:00:32 -0400] rev 5852
tweak
nemo [Sun, 11 Sep 2011 09:46:22 -0400] rev 5851
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
sheepluva [Sun, 11 Sep 2011 15:38:45 +0200] rev 5850
make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
sheepluva [Sun, 11 Sep 2011 15:18:46 +0200] rev 5849
nemo [Sun, 11 Sep 2011 08:54:21 -0400] rev 5848
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
sheepluva [Sat, 10 Sep 2011 22:55:31 -0400] rev 5847
sheepluva [Sun, 11 Sep 2011 04:22:57 +0200] rev 5846
german lua translations
mikade [Sun, 11 Sep 2011 04:08:50 +0200] rev 5845
Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
More changes/updates on this script to come.
nemo [Sat, 10 Sep 2011 21:23:12 -0400] rev 5844
A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
nemo [Sat, 10 Sep 2011 21:02:34 -0400] rev 5843
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
mikade [Sun, 11 Sep 2011 02:24:46 +0200] rev 5842
fix timebox (differently), support for more players, remove version numbers,
enable limited sudden death. Also: using Skip Go generates as many points as
you would have gotten had you sat and waited.
sheepluva [Sun, 11 Sep 2011 00:36:47 +0200] rev 5841
some portal love for deagle/etc shots
nemo [Sat, 10 Sep 2011 11:40:37 -0400] rev 5840
tone flash waaaaay down when zoomed out
sheepluva [Sat, 10 Sep 2011 16:21:38 +0200] rev 5839
fix: let's use less random code for drawing the bullet trajectory
nemo [Sat, 10 Sep 2011 10:13:19 -0400] rev 5838
This condition should have been removed when I was changing targetting
sheepluva [Sat, 10 Sep 2011 14:43:16 +0200] rev 5837
translation fail/typo
sheepluva [Sat, 10 Sep 2011 14:10:14 +0200] rev 5836
some sniper training improvements and few german lua translations
sheepluva [Sat, 10 Sep 2011 04:08:15 +0200] rev 5835
actual rope fix for hogs getting stuck on walls
sheepluva [Sat, 10 Sep 2011 03:27:47 +0200] rev 5834
rollin' back my silly hack (
rea4d1fe665d7 )
sheepluva [Sat, 10 Sep 2011 01:05:01 +0200] rev 5833
Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
nemo [Fri, 09 Sep 2011 18:30:40 -0400] rev 5832
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
sheepluva [Fri, 09 Sep 2011 21:31:39 +0200] rev 5831
monkey task: always log to userpath
sheepluva [Fri, 09 Sep 2011 20:17:50 +0200] rev 5830
move hedgehogs out of walls
unc0rr [Fri, 09 Sep 2011 22:04:40 +0400] rev 5829
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
Xeli [Fri, 16 Sep 2011 17:36:05 +0200] rev 5828
Changed firebutton, parameters in uTouch might need to be tweaked some more
sheepluva [Fri, 09 Sep 2011 15:52:59 +0200] rev 5827
we don't need trailing whitespaces... I guess :P
Xeli [Wed, 14 Sep 2011 18:43:16 +0200] rev 5826
Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc..
sheepluva [Fri, 09 Sep 2011 15:36:30 +0200] rev 5825
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
I implemented that event in Tumber and Space Invasion already in order to update HUD locations properly. (mikade: deal with it $
Xeli [Fri, 09 Sep 2011 05:15:45 +0200] rev 5824
merge
mikade [Fri, 09 Sep 2011 03:57:45 +0200] rev 5823
merge
Disable SuddenDeath on Missions
Fix hats for Missions
Add achievement "Lively Lifeguard" for "That Sinking Feeling"
mikade [Fri, 09 Sep 2011 03:22:08 +0200] rev 5822
merge
mikade [Fri, 09 Sep 2011 03:21:16 +0200] rev 5821
Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
Fix missing case of support for more players in CTF_Blizzard
nemo [Thu, 08 Sep 2011 21:20:12 -0400] rev 5820
er. let's reference the right gear, shall we?
mikade [Fri, 09 Sep 2011 03:00:03 +0200] rev 5819
Add support for more players.
(Hopefully) prevent Time-Box (or is that Time Box?) ruining my life.
nemo [Thu, 08 Sep 2011 21:18:44 -0400] rev 5818
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
mikade [Fri, 09 Sep 2011 02:11:51 +0200] rev 5817
For now, don't spawn anything other than health crates.
sheepluva [Fri, 09 Sep 2011 03:04:15 +0200] rev 5816
"fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva [Fri, 09 Sep 2011 01:25:21 +0200] rev 5815
* ShoppaKing/TrophyRace maps updated by wolfmarc
* post new resolution in console on resize
sheepluva [Fri, 09 Sep 2011 00:22:48 +0200] rev 5814
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
nemo [Thu, 08 Sep 2011 13:03:58 -0400] rev 5813
oops
nemo [Thu, 08 Sep 2011 13:01:20 -0400] rev 5812
Restore hog on team gone
sheepluva [Thu, 08 Sep 2011 17:44:51 +0200] rev 5811
fix knight hat
unc0rr [Thu, 08 Sep 2011 17:59:19 +0400] rev 5810
Fix loading from save desync
unc0rr [Thu, 08 Sep 2011 15:39:30 +0400] rev 5809
Remove unnecessary and wrong check
unc0rr [Wed, 07 Sep 2011 11:19:10 +0400] rev 5808
Replace tab with space
nemo [Thu, 08 Sep 2011 08:44:17 -0400] rev 5807
Define 2 script callbacks to notify of hog vanishment
nemo [Thu, 08 Sep 2011 00:29:01 -0400] rev 5806
remove debug message, clear a couple of global gear references if appropriate, fix control script
nemo [Wed, 07 Sep 2011 20:54:32 -0400] rev 5805
Add flickery ghost grave
nemo [Wed, 07 Sep 2011 20:53:45 -0400] rev 5804
Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
nemo [Wed, 07 Sep 2011 20:35:24 -0400] rev 5803
Revert camera shake. Now to make sure we don't desync anymore.
Star [Wed, 07 Sep 2011 20:13:14 -0400] rev 5802
updated hat
jose1711 [Sat, 08 Oct 2011 16:45:52 +0200] rev 5801
merge
nemo [Wed, 07 Sep 2011 20:12:20 -0400] rev 5800
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
nemo [Wed, 07 Sep 2011 15:06:42 -0400] rev 5799
svg export darkened the upper white band a bit too much for my tastes
nemo [Wed, 07 Sep 2011 15:03:26 -0400] rev 5798
new countries
nemo [Tue, 06 Sep 2011 17:14:29 -0400] rev 5797
fix hat name
nemo [Tue, 06 Sep 2011 17:10:03 -0400] rev 5796
Another mass hat rename, because people were just about finished fixing their teams.
unc0rr [Tue, 06 Sep 2011 21:15:01 +0400] rev 5795
- Don't generate seed twice
- Also update preview of missions when new one is chosen
unc0rr [Tue, 06 Sep 2011 21:10:02 +0400] rev 5794
Send mapgen for static maps
unc0rr [Tue, 06 Sep 2011 20:53:26 +0400] rev 5793
This should be a real fix (7643cbb88f09 reverted). Not tested.
tsleon [Tue, 06 Sep 2011 10:40:32 -0400] rev 5792
translation update
szczur [Tue, 06 Sep 2011 10:37:32 -0400] rev 5791
translation update
unc0rr [Tue, 06 Sep 2011 13:36:10 +0400] rev 5790
Fix link again (changed libraries order)
nemo [Mon, 05 Sep 2011 16:20:35 -0400] rev 5789
Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
nemo [Mon, 05 Sep 2011 15:48:46 -0400] rev 5788
Add update preview when picking random static
nemo [Mon, 05 Sep 2011 15:32:58 -0400] rev 5787
Add a fade out when in lag for snow.
nemo [Mon, 05 Sep 2011 15:05:46 -0400] rev 5786
check for turn over (infinite attack)
unC0Rr [Mon, 05 Sep 2011 21:45:28 +0400] rev 5785
Fix linking in windows
unC0Rr [Mon, 05 Sep 2011 21:12:22 +0400] rev 5784
Add zlib headers (library itself is included to Qt)
sheepluva [Mon, 05 Sep 2011 16:04:05 +0200] rev 5783
3 more user hats, fixed by "Star and Moon", thank you!
sheepluva [Mon, 05 Sep 2011 15:11:46 +0200] rev 5782
fix gas mask hat
unc0rr [Mon, 05 Sep 2011 15:51:32 +0400] rev 5781
Don't refuse to create save file when a game loaded from save interrupts
unc0rr [Mon, 05 Sep 2011 15:49:14 +0400] rev 5780
Support Qt version which have no qHash(QUrl)
nemo [Sun, 04 Sep 2011 17:26:38 -0400] rev 5779
Move a few more, exclude NoHat and team hats from animation
nemo [Sun, 04 Sep 2011 17:15:09 -0400] rev 5778
Load list of hats dynamically.
nemo [Sun, 04 Sep 2011 16:42:51 -0400] rev 5777
Add check on amNothing
nemo [Sun, 04 Sep 2011 16:35:27 -0400] rev 5776
Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
nemo [Sun, 04 Sep 2011 14:05:11 -0400] rev 5775
copy/paste fail
nemo [Sun, 04 Sep 2011 13:54:24 -0400] rev 5774
make pickhammer and blowtorch burn time for infinite attack mode
unc0rr [Sun, 04 Sep 2011 21:40:47 +0400] rev 5773
Some renaming
unc0rr [Sun, 04 Sep 2011 21:39:50 +0400] rev 5772
Replace iterators with simple declarative foreach (not tested if it works)
nemo [Sun, 04 Sep 2011 13:36:59 -0400] rev 5771
by request of shoppa player, remove land spray from shoppa wep set
nemo [Sun, 04 Sep 2011 13:13:51 -0400] rev 5770
load mask from user path as well
unc0rr [Sun, 04 Sep 2011 21:03:06 +0400] rev 5769
Prevent runtime warning
unc0rr [Sun, 04 Sep 2011 20:51:54 +0400] rev 5768
Only prepend hedgewars.org if the url is relative
nemo [Sun, 04 Sep 2011 12:47:10 -0400] rev 5767
remove dupe
nemo [Sun, 04 Sep 2011 12:34:43 -0400] rev 5766
oops
unc0rr [Sun, 04 Sep 2011 20:21:08 +0400] rev 5765
Allow surfing, download and extract only .zip files
nemo [Sun, 04 Sep 2011 12:19:31 -0400] rev 5764
truncate page on comment tags, as suggested by unc0rr
nemo [Sun, 04 Sep 2011 12:06:10 -0400] rev 5763
Add a crappy button to encourage artists to make another one. Restore Info page.
unc0rr [Sun, 04 Sep 2011 19:04:36 +0400] rev 5762
Extract to cfgdir
nemo [Sun, 04 Sep 2011 10:54:00 -0400] rev 5761
update animation page. remove test image
nemo [Sun, 04 Sep 2011 10:47:44 -0400] rev 5760
Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
unc0rr [Sun, 04 Sep 2011 17:33:33 +0400] rev 5759
Call update() so loaded images appear
unc0rr [Sun, 04 Sep 2011 14:59:38 +0400] rev 5758
Fix a warning
unc0rr [Sun, 04 Sep 2011 14:46:46 +0400] rev 5757
Link against quazip
unc0rr [Sun, 04 Sep 2011 14:44:13 +0400] rev 5756
Extract downloaded content into temp dir
unc0rr [Sun, 04 Sep 2011 13:46:08 +0400] rev 5755
Implement DataBrowser which downloads resources (images, css) on its own.
There's a hack with resources base url and a bug with images not appearing when downloading done (scroll helps though).
unc0rr [Sun, 04 Sep 2011 11:48:01 +0400] rev 5754
- Implement progressbars to show download progress
- Link to quazip library (not used yet)
jose1711 [Thu, 08 Sep 2011 00:34:57 +0200] rev 5753
Updated Slovak translation
unc0rr [Sun, 04 Sep 2011 10:58:42 +0400] rev 5752
Add QuaZIP library to build system
jose1711 [Sun, 04 Sep 2011 00:48:54 +0200] rev 5751
Updated Slovak translation
nemo [Sat, 03 Sep 2011 18:04:19 -0400] rev 5750
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
sheepluva [Sat, 03 Sep 2011 20:36:08 +0200] rev 5749
'Star and Moon' updated his sheep hat.
nemo [Sat, 03 Sep 2011 14:01:52 -0400] rev 5748
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
unc0rr [Sat, 03 Sep 2011 21:35:49 +0400] rev 5747
Remove STL dependency
unc0rr [Sat, 03 Sep 2011 21:23:20 +0400] rev 5746
Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
koda [Sat, 03 Sep 2011 12:35:49 +0200] rev 5745
allow fullscreen resolution selection (but still leaves in the auto max for commodity)
nemo [Fri, 02 Sep 2011 19:06:05 -0400] rev 5744
tweak to avoid jaggies
nemo [Fri, 02 Sep 2011 16:15:37 -0400] rev 5743
typo
nemo [Fri, 02 Sep 2011 13:42:16 -0400] rev 5742
fiiine
nemo [Fri, 02 Sep 2011 13:02:34 -0400] rev 5741
lighten a bit
nemo [Fri, 02 Sep 2011 12:46:17 -0400] rev 5740
Add awesome new TARDIS art
nemo [Fri, 02 Sep 2011 12:39:29 -0400] rev 5739
OMG. I forgot this one.
nemo [Fri, 02 Sep 2011 09:25:43 -0400] rev 5738
that was just getting me into trouble
nemo [Fri, 02 Sep 2011 08:16:34 -0400] rev 5737
oops.
nemo [Fri, 02 Sep 2011 08:16:04 -0400] rev 5736
Thicker borders. Still need something by an actual artist.
unc0rr [Fri, 02 Sep 2011 12:27:15 +0400] rev 5735
Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with
issue #189.
unc0rr [Fri, 02 Sep 2011 12:06:24 +0400] rev 5734
Implement save button on game statistics page.
I'm surprised I did it.
Closes
issue #264
Xeli [Fri, 09 Sep 2011 04:39:17 +0200] rev 5733
Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
nemo [Fri, 02 Sep 2011 01:19:37 -0400] rev 5732
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
Xeli [Fri, 09 Sep 2011 04:33:14 +0200] rev 5731
removed these files which got added by accident, they are to be generated by cmake
unc0rr [Fri, 02 Sep 2011 09:04:11 +0400] rev 5730
Why so serious
Xeli [Fri, 09 Sep 2011 04:32:45 +0200] rev 5729
Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time
nemo [Fri, 02 Sep 2011 00:24:54 -0400] rev 5728
*sigh* I suppose I'd best avoid those trademarks...
Xeli [Thu, 08 Sep 2011 20:58:07 +0200] rev 5727
Fixed the captions, they are now below the windbar
sheepluva [Thu, 01 Sep 2011 20:52:17 +0200] rev 5726
add get away time modifier entry to changelog
Xeli [Thu, 01 Sep 2011 17:03:19 +0200] rev 5725
merge + changed the tardis image to egg.png because the data folder isn't up to date
Xeli [Thu, 01 Sep 2011 17:49:27 +0200] rev 5724
Changed SDL_PollEvent to SDL_PeepEvents
nemo [Thu, 01 Sep 2011 10:13:03 -0400] rev 5723
merge
unc0rr [Thu, 01 Sep 2011 17:45:21 +0400] rev 5722
Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
nemo [Thu, 01 Sep 2011 00:00:23 -0400] rev 5721
button tweak, add missing left horizon
mikade [Thu, 01 Sep 2011 00:28:38 +0200] rev 5720
onHogAttack hook. Might reposition this later.
Updates to Tumbler gameplay mode
-- Better HUD
-- Allow more user customization
-- Bugfix for new gear spawns
-- Performance tweaks
-- Variety of small gameplay changes
nemo [Wed, 31 Aug 2011 15:50:39 -0400] rev 5719
Add buttons for tag team, bottom border, unbreak smoothing
nemo [Wed, 31 Aug 2011 15:06:03 -0400] rev 5718
Let's draw the bottom border thicker, so it is more visible
nemo [Wed, 31 Aug 2011 14:47:01 -0400] rev 5717
Add option for a bottom border. Needs testing.
nemo [Wed, 31 Aug 2011 11:08:03 -0400] rev 5716
Avoid burning other hog's turn
nemo [Wed, 31 Aug 2011 08:45:22 -0400] rev 5715
Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
unc0rr [Wed, 31 Aug 2011 14:23:12 +0400] rev 5714
- Don't reload fonts
- Fix one more ifdef which made me waste an hour debugging crash
koda [Wed, 14 Sep 2011 22:27:22 +0200] rev 5713
Added tag Hedgewars-iOS-1.3.1 for
changeset cba92708277b
unc0rr [Wed, 31 Aug 2011 13:47:48 +0400] rev 5712
Fix check for darwin or win32. Add debug message.
koda [Wed, 14 Sep 2011 22:27:17 +0200] rev 5711
disable ios screenshooting for now
nemo [Wed, 31 Aug 2011 01:32:12 -0400] rev 5710
TARDIS bugfix
koda [Wed, 14 Sep 2011 22:07:03 +0200] rev 5709
fix for retina display devices
nemo [Wed, 31 Aug 2011 01:17:14 -0400] rev 5708
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
koda [Wed, 14 Sep 2011 19:09:59 +0200] rev 5707
ios version bump
nemo [Wed, 31 Aug 2011 00:58:48 -0400] rev 5706
more proper implementation of TARDIS
koda [Wed, 14 Sep 2011 19:08:37 +0200] rev 5705
Added tag Hedgewars-iOS-1.3 for
changeset 718f98a9df12
nemo [Tue, 30 Aug 2011 12:32:33 -0400] rev 5704
Reset to SD sky colour if in SD
nemo [Mon, 29 Aug 2011 19:28:45 -0400] rev 5703
Check for nil from SpawnCustomCrate
koda [Mon, 29 Aug 2011 23:56:38 +0200] rev 5702
updated sdl.patch
jose1711 [Sun, 28 Aug 2011 20:03:14 +0200] rev 5701
Updated Slovak translation
koda [Sun, 28 Aug 2011 17:37:40 +0200] rev 5700
savedgamesviewcontroller refactor, added icons to supportviewcontroller
koda [Sun, 28 Aug 2011 14:50:04 +0200] rev 5699
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
koda [Sun, 28 Aug 2011 11:50:26 +0200] rev 5698
move the ios background music under resources
koda [Sun, 28 Aug 2011 11:48:09 +0200] rev 5697
the return of SDL.patch D:
contains fixes for double free at window destruction, touch interface and the minimum ios version supported
koda [Sun, 28 Aug 2011 11:38:24 +0200] rev 5696
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
sdl13: fixed compilation
nemo [Sat, 27 Aug 2011 17:53:35 -0400] rev 5695
Prevent flakes from drawing if they spawn in land
nemo [Sat, 27 Aug 2011 16:13:40 -0400] rev 5694
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
nemo [Sat, 27 Aug 2011 15:06:16 -0400] rev 5693
Avoid unsightly gaps in landbacktex
nemo [Sat, 27 Aug 2011 14:54:56 -0400] rev 5692
implement proper blending
nemo [Sat, 27 Aug 2011 12:52:54 -0400] rev 5691
Try reenabling landbacktex to see how it behaves with current pixel rules
nemo [Fri, 26 Aug 2011 22:15:09 -0400] rev 5690
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo [Fri, 26 Aug 2011 21:49:10 -0400] rev 5689
Fix rounding error in sky colour causing visible lines
nemo [Fri, 26 Aug 2011 21:38:11 -0400] rev 5688
Correctly check for failure to look up ammo, check for damaged mines
nemo [Fri, 26 Aug 2011 20:59:55 -0400] rev 5687
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
nemo [Fri, 26 Aug 2011 16:16:27 -0400] rev 5686
Use frontend value for fullscreening.
inu [Thu, 25 Aug 2011 16:17:15 -0400] rev 5685
pt update
sheepluva [Thu, 25 Aug 2011 21:00:53 +0200] rev 5684
* partial rollback of changes to camera
* fixed typo in comments
sheepluva [Thu, 25 Aug 2011 18:29:46 +0200] rev 5683
reduce effect of the look-ahead behaviour that I tried to implement
sheepluva [Thu, 25 Aug 2011 18:08:44 +0200] rev 5682
some camera adjustments (should also fix cam flickering on lowerst res)
sheepluva [Thu, 25 Aug 2011 14:56:51 +0200] rev 5681
don't poison invul hogs
nemo [Wed, 24 Aug 2011 23:37:03 -0400] rev 5680
another silly mistake
nemo [Wed, 24 Aug 2011 18:07:37 -0400] rev 5679
accidentally reverted this when reverting the rest of the override changes.
nemo [Wed, 24 Aug 2011 17:55:39 -0400] rev 5678
oops
sheepluva [Wed, 24 Aug 2011 22:29:12 +0200] rev 5677
THUNKphewbzzweeEEeee
nemo [Wed, 24 Aug 2011 15:09:41 -0400] rev 5676
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
nemo [Wed, 24 Aug 2011 13:33:53 -0400] rev 5675
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
nemo [Tue, 23 Aug 2011 16:37:57 -0400] rev 5674
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
nemo [Tue, 23 Aug 2011 09:32:59 -0400] rev 5673
restore screwed up test
nemo [Tue, 23 Aug 2011 09:12:45 -0400] rev 5672
don't override user defined size when resizing
Xeli [Thu, 01 Sep 2011 14:55:31 +0200] rev 5671
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
koda [Tue, 23 Aug 2011 12:53:47 +0200] rev 5670
enable window resizing (tested only on linux) - fix
issue #103
Xeli [Thu, 01 Sep 2011 14:54:43 +0200] rev 5669
increment version number/name
koda [Tue, 23 Aug 2011 10:19:33 +0200] rev 5668
ooops
Xeli [Sun, 28 Aug 2011 17:45:23 +0200] rev 5667
sabotage of the iphone port failed..