2010-05-01 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
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2010-04-29 |
koda |
use a proper bundle identifier
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2010-04-26 |
koda |
add other controls for map preview, also fix a bug in digest
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2010-04-25 |
koda |
wow all these files only for land preview and seed generation
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2010-04-22 |
koda |
no more hardcoded teams, team selection is real \o/
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2010-04-18 |
koda |
add missing controller stubs
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2010-04-16 |
koda |
update ifrontend to latest ammostore protocol
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2010-04-11 |
koda |
new manager for handling (future) rotations
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2010-04-10 |
koda |
simplify the general settings and review minor stuff
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2010-04-09 |
koda |
fix the save of the team and rearrange hat/name modification
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2010-04-06 |
koda |
restore and update the old general settings
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2010-03-31 |
koda |
koda's changelog turn
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2010-03-30 |
koda |
fixes to the mac build system
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2010-03-30 |
koda |
ifrontend: predispone teams in a proper data structure
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-26 |
koda |
restore compilation
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2010-03-21 |
koda |
a couple of smaller cleanups that didn't get in previous commit
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2010-03-18 |
koda |
move the buttons a little
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2010-03-17 |
koda |
restore compilation on simulator and device
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2010-02-10 |
koda |
add a new way to fetch version info from pascal to c
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2010-02-04 |
koda |
update iphone port to new code from Smaxx
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2010-02-03 |
koda |
implement transition in the way i had in mind
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2010-02-01 |
koda |
new graphics from Tiy and frontend is loaded in landscape mode
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2010-01-31 |
koda |
smaller improvements in mouse handling
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-24 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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2010-01-23 |
koda |
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
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2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
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2010-01-16 |
koda |
objc/pascal finally working
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2010-01-16 |
koda |
code cleanup and opengles optimizations
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2010-01-15 |
koda |
settings are applied to game launch
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2010-01-14 |
koda |
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
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2010-01-13 |
koda |
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
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