gameServer/NetRoutines.hs
Sat, 05 Feb 2011 11:32:15 +0300 unc0rr Add Unique field to Client structure, and use it to check for matching recieved account status with client
Wed, 02 Feb 2011 21:23:12 +0300 unc0rr Fix merge :D
Sun, 19 Dec 2010 13:31:55 -0500 nemo Ok. This should pull 0.9.14.1 server into default
Fri, 12 Nov 2010 18:57:36 -0500 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
Thu, 11 Nov 2010 22:17:54 +0300 unc0rr Revert to old server in branch 0.9.14 0.9.14
Tue, 08 Jun 2010 18:20:49 +0000 unc0rr Some more progress
Sun, 06 Jun 2010 15:29:33 +0000 unc0rr Use sockets instead of handles, use bytestrings instead of strings
Thu, 06 May 2010 17:39:08 +0000 unc0rr Some more steps in refactoring
Wed, 05 May 2010 08:01:37 +0000 unc0rr Start the server refactoring
Thu, 25 Feb 2010 18:28:33 +0000 unc0rr - Unbreak support for client versions prior to 0.9.13-dev
Sat, 03 Oct 2009 09:35:14 +0000 unc0rr - Proper /team command implementation
Fri, 04 Sep 2009 07:04:27 +0000 unc0rr Drop support for ghc 6.8, use 6.10 instead
Wed, 05 Aug 2009 05:44:13 +0000 unc0rr Patch for compiling with 6.10 (define NEW_EXCEPTIONS to do that)
Thu, 09 Jul 2009 14:36:41 +0000 nemo unc0rr's patch from issue #144 - prevent spectators from ruining the game
Sun, 19 Apr 2009 11:40:41 +0000 unc0rr Some work to try prevent stack memory leak
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