QTfrontend/newnetclient.h
Wed, 08 Oct 2008 13:54:51 +0000 unc0rr Implement rooms list refresh
Wed, 08 Oct 2008 13:40:29 +0000 unc0rr - Introduce a bit of state miachine in client code (should be more robust and verbosive now)
Tue, 07 Oct 2008 12:37:06 +0000 unc0rr - Add stub page for rooms list
Mon, 21 Jul 2008 09:45:40 +0000 unc0rr - Modify network protocol to use new delimiter
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Sat, 12 Jan 2008 22:41:03 +0000 displacer weapon names transmitted over network
Fri, 11 Jan 2008 21:45:24 +0000 displacer pre-alpha network weapons selection
Fri, 14 Dec 2007 16:13:35 +0000 unc0rr - Simplify net game objects relationship
Fri, 23 Feb 2007 14:24:32 +0000 unc0rr - Change proto version to 4
Fri, 23 Feb 2007 09:31:28 +0000 displacer connect to removed signal fixed (console warning)
Tue, 20 Feb 2007 19:50:38 +0000 displacer chatWidget with nicks ready
Sun, 18 Feb 2007 16:57:43 +0000 displacer simple net cha added
Sun, 18 Feb 2007 12:20:36 +0000 displacer waiting state for net Go button
Sun, 11 Feb 2007 11:55:38 +0000 unc0rr - Two more land templates
Mon, 05 Feb 2007 22:39:01 +0000 unc0rr - Fix net game bug
Sun, 04 Feb 2007 14:35:28 +0000 displacer some disconnect and remove teams bugfixes
Sat, 27 Jan 2007 17:41:08 +0000 displacer network colors (alpha)
Sun, 21 Jan 2007 21:27:07 +0000 displacer network to local teams map, addteams from server before team config bug, fixed some segfaults
Sun, 21 Jan 2007 19:53:25 +0000 displacer first buggy hedgehogs num net change
Wed, 17 Jan 2007 19:56:51 +0000 displacer more correct remove net teams
Mon, 15 Jan 2007 21:20:36 +0000 unc0rr - Store more team specific values in HWTeam
Mon, 15 Jan 2007 18:45:07 +0000 displacer Run game message added, team and config info provided for net game
Sun, 14 Jan 2007 23:13:24 +0000 displacer multiple teams now available per host (still alpha)
Sun, 14 Jan 2007 20:46:17 +0000 displacer protocol changes
Sun, 14 Jan 2007 14:08:40 +0000 unc0rr Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
Sun, 14 Jan 2007 13:23:15 +0000 unc0rr Oops, I should be more careful
Wed, 10 Jan 2007 23:24:55 +0000 displacer client/server net pre-alpha
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