nemo [Sun, 02 May 2010 04:49:07 +0000] rev 3397
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
Some speculative portal tests.
nemo [Sun, 02 May 2010 02:58:59 +0000] rev 3396
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
koda [Sat, 01 May 2010 21:54:08 +0000] rev 3395
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda [Sat, 01 May 2010 21:53:31 +0000] rev 3394
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
smxx [Sat, 01 May 2010 20:48:39 +0000] rev 3393
Engine:
* Reverted laser sight changes due to OpenGL ES compatibility
smxx [Sat, 01 May 2010 20:15:38 +0000] rev 3392
Engine:
* Reverted poison color change to make Tiy happy ;)
nemo [Sat, 01 May 2010 20:15:10 +0000] rev 3391
Minor change, so sheepluva can comment
smxx [Sat, 01 May 2010 20:02:20 +0000] rev 3390
Engine:
* Changed Tint() to use the 4 byte version all the time instead of the longword pointer due to pixel format issues
* Added a "laser dot" to laser sight
koda [Sat, 01 May 2010 19:40:45 +0000] rev 3389
fix zoom
nemo [Sat, 01 May 2010 18:44:25 +0000] rev 3388
Fix portal graphic name, continuing work on portal movement
nemo [Sat, 01 May 2010 17:29:48 +0000] rev 3387
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
sheepluva [Sat, 01 May 2010 13:04:00 +0000] rev 3386
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
koda [Sat, 01 May 2010 12:53:55 +0000] rev 3385
add automatic rotation in ipad (landscape only)
possible fix for compiling hw under haiku
restore randomity in choosing the theme
sheepluva [Sat, 01 May 2010 05:15:16 +0000] rev 3384
* added some comments
* added some nil checks
* removed unused and incorrect _0_998
* added sine-gun (early alpha)
mbait [Fri, 30 Apr 2010 23:39:32 +0000] rev 3383
Fixed broken whitespace