tonghuix [Fri, 29 Oct 2010 09:55:29 -0400] rev 4012
Chinese update
ninnnu [Fri, 29 Oct 2010 09:49:29 -0400] rev 4011
Finnish update
jose1711 [Fri, 29 Oct 2010 09:47:45 -0400] rev 4010
Slovakian update
arrom [Fri, 29 Oct 2010 09:45:26 -0400] rev 4009
Portugese update
koda [Fri, 29 Oct 2010 01:28:15 +0200] rev 4008
fix an annoying bug that didn't allow returning to the ifrontend
koda [Fri, 29 Oct 2010 00:25:18 +0200] rev 4007
merge
koda [Wed, 27 Oct 2010 14:23:47 +0200] rev 4006
one more interface trick, force max resolution possible when in fullscreen
nemo [Wed, 27 Oct 2010 11:39:05 -0400] rev 4005
Only FollowGear for the pilot.
koda [Wed, 27 Oct 2010 14:02:20 +0200] rev 4004
update branch with latest head, most likely breaking water color in stereo mode
koda [Fri, 29 Oct 2010 00:24:17 +0200] rev 4003
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
increase max mine timer to 5 seconds
nemo [Wed, 27 Oct 2010 00:24:03 -0400] rev 4002
merge
koda [Wed, 27 Oct 2010 01:33:38 +0200] rev 4001
merge
koda [Wed, 27 Oct 2010 01:33:25 +0200] rev 4000
engine: reorder GameFlags and update files, frontend and other stuff
ifrontend: load scheme descriptions from file and automate them a little
correct order is schemes, ammo, hogs
properly fix an autoreleased uiswitch
koda [Tue, 26 Oct 2010 19:04:51 +0200] rev 3999
restore king mode
Carlos Vives <glykorin@gmail.com> [Wed, 27 Oct 2010 00:04:59 +0200] rev 3998
Updated spanish locale
nemo [Wed, 27 Oct 2010 00:23:38 -0400] rev 3997
make napalm strike a bit less irritating
koda [Mon, 25 Oct 2010 22:19:00 +0200] rev 3996
the ios port is also iphone compatible
sheepluva [Mon, 25 Oct 2010 17:39:50 +0200] rev 3995
SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva [Sun, 24 Oct 2010 22:00:36 +0200] rev 3994
fix/tweak let clouds reflect wind speed and direction again + stronger
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 23 Oct 2010 17:26:22 +0200] rev 3993
nemo [Sun, 24 Oct 2010 10:11:30 -0400] rev 3992
initialise to team count
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 23 Oct 2010 14:10:23 +0200] rev 3991
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
koda [Thu, 21 Oct 2010 23:12:02 +0200] rev 3990
Added tag Hedgewars-iOS-1.1 for
changeset adffb668f06e
koda [Thu, 21 Oct 2010 23:11:49 +0200] rev 3989
add a default description to the new ammomenu
nemo [Thu, 21 Oct 2010 15:40:43 -0400] rev 3988
Set default ready timer to 0 to see if desyncs come back.
koda [Thu, 21 Oct 2010 00:45:58 +0200] rev 3987
my turn to merge
nemo [Tue, 19 Oct 2010 21:12:53 -0400] rev 3986
Remove this - doesn't seem to do anything useful after all.
nemo [Tue, 19 Oct 2010 19:47:17 -0400] rev 3985
merge
koda [Thu, 21 Oct 2010 00:41:41 +0200] rev 3984
some more memory opt
koda [Tue, 19 Oct 2010 23:58:27 +0200] rev 3983
use labels instead of images, should save ram and space
koda [Tue, 19 Oct 2010 21:55:49 +0200] rev 3982
ios version bump and other minor things
koda [Sun, 17 Oct 2010 17:47:07 +0200] rev 3981
add name, caption and description to the new ammomenu
inu [Sat, 16 Oct 2010 19:01:11 +0200] rev 3980
updated PT locale
koda [Sat, 16 Oct 2010 18:53:56 +0200] rev 3979
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
koda [Sat, 16 Oct 2010 18:35:28 +0200] rev 3978
fix some glitches
koda [Fri, 15 Oct 2010 01:10:59 +0200] rev 3977
optimizations to new ammomenu and overlay
koda [Thu, 14 Oct 2010 22:01:33 +0200] rev 3976
less warning, no rotation glitch, more comments
Tobias Neumann <mail@tobias-neumann.eu> [Thu, 14 Oct 2010 16:01:43 +0200] rev 3975
Resurrector weapon: do not make it end turn, add description,
add doStepHedgehogMoving while resurrecting
nemo [Tue, 19 Oct 2010 19:46:43 -0400] rev 3974
Rope optimisation. Remove a space in sdl keys that seems like a bug -
issue #70
koda [Wed, 13 Oct 2010 00:57:20 +0200] rev 3973
i fix up the new ammo menu finally
smaxx [Wed, 13 Oct 2010 00:01:37 +0200] rev 3972
(none)
koda [Tue, 12 Oct 2010 05:06:30 +0200] rev 3971
minor stuff
nemo [Mon, 11 Oct 2010 16:56:00 -0400] rev 3970
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
nemo [Mon, 11 Oct 2010 16:28:54 -0400] rev 3969
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
nemo [Mon, 11 Oct 2010 16:23:36 -0400] rev 3968
Disable newgrave - conflicts with resurrection
nemo [Mon, 11 Oct 2010 15:47:40 -0400] rev 3967
Extend the >0 / amNothing check
koda [Mon, 11 Oct 2010 21:45:25 +0200] rev 3966
merge
nemo [Mon, 11 Oct 2010 14:55:13 -0400] rev 3965
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
Tobias Neumann <mail@tobias-neumann.eu> [Mon, 11 Oct 2010 20:47:17 +0200] rev 3964
Add dummy amResurrector sprite
Tobias Neumann <mail@tobias-neumann.eu> [Mon, 11 Oct 2010 20:34:21 +0200] rev 3963
New Weapon: Resurrector (TODO: ammo icon + sprites)
unc0rr [Mon, 11 Oct 2010 21:41:24 +0400] rev 3962
Add debug message about # cmd
nemo [Mon, 11 Oct 2010 12:37:42 -0400] rev 3961
Constrain to <= to avoid a bug on bottom edge reported by Henek
nemo [Mon, 11 Oct 2010 12:13:06 -0400] rev 3960
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
nemo [Mon, 11 Oct 2010 11:36:47 -0400] rev 3959
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
nemo [Mon, 11 Oct 2010 00:15:01 -0400] rev 3958
update some numerus forms for english
nemo [Sun, 10 Oct 2010 23:41:24 -0400] rev 3957
restore the delay between shots
nemo [Sun, 10 Oct 2010 22:18:38 -0400] rev 3956
Skip "hurry" message if turn is 10s or less
nemo [Sun, 10 Oct 2010 21:43:22 -0400] rev 3955
You win fillammostore
nemo [Sun, 10 Oct 2010 21:14:58 -0400] rev 3954
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo [Sun, 10 Oct 2010 20:34:48 -0400] rev 3953
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)