alfadur [Sun, 28 Jun 2020 20:34:06 +0300] rev 15646
refactor collision tests
alfadur [Sun, 28 Jun 2020 01:06:18 +0300] rev 15645
place sentries on start
alfadur [Sun, 28 Jun 2020 00:47:43 +0300] rev 15644
add sentries count to game config
alfadur [Sat, 27 Jun 2020 23:38:45 +0300] rev 15643
reduce sentry damange
alfadur [Sat, 27 Jun 2020 22:58:33 +0300] rev 15642
add aiming timeout to sentry
alfadur [Sat, 27 Jun 2020 02:22:31 +0300] rev 15641
add current 🦔 targeting to sentry
alfadur [Fri, 26 Jun 2020 19:35:16 +0300] rev 15640
add sentry walking cycle
alfadur [Fri, 26 Jun 2020 17:40:22 +0300] rev 15639
add sentry 🤖 stub
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Jun 2020 22:16:11 +0200] rev 15638
Frontend: Sort ammos like in-game
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Jun 2020 18:13:20 +0200] rev 15637
AI: Don't use vamp/invuln for kamikaze, piano and other weapons
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Jun 2020 17:44:22 +0200] rev 15636
Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Jun 2020 07:15:58 +0200] rev 15635
Don't check speed and land for MoreWind check in doFallingGear
Disabling More Wind is completely timer-based, so the additional check for collision and speed is no longer neccessary
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Jun 2020 06:44:35 +0200] rev 15634
Teach AI how to deal with gfMoreWind
alfadur [Wed, 24 Jun 2020 22:34:12 +0300] rev 15633
remove forced position change from blowtorch
Wuzzy <Wuzzy2@mail.ru> [Wed, 24 Jun 2020 20:16:02 +0200] rev 15632
Fix AI thread erroring out when there are no targets
alfadur [Wed, 24 Jun 2020 20:24:12 +0300] rev 15631
real collision fix
alfadur [Wed, 24 Jun 2020 19:50:58 +0300] rev 15630
remove wiggle throttling in anticipation of a real collision fix 🥁
Wuzzy <Wuzzy2@mail.ru> [Wed, 24 Jun 2020 17:27:57 +0200] rev 15629
Update ChangeLog and CREDITS
alfadur [Tue, 23 Jun 2020 02:04:00 +0300] rev 15628
workaround for world edge selector on MacOS
alfadur [Mon, 22 Jun 2020 22:09:00 +0300] rev 15627
extend double jump activation window
alfadur [Sun, 21 Jun 2020 22:30:59 +0300] rev 15626
add 🐼 hat
alfadur [Sun, 21 Jun 2020 22:10:38 +0300] rev 15625
make minigun shove cumulative
alfadur [Sun, 21 Jun 2020 03:17:57 +0300] rev 15624
fix crosshairs spinning around
alfadur [Sun, 21 Jun 2020 03:08:21 +0300] rev 15623
merge blowtorch draft
alfadur [Sun, 21 Jun 2020 03:00:39 +0300] rev 15622
use throttled direction for aiming
alfadur [Sun, 21 Jun 2020 02:04:20 +0300] rev 15621
throttle wiggling
alfadur [Fri, 05 Jun 2020 21:58:17 +0300] rev 15620
experimental blowtorching
Wuzzy <Wuzzy2@mail.ru> [Fri, 12 Jun 2020 02:53:01 +0200] rev 15619
AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru> [Fri, 12 Jun 2020 02:36:27 +0200] rev 15618
AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru> [Fri, 12 Jun 2020 00:20:47 +0200] rev 15617
Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru> [Tue, 09 Jun 2020 07:56:59 +0200] rev 15616
Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru> [Tue, 09 Jun 2020 06:21:21 +0200] rev 15615
Add missing semicolon (oops!)
Wuzzy <Wuzzy2@mail.ru> [Tue, 09 Jun 2020 05:51:39 +0200] rev 15614
"Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru> [Mon, 08 Jun 2020 23:37:38 +0200] rev 15613
Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru> [Mon, 08 Jun 2020 21:53:45 +0200] rev 15612
AI: Rewrite TestMolotov
The old function was broken, the AI just refused to use the molotov, ever
Wuzzy <Wuzzy2@mail.ru> [Mon, 08 Jun 2020 21:13:31 +0200] rev 15611
Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru> [Mon, 08 Jun 2020 20:41:24 +0200] rev 15610
Follow piano gear when it's spawned by hedgehog
Wuzzy <Wuzzy2@mail.ru> [Mon, 08 Jun 2020 20:40:04 +0200] rev 15609
AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru> [Mon, 08 Jun 2020 19:45:11 +0200] rev 15608
AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru> [Mon, 08 Jun 2020 19:18:30 +0200] rev 15607
Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru> [Sun, 07 Jun 2020 18:11:12 +0200] rev 15606
Graves preview page: Change grave margin
Wuzzy <Wuzzy2@mail.ru> [Sun, 07 Jun 2020 18:01:00 +0200] rev 15605
Add flags and graves preview pages
Wuzzy <Wuzzy2@mail.ru> [Sun, 07 Jun 2020 00:44:13 +0200] rev 15604
Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Jun 2020 23:40:29 +0200] rev 15603
Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Jun 2020 20:51:12 +0200] rev 15602
AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Jun 2020 20:22:57 +0200] rev 15601
Teach AI to set minimum mine bounce for improved aiming
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Jun 2020 20:21:08 +0200] rev 15600
Teach AI to drop mines from safe height
Placing mine on ground and then escaping is not possible yet
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Jun 2020 16:09:16 +0200] rev 15599
Teach AI to spam extra time if infinite
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Jun 2020 15:43:17 +0200] rev 15598
Merge b988d3be7100
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Jun 2020 15:40:51 +0200] rev 15597
Disable gfMoreWind for land objects on turn end only after a fixed-time delay
15s sounds much, but it's the average amount for gfMineStrike mines to settle
naturally. And it would be very confusing to see falling mines suddenly not
caring about gfMoreWind for no apparent reason.
Note this whole thing is a giant hack anyway, to prevent a turn being
blocked by infinitely bouncing mines.
The better solution would be to help gfMoreWind-affected land objects settle
naturally more reliably even under extreme wind.
But this commit is "good enough" for now.
If you don't like the delay, you can always tweak the constant.
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Jun 2020 15:10:41 +0200] rev 15596
Fix many gears not being affected by gfMoreWind on turn end
alfadur [Fri, 05 Jun 2020 21:21:48 +0300] rev 15595
remove blowtorching tautology
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Jun 2020 15:48:41 +0200] rev 15594
Cleaner digit parsing of ammo schemes
Because invalid ammo scheme files could break the game somewhat
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Jun 2020 01:30:03 +0200] rev 15593
Fix camera zooming out too far in pause mode (
bug #773)
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Jun 2020 00:57:05 +0200] rev 15592
Fix taunt commands triggering 'unknown chat command' warning if current hog is external or bot
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Jun 2020 00:37:33 +0200] rev 15591
Add missing /sad command help
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Jun 2020 00:31:14 +0200] rev 15590
Add taunt command: /happy
felixonmars <felixonmars@archlinux.org> [Thu, 04 Jun 2020 12:33:24 +0200] rev 15589
Fix build with Qt 5.15+
Wuzzy <Wuzzy2@mail.ru> [Wed, 27 May 2020 09:23:25 +0200] rev 15588
Add taunt chat command: /bubble (hog holds breath)
This is based on the "bubble" hat by chujoii
Wuzzy <Wuzzy2@mail.ru> [Wed, 27 May 2020 06:52:13 +0200] rev 15587
Add dynamite impact sound
Wuzzy <Wuzzy2@mail.ru> [Wed, 27 May 2020 01:58:27 +0200] rev 15586
Add fade-in effect when flake appears at top
Wuzzy <Wuzzy2@mail.ru> [Wed, 27 May 2020 01:24:50 +0200] rev 15585
Flakes: Only spawn them inside valid area
Also add cCloudOffset
Wuzzy <Wuzzy2@mail.ru> [Wed, 27 May 2020 00:02:20 +0200] rev 15584
Make Underwater SD flakes rise
Wuzzy <Wuzzy2@mail.ru> [Wed, 27 May 2020 00:00:13 +0200] rev 15583
Fade out rising flakes at the top