Fri, 17 Jan 2014 18:04:49 +0100 fix linking physfs after a run of cmake
koda [Fri, 17 Jan 2014 18:04:49 +0100] rev 10007
fix linking physfs after a run of cmake
Fri, 17 Jan 2014 16:50:01 +0100 happy 10000th commit
koda [Fri, 17 Jan 2014 16:50:01 +0100] rev 10006
happy 10000th commit also fix the travis build by adding a system physfs library
Fri, 17 Jan 2014 16:29:11 +0100 fix build on travis
unC0Rr [Fri, 17 Jan 2014 16:29:11 +0100] rev 10005
fix build on travis
Fri, 17 Jan 2014 16:31:36 +0100 use bundled physfs on win and osx
koda [Fri, 17 Jan 2014 16:31:36 +0100] rev 10004
use bundled physfs on win and osx
Fri, 17 Jan 2014 16:16:28 +0100 fix some travis BUILD_ARGS and add a new one
koda [Fri, 17 Jan 2014 16:16:28 +0100] rev 10003
fix some travis BUILD_ARGS and add a new one
Fri, 17 Jan 2014 06:58:28 -0800 Merge pull request #11 from LocutusOfBorg/fix-arm
Vittorio Giovara <vittorio.giovara@gmail.com> [Fri, 17 Jan 2014 06:58:28 -0800] rev 10002
Merge pull request #11 from LocutusOfBorg/fix-arm Added cast to qreal, avoiding ftbfs due to issue #758
Fri, 17 Jan 2014 15:32:50 +0100 disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva [Fri, 17 Jan 2014 15:32:50 +0100] rev 10001
disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
Fri, 17 Jan 2014 13:51:47 +0100 position "finger"/pointer over current hog above tags
sheepluva [Fri, 17 Jan 2014 13:51:47 +0100] rev 10000
position "finger"/pointer over current hog above tags
Fri, 17 Jan 2014 01:42:12 +0100 style tweaks
sheepluva [Fri, 17 Jan 2014 01:42:12 +0100] rev 9999
style tweaks
Fri, 17 Jan 2014 01:06:54 +0100 update copyright to 2014
sheepluva [Fri, 17 Jan 2014 01:06:54 +0100] rev 9998
update copyright to 2014
Fri, 17 Jan 2014 00:24:23 +0100 move room state filter
sheepluva [Fri, 17 Jan 2014 00:24:23 +0100] rev 9997
move room state filter
Thu, 16 Jan 2014 22:38:43 +0100 unCORr likes PChar arrays
sheepluva [Thu, 16 Jan 2014 22:38:43 +0100] rev 9996
unCORr likes PChar arrays
Thu, 16 Jan 2014 23:47:36 +0400 In special rooms game starts when all players are ready
unc0rr [Thu, 16 Jan 2014 23:47:36 +0400] rev 9995
In special rooms game starts when all players are ready
Thu, 16 Jan 2014 19:50:18 +0100 * allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
sheepluva [Thu, 16 Jan 2014 19:50:18 +0100] rev 9994
* allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu' * the build system will use the paths to lookup fonts and install those not found * the engine will load the paths into physfs (mountpoint /Fonts) to make the fonts available at runtime * overriding fonts in packages should be possible again now
Thu, 16 Jan 2014 17:18:53 +0100 allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
sheepluva [Thu, 16 Jan 2014 17:18:53 +0100] rev 9993
allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
Thu, 16 Jan 2014 12:28:41 +0100 PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
sheepluva [Thu, 16 Jan 2014 12:28:41 +0100] rev 9992
PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
Wed, 15 Jan 2014 23:48:18 +0100 add compatibility for physicsfs 2.0
sheepluva [Wed, 15 Jan 2014 23:48:18 +0100] rev 9991
add compatibility for physicsfs 2.0
Thu, 16 Jan 2014 01:27:44 +0400 oops, fix build
unc0rr [Thu, 16 Jan 2014 01:27:44 +0400] rev 9990
oops, fix build
Thu, 16 Jan 2014 01:19:21 +0400 Also define default value of THEME
unc0rr [Thu, 16 Jan 2014 01:19:21 +0400] rev 9989
Also define default value of THEME
Tue, 14 Jan 2014 22:56:13 +0100 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva [Tue, 14 Jan 2014 22:56:13 +0100] rev 9988
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
Tue, 14 Jan 2014 11:45:52 +0100 fix seteffect documentation, lua wiki misled me there
sheepluva [Tue, 14 Jan 2014 11:45:52 +0100] rev 9987
fix seteffect documentation, lua wiki misled me there
Sun, 19 Jan 2014 23:57:52 +0400 ifdef for now webgl
unc0rr [Sun, 19 Jan 2014 23:57:52 +0400] rev 9986
ifdef for now
Tue, 14 Jan 2014 12:44:29 +0400 GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
unc0rr [Tue, 14 Jan 2014 12:44:29 +0400] rev 9985
GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now. TODO: security concerns? script name to load is passed via game scheme.
Thu, 09 Jan 2014 19:10:12 +0100 Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang webgl
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Thu, 09 Jan 2014 19:10:12 +0100] rev 9984
Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang
Mon, 13 Jan 2014 14:40:06 -0500 Free cached ammo menu tex on quit.
nemo [Mon, 13 Jan 2014 14:40:06 -0500] rev 9983
Free cached ammo menu tex on quit.
Thu, 09 Jan 2014 23:54:40 +0400 '-d' option to pas2c webgl
unc0rr [Thu, 09 Jan 2014 23:54:40 +0400] rev 9982
'-d' option to pas2c
Mon, 13 Jan 2014 23:07:27 +0400 Parse " and \ escaping in binds
unc0rr [Mon, 13 Jan 2014 23:07:27 +0400] rev 9981
Parse " and \ escaping in binds
Wed, 08 Jan 2014 23:49:08 +0100 rename NOPASCAL option to BUILD_ENGINE_C webgl
koda [Wed, 08 Jan 2014 23:49:08 +0100] rev 9980
rename NOPASCAL option to BUILD_ENGINE_C
Mon, 13 Jan 2014 19:34:39 +0100 fix missing escape for usernick used in regexp
sheepluva [Mon, 13 Jan 2014 19:34:39 +0100] rev 9979
fix missing escape for usernick used in regexp
Wed, 08 Jan 2014 16:44:23 +0100 cosmetics webgl
koda [Wed, 08 Jan 2014 16:44:23 +0100] rev 9978
cosmetics
Sun, 12 Jan 2014 16:21:57 +0400 Oops, forgot 'hg add' this file
unc0rr [Sun, 12 Jan 2014 16:21:57 +0400] rev 9977
Oops, forgot 'hg add' this file
Wed, 08 Jan 2014 16:43:49 +0100 call pas2c on hwengine only webgl
koda [Wed, 08 Jan 2014 16:43:49 +0100] rev 9976
call pas2c on hwengine only
Sun, 12 Jan 2014 16:12:25 +0400 Allow logins at any interval, but not more than 2 logins in 30 seconds, 4 in 2 minutes and 6 in 10 minutes.
unc0rr [Sun, 12 Jan 2014 16:12:25 +0400] rev 9975
Allow logins at any interval, but not more than 2 logins in 30 seconds, 4 in 2 minutes and 6 in 10 minutes.
Wed, 08 Jan 2014 13:04:50 +0400 Oops webgl
unc0rr [Wed, 08 Jan 2014 13:04:50 +0400] rev 9974
Oops
Sun, 12 Jan 2014 15:15:59 +0400 Stub for joins monitor which is a replacement to plain ban for 10 seconds system after join
unc0rr [Sun, 12 Jan 2014 15:15:59 +0400] rev 9973
Stub for joins monitor which is a replacement to plain ban for 10 seconds system after join
Wed, 08 Jan 2014 01:16:20 +0400 Remove X and Y from the structure since those are misaligned in c code and I failed to do anything about that and they were the last cause of desyncs and only used in 4 places and I'm too lazy webgl
unc0rr [Wed, 08 Jan 2014 01:16:20 +0400] rev 9972
Remove X and Y from the structure since those are misaligned in c code and I failed to do anything about that and they were the last cause of desyncs and only used in 4 places and I'm too lazy
Sun, 12 Jan 2014 11:07:49 +0400 That check was too weird and complicated
unc0rr [Sun, 12 Jan 2014 11:07:49 +0400] rev 9971
That check was too weird and complicated
Wed, 08 Jan 2014 00:31:30 +0400 Fix these too webgl
unc0rr [Wed, 08 Jan 2014 00:31:30 +0400] rev 9970
Fix these too
Fri, 10 Jan 2014 22:56:10 +0400 Cake falls when loses ground
unc0rr [Fri, 10 Jan 2014 22:56:10 +0400] rev 9969
Cake falls when loses ground
Wed, 08 Jan 2014 00:13:12 +0400 Fix two desync causes webgl
unc0rr [Wed, 08 Jan 2014 00:13:12 +0400] rev 9968
Fix two desync causes
Fri, 10 Jan 2014 11:35:02 -0500 keep velocity from fluttering between 2 and 3px / ms when falling...
nemo [Fri, 10 Jan 2014 11:35:02 -0500] rev 9967
keep velocity from fluttering between 2 and 3px / ms when falling...
Tue, 07 Jan 2014 22:08:02 +0400 pas2c engine now writes debug log webgl
unc0rr [Tue, 07 Jan 2014 22:08:02 +0400] rev 9966
pas2c engine now writes debug log
Wed, 08 Jan 2014 23:46:02 +0100 fix a few uses of VERSION_* checks
koda [Wed, 08 Jan 2014 23:46:02 +0100] rev 9965
fix a few uses of VERSION_* checks
Tue, 07 Jan 2014 01:58:23 +0400 Render chars as hex numbers webgl
unc0rr [Tue, 07 Jan 2014 01:58:23 +0400] rev 9964
Render chars as hex numbers
Wed, 08 Jan 2014 23:39:43 +0100 drop extra spaces from a few CMakeLists.txt files
koda [Wed, 08 Jan 2014 23:39:43 +0100] rev 9963
drop extra spaces from a few CMakeLists.txt files
Tue, 07 Jan 2014 00:02:58 +0400 oh those signed chars webgl
unc0rr [Tue, 07 Jan 2014 00:02:58 +0400] rev 9962
oh those signed chars
Wed, 08 Jan 2014 23:29:30 +0100 consistent cmake checks
koda [Wed, 08 Jan 2014 23:29:30 +0100] rev 9961
consistent cmake checks
Mon, 06 Jan 2014 01:36:33 +0400 Fix doStepHandlers confusion webgl
unc0rr [Mon, 06 Jan 2014 01:36:33 +0400] rev 9960
Fix doStepHandlers confusion
Wed, 08 Jan 2014 19:19:09 +0100 use mainstream project name
koda [Wed, 08 Jan 2014 19:19:09 +0100] rev 9959
use mainstream project name
Sun, 05 Jan 2014 23:58:13 +0400 - Don't define NOCONSOLE webgl
unc0rr [Sun, 05 Jan 2014 23:58:13 +0400] rev 9958
- Don't define NOCONSOLE - Fix initialization with a pointer to stack (pas2c can't handle typed consts in functions) in uMisc.initModule
Wed, 08 Jan 2014 18:57:23 +0100 add other libav library versions
koda [Wed, 08 Jan 2014 18:57:23 +0100] rev 9957
add other libav library versions
Sun, 05 Jan 2014 13:08:50 +0400 Prevent assertion on uninitialized variable webgl
unc0rr [Sun, 05 Jan 2014 13:08:50 +0400] rev 9956
Prevent assertion on uninitialized variable
Wed, 08 Jan 2014 20:29:34 +0400 21 now
unc0rr [Wed, 08 Jan 2014 20:29:34 +0400] rev 9955
21 now
Sun, 05 Jan 2014 10:54:03 +0400 - Fix build via pas2c webgl
unc0rr [Sun, 05 Jan 2014 10:54:03 +0400] rev 9954
- Fix build via pas2c - Remove pas2c hacks in uLandTemplates
Wed, 08 Jan 2014 19:34:12 +0400 Ban arch.c from source tarball
unc0rr [Wed, 08 Jan 2014 19:34:12 +0400] rev 9953
Ban arch.c from source tarball
Sun, 05 Jan 2014 00:46:26 +0400 Fix build (no idea what's going on in this branch btw) webgl
unc0rr [Sun, 05 Jan 2014 00:46:26 +0400] rev 9952
Fix build (no idea what's going on in this branch btw)
Tue, 07 Jan 2014 13:56:03 -0500 pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
nemo [Tue, 07 Jan 2014 13:56:03 -0500] rev 9951
pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
Sat, 04 Jan 2014 23:55:54 +0400 merge default webgl
unc0rr [Sat, 04 Jan 2014 23:55:54 +0400] rev 9950
merge default
Tue, 07 Jan 2014 11:40:58 +0100 Added cast to qreal, avoiding ftbfs due to issue #758
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 07 Jan 2014 11:40:58 +0100] rev 9949
Added cast to qreal, avoiding ftbfs due to issue #758 More explanation here https://wiki.debian.org/ArmEabiFixes And on qt-project.org reference website: "Typedef for double on all platforms except for those using CPUs with ARM architectures. On ARM-based platforms, qreal is a typedef for float for performance reasons."
Sat, 04 Jan 2014 23:30:52 +0400 +speedup in binds config (fixes issue 749)
unc0rr [Sat, 04 Jan 2014 23:30:52 +0400] rev 9948
+speedup in binds config (fixes issue #749)
Sat, 04 Jan 2014 02:41:23 +0100 enable verbosity in travis builds
koda [Sat, 04 Jan 2014 02:41:23 +0100] rev 9947
enable verbosity in travis builds
Sat, 04 Jan 2014 02:36:55 +0100 revert 58dee07f7552
koda [Sat, 04 Jan 2014 02:36:55 +0100] rev 9946
revert 58dee07f7552
Sat, 04 Jan 2014 02:15:01 +0100 hwlibrary also depends on hwengine
koda [Sat, 04 Jan 2014 02:15:01 +0100] rev 9945
hwlibrary also depends on hwengine
Sat, 04 Jan 2014 02:00:12 +0100 correctly set this pascal flag for future compatibility
koda [Sat, 04 Jan 2014 02:00:12 +0100] rev 9944
correctly set this pascal flag for future compatibility
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