2019-07-25 use better contact point for inter-gear collision
alfadur [Thu, 25 Jul 2019 21:59:20 +0300] rev 15273
use better contact point for inter-gear collision
2019-07-25 Fix bad pixel offsets in CPU flag preview
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Jul 2019 19:40:40 +0200] rev 15272
Fix bad pixel offsets in CPU flag preview
2019-07-25 Default_es: Remove Coward.ogg
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Jul 2019 19:18:48 +0200] rev 15271
Default_es: Remove Coward.ogg This file was in English, but the voicepack must be in Spanish.
2019-07-25 add time events
alfadur [Thu, 25 Jul 2019 19:58:19 +0300] rev 15270
add time events
2019-07-25 Mutant: Remove excess teams if a clan has more than one team
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Jul 2019 18:40:06 +0200] rev 15269
Mutant: Remove excess teams if a clan has more than one team
2019-07-25 based on user feedback, the audio provided by the translator here is inappropriate. replacing with the english pending a new translation
nemo [Thu, 25 Jul 2019 11:58:40 -0400] rev 15268
based on user feedback, the audio provided by the translator here is inappropriate. replacing with the english pending a new translation
2019-07-22 VideoRec: Stop prerecording when /lua activates
Wuzzy <Wuzzy2@mail.ru> [Mon, 22 Jul 2019 19:26:58 +0200] rev 15267
VideoRec: Stop prerecording when /lua activates
2019-07-25 clear intermediate result structures between iterations
alfadur [Thu, 25 Jul 2019 16:29:14 +0300] rev 15266
clear intermediate result structures between iterations
2019-07-25 Implement ipc queue which takes care of message ordering and timestamps
unC0Rr [Thu, 25 Jul 2019 15:18:00 +0200] rev 15265
Implement ipc queue which takes care of message ordering and timestamps
2019-07-25 Rethink message types a bit
unC0Rr [Thu, 25 Jul 2019 14:23:25 +0200] rev 15264
Rethink message types a bit
2019-07-24 reserve zero gear id
alfadur [Thu, 25 Jul 2019 00:05:30 +0300] rev 15263
reserve zero gear id
2019-07-24 check dynamic collision arrays first
alfadur [Wed, 24 Jul 2019 23:37:58 +0300] rev 15262
check dynamic collision arrays first
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