cocoaTouch/GameSetup.m
2010-04-18 koda add missing controller stubs
2010-04-16 koda update ifrontend to latest ammostore protocol
2010-04-11 koda new manager for handling (future) rotations
2010-04-10 koda simplify the general settings and review minor stuff
2010-04-09 koda fix the save of the team and rearrange hat/name modification
2010-04-06 koda restore and update the old general settings
2010-03-31 koda koda's changelog turn
2010-03-30 koda fixes to the mac build system
2010-03-30 koda ifrontend: predispone teams in a proper data structure
2010-03-29 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-26 koda restore compilation
2010-03-21 koda a couple of smaller cleanups that didn't get in previous commit
2010-03-18 koda move the buttons a little
2010-03-17 koda restore compilation on simulator and device
2010-02-10 koda add a new way to fetch version info from pascal to c
2010-02-04 koda update iphone port to new code from Smaxx
2010-02-03 koda implement transition in the way i had in mind
2010-02-01 koda new graphics from Tiy and frontend is loaded in landscape mode
2010-01-31 koda smaller improvements in mouse handling
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-24 koda fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
2010-01-23 koda rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-16 koda objc/pascal finally working
2010-01-16 koda code cleanup and opengles optimizations
2010-01-15 koda settings are applied to game launch
2010-01-14 koda can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
2010-01-13 koda GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
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