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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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cocoaTouch/GameSetup.m
2010-04-18
koda
add missing controller stubs
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2010-04-16
koda
update ifrontend to latest ammostore protocol
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2010-04-11
koda
new manager for handling (future) rotations
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2010-04-10
koda
simplify the general settings and review minor stuff
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2010-04-09
koda
fix the save of the team and rearrange hat/name modification
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2010-04-06
koda
restore and update the old general settings
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2010-03-31
koda
koda's changelog turn
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2010-03-30
koda
fixes to the mac build system
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2010-03-30
koda
ifrontend: predispone teams in a proper data structure
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2010-03-29
koda
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-26
koda
restore compilation
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2010-03-21
koda
a couple of smaller cleanups that didn't get in previous commit
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2010-03-18
koda
move the buttons a little
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2010-03-17
koda
restore compilation on simulator and device
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2010-02-10
koda
add a new way to fetch version info from pascal to c
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2010-02-04
koda
update iphone port to new code from Smaxx
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2010-02-03
koda
implement transition in the way i had in mind
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2010-02-01
koda
new graphics from Tiy and frontend is loaded in landscape mode
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2010-01-31
koda
smaller improvements in mouse handling
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2010-01-26
koda
complete the replacement of init/free wrappers for every unit
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2010-01-24
koda
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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2010-01-23
koda
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
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2010-01-18
koda
replace initialization/finalization statements with custom init functions
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2010-01-16
koda
objc/pascal finally working
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2010-01-16
koda
code cleanup and opengles optimizations
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2010-01-15
koda
settings are applied to game launch
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2010-01-14
koda
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
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2010-01-13
koda
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
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