2015-09-05 |
antonc27 |
- Added required icons
ios-revival
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2015-09-05 |
antonc27 |
- arm64 added as valid arch
ios-revival
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2015-08-15 |
antonc27 |
- Russian localization files added
ios-revival
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2015-08-14 |
antonc27 |
- HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added
ios-revival
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2015-08-12 |
antonc27 |
- 'Generate position dependent code' et to NO. Otherwise crashed at initialization step.
ios-revival
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2015-08-11 |
antonc27 |
- VALID_ARCHS reduced for all projects
ios-revival
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2015-08-10 |
antonc27 |
- VALID_ARCHS changed
ios-revival
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2015-08-08 |
antonc27 |
- Fix for "error: invalid abbreviation code [115] for DIE at"
ios-revival
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2015-08-08 |
antonc27 |
- Fix for "operator delete[](void*)", referenced from: not found for architecture x86_64"
ios-revival
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2015-08-08 |
antonc27 |
- Small reorg of project
ios-revival
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2015-08-08 |
antonc27 |
- CoreMotion framework added to project for SDL 2
ios-revival
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2015-08-08 |
antonc27 |
- Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix"
ios-revival
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2015-08-08 |
antonc27 |
- Missed pascal source files added to project
ios-revival
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2015-08-08 |
antonc27 |
- Turkish localization removed from Xcode project
ios-revival
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2015-08-08 |
antonc27 |
- fpc updated to 3.1.1
ios-revival
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2015-08-08 |
antonc27 |
- 'Default-568h@2x.png' added for retina screen
ios-revival
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2015-08-08 |
antonc27 |
- VALID_ARCHS updated for main project
ios-revival
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2015-08-08 |
antonc27 |
- Xcode projects updated to recommended settings (auto done by Xcode)
ios-revival
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2013-07-25 |
koda |
strip out our copy of libfreetype
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2013-07-25 |
koda |
strip out our copy of libtremor
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2013-07-02 |
koda |
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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2013-07-02 |
koda |
engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
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2013-04-02 |
koda |
ios compiles again (using an old version of sdl)
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2013-02-23 |
koda |
updated ios project files for the new phys build system
physfslayer
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2013-01-23 |
koda |
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
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2012-12-01 |
koda |
minor xcodeproj update
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2012-11-24 |
koda |
link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
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2012-11-05 |
koda |
ios: fill in CFBundleVersion and CFBundleShortVersionString information better
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2012-10-27 |
koda |
minor macro cleanup
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2012-09-20 |
koda |
update ios project file again to reflect SDL2 renaming
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2012-09-20 |
koda |
updated ios project file
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2012-06-26 |
koda |
updated ios project file
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2012-06-13 |
koda |
ios: disable some warnings
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2012-06-13 |
koda |
ios: for mission configuration, use the bundled cfg file instead of providing plist files
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2012-05-10 |
koda |
the ios port runs again, although with a few things to sort out
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2012-05-10 |
koda |
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
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2012-04-22 |
koda |
ios: turn on more warning messages and start correcting them
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2012-04-22 |
koda |
fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
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2012-04-09 |
koda |
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
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2012-03-27 |
koda |
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
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2012-03-18 |
koda |
updated ios project file to work with fpc 2.6
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2012-02-12 |
koda |
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
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2012-02-12 |
koda |
colorWithPatternImage uses too much memory
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2012-02-11 |
koda |
i don't know how this is possible
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2012-02-11 |
koda |
minor changes to ios project file to better behave with buildbot
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2012-02-09 |
koda |
move the classes recently added to a proper folder
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2012-02-09 |
koda |
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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2012-02-09 |
koda |
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
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2012-02-06 |
koda |
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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2012-02-05 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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2012-01-28 |
koda |
minor cleanup, gather AMSlotSize in uConsts
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2012-01-26 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
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2012-01-15 |
bovi |
GCI task: iOS _language_ 3 (Romanian)
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2012-01-06 |
koda |
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
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2012-01-04 |
Ivo Nunes |
GCI task: iOS Portuguese
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2011-12-31 |
thebowseat |
GCI task: iOS Japanese
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2011-12-31 |
koda |
update ios project file with new uGears* files; flags for one text file
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2011-12-11 |
Resoow |
GCI task: iOS _languages_ 2 (Bulgarian)
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2011-12-07 |
koda |
ios italian translation
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2011-12-04 |
koda |
update the ios data script for the new audio mono location
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