Tue, 26 Jan 2010 21:55:51 +0000 complete the replacement of init/free wrappers for every unit
koda [Tue, 26 Jan 2010 21:55:51 +0000] rev 2716
complete the replacement of init/free wrappers for every unit iphone frontend smaller fixes symbol TOUCHINPUT deprecated revision of some sdl1.3 code
Tue, 26 Jan 2010 04:13:37 +0000 Free up some unfreed memory. Needed for Koda's iphone lib work
nemo [Tue, 26 Jan 2010 04:13:37 +0000] rev 2715
Free up some unfreed memory. Needed for Koda's iphone lib work
Sun, 24 Jan 2010 19:52:30 +0000 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda [Sun, 24 Jan 2010 19:52:30 +0000] rev 2714
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
Sun, 24 Jan 2010 19:01:51 +0000 Palewolf's smoke traces for fire.
nemo [Sun, 24 Jan 2010 19:01:51 +0000] rev 2713
Palewolf's smoke traces for fire.
Sun, 24 Jan 2010 16:46:06 +0000 Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
nemo [Sun, 24 Jan 2010 16:46:06 +0000] rev 2712
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
Sun, 24 Jan 2010 16:39:09 +0000 If the music is going to be wrong, it can at least irritate me less.
nemo [Sun, 24 Jan 2010 16:39:09 +0000] rev 2711
If the music is going to be wrong, it can at least irritate me less.
Sun, 24 Jan 2010 16:35:47 +0000 Some value for opacity. Did not adjust water colour.
nemo [Sun, 24 Jan 2010 16:35:47 +0000] rev 2710
Some value for opacity. Did not adjust water colour.
Sun, 24 Jan 2010 16:33:57 +0000 Add Desert theme
nemo [Sun, 24 Jan 2010 16:33:57 +0000] rev 2709
Add Desert theme
Sun, 24 Jan 2010 16:25:10 +0000 forgot Themes CMakeLists file
nemo [Sun, 24 Jan 2010 16:25:10 +0000] rev 2708
forgot Themes CMakeLists file
Sun, 24 Jan 2010 16:24:24 +0000 Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
nemo [Sun, 24 Jan 2010 16:24:24 +0000] rev 2707
Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
Sun, 24 Jan 2010 13:38:14 +0000 sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
koda [Sun, 24 Jan 2010 13:38:14 +0000] rev 2706
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
Sun, 24 Jan 2010 13:37:03 +0000 fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
koda [Sun, 24 Jan 2010 13:37:03 +0000] rev 2705
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
Sun, 24 Jan 2010 07:37:00 +0000 Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo [Sun, 24 Jan 2010 07:37:00 +0000] rev 2704
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
Sun, 24 Jan 2010 07:26:03 +0000 Randomise order of play.
nemo [Sun, 24 Jan 2010 07:26:03 +0000] rev 2703
Randomise order of play.
Sat, 23 Jan 2010 21:57:24 +0000 rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda [Sat, 23 Jan 2010 21:57:24 +0000] rev 2702
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
Sat, 23 Jan 2010 13:15:27 +0000 settings tab has now a very nice iphone-like interface
koda [Sat, 23 Jan 2010 13:15:27 +0000] rev 2701
settings tab has now a very nice iphone-like interface
Wed, 20 Jan 2010 14:31:45 +0000 updated polish translation by szczur
koda [Wed, 20 Jan 2010 14:31:45 +0000] rev 2700
updated polish translation by szczur
Mon, 18 Jan 2010 05:36:08 +0000 replace initialization/finalization statements with custom init functions
koda [Mon, 18 Jan 2010 05:36:08 +0000] rev 2699
replace initialization/finalization statements with custom init functions
Sat, 16 Jan 2010 17:30:37 +0000 objc/pascal finally working
koda [Sat, 16 Jan 2010 17:30:37 +0000] rev 2698
objc/pascal finally working hwengine becomes a library for the iphone use custom sdl_image to fix bug remove thread code and forward_argc/forward_argv
Sat, 16 Jan 2010 06:48:56 +0000 code cleanup and opengles optimizations
koda [Sat, 16 Jan 2010 06:48:56 +0000] rev 2697
code cleanup and opengles optimizations
Fri, 15 Jan 2010 10:03:31 +0000 settings are applied to game launch
koda [Fri, 15 Jan 2010 10:03:31 +0000] rev 2696
settings are applied to game launch
Thu, 14 Jan 2010 16:46:50 +0000 makes freepascal code compatible with OBJFPC mode
koda [Thu, 14 Jan 2010 16:46:50 +0000] rev 2695
makes freepascal code compatible with OBJFPC mode
Thu, 14 Jan 2010 16:38:43 +0000 can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
koda [Thu, 14 Jan 2010 16:38:43 +0000] rev 2694
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
Wed, 13 Jan 2010 09:41:35 +0000 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda [Wed, 13 Jan 2010 09:41:35 +0000] rev 2693
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
Tue, 12 Jan 2010 07:32:15 +0000 better network support + initial work for returning to frontend
koda [Tue, 12 Jan 2010 07:32:15 +0000] rev 2692
better network support + initial work for returning to frontend
Sun, 10 Jan 2010 00:52:20 +0000 initial support for engine protocol
koda [Sun, 10 Jan 2010 00:52:20 +0000] rev 2691
initial support for engine protocol
Sat, 09 Jan 2010 01:34:23 +0000 move mixed functions in PascalExports
koda [Sat, 09 Jan 2010 01:34:23 +0000] rev 2690
move mixed functions in PascalExports
Sat, 09 Jan 2010 00:59:12 +0000 iphone overlay button animation
koda [Sat, 09 Jan 2010 00:59:12 +0000] rev 2689
iphone overlay button animation
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