QTfrontend/hedgewars.qrc
2013-01-14 dag10 Organized options into more relavant tabs.
2013-01-14 dag10 GCI2012: Improve Game Configuration Widget
2013-01-13 dag10 Hat selection reworked
2013-01-02 martin_bede Tips are now loaded from an xml file.
2012-12-27 koda add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
2012-12-20 dag10 GCI2012: Beautify Network Page
2012-12-06 koda GCI2012: Refactor Authors Page
2012-10-17 unc0rr 'In game' client flag, both server and frontend support
2012-10-17 unc0rr - Show unready status in icon
2012-09-30 unc0rr Show more statuses in icons.
2012-09-01 nemo Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
2012-01-16 valnut GCI task: season greetings
2011-10-22 sheepluva BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
2011-10-06 koda (a lot of) ooops
2011-10-05 koda the retina infection keeps spreading...
2011-09-26 sheepluva some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
2011-08-31 nemo Add buttons for tag team, bottom border, unbreak smoothing
2011-03-19 Henek some final work and buggfix for Tag Team, it is now playable
2010-11-22 Henek added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
2010-11-21 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
2010-11-21 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
2010-11-13 nemo check in frontend flag for more wind mode
2010-11-12 koda exposing Henek's no wind flag
2010-11-05 nemo New title and campaign mode images
2010-11-03 koda health reset mode ftw (replaces gfmines)
2010-10-10 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-09-14 smaxx Frontend:
2010-08-30 TheXception adds prettier after-game statistics page with more stats
2010-08-20 nemo Flag for AI survival mode
2010-04-03 nemo New game scheme option to turn off land objects
2010-03-27 smxx Engine:
2010-03-24 smxx Frontend:
2010-03-22 smxx Engine:
2010-03-01 smxx Frontend:
2010-03-01 nemo Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
2010-02-28 nemo Flag the sharing of ammo between clan teams.
2010-02-25 nemo Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
2010-02-22 smxx Frontend:
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-03 smxx Frontend:
2010-02-01 smxx Frontend:
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-24 nemo Randomise order of play.
2009-10-17 koda remove the svg dependency
2009-05-08 nemo Mine icon for game scheme mine count
2009-05-03 nemo Descriptions for the tooltip buttons. Rename btnInvurnable to btnInvulnerable
2009-05-03 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
2009-04-30 unc0rr nemo's great patch:
2009-04-23 unc0rr TheXception's patch:
2009-04-05 unc0rr patch by TheXception:
2009-04-02 unc0rr New schemes page look by TheXception
2009-02-24 unc0rr ttsmj2's random teams patch
2009-02-14 unc0rr frontend's part of nemo patch
2009-01-19 unc0rr Nice icon for sound button
2008-10-31 unc0rr Add lightbulbs, some more changes to look 0.9.7-release
2008-10-31 unc0rr Reorganize single player menu
2008-09-28 unc0rr - Customize spinbox arrows
2008-08-12 unc0rr Add background to groupboxes
2008-08-12 unc0rr Iconize more groupboxes
2008-08-06 unc0rr Try to modify QGroupBox view
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