fix for
issue #234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
crate hat. partly based on Hadashi's draft
Avoid promoting violence to hedgehogs. At least once a year.
fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
I'm such a dirty boi... cleaning up my own mess a little