nemo [Mon, 15 Oct 2012 10:10:54 -0400] rev 7756
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
nemo [Sun, 14 Oct 2012 20:24:08 -0400] rev 7755
Also shove using shotgun, switch off hat when not active hog
nemo [Sun, 14 Oct 2012 13:35:15 -0400] rev 7754
First pass at cleaver.
unc0rr [Sun, 14 Oct 2012 00:22:33 +0400] rev 7753
Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
unc0rr [Sat, 13 Oct 2012 23:36:04 +0400] rev 7752
Fix crasher in TestCake
unc0rr [Sat, 13 Oct 2012 15:45:14 +0400] rev 7751
Switch to vector library for arrays
sheepluva [Sat, 13 Oct 2012 13:13:15 +0200] rev 7750
small tweak. (reverse mouse wheel directions for color change)
unc0rr [Sat, 13 Oct 2012 00:35:20 +0400] rev 7749
Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
unc0rr [Sat, 13 Oct 2012 00:07:46 +0400] rev 7748
UNBAN implementation
sheepluva [Fri, 12 Oct 2012 11:02:43 +0200] rev 7747
add Randy to extended credits
sphrix [Thu, 11 Oct 2012 17:21:52 -0400] rev 7746
french translation. primarily of the campaign.
unc0rr [Fri, 12 Oct 2012 00:10:28 +0400] rev 7745
Better use random number here
unc0rr [Thu, 11 Oct 2012 21:17:56 +0400] rev 7744
- Nicks starting from not-letter char go to bottom of the list
- Small fixes
unc0rr [Wed, 10 Oct 2012 23:58:23 +0400] rev 7743
Remove old signal-slot conenctions
unc0rr [Wed, 10 Oct 2012 23:55:09 +0400] rev 7742
- Finish conversion to nicks model
- Remove unneeded header includes in chatwidget.cpp
unc0rr [Wed, 10 Oct 2012 23:30:34 +0400] rev 7741
Get rid of deprecated chat widget stuff
unc0rr [Wed, 10 Oct 2012 23:15:58 +0400] rev 7740
Restore old context menu behavior
nemo [Wed, 10 Oct 2012 00:14:01 -0400] rev 7739
no. still doesn't work right
unc0rr [Wed, 10 Oct 2012 00:40:00 +0400] rev 7738
Please pas2c
unc0rr [Wed, 10 Oct 2012 00:21:18 +0400] rev 7737
- Enable chat context menu actions
- Load/save friends/ignore list
unc0rr [Wed, 10 Oct 2012 00:18:35 +0400] rev 7736
Don't ask for full rooms list on part/kick
unc0rr [Tue, 09 Oct 2012 21:08:37 +0400] rev 7735
Reset nickname so it may be reused while old connection is still hanging
nemo [Mon, 08 Oct 2012 21:56:24 -0400] rev 7734
no. still doesn't work right.
nemo [Mon, 08 Oct 2012 21:07:18 -0400] rev 7733
Knife is still broken, but so koda can fix it...
unc0rr [Tue, 09 Oct 2012 00:38:17 +0400] rev 7732
Load friends/ignored nicks from file
unc0rr [Mon, 08 Oct 2012 23:57:17 +0400] rev 7731
Room players list
nemo [Mon, 08 Oct 2012 13:27:46 -0400] rev 7730
A bit more on the knife. Also add missing files to CMakeLists
nemo [Sun, 07 Oct 2012 16:44:16 -0400] rev 7729
Data for copying throwing knife to Land once it hits.
unc0rr [Sun, 07 Oct 2012 23:59:55 +0400] rev 7728
Bring back sorting
unc0rr [Sun, 07 Oct 2012 23:33:09 +0400] rev 7727
Bring icons back
nemo [Sun, 07 Oct 2012 11:59:42 -0400] rev 7726
Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of
bug #420
unc0rr [Sun, 07 Oct 2012 00:12:46 +0400] rev 7725
Further work on moving to players list model
unc0rr [Sat, 06 Oct 2012 23:36:43 +0400] rev 7724
Simplify file loading procedure
unc0rr [Sat, 06 Oct 2012 01:09:41 +0400] rev 7723
Start moving to players list model.
unc0rr [Wed, 03 Oct 2012 12:04:29 +0400] rev 7722
No commit message
unc0rr [Mon, 01 Oct 2012 12:01:39 +0400] rev 7721
- Fix warnings and hints
- Hide "Converting the operands to Int64 before doing the add could prevent overflow errors" kind of hints as pretty useless and annoying
unc0rr [Mon, 01 Oct 2012 00:31:38 +0400] rev 7720
Show more statuses in icons.
Need further work:
- Better icons (specially registered vs unregistered)
- Share information between chat widgets (now room widget can't show registered status because recieves events for users when user list is empty)
unc0rr [Sat, 29 Sep 2012 19:26:18 +0400] rev 7719
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
koda [Fri, 28 Sep 2012 18:03:32 +0100] rev 7718
use cmake OPTION for arguments and further cleanup on CMakeFiles
nemo [Thu, 27 Sep 2012 13:37:10 -0400] rev 7717
revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
unc0rr [Fri, 28 Sep 2012 00:51:04 +0400] rev 7716
Fix some hints
unc0rr [Fri, 28 Sep 2012 00:39:20 +0400] rev 7715
Shutup pas2c
unc0rr [Fri, 28 Sep 2012 00:18:07 +0400] rev 7714
vector2Angle function which converts vector to angle from -2048 to 2048
unc0rr [Thu, 27 Sep 2012 23:24:01 +0400] rev 7713
Always run simple game on medium maps
unc0rr [Thu, 27 Sep 2012 19:15:49 +0400] rev 7712
Oops
unc0rr [Wed, 26 Sep 2012 11:36:41 +0400] rev 7711
Fix framing
unc0rr [Tue, 25 Sep 2012 22:45:40 +0400] rev 7710
- Keep track of room name so correct name is displayed when you become room admin
- Don't rename rooms if client is > 0.9.17
koda [Tue, 25 Sep 2012 02:57:03 +0200] rev 7709
only accept RELASE and DEBUG build type configuration
koda [Tue, 25 Sep 2012 02:35:21 +0200] rev 7708
another little tweak
koda [Tue, 25 Sep 2012 02:25:22 +0200] rev 7707
sdl_extras updated/fixed (is this file still needed?)
koda [Tue, 25 Sep 2012 01:27:26 +0200] rev 7706
forgot a few checks from rev f40c65ae3eab
koda [Tue, 25 Sep 2012 01:02:21 +0200] rev 7705
force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
koda [Tue, 25 Sep 2012 00:35:49 +0200] rev 7704
slight tweak to lua linking (that will break everything, i'm sure)
unc0rr [Sat, 22 Sep 2012 19:14:58 +0400] rev 7703
Make sheepluva happy
unc0rr [Sat, 22 Sep 2012 19:01:39 +0400] rev 7702
Allow using system proxy settings
unc0rr [Fri, 21 Sep 2012 23:33:34 +0400] rev 7701
- Small fix
- Update russian translation
unc0rr [Fri, 21 Sep 2012 23:29:57 +0400] rev 7700
Support for proxies (not tested)
koda [Fri, 21 Sep 2012 01:29:33 +0200] rev 7699
blindly trying to fix the android build
koda [Fri, 21 Sep 2012 01:07:56 +0200] rev 7698
nicer debug log visuals on ios
koda [Fri, 21 Sep 2012 00:50:04 +0200] rev 7697
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens