smaxx [Mon, 06 Sep 2010 21:09:58 +0200] rev 3834
Frontend:
* Removed rest of the test code I left in... *hides*
smaxx [Mon, 06 Sep 2010 15:53:24 +0200] rev 3833
Frontend:
* Added some more main menu tips
nemo [Sun, 05 Sep 2010 11:26:17 -0400] rev 3832
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
burp [Sun, 05 Sep 2010 00:48:07 +0200] rev 3831
gfAISurvival: fix issue when cpu cannot find new place to spawn
koda [Sat, 04 Sep 2010 16:24:11 +0200] rev 3830
Added tag Hedgewars-iOS-1.0 for
changeset 81db3c85784b
koda [Sat, 04 Sep 2010 16:24:00 +0200] rev 3829
headers ftw, also right project file
koda [Sat, 04 Sep 2010 15:49:34 +0200] rev 3828
Removed tag Hedgewars-iOS-1.0
koda [Sat, 04 Sep 2010 03:26:19 +0200] rev 3827
merge
koda [Sat, 04 Sep 2010 03:09:16 +0200] rev 3826
Added tag Hedgewars-iOS-1.0 for
changeset fd6c20cd90e3
koda [Sat, 04 Sep 2010 02:09:24 +0200] rev 3825
typos, reduced sound size and last minute fixes
archl [Fri, 03 Sep 2010 21:01:00 -0400] rev 3824
updated translation
koda [Fri, 03 Sep 2010 02:03:44 +0200] rev 3823
also remove sinegun from the ifrontend for whatever reason
koda [Fri, 03 Sep 2010 01:54:29 +0200] rev 3822
*patch by arrom: fix installation of fort images
*patch by arrom: remove the need of qm translation files
*ifrontend: don't use spaces
smaxx [Fri, 03 Sep 2010 01:41:51 +0200] rev 3821
Engine:
* Fixed Hammer executing its init code each step
smaxx [Fri, 03 Sep 2010 01:26:58 +0200] rev 3820
Engine:
* Reverted previous AI adjustments for weapon offsets (won't help in most cases anyway)