QTfrontend/pages.cpp
2010-11-22 Henek adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
2010-11-22 Henek added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
2010-11-21 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
2010-11-21 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
2010-12-22 koda use a gentler positive parallax for background effect experimental3D
2010-11-15 koda update the 3d branch after release experimental3D
2010-11-13 Henek better description of disable wind
2010-11-13 nemo check in frontend flag for more wind mode
2010-11-12 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
2010-11-12 nemo bugfix. correct crossplatform tips
2010-11-12 Henek fixed breakage of game schemes
2010-11-12 nemo bugfix. correct crossplatform tips 0.9.14
2010-11-12 koda exposing Henek's no wind flag
2010-11-10 koda tweak interface, there is no need to manually add new weapons and schemes to the filter list
2010-11-08 Henek inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
2010-11-07 unc0rr Fix a typo
2010-11-07 smaxx * Updated German translation
2010-11-06 henek 2 more variables to control water rise and health loss during sudden death.
2010-11-06 nemo Forgot to disable these in 4116:877ecc9d9d82
2010-11-06 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
2010-11-05 nemo 2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
2010-11-05 nemo New title and campaign mode images
2010-11-04 koda it locale for opendesktop
2010-11-03 henek adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
2010-11-03 koda health reset mode ftw (replaces gfmines)
2010-11-01 koda disable file association on mac for now
2010-11-01 nemo Add opendesktop association of files for non-windows. NEEDS TESTING.
2010-10-30 sheepluva (and totally not Smaxx) remove the steam community group from one of the tips/hints/whatever
2010-10-27 koda one more interface trick, force max resolution possible when in fullscreen experimental3D
2010-10-27 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
2010-10-28 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
2010-10-26 koda restore king mode
2010-10-10 nemo forgot the mapping
2010-10-10 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-10-06 smaxx Engine:
2010-09-22 nemo Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Merge
2010-09-14 nemo Revert accidental commit of inu's stretching of this column
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Frontend:
2010-09-14 inu updated pt
2010-09-06 smaxx Frontend:
2010-09-06 smaxx Frontend:
2010-08-30 legutus Improves room list with filter for state/rules/weapons and general search
2010-08-25 smaxx Frontend:
2010-08-23 smaxx Frontend:
2010-08-20 nemo Flag for AI survival mode
2010-08-03 smaxx Engine:
2010-08-02 koda applied from experimental3D, use a slider to set up quality
2010-08-26 koda rename two rendering methods and performe some interface tricks about fullscreen experimental3D
2010-07-31 koda remove trailing spaces from end of line
2010-08-18 smaxx Engine: experimental3D
2010-07-31 koda reverted stereo craziness - the experimental3D branch has been created for a reason
2010-08-02 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
2010-07-31 koda applying smaxx patch where it should be experimental3D
2010-07-26 smaxx Engine:
2010-06-17 koda Update repository checking code to reflect our recent Mercurial switch
2010-06-05 smxx Frontend:
2010-06-01 smxx Engine:
2010-05-04 smxx Frontend:
2010-04-08 smxx Frontend:
2010-04-03 nemo New game scheme option to turn off land objects
2010-04-03 sheepluva Palewolf:
2010-04-03 unc0rr Some stuff for game server administration task
2010-04-03 sheepluva frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-30 smxx Engine:
2010-03-29 smxx Frontend:
2010-03-28 nemo prg adds option to toggle girders in maze, adjusts some frontend strings
2010-03-26 smxx Frontend:
2010-03-24 smxx Frontend:
2010-03-22 smxx Engine:
2010-03-17 smxx General:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-03 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
2010-03-02 smxx Engine:
2010-03-01 smxx Frontend:
2010-03-01 smxx Frontend:
2010-03-01 nemo crank up landmines a little
2010-03-01 nemo Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
2010-02-28 nemo tweak mine dud spinner
2010-02-28 nemo Dude mine probability spinner
2010-02-28 nemo Flag the sharing of ammo between clan teams.
2010-02-22 smxx Frontend:
2010-02-10 smxx Engine:
2010-02-09 nemo Only enable chirp for room owner
2010-02-09 nemo Only beep in room, load sound in constructor
2010-02-09 nemo Switch to PlayChannel so as not to interrupt background music.
2010-02-09 nemo Have game beep when someone joins lobby/room. Controlled by Sound option
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-04 smxx Frontend:
2010-02-04 smxx Server:
2010-01-31 smxx Engine:
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-24 nemo Randomise order of play.
2009-12-05 nemo Can't trim this unless another value is used. needed for joins.
2009-11-29 nemo Reorder
2009-11-29 nemo Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
2009-11-29 nemo Restore old column layout.
2009-11-20 nemo A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
2009-10-17 nemo pass in sdli
2009-10-17 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
2009-10-16 unc0rr Small bazooka training
2009-10-15 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
2009-10-14 koda Smaxx's updated german translation + texture gap fixes + updated room list
2009-10-14 koda Smaxx patch for fixing all sound related issues on any system
2009-10-14 unc0rr - Update some strings
2009-10-12 koda fix sound by smaxx and other stuff by me
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-10-11 unc0rr Smaxx: new rooms list
2009-10-02 koda revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
2009-09-26 koda makes the updater optional at compile time
2009-09-22 koda Smaxx's patch fixing openal sound issues with poor card drivers
2009-09-10 nemo And in frontend
2009-09-10 unc0rr Implement probability editor for weapon schemes (engine doesn't support that yet)
2009-09-10 unc0rr Move connect call to more appropriate place
2009-08-02 nemo For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
2009-07-14 koda a lot of stuff:
2009-06-30 koda -Smaxx' patch: checks for initialized openal + disables sound options if openal init fails
2009-06-25 nemo koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
2009-06-24 unc0rr koda's OpenAL conversion:
2009-06-12 unc0rr Implement ability for server admin to clear accounts cache
2009-05-24 nemo Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
2009-05-23 nemo Portugese (european) translation, Tiy's "minefield" scheme/wepset, disable vampirism, update translations
2009-05-18 nemo increase # of mines to 50, limit max depth of drowning damage tag
2009-05-17 nemo Custom controls implementing paintEvent play poorly with stars, especially SquareLabel
2009-05-17 nemo Still trying to improve perf of stars - this seems to help a little bit
2009-05-08 nemo Mine icon for game scheme mine count
2009-05-07 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
2009-05-03 nemo Descriptions for the tooltip buttons. Rename btnInvurnable to btnInvulnerable
2009-05-03 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
2009-04-30 unc0rr nemo's great patch:
2009-04-13 unc0rr Disable feel of editing for built-in schemes
2009-04-13 unc0rr Some polishing
2009-04-10 unc0rr Move game starting action outside menu
2009-04-10 unc0rr Implement two buttons
2009-04-05 unc0rr - Better schemes page look
2009-04-02 unc0rr - perform lupdate-qt4
2009-04-02 unc0rr New schemes page look by TheXception
2009-03-27 unc0rr Prepare to add ability for admin to set MOTD
2009-03-21 unc0rr - Use QCryptographicHash for md5
2009-03-18 unc0rr - Fix warnings in frontend
2009-03-18 unc0rr Add delete button and scheme selection combobox to scheme edit page
2009-03-15 unc0rr More game options by nemo
2009-03-15 unc0rr Rooms list colourizing patch by TheXception
2009-03-15 unc0rr Style fixes by nemo
2009-03-15 unc0rr Fix for rooms list + Qt 4.5 by TheXception
2009-03-13 unc0rr Editing schemes, creating new one works now
2009-03-12 unc0rr - Share model between test table and widgets
2009-03-12 unc0rr Continue work on new schemes
2009-03-11 unc0rr Continue work on new schemes implementation
2009-03-02 unc0rr Enable admin button when have privilege. Button does nothing yet.
2009-02-24 unc0rr ttsmj2's random teams patch
2009-02-20 unc0rr 'Reduce quality' patch by nemo
2009-02-19 unc0rr Frontend look fixes
2009-02-15 unc0rr "connecting" page
2009-01-30 unc0rr Implement initial sound volume option
2009-01-19 unc0rr Nice icon for sound button
2009-01-18 unc0rr Now voicepack checking button should work (but it doesn't for me)
2009-01-16 unc0rr A button for checking voicepack (doesn't work yet)
2009-01-14 unc0rr Set 'ready' tooltip to lightbulb button
2009-01-13 unc0rr Team class now supports voicepacks
2009-01-12 unc0rr Some button reorganization on net game page
2009-01-12 unc0rr Draw ready status icon on ready button
2009-01-12 unc0rr Reorganize net game page
2009-01-12 unc0rr Save much space on options page
2009-01-09 unc0rr - svn maintenance
2009-01-06 unc0rr Save much space for chat widget on lobby page by removing server message widget (now this messages goes to chat)
2009-01-03 unc0rr Check for deprecated ammo schemes at startup and delete them
2008-11-28 unc0rr Add chat widget to lobby page (not usable yet)
2008-11-09 unc0rr Add an option to name records with current date and time
2008-10-31 unc0rr Add lightbulbs, some more changes to look 0.9.7-release
2008-10-31 unc0rr Add tooltips
2008-10-31 unc0rr - Fix a message
2008-10-31 unc0rr Finish reorganizing local game page
2008-10-31 unc0rr Reorganize single player menu
2008-10-31 unc0rr Replace grey hedgehogs
2008-10-26 unc0rr Allow build without net game server: introduce -DWITH_SERVER configuration parameter
2008-10-24 unc0rr Add button for controlling room options (no usefull yet)
2008-10-24 unc0rr - Fix a bug in READY message handling
2008-10-22 unc0rr Fix rooms list
2008-10-22 unc0rr Show additional info in rooms list
2008-10-22 unc0rr Add "Join official server" button
2008-10-21 unc0rr Customize team select widget background
2008-10-18 unc0rr - Customize QTextBrowser look
2008-10-09 unc0rr Send team removal message to others in room when client disconnects
2008-10-08 unc0rr Implement rooms list refresh
2008-10-08 unc0rr Implement room create and join
2008-10-08 unc0rr - Introduce a bit of state miachine in client code (should be more robust and verbosive now)
2008-10-08 unc0rr Create a page for rooms list
2008-10-07 unc0rr - Add stub page for rooms list
2008-10-06 unc0rr Get rid of "internet" network game mode
2008-09-28 unc0rr Fix frontend
2008-09-28 unc0rr Reorganize team edit page a little (save a lot of space)
2008-09-28 unc0rr Move preview icons into comboboxes
2008-09-20 unc0rr Full-size hedgehog in hats selection widget
2008-09-11 unc0rr - Reorganize headers according to Qt's style guide
2008-09-08 unc0rr Remove 25pix margin on every page, so exit button is almost in the same place on all pages
2008-08-31 unc0rr Store selected hats in team config
2008-08-29 unc0rr - Finish hat selection widget
2008-08-29 unc0rr Add hat selection control to team editing page (it's empty combobox yet)
2008-08-29 unc0rr Add stubs for hats implementation
2008-08-16 unc0rr Play music in menu also, with fading effects when run game
2008-08-15 unc0rr Save some pixels for chat widget
2008-08-15 unc0rr Allow team and hh name length be up to 64 letters length
2008-08-14 unc0rr Fix "Hedgewars" button look
2008-08-12 unc0rr More work on options page
2008-08-12 unc0rr Reorganize widgets on options page
2008-08-12 unc0rr Iconize more groupboxes
2008-08-12 unc0rr Finish iconed groupbox implementation
2008-08-12 unc0rr Add iconed groupbox class
2008-08-07 unc0rr Finally fix save button look
2008-08-07 displacer Frontend Fullscreen mode added
2008-08-06 unc0rr Try to modify QGroupBox view
2008-08-05 unc0rr Iconed "Back" button everywhere
2008-08-05 unc0rr Make buttons border have different colors when mouse is over or it is pressed
2008-08-05 unc0rr Unbreak build
2008-08-04 unc0rr - Make look better
2008-08-04 displacer transparent background for buttons at main page
2008-08-04 displacer images at main page
2008-07-27 unc0rr Add a checkbox in frontend to turn music off
2008-07-07 unc0rr Update copyright headers a bit
2008-05-10 unc0rr Use default ammostore string size for weapons number instead of predefined const
2008-02-22 unc0rr - Get rid of PageSimpleGame, now pressing 'quick game' just starts round
2008-01-20 displacer tr()s everywhere
2008-01-20 displacer strange tr()
2008-01-20 unc0rr - Fix layout on options page
2008-01-20 displacer delete weapon button added
2008-01-09 displacer working multiplayer weapons combo
2008-01-07 displacer prepare weapons combo
2008-01-07 displacer code size reduse
2007-12-26 unc0rr - Header cleanup in game.cpp
2007-12-20 displacer some copy/paste code removed
2007-12-20 displacer select default and save weapons added
2007-12-16 unc0rr Remake widgets layout on PageNetServer
2007-12-16 unc0rr - Save after save now works
2007-12-15 unc0rr - Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
2007-12-15 unc0rr Actually pass host and port values to NetConnect method
2007-12-15 unc0rr - Share much code between models
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