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QTfrontend/pages.h
2010-12-18
unc0rr
- Some work on drawMap widget and scene to allow undo, clear, save and load operations
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2010-12-13
unc0rr
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
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2010-12-11
unc0rr
Add a stub for draw map page
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2010-11-22
Henek
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
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2010-11-21
Henek
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
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2010-11-21
nemo
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
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2010-12-22
koda
use a gentler positive parallax for background effect
experimental3D
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2010-11-15
koda
update the 3d branch after release
experimental3D
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2010-11-13
nemo
check in frontend flag for more wind mode
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2010-11-12
koda
exposing Henek's no wind flag
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2010-11-10
koda
tweak interface, there is no need to manually add new weapons and schemes to the filter list
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2010-11-06
henek
2 more variables to control water rise and health loss during sudden death.
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2010-11-06
henek
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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2010-11-03
koda
health reset mode ftw (replaces gfmines)
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2010-10-27
koda
one more interface trick, force max resolution possible when in fullscreen
experimental3D
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2010-10-27
koda
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-10
nemo
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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2010-10-08
koda
fix issue 24 and issue 81
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2010-10-06
smaxx
Engine:
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2010-08-30
legutus
Improves room list with filter for state/rules/weapons and general search
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2010-08-23
smaxx
Frontend:
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2010-08-20
nemo
Flag for AI survival mode
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2010-08-02
koda
applied from experimental3D, use a slider to set up quality
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2010-08-26
koda
rename two rendering methods and performe some interface tricks about fullscreen
experimental3D
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2010-08-18
smaxx
Engine:
experimental3D
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2010-07-31
koda
reverted stereo craziness - the experimental3D branch has been created for a reason
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2010-08-02
koda
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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2010-07-31
koda
applying smaxx patch where it should be
experimental3D
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2010-05-04
smxx
Frontend:
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2010-04-08
smxx
Frontend:
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