2012-02-20 incremental loading of all the images in teamcreation on android, this should really be rewritten though..
Xeli [Mon, 20 Feb 2012 21:55:59 +0100] rev 6727
incremental loading of all the images in teamcreation on android, this should really be rewritten though..
2012-02-20 fixed a nullpointer exception when creating a new team
Xeli [Mon, 20 Feb 2012 21:50:56 +0100] rev 6726
fixed a nullpointer exception when creating a new team
2012-02-20 fixed the schemes on android
Xeli [Mon, 20 Feb 2012 21:22:21 +0100] rev 6725
fixed the schemes on android
2012-02-20 schemes/teams now get replaces on each version update
Xeli [Mon, 20 Feb 2012 21:22:04 +0100] rev 6724
schemes/teams now get replaces on each version update
2012-02-19 check if the widget is shown before checking if the finger is on the widget
Xeli [Sun, 19 Feb 2012 16:51:22 +0100] rev 6723
check if the widget is shown before checking if the finger is on the widget
2012-02-20 Show message and return from network game pages on server shutdown
unc0rr [Mon, 20 Feb 2012 22:04:52 +0400] rev 6722
Show message and return from network game pages on server shutdown
2012-02-20 - Register HWTeam metatype so HWTeam objects could be passed via queued connections
unc0rr [Mon, 20 Feb 2012 21:52:18 +0400] rev 6721
- Register HWTeam metatype so HWTeam objects could be passed via queued connections - A bit more verbose server message about unknown protocol command
2012-02-20 Make all signals from HWNet queued, this should fix issues with teams and chat widgets
unc0rr [Mon, 20 Feb 2012 20:33:26 +0400] rev 6720
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
2012-02-19 added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda [Sun, 19 Feb 2012 02:52:19 +0100] rev 6719
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
2012-02-19 ipad, have the scheme/weapon/style selector always stick in the same position
koda [Sun, 19 Feb 2012 01:22:59 +0100] rev 6718
ipad, have the scheme/weapon/style selector always stick in the same position
2012-02-18 missions page rotates correctly
koda [Sun, 19 Feb 2012 00:39:44 +0100] rev 6717
missions page rotates correctly
2012-02-18 two more this time
koda [Sun, 19 Feb 2012 00:25:38 +0100] rev 6716
two more this time
2012-02-18 merge
koda [Sat, 18 Feb 2012 19:33:48 +0100] rev 6715
merge
2012-02-18 moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli [Sat, 18 Feb 2012 16:56:04 +0100] rev 6714
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
2012-02-18 this apparently didn't get updated, but it was enough to reassign the outlets
koda [Sat, 18 Feb 2012 19:33:04 +0100] rev 6713
this apparently didn't get updated, but it was enough to reassign the outlets
2012-02-18 changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli [Sat, 18 Feb 2012 15:24:20 +0100] rev 6712
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
2012-02-18 prepare a styled button
koda [Sat, 18 Feb 2012 19:29:16 +0100] rev 6711
prepare a styled button
2012-02-18 fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli [Sat, 18 Feb 2012 13:52:37 +0100] rev 6710
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
2012-02-18 oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
koda [Sat, 18 Feb 2012 19:07:19 +0100] rev 6709
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
2012-02-18 rotation support for other controllers
koda [Sat, 18 Feb 2012 11:59:59 +0100] rev 6708
rotation support for other controllers
2012-02-18 one more USE_TOUCH_INTERFACE
koda [Sat, 18 Feb 2012 11:18:10 +0100] rev 6707
one more USE_TOUCH_INTERFACE
2012-02-18 Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
nemo [Fri, 17 Feb 2012 20:42:22 -0500] rev 6706
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
2012-02-17 stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Xeli [Fri, 17 Feb 2012 23:36:05 +0100] rev 6705
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
2012-02-17 change power() to sqr
Xeli [Fri, 17 Feb 2012 22:54:45 +0100] rev 6704
change power() to sqr
2012-02-17 fix crosshair aiming
Xeli [Fri, 17 Feb 2012 22:53:02 +0100] rev 6703
fix crosshair aiming
2012-02-17 remove all hwFloat calculations
Xeli [Fri, 17 Feb 2012 22:18:21 +0100] rev 6702
remove all hwFloat calculations
2012-02-17 the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli [Fri, 17 Feb 2012 21:34:33 +0100] rev 6701
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
2012-02-17 the most important commit of the year
koda [Fri, 17 Feb 2012 18:23:36 +0100] rev 6700
the most important commit of the year
2012-02-17 exploit the new setWhatsThis feature in our desktop frontend
koda [Fri, 17 Feb 2012 17:43:59 +0100] rev 6699
exploit the new setWhatsThis feature in our desktop frontend
2012-02-17 forgot begin
Xeli [Fri, 17 Feb 2012 15:55:31 +0100] rev 6698
forgot begin
2012-02-17 Use queued signal-slot connections with HWNet class
unc0rr [Fri, 17 Feb 2012 15:35:20 +0400] rev 6697
Use queued signal-slot connections with HWNet class
2012-02-17 ops
koda [Fri, 17 Feb 2012 12:17:43 +0100] rev 6696
ops
2012-02-17 refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda [Fri, 17 Feb 2012 12:08:01 +0100] rev 6695
refactored a few types involved in the touch interface and corrected a few invisible mistakes
2012-02-17 and of course fix build for sdl 1.2
koda [Fri, 17 Feb 2012 09:33:03 +0100] rev 6694
and of course fix build for sdl 1.2
2012-02-16 carried out some cosmetic TODOs in uTouch
koda [Thu, 16 Feb 2012 23:20:49 +0100] rev 6693
carried out some cosmetic TODOs in uTouch
2012-02-16 move the aim buttons to be above the jump button
Xeli [Thu, 16 Feb 2012 21:32:19 +0100] rev 6692
move the aim buttons to be above the jump button
2012-02-16 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli [Thu, 16 Feb 2012 17:48:03 +0100] rev 6691
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
2012-02-16 Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
unc0rr [Thu, 16 Feb 2012 20:32:47 +0400] rev 6690
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
2012-02-16 wops, added an extra USE_TOUCH_INTERFACE
Xeli [Thu, 16 Feb 2012 16:16:59 +0100] rev 6689
wops, added an extra USE_TOUCH_INTERFACE
2012-02-16 added translate/fade animations for OnScreenWidgets
Xeli [Thu, 16 Feb 2012 16:02:41 +0100] rev 6688
added translate/fade animations for OnScreenWidgets
2012-02-15 use realtick rather than SDL_GetTicks
Xeli [Wed, 15 Feb 2012 20:59:00 +0100] rev 6687
use realtick rather than SDL_GetTicks
2012-02-15 rebuild all modules each time..... :P
Xeli [Wed, 15 Feb 2012 18:34:08 +0100] rev 6686
rebuild all modules each time..... :P
2012-02-15 moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda [Wed, 15 Feb 2012 18:22:39 +0100] rev 6685
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
2012-02-15 unbreak uTouch
Xeli [Wed, 15 Feb 2012 18:03:51 +0100] rev 6684
unbreak uTouch
2012-02-15 small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
koda [Wed, 15 Feb 2012 16:23:59 +0100] rev 6683
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
2012-02-13 update position of on screen buttons on resize
koda [Mon, 13 Feb 2012 08:18:59 +0100] rev 6682
update position of on screen buttons on resize
2012-02-12 oops
nemo [Sun, 12 Feb 2012 15:11:47 -0500] rev 6681
oops
2012-02-12 Show preview immediately on fetch
unc0rr [Sun, 12 Feb 2012 22:18:49 +0400] rev 6680
Show preview immediately on fetch
2012-02-12 tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
koda [Sun, 12 Feb 2012 18:50:22 +0100] rev 6679
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
2012-02-12 restored interface on iphone
koda [Sun, 12 Feb 2012 18:08:34 +0100] rev 6678
restored interface on iphone
2012-02-12 Remove STL dependency (again), fix qmake build
unc0rr [Sun, 12 Feb 2012 19:38:32 +0400] rev 6677
Remove STL dependency (again), fix qmake build
2012-02-12 add keywords for landscape ammomenu and touch interface
koda [Sun, 12 Feb 2012 15:59:10 +0100] rev 6676
add keywords for landscape ammomenu and touch interface
2012-02-12 tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
koda [Sun, 12 Feb 2012 15:35:06 +0100] rev 6675
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
2012-02-12 gather context restoration under a single keyword
koda [Sun, 12 Feb 2012 15:27:25 +0100] rev 6674
gather context restoration under a single keyword
2012-02-12 colorWithPatternImage uses too much memory
koda [Sun, 12 Feb 2012 15:04:17 +0100] rev 6673
colorWithPatternImage uses too much memory
2012-02-12 fixed a little event propagation problem, added rotation support to the scheme setting page
koda [Sun, 12 Feb 2012 11:05:26 +0100] rev 6672
fixed a little event propagation problem, added rotation support to the scheme setting page
2012-02-12 shorten the portait orientation check
koda [Sun, 12 Feb 2012 10:08:58 +0100] rev 6671
shorten the portait orientation check
2012-02-11 ios weapon setting page supports rotation
koda [Sat, 11 Feb 2012 19:24:09 +0100] rev 6670
ios weapon setting page supports rotation
2012-02-11 i don't know how this is possible
koda [Sat, 11 Feb 2012 06:11:19 +0100] rev 6669
i don't know how this is possible
2012-02-11 split the installing and building in the android Makefile
Xeli [Sat, 11 Feb 2012 14:30:15 +0100] rev 6668
split the installing and building in the android Makefile
(0) -3000 -1000 -300 -100 -60 +60 +100 +300 +1000 +3000 tip