Thu, 04 Apr 2013 15:54:34 -0400 add shading
Randi [Thu, 04 Apr 2013 15:54:34 -0400] rev 8858
add shading
Thu, 04 Apr 2013 18:47:09 +0200 merge with latest default branch 0.9.19
koda [Thu, 04 Apr 2013 18:47:09 +0200] rev 8857
merge with latest default branch
Thu, 04 Apr 2013 16:12:26 +0400 Fix pos() return type webgl
unc0rr [Thu, 04 Apr 2013 16:12:26 +0400] rev 8856
Fix pos() return type
Tue, 26 Mar 2013 02:06:54 +0100 restore the osx build disabling universal app support cmake_pascal
koda [Tue, 26 Mar 2013 02:06:54 +0100] rev 8855
restore the osx build disabling universal app support
Thu, 04 Apr 2013 11:27:23 -0400 remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
nemo [Thu, 04 Apr 2013 11:27:23 -0400] rev 8854
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
Thu, 04 Apr 2013 02:07:06 +0200 and now engine in c links too (with more manual intervention as of issue 596) webgl
koda [Thu, 04 Apr 2013 02:07:06 +0200] rev 8853
and now engine in c links too (with more manual intervention as of issue #596)
Tue, 26 Mar 2013 01:43:34 +0100 add and use the integrated version check cmake_pascal
koda [Tue, 26 Mar 2013 01:43:34 +0100] rev 8852
add and use the integrated version check
Thu, 04 Apr 2013 14:35:46 +0200 forgot these from raa2ffd427f6a
koda [Thu, 04 Apr 2013 14:35:46 +0200] rev 8851
forgot these from raa2ffd427f6a
Thu, 04 Apr 2013 01:38:30 +0200 engine to c now compiles with some manual intervention (as of bug 596) webgl
koda [Thu, 04 Apr 2013 01:38:30 +0200] rev 8850
engine to c now compiles with some manual intervention (as of bug #596)
Tue, 26 Mar 2013 01:18:04 +0100 link stdc++ (for physfs on linux) only when targetting 32bit cmake_pascal
koda [Tue, 26 Mar 2013 01:18:04 +0100] rev 8849
link stdc++ (for physfs on linux) only when targetting 32bit
Thu, 04 Apr 2013 08:10:59 -0400 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo [Thu, 04 Apr 2013 08:10:59 -0400] rev 8848
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
Thu, 04 Apr 2013 00:32:57 +0200 update branch again webgl
koda [Thu, 04 Apr 2013 00:32:57 +0200] rev 8847
update branch again
Tue, 26 Mar 2013 01:13:45 +0100 set directories to be included externally, in the project file cmake_pascal
koda [Tue, 26 Mar 2013 01:13:45 +0100] rev 8846
set directories to be included externally, in the project file
Thu, 04 Apr 2013 10:44:03 +0300 Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
jaree@jaree-VirtualBox [Thu, 04 Apr 2013 10:44:03 +0300] rev 8845
Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
Wed, 03 Apr 2013 00:17:21 +0400 No more hwengine.desktop here webgl
unc0rr [Wed, 03 Apr 2013 00:17:21 +0400] rev 8844
No more hwengine.desktop here
(0) -3000 -1000 -300 -100 -15 +15 +100 +300 +1000 +3000 tip