Sat, 07 Aug 2010 01:45:31 +0200 Engine:
smaxx [Sat, 07 Aug 2010 01:45:31 +0200] rev 3730
Engine: * Added a script function to spawn health crates (burp)
Fri, 06 Aug 2010 11:53:28 +0200 Frontend:
smaxx [Fri, 06 Aug 2010 11:53:28 +0200] rev 3729
Frontend: * Adjusted Sticky Mine loadout to latest changes.
Fri, 06 Aug 2010 11:45:20 +0200 Engine:
smaxx [Fri, 06 Aug 2010 11:45:20 +0200] rev 3728
Engine: * Adjusted Piano Strike to a maximum of 5 bumps with longer flight time. * It's now possible to throw two sticky mines per ammo.
Wed, 04 Aug 2010 17:30:24 +0100 Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
tiyuri@gmail.com [Wed, 04 Aug 2010 17:30:24 +0100] rev 3727
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
Wed, 04 Aug 2010 17:18:21 +0100 Flightjoust lua script
tiyuri@gmail.com [Wed, 04 Aug 2010 17:18:21 +0100] rev 3726
Flightjoust lua script
Wed, 04 Aug 2010 16:50:55 +0100 FlightJoust Map, needs updating
tiyuri@gmail.com [Wed, 04 Aug 2010 16:50:55 +0100] rev 3725
FlightJoust Map, needs updating
Wed, 04 Aug 2010 17:35:45 +0200 Engine:
smaxx [Wed, 04 Aug 2010 17:35:45 +0200] rev 3724
Engine: * Added Lua's table module
Wed, 04 Aug 2010 16:54:15 +0200 Engine:
smaxx [Wed, 04 Aug 2010 16:54:15 +0200] rev 3723
Engine: * Updated some script calls to ensure all gears are set to active (e.g. if some gear is moved).
Wed, 04 Aug 2010 15:57:27 +0200 Engine:
smaxx [Wed, 04 Aug 2010 15:57:27 +0200] rev 3722
Engine: * Added (untested) script functions: GetHealth(), SetTimer(), GetTimer()
Tue, 03 Aug 2010 17:47:37 +0100 Update stage theme icon
tiyuri@gmail.com [Tue, 03 Aug 2010 17:47:37 +0100] rev 3721
Update stage theme icon
Tue, 03 Aug 2010 15:13:32 +0200 Engine:
smaxx [Tue, 03 Aug 2010 15:13:32 +0200] rev 3720
Engine: * Updated the way the hammer works. Also reduced it's damage to 1/3 of victim's health. * Updated the pickhammer to spawn dust.
Sat, 07 Aug 2010 23:04:43 -0400 Polish translation update
szczur [Sat, 07 Aug 2010 23:04:43 -0400] rev 3719
Polish translation update
Tue, 03 Aug 2010 13:40:11 +0100 Ammo menu graphics for hammer weapon
tiyuri@gmail.com [Tue, 03 Aug 2010 13:40:11 +0100] rev 3718
Ammo menu graphics for hammer weapon
Tue, 03 Aug 2010 14:19:47 +0200 Engine:
smaxx [Tue, 03 Aug 2010 14:19:47 +0200] rev 3717
Engine: * Added a new weapon: Hammer: Crush half your enemies' health and let them break through thin floors! (Might need some visual improvements) * Removed orientation code from sticky mines due to their new graphics * Added an attachment sound to sticky mines Frontend: * Added the hammer to predefined weapon sets
Tue, 03 Aug 2010 12:52:21 +0100 One more mine graphic, I'm on a roll!
tiyuri@gmail.com [Tue, 03 Aug 2010 12:52:21 +0100] rev 3716
One more mine graphic, I'm on a roll!
Tue, 03 Aug 2010 12:41:09 +0100 Various mine graphics
tiyuri@gmail.com [Tue, 03 Aug 2010 12:41:09 +0100] rev 3715
Various mine graphics
Tue, 03 Aug 2010 02:33:57 +0200 Engine:
smaxx [Tue, 03 Aug 2010 02:33:57 +0200] rev 3714
Engine: * Rewrote sticky mine code including simple orientation adjustment Frontend: * Skinned slider control
Tue, 03 Aug 2010 01:33:20 +0200 Engine:
smaxx [Tue, 03 Aug 2010 01:33:20 +0200] rev 3713
Engine: * Added modifications to Limburger, Poison Cloud and Sticky Mine
Tue, 03 Aug 2010 00:36:36 +0200 Engine:
smaxx [Tue, 03 Aug 2010 00:36:36 +0200] rev 3712
Engine: * Added a poison cloud effect to Limburger's explosion
Mon, 02 Aug 2010 23:15:34 +0200 merge
koda [Mon, 02 Aug 2010 23:15:34 +0200] rev 3711
merge
Mon, 02 Aug 2010 18:19:55 +0200 Engine:
smaxx [Mon, 02 Aug 2010 18:19:55 +0200] rev 3710
Engine: * Added sticky mines (still missing proper alignment once sticky) Frontend: * Added sticky mines
Mon, 02 Aug 2010 18:13:29 +0200 clean and reorder arguments passed to engine
koda [Mon, 02 Aug 2010 18:13:29 +0200] rev 3709
clean and reorder arguments passed to engine
Mon, 02 Aug 2010 15:23:16 +0200 applied from experimental3D, use a slider to set up quality
koda [Mon, 02 Aug 2010 15:23:16 +0200] rev 3708
applied from experimental3D, use a slider to set up quality
Mon, 02 Aug 2010 23:15:22 +0200 resize checkbox
koda [Mon, 02 Aug 2010 23:15:22 +0200] rev 3707
resize checkbox
Mon, 02 Aug 2010 01:07:51 +0200 Engine:
smaxx [Mon, 02 Aug 2010 01:07:51 +0200] rev 3706
Engine: * Adjusted Piano Strike's notes
Mon, 02 Aug 2010 23:13:12 +0200 completing the ifrontend interface...
koda [Mon, 02 Aug 2010 23:13:12 +0200] rev 3705
completing the ifrontend interface...
Mon, 02 Aug 2010 00:48:15 +0200 Engine:
smaxx [Mon, 02 Aug 2010 00:48:15 +0200] rev 3704
Engine: * Added falling notes to Piano Strike (looks funny and chaotic - prefer flying instead?) Graphics: * Removed the Underwater chunk as it's 100% transparent anyway CMake: * Changed NSIS Project name to be "Hedgewars" to shorten the Windows start menu entry and similar labels
Mon, 02 Aug 2010 00:55:24 +0200 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda [Mon, 02 Aug 2010 00:55:24 +0200] rev 3703
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
Sun, 01 Aug 2010 22:08:07 +0200 merge
smaxx [Sun, 01 Aug 2010 22:08:07 +0200] rev 3702
merge
Sun, 01 Aug 2010 17:58:09 +0200 rewrite portions of some uiviewcontrollers
koda [Sun, 01 Aug 2010 17:58:09 +0200] rev 3701
rewrite portions of some uiviewcontrollers
Sun, 01 Aug 2010 22:05:27 +0200 Graphics:
smaxx [Sun, 01 Aug 2010 22:05:27 +0200] rev 3700
Graphics: * Added chunk graphics for most themes
Sun, 01 Aug 2010 09:17:59 -0400 Let's try this instead.
nemo [Sun, 01 Aug 2010 09:17:59 -0400] rev 3699
Let's try this instead.
Thu, 26 Aug 2010 23:59:18 +0200 rename two rendering methods and performe some interface tricks about fullscreen experimental3D
koda [Thu, 26 Aug 2010 23:59:18 +0200] rev 3698
rename two rendering methods and performe some interface tricks about fullscreen
Sat, 31 Jul 2010 11:24:53 +0200 remove trailing spaces from end of line
koda [Sat, 31 Jul 2010 11:24:53 +0200] rev 3697
remove trailing spaces from end of line
Wed, 18 Aug 2010 20:29:41 +0200 Engine: experimental3D
smaxx [Wed, 18 Aug 2010 20:29:41 +0200] rev 3696
Engine: * Rewrote stereo rendering * Simplified anaglyph rendering (no longer requires framebuffers) * Added stereo mode selection: Anaglyph (different combinations of red, green, blue and cyan), side-by-side (horizontal and vertical) and alternate frame rendering (AFR)
Sat, 31 Jul 2010 10:52:43 +0200 reverted stereo craziness - the experimental3D branch has been created for a reason
koda [Sat, 31 Jul 2010 10:52:43 +0200] rev 3695
reverted stereo craziness - the experimental3D branch has been created for a reason
Mon, 02 Aug 2010 15:05:56 +0200 new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
koda [Mon, 02 Aug 2010 15:05:56 +0200] rev 3694
new quality slider widget (needs to be customized), removed obsolete arguments
Sat, 31 Jul 2010 10:42:40 +0200 merge
koda [Sat, 31 Jul 2010 10:42:40 +0200] rev 3693
merge
Mon, 02 Aug 2010 12:24:06 +0200 these were removed by mistake experimental3D
koda [Mon, 02 Aug 2010 12:24:06 +0200] rev 3692
these were removed by mistake
Fri, 30 Jul 2010 19:56:28 +0200 Engine:
smaxx [Fri, 30 Jul 2010 19:56:28 +0200] rev 3691
Engine: * Added/merged support for anaglyph (red/cyan) rendering (might not be supported by very old cards; don't use it if you've got low fps anyway) Frontend: * Added a checkbox to options to enable anaglyph rendering
Sat, 31 Jul 2010 10:53:54 +0200 applying smaxx patch where it should be experimental3D
koda [Sat, 31 Jul 2010 10:53:54 +0200] rev 3690
applying smaxx patch where it should be
Fri, 30 Jul 2010 18:20:42 +0200 Engine:
smaxx [Fri, 30 Jul 2010 18:20:42 +0200] rev 3689
Engine: * Engine will now try to load the grave "Statue" if it couldn't load a team's grave graphic (http://code.google.com/p/hedgewars/issues/detail?id=3) * Explosions may now create chunks/stones knocked out of the landscape (only supported on Olympic theme so far)
Fri, 30 Jul 2010 13:36:03 +0200 add some comments and fix indentation experimental3D
koda [Fri, 30 Jul 2010 13:36:03 +0200] rev 3688
add some comments and fix indentation
Fri, 30 Jul 2010 12:07:30 -0400 New weapon graphics
tiy [Fri, 30 Jul 2010 12:07:30 -0400] rev 3687
New weapon graphics
Fri, 30 Jul 2010 13:07:46 +0200 creating a new branch for experimental 3d stereographic rendering experimental3D
koda [Fri, 30 Jul 2010 13:07:46 +0200] rev 3686
creating a new branch for experimental 3d stereographic rendering currently it contains only an updated version of the anaglyph patch by Smaxx
Thu, 29 Jul 2010 18:31:48 -0400 I keep forgetting to merge.
nemo [Thu, 29 Jul 2010 18:31:48 -0400] rev 3685
I keep forgetting to merge.
Thu, 29 Jul 2010 18:31:34 -0400 Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
nemo [Thu, 29 Jul 2010 18:31:34 -0400] rev 3684
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
Thu, 29 Jul 2010 18:29:29 -0400 Revert broken generating of qm in cmake, restore source control of .qm for now.
nemo [Thu, 29 Jul 2010 18:29:29 -0400] rev 3683
Revert broken generating of qm in cmake, restore source control of .qm for now. lupdate-qt4/lrelease-qt4
Thu, 29 Jul 2010 13:43:57 +0200 Engine:
smaxx [Thu, 29 Jul 2010 13:43:57 +0200] rev 3682
Engine: * Hedgehogs will now cry in pain whenever they're hurt
Mon, 26 Jul 2010 13:05:07 +0200 Frontend:
smaxx [Mon, 26 Jul 2010 13:05:07 +0200] rev 3681
Frontend: * Reverted last minute change (damn you, Murphy!)
Sat, 31 Jul 2010 10:39:20 +0200 fix panning when zoomed (finally)
koda [Sat, 31 Jul 2010 10:39:20 +0200] rev 3680
fix panning when zoomed (finally)
Mon, 26 Jul 2010 13:03:42 +0200 Frontend:
smaxx [Mon, 26 Jul 2010 13:03:42 +0200] rev 3679
Frontend: * Added registry values for easier xfire detection (win32 only)
Sat, 31 Jul 2010 08:19:56 +0200 patch by lucass (polished by me) - command line parsing is now much more flexible
koda [Sat, 31 Jul 2010 08:19:56 +0200] rev 3678
patch by lucass (polished by me) - command line parsing is now much more flexible
Mon, 26 Jul 2010 11:04:32 +0200 Engine:
smaxx [Mon, 26 Jul 2010 11:04:32 +0200] rev 3677
Engine: * Added weapon offsets to AI's gear prediction. This should improve its aiming once again.
Sat, 31 Jul 2010 07:05:06 +0200 fix issue #6 (missing nick in chat)
koda [Sat, 31 Jul 2010 07:05:06 +0200] rev 3676
fix issue #6 (missing nick in chat)
Sun, 25 Jul 2010 22:40:31 +0400 merge
unc0rr [Sun, 25 Jul 2010 22:40:31 +0400] rev 3675
merge
Sun, 25 Jul 2010 17:32:07 +0200 merge
koda [Sun, 25 Jul 2010 17:32:07 +0200] rev 3674
merge
Sun, 25 Jul 2010 22:39:59 +0400 Some comments on the reason of the bug, leave bug not fixed yet
unc0rr [Sun, 25 Jul 2010 22:39:59 +0400] rev 3673
Some comments on the reason of the bug, leave bug not fixed yet
Sun, 25 Jul 2010 17:30:19 +0200 shrink confirmation button, double tap resets zoom and centers hog
koda [Sun, 25 Jul 2010 17:30:19 +0200] rev 3672
shrink confirmation button, double tap resets zoom and centers hog
Sun, 25 Jul 2010 18:55:54 +0400 - burp's patch cleaning up module dependancies + cabal file
unc0rr [Sun, 25 Jul 2010 18:55:54 +0400] rev 3671
- burp's patch cleaning up module dependancies + cabal file - mixed with some changes by me trying to fight a bug
Sun, 25 Jul 2010 16:02:02 +0200 use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
koda [Sun, 25 Jul 2010 16:02:02 +0200] rev 3670
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
Sun, 25 Jul 2010 10:16:34 -0400 merge. forgot again.
nemo [Sun, 25 Jul 2010 10:16:34 -0400] rev 3669
merge. forgot again.
Sun, 25 Jul 2010 01:59:41 +0200 tap to play piano notes, fix for audio and pause glitch
koda [Sun, 25 Jul 2010 01:59:41 +0200] rev 3668
tap to play piano notes, fix for audio and pause glitch
Sat, 24 Jul 2010 23:23:10 +0200 use external libs more consistently
koda [Sat, 24 Jul 2010 23:23:10 +0200] rev 3667
use external libs more consistently scrap openalbridge in favour of sdl_mixer (once again) removed many double free crashes added Tiy's graphics and pause the game when popover appears
Sun, 25 Jul 2010 10:15:56 -0400 Fix splashes
nemo [Sun, 25 Jul 2010 10:15:56 -0400] rev 3666
Fix splashes
Fri, 23 Jul 2010 22:14:56 +0400 New stress testing app with advanced features (not complete yet)
unc0rr [Fri, 23 Jul 2010 22:14:56 +0400] rev 3665
New stress testing app with advanced features (not complete yet)
Fri, 23 Jul 2010 15:08:44 +0200 sound is loaded lazily
koda [Fri, 23 Jul 2010 15:08:44 +0200] rev 3664
sound is loaded lazily
Thu, 22 Jul 2010 12:47:32 +0200 reduce the number of keywords used and switch to BMP format for screenshots
koda [Thu, 22 Jul 2010 12:47:32 +0200] rev 3663
reduce the number of keywords used and switch to BMP format for screenshots fixed a few little things from previous commit
Thu, 22 Jul 2010 03:08:17 +0200 polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda [Thu, 22 Jul 2010 03:08:17 +0200] rev 3662
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
Tue, 20 Jul 2010 23:30:54 +0200 i can haz panning
koda [Tue, 20 Jul 2010 23:30:54 +0200] rev 3661
i can haz panning
Tue, 20 Jul 2010 05:37:58 +0200 complete settings page rework
koda [Tue, 20 Jul 2010 05:37:58 +0200] rev 3660
complete settings page rework
Tue, 20 Jul 2010 03:14:43 +0200 half reworking of the settings page with delegation
koda [Tue, 20 Jul 2010 03:14:43 +0200] rev 3659
half reworking of the settings page with delegation some graphical enhancements, leaks and fixes
Mon, 19 Jul 2010 23:38:18 +0400 Make server stay alive when some clients get kicked
unc0rr [Mon, 19 Jul 2010 23:38:18 +0400] rev 3658
Make server stay alive when some clients get kicked
Mon, 19 Jul 2010 23:31:08 +0400 Run core timer
unc0rr [Mon, 19 Jul 2010 23:31:08 +0400] rev 3657
Run core timer
Mon, 19 Jul 2010 23:30:08 +0400 Make ROUNDFINISHED work correctly
unc0rr [Mon, 19 Jul 2010 23:30:08 +0400] rev 3656
Make ROUNDFINISHED work correctly
Mon, 19 Jul 2010 23:10:33 +0400 Reimplement ROUNDFINISHED
unc0rr [Mon, 19 Jul 2010 23:10:33 +0400] rev 3655
Reimplement ROUNDFINISHED
Mon, 19 Jul 2010 23:00:10 +0400 Reimplement ping timeout
unc0rr [Mon, 19 Jul 2010 23:00:10 +0400] rev 3654
Reimplement ping timeout
Mon, 19 Jul 2010 22:37:47 +0400 Reimplement statistics
unc0rr [Mon, 19 Jul 2010 22:37:47 +0400] rev 3653
Reimplement statistics
Sun, 18 Jul 2010 03:58:06 +0200 merge
koda [Sun, 18 Jul 2010 03:58:06 +0200] rev 3652
merge
Sun, 18 Jul 2010 03:55:56 +0200 switching hogs now works
koda [Sun, 18 Jul 2010 03:55:56 +0200] rev 3651
switching hogs now works
Sun, 18 Jul 2010 03:26:15 +0200 add a timer selection for grenades
koda [Sun, 18 Jul 2010 03:26:15 +0200] rev 3650
add a timer selection for grenades
Sat, 17 Jul 2010 16:35:14 +0200 aim now starts slow and then moves faster
koda [Sat, 17 Jul 2010 16:35:14 +0200] rev 3649
aim now starts slow and then moves faster
Sat, 17 Jul 2010 06:56:39 +0200 some further chat polishing
koda [Sat, 17 Jul 2010 06:56:39 +0200] rev 3648
some further chat polishing
Sat, 17 Jul 2010 03:59:10 +0200 making chat work... (keyboard support is heavily broken in sdl upstream)
koda [Sat, 17 Jul 2010 03:59:10 +0200] rev 3647
making chat work... (keyboard support is heavily broken in sdl upstream)
Fri, 16 Jul 2010 00:18:03 +0200 don't make the confirmation button disappear, present an alert if game doesn't start
koda [Fri, 16 Jul 2010 00:18:03 +0200] rev 3646
don't make the confirmation button disappear, present an alert if game doesn't start
Sat, 17 Jul 2010 23:44:42 +0400 Reimplement REMOVE_TEAM
unc0rr [Sat, 17 Jul 2010 23:44:42 +0400] rev 3645
Reimplement REMOVE_TEAM
Thu, 15 Jul 2010 04:31:25 +0200 finished ammo configuration (which is the last page missing in config \o/)
koda [Thu, 15 Jul 2010 04:31:25 +0200] rev 3644
finished ammo configuration (which is the last page missing in config \o/)
Thu, 15 Jul 2010 03:28:29 +0200 reworked the ammunition configuration page (visually)
koda [Thu, 15 Jul 2010 03:28:29 +0200] rev 3643
reworked the ammunition configuration page (visually)
Thu, 15 Jul 2010 01:18:51 +0200 support for static map added to iFrontend
koda [Thu, 15 Jul 2010 01:18:51 +0200] rev 3642
support for static map added to iFrontend
Wed, 14 Jul 2010 00:43:36 +0200 save the gl client state to get a nice 80% fps boost
koda [Wed, 14 Jul 2010 00:43:36 +0200] rev 3641
save the gl client state to get a nice 80% fps boost tidy rqKillFlakes
Tue, 13 Jul 2010 17:39:00 -0400 Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo [Tue, 13 Jul 2010 17:39:00 -0400] rev 3640
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
Mon, 12 Jul 2010 01:42:43 +0200 use a button instead of label and simplify a lot touch interaction
koda [Mon, 12 Jul 2010 01:42:43 +0200] rev 3639
use a button instead of label and simplify a lot touch interaction
Sun, 11 Jul 2010 18:39:01 +0200 touch overlay reworked, improvements to zoom and confirmation
koda [Sun, 11 Jul 2010 18:39:01 +0200] rev 3638
touch overlay reworked, improvements to zoom and confirmation
Sun, 11 Jul 2010 03:23:26 +0200 implement the check on the type of ammo requiring a second tap to confirm
koda [Sun, 11 Jul 2010 03:23:26 +0200] rev 3637
implement the check on the type of ammo requiring a second tap to confirm
Sat, 10 Jul 2010 18:43:28 +0200 merge
koda [Sat, 10 Jul 2010 18:43:28 +0200] rev 3636
merge
Sat, 10 Jul 2010 18:42:47 +0200 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda [Sat, 10 Jul 2010 18:42:47 +0200] rev 3635
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
Sat, 10 Jul 2010 15:39:07 +0200 cWeaponTooltips -> rqTooltipsOff
koda [Sat, 10 Jul 2010 15:39:07 +0200] rev 3634
cWeaponTooltips -> rqTooltipsOff
Fri, 09 Jul 2010 20:09:46 -0400 Updated Island theme.
nemo [Fri, 09 Jul 2010 20:09:46 -0400] rev 3633
Updated Island theme.
Sat, 10 Jul 2010 02:02:37 +0200 fix land check fo' real
koda [Sat, 10 Jul 2010 02:02:37 +0200] rev 3632
fix land check fo' real more logs in case of failing gameConfig
Thu, 08 Jul 2010 23:34:25 +0200 fix land check
koda [Thu, 08 Jul 2010 23:34:25 +0200] rev 3631
fix land check
Thu, 08 Jul 2010 23:06:21 +0200 fix static land loading on desktop
koda [Thu, 08 Jul 2010 23:06:21 +0200] rev 3630
fix static land loading on desktop add further checks to the sporadic init bug on iFoos
Thu, 08 Jul 2010 02:23:10 +0200 redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda [Thu, 08 Jul 2010 02:23:10 +0200] rev 3629
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
Wed, 07 Jul 2010 03:16:12 +0200 enable tooltips on ipad (todo: disable them on iphone)
koda [Wed, 07 Jul 2010 03:16:12 +0200] rev 3628
enable tooltips on ipad (todo: disable them on iphone)
Wed, 07 Jul 2010 03:03:59 +0200 the game now respects the orientation of the frontend
koda [Wed, 07 Jul 2010 03:03:59 +0200] rev 3627
the game now respects the orientation of the frontend
Wed, 07 Jul 2010 02:52:11 +0200 fix the multitouch shooting and moving
koda [Wed, 07 Jul 2010 02:52:11 +0200] rev 3626
fix the multitouch shooting and moving fix a crash (unknown) when reloading leave the lobby open after returing from game
Tue, 06 Jul 2010 03:33:01 +0200 icons \o/
koda [Tue, 06 Jul 2010 03:33:01 +0200] rev 3625
icons \o/ fixed orientation and launch image issues prevent a crash when loading lobby multiple times
Mon, 05 Jul 2010 22:42:43 +0200 button to open ammomenu
koda [Mon, 05 Jul 2010 22:42:43 +0200] rev 3624
button to open ammomenu loading screen that fits launch orientation further work on weapon selection more savings for older idevices
Sun, 04 Jul 2010 01:27:41 +0200 graphics applied and fixes here and there
koda [Sun, 04 Jul 2010 01:27:41 +0200] rev 3623
graphics applied and fixes here and there
Sun, 04 Jul 2010 00:48:39 +0200 add other lobby graphics
Tiy [Sun, 04 Jul 2010 00:48:39 +0200] rev 3622
add other lobby graphics
Sun, 04 Jul 2010 00:33:59 +0200 initial support for customizing weaponset
koda [Sun, 04 Jul 2010 00:33:59 +0200] rev 3621
initial support for customizing weaponset
Sat, 03 Jul 2010 15:31:36 +0200 szczur updated locale
koda [Sat, 03 Jul 2010 15:31:36 +0200] rev 3620
szczur updated locale
Sat, 03 Jul 2010 15:30:52 +0200 partially apply new graphics to code
koda [Sat, 03 Jul 2010 15:30:52 +0200] rev 3619
partially apply new graphics to code
Sat, 03 Jul 2010 15:30:33 +0200 new graphics for ipad frontend
Tiy [Sat, 03 Jul 2010 15:30:33 +0200] rev 3618
new graphics for ipad frontend
Sat, 03 Jul 2010 05:51:24 +0200 a couple of fixes i missed previously
koda [Sat, 03 Jul 2010 05:51:24 +0200] rev 3617
a couple of fixes i missed previously
Sat, 03 Jul 2010 04:42:29 +0200 tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda [Sat, 03 Jul 2010 04:42:29 +0200] rev 3616
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
Sat, 03 Jul 2010 04:09:27 +0200 further code cleanup and less redundancy
koda [Sat, 03 Jul 2010 04:09:27 +0200] rev 3615
further code cleanup and less redundancy
Fri, 02 Jul 2010 21:20:38 -0400 merge
nemo [Fri, 02 Jul 2010 21:20:38 -0400] rev 3614
merge
Sat, 03 Jul 2010 02:01:24 +0200 make runtime quality check for iDevices
koda [Sat, 03 Jul 2010 02:01:24 +0200] rev 3613
make runtime quality check for iDevices
Sat, 03 Jul 2010 01:31:18 +0200 land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda [Sat, 03 Jul 2010 01:31:18 +0200] rev 3612
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
Sat, 03 Jul 2010 00:11:23 +0200 interpret parameters before initializing everything
koda [Sat, 03 Jul 2010 00:11:23 +0200] rev 3611
interpret parameters before initializing everything make flake disabling really works code cleanup and fixes
(0) -3000 -1000 -120 +120 +1000 +3000 +10000 tip