CMakeLists.txt
Wed, 12 Jun 2013 11:17:54 +0200 koda heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
Wed, 12 Jun 2013 01:26:42 +0200 koda aaaaand let's not forget about lua, which has also a slightly revised build process
Wed, 12 Jun 2013 01:04:30 +0200 koda drop the '_'
Tue, 11 Jun 2013 19:17:52 +0200 koda setup RPATH, bump cmake
Mon, 17 Jun 2013 16:56:58 +0200 koda update with default webgl
Tue, 11 Jun 2013 10:45:34 +0200 koda use BUILD_SHARED_LIBS to control whether a library is shared or static, make our bundled physfs library check for this configuration
Mon, 10 Jun 2013 16:46:58 +0200 koda move paths setup in separate cmake module
Mon, 10 Jun 2013 10:47:59 +0200 koda stack-protector flag needs to be passed to the linker as well
Sun, 09 Jun 2013 12:22:53 +0200 koda update with default webgl
Sat, 08 Jun 2013 01:52:32 +0200 koda move compiler checks in a separate cmake module
Sat, 08 Jun 2013 01:31:53 +0200 koda simplify cmake message syntax a little bit
Sat, 08 Jun 2013 01:22:46 +0200 koda move platform specific and revision info code into separate cmake modules
Wed, 05 Jun 2013 13:01:25 -0400 nemo Bump protocol and version (game desync would be triggered by b70352db5675, 2ae44c4381cd - other revisions probably safe)
Tue, 04 Jun 2013 23:48:24 +0200 koda move sdlmain_osx aside in its own folder so its include path is not contaminated webgl
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