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gameServer/ClientIO.hs
2011-09-22
unc0rr
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
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2011-04-02
unc0rr
Some fixes. Can't reproduce ghosts now.
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2011-03-28
unc0rr
More creation of sender thread to the reciever thread
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2011-03-21
unc0rr
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
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2011-03-20
EJ
Replaced bs2packs.
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2011-03-21
EJ
Changed the standard show function to Text.Show.ByteString, and misc.
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2011-03-14
unc0rr
No unblock needed
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2011-03-14
unc0rr
I must have been on drugs when wrote it
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2011-03-12
unc0rr
Better quit message
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2011-03-12
unc0rr
- Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
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2011-03-10
unc0rr
Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
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2011-03-09
unc0rr
Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
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2011-03-04
unc0rr
Add dbName parameter to .ini file, fix some warnings
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2011-02-06
unc0rr
- Take into account hlint suggestions
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2011-02-02
unc0rr
Merge server refactor into default
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