gameServer/ClientIO.hs
2011-09-22 unc0rr My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
2011-04-02 unc0rr Some fixes. Can't reproduce ghosts now.
2011-03-28 unc0rr More creation of sender thread to the reciever thread
2011-03-21 unc0rr Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
2011-03-20 EJ Replaced bs2packs.
2011-03-21 EJ Changed the standard show function to Text.Show.ByteString, and misc.
2011-03-14 unc0rr No unblock needed
2011-03-14 unc0rr I must have been on drugs when wrote it
2011-03-12 unc0rr Better quit message
2011-03-12 unc0rr - Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
2011-03-10 unc0rr Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
2011-03-09 unc0rr Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
2011-03-04 unc0rr Add dbName parameter to .ini file, fix some warnings
2011-02-06 unc0rr - Take into account hlint suggestions
2011-02-02 unc0rr Merge server refactor into default
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