2016-10-01 |
unc0rr |
- Use sandi instead of dataenc (bugs.debian.org/836686)
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2016-02-20 |
unc0rr |
Filter out hog speech messages with non-local team index (not tested)
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2015-12-28 |
unc0rr |
Allow server admins to join passworded/restricted rooms when it is really needed
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2015-12-28 |
unc0rr |
Defer kicking to the time when everything is in consistent state
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2015-12-28 |
unc0rr |
Allow only one query per session
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-04-29 |
unc0rr |
Catch exceptions in accept() call
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2014-01-24 |
Gianfranco Costamagna |
Added copyrights to gameServer directory
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2014-01-31 |
unc0rr |
More work on flood detector
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2014-01-26 |
unc0rr |
Some love to pas2c
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2014-01-25 |
unc0rr |
Mutual authentication: server side
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2013-10-13 |
unc0rr |
Send +i status of all players to logged-in users
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2013-08-28 |
unc0rr |
'c' flag for contributors
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2013-06-05 |
unc0rr |
- Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
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2013-04-10 |
unc0rr |
- Revert server workaround over desync from r98e2dbdda8c0
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2013-02-20 |
unc0rr |
Workaround desync issue if I correctly understand its roots (barely tested)
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2013-02-16 |
unc0rr |
Some more work on checker
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2013-01-12 |
unc0rr |
Logon procedure for checkers, introduce invisible clients
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2013-01-11 |
unc0rr |
- Start work on checker
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2012-12-05 |
unc0rr |
Change room name if room admin is kicked
flibqtfrontend
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2012-10-17 |
unc0rr |
Fix most of server warnings
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2012-10-15 |
unc0rr |
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
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2011-05-15 |
unc0rr |
On restart command close server socket and spawn new server, keep running until last client quits
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2011-03-05 |
unc0rr |
Use 'undefined' less (replace with default values and 'error')
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2011-03-05 |
unc0rr |
Use Maybe for storing client's clan, allows less error-prone spectator checks
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2011-02-06 |
unc0rr |
- Take into account hlint suggestions
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2011-02-05 |
unc0rr |
Add Unique field to Client structure, and use it to check for matching recieved account status with client
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2011-02-02 |
unc0rr |
Fix merge :D
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2010-12-19 |
nemo |
Ok. This should pull 0.9.14.1 server into default
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2010-11-12 |
nemo |
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
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2010-11-11 |
unc0rr |
Revert to old server in branch 0.9.14
0.9.14
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2010-06-08 |
unc0rr |
Some more progress
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2010-06-06 |
unc0rr |
Use sockets instead of handles, use bytestrings instead of strings
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2010-05-06 |
unc0rr |
Some more steps in refactoring
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2010-05-05 |
unc0rr |
Start the server refactoring
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2010-02-25 |
unc0rr |
- Unbreak support for client versions prior to 0.9.13-dev
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2009-10-03 |
unc0rr |
- Proper /team command implementation
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2009-09-04 |
unc0rr |
Drop support for ghc 6.8, use 6.10 instead
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2009-08-05 |
unc0rr |
Patch for compiling with 6.10 (define NEW_EXCEPTIONS to do that)
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2009-07-09 |
nemo |
unc0rr's patch from issue #144 - prevent spectators from ruining the game
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2009-04-19 |
unc0rr |
Some work to try prevent stack memory leak
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2009-03-27 |
unc0rr |
Ping clients every 30 seconds. Disconnection due to ping timeout to be implemented.
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2009-03-27 |
unc0rr |
Add simple DoS protection mechanism (although better than previous server had)
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2009-03-27 |
unc0rr |
Prepare to add ability for admin to set MOTD
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2009-03-26 |
unc0rr |
- Better ip2string implementation
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2009-02-27 |
unc0rr |
Set admin flag and send admin notification to users with rid equal to 3
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2009-02-25 |
unc0rr |
Retrieve client password from web database and ask for it
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2009-02-24 |
unc0rr |
Server now send ASKPASSWORD command to frontend when user has web account
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2009-02-18 |
unc0rr |
New game server:
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