Fri, 08 Mar 2013 13:15:08 +0100 A bit more of Italian translation... in progress. :)
Marco Bresciani [Fri, 08 Mar 2013 13:15:08 +0100] rev 8694
A bit more of Italian translation... in progress. :) Ancora un po' di traduzione italiana... in corso! :-)
Fri, 08 Mar 2013 08:31:34 -0500 *sigh* hopefully there aren't any more of these. add missing tr() to button text
nemo [Fri, 08 Mar 2013 08:31:34 -0500] rev 8693
*sigh* hopefully there aren't any more of these. add missing tr() to button text
Fri, 08 Mar 2013 08:17:11 -0500 lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
nemo [Fri, 08 Mar 2013 08:17:11 -0500] rev 8692
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
Fri, 08 Mar 2013 08:07:30 -0500 *sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
nemo [Fri, 08 Mar 2013 08:07:30 -0500] rev 8691
*sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
Fri, 08 Mar 2013 00:36:10 +0400 Unbreak build without stl compatibility
unc0rr [Fri, 08 Mar 2013 00:36:10 +0400] rev 8690
Unbreak build without stl compatibility
Thu, 07 Mar 2013 12:08:03 +0100 merge
koda [Thu, 07 Mar 2013 12:08:03 +0100] rev 8689
merge
Thu, 07 Mar 2013 11:55:00 +0100 even more wrapping with find_package_or_disable_msg
koda [Thu, 07 Mar 2013 11:55:00 +0100] rev 8688
even more wrapping with find_package_or_disable_msg
Thu, 07 Mar 2013 10:16:21 +0100 update option list
koda [Thu, 07 Mar 2013 10:16:21 +0100] rev 8687
update option list
Thu, 07 Mar 2013 10:14:12 +0100 introduce find_package_or_fail/disable to group together similar cmake code
koda [Thu, 07 Mar 2013 10:14:12 +0100] rev 8686
introduce find_package_or_fail/disable to group together similar cmake code
Thu, 07 Mar 2013 10:11:07 +0100 link png library in code on osx
koda [Thu, 07 Mar 2013 10:11:07 +0100] rev 8685
link png library in code on osx
Thu, 07 Mar 2013 11:53:40 +0200 Fix frozen hog rendering
Urbertar [Thu, 07 Mar 2013 11:53:40 +0200] rev 8684
Fix frozen hog rendering
Thu, 07 Mar 2013 11:23:01 +0400 Fix check for flag
unc0rr [Thu, 07 Mar 2013 11:23:01 +0400] rev 8683
Fix check for flag
Fri, 08 Mar 2013 08:06:13 -0500 hopefully closes issues 541, 312 and 503
mikade [Fri, 08 Mar 2013 08:06:13 -0500] rev 8682
hopefully closes issues 541, 312 and 503
Wed, 06 Mar 2013 19:50:25 -0500 yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo [Wed, 06 Mar 2013 19:50:25 -0500] rev 8681
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
Wed, 06 Mar 2013 17:06:35 -0500 prevent an old abuse of parachute to land safely
nemo [Wed, 06 Mar 2013 17:06:35 -0500] rev 8680
prevent an old abuse of parachute to land safely
Wed, 06 Mar 2013 16:00:48 -0500 fix fade to black in training
nemo [Wed, 06 Mar 2013 16:00:48 -0500] rev 8679
fix fade to black in training
Thu, 07 Mar 2013 00:25:11 +0400 PhysFS-aware check for directory existence. Should fix issue 511.
unc0rr [Thu, 07 Mar 2013 00:25:11 +0400] rev 8678
PhysFS-aware check for directory existence. Should fix issue #511.
Wed, 06 Mar 2013 13:03:11 -0500 skip frozen hogs in switch
nemo [Wed, 06 Mar 2013 13:03:11 -0500] rev 8677
skip frozen hogs in switch
Wed, 06 Mar 2013 12:55:48 -0500 Add missing feedback button translation
nemo [Wed, 06 Mar 2013 12:55:48 -0500] rev 8676
Add missing feedback button translation
Wed, 06 Mar 2013 11:13:18 -0500 This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
nemo [Wed, 06 Mar 2013 11:13:18 -0500] rev 8675
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
Wed, 06 Mar 2013 16:48:03 +0100 our cmake modules have become good enough, prefer them over system ones
koda [Wed, 06 Mar 2013 16:48:03 +0100] rev 8674
our cmake modules have become good enough, prefer them over system ones
Wed, 06 Mar 2013 16:47:31 +0100 Backed out changeset 4cccc0520988
koda [Wed, 06 Mar 2013 16:47:31 +0100] rev 8673
Backed out changeset 4cccc0520988
Wed, 06 Mar 2013 16:42:56 +0100 our cmake modules have become good enough, prefer them over system ones
koda [Wed, 06 Mar 2013 16:42:56 +0100] rev 8672
our cmake modules have become good enough, prefer them over system ones
Wed, 06 Mar 2013 16:40:56 +0100 write FindGHC.cmake for haskell stuff
koda [Wed, 06 Mar 2013 16:40:56 +0100] rev 8671
write FindGHC.cmake for haskell stuff
Wed, 06 Mar 2013 09:42:20 -0500 *sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
nemo [Wed, 06 Mar 2013 09:42:20 -0500] rev 8670
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
Wed, 06 Mar 2013 15:09:29 +0100 user correct variable and slimmer test, version typos, .dll.a updated
koda [Wed, 06 Mar 2013 15:09:29 +0100] rev 8669
user correct variable and slimmer test, version typos, .dll.a updated
Wed, 06 Mar 2013 08:26:14 -0500 extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
nemo [Wed, 06 Mar 2013 08:26:14 -0500] rev 8668
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
Wed, 06 Mar 2013 12:18:42 +0100 comas and capitals
koda [Wed, 06 Mar 2013 12:18:42 +0100] rev 8667
comas and capitals
Wed, 06 Mar 2013 12:12:02 +0100 rework ffmpeg/libav/videorec linking and their cmake discovery
koda [Wed, 06 Mar 2013 12:12:02 +0100] rev 8666
rework ffmpeg/libav/videorec linking and their cmake discovery
Wed, 06 Mar 2013 11:18:54 +0100 rewritten findfreepascal, moved checkstack code elsewhere
koda [Wed, 06 Mar 2013 11:18:54 +0100] rev 8665
rewritten findfreepascal, moved checkstack code elsewhere
Wed, 06 Mar 2013 10:13:23 +0100 support old cmake style variables
koda [Wed, 06 Mar 2013 10:13:23 +0100] rev 8664
support old cmake style variables
Wed, 06 Mar 2013 03:49:52 +0100 merge
koda [Wed, 06 Mar 2013 03:49:52 +0100] rev 8663
merge
Wed, 06 Mar 2013 03:46:22 +0100 rewritten findffmpeg.cmake
koda [Wed, 06 Mar 2013 03:46:22 +0100] rev 8662
rewritten findffmpeg.cmake
Wed, 06 Mar 2013 03:11:15 +0100 replace sdl mixer/image version checking with something more robust
koda [Wed, 06 Mar 2013 03:11:15 +0100] rev 8661
replace sdl mixer/image version checking with something more robust
Wed, 06 Mar 2013 02:52:17 +0100 rewritten FindOggVorbis.cmake
koda [Wed, 06 Mar 2013 02:52:17 +0100] rev 8660
rewritten FindOggVorbis.cmake
Wed, 06 Mar 2013 01:28:21 +0100 fail if sparkle not found consciously
koda [Wed, 06 Mar 2013 01:28:21 +0100] rev 8659
fail if sparkle not found consciously
Tue, 05 Mar 2013 20:28:33 -0500 oups
nemo [Tue, 05 Mar 2013 20:28:33 -0500] rev 8658
oups
Wed, 06 Mar 2013 01:24:59 +0100 rework FindSparkle.cmake
koda [Wed, 06 Mar 2013 01:24:59 +0100] rev 8657
rework FindSparkle.cmake
Tue, 05 Mar 2013 19:37:48 -0500 use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo [Tue, 05 Mar 2013 19:37:48 -0500] rev 8656
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
Tue, 05 Mar 2013 16:04:22 -0500 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo [Tue, 05 Mar 2013 16:04:22 -0500] rev 8655
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
Tue, 05 Mar 2013 09:11:28 +0100 escape return and be more friendly with translations
koda [Tue, 05 Mar 2013 09:11:28 +0100] rev 8654
escape return and be more friendly with translations
Mon, 04 Mar 2013 23:33:33 +0100 add link to GPLv2 notice in about page
koda [Mon, 04 Mar 2013 23:33:33 +0100] rev 8653
add link to GPLv2 notice in about page
Mon, 04 Mar 2013 23:27:15 +0100 uniform revision info in about page
koda [Mon, 04 Mar 2013 23:27:15 +0100] rev 8652
uniform revision info in about page
Mon, 04 Mar 2013 23:24:55 +0100 add version info to frontend output too
koda [Mon, 04 Mar 2013 23:24:55 +0100] rev 8651
add version info to frontend output too
Mon, 04 Mar 2013 23:11:28 +0100 version variables confom to naming convention
koda [Mon, 04 Mar 2013 23:11:28 +0100] rev 8650
version variables confom to naming convention
Mon, 04 Mar 2013 22:58:01 +0100 oooooops forgot SHAREPATH is still used somewhere
koda [Mon, 04 Mar 2013 22:58:01 +0100] rev 8649
oooooops forgot SHAREPATH is still used somewhere
Mon, 04 Mar 2013 16:18:21 -0500 lupdate-qt4/lrelease-qt4
nemo [Mon, 04 Mar 2013 16:18:21 -0500] rev 8648
lupdate-qt4/lrelease-qt4
Mon, 04 Mar 2013 14:14:38 -0500 apply variable change here as well
nemo [Mon, 04 Mar 2013 14:14:38 -0500] rev 8647
apply variable change here as well
Mon, 04 Mar 2013 18:27:21 +0100 on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
koda [Mon, 04 Mar 2013 18:27:21 +0100] rev 8646
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
Mon, 04 Mar 2013 20:16:43 +0400 Oops, forgot this check (fixes crash)
unc0rr [Mon, 04 Mar 2013 20:16:43 +0400] rev 8645
Oops, forgot this check (fixes crash)
Mon, 04 Mar 2013 16:35:17 +0100 typo and doc
koda [Mon, 04 Mar 2013 16:35:17 +0100] rev 8644
typo and doc
Mon, 04 Mar 2013 15:16:06 +0100 fix file association on windows too
koda [Mon, 04 Mar 2013 15:16:06 +0100] rev 8643
fix file association on windows too
Mon, 04 Mar 2013 13:44:33 +0100 use rev info from the just created file when configuring without mercurial
koda [Mon, 04 Mar 2013 13:44:33 +0100] rev 8642
use rev info from the just created file when configuring without mercurial
Mon, 04 Mar 2013 13:30:33 +0100 dump rev and hash in a file to be packed by cpack
koda [Mon, 04 Mar 2013 13:30:33 +0100] rev 8641
dump rev and hash in a file to be packed by cpack
Mon, 04 Mar 2013 13:29:59 +0100 adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
koda [Mon, 04 Mar 2013 13:29:59 +0100] rev 8640
adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
Mon, 04 Mar 2013 11:09:36 +0100 hopefully fix bug 523, file extension association
koda [Mon, 04 Mar 2013 11:09:36 +0100] rev 8639
hopefully fix bug #523, file extension association
Mon, 04 Mar 2013 10:33:30 +0100 merge for the win
koda [Mon, 04 Mar 2013 10:33:30 +0100] rev 8638
merge for the win
Mon, 04 Mar 2013 10:33:08 +0100 caught two frontend warnings
koda [Mon, 04 Mar 2013 10:33:08 +0100] rev 8637
caught two frontend warnings
Mon, 04 Mar 2013 10:30:56 +0100 convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
koda [Mon, 04 Mar 2013 10:30:56 +0100] rev 8636
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
Mon, 04 Mar 2013 10:08:38 +0100 convert HW_DEV in ifdef DEBUG clauses
koda [Mon, 04 Mar 2013 10:08:38 +0100] rev 8635
convert HW_DEV in ifdef DEBUG clauses
Sun, 03 Mar 2013 20:59:27 -0500 fix portal/hammer interaction, ban freezer from portal
nemo [Sun, 03 Mar 2013 20:59:27 -0500] rev 8634
fix portal/hammer interaction, ban freezer from portal
Sun, 03 Mar 2013 20:08:55 -0500 keep hogs from sliding while they are being frozen
nemo [Sun, 03 Mar 2013 20:08:55 -0500] rev 8633
keep hogs from sliding while they are being frozen
Sun, 03 Mar 2013 19:43:01 -0500 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo [Sun, 03 Mar 2013 19:43:01 -0500] rev 8632
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
Sun, 03 Mar 2013 14:58:58 -0500 Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
nemo [Sun, 03 Mar 2013 14:58:58 -0500] rev 8631
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
Sun, 03 Mar 2013 14:39:55 -0500 add neglected merge
nemo [Sun, 03 Mar 2013 14:39:55 -0500] rev 8630
add neglected merge
Sun, 03 Mar 2013 23:25:34 +0400 Fix team file path
unc0rr [Sun, 03 Mar 2013 23:25:34 +0400] rev 8629
Fix team file path
Sun, 03 Mar 2013 19:35:57 +0200 Fix water on ice setting
Urbertar@gmail.com [Sun, 03 Mar 2013 19:35:57 +0200] rev 8628
Fix water on ice setting
Sun, 03 Mar 2013 23:25:09 +0400 Eh, two players condition seems to make more sense than two clans here
unc0rr [Sun, 03 Mar 2013 23:25:09 +0400] rev 8627
Eh, two players condition seems to make more sense than two clans here
Sun, 03 Mar 2013 19:32:48 +0200 Fix DrawLine bug
Urbertar@gmail.com [Sun, 03 Mar 2013 19:32:48 +0200] rev 8626
Fix DrawLine bug
Sun, 03 Mar 2013 23:23:41 +0400 lol nemo, lol
unc0rr [Sun, 03 Mar 2013 23:23:41 +0400] rev 8625
lol nemo, lol
Fri, 01 Mar 2013 22:32:49 -0500 tweaks to sea ice appearance
nemo [Fri, 01 Mar 2013 22:32:49 -0500] rev 8624
tweaks to sea ice appearance
Fri, 01 Mar 2013 17:22:09 -0500 Possibly fixed issue 533.
dag10 [Fri, 01 Mar 2013 17:22:09 -0500] rev 8623
Possibly fixed issue #533.
Fri, 01 Mar 2013 16:58:00 -0500 Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
dag10 [Fri, 01 Mar 2013 16:58:00 -0500] rev 8622
Resolves issue #528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
Fri, 01 Mar 2013 16:12:25 -0500 my turn to do a neglected merge for someone else
nemo [Fri, 01 Mar 2013 16:12:25 -0500] rev 8621
my turn to do a neglected merge for someone else
Sat, 02 Mar 2013 00:16:37 +0400 Review the list of synced messages in isSyncedCommand. Fixes issue 546.
unc0rr [Sat, 02 Mar 2013 00:16:37 +0400] rev 8620
Review the list of synced messages in isSyncedCommand. Fixes issue #546.
Fri, 01 Mar 2013 15:50:00 -0500 Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
dag10 [Fri, 01 Mar 2013 15:50:00 -0500] rev 8619
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue #545. Also synchronized themes. Fixes issue 547.
Fri, 01 Mar 2013 10:38:49 -0500 avoid floating point desync, other script tweaks
Vatten [Fri, 01 Mar 2013 10:38:49 -0500] rev 8618
avoid floating point desync, other script tweaks
Thu, 28 Feb 2013 23:15:33 -0500 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo [Thu, 28 Feb 2013 23:15:33 -0500] rev 8617
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
Thu, 28 Feb 2013 22:10:49 -0500 Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
nemo [Thu, 28 Feb 2013 22:10:49 -0500] rev 8616
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
Fri, 01 Mar 2013 01:05:43 +0100 split version information in engine too
koda [Fri, 01 Mar 2013 01:05:43 +0100] rev 8615
split version information in engine too
Fri, 01 Mar 2013 00:58:37 +0100 drop useless option, automatically set revision and debug info
koda [Fri, 01 Mar 2013 00:58:37 +0100] rev 8614
drop useless option, automatically set revision and debug info
Fri, 01 Mar 2013 00:06:05 +0100 split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
koda [Fri, 01 Mar 2013 00:06:05 +0100] rev 8613
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
Thu, 28 Feb 2013 23:14:11 +0100 mysterious merge
koda [Thu, 28 Feb 2013 23:14:11 +0100] rev 8612
mysterious merge
Thu, 28 Feb 2013 23:05:07 +0100 support WARNING message status on cmake 2.6 (bug 524)
koda [Thu, 28 Feb 2013 23:05:07 +0100] rev 8611
support WARNING message status on cmake 2.6 (bug #524)
Thu, 28 Feb 2013 23:02:12 +0100 correct copyright header on files i added
koda [Thu, 28 Feb 2013 23:02:12 +0100] rev 8610
correct copyright header on files i added
Thu, 28 Feb 2013 22:59:22 +0100 use NETGAME_DEFAULT_PORT macro across frontend sources
koda [Thu, 28 Feb 2013 22:59:22 +0100] rev 8609
use NETGAME_DEFAULT_PORT macro across frontend sources
Thu, 28 Feb 2013 22:47:42 +0100 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda [Thu, 28 Feb 2013 22:47:42 +0100] rev 8608
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
Thu, 28 Feb 2013 22:39:38 +0100 add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
koda [Thu, 28 Feb 2013 22:39:38 +0100] rev 8607
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
Tue, 04 Jun 2013 16:09:05 +0200 close branch icegun
koda [Tue, 04 Jun 2013 16:09:05 +0200] rev 8606
close branch
Thu, 28 Feb 2013 22:24:32 +0100 add 'One of Everything' in the weaponsets, from nemo's idea
koda [Thu, 28 Feb 2013 22:24:32 +0100] rev 8605
add 'One of Everything' in the weaponsets, from nemo's idea
Thu, 28 Feb 2013 16:38:22 -0500 merge icegun branch w/ default icegun
nemo [Thu, 28 Feb 2013 16:38:22 -0500] rev 8604
merge icegun branch w/ default
Thu, 28 Feb 2013 23:28:01 +0200 Merge
Urbertar@gmail.com [Thu, 28 Feb 2013 23:28:01 +0200] rev 8603
Merge
Thu, 28 Feb 2013 23:24:50 +0200 Draw ice on water
Urbertar@gmail.com [Thu, 28 Feb 2013 23:24:50 +0200] rev 8602
Draw ice on water
Thu, 28 Feb 2013 20:11:16 +0200 Make refactoring. Remove DrawIce function
Urbertar@gmail.com [Thu, 28 Feb 2013 20:11:16 +0200] rev 8601
Make refactoring. Remove DrawIce function
Thu, 28 Feb 2013 19:59:42 +0100 small update of german engine translation
sheepluva [Thu, 28 Feb 2013 19:59:42 +0100] rev 8600
small update of german engine translation
Thu, 28 Feb 2013 09:08:25 -0500 aaagh. remove dead code. again.
nemo [Thu, 28 Feb 2013 09:08:25 -0500] rev 8599
aaagh. remove dead code. again.
Wed, 27 Feb 2013 21:30:33 -0500 Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
nemo [Wed, 27 Feb 2013 21:30:33 -0500] rev 8598
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
Wed, 27 Feb 2013 23:15:37 +0100 physfs strikes back
koda [Wed, 27 Feb 2013 23:15:37 +0100] rev 8597
physfs strikes back
Wed, 27 Feb 2013 11:17:45 -0500 define ice edge colour
nemo [Wed, 27 Feb 2013 11:17:45 -0500] rev 8596
define ice edge colour
Wed, 27 Feb 2013 16:44:19 +0100 enable asm only on intel/amd machines
koda [Wed, 27 Feb 2013 16:44:19 +0100] rev 8595
enable asm only on intel/amd machines
Wed, 27 Feb 2013 08:29:21 -0500 remove dead code
nemo [Wed, 27 Feb 2013 08:29:21 -0500] rev 8594
remove dead code
Wed, 27 Feb 2013 16:12:57 +0100 merge physfslayer in default
koda [Wed, 27 Feb 2013 16:12:57 +0100] rev 8593
merge physfslayer in default
Wed, 27 Feb 2013 13:13:34 +0200 Draw ice on water
Urbertar@gmail.com [Wed, 27 Feb 2013 13:13:34 +0200] rev 8592
Draw ice on water
Wed, 27 Feb 2013 16:12:22 +0100 .hgignore
koda [Wed, 27 Feb 2013 16:12:22 +0100] rev 8591
.hgignore
Tue, 26 Feb 2013 20:39:18 -0500 pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
nemo [Tue, 26 Feb 2013 20:39:18 -0500] rev 8590
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
Tue, 26 Feb 2013 20:37:58 -0500 merge w/ default icegun
nemo [Tue, 26 Feb 2013 20:37:58 -0500] rev 8589
merge w/ default
Tue, 26 Feb 2013 20:26:49 -0500 huh. how'd we end up needing a merge here... icegun
nemo [Tue, 26 Feb 2013 20:26:49 -0500] rev 8588
huh. how'd we end up needing a merge here...
Tue, 26 Feb 2013 17:04:40 +0200 Separate setting and drawing ice icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 17:04:40 +0200] rev 8587
Separate setting and drawing ice
Tue, 26 Feb 2013 16:46:58 +0200 Make little refactoring icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 16:46:58 +0200] rev 8586
Make little refactoring
Tue, 26 Feb 2013 16:04:35 +0200 Check is lanscape already ice icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 16:04:35 +0200] rev 8585
Check is lanscape already ice
Tue, 26 Feb 2013 09:10:48 -0500 put ice colour in uVariables, add check for land that is already ice icegun
nemo [Tue, 26 Feb 2013 09:10:48 -0500] rev 8584
put ice colour in uVariables, add check for land that is already ice
Tue, 26 Feb 2013 15:15:20 +0200 Change shape of ice to round icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 15:15:20 +0200] rev 8583
Change shape of ice to round
Tue, 26 Feb 2013 11:00:09 +0200 Don't calculate edges of map as edges of landscape icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 11:00:09 +0200] rev 8582
Don't calculate edges of map as edges of landscape
Tue, 26 Feb 2013 10:27:51 +0200 Check bounds of landscape in drawice procedure icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 10:27:51 +0200] rev 8581
Check bounds of landscape in drawice procedure
Mon, 25 Feb 2013 20:45:13 -0500 forgot this loop icegun
nemo [Mon, 25 Feb 2013 20:45:13 -0500] rev 8580
forgot this loop
Mon, 25 Feb 2013 19:19:41 -0500 graphics tweak. flag a couple more overeager setall HH icegun
nemo [Mon, 25 Feb 2013 19:19:41 -0500] rev 8579
graphics tweak. flag a couple more overeager setall HH
Mon, 25 Feb 2013 13:51:45 -0500 ice texture still needs moving to uLandGraphics and circle drawing icegun
nemo [Mon, 25 Feb 2013 13:51:45 -0500] rev 8578
ice texture still needs moving to uLandGraphics and circle drawing
Mon, 25 Feb 2013 11:37:48 +0400 Merge
unc0rr [Mon, 25 Feb 2013 11:37:48 +0400] rev 8577
Merge
Mon, 25 Feb 2013 12:54:50 -0500 workaround for frequent AllHH active call in hedgehog step icegun
nemo [Mon, 25 Feb 2013 12:54:50 -0500] rev 8576
workaround for frequent AllHH active call in hedgehog step
Sun, 24 Feb 2013 15:53:47 -0500 add hiragana/katakana ranges to CJK check.
nemo [Sun, 24 Feb 2013 15:53:47 -0500] rev 8575
add hiragana/katakana ranges to CJK check.
(0) -3000 -1000 -120 +120 +1000 +3000 tip