Mon, 23 Mar 2009 21:09:34 +0000 | unc0rr | patch by koda: | file | diff | annotate |
Sun, 22 Mar 2009 21:03:59 +0000 | unc0rr | Save much CPU time by initializing vertex arrays in texture creation function | file | diff | annotate |
Sun, 22 Mar 2009 20:56:22 +0000 | unc0rr | use glVertexPointer to render water | file | diff | annotate |