hedgewars/uLandObjects.pas
2019-06-15 Wuzzy Fix sprays being biased to the left on huge maps
2019-06-15 Wuzzy Restrict object placement between leftX and rightX
2019-06-02 alfadur fix land object placement
2019-05-22 alfadur disallow zero rope step
2019-05-21 alfadur add rope layers
2019-05-16 alfadur fix anchors
2019-05-14 alfadur blend land into land objects
2019-05-14 alfadur make rope styleable
2018-11-23 nemo overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
2018-10-04 Wuzzy Fix another pas2c hiccup in uLandObjects
2018-07-17 Wuzzy Clarify/rewrite a few OutError messages
2018-07-12 Wuzzy Send proper failure error message when image loading has failed
2018-05-24 Wuzzy Remove unused variable in uLandObjects
2018-05-22 alfadur Checksum girders and masks too
2018-05-16 alfadur new theme object features
2018-02-07 Wuzzy Add theme fallback music settings
2017-11-23 nemo hate SDL blit...
2017-10-24 nemo w is in pixels, so presumably this needs to be *4
2017-10-24 nemo use pitch for surfaces, land_width x2 since 16 bit
2017-10-19 nemo extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
2017-09-29 sheepluva don't use colorkey for land spray
2017-09-29 sheepluva rename ifTransparent to ifColorKey
2017-04-08 KoBeWi Fix bad water flow animation
2017-04-08 KoBeWi Water can now be animated
2017-04-06 Wuzzy Allow to place theme objects on water
2016-11-28 nemo add alpha for sd-tint, since CopherNeue thinks the textures might need fading
2016-11-16 nemo Make sd-tint a theme variable so cophernue can tweak his sky tinting
2016-10-15 sheepluva rename variables for better code-readability and fix indentation
2016-10-15 KoBeWi support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
2016-05-15 sheepluva implement Trim() in uUtils
2016-05-15 sheepluva always include uUtils _after_ SysUtils
2016-02-09 unC0Rr Fix possible crashes/hangs due to recent changes
2016-01-31 unc0rr Bye-bye TryDo
2016-01-09 unc0rr SDLTry doesn't halt engine no more
2015-11-10 sheepluva merge default sdl2transition
2015-08-10 sheepluva more copyright fixes
2015-07-13 sheepluva don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
2015-05-11 unc0rr - Take girder height into account (fix issue #908)
2015-03-31 sheepluva small pixel jizz tweak
2015-03-31 sheepluva alternative explosion border smoothing
2014-11-29 sheepluva fix some pas2c related issues
2014-11-11 unc0rr Fix some stuff from coverity
2014-06-18 sheepluva tweak/refactor how water is drawn
2014-06-09 sheepluva load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
2014-06-03 nemo theme configurable sudden death music. untested
2014-02-11 unc0rr - pas2c recognizes typecasts in initialization expressions
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-04 unc0rr merge default webgl
2013-12-16 unc0rr merge default here sdl2transition
2013-12-10 unc0rr Better diagnostic message when failing to load theme.cfg
2013-12-08 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-11-29 nemo Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
2013-11-07 unc0rr - Fix TryPut, so really large maps could load sdl2transition
2013-11-07 unc0rr Provide more information to SDLTry sdl2transition
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-06-28 nemo Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
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