2014-06-24 couple of custom sprites for mikade to override in a lua sidecar if he wants to
nemo [Tue, 24 Jun 2014 08:49:09 -0400] rev 10339
couple of custom sprites for mikade to override in a lua sidecar if he wants to
2014-06-23 Inform engine if player is back after being disconnected
unc0rr [Mon, 23 Jun 2014 23:50:08 +0400] rev 10338
Inform engine if player is back after being disconnected
2014-06-23 Allow server admins to join room of another protocol version
unc0rr [Mon, 23 Jun 2014 22:22:29 +0400] rev 10337
Allow server admins to join room of another protocol version
2014-06-19 Fix issue #791:
unc0rr [Thu, 19 Jun 2014 23:32:11 +0400] rev 10336
Fix issue #791: - Send drawn map data on room creation - Don't use MAP parameter to deduce mapgen when it is one of "+rnd+", "+drawn+", "+maze+"
2014-06-19 Racer challenge map #9
unc0rr [Thu, 19 Jun 2014 15:29:31 +0400] rev 10335
Racer challenge map #9
2014-06-18 merge time. it's been a while
sheepluva [Thu, 19 Jun 2014 00:36:11 +0200] rev 10334
merge time. it's been a while
2014-06-18 fix search&replace whoopsy
sheepluva [Thu, 19 Jun 2014 00:23:03 +0200] rev 10333
fix search&replace whoopsy
2014-06-18 fix camera now being centered on land when game starts
sheepluva [Thu, 19 Jun 2014 00:16:58 +0200] rev 10332
fix camera now being centered on land when game starts
2014-06-18 cleanup and lol
sheepluva [Thu, 19 Jun 2014 00:09:03 +0200] rev 10331
cleanup and lol
2014-06-18 move DrawWaves to uRender
sheepluva [Wed, 18 Jun 2014 23:57:51 +0200] rev 10330
move DrawWaves to uRender
2014-06-18 Compressing and encoding
unc0rr [Wed, 18 Jun 2014 23:53:11 +0400] rev 10329
Compressing and encoding
2014-06-18 more tweaking
sheepluva [Wed, 18 Jun 2014 17:23:43 +0200] rev 10328
more tweaking
2014-06-18 reuse buffers
sheepluva [Wed, 18 Jun 2014 17:06:40 +0200] rev 10327
reuse buffers
2014-06-18 render tweaks
sheepluva [Wed, 18 Jun 2014 16:34:36 +0200] rev 10326
render tweaks
2014-06-18 tweak/refactor how water is drawn
sheepluva [Wed, 18 Jun 2014 15:42:01 +0200] rev 10325
tweak/refactor how water is drawn
2014-06-17 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva [Wed, 18 Jun 2014 01:37:28 +0200] rev 10324
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
2014-06-18 Code drawn map in haskell \o/
unc0rr [Wed, 18 Jun 2014 17:36:46 +0400] rev 10323
Code drawn map in haskell \o/ (not finished, todo: compressing and base64 encoding)
2014-06-17 fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
sheepluva [Tue, 17 Jun 2014 23:53:59 +0200] rev 10322
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
2014-06-17 "documentation"
sheepluva [Tue, 17 Jun 2014 20:09:11 +0200] rev 10321
"documentation"
2014-06-17 fix some (newly introduces) glitches with normal water
sheepluva [Tue, 17 Jun 2014 16:10:43 +0200] rev 10320
fix some (newly introduces) glitches with normal water
2014-06-17 fix pas2c build
sheepluva [Tue, 17 Jun 2014 15:39:29 +0200] rev 10319
fix pas2c build
2014-06-17 little visual tweak to weSea rendering
sheepluva [Tue, 17 Jun 2014 15:18:07 +0200] rev 10318
little visual tweak to weSea rendering
2014-06-16 adding some arrow
sheepluva [Tue, 17 Jun 2014 00:41:49 +0200] rev 10317
adding some arrow
2014-06-16 speed up tests
sheepluva [Mon, 16 Jun 2014 23:46:22 +0200] rev 10316
speed up tests
2014-06-16 Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
sheepluva [Mon, 16 Jun 2014 19:07:11 +0200] rev 10315
Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue #805
2014-06-16 remove unneeded import
sheepluva [Mon, 16 Jun 2014 13:47:27 +0200] rev 10314
remove unneeded import
2014-06-16 tweaking hogpointer position again
sheepluva [Mon, 16 Jun 2014 02:41:03 +0200] rev 10313
tweaking hogpointer position again
2014-06-16 various tweaks
sheepluva [Mon, 16 Jun 2014 02:23:37 +0200] rev 10312
various tweaks
2014-06-15 tweak engine segfault capabilities
sheepluva [Sun, 15 Jun 2014 23:48:06 +0200] rev 10311
tweak engine segfault capabilities
2014-06-15 Revert all recent sheepluva's work
unc0rr [Mon, 16 Jun 2014 00:24:26 +0400] rev 10310
Revert all recent sheepluva's work
2014-06-15 fix videorec build
sheepluva [Sun, 15 Jun 2014 13:42:34 +0200] rev 10309
fix videorec build
2014-06-15 whoops. an "end" moved there
sheepluva [Sun, 15 Jun 2014 04:46:34 +0200] rev 10308
whoops. an "end" moved there
2014-06-15 do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
sheepluva [Sun, 15 Jun 2014 04:33:54 +0200] rev 10307
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
2014-06-14 clean up halting a little
sheepluva [Sun, 15 Jun 2014 00:02:25 +0200] rev 10306
clean up halting a little
2014-06-14 enforce style on message boxes some more
sheepluva [Sat, 14 Jun 2014 23:59:20 +0200] rev 10305
enforce style on message boxes some more
2014-06-14 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva [Sat, 14 Jun 2014 15:49:44 +0200] rev 10304
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
2014-06-14 tweak how chat lines are rendered
sheepluva [Sat, 14 Jun 2014 07:12:22 +0200] rev 10303
tweak how chat lines are rendered
2014-06-14 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva [Sat, 14 Jun 2014 02:25:49 +0200] rev 10302
huh? me? nono, don't mind me. I'm just here to clean up.
2014-06-13 some rendering tweaks
sheepluva [Sat, 14 Jun 2014 00:56:11 +0200] rev 10301
some rendering tweaks
2014-06-13 make mouse cursor size same, no matter what zoom level is used...
sheepluva [Fri, 13 Jun 2014 23:43:34 +0200] rev 10300
make mouse cursor size same, no matter what zoom level is used...
2014-06-13 grmlgrmlpas2cgrmlgrml
sheepluva [Fri, 13 Jun 2014 21:17:50 +0200] rev 10299
grmlgrmlpas2cgrmlgrml
2014-06-13 make using the teleporter a bit less challenging
sheepluva [Fri, 13 Jun 2014 17:51:55 +0200] rev 10298
make using the teleporter a bit less challenging
2014-06-13 fix pas2c build for real this time...
sheepluva [Fri, 13 Jun 2014 14:55:06 +0200] rev 10297
fix pas2c build for real this time...
2014-06-13 I misscounted
sheepluva [Fri, 13 Jun 2014 13:37:39 +0200] rev 10296
I misscounted
2014-06-13 fix some pas2c related overloading issue
sheepluva [Fri, 13 Jun 2014 12:52:20 +0200] rev 10295
fix some pas2c related overloading issue
2014-06-13 whoops, pas2c I owe you
sheepluva [Fri, 13 Jun 2014 12:22:24 +0200] rev 10294
whoops, pas2c I owe you
2014-06-13 state file name and line number in lua error messages
sheepluva [Fri, 13 Jun 2014 06:26:31 +0200] rev 10293
state file name and line number in lua error messages
2014-06-13 racer: if hog starts race without any weapon selected, select whatever is first
sheepluva [Fri, 13 Jun 2014 02:31:30 +0200] rev 10292
racer: if hog starts race without any weapon selected, select whatever is first
2014-06-13 lua api: SetNextWeapon()
sheepluva [Fri, 13 Jun 2014 02:31:05 +0200] rev 10291
lua api: SetNextWeapon()
2014-06-12 lua api: DismissTeam(teamname)
sheepluva [Thu, 12 Jun 2014 21:25:39 +0200] rev 10290
lua api: DismissTeam(teamname)
2014-06-12 lua api: SetWeapon(ammoType)
sheepluva [Thu, 12 Jun 2014 20:47:11 +0200] rev 10289
lua api: SetWeapon(ammoType)
2014-06-12 fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
sheepluva [Thu, 12 Jun 2014 19:40:45 +0200] rev 10288
fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
2014-06-12 more of the same
sheepluva [Thu, 12 Jun 2014 18:58:40 +0200] rev 10287
more of the same
2014-06-12 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva [Thu, 12 Jun 2014 15:17:53 +0200] rev 10286
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
2014-06-12 further WIP (better error messages)
sheepluva [Thu, 12 Jun 2014 14:42:48 +0200] rev 10285
further WIP (better error messages)
2014-06-12 placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
sheepluva [Thu, 12 Jun 2014 14:11:22 +0200] rev 10284
placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
2014-06-12 expose lfIndestructable, lfIce and lfBounce
sheepluva [Thu, 12 Jun 2014 13:43:44 +0200] rev 10283
expose lfIndestructable, lfIce and lfBounce
2014-06-12 Fix pas2c build
unc0rr [Thu, 12 Jun 2014 13:11:00 +0400] rev 10282
Fix pas2c build
2014-06-12 make enums crash-safe. and other fixes
sheepluva [Thu, 12 Jun 2014 05:40:58 +0200] rev 10281
make enums crash-safe. and other fixes
2014-06-11 WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
sheepluva [Thu, 12 Jun 2014 00:37:52 +0200] rev 10280
WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
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