Sat, 08 Aug 2015 21:58:28 +0200 - Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix" ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:58:28 +0200] rev 11089
- Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix" Note: Just created dummy cDefaultPathPrefix
Sat, 08 Aug 2015 21:50:23 +0200 - Fix for uTouch.pas:365: 34: Identifier not found "nilFingerId" ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:50:23 +0200] rev 11088
- Fix for uTouch.pas:365: 34: Identifier not found "nilFingerId"
Sat, 08 Aug 2015 21:45:38 +0200 - Fix for uPhysFSLayer.pas:167: 17: Identifier not found "cFontsPaths" ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:45:38 +0200] rev 11087
- Fix for uPhysFSLayer.pas:167: 17: Identifier not found "cFontsPaths" Note: Just commented staff related to Fonts finding
Sat, 08 Aug 2015 21:42:41 +0200 - Another fix for uRender.pas ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:42:41 +0200] rev 11086
- Another fix for uRender.pas Note: SDLGLcontext not visible in scope of uRender, so moving it to uStore
Sat, 08 Aug 2015 21:37:19 +0200 - Fix for compiling 'uRender.pas' ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:37:19 +0200] rev 11085
- Fix for compiling 'uRender.pas' Note: Construction "{$IF GLunit = gles11}" are not valid at all! Assumptions: We are not using pas2c and using OpenGL ES 1.1
Sat, 08 Aug 2015 21:25:59 +0200 - Missed pascal source files added to project ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:25:59 +0200] rev 11084
- Missed pascal source files added to project
Sat, 08 Aug 2015 21:22:19 +0200 - Turkish localization removed from Xcode project ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:22:19 +0200] rev 11083
- Turkish localization removed from Xcode project Fix for: "Read failed: The data couldn’t be read because it isn’t in the correct format."
Sat, 08 Aug 2015 21:04:47 +0200 - fpc updated to 3.1.1 ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:04:47 +0200] rev 11082
- fpc updated to 3.1.1 - Build scripts updated Note1: fpc must be compiled from sources before! Full instructions here: http://blog.naver.com/simonsayz/220305479793 Note2: Build script for a moment worked only for iPhone simulator 8.x and for new arch (like iPhone 6 or iPad Air)
Sat, 08 Aug 2015 20:58:13 +0200 - 'Default-568h@2x.png' added for retina screen ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 20:58:13 +0200] rev 11081
- 'Default-568h@2x.png' added for retina screen Note: Weird Xcode staff
Sat, 08 Aug 2015 20:52:30 +0200 - VALID_ARCHS updated for main project ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 20:52:30 +0200] rev 11080
- VALID_ARCHS updated for main project
Sat, 08 Aug 2015 20:51:12 +0200 - Xcode projects updated to recommended settings (auto done by Xcode) ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 20:51:12 +0200] rev 11079
- Xcode projects updated to recommended settings (auto done by Xcode) - Deployment target now 7.0
Sat, 08 Aug 2015 20:35:35 +0200 - .hgignore file updated for Xcode related files ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 20:35:35 +0200] rev 11078
- .hgignore file updated for Xcode related files
Thu, 10 Sep 2015 04:59:02 +0200 small code cleanup
sheepluva [Thu, 10 Sep 2015 04:59:02 +0200] rev 11077
small code cleanup
Tue, 08 Sep 2015 19:20:58 +0300 more work qmlfrontend
unc0rr [Tue, 08 Sep 2015 19:20:58 +0300] rev 11076
more work
Sat, 05 Sep 2015 20:12:49 +0300 Generate handlers for lists qmlfrontend
unc0rr [Sat, 05 Sep 2015 20:12:49 +0300] rev 11075
Generate handlers for lists
Fri, 04 Sep 2015 08:14:12 -0400 fix a couple of typos
nemo [Fri, 04 Sep 2015 08:14:12 -0400] rev 11074
fix a couple of typos
Thu, 03 Sep 2015 23:33:06 +0300 Generate handlers accepting parameters dummies qmlfrontend
unc0rr [Thu, 03 Sep 2015 23:33:06 +0300] rev 11073
Generate handlers accepting parameters dummies
Thu, 03 Sep 2015 15:01:55 -0400 Updated shoppa tournament winners
Wuzzy [Thu, 03 Sep 2015 15:01:55 -0400] rev 11072
Updated shoppa tournament winners
Thu, 03 Sep 2015 20:59:48 +0300 Merge default qmlfrontend
unc0rr [Thu, 03 Sep 2015 20:59:48 +0300] rev 11071
Merge default
Thu, 03 Sep 2015 11:51:08 -0400 Add some HHGear nil checks to teleport. google bug #974
nemo [Thu, 03 Sep 2015 11:51:08 -0400] rev 11070
Add some HHGear nil checks to teleport. google bug #974
Thu, 03 Sep 2015 09:00:26 -0400 tip changes, mostly new strategy suggestions
Wuzzy [Thu, 03 Sep 2015 09:00:26 -0400] rev 11069
tip changes, mostly new strategy suggestions
Thu, 03 Sep 2015 01:26:03 +0200 allow holding PRECISE key to switch portal ball colors in reverse order
sheepluva [Thu, 03 Sep 2015 01:26:03 +0200] rev 11068
allow holding PRECISE key to switch portal ball colors in reverse order
Wed, 02 Sep 2015 11:55:37 -0400 Trying to get these scripts to behave properly, still WIP though.
nemo [Wed, 02 Sep 2015 11:55:37 -0400] rev 11067
Trying to get these scripts to behave properly, still WIP though.
Wed, 02 Sep 2015 16:58:31 +0200 fix internal function name
sheepluva [Wed, 02 Sep 2015 16:58:31 +0200] rev 11066
fix internal function name
Wed, 02 Sep 2015 05:59:21 +0200 make tunnels script use MapFeatureSize
wuzzy [Wed, 02 Sep 2015 05:59:21 +0200] rev 11065
make tunnels script use MapFeatureSize
Wed, 02 Sep 2015 05:52:02 +0200 some more tweaks
sheepluva [Wed, 02 Sep 2015 05:52:02 +0200] rev 11064
some more tweaks
Wed, 02 Sep 2015 04:59:17 +0200 make diagonal maze use map feature size
sheepluva [Wed, 02 Sep 2015 04:59:17 +0200] rev 11063
make diagonal maze use map feature size
Wed, 02 Sep 2015 04:49:11 +0200 also expose MapFeatureSize in onPreviewInit
sheepluva [Wed, 02 Sep 2015 04:49:11 +0200] rev 11062
also expose MapFeatureSize in onPreviewInit
Wed, 02 Sep 2015 04:25:24 +0200 Lua API: expose MapFeatureSize during init
sheepluva [Wed, 02 Sep 2015 04:25:24 +0200] rev 11061
Lua API: expose MapFeatureSize during init
Wed, 02 Sep 2015 04:03:24 +0200 fix on-code documentation of EraseSprite
sheepluva [Wed, 02 Sep 2015 04:03:24 +0200] rev 11060
fix on-code documentation of EraseSprite
Wed, 02 Sep 2015 01:25:29 +0200 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva [Wed, 02 Sep 2015 01:25:29 +0200] rev 11059
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
Wed, 02 Sep 2015 00:39:35 +0200 Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
sheepluva [Wed, 02 Sep 2015 00:39:35 +0200] rev 11058
Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
Tue, 01 Sep 2015 23:54:13 +0200 global variable for defining construction distance limit. value smaller 1 means no limit (wip)
sheepluva [Tue, 01 Sep 2015 23:54:13 +0200] rev 11057
global variable for defining construction distance limit. value smaller 1 means no limit (wip)
Sun, 30 Aug 2015 18:03:44 +0300 Restore player clan on rejoin (issue 934, not tested)
unc0rr [Sun, 30 Aug 2015 18:03:44 +0300] rev 11056
Restore player clan on rejoin (issue #934, not tested)
Sun, 30 Aug 2015 17:12:12 +0300 Fix inverse paused state for spectators joining paused game (not tested)
unc0rr [Sun, 30 Aug 2015 17:12:12 +0300] rev 11055
Fix inverse paused state for spectators joining paused game (not tested)
Thu, 27 Aug 2015 22:03:57 +0300 Check for CMD message a bit further down the control flow
unc0rr [Thu, 27 Aug 2015 22:03:57 +0300] rev 11054
Check for CMD message a bit further down the control flow
Thu, 27 Aug 2015 14:47:38 +0300 Don't accept any password from players banned on the website
unC0Rr [Thu, 27 Aug 2015 14:47:38 +0300] rev 11053
Don't accept any password from players banned on the website
Mon, 17 Aug 2015 14:14:58 -0400 add missing state binds in lua
nemo [Mon, 17 Aug 2015 14:14:58 -0400] rev 11052
add missing state binds in lua
Mon, 17 Aug 2015 10:56:24 -0400 just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
nemo [Mon, 17 Aug 2015 10:56:24 -0400] rev 11051
just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
Sat, 15 Aug 2015 16:23:00 +0300 Some fixes qmlfrontend
unc0rr [Sat, 15 Aug 2015 16:23:00 +0300] rev 11050
Some fixes
Sun, 09 Aug 2015 07:20:18 +0200 Update English weapon descriptions
Wuzzy <almikes@aol.com> [Sun, 09 Aug 2015 07:20:18 +0200] rev 11049
Update English weapon descriptions
Fri, 14 Aug 2015 17:07:36 +0300 Break it even more during refactoring qmlfrontend
unC0Rr [Fri, 14 Aug 2015 17:07:36 +0300] rev 11048
Break it even more during refactoring
Wed, 12 Aug 2015 17:30:14 +0300 Generate parameters structures qmlfrontend
unC0Rr [Wed, 12 Aug 2015 17:30:14 +0300] rev 11047
Generate parameters structures
Mon, 10 Aug 2015 03:53:11 +0200 more copyright fixes
sheepluva [Mon, 10 Aug 2015 03:53:11 +0200] rev 11046
more copyright fixes
Mon, 10 Aug 2015 02:39:34 +0200 update copyright year in manpage
sheepluva [Mon, 10 Aug 2015 02:39:34 +0200] rev 11045
update copyright year in manpage
Sun, 09 Aug 2015 05:19:56 +0200 this should prevent hogs from hovering in air after using hammer
sheepluva [Sun, 09 Aug 2015 05:19:56 +0200] rev 11044
this should prevent hogs from hovering in air after using hammer
Sun, 09 Aug 2015 04:30:41 +0200 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva [Sun, 09 Aug 2015 04:30:41 +0200] rev 11043
Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
Sun, 09 Aug 2015 04:02:23 +0200 fix the fix
sheepluva [Sun, 09 Aug 2015 04:02:23 +0200] rev 11042
fix the fix
Sun, 09 Aug 2015 00:49:49 +0200 comment tweaks
sheepluva [Sun, 09 Aug 2015 00:49:49 +0200] rev 11041
comment tweaks
Sun, 09 Aug 2015 00:25:35 +0200 tweak prev commit
sheepluva [Sun, 09 Aug 2015 00:25:35 +0200] rev 11040
tweak prev commit
Sun, 09 Aug 2015 00:19:33 +0200 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva [Sun, 09 Aug 2015 00:19:33 +0200] rev 11039
Hammer changes/fixes: honor extra-damage (issue #975), round up damage, do correct damage when being spammed in infinite-attack mode
Fri, 07 Aug 2015 07:30:14 -0400 Fix weapon name - bug #967
nemo [Fri, 07 Aug 2015 07:30:14 -0400] rev 11038
Fix weapon name - bug #967
Thu, 06 Aug 2015 12:12:42 +0900 HedgeEditor (bring on the bug reports, wahey!)
mikade <redgrinner@gmail.com> [Thu, 06 Aug 2015 12:12:42 +0900] rev 11037
HedgeEditor (bring on the bug reports, wahey!)
Wed, 05 Aug 2015 11:33:02 -0400 oops. melon pieces need friction and elasticity to bounce right.
nemo [Wed, 05 Aug 2015 11:33:02 -0400] rev 11036
oops. melon pieces need friction and elasticity to bounce right.
Mon, 03 Aug 2015 17:07:38 +0900 May He Improve Our Graphics Forevermore
mikade <redgrinner@gmail.com> [Mon, 03 Aug 2015 17:07:38 +0900] rev 11035
May He Improve Our Graphics Forevermore
Mon, 03 Aug 2015 12:24:12 +0900 Add Wuzzy's SpeedShoppa challenges.
mikade <redgrinner@gmail.com> [Mon, 03 Aug 2015 12:24:12 +0900] rev 11034
Add Wuzzy's SpeedShoppa challenges. Update ChangeLog.txt
Sat, 01 Aug 2015 00:13:05 +0300 Make RESTART_SERVER invokable
unc0rr [Sat, 01 Aug 2015 00:13:05 +0300] rev 11033
Make RESTART_SERVER invokable
Sat, 01 Aug 2015 00:09:59 +0300 Use helper function instead of ton of copypasta
unc0rr [Sat, 01 Aug 2015 00:09:59 +0300] rev 11032
Use helper function instead of ton of copypasta
Fri, 31 Jul 2015 00:25:31 +0300 Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
unc0rr [Fri, 31 Jul 2015 00:25:31 +0300] rev 11031
Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
Thu, 30 Jul 2015 16:28:35 -0400 darken and blur the cupcake a bit so that people stop trying to teleport on it
nemo [Thu, 30 Jul 2015 16:28:35 -0400] rev 11030
darken and blur the cupcake a bit so that people stop trying to teleport on it
(0) -10000 -3000 -1000 -300 -100 -60 +60 +100 +300 +1000 +3000 tip