Sat, 08 Aug 2015 21:58:28 +0200 |
antonc27 |
- Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix"
ios-revival
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Sat, 08 Aug 2015 21:25:59 +0200 |
antonc27 |
- Missed pascal source files added to project
ios-revival
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Sat, 08 Aug 2015 21:22:19 +0200 |
antonc27 |
- Turkish localization removed from Xcode project
ios-revival
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Sat, 08 Aug 2015 21:04:47 +0200 |
antonc27 |
- fpc updated to 3.1.1
ios-revival
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Sat, 08 Aug 2015 20:58:13 +0200 |
antonc27 |
- 'Default-568h@2x.png' added for retina screen
ios-revival
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Sat, 08 Aug 2015 20:52:30 +0200 |
antonc27 |
- VALID_ARCHS updated for main project
ios-revival
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Sat, 08 Aug 2015 20:51:12 +0200 |
antonc27 |
- Xcode projects updated to recommended settings (auto done by Xcode)
ios-revival
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Thu, 25 Jul 2013 23:20:06 +0200 |
koda |
strip out our copy of libfreetype
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Thu, 25 Jul 2013 23:16:06 +0200 |
koda |
strip out our copy of libtremor
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Wed, 03 Jul 2013 01:58:45 +0200 |
koda |
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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Tue, 02 Jul 2013 23:49:41 +0200 |
koda |
engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
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Wed, 03 Apr 2013 00:46:19 +0200 |
koda |
ios compiles again (using an old version of sdl)
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Sat, 23 Feb 2013 18:38:57 +0100 |
koda |
updated ios project files for the new phys build system
physfslayer
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Wed, 23 Jan 2013 03:37:27 +0100 |
koda |
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
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Sat, 01 Dec 2012 04:36:27 +0100 |
koda |
minor xcodeproj update
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Sat, 24 Nov 2012 18:31:49 +0100 |
koda |
link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
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Mon, 05 Nov 2012 01:05:23 +0100 |
koda |
ios: fill in CFBundleVersion and CFBundleShortVersionString information better
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Sat, 27 Oct 2012 14:50:38 +0200 |
koda |
minor macro cleanup
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Thu, 20 Sep 2012 23:04:10 +0200 |
koda |
update ios project file again to reflect SDL2 renaming
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Thu, 20 Sep 2012 22:10:32 +0200 |
koda |
updated ios project file
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Wed, 27 Jun 2012 01:25:26 +0200 |
koda |
updated ios project file
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Thu, 14 Jun 2012 00:34:50 +0200 |
koda |
ios: disable some warnings
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Thu, 14 Jun 2012 00:03:01 +0200 |
koda |
ios: for mission configuration, use the bundled cfg file instead of providing plist files
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Thu, 10 May 2012 23:21:56 +0200 |
koda |
the ios port runs again, although with a few things to sort out
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Thu, 10 May 2012 22:15:31 +0200 |
koda |
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
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Sun, 22 Apr 2012 04:48:11 +0200 |
koda |
ios: turn on more warning messages and start correcting them
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Sun, 22 Apr 2012 02:10:44 +0200 |
koda |
fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
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Mon, 09 Apr 2012 04:55:46 +0200 |
koda |
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
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Wed, 28 Mar 2012 01:19:36 +0200 |
koda |
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
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Sun, 18 Mar 2012 14:15:51 +0100 |
koda |
updated ios project file to work with fpc 2.6
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