koda [Sat, 28 May 2011 16:40:23 +0200] rev 5219
this notification can be removed
nemo [Sat, 28 May 2011 16:59:09 -0400] rev 5218
Fix bug that made me lose my tournament match
unc0rr [Fri, 27 May 2011 23:18:23 +0400] rev 5217
Don't allocate SDL_event structure on stack
TrevInc [Wed, 25 May 2011 14:21:40 +0200] rev 5216
small Korean update
nemo [Mon, 23 May 2011 11:25:37 -0400] rev 5215
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
unc0rr [Sun, 22 May 2011 19:44:53 +0400] rev 5214
60 seconds cooldown ban on kick
nemo [Tue, 17 May 2011 19:05:13 -0400] rev 5213
make the associate button use the user's settings for loading demos/saves
unc0rr [Mon, 16 May 2011 22:04:59 +0400] rev 5212
Don't perform RestartServer action when already did it once
unc0rr [Mon, 16 May 2011 22:03:14 +0400] rev 5211
Don't send stats after spawning new server
unc0rr [Sun, 15 May 2011 18:16:13 +0400] rev 5210
Pass correct arguments on restart
unc0rr [Sun, 15 May 2011 18:10:01 +0400] rev 5209
On restart command close server socket and spawn new server, keep running until last client quits
koda [Thu, 12 May 2011 23:29:31 +0200] rev 5208
all together now! releaseAndNil ftw
koda [Thu, 12 May 2011 23:00:26 +0200] rev 5207
some general tweaks (more intelligent use of macros and more caching)
koda [Wed, 11 May 2011 01:26:38 +0200] rev 5206
settings.plist is no more, long live nsuserdefaults
koda [Mon, 09 May 2011 18:00:39 +0200] rev 5205
some headers cleanup and rename of stats and playrecord pages for consistency
koda [Mon, 09 May 2011 16:56:29 +0200] rev 5204
split pages.h into several header files
unc0rr [Sun, 08 May 2011 21:15:42 +0400] rev 5203
Better tracking of damage source and target when scoring a turn
unc0rr [Thu, 05 May 2011 17:08:29 +0400] rev 5202
Some improvements on stats subsystem
koda [Wed, 04 May 2011 01:19:39 +0200] rev 5201
* moved colours and default port from .cpp.in to .h
* slight tweaks to existing colours (softer shades)
koda [Tue, 03 May 2011 23:16:47 +0200] rev 5200
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
* increase the max team number from 6 to 8 like engine supports
* update ios project file for uCursor
unc0rr [Mon, 02 May 2011 18:40:15 +0400] rev 5199
Oops, forgot to remove this
unc0rr [Mon, 02 May 2011 18:39:11 +0400] rev 5198
Merge cursor_issues into default
nemo [Mon, 02 May 2011 01:55:14 -0400] rev 5197
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
koda [Mon, 02 May 2011 02:07:28 +0200] rev 5196
update hgtags
koda [Sun, 01 May 2011 05:39:52 +0200] rev 5195
fix rotation and ammomenu on ios
koda [Sat, 30 Apr 2011 20:06:05 +0200] rev 5194
small fix for starting the ios game
unc0rr [Mon, 16 May 2011 22:08:28 +0400] rev 5193
Close branch
unc0rr [Fri, 29 Apr 2011 17:11:08 +0400] rev 5192
Optimize hwFloat2Float a bit
unc0rr [Mon, 02 May 2011 18:37:57 +0400] rev 5191
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
- Fixes pointing target near water when zooming
unc0rr [Fri, 29 Apr 2011 17:05:10 +0400] rev 5190
Call statistics routine after setting the damage