2014-03-19 - Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
unc0rr [Thu, 20 Mar 2014 00:59:15 +0400] rev 10207
- Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps - Some adjustments/comments
2014-03-19 Process segments from last to first point too
unc0rr [Wed, 19 Mar 2014 18:45:20 +0400] rev 10206
Process segments from last to first point too
2014-03-19 Prevent intersections with segment from last to first point, adjust size of details
unc0rr [Wed, 19 Mar 2014 12:53:07 +0400] rev 10205
Prevent intersections with segment from last to first point, adjust size of details
2014-03-19 Fix div by zero error in new generator
unc0rr [Wed, 19 Mar 2014 11:54:09 +0400] rev 10204
Fix div by zero error in new generator
2014-03-18 Greedy approach: divide while it divides
unc0rr [Wed, 19 Mar 2014 00:34:14 +0400] rev 10203
Greedy approach: divide while it divides
2014-03-18 No self intersections, except for weirdness between first and last point
unc0rr [Wed, 19 Mar 2014 00:28:52 +0400] rev 10202
No self intersections, except for weirdness between first and last point
2014-03-17 Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
unc0rr [Tue, 18 Mar 2014 00:01:52 +0400] rev 10201
Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
2014-03-16 More math, implementation is nearly complete, just still have an issue to resolve
unc0rr [Mon, 17 Mar 2014 00:41:45 +0400] rev 10200
More math, implementation is nearly complete, just still have an issue to resolve
2014-03-15 Some progress on new generator
unc0rr [Sun, 16 Mar 2014 00:47:18 +0400] rev 10199
Some progress on new generator
2014-03-14 Move template-based generator into its own file
unc0rr [Fri, 14 Mar 2014 19:59:34 +0400] rev 10198
Move template-based generator into its own file
2014-03-14 Some optimizations
unc0rr [Fri, 14 Mar 2014 16:00:36 +0400] rev 10197
Some optimizations
2014-03-14 Fix perlin gen on 32 bit arch
unc0rr [Fri, 14 Mar 2014 13:59:39 +0400] rev 10196
Fix perlin gen on 32 bit arch
2014-03-13 - Room save/load into/from file
unc0rr [Fri, 14 Mar 2014 00:42:04 +0400] rev 10195
- Room save/load into/from file - Vote on map (not complete implementation, also voting itself is still buggy)
2014-03-13 Allow to save and delete room config in room
unc0rr [Thu, 13 Mar 2014 23:25:31 +0400] rev 10194
Allow to save and delete room config in room
2014-03-13 By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo [Wed, 12 Mar 2014 22:40:49 -0400] rev 10193
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
2014-03-12 Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
nemo [Tue, 11 Mar 2014 22:49:01 -0400] rev 10192
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
2014-03-12 this is fine right?
nemo [Tue, 11 Mar 2014 22:32:48 -0400] rev 10191
this is fine right?
2014-03-10 Tweaks and tweaks
unc0rr [Tue, 11 Mar 2014 00:59:42 +0400] rev 10190
Tweaks and tweaks
2014-03-10 - Rework FillLand
unc0rr [Mon, 10 Mar 2014 22:47:29 +0400] rev 10189
- Rework FillLand - Optimize fade() function a bit, don't call min() function - Only leave parts of land which touch bottom border in perlin mapgen
2014-03-10 as suggested, precompute to avoid use of double
nemo [Sun, 09 Mar 2014 20:53:11 -0400] rev 10188
as suggested, precompute to avoid use of double
2014-03-08 Experiment: enforce a plate at bottom so the map generated is more connected
unc0rr [Sat, 08 Mar 2014 23:51:50 +0400] rev 10187
Experiment: enforce a plate at bottom so the map generated is more connected
2014-03-08 Some optimizations
unc0rr [Sat, 08 Mar 2014 23:00:03 +0400] rev 10186
Some optimizations
2014-03-08 Strip Z axis from calculations
unc0rr [Sat, 08 Mar 2014 22:49:13 +0400] rev 10185
Strip Z axis from calculations
2014-03-08 Setup leftX, rightX and topY
unc0rr [Sat, 08 Mar 2014 13:50:50 +0400] rev 10184
Setup leftX, rightX and topY
2014-03-07 Some tweaks to perlin generator
unc0rr [Sat, 08 Mar 2014 00:19:24 +0400] rev 10183
Some tweaks to perlin generator
2014-03-07 Add randomness
unc0rr [Fri, 07 Mar 2014 23:59:04 +0400] rev 10182
Add randomness
2014-03-07 Perlin noise generator untweaked, temporarily replacing maze generator
unc0rr [Fri, 07 Mar 2014 23:36:56 +0400] rev 10181
Perlin noise generator untweaked, temporarily replacing maze generator
2014-03-06 Racer challenge map #4
unc0rr [Thu, 06 Mar 2014 14:17:44 +0400] rev 10180
Racer challenge map #4
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