This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
turns out IOResult is actually IOResult() - a function that clears its result after each call
oops, fix logging. had = instead of <> in an error check
fix for
issue #840: Basic Training - Grenade is failing to dismiss team
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
Should prevent desync hopefully. Thanks unc0rr
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix
issue #838