unC0Rr [Wed, 28 Aug 2024 13:41:51 +0200] rev 16020
Store all snowflakes in a separate array, achieving performance increase of about 10% for the whole engine on winter maps
unC0Rr [Wed, 28 Aug 2024 13:36:52 +0200] rev 16019
Avoid creating unused string that is quite costly to produce
unC0Rr [Tue, 27 Aug 2024 17:01:13 +0200] rev 16018
Improve pas2c rtl performance by avoiding double iteration on strings
unC0Rr [Tue, 21 May 2024 14:38:30 +0200] rev 16017
Implement triggering advancement of simulation in qmlfrontend
unC0Rr [Mon, 20 May 2024 14:58:30 +0200] rev 16016
Implement key bindings
unC0Rr [Sun, 19 May 2024 15:55:26 +0200] rev 16015
Handle game view resize
unC0Rr [Thu, 16 May 2024 14:11:16 +0200] rev 16014
Improve AI aiming with minigun
unC0Rr [Wed, 15 May 2024 10:05:13 +0200] rev 16013
Wonder if anyone is trying to build this game anymore
unC0Rr [Wed, 01 May 2024 16:49:16 +0200] rev 16012
Allow to move camera by dragging mouse cursor over game field
unC0Rr [Fri, 19 Apr 2024 17:45:05 +0200] rev 16011
Fix build
unC0Rr [Fri, 19 Apr 2024 17:44:55 +0200] rev 16010
Port QML frontend to Qt6, use rendering to framebuffer object
unC0Rr [Fri, 19 Jan 2024 13:07:22 +0100] rev 16009
Start on adopting corrosion
unC0Rr [Tue, 05 Sep 2023 17:02:08 +0200] rev 16008
Merge default
unC0Rr [Tue, 05 Sep 2023 17:01:46 +0200] rev 16007
Fix type
spudpiggy <facetakers@gmail.com> [Fri, 05 Apr 2024 13:10:55 +0100] rev 16006
sndCover now falls back to sndWatchThis OR sndFire.
sndDrat and sndBugger now fall back to each other.
spudpiggy <facetakers@gmail.com> [Fri, 05 Apr 2024 07:37:44 +0100] rev 16005
Fixed grammar, and reworded a few sentences to sound better.