Sat, 17 Feb 2018 00:34:00 +0100 |
Wuzzy |
Construction Mode, Space Invasion: Add example script param in default schems to make editing more convenient
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Sat, 17 Feb 2018 00:06:34 +0100 |
Wuzzy |
Add Space Invasion game scheme with sane default configuration
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Sat, 10 Feb 2018 15:37:47 +0100 |
Wuzzy |
Disable crate drops in HedgeEditor scheme
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Thu, 08 Feb 2018 09:38:35 +0100 |
Wuzzy |
Add missing beginWriteArray in scheme model code
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Thu, 08 Feb 2018 09:14:20 +0100 |
KoBeWi |
Fix how scheme files behave
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Thu, 08 Feb 2018 08:50:45 +0100 |
KoBeWi |
Keep game/weapon schemes in separate files
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Wed, 24 Jan 2018 22:20:10 +0100 |
unc0rr |
Finish porting. Seems to work, but no thorough testing has been performed
qt5transition
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Sat, 07 Oct 2017 18:43:31 +0200 |
Wuzzy |
Names of new or copied game schemes are now unique
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Sat, 15 Apr 2017 08:09:23 +0200 |
Wuzzy |
Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
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Wed, 12 Apr 2017 00:23:10 +0200 |
Wuzzy |
Don't place air mines in Shoppa
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Tue, 22 Nov 2016 21:30:23 +0100 |
Wuzzy |
Disable Sudden Death in Shoppa for good
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Tue, 15 Nov 2016 01:25:37 +0100 |
Wuzzy |
Remove old Fort Mode from frontend
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Fri, 06 May 2016 18:49:41 +0200 |
Wuzzy |
Slightly better naming of new or copied ammo/game schemes
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Sun, 15 Feb 2015 21:27:27 -0500 |
nemo |
oops, forgot this annoying thing
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Sun, 15 Feb 2015 15:35:46 -0500 |
nemo |
0s mine time
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Sat, 14 Feb 2015 22:25:31 -0500 |
nemo |
hook up to frontend
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Fri, 02 Jan 2015 00:14:49 +0300 |
unc0rr |
Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead
0.9.21
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Tue, 30 Dec 2014 18:23:11 -0500 |
nemo |
this should probably work
0.9.21
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Tue, 30 Dec 2014 18:19:05 -0500 |
nemo |
revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay
0.9.21
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Sat, 27 Dec 2014 22:09:31 +0300 |
unc0rr |
Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares)
0.9.21
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Tue, 25 Nov 2014 22:38:19 +0900 |
mikade |
Add scheme and weaponset for Construction Mode.
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Mon, 16 Jun 2014 00:24:26 +0400 |
unc0rr |
Revert all recent sheepluva's work
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Tue, 06 May 2014 23:16:35 +0400 |
unc0rr |
- Increase limits on number of mines and explosives in game scheme
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Wed, 01 Jan 2014 23:28:24 +0400 |
unc0rr |
Prepend '!' to 42nd scheme parameter in network traffic
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Wed, 01 Jan 2014 14:16:01 +0400 |
unc0rr |
Special script parameter variable in game scheme
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Thu, 03 Oct 2013 14:47:33 -0400 |
nemo |
add world edges to config
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Sat, 11 May 2013 10:54:24 -0400 |
nemo |
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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Sat, 13 Apr 2013 19:11:52 +0200 |
sheepluva |
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
0.9.19
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Sat, 28 Apr 2012 18:56:31 +0200 |
sheepluva |
license header year range adjustments
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Mon, 30 Jan 2012 17:32:18 -0500 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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Wed, 28 Sep 2011 19:48:02 +0200 |
sheepluva |
this makes more sense
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