QTfrontend/pages.cpp
2011-02-01 sheepluva make names in chats clickable. still color adjustments needed; and testing
2011-01-31 sheepluva open links in server message preview externally
2011-01-31 sheepluva nicklist actions:
2011-01-22 sheepluva trim net nick in frontend
2011-01-21 mikade Fix typos in tips
2011-01-17 koda merge default into experimental3D experimental3D
2011-01-07 unc0rr Oops, fix build
2011-01-07 unc0rr Don't highlight drawn maps in rooms list
2011-01-16 koda rename "frame alternate" to "wiggle" as it's more appropriate experimental3D
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2010-12-21 Henek added copying also to schemes and updated some translations
2010-12-21 Henek added copying of weapon sets
2010-12-21 Henek removing all " " in filenames under share and replacing "_" with " " in missions
2010-12-20 unc0rr - Allow user to use undo, to clear, save and load drawn maps
2010-12-20 Henek fixed and enabled removing of game scheme from options page
2010-12-13 unc0rr Allow to draw maps in frontend and play them (only locally, some bugs to fix)
2010-12-11 unc0rr Add a stub for draw map page
2010-11-22 Henek adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
2010-11-22 Henek added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
2010-11-21 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
2010-11-21 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
2010-12-22 koda use a gentler positive parallax for background effect experimental3D
2010-11-15 koda update the 3d branch after release experimental3D
2010-11-13 Henek better description of disable wind
2010-11-13 nemo check in frontend flag for more wind mode
2010-11-12 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
2010-11-12 nemo bugfix. correct crossplatform tips
2010-11-12 Henek fixed breakage of game schemes
2010-11-12 nemo bugfix. correct crossplatform tips 0.9.14
2010-11-12 koda exposing Henek's no wind flag
2010-11-10 koda tweak interface, there is no need to manually add new weapons and schemes to the filter list
2010-11-08 Henek inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
2010-11-07 unc0rr Fix a typo
2010-11-07 smaxx * Updated German translation
2010-11-06 henek 2 more variables to control water rise and health loss during sudden death.
2010-11-06 nemo Forgot to disable these in 4116:877ecc9d9d82
2010-11-06 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
2010-11-05 nemo 2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
2010-11-05 nemo New title and campaign mode images
2010-11-04 koda it locale for opendesktop
2010-11-03 henek adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
2010-11-03 koda health reset mode ftw (replaces gfmines)
2010-11-01 koda disable file association on mac for now
2010-11-01 nemo Add opendesktop association of files for non-windows. NEEDS TESTING.
2010-10-30 sheepluva (and totally not Smaxx) remove the steam community group from one of the tips/hints/whatever
2010-10-27 koda one more interface trick, force max resolution possible when in fullscreen experimental3D
2010-10-27 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
2010-10-28 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
2010-10-26 koda restore king mode
2010-10-10 nemo forgot the mapping
2010-10-10 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-10-06 smaxx Engine:
2010-09-22 nemo Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Merge
2010-09-14 nemo Revert accidental commit of inu's stretching of this column
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Frontend:
2010-09-14 inu updated pt
2010-09-06 smaxx Frontend:
less more (0) -300 -100 -60 tip