2011-02-01 |
sheepluva |
make names in chats clickable. still color adjustments needed; and testing
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2011-01-31 |
sheepluva |
open links in server message preview externally
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2011-01-31 |
sheepluva |
nicklist actions:
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2011-01-22 |
sheepluva |
trim net nick in frontend
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2011-01-21 |
mikade |
Fix typos in tips
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2011-01-17 |
koda |
merge default into experimental3D
experimental3D
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2011-01-07 |
unc0rr |
Oops, fix build
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2011-01-07 |
unc0rr |
Don't highlight drawn maps in rooms list
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2011-01-16 |
koda |
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2010-12-21 |
Henek |
added copying also to schemes and updated some translations
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2010-12-21 |
Henek |
added copying of weapon sets
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2010-12-21 |
Henek |
removing all " " in filenames under share and replacing "_" with " " in missions
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2010-12-20 |
unc0rr |
- Allow user to use undo, to clear, save and load drawn maps
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2010-12-20 |
Henek |
fixed and enabled removing of game scheme from options page
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2010-12-13 |
unc0rr |
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
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2010-12-11 |
unc0rr |
Add a stub for draw map page
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2010-11-22 |
Henek |
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
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2010-11-22 |
Henek |
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
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2010-11-21 |
Henek |
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
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2010-11-21 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
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2010-12-22 |
koda |
use a gentler positive parallax for background effect
experimental3D
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2010-11-15 |
koda |
update the 3d branch after release
experimental3D
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2010-11-13 |
Henek |
better description of disable wind
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2010-11-13 |
nemo |
check in frontend flag for more wind mode
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2010-11-12 |
nemo |
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
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2010-11-12 |
nemo |
bugfix. correct crossplatform tips
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2010-11-12 |
Henek |
fixed breakage of game schemes
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2010-11-12 |
nemo |
bugfix. correct crossplatform tips
0.9.14
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2010-11-12 |
koda |
exposing Henek's no wind flag
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2010-11-10 |
koda |
tweak interface, there is no need to manually add new weapons and schemes to the filter list
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2010-11-08 |
Henek |
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
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2010-11-07 |
unc0rr |
Fix a typo
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2010-11-07 |
smaxx |
* Updated German translation
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2010-11-06 |
henek |
2 more variables to control water rise and health loss during sudden death.
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2010-11-06 |
nemo |
Forgot to disable these in 4116:877ecc9d9d82
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2010-11-06 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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2010-11-05 |
nemo |
2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
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2010-11-05 |
nemo |
New title and campaign mode images
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2010-11-04 |
koda |
it locale for opendesktop
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2010-11-03 |
henek |
adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
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2010-11-03 |
koda |
health reset mode ftw (replaces gfmines)
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2010-11-01 |
koda |
disable file association on mac for now
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2010-11-01 |
nemo |
Add opendesktop association of files for non-windows. NEEDS TESTING.
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2010-10-30 |
sheepluva (and totally not Smaxx) |
remove the steam community group from one of the tips/hints/whatever
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2010-10-27 |
koda |
one more interface trick, force max resolution possible when in fullscreen
experimental3D
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2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-28 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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2010-10-26 |
koda |
restore king mode
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2010-10-10 |
nemo |
forgot the mapping
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2010-10-10 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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2010-10-06 |
smaxx |
Engine:
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2010-09-22 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
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2010-09-14 |
smaxx |
Frontend:
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2010-09-14 |
smaxx |
Merge
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2010-09-14 |
nemo |
Revert accidental commit of inu's stretching of this column
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2010-09-14 |
smaxx |
Frontend:
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2010-09-14 |
smaxx |
Frontend:
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2010-09-14 |
inu |
updated pt
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2010-09-06 |
smaxx |
Frontend:
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