2011-04-04 you can use esc to exit chat when input is empty
koda [Mon, 04 Apr 2011 16:27:27 +0200] rev 5100
you can use esc to exit chat when input is empty
2011-04-04 enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
koda [Mon, 04 Apr 2011 12:53:11 +0200] rev 5099
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue #111)
2011-04-03 Allow to rename room
unc0rr [Sun, 03 Apr 2011 20:07:05 +0400] rev 5098
Allow to rename room
2011-04-03 dammit, merge
unc0rr [Sun, 03 Apr 2011 19:27:48 +0400] rev 5097
dammit, merge
2011-04-03 small tweak for bundle creation
koda [Sun, 03 Apr 2011 16:46:20 +0200] rev 5096
small tweak for bundle creation
2011-04-03 fix autorelease pools not being set (issue 209) and format code a little
koda [Sun, 03 Apr 2011 16:34:12 +0200] rev 5095
fix autorelease pools not being set (issue #209) and format code a little
2011-04-03 - Update .pro file
unc0rr [Sun, 03 Apr 2011 19:26:53 +0400] rev 5094
- Update .pro file - Add a label in chat widget with a number of nicks listed
2011-04-03 Some polishing
unc0rr [Sun, 03 Apr 2011 16:31:48 +0400] rev 5093
Some polishing
2011-04-03 Fix crash when old room admin becomes new room admin
unc0rr [Sun, 03 Apr 2011 16:31:40 +0400] rev 5092
Fix crash when old room admin becomes new room admin
2011-04-03 Show only logged-in clients quit messages
unc0rr [Sun, 03 Apr 2011 13:34:04 +0400] rev 5091
Show only logged-in clients quit messages
2011-04-03 Use readInt_
unc0rr [Sun, 03 Apr 2011 13:31:33 +0400] rev 5090
Use readInt_
2011-04-03 This better matches lua headers
nemo [Sat, 02 Apr 2011 22:17:08 -0400] rev 5089
This better matches lua headers
2011-04-03 use PtrInt to match lua's use of ptrdiff. Needs testing.
nemo [Sat, 02 Apr 2011 20:33:06 -0400] rev 5088
use PtrInt to match lua's use of ptrdiff. Needs testing.
2011-04-02 cmd+m should minimize the app as per apple human guidelines
koda [Sat, 02 Apr 2011 20:57:40 +0200] rev 5087
cmd+m should minimize the app as per apple human guidelines
2011-04-02 STM not needed too
unc0rr [Sat, 02 Apr 2011 21:20:18 +0400] rev 5086
STM not needed too
2011-04-05 Reverting..
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:02:26 -0400] rev 5085
Reverting..
2011-04-02 merge -- this time i tested
koda [Sat, 02 Apr 2011 18:55:46 +0200] rev 5084
merge -- this time i tested
2011-04-03 Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
Zorg <zorgiepoo@gmail.com> [Sun, 03 Apr 2011 00:13:38 -0400] rev 5083
Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
2011-04-02 Forgot to add this too..
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 12:52:19 -0400] rev 5082
Forgot to add this too..
2011-04-02 merge from zorg's clone
koda [Sat, 02 Apr 2011 18:31:58 +0200] rev 5081
merge from zorg's clone
2011-04-02 I forgot to add this file.
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 12:50:07 -0400] rev 5080
I forgot to add this file.
2011-04-02 merge
unc0rr [Sat, 02 Apr 2011 20:01:40 +0400] rev 5079
merge
2011-04-02 Removing pages.cpp and splitting it up into various files.
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 02:34:54 -0400] rev 5078
Removing pages.cpp and splitting it up into various files.
2011-04-02 Some fixes. Can't reproduce ghosts now.
unc0rr [Sat, 02 Apr 2011 20:01:20 +0400] rev 5077
Some fixes. Can't reproduce ghosts now.
2011-04-01 workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
nemo [Fri, 01 Apr 2011 16:22:49 -0400] rev 5076
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
2011-03-30 not useful for visual gears, and apparently not helpful for consistency
nemo [Tue, 29 Mar 2011 20:10:56 -0400] rev 5075
not useful for visual gears, and apparently not helpful for consistency
2011-03-29 eh. 1,000,000 might be better...
nemo [Tue, 29 Mar 2011 18:06:39 -0400] rev 5074
eh. 1,000,000 might be better...
2011-03-29 oops. vg dX/dY - just for consistency
nemo [Tue, 29 Mar 2011 17:57:04 -0400] rev 5073
oops. vg dX/dY - just for consistency
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