2014-12-01 weapon set: Shoppa Pro
sheepluva [Mon, 01 Dec 2014 17:55:09 +0100] rev 10599
weapon set: Shoppa Pro
2014-12-01 This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
nemo [Mon, 01 Dec 2014 11:11:19 -0500] rev 10598
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
2014-12-01 oops
unC0Rr [Mon, 01 Dec 2014 13:07:42 +0300] rev 10597
oops
2014-12-01 some friendly updates to TechRacer
mikade <redgrinner@gmail.com> [Mon, 01 Dec 2014 11:37:28 +0900] rev 10596
some friendly updates to TechRacer
2014-11-30 turns out IOResult is actually IOResult() - a function that clears its result after each call
sheepluva [Sun, 30 Nov 2014 23:32:55 +0100] rev 10595
turns out IOResult is actually IOResult() - a function that clears its result after each call
2014-11-30 oops, fix logging. had = instead of <> in an error check
sheepluva [Sun, 30 Nov 2014 22:48:28 +0100] rev 10594
oops, fix logging. had = instead of <> in an error check
2014-11-30 *sigh*
nemo [Sun, 30 Nov 2014 16:18:19 -0500] rev 10593
*sigh*
2014-11-30 stricter skip
nemo [Sun, 30 Nov 2014 16:06:39 -0500] rev 10592
stricter skip
2014-11-30 Limit fire particles speed to 2
unc0rr [Sun, 30 Nov 2014 23:36:22 +0300] rev 10591
Limit fire particles speed to 2
2014-11-30 fix for Issue 840: Basic Training - Grenade is failing to dismiss team
sheepluva [Sun, 30 Nov 2014 21:32:24 +0100] rev 10590
fix for issue #840: Basic Training - Grenade is failing to dismiss team
2014-11-30 expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
nemo [Sun, 30 Nov 2014 15:30:51 -0500] rev 10589
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
2014-11-30 don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
sheepluva [Sun, 30 Nov 2014 21:15:46 +0100] rev 10588
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
2014-11-30 delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
nemo [Sun, 30 Nov 2014 15:12:59 -0500] rev 10587
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
2014-11-30 add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
nemo [Sun, 30 Nov 2014 15:07:01 -0500] rev 10586
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
2014-11-30 Should prevent desync hopefully. Thanks unc0rr
nemo [Sun, 30 Nov 2014 14:41:40 -0500] rev 10585
Should prevent desync hopefully. Thanks unc0rr
2014-11-30 fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
sheepluva [Sun, 30 Nov 2014 17:20:37 +0100] rev 10584
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue #838
2014-11-30 oh right, forgot sheepluva had fixed ice
nemo [Sat, 29 Nov 2014 21:29:32 -0500] rev 10583
oh right, forgot sheepluva had fixed ice
2014-11-30 give sea world edges some icegun love
sheepluva [Sun, 30 Nov 2014 02:41:49 +0100] rev 10582
give sea world edges some icegun love
2014-11-30 Wuzzy's changes to climbhome w/ some tweaks by me
nemo [Sat, 29 Nov 2014 21:29:11 -0500] rev 10581
Wuzzy's changes to climbhome w/ some tweaks by me
2014-11-29 Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
nemo [Sat, 29 Nov 2014 15:30:33 -0500] rev 10580
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
2014-11-29 Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
nemo [Sat, 29 Nov 2014 14:57:07 -0500] rev 10579
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
2014-11-29 duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo [Sat, 29 Nov 2014 14:00:40 -0500] rev 10578
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
2014-11-29 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva [Sat, 29 Nov 2014 18:56:42 +0100] rev 10577
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
2014-11-29 some moar mergin'
sheepluva [Sat, 29 Nov 2014 18:14:49 +0100] rev 10576
some moar mergin'
2014-11-29 super-filthy hack to allow pas2c to fallback to writing to stderr.
sheepluva [Sat, 29 Nov 2014 18:13:49 +0100] rev 10575
super-filthy hack to allow pas2c to fallback to writing to stderr.
2014-11-29 oops. no need to (re)open stderr I guess
sheepluva [Sat, 29 Nov 2014 17:33:51 +0100] rev 10574
oops. no need to (re)open stderr I guess
2014-11-29 make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
sheepluva [Sat, 29 Nov 2014 15:38:28 +0100] rev 10573
make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
2014-11-29 give variable with unit-wide scope a better name than just 'f'
sheepluva [Sat, 29 Nov 2014 15:25:09 +0100] rev 10572
give variable with unit-wide scope a better name than just 'f'
2014-11-29 Mix up the quick game terrain a bit.
nemo [Sat, 29 Nov 2014 09:45:02 -0500] rev 10571
Mix up the quick game terrain a bit.
2014-11-29 mergeception
sheepluva [Sat, 29 Nov 2014 14:37:31 +0100] rev 10570
mergeception
2014-11-29 merge
nemo [Sat, 29 Nov 2014 09:39:35 -0500] rev 10569
merge
2014-11-29 merge
sheepluva [Sat, 29 Nov 2014 05:25:34 +0100] rev 10568
merge
2014-11-28 Merge pull request #21 from LocutusOfBorg/exclude-git
sheepluva <sheepluva@users.noreply.github.com> [Fri, 28 Nov 2014 18:11:31 +0100] rev 10567
Merge pull request #21 from LocutusOfBorg/exclude-git Excluding .git directory from the source tarball creation
2014-11-29 map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
sheepluva [Sat, 29 Nov 2014 05:24:47 +0100] rev 10566
map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
2014-11-28 Excluding .git directory from the source tarball creation
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 28 Nov 2014 18:09:12 +0100] rev 10565
Excluding .git directory from the source tarball creation
2014-11-29 more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
sheepluva [Sat, 29 Nov 2014 05:15:27 +0100] rev 10564
more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
2014-11-28 Merge pull request #20 from LocutusOfBorg/tests
sheepluva <sheepluva@users.noreply.github.com> [Fri, 28 Nov 2014 17:38:18 +0100] rev 10563
Merge pull request #20 from LocutusOfBorg/tests pull request merge: add testsuite, exclude pas2c build from testing for now
2014-11-29 some more fixing
sheepluva [Sat, 29 Nov 2014 03:13:06 +0100] rev 10562
some more fixing
2014-11-28 Disable testing if BUILD_ENGINE_C=ON (they fail)
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 28 Nov 2014 16:03:35 +0100] rev 10561
Disable testing if BUILD_ENGINE_C=ON (they fail)
2014-11-29 fix some pas2c related issues
sheepluva [Sat, 29 Nov 2014 01:19:29 +0100] rev 10560
fix some pas2c related issues
2014-11-26 Verbose tests
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Wed, 26 Nov 2014 13:10:09 +0100] rev 10559
Verbose tests
2014-11-29 fix invulnerability check for shotgun
nemo [Fri, 28 Nov 2014 21:30:36 -0500] rev 10558
fix invulnerability check for shotgun
2014-11-25 Add testsuite
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 25 Nov 2014 12:09:15 +0100] rev 10557
Add testsuite
2014-11-28 zopfli compression for images where the win was 10+% and the files would be included in the release
nemo [Fri, 28 Nov 2014 14:58:33 -0500] rev 10556
zopfli compression for images where the win was 10+% and the files would be included in the release
2014-11-27 finnish translation fixes
Janne Uusitupa [Thu, 27 Nov 2014 22:06:51 +0100] rev 10555
finnish translation fixes
2014-11-27 Added TechRacer (still needs a lot of love), updated changelog
mikade <redgrinner@gmail.com> [Thu, 27 Nov 2014 22:32:03 +0900] rev 10554
Added TechRacer (still needs a lot of love), updated changelog
2014-11-27 new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
sheepluva [Thu, 27 Nov 2014 13:20:52 +0100] rev 10553
new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
2014-11-26 move fixed test case out of 'todo'
sheepluva [Wed, 26 Nov 2014 14:20:53 +0100] rev 10552
move fixed test case out of 'todo'
2014-11-25 Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
nemo [Tue, 25 Nov 2014 16:46:44 -0500] rev 10551
Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
2014-11-25 move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
sheepluva [Tue, 25 Nov 2014 15:20:06 +0100] rev 10550
move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
2014-11-25 Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com> [Tue, 25 Nov 2014 22:38:19 +0900] rev 10549
Add scheme and weaponset for Construction Mode.
2014-11-24 test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
sheepluva [Mon, 24 Nov 2014 22:33:44 +0100] rev 10548
test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
2014-11-24 fix for Issue 828: Manual placement animation is drawn twice
sheepluva [Mon, 24 Nov 2014 20:44:45 +0100] rev 10547
fix for issue #828: Manual placement animation is drawn twice
2014-11-24 merge
sheepluva [Mon, 24 Nov 2014 04:16:28 +0100] rev 10546
merge
2014-11-23 make seduction thaw a frozen hog.
nemo [Sun, 23 Nov 2014 18:25:11 -0500] rev 10545
make seduction thaw a frozen hog.
2014-11-23 prevent seduction of frozen hogs
nemo [Sun, 23 Nov 2014 18:10:15 -0500] rev 10544
prevent seduction of frozen hogs
2014-11-24 finnish translation update
Janne Uusitupa [Mon, 24 Nov 2014 04:14:06 +0100] rev 10543
finnish translation update
2014-11-23 small cleanup
sheepluva [Sun, 23 Nov 2014 18:38:49 +0100] rev 10542
small cleanup
2014-11-23 Lua API:
sheepluva [Sun, 23 Nov 2014 18:16:54 +0100] rev 10541
Lua API: onSpritePlacement(spriteId, centerX, centerY) onGirderPlacement(frameIdx, centerX, centerY) onRubberPlacement(frameIdx, centerX, centerY)
2014-11-23 add translation for "New Account" and strip trailing whitespaces
sheepluva [Sun, 23 Nov 2014 16:13:35 +0100] rev 10540
add translation for "New Account" and strip trailing whitespaces
2014-11-23 finnish translation update
Janne Uusitupa [Sun, 23 Nov 2014 15:53:10 +0100] rev 10539
finnish translation update
2014-11-23 update german translation
sheepluva [Sun, 23 Nov 2014 15:40:42 +0100] rev 10538
update german translation
2014-11-23 this string was untranslatable. thanks to siilimestari for pointing that out
sheepluva [Sun, 23 Nov 2014 15:40:13 +0100] rev 10537
this string was untranslatable. thanks to siilimestari for pointing that out
2014-11-23 don't flash frontend on hilight - while in-game
sheepluva [Sun, 23 Nov 2014 05:03:11 +0100] rev 10536
don't flash frontend on hilight - while in-game
2014-11-23 fix pas2c(?)
sheepluva [Sun, 23 Nov 2014 03:58:56 +0100] rev 10535
fix pas2c(?)
2014-11-23 remove unimplemented ban action from user context menu
sheepluva [Sun, 23 Nov 2014 03:53:25 +0100] rev 10534
remove unimplemented ban action from user context menu
2014-11-23 fix some indentation
sheepluva [Sun, 23 Nov 2014 03:41:37 +0100] rev 10533
fix some indentation
2014-11-23 fix view limits in stereo 3d
sheepluva [Sun, 23 Nov 2014 03:38:15 +0100] rev 10532
fix view limits in stereo 3d
2014-11-23 fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
sheepluva [Sun, 23 Nov 2014 02:15:57 +0100] rev 10531
fix for issue #234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
2014-11-22 display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
sheepluva [Sat, 22 Nov 2014 22:35:21 +0100] rev 10530
display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
2014-11-22 crate hat. partly based on Hadashi's draft
sheepluva [Sat, 22 Nov 2014 21:31:09 +0100] rev 10529
crate hat. partly based on Hadashi's draft
2014-11-22 changelog
sheepluva [Sat, 22 Nov 2014 18:06:44 +0100] rev 10528
changelog
2014-11-22 desync fix for Continental Supplies
Vatten [Sat, 22 Nov 2014 17:46:04 +0100] rev 10527
desync fix for Continental Supplies
2014-11-22 Avoid promoting violence to hedgehogs. At least once a year.
nemo [Sat, 22 Nov 2014 10:22:07 -0500] rev 10526
Avoid promoting violence to hedgehogs. At least once a year.
2014-11-22 tomato hat
sheepluva [Sat, 22 Nov 2014 04:15:16 +0100] rev 10525
tomato hat
2014-11-21 password flag was the wrong way around
sheepluva [Fri, 21 Nov 2014 19:09:45 +0100] rev 10524
password flag was the wrong way around
2014-11-21 fix some nasty rendering issues reported by Nexia - thanks a lot!
sheepluva [Fri, 21 Nov 2014 02:03:19 +0100] rev 10523
fix some nasty rendering issues reported by Nexia - thanks a lot!
2014-11-20 policegirl hat
Wohlstand [Thu, 20 Nov 2014 16:38:43 +0100] rev 10522
policegirl hat
2014-11-19 add feature size slider to disable list
nemo [Wed, 19 Nov 2014 14:43:57 -0500] rev 10521
add feature size slider to disable list
2014-11-19 tweaking changelog
sheepluva [Wed, 19 Nov 2014 02:48:11 +0100] rev 10520
tweaking changelog
2014-11-21 Attempt on a custom combobox qmlfrontend
unc0rr [Sat, 22 Nov 2014 00:55:01 +0300] rev 10519
Attempt on a custom combobox
2014-11-19 make gear ability to speak somewhat less ironic
sheepluva [Wed, 19 Nov 2014 02:00:47 +0100] rev 10518
make gear ability to speak somewhat less ironic
2014-11-18 getScriptsList implementation qmlfrontend
unc0rr [Wed, 19 Nov 2014 00:38:14 +0300] rev 10517
getScriptsList implementation
2014-11-19 update changelog a little
sheepluva [Wed, 19 Nov 2014 01:36:59 +0100] rev 10516
update changelog a little
2014-11-18 merge default qmlfrontend
unc0rr [Tue, 18 Nov 2014 23:39:30 +0300] rev 10515
merge default
2014-11-18 chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva [Tue, 18 Nov 2014 02:57:47 +0100] rev 10514
chat: fix some glitches, add /togglechat command for changing chat visibility
2014-11-18 fixes to chat input history: remember all inputs, don not remember duplicates
sheepluva [Tue, 18 Nov 2014 01:51:40 +0100] rev 10513
fixes to chat input history: remember all inputs, don not remember duplicates
2014-11-17 fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
sheepluva [Mon, 17 Nov 2014 23:23:10 +0100] rev 10512
fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
2014-11-17 This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
unc0rr [Tue, 18 Nov 2014 00:32:39 +0300] rev 10511
This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
2014-11-17 some whitespace fixes
sheepluva [Mon, 17 Nov 2014 15:25:24 +0100] rev 10510
some whitespace fixes
2014-11-16 some gravity script fixes
sheepluva [Sun, 16 Nov 2014 22:23:28 +0100] rev 10509
some gravity script fixes
2014-11-16 add bounce effect to bouncy world edges
sheepluva [Sun, 16 Nov 2014 17:56:27 +0100] rev 10508
add bounce effect to bouncy world edges
2014-11-16 I'm such a dirty boi... cleaning up my own mess a little
sheepluva [Sun, 16 Nov 2014 17:23:58 +0100] rev 10507
I'm such a dirty boi... cleaning up my own mess a little
2014-11-16 fix health crate collision
sheepluva [Sun, 16 Nov 2014 17:07:13 +0100] rev 10506
fix health crate collision
2014-11-15 This helps too
unc0rr [Sun, 16 Nov 2014 00:57:05 +0300] rev 10505
This helps too
2014-11-15 hmpf
unc0rr [Sat, 15 Nov 2014 23:56:32 +0300] rev 10504
hmpf
(0) -10000 -3000 -1000 -300 -100 -96 +96 +100 +300 +1000 +3000 tip