sheepluva [Mon, 31 Oct 2011 16:56:48 +0100] rev 6252
this seems... um.. random
sheepluva [Mon, 31 Oct 2011 16:44:25 +0100] rev 6251
Bee:
+ don't explode on time expiration but fall instead (still explodes on impact)
* avoid side-effects by removing flag sharing between different bees.
sheepluva [Mon, 31 Oct 2011 14:44:43 +0100] rev 6250
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
sheepluva [Mon, 31 Oct 2011 13:36:39 +0100] rev 6249
fix HideMission()
sheepluva [Mon, 31 Oct 2011 13:12:10 +0100] rev 6248
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
koda [Mon, 31 Oct 2011 03:08:16 +0100] rev 6247
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda [Mon, 31 Oct 2011 01:44:32 +0100] rev 6246
just moving ios server stuff around
sheepluva [Sun, 30 Oct 2011 23:24:36 +0100] rev 6245
fix mission map script loading
sheepluva [Sun, 30 Oct 2011 21:19:47 +0100] rev 6244
don't let forced hog movement (with no damage) suspend/halt shot charging
this also caused frozen turns in combination with bee, as reported by Djrulz1
sheepluva [Sun, 30 Oct 2011 17:56:19 +0100] rev 6243
whoops, I'm a nerd
sheepluva [Sun, 30 Oct 2011 17:31:53 +0100] rev 6242
frontend flakes:
don't spawn flakes at locations that will cause them to never be within the visible frame
sheepluva [Sun, 30 Oct 2011 15:31:30 +0100] rev 6241
frontend flakes:
* good-bye clipping
* also "respawn" flakes when leaving window to the right (instead just the botton)
+ flakes rotate in 4 degree steps, so let's only generate 90 animation frames instead of 90
sheepluva [Sun, 30 Oct 2011 08:01:26 +0100] rev 6240
show notice to admin when kicking player
sheepluva [Sun, 30 Oct 2011 07:21:51 +0100] rev 6239
lupdate, german translation