2011-08-21 mergy merge merge
nemo [Sun, 21 Aug 2011 14:19:43 -0400] rev 5634
mergy merge merge
2011-08-21 cosmetic tweak in the teamselection menu hedgeroid
Xeli [Sun, 21 Aug 2011 19:57:23 +0200] rev 5633
cosmetic tweak in the teamselection menu
2011-08-21 merge
mikade [Sun, 21 Aug 2011 20:10:36 +0200] rev 5632
merge
2011-08-21 Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
nemo [Sun, 21 Aug 2011 14:19:01 -0400] rev 5631
Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
2011-08-21 forgot to hg add the images... hedgeroid
Xeli [Sun, 21 Aug 2011 19:57:06 +0200] rev 5630
forgot to hg add the images...
2011-08-21 HUD for Space Invasion, minor bugfix
mikade [Sun, 21 Aug 2011 18:43:59 +0200] rev 5629
HUD for Space Invasion, minor bugfix
2011-08-21 hammer tweak
nemo [Sun, 21 Aug 2011 13:53:11 -0400] rev 5628
hammer tweak
2011-08-21 Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team: hedgeroid
Xeli [Sun, 21 Aug 2011 19:40:01 +0200] rev 5627
Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team:
2011-08-21 Add mikade and Xeli to credits
nemo [Sun, 21 Aug 2011 12:06:30 -0400] rev 5626
Add mikade and Xeli to credits
2011-08-21 Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu hedgeroid
Xeli [Sun, 21 Aug 2011 18:14:49 +0200] rev 5625
Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu
2011-08-21 Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo [Sun, 21 Aug 2011 11:37:39 -0400] rev 5624
Allow hammer to bash mines/barrels too, increase escape time to 3s
2011-08-21 few comments added hedgeroid
Xeli [Sun, 21 Aug 2011 18:13:11 +0200] rev 5623
few comments added
2011-08-21 add check for other forms of flight too
nemo [Sun, 21 Aug 2011 11:24:20 -0400] rev 5622
add check for other forms of flight too
2011-08-21 added licenses hedgeroid
Xeli [Sun, 21 Aug 2011 16:25:18 +0200] rev 5621
added licenses
2011-08-21 Add Lithuanian Qt translation, add Lukas to game credits
nemo [Sun, 21 Aug 2011 09:26:33 -0400] rev 5620
Add Lithuanian Qt translation, add Lukas to game credits
2011-08-20 added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
Xeli [Sat, 20 Aug 2011 13:53:45 +0200] rev 5619
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
2011-08-21 New lithuanian translation
Uncharted [Sun, 21 Aug 2011 09:19:34 -0400] rev 5618
New lithuanian translation
2011-08-20 added low jump, you can low-jump by double tapping the right or left side of the screen hedgeroid
Xeli [Sat, 20 Aug 2011 13:07:33 +0200] rev 5617
added low jump, you can low-jump by double tapping the right or left side of the screen
2011-08-21 Fix localisation of scripts
nemo [Sun, 21 Aug 2011 08:52:19 -0400] rev 5616
Fix localisation of scripts
2011-08-19 changed aiming to be triggered when touching the crosshair hedgeroid
Xeli [Fri, 19 Aug 2011 22:40:13 +0200] rev 5615
changed aiming to be triggered when touching the crosshair
2011-08-21 Add Guillaume Englert to art contributors list for his Olympic theme
unc0rr [Sun, 21 Aug 2011 13:06:23 +0400] rev 5614
Add Guillaume Englert to art contributors list for his Olympic theme
2011-08-19 small cosmetic change hedgeroid
Xeli [Fri, 19 Aug 2011 22:31:59 +0200] rev 5613
small cosmetic change
2011-08-20 This really should have been a TPoint for consistency
nemo [Sat, 20 Aug 2011 16:43:57 -0400] rev 5612
This really should have been a TPoint for consistency
2011-08-19 merge hedgeroid
Xeli [Fri, 19 Aug 2011 17:22:12 +0200] rev 5611
merge
2011-08-20 -gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
nemo [Sat, 20 Aug 2011 16:31:20 -0400] rev 5610
-gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
2011-08-19 Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code hedgeroid
Xeli [Fri, 19 Aug 2011 17:21:18 +0200] rev 5609
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
2011-08-20 Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo [Sat, 20 Aug 2011 15:31:23 -0400] rev 5608
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation. Not really tested since I don't have Windows or OSX.
2011-08-19 Added several graphics hedgeroid
Xeli [Fri, 19 Aug 2011 03:33:25 +0200] rev 5607
Added several graphics
2011-08-20 Special case small radius gears to try and prevent repeated collisions.
nemo [Sat, 20 Aug 2011 14:26:29 -0400] rev 5606
Special case small radius gears to try and prevent repeated collisions.
2011-08-19 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events hedgeroid
Xeli [Fri, 19 Aug 2011 03:32:07 +0200] rev 5605
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events Users can no walk left, right, jump up, aim, fire and are limited in zooming
2011-08-20 teach AI about sticky mines
nemo [Sat, 20 Aug 2011 14:00:51 -0400] rev 5604
teach AI about sticky mines
2011-08-19 Fixed crash which occured when entering the teamselection menu for the second time hedgeroid
Xeli [Fri, 19 Aug 2011 03:29:51 +0200] rev 5603
Fixed crash which occured when entering the teamselection menu for the second time
2011-08-19 - Update russian translation
unc0rr [Fri, 19 Aug 2011 17:25:30 +0400] rev 5602
- Update russian translation - Perform lupdate
2011-08-18 merge hedgeroid
Xeli [Thu, 18 Aug 2011 22:37:47 +0200] rev 5601
merge
2011-08-19 Remove PosInStack function, as bots behave better (they search more positions) without it
unc0rr [Fri, 19 Aug 2011 15:41:04 +0400] rev 5600
Remove PosInStack function, as bots behave better (they search more positions) without it
2011-08-18 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen hedgeroid
Xeli [Thu, 18 Aug 2011 22:37:23 +0200] rev 5599
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
2011-08-19 - Updates to Tumbler gameplay mode [may still need a lil work]
mikade [Fri, 19 Aug 2011 06:08:06 +0200] rev 5598
- Updates to Tumbler gameplay mode [may still need a lil work] - New User Mission. Is this one possible?
2011-08-18 Volume keys now work hedgeroid
Xeli [Thu, 18 Aug 2011 15:26:41 +0200] rev 5597
Volume keys now work
2011-08-19 oops
nemo [Thu, 18 Aug 2011 23:33:39 -0400] rev 5596
oops
2011-08-17 open ammo when clicking the current hog hedgeroid
Xeli [Wed, 17 Aug 2011 19:39:32 +0200] rev 5595
open ammo when clicking the current hog
2011-08-17 portal: combating the space-detection issue.
sheepluva [Thu, 18 Aug 2011 00:14:43 +0200] rev 5594
portal: combating the space-detection issue. what needs to be tweaked next is how far away objects are spawned. it should either be a trial&error adjustment or depend on the object's moving direction and the portal's angle in order to avoid issues with box collisions. if the spawn distance to the portal is just a fixed value (as it was before this patch) or a constant factor (it is now) it can be too big for "nice" portal angles (in tight gaps with still enough space, but -> denied) and too small for bad angles (box collision esp. on big objects like barrels -> denied)
2011-08-17 merge hedgeroid
Xeli [Wed, 17 Aug 2011 18:09:25 +0200] rev 5593
merge
2011-08-17 Free messages queue on engine shutdown
unc0rr [Wed, 17 Aug 2011 21:26:34 +0400] rev 5592
Free messages queue on engine shutdown
2011-08-17 merge hedgeroid
Xeli [Wed, 17 Aug 2011 17:15:42 +0200] rev 5591
merge
2011-08-17 ...
nemo [Wed, 17 Aug 2011 11:17:50 -0400] rev 5590
...
2011-08-17 Now able to select a weapon hedgeroid
Xeli [Wed, 17 Aug 2011 17:14:47 +0200] rev 5589
Now able to select a weapon
2011-08-17 *sigh*
nemo [Wed, 17 Aug 2011 11:07:03 -0400] rev 5588
*sigh*
2011-08-17 merge hedgeroid
Xeli [Wed, 17 Aug 2011 12:32:40 +0200] rev 5587
merge
2011-08-17 Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo [Wed, 17 Aug 2011 10:58:00 -0400] rev 5586
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
2011-08-17 Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
nemo [Wed, 17 Aug 2011 00:11:57 -0400] rev 5585
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
2011-08-17 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo [Tue, 16 Aug 2011 23:02:27 -0400] rev 5584
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
2011-08-17 At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
nemo [Tue, 16 Aug 2011 21:37:10 -0400] rev 5583
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
2011-08-16 Properly implement slot, connect signal from the object which actually sends it to the slot
unc0rr [Tue, 16 Aug 2011 21:57:58 +0400] rev 5582
Properly implement slot, connect signal from the object which actually sends it to the slot
2011-08-15 Check for dX too
nemo [Mon, 15 Aug 2011 16:57:36 -0400] rev 5581
Check for dX too
2011-08-15 I'll learn to build first eventually...
nemo [Mon, 15 Aug 2011 16:50:09 -0400] rev 5580
I'll learn to build first eventually...
2011-08-17 uTouch, has cursor move, zoom and click or tap to open the ammo menu hedgeroid
Xeli [Wed, 17 Aug 2011 12:31:10 +0200] rev 5579
uTouch, has cursor move, zoom and click or tap to open the ammo menu
2011-08-15 oops
nemo [Mon, 15 Aug 2011 16:49:15 -0400] rev 5578
oops
2011-08-15 merge hedgeroid
Xeli [Mon, 15 Aug 2011 21:49:09 +0200] rev 5577
merge
2011-08-15 Move HealthTag dY init into AddGear
nemo [Mon, 15 Aug 2011 16:48:39 -0400] rev 5576
Move HealthTag dY init into AddGear
2011-08-15 merge
mikade [Mon, 15 Aug 2011 19:42:39 +0200] rev 5575
merge
2011-08-15 Use Frame instead of State for the health flag
nemo [Mon, 15 Aug 2011 12:47:53 -0400] rev 5574
Use Frame instead of State for the health flag
2011-08-15 Don't allow to join other protocol room using FOLLOW command (not tested)
unc0rr [Mon, 15 Aug 2011 20:31:31 +0400] rev 5573
Don't allow to join other protocol room using FOLLOW command (not tested)
2011-08-15 Why so suspicious?
unc0rr [Mon, 15 Aug 2011 20:18:18 +0400] rev 5572
Why so suspicious?
2011-08-15 Allow user to drop bombs off rope, parachute, and flying saucer.
mikade [Mon, 15 Aug 2011 17:29:54 +0200] rev 5571
Allow user to drop bombs off rope, parachute, and flying saucer.
2011-08-15 forgot scale
nemo [Mon, 15 Aug 2011 10:16:18 -0400] rev 5570
forgot scale
2011-08-15 suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
nemo [Sun, 14 Aug 2011 23:52:45 -0400] rev 5569
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
2011-08-15 bump up max collision to 1024 entries
nemo [Sun, 14 Aug 2011 23:06:00 -0400] rev 5568
bump up max collision to 1024 entries
2011-08-15 Tiny bit of progress on download page - hooked it up to "Info" button for now.
nemo [Sun, 14 Aug 2011 23:00:12 -0400] rev 5567
Tiny bit of progress on download page - hooked it up to "Info" button for now.
2011-08-15 draw health tag relative to screen if State <> 0
nemo [Sun, 14 Aug 2011 21:49:04 -0400] rev 5566
draw health tag relative to screen if State <> 0
2011-08-14 smaller code cleanup
koda [Mon, 15 Aug 2011 00:23:32 +0200] rev 5565
smaller code cleanup
2011-08-14 For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo [Sun, 14 Aug 2011 17:49:12 -0400] rev 5564
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
2011-08-14 Use same visual gear for health tags and hearts.
nemo [Sun, 14 Aug 2011 17:42:26 -0400] rev 5563
Use same visual gear for health tags and hearts.
2011-08-14 Seduction animation. New visual gear type.
nemo [Sun, 14 Aug 2011 16:59:55 -0400] rev 5562
Seduction animation. New visual gear type.
2011-08-14 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo [Sun, 14 Aug 2011 13:45:37 -0400] rev 5561
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
2011-08-14 Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
nemo [Sun, 14 Aug 2011 13:25:55 -0400] rev 5560
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
2011-08-14 Use local scope global var instead
unc0rr [Sun, 14 Aug 2011 20:53:52 +0400] rev 5559
Use local scope global var instead
2011-08-13 new SD flakes from mikade and a flash when sudden death starts
Henek [Sat, 13 Aug 2011 22:46:47 +0200] rev 5558
new SD flakes from mikade and a flash when sudden death starts
2011-08-13 small fix for the ios project file
koda [Sat, 13 Aug 2011 21:06:51 +0200] rev 5557
small fix for the ios project file
2011-08-13 Some screwing around GearsNear code
unc0rr [Sat, 13 Aug 2011 21:26:59 +0400] rev 5556
Some screwing around GearsNear code
2011-08-13 Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
unc0rr [Sat, 13 Aug 2011 20:44:42 +0400] rev 5555
Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
2011-08-12 Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
nemo [Fri, 12 Aug 2011 15:33:07 -0400] rev 5554
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
2011-08-12 extend the workaround. FIXME still applies
nemo [Fri, 12 Aug 2011 14:09:08 -0400] rev 5553
extend the workaround. FIXME still applies
2011-08-12 oops. accidentaly committed test move of voice line (the FIXME still applies though)
nemo [Fri, 12 Aug 2011 13:15:30 -0400] rev 5552
oops. accidentaly committed test move of voice line (the FIXME still applies though)
2011-08-12 use ansistring instead
nemo [Fri, 12 Aug 2011 12:42:50 -0400] rev 5551
use ansistring instead
2011-08-15 Zoom and moving the camera now works with SDL_FINGER* events hedgeroid
Xeli [Mon, 15 Aug 2011 21:45:27 +0200] rev 5550
Zoom and moving the camera now works with SDL_FINGER* events
2011-08-12 sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
nemo [Fri, 12 Aug 2011 10:36:37 -0400] rev 5549
sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
2011-08-11 merge hedgeroid
Xeli [Thu, 11 Aug 2011 15:03:21 +0200] rev 5548
merge
2011-08-12 This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
nemo [Thu, 11 Aug 2011 23:07:45 -0400] rev 5547
This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
2011-08-11 Android (multitouch) implementation hedgeroid
Xeli [Thu, 11 Aug 2011 15:01:05 +0200] rev 5546
Android (multitouch) implementation
2011-08-12 unbreak voice playback in team creation
nemo [Thu, 11 Aug 2011 22:33:56 -0400] rev 5545
unbreak voice playback in team creation
2011-08-11 SDL_FINGERUP/DOWN/MOTION events added hedgeroid
Xeli [Thu, 11 Aug 2011 14:59:56 +0200] rev 5544
SDL_FINGERUP/DOWN/MOTION events added
2011-08-10 disable campaign button, structure and change sudden death music to hell.ogg
Henek [Thu, 11 Aug 2011 00:18:10 +0200] rev 5543
disable campaign button, structure and change sudden death music to hell.ogg
2011-08-11 start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made hedgeroid
Xeli [Thu, 11 Aug 2011 14:59:14 +0200] rev 5542
start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made
2011-08-10 another merge to clean up
nemo [Wed, 10 Aug 2011 17:22:17 -0400] rev 5541
another merge to clean up
2011-08-11 Android touch events propagate to hwengine now hedgeroid
Xeli [Thu, 11 Aug 2011 14:56:31 +0200] rev 5540
Android touch events propagate to hwengine now
2011-08-10 :( bad revision.
nemo [Wed, 10 Aug 2011 17:20:21 -0400] rev 5539
:( bad revision.
2011-08-10 back key now quits the game hedgeroid
Xeli [Wed, 10 Aug 2011 14:55:00 +0200] rev 5538
back key now quits the game
2011-08-10 merge1
nemo [Wed, 10 Aug 2011 17:16:19 -0400] rev 5537
merge1
2011-08-10 Changed gametype to 'style' hedgeroid
Xeli [Wed, 10 Aug 2011 14:52:51 +0200] rev 5536
Changed gametype to 'style'
2011-08-10 Fixed up Golf theme. Should look pretty good, now.
mikade [Wed, 10 Aug 2011 22:34:25 +0200] rev 5535
Fixed up Golf theme. Should look pretty good, now.
2011-08-09 typo on the nullpointer check hedgeroid
Xeli [Wed, 10 Aug 2011 01:50:57 +0200] rev 5534
typo on the nullpointer check
2011-08-10 exclude current hedgehog
nemo [Wed, 10 Aug 2011 11:45:02 -0400] rev 5533
exclude current hedgehog
2011-08-09 Fixed team colors in the UI, delete and a nullpointer bug when no teams are created hedgeroid
Xeli [Wed, 10 Aug 2011 01:22:52 +0200] rev 5532
Fixed team colors in the UI, delete and a nullpointer bug when no teams are created
2011-08-10 Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
nemo [Tue, 09 Aug 2011 21:54:45 -0400] rev 5531
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
2011-08-09 merge hedgeroid
Xeli [Tue, 09 Aug 2011 21:41:52 +0200] rev 5530
merge
2011-08-10 return visual gear in hogsay
nemo [Tue, 09 Aug 2011 21:18:12 -0400] rev 5529
return visual gear in hogsay
2011-08-09 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo [Mon, 08 Aug 2011 23:57:04 -0400] rev 5528
slight visual tweak. birdy's wings beat faster if he's just about tired out
2011-08-08 gear state flag names for scripting
nemo [Mon, 08 Aug 2011 13:43:24 -0400] rev 5527
gear state flag names for scripting
2011-08-07 remove offset in seduction gear creation
nemo [Sun, 07 Aug 2011 14:41:47 -0400] rev 5526
remove offset in seduction gear creation
2011-08-07 Experimental area-of-effect Seduction
nemo [Sun, 07 Aug 2011 14:29:11 -0400] rev 5525
Experimental area-of-effect Seduction
2011-08-07 Oh, and fix cursor visibility correlations between gsConfirm state and paused state
unc0rr [Sun, 07 Aug 2011 22:27:57 +0400] rev 5524
Oh, and fix cursor visibility correlations between gsConfirm state and paused state
2011-08-07 Also unhide mouse cursor when in gsConfirm state
unc0rr [Sun, 07 Aug 2011 22:24:13 +0400] rev 5523
Also unhide mouse cursor when in gsConfirm state
2011-08-07 Release mouse cursor in gsConfirm state
unc0rr [Sun, 07 Aug 2011 22:20:52 +0400] rev 5522
Release mouse cursor in gsConfirm state
2011-08-07 Enter gsConfirm state when loosing focus
unc0rr [Sun, 07 Aug 2011 22:18:51 +0400] rev 5521
Enter gsConfirm state when loosing focus
2011-08-07 disable extra time in timeless mode
nemo [Sun, 07 Aug 2011 13:32:28 -0400] rev 5520
disable extra time in timeless mode
2011-08-07 drowning flake graphics tweak
nemo [Sun, 07 Aug 2011 12:50:17 -0400] rev 5519
drowning flake graphics tweak
2011-08-07 oops this slipped through
koda [Sun, 07 Aug 2011 18:49:49 +0200] rev 5518
oops this slipped through
2011-08-07 Expose TargetX/TargetY to scripting
nemo [Sun, 07 Aug 2011 12:40:14 -0400] rev 5517
Expose TargetX/TargetY to scripting
2011-08-09 removed prints hedgeroid
Xeli [Tue, 09 Aug 2011 21:31:49 +0200] rev 5516
removed prints
2011-08-07 disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
nemo [Sun, 07 Aug 2011 12:25:21 -0400] rev 5515
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
(0) -3000 -1000 -120 +120 +1000 +3000 +10000 tip