Tue, 18 Jan 2011 22:55:58 +0100 adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
Henek [Tue, 18 Jan 2011 22:55:58 +0100] rev 4854
adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
Tue, 18 Jan 2011 22:42:06 +0100 sheepluva suggested that game should pause when in weapon screen (iphone only)
koda [Tue, 18 Jan 2011 22:42:06 +0100] rev 4853
sheepluva suggested that game should pause when in weapon screen (iphone only)
Tue, 18 Jan 2011 14:28:29 +0100 Added tag 0.9.14.1-release for changeset ae71dff40ecc
koda [Tue, 18 Jan 2011 14:28:29 +0100] rev 4852
Added tag 0.9.14.1-release for changeset ae71dff40ecc
Mon, 17 Jan 2011 20:22:15 -0500 SwitchHog in scripting
nemo [Mon, 17 Jan 2011 20:22:15 -0500] rev 4851
SwitchHog in scripting
Tue, 18 Jan 2011 00:12:39 +0100 code cleanup
koda [Tue, 18 Jan 2011 00:12:39 +0100] rev 4850
code cleanup
Mon, 17 Jan 2011 23:24:55 +0100 merge
koda [Mon, 17 Jan 2011 23:24:55 +0100] rev 4849
merge
Mon, 17 Jan 2011 01:44:15 +0100 merge experimental3D in default
koda [Mon, 17 Jan 2011 01:44:15 +0100] rev 4848
merge experimental3D in default
Mon, 17 Jan 2011 23:23:40 +0100 slim down .hgtags
koda [Mon, 17 Jan 2011 23:23:40 +0100] rev 4847
slim down .hgtags
Mon, 25 Feb 2013 10:04:31 +0100 closing old branch experimental3D
koda [Mon, 25 Feb 2013 10:04:31 +0100] rev 4846
closing old branch
Mon, 17 Jan 2011 23:22:52 +0100 merge latest 0.9.15 changes into head
koda [Mon, 17 Jan 2011 23:22:52 +0100] rev 4845
merge latest 0.9.15 changes into head
Mon, 17 Jan 2011 01:43:10 +0100 merge default into experimental3D experimental3D
koda [Mon, 17 Jan 2011 01:43:10 +0100] rev 4844
merge default into experimental3D
Sun, 16 Jan 2011 13:53:32 -0500 merge in script tweaks
mikade [Sun, 16 Jan 2011 13:53:32 -0500] rev 4843
merge in script tweaks
Sun, 16 Jan 2011 01:20:36 +0100 readding cabal file for the server, burp not shure why it had gone
Henek [Sun, 16 Jan 2011 01:20:36 +0100] rev 4842
readding cabal file for the server, burp not shure why it had gone
Fri, 14 Jan 2011 17:24:49 +0100 you're welcome koda
sheepluva [Fri, 14 Jan 2011 17:24:49 +0100] rev 4841
you're welcome koda
Fri, 14 Jan 2011 17:01:29 +0100 also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
sheepluva [Fri, 14 Jan 2011 17:01:29 +0100] rev 4840
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
Thu, 13 Jan 2011 17:40:56 -0500 Force RGBA for these too (and strip)
nemo [Thu, 13 Jan 2011 17:40:56 -0500] rev 4839
Force RGBA for these too (and strip)
Thu, 13 Jan 2011 16:01:16 -0500 Force a bunch of images to RGBA that were either RGB or indexed, strip
nemo [Thu, 13 Jan 2011 16:01:16 -0500] rev 4838
Force a bunch of images to RGBA that were either RGB or indexed, strip
Thu, 13 Jan 2011 21:52:48 +0300 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr [Thu, 13 Jan 2011 21:52:48 +0300] rev 4837
Pass PHedgehog instead of PGear to stats. Fixes crash.
Wed, 12 Jan 2011 20:32:44 +0100 also example flake
Henek [Wed, 12 Jan 2011 20:32:44 +0100] rev 4836
also example flake
Wed, 12 Jan 2011 20:31:55 +0100 added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Henek [Wed, 12 Jan 2011 20:31:55 +0100] rev 4835
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Wed, 12 Jan 2011 22:02:43 +0300 Oops, I should test more
unc0rr [Wed, 12 Jan 2011 22:02:43 +0300] rev 4834
Oops, I should test more
Wed, 12 Jan 2011 22:01:15 +0300 Doesn't work as expected
unc0rr [Wed, 12 Jan 2011 22:01:15 +0300] rev 4833
Doesn't work as expected
Mon, 10 Jan 2011 19:15:12 -0500 update collision in set gear position
nemo [Mon, 10 Jan 2011 19:15:12 -0500] rev 4832
update collision in set gear position
Mon, 10 Jan 2011 18:20:58 +0300 Prevent frontend crash in certain circumstances
unc0rr [Mon, 10 Jan 2011 18:20:58 +0300] rev 4831
Prevent frontend crash in certain circumstances
Mon, 10 Jan 2011 15:53:49 +0300 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr [Mon, 10 Jan 2011 15:53:49 +0300] rev 4830
Don't waste CPU cycles trying to find a piece of land when there's no free land left
Mon, 10 Jan 2011 15:35:22 +0300 Set version to 0.9.16-dev
unc0rr [Mon, 10 Jan 2011 15:35:22 +0300] rev 4829
Set version to 0.9.16-dev
Mon, 10 Jan 2011 15:33:15 +0300 Fix formatting
unc0rr [Mon, 10 Jan 2011 15:33:15 +0300] rev 4828
Fix formatting
Sun, 09 Jan 2011 21:50:59 +0300 Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
unc0rr [Sun, 09 Jan 2011 21:50:59 +0300] rev 4827
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
Sun, 09 Jan 2011 21:37:45 +0300 Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
unc0rr [Sun, 09 Jan 2011 21:37:45 +0300] rev 4826
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
Sun, 09 Jan 2011 21:36:51 +0300 Add a space for better looking console message
unc0rr [Sun, 09 Jan 2011 21:36:51 +0300] rev 4825
Add a space for better looking console message
Fri, 07 Jan 2011 23:08:34 +0300 Keep track of which hog's weapon does damage
unc0rr [Fri, 07 Jan 2011 23:08:34 +0300] rev 4824
Keep track of which hog's weapon does damage
Fri, 07 Jan 2011 21:41:12 +0300 Oops, fix build
unc0rr [Fri, 07 Jan 2011 21:41:12 +0300] rev 4823
Oops, fix build
Fri, 07 Jan 2011 19:46:58 +0300 Don't highlight drawn maps in rooms list
unc0rr [Fri, 07 Jan 2011 19:46:58 +0300] rev 4822
Don't highlight drawn maps in rooms list
Fri, 07 Jan 2011 19:44:07 +0300 Greek translation
unc0rr [Fri, 07 Jan 2011 19:44:07 +0300] rev 4821
Greek translation
Thu, 06 Jan 2011 11:29:48 -0500 reset weapons default in shoppa.
nemo [Thu, 06 Jan 2011 11:29:48 -0500] rev 4820
reset weapons default in shoppa.
Wed, 05 Jan 2011 03:53:46 +0100 ctf_blizzard ios fix
koda [Wed, 05 Jan 2011 03:53:46 +0100] rev 4819
ctf_blizzard ios fix
Sun, 16 Jan 2011 05:21:00 +0100 rename "frame alternate" to "wiggle" as it's more appropriate experimental3D
koda [Sun, 16 Jan 2011 05:21:00 +0100] rev 4818
rename "frame alternate" to "wiggle" as it's more appropriate move visual gears around levels to have smooth stereo effect
Tue, 04 Jan 2011 18:26:54 -0500 Small tweak to filter
nemo [Tue, 04 Jan 2011 18:26:54 -0500] rev 4817
Small tweak to filter
Sat, 15 Jan 2011 18:35:59 +0100 use a different depth for different layers (land, water, explosions) experimental3D
koda [Sat, 15 Jan 2011 18:35:59 +0100] rev 4816
use a different depth for different layers (land, water, explosions)
Tue, 04 Jan 2011 22:33:20 +0300 Clearly state which port is IPC connection on
unc0rr [Tue, 04 Jan 2011 22:33:20 +0300] rev 4815
Clearly state which port is IPC connection on
Tue, 04 Jan 2011 13:05:30 +0100 smaller rearrangement of (non stereo related) variables experimental3D
koda [Tue, 04 Jan 2011 13:05:30 +0100] rev 4814
smaller rearrangement of (non stereo related) variables
Tue, 04 Jan 2011 16:15:47 +0300 Make barrels drop when hog walks away from under it
unc0rr [Tue, 04 Jan 2011 16:15:47 +0300] rev 4813
Make barrels drop when hog walks away from under it
Tue, 04 Jan 2011 12:53:46 +0100 merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
koda [Tue, 04 Jan 2011 12:53:46 +0100] rev 4812
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
Tue, 04 Jan 2011 01:21:30 +0100 add new robot badge to sources
koda [Tue, 04 Jan 2011 01:21:30 +0100] rev 4811
add new robot badge to sources
Mon, 03 Jan 2011 10:45:50 -0500 Apply RGBA consistently in Tint
nemo [Mon, 03 Jan 2011 10:45:50 -0500] rev 4810
Apply RGBA consistently in Tint
Sun, 02 Jan 2011 19:30:16 +0100 rearrange quality flags a little, disable snow rendering on rqLowRes
koda [Sun, 02 Jan 2011 19:30:16 +0100] rev 4809
rearrange quality flags a little, disable snow rendering on rqLowRes
Sun, 02 Jan 2011 18:12:16 +0100 remove obsolete TrainingFlags code
koda [Sun, 02 Jan 2011 18:12:16 +0100] rev 4808
remove obsolete TrainingFlags code
Sun, 02 Jan 2011 13:54:28 +0100 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva [Sun, 02 Jan 2011 13:54:28 +0100] rev 4807
display caption for ammotype amNothing when switched to so that players know what just happened
Sat, 01 Jan 2011 23:10:57 +0100 added flake configuration also in sudden death and SDClouds for underwater
Henek [Sat, 01 Jan 2011 23:10:57 +0100] rev 4806
added flake configuration also in sudden death and SDClouds for underwater
Sat, 01 Jan 2011 19:41:58 +0100 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf [Sat, 01 Jan 2011 19:41:58 +0100] rev 4805
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Sat, 01 Jan 2011 14:42:08 +0100 Updated Slovak translation
jose1711 [Sat, 01 Jan 2011 14:42:08 +0100] rev 4804
Updated Slovak translation
Sat, 01 Jan 2011 14:26:50 +0100 Flakes were updating the wrong coordinates when rqBlurryLand was on
Palewolf [Sat, 01 Jan 2011 14:26:50 +0100] rev 4803
Flakes were updating the wrong coordinates when rqBlurryLand was on
Sat, 01 Jan 2011 14:23:39 +0100 fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
sheepluva [Sat, 01 Jan 2011 14:23:39 +0100] rev 4802
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
Sat, 01 Jan 2011 14:18:33 +0100 part #2
sheepluva [Sat, 01 Jan 2011 14:18:33 +0100] rev 4801
part #2
Sat, 01 Jan 2011 11:15:35 +0100 my attempt of "detach rope if the Land[] vanishes"
sheepluva [Sat, 01 Jan 2011 11:15:35 +0100] rev 4800
my attempt of "detach rope if the Land[] vanishes"
Fri, 31 Dec 2010 23:09:06 +0100 fixing Palewolf's if-merging-whoopsy there. should unbreak build
sheepluva [Fri, 31 Dec 2010 23:09:06 +0100] rev 4799
fixing Palewolf's if-merging-whoopsy there. should unbreak build
Fri, 31 Dec 2010 21:39:12 +0100 fix sticky rope issue
sheepluva [Fri, 31 Dec 2010 21:39:12 +0100] rev 4798
fix sticky rope issue
Fri, 31 Dec 2010 21:33:13 +0100 revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
sheepluva [Fri, 31 Dec 2010 21:33:13 +0100] rev 4797
revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
Fri, 31 Dec 2010 21:30:38 +0100 Avoid drawing if there's a hog/object behind
Palewolf [Fri, 31 Dec 2010 21:30:38 +0100] rev 4796
Avoid drawing if there's a hog/object behind
Fri, 31 Dec 2010 19:31:37 +0100 Make flakes smaller by popular demand.
Palewolf [Fri, 31 Dec 2010 19:31:37 +0100] rev 4795
Make flakes smaller by popular demand.
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