alfadur [Sat, 03 Nov 2018 16:20:31 +0300] rev 14116
probably should reuse it everywhere then
alfadur [Sat, 03 Nov 2018 16:02:38 +0300] rev 14115
should have been just norm
unc0rr [Sat, 03 Nov 2018 10:57:47 +0100] rev 14114
You cannot optimize integral division like this. You end up multiplying by 0, 1 or 2 instead of whole spectre of ratios.
alfadur [Sat, 03 Nov 2018 09:08:13 +0300] rev 14113
fix normal offset for split points and make directions more consistent
alfadur [Sat, 03 Nov 2018 07:52:34 +0300] rev 14112
reorder split rectangles
alfadur [Sat, 03 Nov 2018 07:31:35 +0300] rev 14111
simplify normal direction check for bounds distances
alfadur [Sat, 03 Nov 2018 06:45:05 +0300] rev 14110
import some clarity into border distance computation
alfadur [Sat, 03 Nov 2018 02:58:24 +0300] rev 14109
fix typos
alfadur [Sat, 03 Nov 2018 02:48:24 +0300] rev 14108
a bit more simplification
alfadur [Sat, 03 Nov 2018 02:31:21 +0300] rev 14107
swap coordinate system