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QTfrontend/hwconsts.h
Wed, 27 Mar 2013 14:12:19 +0100
koda
define NETGAME_DEFAULT_SERVER
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Mon, 04 Mar 2013 10:30:56 +0100
koda
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
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Mon, 04 Mar 2013 10:08:38 +0100
koda
convert HW_DEV in ifdef DEBUG clauses
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Fri, 01 Mar 2013 00:06:05 +0100
koda
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
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Thu, 28 Feb 2013 22:47:42 +0100
koda
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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Thu, 28 Feb 2013 22:39:38 +0100
koda
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
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Thu, 28 Feb 2013 22:24:32 +0100
koda
add 'One of Everything' in the weaponsets, from nemo's idea
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