Mon, 12 Sep 2022 10:40:53 -0400 Remove FindSDL2 find-module, use sdl2-config.cmake instead 1.0.0
Simon McVittie <smcv@debian.org> [Mon, 12 Sep 2022 10:40:53 -0400] rev 15859
Remove FindSDL2 find-module, use sdl2-config.cmake instead This requires SDL >= 2.0.4. Since <https://bugzilla.libsdl.org/show_bug.cgi?id=2464> was fixed in SDL 2.0.4, SDL behaves as a CMake "config-file package", even if it was not itself built using CMake: it installs a sdl2-config.cmake file to ${libdir}/cmake/SDL2, which tells CMake where to find SDL's headers and library, analogous to a pkg-config .pc file. As a result, we no longer need to copy/paste a "find-module package" to be able to find a system copy of SDL >= 2.0.4 with find_package(SDL2). Find-module packages are now discouraged by the CMake developers, in favour of having upstream projects behave as config-file packages. This results in a small API change: FindSDL2 used to set SDL2_INCLUDE_DIR and SDL2_LIBRARY, but the standard behaviour for config-file packages is to set <name>_INCLUDE_DIRS and <name>_LIBRARIES. Use the CONFIG keyword to make sure we search in config-file package mode, and will not find a FindSDL2.cmake in some other directory that implements the old interface. In addition to deleting redundant code, this avoids some assumptions in FindSDL2 about the layout of a SDL installation. The current libsdl2-dev package in Debian breaks those assumptions; this is considered a bug and will hopefully be fixed soon, but it illustrates how fragile these assumptions can be. We can be more robust against different installation layouts by relying on SDL's own CMake integration. When linking to a copy of CMake in a non-standard location, users can now set the SDL2_DIR or CMAKE_PREFIX_PATH environment variable to point to it; previously, these users would have used the SDL2DIR environment variable. This continues to be unnecessary if using matching system-wide installations of CMake and SDL2, for example both from Debian.
Wed, 07 Sep 2022 17:28:08 -0400 merge to trunk
nemo [Wed, 07 Sep 2022 17:28:08 -0400] rev 15858
merge to trunk
Wed, 07 Sep 2022 16:54:58 -0400 Added tag 1.0.1-release for changeset 9dceb83331d5 1.0.0
nemo [Wed, 07 Sep 2022 16:54:58 -0400] rev 15857
Added tag 1.0.1-release for changeset 9dceb83331d5
Wed, 07 Sep 2022 16:53:38 -0400 Removed tag 1.0.1-release 1.0.0
nemo [Wed, 07 Sep 2022 16:53:38 -0400] rev 15856
Removed tag 1.0.1-release
Wed, 07 Sep 2022 16:52:45 -0400 forgot to bump the patch num 1.0.0 1.0.1-release
nemo [Wed, 07 Sep 2022 16:52:45 -0400] rev 15855
forgot to bump the patch num
Wed, 07 Sep 2022 16:49:59 -0400 Added tag 1.0.1-release for changeset fcea0f51d94f 1.0.0
nemo [Wed, 07 Sep 2022 16:49:59 -0400] rev 15854
Added tag 1.0.1-release for changeset fcea0f51d94f
Tue, 06 Sep 2022 22:08:27 +0300 Fix the sound issues and crashes on some platforms 1.0.0
S.D. [Tue, 06 Sep 2022 22:08:27 +0300] rev 15853
Fix the sound issues and crashes on some platforms This commit updates misc/libphyslayer/physfsrwops.* files to the latest versions provided by PhysFS project (https://github.com/icculus/physfs/tree/main/extras/).
Tue, 26 Jul 2022 12:37:17 +0200 Fix texture copying routine not taking pitch into account
unc0rr [Tue, 26 Jul 2022 12:37:17 +0200] rev 15852
Fix texture copying routine not taking pitch into account
Fri, 20 May 2022 17:24:14 -0400 add more checks on nil current hedgehog gear, remove checks on nil current hedgehog which should never happen.
nemo [Fri, 20 May 2022 17:24:14 -0400] rev 15851
add more checks on nil current hedgehog gear, remove checks on nil current hedgehog which should never happen.
Wed, 11 May 2022 13:51:04 +0200 Comment out conflicting flag
unC0Rr [Wed, 11 May 2022 13:51:04 +0200] rev 15850
Comment out conflicting flag
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