QTfrontend/newnetclient.cpp
2011-06-09 Zorg Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
2011-06-08 Zorg Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
2011-05-09 koda split pages.h into several header files
2011-04-08 claymore Frontend: room rename
2011-03-01 koda Happy 2011 :)
2011-02-28 unc0rr Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
2011-02-27 nemo add friendslist whitelist to autokick, and more merging
2011-02-27 nemo Autokick ignored players from game room on join. Needs testing.
2011-02-05 unc0rr Convert READY and NOT_READY messages to CLIENT_FLAGS message
2011-02-02 unc0rr Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
2011-02-01 sheepluva make names in chats clickable. still color adjustments needed; and testing
2011-01-29 unc0rr Ask for another nickname on collision. Works only with new server.
2010-12-15 unc0rr The Fix
2010-12-15 unc0rr Don't use std::string
2010-07-31 koda remove trailing spaces from end of line
2010-06-25 unc0rr Reimplement ADD_TEAM
2010-04-16 smxx Frontend:
2010-04-16 nemo Clarify an ambiguity as to what to do here if your name is already taken.
2010-04-03 unc0rr Some stuff for game server administration task
2010-04-01 sheepluva * fixing bug #156: Cancel button on password request works now.
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-02-17 smxx Frontend:
2010-02-09 nemo tweak. no chirp on room creation.
2010-02-09 nemo Only enable chirp for room owner
2010-02-04 smxx Server:
2010-01-24 koda sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
2009-10-18 unc0rr - lupdate && lrelease
2009-10-16 unc0rr Fix player info response
2009-10-14 unc0rr - Update some strings
2009-10-03 unc0rr Fix /me chat command in demos
2009-10-03 unc0rr - Proper /team command implementation
2009-09-27 unc0rr Colorize chat messages in frontend and engine
2009-09-10 nemo And in frontend
2009-09-08 unc0rr Fix inconsistency in join/part messages
2009-09-07 unc0rr Join messages too
2009-09-07 unc0rr Not fakeable quit messages
2009-09-02 unc0rr - Frontend: reorganize code controlling widgets state, fix problems getting room admin status
2009-09-02 unc0rr Fix frontend ROOM_CONTROL_ACCESS protocol command handler
2009-09-01 unc0rr Fix a bug when you are unable to do anything in lobby when room is closed during round
2009-08-27 unc0rr Change password dialog to be more informative
2009-08-27 unc0rr Ask user for a nickname on first run, suggest login name
2009-06-12 unc0rr Implement ability for server admin to clear accounts cache
2009-06-06 unc0rr Fix a bug in frontend leading to incorrect behaviour when dealing with names starting/ending with whitespace
2009-05-31 nemo Remember password
2009-05-24 unc0rr Silence frontend debug output
2009-04-13 unc0rr Silence net debug messages
2009-03-28 unc0rr - Fix bug with kicking players
2009-03-27 unc0rr Allow admin to set server's motd
2009-03-21 unc0rr - Use QCryptographicHash for md5
2009-03-18 unc0rr Sync schemes config over net should work now (untested)
2009-03-16 unc0rr Send scheme data over net (but recieving part isn't implemented yet)
2009-03-09 unc0rr Implement kick from room
2009-03-09 unc0rr own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
2009-03-09 unc0rr - Send initial room config
2009-03-08 unc0rr Start refactoring some things. Frontend becomes temporarily unusable for network game
2009-03-07 unc0rr Cut the length of most used net packet
2009-03-04 unc0rr Some work on players lists context menus
2009-03-02 unc0rr Enable admin button when have privilege. Button does nothing yet.
2009-02-26 unc0rr Ask user password and send it to server
2009-02-25 unc0rr Move from 'connecting' page to lobby only when account checked
2009-02-25 unc0rr Retrieve client password from web database and ask for it
2009-02-24 unc0rr Use another event to change state from 'logging in' to 'lobby'
2009-02-23 unc0rr Accept new NOT_READY command format
2009-02-20 unc0rr Oops, forgot a bunch of CONFIG_PARAM
2009-02-20 unc0rr Prevent 'double team exiting' in egine
2009-02-20 unc0rr Save some more bytes in protocol
2009-02-20 unc0rr - Remove client teams on exit
2009-02-17 unc0rr Move template filter to map widget (by nemo)
2009-02-15 unc0rr "connecting" page
2009-02-15 unc0rr Templates filter by nemo
2009-02-14 unc0rr Fix initial room config
2009-02-01 unc0rr Apply nemo's patch polished by me:
2009-01-31 unc0rr Options for bonus box probability tuning and number of turn until sudden death
2009-01-24 unc0rr Start fixing spectating bug (implement some routines)
2009-01-16 unc0rr Show team owner in tooltip
2009-01-14 unc0rr Implement isInRoom in client
2009-01-13 unc0rr Disable net debug
2009-01-13 unc0rr Fix handling team addition message
2009-01-13 unc0rr Mention Josh on about page
2009-01-12 unc0rr Draw ready status icon on ready button
2009-01-08 unc0rr Go page back when room is abandoned by its admin
2009-01-06 unc0rr Start converting network protocol to no-disconnecting religion
2009-01-06 unc0rr Notify lobby when a room is created or deleted
2009-01-06 unc0rr Don't escape chat strings which go to engine
2009-01-06 unc0rr Escape html characters in chat messages, nicknames and info to prevent screwing chat
2009-01-06 unc0rr Save much space for chat widget on lobby page by removing server message widget (now this messages goes to chat)
2009-01-05 unc0rr Don't send LEFT message for clients without nick
2009-01-03 unc0rr - Decrease font size in chat
2009-01-03 unc0rr Check for deprecated ammo schemes at startup and delete them
2009-01-02 unc0rr - Update some copyrights
2009-01-02 unc0rr Lobby chat should work now
2009-01-02 unc0rr Start work on lobby: add/remove nick from the list on join/quit
2009-01-02 unc0rr Quick replay round to spectators until current move
2009-01-02 unc0rr Now spectating works for those who joined after game start
2009-01-02 unc0rr - Send previous moves info to newly connected client when it joins a room with already started game
2008-12-06 unc0rr Finalize ammo store fix
2008-12-05 unc0rr Implement Solid Land checkbox
2008-12-04 unc0rr Send QUIT message to server when netclient object is destroyed
2008-11-25 unc0rr - Don't send 'Bad param' msg, as the only reason of it is just some lag
2008-11-04 unc0rr - Fix ConfigAsked not sending full config (leads to team divide checkbox inconsistency)
2008-11-04 unc0rr Follow protocol more precisely in frontend
2008-11-02 unc0rr Client sends PONG to server's PING
2008-10-26 unc0rr Add 'Divide teams' option to frontend
2008-10-26 unc0rr Delay for 250 msec before connect to local server
2008-10-26 unc0rr Allow build without net game server: introduce -DWITH_SERVER configuration parameter
2008-10-24 unc0rr Send appropriate messages to server on control menu actions
2008-10-24 unc0rr Show players ready status in chat nick list
2008-10-24 unc0rr - Fix a bug in READY message handling
2008-10-21 unc0rr Implement kick
2008-10-20 unc0rr Shutdown private server when room is abandoned
2008-10-20 unc0rr Support for private servers in frontend
2008-10-18 unc0rr Allow /me in chat
2008-10-18 unc0rr - Customize QTextBrowser look
2008-10-18 unc0rr - Add brazilian translation
2008-10-15 unc0rr Fix doubling chat message
2008-10-15 unc0rr Share chat between frontend and engine
2008-10-15 unc0rr Various small insignificant improvements everywhere
2008-10-13 unc0rr Add partial implementation of handling disconnects while playing via network
2008-10-12 unc0rr Clients send roundfinished message to server when the round is over
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